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  • CFNetwork / NSURLConnection leak

    - by JK
    Running instruments on the device, I intermittently incur a memory leak of exactly 3.5 KB in CFNetwork, the responsible frame being "HostLookup_Master::HostLookup...." I have read a number of questions re this issue and have separately tried the following to fix the leak: Included the following in applicationDidFinishLaunching: NSURLCache *sharedCache = [[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]; [NSURLCache setSharedURLCache:sharedCache]; [sharedCache release]; Specified in the urlrequest not to load from the local cache. None of the above worked. My class that instantiates the connections does not leak as its instances are released when data has been downloaded. I have verified this by confirming the the living objects of the class is 0 using Instruments. Any advice on addressing this leak would be greatly appreciated.

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  • NAnt doesn't recognize patternset type

    - by veljkoz
    I've downloaded the new version of NAnt 0.91 Alpha 1 release and it doesn't seem to recognize the patternset as in: <?xml version="1.0" encoding="UTF-8" ?> <project name="Testing project" default="testMe"> <patternset id="build.files"> <include name="*.dll" /> </patternset> <target name="testMe"> <echo message="hi" /> </target> </project> The error I get when running nant /f:mytest.build is: Invalid element <patternset>. Unknown task or datatype. Am I missing something?

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  • Hibernate - hibernate.hbm2ddl.auto = validate

    - by azp74
    I am interested in how hibernate.hbm2ddl.auto=validate actually works and I am struggling to find comprehensive documentation. We've recently discovered production system was affected by http://opensource.atlassian.com/projects/hibernate/browse/HHH-3532 (Hibernate matches foreign keys on name, rather than signature and so will recreate them for you) and hibernate.hbm2ddl.auto=update is being removed from our next release. I would be quite happy to just get rid of hibernate.hbm2ddl.auto altogether and manage our database ourselves. However, not all my colleagues share this world view and some are keen to add back in hibernate.hbm2ddl.auto=validate. I'm concerned this will hit the same problem and I'm interested in finding more documentation about how this validation actually works. The Hibernate Community Documentation (http://docs.jboss.org/hibernate/core/3.3/reference/en/html/session-configuration.html) really just makes reference to the values. Does anyone have any good documentation pointers, or any real life experience of using validate in a production system?

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  • Xcode is not building the Binary

    - by Stephen Furlani
    Hello, Xcode is doing something bizzare which I at one point in time fixed but now for the life of me I can't figure out what's wrong. Xcode is building my project fine - no errors on a clean-all build. All my product names and info.plists agree, all the settings appear to be correct. I've only got the one build configuration (I always delete all of them except when I got to actually release something - waay to many invisible problems with these things). Except that it is not generating binaries for my code. Eh wot? I have recently checked the code out on a new computer, and I checked all the paths and everything exists where it should. any help is appreciated. It is not throwing any errors and neither the binary for the .app nor the .plugin (project.app/Contents/MacOS/THERE IS NOTHING HERE). Thanks!!! -Stephen

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  • SqlPlus on mac osx 10.6 doesn't work

