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  • Flex special characters not embedding

    - by Hanpan
    Hi, I am using the following code to embed Arial into my application: [Embed(source='../assets/fonts/Arial.ttf',fontFamily='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT:Class; [Embed(source='../assets/fonts/Arial Bold.ttf',fontFamily='CustomFont',fontWeight='bold', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_BOLD:Class; [Embed(source='../assets/fonts/Arial Italic.ttf',fontFamily='CustomFont',fontWeight='regular',fontStyle="italic", unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_ITALIC:Class; [Embed(source='../assets/fonts/Arial Bold Italic.ttf',fontFamily='CustomFont',fontWeight='bold',fontStyle="italic", unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_ITALIC_BOLD:Class; [Embed(source='../assets/fonts/Arial Unicode.ttf',fontFamily='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_UNICODE:Class; It's working fine for foreign characters, but no special characters (copyright, trademark, euro sign etc) are working. Can anyone help? I've checked my unicode ranges, they should work fine!

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  • Best practices for handling math calculations in a flash project?

    - by VideoDnd
    I'm building a Flash project where it needs to handle some math, like an acceleration formula. My director has recommended a design pattern where I include the calculations directly in the flash object, but that doesn't seem like it's very good OOP. What's the best practice for calculations in Flash? Should it be a separate object, so I can keep the "non-Flash" parts together and out of the way? What are people's experiences with including it inline vs. keeping it separate?

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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • AS3 Memory Conservation (Loaders/BitmapDatas/Bitmaps/Sprites)

    - by rinogo
    I'm working on reducing the memory requirements of my AS3 app. I understand that once there are no remaining references to an object, it is flagged as being a candidate for garbage collection. Is it even worth it to try to remove references to Loaders that are no longer actively in use? My first thought is that it is not worth it. Here's why: My Sprites need perpetual references to the Bitmaps they display (since the Sprites are always visible in my app). So, the Bitmaps cannot be garbage collected. The Bitmaps rely upon BitmapData objects for their data, so we can't get rid of them. (Up until this point it's all pretty straightforward). Here's where I'm unsure of what's going on: Does a BitmapData have a reference to the data loaded by the Loader? In other words, is BitmapData essentially just a wrapper that has a reference to loader.content, or is the data copied from loader.content to BitmapData? If a reference is maintained, then I don't get anything by garbage collecting my loaders... Thoughts?

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  • FLVPlayback, go fullscreen smooth?

    - by Marcel
    Hello, Im looking into using and customizing FLVPlayback in a project. How to go about this is clear, but I noticed 1 anoying thing. When going fullscreen, first Flash player goes fullscreen and then briefly shows the FLVPlayback component in its original size, before jumping to show the video itself fullscreen. I noticed on Youtube this doesnt happen. How can I escape this 'flicker' and have the video go fullscreen as the videos do on youtube? Thanks a lot for any tips! Marcel

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  • Flex Force Decimal

    - by babyangel86
    Hi, I'm looking for a regex or a way to format the NumberValidator so that only decimal places are allowed. The domain="real" allows you to put integer values, but I need to force the user to but in 2.0 if they want an integer. This is because they pass through a Castor mapping file, it complains if it gets an integer when it expects a decimal. I dont want to restrict the number of decimal places, just insist that there must be a point, and a number after it. Any help would be much appreciated.

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  • Why does the textField not show up when I change the defaultTextFormat

    - by Leon
    I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here? public function switchTitle(sentText):void { titleString = sentText; trace("---------"+"\n"); trace("Forumula testing"); trace("titleString = "+titleString); trace("titleString.length = "+titleString.length); trace("titleSize/10 = "+(titleSize/10)); trace("\n"); // If Title can fit: if (titleString.length < (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle; titleString = sentText; // If Title can't fit: } else if (titleString.length >= (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle2; titleString = sentText; } trace("---------"+"\n"); //vTitle.text = titleString; // <-- Original code, worked }

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  • OpenPeak Flash app XMLSocket Security Problem

    - by Kira
    We're trying to create an app for OpenPeak. The Flash app will act as a client to a Java server on another computer on another domain. The Flash app client connects via XMLSocket. The Java Server uses ServerSocket to receive a request and send back a message. In order to trust the server, the Flash client needs a socket master policy file to tell it that the server comes from a trustworthy domain. According to an article on Adobe, when a connection has succeeded, the Flash client automatically requests the cross-domain policy or socket master policy file on port 843. Still, even when we implement it according to the tutorials and recommendations we have read, the Flash client continues to throw the following security error: SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048" We've tried logging the policy file request during testing to see if there was any call made to port 843. There was not. Interestingly, even without a policy file, the Flash client still manages to send the first data message to the server successfully. It's just when the server tries to send back a reply that the entire thing hangs for about 10 seconds before the security error above is displayed. Any ideas / suggestions?

