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  • Schema.org for Product Reviews

    - by Lynda
    I have a product reviews on a site and I am adding schema.org markup to the reviews. Here is the code I am using: <div class="blockquote-wrap"> <blockquote itemprop="review" itemscope itemtype="http://schema.org/Review"><span itemprop="reviewBody">Text of the review itself.</span> <cite><span itemprop="author">Author Name</span>, Location of Author</cite> </blockquote> </div> This is all the reviews are. When I test the page using Google's Structured Data Testing Tool I receive this error: Error: Incomplete microdata with schema.org. My question is what data is missing that is required? I don't see which data is required on the Schema.org page for reviews.

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  • Why should I learn vi/vim/emacs? [on hold]

    - by Tom Busby
    I hear all the flame wars about vi/vim and emacs and which is better etc but honestly, I just use sublime. When I have to edit from the CLI I use nano (it's simpler to use). I'm wondering if I'm missing something. Should I put the time/effort into learning one of those text-editors thoroughly, and if so... why? What is it about these two editors that evokes so much adoration and devotion? Why would I want to use any of them over my nice, multi-caret, GUI text editor?

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  • XNA content.load Dependancy

    - by Richard
    Quick question, My project i'm building for test purposes is working fine but i have dependencies flying around everywhere due to the XNA framework. In Update i have gametime passed everywhere... this is okay. In Draw i have gametime & spritebatch passed everywhere... this is okay. My issue is in the content.load textures/sounds/fonts. I have them as public variables ie Texture1 = Content.load(of texture2d)("Texture1") I'm passing a 'Game1' pointer into the constructor of every new class being instantiated to gain access to these variables. Am i missing an OOP trick to prevent me having to pass a pointer to 'game1' to every New class?

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  • What to learn for a pure practical developer to get better?

    - by ChrisRamakers
    I'm a self taught developer that currently has more than enough experience to hold up against my colleagues waving with their degrees, yet I feel that I'm lacking some important skills to advance further into being a senior level professional in a leading role. More specific in the engineering, planning and designing aspect of software. I've touched the surface of UML, ERM/ERD, have experienced both waterfall and scrum projectmanagement, ... yet I feel there is something missing as every time I start on a new project I don't know where to begin. Should I start diagramming and how? should I start writing an xx page document describing the project on a technical level first, should I dive head first into writing the first tests and code or pseudo-code? I would like to know what, in my case, would be the best way forward, to learn how I can tackle this problem in the future and get better at leading and starting a project. There is not much i don't know about my technical tools and languages but when it gets abstract i'm in trouble.

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  • HDMI signal interrputs after 10 minutes plugged in a TV

    - by desert_unbound
    Ubuntu 11.10, Dell Inspiron N4050, VLC, Jupiter I'm trying to watch movies through HDMI output on a TV, with VLC, with the notebook unplugged from AC (but with enough battery for 2-3 hours of use), just with TV display (the notebook display stays off) And from 10 to 10 minutes, the TV turns black, and according to the TV, the HDMI cable is unplugged. But using the touchpad makes the screen appear again. In "screen" options, on system settings, i've set the screen to never turn off, and never reduce brightness using battery. In "power" settings, i've set to not suspend when using battery. In Jupiter, i've set (while trying to watch the movie) to work in maximum performance. I'm pretty sure it's not VLC, because i've set it to override power options and screensaver options (and also im not using xscreensaver). Also the movie continues, when the screen is black Maybe there's something that i'm missing? When i plug the HDMI in the notebook, i use jupiter to change the display (using the option "external display only")... maybe is that ?

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • What should I learn from Scheme?

    - by bunglestink
    I was wondering what unique features I can learn from Scheme that would help me become a better programmer? I have a lot experience in mainstream languages, and I am looking to expand my horizons and learn about functional aspects that are missing from other languages. I am familiar with closures from javascript, lambda expressions from C#, and I was wondering what I can focus on that is lacking in other languages? Aside from the Lisp syntax, I feel like what I have seen so far I've already encountered in other languages. What is unique to Scheme/Lisp that will teach me something new?