    - by lesce
    When i try to run this #sqlplus system@orcl it gives me this error SQL*Plus: Release 10.1.0.3.0 - Production on Tue Apr 20 02:24:41 2010 Copyright (c) 1982, 2004, Oracle. All rights reserved. Enter password: ERROR: ORA-12154: TNS:could not resolve the connect identifier specified the oracle server is working , I can connect through SQLDeveloper My .profile looks like this export PATH=/opt/local/bin:/opt/local/sbin:$PATH # Setting PATH for Python 3.1 # The orginal version is saved in .profile.pysave PATH="/Library/Frameworks/Python.framework/Versions/3.1/bin:${PATH}" DYLD_LIBRARY_PATH=/Users/lesce/instantclient export TNS_ADMIN=/Users/lesce/instantclient export ORACLE_SID="orcl" export DYLD_LIBRARY_PATH export PATH=$PATH:/Users/lesce/instantclient tnsnames.ora ORCL = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = localhost)(PORT = 1521)) (CONNECT_DATA = (SERVER = DEDICATED) (SERVICE_NAME = orcl) ) ) listener.ora SID_LIST_LISTENER = (SID_LIST = (SID_DESC = (SID_NAME = PLSExtProc) (ORACLE_HOME = /Users/oracle/oracle/product/10.2.0/db_1) (PROGRAM = extproc) ) (SID_DESC = (SID_NAME = orcl) (ORACLE_HOME = /Users/oracle/oracle/product/10.2.0/db_1) ) ) LISTENER = (DESCRIPTION_LIST = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = localhost)(PORT = 1521)) (ADDRESS = (PROTOCOL = IPC)(KEY = EXTPROC0)) ) ) My SqlDeveloper configuration username : sys role : sysdba connection type : basic hostname : localhost port : 1521 sid : orcl

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • iPad application submission with iPhone SDK beta 5 rejected

    - by FredM
    I try to send an specific iPad Application to iTunes connect before March 27 and as Apple says: "Only iPad apps compiled with iPhone SDK 3.2 beta 5 will be accepted for this initial review." So I compiled my application with iPhone SDK 3.2 beta 5 with a distribution provisioning profile. But when I upload my application on iTunes Connect, I have the following error: "The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application" For sure, it's the beta 5 ! Have you got an idea? Thank you in advance. Fred

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  • Objective-C : Trouble with file download

    - by Holli
    I ran in a bit of trouble downloading files with Objective-C. I use the download decideDestinationWithSuggestedFilename from Apples documentation page. http://developer.apple.com/mac/library/documentation/cocoa/conceptual/URLLoadingSystem/Tasks/UsingNSURLDownload.html As long as I want to download just one file it works fine but I want to download an array for files one by one. The problem starts with the second file. Right now my code will trigger the next download itself from the downloadDidFinish Method. Then I will get an unrecognized selector sent to instance error. For me it looks like the NSURLDownload that just finished the download is still in use somehow. Release is called but the must be a problem. If I just put an NSBeep in the downloadDidFinished Method and trigger the next file download manually it works fine. Looks like I have to wait a while till I can start the next download. I know this question is a bit vague but maybe someone got an idea.

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  • HOM with Objective C

    - by Coxer
    Hey, i am new to objective C, but i tried to use HOM in order to iterate over an NSArray and append a string to each element. here is my code: void print( NSArray *array ) { NSEnumerator *enumerator = [array objectEnumerator]; id obj; while ( nil!=(obj = [enumerator nextObject]) ) { printf( "%s\n", [[obj description] cString] ); } } int main( int argc, const char *argv[] ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSArray *names = [[NSArray alloc] init]; NSArray *names_concat = [[NSArray alloc] init]; names = [NSArray arrayWithObjects:@"John",@"Mary",@"Bob",nil]; names_concat = [[names collect] stringByAppendingString: @" Doe"]; print(names_concat); [pool release]; } What is wrong with this code? My compiler (gcc) says NSArray may not respond to "-collect"

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  • Call javascript from objective-c, only works with system functions like alert() etc / phonegap

    - by adrian
    hi havent found the solution yet in the forum. i want to call a function i created in the index.html via a objective-c function. As explained in stringByEvaluatingJavaScriptFromString so the network detection doesnt work for me the function gets called but no javascript is called in the index.html here is the code i use - (void)updateReachability:(NSString*)callback { NSString* jsCallback = @"navigator.network.updateReachability"; if (callback) jsCallback = callback; NSString* status = [[NSString alloc] initWithFormat:@"%@({ hostName: '%@', ipAddress: '%@', remoteHostStatus: %d, internetConnectionStatus: %d, localWiFiConnectionStatus: %d });", jsCallback, [[Reachability sharedReachability] hostName], [[Reachability sharedReachability] address], [[Reachability sharedReachability] remoteHostStatus], [[Reachability sharedReachability] internetConnectionStatus], [[Reachability sharedReachability] localWiFiConnectionStatus]]; [webView stringByEvaluatingJavaScriptFromString:status]; [status release]; } If i log the status the string i see can be executed in the index.html file, the syntax is ok. but it doesnt get called if i do alert( etc... it gets called... need some help pls, because network detection is a kill criteria to publish a app!!! Adrian

