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  • How to backup and restore everything of foobar2000?

    - by Dennis
    What is the best way to backup and restore all my everything in Foobar2000? I was once clicked on a "Reset all" button which provide somehow a stupid feature - clear all setting and playlist. The story tell that, remember to do backup when there is nothing goes wrong. (And I don't think they should put the button on the middle of all the configuration screen.) But how? Are there any script or plugins to help me to backup all settings? I cannot find a button of export or import my settings.

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  • Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs)

    - by simpleton
    I downloaded 12.04.1 and md5 sum checked them and everything is good. Made a live usb and booted up... Just gets to where its about to start with the purple ubuntu loading screen then it goes back to text and gives this message: BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) mount: mounting /dev/loop0 on ///filesystem.squashfs failed: Input/output error Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs This happens in the live option, or persistent even the file checking one doesn't work Also I've tried a few different F6 options to no avail. I used 'LiLi USB creator' and 'unetbootin' and also 'Universal USB Installer,' all with the same results. I've also tried using a VM and it showed the same. That is when I figured I had a corrupt .iso so I downloaded it again checked the MD5: e235b63c02644e219b7bf3668f479c9e. Only I'm having the same problem. I'm just about ready to give up on 12.04.1 and just go back to 10.04 utill the next LTS comes out. I've got a dell mini 10 btw. Thanks for your time.

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • Mac keeps switching to second graphics card

    - by 1.21 gigawatts
    I have a MacBook Pro and whenever I enter certain apps (video camera app or Photoshop for example, the graphics card switched. I didn't know this was going on at first; just that the screen kept changing colors as I opened or closed different software. Later someone told me that the software was causing the OSX to switch graphics cards. It's annoying. How do I keep one graphics card (the better one) enabled all the time? I don't care about power consumption because it is plugged in all the time (though I'm curious how much difference it makes). I just want one graphics card enabled.

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  • How to correctly export UV coordinates from Blender

    - by KlashnikovKid
    Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using the UV data incorrectly (I really doubt it) or Blender doesn't seem to export the correct UV coordinates into the obj file because the texture is mapped differently in my game engine. And in Blender I've played with the texture panel and it's mapping options and have noticed it doesn't appear to affect the exported obj file's uv coordinates. So I guess my question is, is there something I need to do prior to exporting in order to bake the correct UV coordinates into the obj file? Or something else that needs to be done to massage the texture coordinates for sampling. Or any thoughts at all of what could be going wrong? (Also here is a screen shot of my diffused texture in blender and the game engine. As you can see in the image, I have the same problem with a simple test cube not getting correct uv's either) http://www.digitalinception.net/blenderSS.png http://www.digitalinception.net/gameSS.png

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  • 12.04 kernel panic

    - by jesus
    Hello I'm having trouble with Ubuntu 12.04. I downloaded the ISO and burned it into a CD and tried to install Ubuntu, but during the installation process, I got this message Kernel panic-not syncing Attempted to kill init! pid:1,comm:init not tainted 3.2.0-23-generic-pae#36-ubunru then it says switching to console text, and it just hangs in there and nothing happens. I burned another CD with Ubuntu 10.04, but I get a different problem: Ubuntu just gets stuck at the splash screen with the 5 dots which move from red to white, and nothing happens. I was able to boot before with 10.04 but I recently upgraded my computer graphics card and power supply. please see my system specs. Gigabyte GA-M68M-S2P (rev. 2.3) GeForce 7025 Chipset Athalon II x4 640 QuadCore Radeon HD 6870 sapphire OCZ ModXStream Pro 600W Modular High Performance Power Supply 3 hard drives one is IDE and the other two SATA IDE DVD Drive If any one could help me, I'd be most appreciative. If it helps I tried the F6 option like acpi=off noapic nolapic nomodset but i still get kernel panic

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  • JMX Monitoring of GlassFish Servers