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  • Theme sometimes fails to load on some UI elements

    - by Neil
    I have no idea if this error as been seen before or not, I have looked around and found people saying they have errors that sound the same but none of the fixes work, my issue is that sometimes the theme does not load some parts of the UI, (the buttons and icons in this case) but the rest is just fine (window bars e.t.c) so I have no idea what the issue is, it works just fine for the most part but sometimes has this bug, if you restart the system it tends to fix it for some time so its hard to see how it could be a graphic card error, however I am very new to linux systems so I may be missing someting very fundamental here. Thank-you in advance. This image shows my problem

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  • Finish long directory name with tab problem

    - by user1880405
    I have simple problem that I have to long directories which I want to cd into, but I would like to know easy way. mosquito@mosquito-K56CB:~/Downloads$ ls | grep Guns Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987 Guns n' Roses - Use Your Illusion I 1991 Of course I can just copy the name and put it like this: cd "Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987" But why when I write cd Guns then tab, it finishes line into: cd Guns\ n\'\ Roses\ -\ then by my understanding I should just start writing App.. with tab and it should finish whole name, but it does not. And hitting tab twice does not show me anything either. What I am missing here?

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  • Google Analytics doesn't show the correct landing page for my Facebookd ads

    - by chiba
    Most of the visitors to my site are supposed to come from external link with URL my-seite.com/en/var from Facebook ads but Google Analytics shows that most of the landing page is my-site.com/var without en which is the prefix for English version of my site. Am I missing something to configure Google Analytics ? or Facebook has sending the visitors to the wrong URL (by the preview page of the Facebbok ads the URL is set correct with the prefix en)? Any advise are appreciated. Thanks.

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  • How do I find the dependencies for a program before trying to compile it?

    - by Ubuntu_beginner
    I was trying to cross-compile a program for ARM. While compiling I was very much irritated as I had to look for a number of dependencies e.g fatal error: abc/xyz.h: No such file or directory compilation terminated. After ensuring that compiler gets the missing files, when I recompiled, I got same error for about 30 files. I have no idea if that is normal behaviour. If it is normal, is there a method which can help the compiler find the dependencies on its own? If that is not normal, then please explain what I'm doing wrong.

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  • Hibernate option doesn't appear in the shutdown menu(s)

    - by pileofrocks
    In 13.04, I enabled hibernation by following these instructions: You can also enable the hibernate option in the menus. To do that, use your favorite text editor to create /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla. Add the following to the file and save: [Re-enable hibernate by default] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes It worked fine in 13.04, but after upgrading to 13.10, the "hibernate" option no longer appears in the top right corner shutdown/login menu and neither in the menu that comes up when I press the laptop's power button (image here). Yes, I have checked that the the .pkla file is still there untouched. What could be the problem? Hibernate itself still works when I do it from the terminal with pm-hibernate. Edit: similar question: Hibernation is still missing from menu in 13.10 after enabling via polkit. How to enable?

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  • How do I install PHP 5.4.8 on a Win XP workstation?

    - by Cyberherbalist
    I am trying to create a MediaWiki site on my WinXP workstation, and need to install PHP 5.4.8. I have downloaded and unpacked the binaries for PHP, but the install instructions are telling me to "Run the MSI installer and follow the instructions provided by the installation wizard." Unfortunately there is no MSI file provided in the package! Am I missing something? Besides a clue, I mean. Edited to add: I will try to make this clear. I am not going to be able to work with Apache.

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  • Rotate to a set degree then stop Unity

    - by N0xus
    I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include the following: float i = rotateSpeed * Time.deltaTime; while ( x != 90 ) { transform.Rotate( i, 0, 0); } int x = 0; x++; if( x == 90 ) { transform.Rotate( 0, 0, 0 ); } For some reason I can't get this simple thing to work. What am I missing / not doing?

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  • Is installing Rational Developer for Power Systems on Ubuntu recommended?

    - by ZS6JCE
    I am interested in installing Rational Developer for Power 8.0.3 (RDPi) on Ubuntu 12.04. I would like to know if other Ubuntu users have run into issues? Is it recommended or should I just stick to using RDPi in Windows 7 in VirtualBox? I have done some research, but could not divine a solution. From IBM's Developerworks website: Ubuntu clients are obviously missing from the list. While not officially supported, we have had some success in running ... on Ubuntu 10.04 LTS and later. Detailed installation instructions for the supported operation systems can be found here.

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  • X 11 Development Librararies

    - by user2592799
    I am new to ubuntu, I am using ubuntu 13.10, and trying to install NS-2. During the installation I am facing the following error; X11/Xlib.h: No such file or directory Then i tried to install sudo apt-get install libx11-dev This time I am facing the following error; Reading package lists... Done Building dependency tree Reading state information... Done Package libx11-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'libx11-dev' has no installation candidate I have no idea how to deal it, Please help Thanks in advance

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  • How should I study a competitor's off page SEO?