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • Maven plugin in Eclipse - Settings.xml file is missing

    - by user566930
    Hello, I installed the maven plugin for eclipse. Then tried updating the index and got the following error: Unable to update index for central|http://repo1.maven.org/maven2 While trying to edit the proxy settings through windows-preferences-maven-user settings, I realise there is no such file. I don't have separate maven installation and only the plugin. Please someone could help resolving the problem? Thank you very much. Cheers A Config: Helios Service Release 1 org.maven.ide.eclipse.feature (0.12.0.20101115-1102) "Maven Integration for Eclipse"

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • Scala 2.8 Actors

    - by Dave
    Hi, We're looking at using actors in our Scala code quite soon. We're also thinking of moving to Scala 2.8 in the next few weeks. We've been keeping an eye on Akka but it doesn't currently support 2.8 and plans for it have slipped from the 0.7 release to 0.8 We would like distributed, supervised actors. Is there an alternative to Akka? Or does anyone know if Akka 0.8 will definitely have 2.8 support (and when it's scheduled for)? Perhaps it's possible to just use Scala actors for the time being and switch to Akka at a later stage? Thanks, Dave

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  • When will NAnt reach version 1.0

    - by sundar venugopal
    I like Nant very much. I do a lot of scripting with NAnt. It is a great little tool. Since NAnt is pre 1.0, when problems occur, I often think if that it is a problem with NAnt itself, but this is not always the case. One funny example: After running the oracle scripts I parsed the log output to make sure there was no problem. I was testing this with a small log file and it was fine. I used the task to load the file contents to a string property and used a regex to search for errors. When I used this script for a large log file, I stopped getting the "build failed" message at the bottom, because I was printing the error messages. Because the "build failed" was hiding at the top, I thought NAnt crashed, but it worked fine. It would be better for NAnt to have a 1.0 release. Any reasons why not?

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  • How to debug unreleased COM references from managed code?

    - by Marek
    I have been searching for a tool to debug unreleased COM references, that usually cause e.g. Word/Outlook processes to hang in memory in case the code does not call Marshal.ReleaseCOMObject on all COM instances correctly. (Outlook 2007 partially fixes this for outlook addins, but this is a generic question). Is there a tool that would display at least a list of COM references (by type) held by managed code? Ideally, it would also display memory profiler-style object trees helping to debug where the reference increment occured. Debugging at runtime is not that important as being able to attach to a hung process - because the problem typically occurs when the code is done with the COM interface and someone forgot to release something - the application (e.g. winword) hangs in memory even after the calling managed application quits. If such tool does not exist, what is the (technical?) reason? It would be very useful for debugging a lot of otherwise very hard to find problems when working with COM interop.

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  • Monitoring process-level performance counters in Windows Perfmon

    - by Dennis Kashkin
    I am sure everybody has bumped into this. As you scale a web server that uses multiple application pools, it's valuable to collect performance counters for each application pool 24x7. The only problem is - Perfmon links counters to application pools by process ID, so whenever an application pool recycles you have to remove the counters for the old process ID and add them for the new process ID. Since application pools recycle quite often (whenever you release a new version or patch the server), it's a major pain. I wonder if anybody has found a workaround for this? Perhaps a programmatic way to update Perfmon settings whenever an application pool starts up or some way to reference application pools by name instead of process ID? I'll appreciate any hints on this!