    - by tjquinn
    Did you ever wonder what this message in your GlassFish server.log file means? JMXStartupService has started JMXConnector on JMXService URL service:jmx:rmi://192.168.2.102:8686/jndi/rmi://192.168.2.102:8686/jmxrmi It means you can monitor any GlassFish server process, remotely or locally, using any standard Java Management Extensions (JMX) client.  Examples: jconsole or jvisualvm.   Copy the part of the log message that starts with "service:" into the Add JMX Connection dialog of jvisualvm:  or into the New Connection dialog of jconsole: (The full string is truncated in the on-screen display, but if you copied from the server.log and pasted into the form it should all be there.) The examples above are for a DAS, and your host will probably be different.   The server.log files for other GlassFish servers (instances) will have similar log entries giving the JMX connection string to use for those processes.  Look for the host and/or port to be different. Note a few things about security: Here we've assumed you are using the default admin username and password.  If you are not, just enter a valid admin username and password for your installation.  Once connected, you have normal access to all the JVM statistics and controls. You can use JMX clients that support MBeans to view the GlassFish configuration.  When you connect to the DAS, you can also change that configuration, but you can only view configuration when you connect to an instance. To use a JMX client on one system to connect to a GlassFish server running on another system, you need to enable secure admin if you have not already done so: asadmin change-admin-password (respond to the prompts) asadmin enable-secure-admin asadmin restart-domain (as prompted in the output from enable-secure-admin)

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • Computer Randomly Restarts (no crash dump)

    - by Bruno Charters
    Hey everyone this is my first time here, so, my computer got pulled out of his place the other day by accident and it never got back to working decently ever again. I just stopped using it because everytime i power it on, it restarts. Some times it doesn't even reach the desktop, others it even allows me to run a game or something. It gets really random. Today i was trying my last attempt before sending it to fix and it ran fine for 40 minutes but as i tried to run a game the screen got really messeud up full of colorful lines and stuff and i'm assuming it had to do with the graphics card. Altho, my question is, what can be causing all this restart thingie? Can it be just the Power Supply failing me and hence, not giving enough power to make the graphic card go for instance? My computer specs are: Motherboard: Asus P5KPL - AM CPU: Intel QuadCore 2.33 ghz Graphic Card: Nvidia GeForce GTS260 Ram: 2x2gb ddr2 Power Supply: Nox Urano 500W Thanks in advance, Bruno Charters

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  • HP Printer odd behaviour in Vista Home Basic

    - by ricardo.acras
    I Have a HP 1018 printer. In my previous PC (with vista home premium) it worked just fine, and still works. In my new PC, which came with vista home basic, the printing almost never works. What happens is as follows 1 - I install the printer, windows says its ok. 2 - I send a document to print. 3 - Printer screen (spool) shows the document for 1 or 2 seconds and then it disappear. For two times it worked after numerous reinstallations, and after I restart my computer it stop working again. Any Ideas?

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  • Playing 3D mkv on 3D TV

    - by user137713
    I just bought a brand new LG 42LW4500 TV with enabled 3D think its passive any how i have an option to convert 2D 3D i also got a full set of normal 3D Glases. Now today i downloaded a 3D movie (14GB) Full HD in a mkv format i hooked up my PC to my TV and opened the mkv in VLC player and what i got was 2 pictures in one screen sowing same thing. Now i am lost from here i enabled 3D but it didnt really feel like 3D. Can anyone shed some ligth on how can you play 3D movies do i need to use 2D 3D conversion on tv or?

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  • Ubuntu 13.10 installer making no changes to partition, even after complete

    - by dragonhart6505
    Trying to install Ubuntu 13.10 (x64 package) on a HP Probook 4430S from USB made with UnetBootin. Intel Celeron B810 Dual-core x64 1.6ghz 4gb Ram Intel Graphics HD 2000 320GB HDD - 3 partitions (1 with backup files - 40gb, 2 Win7 that were dual-boot but no longer boot after attempting to install - 55gb and 222gb) I am fine with losing the data on the 222gb partition, but when trying to install it only shows the 55gb and the 222gb, but the 222gb is not 222gb...its including the 40gb backup. Whatever, went through with the installation anyway. Files can be replaced (just backed-up games anyway.) Installation appears to run without a hitch on the now 222gb/262gb partition, formatted to ext4 with the installer itself. Asks to reboot to begin using. Upon rebooting, I get the GNU boot selection screen. Press Enter on "Ubuntu". Get a "Gave up booting from root..." or something error. Reboot and load "Try without installing" option from USB. Once booted, nothing has changed! All 3 partitions are still present, all files intact. But now I can't boot my Win7 55gb partition. EVERYTHING in the "Try..." loader works perfectly. Bluetooth, Wifi, Display adapter, SD Card reader, HDMI-Out, DVD drive, USB ports...even reads correct battery data. Help?