    - by Chris Adragna
    What are the things I need to do, and with what tools to know what a competitor has working for him/her off-page (free and paid tools -- please suggest both)? First of all, I'm supposing I want to see all of the sites linking in and see what anchor text is used. Is there something that would report on the anchor text linking in, such as counting the keyword phrases used as anchor text? Also, it would be helpful to see where the PR is coming from by PR, such as, listing inbound links by PR of the page linking in. Lastly, if I'm missing something, here in the way of off-page attributes, please say so.

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  • Why does Ubuntu's webkit inspector look just like Safari?

    - by NoBugs
    In older Ubuntu, the python-webkit inspector looked like Chrome, as you can see in these screenshots: http://stackoverflow.com/questions/13132459 (It had some annoying bugs, too.) I see Midori's inspector also looks just like Safari, and still has some bugs. In the latest 14.04's python-webkit embedded browser, the inspector actually looks just like Safari - and also seems to still have bugs (icons missing, problems selecting). Is there a reason for this drastic change, or is it just a default configuration? Is there a recommended way to get the webkit-inspector fully working?

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  • Finding the try for an except or finally [migrated]

    - by ?s?
    I'm dealing with some code that has fantastically long methods (10k lines!) and some odd use of try-finally and try-except blocks. Some of the latter are long by themselves, and don't always have the try at the start of the method. Obviously I'm trying to refactor the code, but in the meantime just being able to fix a couple of common pathologies would be much easier if I could jump to the start of a block and see what is happening there. When it's 20+ pages away finding it even with the CNPack rainbows is just tedious. I'm using D2010 and have GExperts (with DelForExp), CNPack and DDevExtensions installed, but I can't find anything that lets me jump from the try to the finally or back. Am I missing something? Is there another add-in that I can use that will get me this?

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  • cryptsetup partitions not detected at boot

    - by Luis
    I installed a fresh 12.04 and tried to mimic what I had for 10.04. swap should be encrypted with a urandom key and there's another partition that will contain home and other directories. # cat /etc/crypttab | grep -v '^#' | grep -v '^$' cryptswap /dev/sda5 /dev/urandom swap encriptado /dev/sda6 # grep -e 'cryptswap' -e 'encriptado' /etc/fstab /dev/mapper/cryptswap swap swap defaults 0 0 /dev/mapper/encriptado /encriptado ext4 defaults 0 0 I also apt-get install cryptsetup When I boot, the system says (try to translate) that either the partition is not found or is not ready. I should wait, press M for manual or S to jump over. What am I missing here?

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  • Why is 'libgnomevfs' files under /usr/include/gnome-vfs-2.0?

    - by George Edison
    Most applications, including the gnomevfs headers themselves, expect the files to be under /usr/include/libgnomevfs, but Ubuntu has them under /usr/include/gnome-vfs-2.0/libgnomevfs. Why? The package I'm referring to is called libgnomevfs2. Inside /usr/include/gnome-vfs-2.0/libgnomevfs/gnome-vfs.h` we find: #include <libgnomevfs/gnome-vfs-acl.h> #include <libgnomevfs/gnome-vfs-address.h> #include <libgnomevfs/gnome-vfs-async-ops.h> #include <libgnomevfs/gnome-vfs-cancellation.h> ... Meaning that even the headers themselves expect the files to be in that location - and nothing that includes this file will work. Am I missing something, or is this a glitch?

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • Best in-depth analytics or stats tools? (preferrably server-side)

    - by Litso
    Hey all, I know there's been questions about this before, but mine is a little more specific. I work for a high traffic website and we want to start tracking our visitors better. Unfortunately, Google Analytics is not an option at the moment, so what I'm looking for is some alternatives, preferrably server-side (but not necessarily). We're currently running Urchin, but what I'm missing most there is the way you can set conversions in Analytics and then track (for example) which keywords convert better or which landing pages convert better. Also, A/B testing is something I really miss. Which analytics tools can be compared to analytics in terms of advanced segmentation, navigation summaries, A/B testing, etc?

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  • Footer not showing in website depending on which item is loaded [on hold]

    - by samyb8
    I designed a website which is having an issue, but I checked the html tagging very well and cannot fix it. If you go to this item: http://www.tahara.es/store/headbands/11/Ivory-Turquoise-headband You will see the FOOTER display normally. However if you go to this other item: http://www.tahara.es/store/headscarves/15/Grey-and-ivory-with-stoned-flower-Headscarf The footer does not show. Any clue of what I am missing or adding? The footer DIV is like this: <div id="footer">

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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