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • iPhone - how to find a parent View

    - by Oscar Peli
    Hi there, I need some help to find a View inside a hierarchy. Here is how I build up the View stack. Inside my first UITableViewController I push an UIViewController that contains an UITabBarController: [[self navigationController] pushViewController:itemVC animated:YES]; Inside the UITabBarController I add an UITableViewController: ISSTableViewController *graphics = (ISSTableViewController *)[tabBarController.viewControllers objectAtIndex:3]; Inside the didSelectRowAtIndexPath I present a Modal View Controller using a UINavigationController: GraficoViewController *graph = [[GraficoViewController alloc] initWithNibName:@"GraficoViewController" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:graph]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; Now the (BIG) question is: I have to hide the NagivationBar of my first UITableViewController inside my last view. I tried with this: [[[[[self parentViewController] parentViewController] parentViewController] navigationController] setNavigationBarHidden:YES]; but it doesn't work. Can someone tell me how I can find my ancestor View??? Thanks.

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Change NSNumber value by allocating new NSNumber?

    - by Peter Hajas
    I understand that NSNumber is immutable, but I still have the need to change it in my app. I use it because it's an object, and therefore usable with @property (if I could, I would use float or CGFloat in a heartbeat, but sadly, I can't). Is there any way to just overwrite the old NSNumber instance? I'm trying this: NSNumber *zero = [[NSNumber alloc] initWithFloat:0.0]; myNSNumber = zero but this doesn't change the value. This is a simplified version of my code, as I'm changing the root view controller's parameter (I know, not MVC-friendly). Still, the changing of the value should be the same assignment, right? Should I release myNSNumber first? What should I set the @property at for myNSNumber? Thanks!

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  • Hiding UIToolBar for child views of UITableViewController

    - by Robin Jamieson
    My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal. Toolbar is created in RootController: self.toolbar = [[UIToolbar alloc] init]; // add tool bar items here [self.navigationController.view addSubview:toolbar]; RootController displays its child views as such: UIViewController *controller = [[UIViewController alloc] init...] [self.navigationController pushViewController:controller animated:YES]; RootController is instantiated as such in the app delegate's applicationDidFinishLaunching: RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped]; self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller]; [rootcontroller release]; [window addSubview:[self.navigationController view]]; If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..

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  • XCode 3.2.1 and Instruments: Useless Stack Trace

    - by Jason George
    I've reached the stage where it's time to start tracking down memory leaks and, to my dismay, Instruments is giving me very little to go on (other than the fact that I definitely have leaks). My stack trace contains no information other than memory addresses. Since I'm working on a new project and I've transitioned to version 3.2.1 of XCode in tandem, I'm not sure if it's my program configuration or XCode that's causing the problem. I have found one reference to the issue coupled with a post on the dyld leak that seems to be prevalent with the 3.2.1 release. Since I haven't been able to find much on the problem I'm guessing it's something I've created rather than a systematic issue with XCode. If someone has any idea where I might have thrown a wrench in the works, I would love some pointers. Also, if someone could just verify that the stack trace is indeed functioning properly in 3.2.1 that would be useful as well.

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  • Change binding value, not binding itself

    - by Sam
    I've got a WPF UserControl containing a DependencyProperty (MyProperty). The DependencyProperty is bound to a Property in the DataContext. Now in the UserControl I want to change the value of the bound property. But if I assign MyProperty = NewValue the Binding is lost and replaced by NewValue. What I want to achieve is change the DataContext-property the DependencyProperty is bound to. How do I achieve this instead of changing the binding? To clarify: using something like MyTextBox.Text = "0"; I'll release the binding. How would I set Text, leave the binding intact so the property Text is bound to will change, too.

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  • iPhone: NSAlert Delegate Method Never Called

    - by Marco
    Hello, I have implemented an NSAlert but the delegate method didDissmissWithButton is never called. This code evokes the NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the NSAlert delegate method: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } The method is never called, what is my mistake?

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