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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • React to change on a static property

    - by Stiggler
    I'm re-writing an MXML item renderer in pure AS. A problem I can't seem to get past is how to have each item renderer react to a change on a static property on the item renderer class. In the MXML version, I have the following binding set up on the item renderer: instanceProperty={callInstanceFunction(ItemRenderer.staticProperty)} What would be the equivalent way of setting this up in AS (using BindingUtils, I assume)? UPDATE: So I thought the following wasn't working, but it appears as if Flex is suppressing errors thrown in the instanceFunction, making it appear as if the binding itself is bad. BindingUtils.bindSetter(instanceFunction, ItemRenderer, "staticProperty"); However, when instanceFunction is called, already initialized variables on the given instance are all null, which was the cause of the errors referenced above. Any ideas why this is?

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  • progressive jpeg flash

    - by Nico
    hello, I read your topic about jpeg progressive and AS3, I didn't test anything.. But, did you find a good solution for this problem? with a rendering like jpeg progressive? thank you for your response Best regard

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  • Is it possible to resize a SpriteAsset without adding it to the display list?

    - by Sophistifunk
    Hi guys, I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list. I try this: spriteAsset.setActualSize(w,h); spriteAsset.width = w; bmd.draw(spriteAsset); But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image. Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills? Cheers, -Josh

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  • Show itemRenderer in specific DataGrid rows... others empty

    - by dude22
    I have a DataGrid populated via an Array. The last column in the DataGrid uses an ItemRenderer (Button). I want to show the Button in certain rows but not in others (leave those empty). I've looked everywhere for an example or even a clue how to do this (tried labelFunction on DG, etc.) but can't find anything about it. Any help would be appreciated. Thanks!

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  • How to create a vertical gradient in flex

    - by Zeeshan Rang
    How to create vertical gradient in flex. What i currently have is a horizontal color gradient. And its working fine. But I am unable to figure out how should I make it vertical (which ofcourse is the requirement) I use styleName = "chatWindowLeftGradient" <mx:VBox id="chatTabBarVBox" height="100%" styleName="chatWindowLeftGradient"> </mx:VBox> And the style sheet looks like this: <mx:Style> .chatWindowLeftGradient{ backgroundImage: ClassReference("custom.GradientBackground"); backgroundSize: "100%"; fillColors: #6db263, #a4d9a1; fillAlphas: 1, 1; } </mx:Style> This give a gradient from top to bottom. How i can make from left to right?? Regards Zeeshan

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  • Unable to use background-position: center for VBox in flex

    - by Zeeshan Rang
    Hi I am trying to use css to have a background in a VBox which is positioned to the top of the container. my css style looks like below: <mx:Style> .agendaDateVBoxStyle { vertical-gap:0; corner-radius: 10; border-style:solid; border-color: #7191ba; background-color: #000000; background-image: 'assets/calendar/images/agenda-date-bg.png'; background-repeat:no-repeat; background-position:top; } Can someone help me with the situation. Regards Zee

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  • Debugging in Flash CS4

    - by danyal
    Is a watch list hidden away somewhere in the AS3 debugger in Flash CS4? Sorry for asking a simple question like this here - I did spend a while looking around the net first. It's much easier to find the watch list in the AS2 debugger. Thanks, Dan

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  • null object reference in ScrollPane/endDrag() when scrollDrag=true

    - by SP
    Hello there. In my flash application, I've got multiple windows which use Scrollpanes. The scrollDrag property is set to true on these because I want that functionality. If I close (within my application) one of these 'windows' and open another, I seem to get a whole lot of this error showing up in my logs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag() Sometimes I get thousands of these, which I'm guessing is probably slowing my app down a bit, but otherwise is not causing a problem. Looking through the adobe code for scrollpane, endDrag is really simple: protected function endDrag(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); } The stage var is the only thing that could be null here. The only thing I can think to do is set scrollDrag=false before the window in my application closes so that nothing is listening for the event. Any other suggestions?

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  • Generate UML from Flex Projects

    - by TERACytE
    Are there any good tools to generate UML class diagrams using the source code from a Flex Builder project? I have been trying IntelliJ but for some reason it generates the inherited class structure from the SDK and not everything below my main app.

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  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

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  • Assigning Javascript click callbacks to Flash elements?

    - by Wes
    Bear in mind I'm a web developer but not a Flash developer and know little about Flash. I work with people who are the opposite and know very little about web development. Maybe someone who is good with both can answer this question? I work for an Advertisement software company and we are having fits with our Ad click-throughs opening tabs vs popups in different browsers. Tabs are preferred becaus pop-ups are subject to blockers. I read that tabs will always be opened if it is a callback triggered by a user click. This is fine with me. Problem is the Flash developers, using their external interface, are trying to open the new window when the Flash ad gets clicked themselves. So even though it's user initiated Flash behooves upon itself to open the website. I think this may be why they end up being popups instead of new tabs. Is there a way external to Flash using Javascript to assign the click events to Flash elements so that only new tabs will ever be opened by clicking the Flash element? Or a way through Flash can assign Javascript callbacks to its elements? Thanks!

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