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  • Windows calibration settings persistance over reboots

    - by Dmatig
    I'm running Windows 7 64bit on a laptop (Samsung R560) using a cheap external CRT monitor. The screen is a littler dark for my liking, despite having the physical monitors settings up to the max for all the brightness-related settings. Windows 7 has a tool called "Calibrate display color" (search in the start menu). Running this tool, you have a slider that allows you to adjust the "Gamma", which sliding up gives me acceptable brightness levels. Unfortunately, upon reboot (and certain other activities such as running certain fullscreen games) this is reset to default. Is there a way to make this persistent? Some registry setting? Batch file to run at startup even (less preferable as I'd like games to run brighter too)?

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  • right click / pop up using keyboard in osx

    - by sugar
    Yes - I have gone through this & this also. But non of them includes the answer I want. I mean my question is bit different. Let me explain. In windows, to right click any where - or to bring up a pop up menu we just type a key right beside on window key / pop-up key or press Shift + F10 to bring up pop up any where. Similarly, Is there any short-key is available for just bringing pop-up on screen ? Thanks in advance for sharing your knowledge. Sugar.

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  • I need advice on laptop purchase for university [closed]

    - by Systemic33
    I'm currently in University studying Computer Science/IT/Information Technology. And this first year i've managed to do with the laptop I had; an ASUS Eee PC 1000H with a 10.1" screen. But this is getting way too underpowered and small for programming more than just quick programming introduction excercises. So I'm looking to buy a more suitable laptop. It's not supposed to be a desktop replacement though, since I've got a pretty good desktop already with a 24" monitor. So the kinda laptop I want to buy is one suited for university. If this bears any significance, I'm working in Java atm, but I will likely work with lots of other things incl. web development. I'm looking to spend about $1700 plus/minus. And it should be powerful/big enough for working on programming projects as well as the usual university stuff like MATLAB, Maple, etc out "in the field", and sometimes for maybe a week when visiting my parents. What I'm looking at right now is the ASUS Zenbook UX31A with the 1920 x 1080 resolution on 13.3" IPS display. But I'm kinda nervous that this will be too petite for programming. In essence i'm looking for a powerfull computer, that has good enough battery, and looks good. I would love suggestions or any type of feedback, either with maybe a better choice, or input on how its like programming on 13" laptops. Very much thanks in advance for anyone who even went through all that! PS. I don't want a mac, or my inner karma would commit Seppuku xD But experiences from working on the 13" Macbook Air would kinda be equivalent to the Zenbook i'm considering, so I would love to hear that. tl;dr The quick brown fox jumps over the lazy dog ;)

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  • Are there any HTPC-optimized web browsers?

    - by smackfu
    Features that I would ideally include in "HTPC-optimized": Full-screen. Navigable using a remote or the keyboard arrows. Legible at couch distances. Or, to put it another way, imagine the design requirements for Hulu Desktop or XBMC or WMC, applied to a web browser. Opera on a Wii meets most of these criteria but not being HD wastes a lot of potential. If a single solution doesn't exist, is there some combination of Firefox add-ons that will get me there?

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  • PSKill does not run from VbScript

    - by David
    We have a site on our local IIS6 Windows 2003 server that occasionally locks up, and we would like a VbScript to kill the process. It is located in the system32 folder. I'm running these tests on the local machine. For simplicity, my VbScript file simply has lines such as these: WScript.Echo "PSKill.exe " & W3WP.ProcessId WshShell.Run "PSKill.exe " & W3WP.ProcessId WScript.Echo "Killed Process" Obtained earlier in the script, W3WP.ProcessId contains the correct process ID. The script outputs to the screen: PSKill.exe 6884 But the line that is supposed to execute the command does nothing. If I type the command in, it works fine. Why does PsKill work fine when I type it, but not from VbScript?

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Does disable log error for MySQL increasing it's performance ? How disable it?

