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  • How to ignore/prevent javadoc folder from validation during Eclipse Build?

    - by h2g2java
    In my war is a huge javadoc folder. There is no point in validating it since javadocs are produced by Sun(Oracle) javadoc utility. I have forgotten how I did it the last time. I need to tell Eclipse build not to validate that particular folder. Reasons why I need it: 1. the html produced by Sun javadoc generation utility does not meet the requirement that Eclipse uses - there is a bug report in Eclipse but Eclipse responds that Sun javadoc generator non-compliance is not their fault and that Eclipse intends to stick to their strict compliance. Which results in lots of html errors listed in the problems tab. 2. the javadoc folder is a remote link and high activity on that link is using up my cpu resource, and because it is a link to a remote location, that cpu high activity is sustained for long time until it finishes scanning the whole 35MB javadocs. Thanks - need help.

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  • How can I pass a Visual Studio project's assembly version to another project for use in a post-build

    - by Coder7862396
    I have a solution with 2 projects: My Application 1.2.54 (C# WinForms) My Application Setup 1.0.0.0 (WiX Setup) I would like to add a post-build event to the WiX Setup project to run a batch file and pass it a command line parameter of My Application's assembly version number. The code may look something like this: CALL MyBatchFile.bat "$(fileVersion.ProductVersion($(var.My Application.TargetPath)))" But this results in the following error: Unhandled Exception:The expression """.My Application" cannot be evaluated. Method 'System.String.My Application' not found. C:\My Application\My Application Setup\My Application Setup.wixproj Error: The expression """.My Application" cannot be evaluated. Method 'System.String.My Application' not found. C:\My Application\My Application Setup\My Application Setup.wixproj I would like to be able to pass "1.2.54" to MyBatchFile.bat somehow.

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  • .Net/C# Build Tool - Is NAnt a preferred tool?

    - by Olle
    I'm about to set up an automatic build of a .net/C# project. I've searched the net quite a bit, and there are a lot of references to this tool called 'NAnt'. My questions are: Is NAnt considered a good tool for this, is it still used? Are there other toos that are the de facto standard for such a task? From the information on the projects's sourceforge page, it doesn't seem to have been much development going on the lates years. The same applies to the NAntContrib project. Thanks!

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  • Creating Thumbnails in Build Phase of iPhone App Xcode project?

    - by nephilite
    Hey All, I have a group of png files in my bundle; but I also want smaller versions of them to be used at my app as well. Right now I am just resizing them all manually and putting them in the bundle as well: so i might have Graphic_1.png and Graphic_1-thumbnail.png. Instead, is there anyway to do something like: at build time, take all my png assets and create 1/4 scale versions of them, and save them into the bundle as well, with the -thumbnail in the filename as above? Thanks!

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  • How do I get my custom WPF textbox to fill correctly?

    - by Dan Ryan
    I am trying to create a custom WPF textbox control that extends the standard textbox control but the extended textbox behaves differently when placed in control containers. Within my Window I have a stackpanel with a standard textbox and my extended textbox: <StackPanel Margin="10"> <TextBox Height="21" /> <l:SearchTextBox Search="SearchTextBox_Search" Height="21" Margin="0, 10, 0, 0" SearchMode="Delayed" HorizontalAlignment="Left" /> </StackPanel> The standard textbox stretches the length of the StackPanel whereas the custom textbox does not. How can I get the controls to behave the same? The styling for the custom textbox is shown below: <Style x:Key="{x:Type UIControls:SearchTextBox}" BasedOn="{StaticResource {x:Type TextBox}}" TargetType="{x:Type UIControls:SearchTextBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type UIControls:SearchTextBox}"> <TextBox /> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • How to move from custom to transluscent NavigationBar and back? Display problems!

    - by jd291
    So, i got this Navigation-based App (with a custom NavigationBar - Category) and I have 2 problems here... @implementation UINavigationBar (Custom) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"bg_toolbar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end Because of the Navigation-based App, most of the views have a height of 436px (= ScreenSize - NavigationBar height, as you probably know ;). I got one view similar to the photo app overview showing all the thumbnails, from there I push a viewcontroller containing the scroll view (like in photos app) on the stack, like so - (void)buttonPressed:(id)sender { UIButton *btn = (UIButton *)sender; PhotoSetScrollViewController *psc = [[PhotoSetScrollViewController alloc] initWithPhotoArray:photos andID:btn.tag]; [self.navigationController pushViewController:psc animated:YES]; } Problem 1: The view holding the fullscreen scrollview has a height of 480px which seems to be a problem because when poping the viewcontroller by hitting the back button, the view containing the thumbnails (height 436px) moves upward below the navigation bar. And also the Toolbar keeps showing. What could be the problem? Problem 2: How could I switch between my custom navigation bar and the standard black translucent style?