    - by adnan
    Does disable log error for MySQL increasing it's performance ? How disable it ? This is my service status Server load 0.63 (8 CPUs) Memory Used 23.38% (957,600 of 4,096,000) Swap Used 0% (0 of 1) And this is print screen for process manager http://elnhrda.com/promgr.jpg This is my.cnf [mysqld] query_cache_size=64M skip-name-resolve #innodb_file_per_table=1 query_cache_limit=2M read_buffer_size = 2M read_rnd_buffer_size = 16M sort_buffer_size = 8M join_buffer_size = 8M thread_cache_size = 8 thread_concurrency = 8 innodb_buffer_pool_size = 2G Iam looking for doing any thing to increase my website speed I have VPS 4G.B RAM CENTOS 6 X86_64 Note please : this statics taken now which no any queries executed & site have not any visitors in the same time

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  • How can a usb be detected but not show up anywhere?

    - by George Mauer
    I started the morning by trying to create a bootable usb using a 2gb stick and the startup disk creator. It seemed to run through the whole process just fine until it got to a screen that read something like "Creating memory partion" and which sat on 100% for about 45 minutes before I hit cancel and removed the usb stick. Now the usb stick is not being detected as storage or...anything (even on my windows pc) though it does show up in the syslog. Allow me to demonstrate. We start with the usb not plugged in: [georgemauer@ubuntu:~]$ sudo fdisk -l (04-04 16:01) Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x994bdc0f Device Boot Start End Blocks Id System /dev/sda1 2048 27650047 13824000 27 Hidden NTFS WinRE /dev/sda2 * 27650048 27854847 102400 7 HPFS/NTFS/exFAT /dev/sda3 27854848 976771119 474458136 7 HPFS/NTFS/exFAT I plug in the usb: [georgemauer@ubuntu:~]$ tail -f /var/log/syslog ***Snip*** Apr 4 15:01:18 ubuntu wpa_supplicant[1136]: WPA: Group rekeying completed with 00:24:36:ad:e7:3f [GTK=TKIP] Apr 4 15:02:29 wpa_supplicant[1136]: last message repeated 3 times Apr 4 15:02:29 ubuntu kernel: [22122.788133] usb 2-1: new high speed USB device number 13 using ehci_hcd Apr 4 15:02:29 ubuntu kernel: [22122.923873] scsi10 : usb-storage 2-1:1.0 Apr 4 15:02:29 ubuntu mtp-probe: checking bus 2, device 13: "/sys/devices/pci0000:00/0000:00:13.2/usb2/2-1" Apr 4 15:02:30 ubuntu mtp-probe: bus: 2, device: 13 was not an MTP device Apr 4 15:02:30 ubuntu kernel: [22123.926154] scsi 10:0:0:0: Direct-Access GENERIC USB Mass Storage 1.00 PQ: 0 ANSI: 2 Apr 4 15:02:30 ubuntu kernel: [22124.105118] sd 10:0:0:0: Attached scsi generic sg1 type 0 Apr 4 15:02:30 ubuntu kernel: [22124.108212] sd 10:0:0:0: [sdb] Attached SCSI removable disk but then: [georgemauer@ubuntu:~]$ ls /mnt -alF (04-04 16:02) total 8 drwxr-xr-x 2 root root 4096 2011-04-21 12:51 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ [georgemauer@ubuntu:~]$ ls /media -alF (04-04 16:03) total 8 drwxr-xr-x 2 root root 4096 2012-04-04 12:18 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ What could be going on and how do I recover my usb key?

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  • Are there any "best practices" on cross-device development?

    - by vstrien
    Developing for smartphones in the way the industry is currently doing is relatively new. Of course, there has been enterprise-level mobile development for several decades. The platforms have changed, however. Think of: from stylus-input to touch-input (different screen res, different control layout etc.) new ways of handling multi-tasking on mobile platforms (e.g. WP7's "tombstoning") The way these platforms work aren't totally new (iPhone has been around for quite awhile now for example), but at the moment when developing a functionally equal application for both desktop and smartphone it comes down to developing two applications from ground up. Especially with the birth of Windows Phone with the .NET-platform on board and using Silverlight as UI-language, it's becoming appealing to promote the re-use of (parts of the UI). Still, it's fairly obvious that the needs of an application on a smartphone (or tablet) are very different compared to the needs of a desktop application. An (almost) one-on-one conversion will therefore be impossible. My question: are there "best practices", pitfalls etc. documented about developing "cross-device" applications (for example, developing an app for both the desktop and the smartphone/tablet)? I've been looking at weblogs, scientific papers and more for a week or so, but what I've found so far is only about "migratory interfaces".

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  • nvidia segfault crashes XServer (12.04 fresh install)

    - by Sébastien GILLES
    I am on a fresh install of 12.04, and my video card is a Quadro FX 570, which appears to be supported (see output of unity_support_test below). But my Xserver crashes randomly and causes my session to just shutdown and bring me back to the logging screen. This happens several times per hour. After checking syslog it that a segfault in the nvidia driver is the cause of the problem: Jun 13 11:14:17 lima kernel: [86569.828982] Xorg[17940]: segfault at ffebeb69 ip b4c8f7aa sp bf8076dc error 4 in nvidia_drv.so[b47a7000+706000] Jun 13 11:14:36 lima gnome-session[18119]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :3.#012 The funny thing is that as I was reporting this bug, my xserver crashed again (!) and this time I got another error message: Jun 13 11:29:39 lima kernel: [87491.106441] NVRM: Xid (0000:02:00): 6, PE0001 Jun 13 11:29:39 lima gnome-session[26493]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :4.#012 Any idea as to what can be the problem given that i am on a fresh install with a supported video card ? Sébastien == Output of unity_support_test $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 570/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 295.40 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes

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  • fglrx: No matching Device section for instance... found how to fix it?

    - by Lejo
    I have HD 4850 card, Ubuntu 12.10 and installed legacy drivers using makson96 ppa. The issue is, that FGLRX can not detect my device and loads vesa bios. I had the same problem on ubuntu 11.10, 12.04 versions. I want to manually help fglrx find a matching device to load as it shoudld do. It is interesting, why does fglrx search for a device in a PCI:0@1:0:1 Bus? in xorg.cof different bus is indicated: Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Here is a part of my xorg log: [ 3.846] (II) VESA: driver for VESA chipsets: vesa [ 3.846] (II) FBDEV: driver for framebuffer: fbdev [ 3.846] (++) using VT number 7 [ 3.846] (WW) Falling back to old probe method for fglrx [ 3.883] (II) Loading PCS database from /etc/ati/amdpcsdb [ 3.883] (--) Assigning device section with no busID to primary device [ 3.883] (--) Chipset Supported AMD Graphics Processor (0x9442) found [ 3.884] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 3.884] (II) AMD Video driver is running on a device belonging to a group targeted for this release [ 3.884] (II) AMD Video driver is signed [ 3.884] (II) fglrx(0): pEnt->device->identifier=0xb7791d8f [ 3.884] (WW) Falling back to old probe method for vesa [ 3.884] (WW) Falling back to old probe method for fbdev from lispci i foud out finally, that my video card is in 01:00.0 slot. logically, if fglrx searches for a vdeo card device in a wrong place, it will not find it. 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV770 [Radeon HD 4850] Thanks in advance.

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  • Performance Monitor (perfmon) showing some unusual statistics

    - by Param
    Recently i have thought to used perfmon.msc to monitor process utilization of remote computer. But i am faced with some peculiar situation. Please see the below Print-screen I have selected three computer -- QDIT049, QDIT199V6 & QNIVN014. Please observer the processor Time % which i have marked in Red Circle. How it can be more than 100%.? The Total Processor Time can never go above 100%, am i right? If i am right? than why the processor time % is showing 200% Please let me know, how it is possible or where i have done mistake. Thanks & Regards, Param

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  • Windows XP Disc: corrupt or not corrupt?

    - by Wesley
    Hi all, I just finished one of my builds and am trying to install Windows XP onto it. Here are the specs beforehand... Intel Pentium 4 Northwood 2.4 GHz (512KB L2, 533MHz FSB) QDI Superb 4 Motherboard 2x 1GB PC3200 DDR RAM Seagate 80GB IDE HDD Bestec 250W PSU 16MB NVIDIA TNT2 Pro Samsung DVD-ROM USB 2.0 PCI Card Generic PCI Modem The issue right now is that when I'm running through the Windows Setup from my XP Pro SP3 disc, partway through the setup says that a random file on the disc is corrupt and the computer needs to be restarted. Every time I tried booting it up, a different file was noted as corrupt. However, I tested the same disc on another computer and the Windows XP disc ran to the end of the setup screen without error. I tried this on another computer and the same thing. What could possibly be happening on this one build to cause it errors during the Windows Setup? Thanks in advance.

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