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  • Build Mobile App for E-Business Suite Using SOA Suite and ADF Mobile

    - by Michelle Kimihira
    With the upcoming release of Oracle ADF Mobile, I caught up with Srikant Subramaniam, Senior Principal Product Manager, Oracle Fusion Middleware post OpenWorld to learn about the cool hands-on lab at OpenWorld.  For those of you who missed it, you will want to keep reading... Author: Srikant Subramaniam, Senior Principal Product Manager,Oracle Fusion Middleware Oracle ADF Mobile enables rapid and declarative development of native on-device mobile applications. These native applications provide a richer experience for smart devices users running Apple iOS or other mobile platforms. Oracle ADF Mobile protects Oracle customers from technology shifts by adopting a metadata-based development framework that enables developer to develop one app (using Oracle JDeveloper), and deploy to multiple device platforms (starting with iOS and Android).  Oracle ADF Mobile also enables IT organizations to leverage existing expertise in web-based and Java development by adopting a hybrid application architecture that brings together HTML5, Java, and device native container: HTML5 allows developer to deliver device-native user experiences while maintaining portability across different platforms Java allows developers to create modules to support business logic and data services Native container provides integration into device services such as camera, contacts, etc All these technologies are packaged into a development framework that supports declarative application development through Oracle JDeveloper. ADF Mobile also provides out of box integratoin with key Fusion Middleware components, such as SOA Suite and Business Process Management (BPM). Oracle Fusion Middleware provides the necessary infrastructure to extend business processes and services to the mobile device -- enabling the mobile user to participate in human tasks – without the additional “mobile middleware” layer. When coupled with Oracle SOA Suite, this combination can execute business transactions on Oracle E-Business Suite (or any Oracle Application). Demo Use Case: Mobile E-Business Suite (iExpense) Approvals Using an employee expense approval scenario, we illustrate how to use Oracle Fusion Middleware and Oracle ADF Mobile to build application extensions that integrate intelligently with Oracle Applications (For example, E-Business Suite). Building these extensions using Oracle Fusion middleware and ADF makes modifications simple, quick to implement, and easy to maintain/upgrade. As described earlier, this approach also extends Fusion Middleware to mobile users without the additional "Mobile Middleware" layer. The approver is presented with a list of expense reports that have been submitted for approval. These expense reports are retrieved from the backend E-Business Suite and displayed on the mobile device. Approval (or rejection) of the expense report kicks off the workflow in E-Business Suite and takes it to completion. The demo also shows how to integrate with native device services such as email, contacts, BI dashboards as well as a prebuilt PDF viewer (this is especially useful in the expense approval scenario, as there is often a need for the approver to access the submitted receipts). Summary Oracle recommends Fusion Middleware as the application integration platform to deliver critical enterprise data and processes to mobile applications.  Pre-built connectors between Fusion Middleware and Applications greatly accelerates the integration process.  Instead of building individual integration points between mobile applications and individual enterprise applications, Oracle Fusion Middleware enables IT organizations to leverage a common platform to support both desktop and mobile application.  Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • How to build a 4x game?

    - by Marco
    I'm trying to study how succefully implement a 4x game. Area of interest: 1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship I know is a big questions, so help is appreciated :D 1) Map data Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cannot travel outside of predefined paths, like in Ascendancy: http://www.abandonia.com/files/games/221/Ascendancy_2.png Every connection between two stellar systems have a cost, in turns. Generate a galaxy is only a matter of: - dimension: number of stellar systems, - variety: randomize number of planets and types (desertic, earth, etc..), - positions of each stellar system on game space - connections: assure that exist a path between every node, so graph is "connected" (not sure if this a matematically correct term) 2) Multiplayer Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem :D 3) Command system I would like to design a hierarchy of commands to take care of this aspect: abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object) and so on. In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state 4) ai system I don't have any idea about this. Is a big topic and what I want is a simple ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ? any ideas, resources, article are welcome!

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  • Insufficient memory issue during Build Process Customization

    - by jehan
    Normal 0 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} When customizing the Build Process Template in Workflow designer, I came across the OutOfMemoryException errors while performing Save as Image and Copy operations: "Insufficient memory to continue execution of program"   Normal 0 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} There is a fix available on Microsoft Connect  which has resolved the issue.

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  • Writing custom sections into app.config

    - by Michael M.
    I want to save some custom data into application configuration file and I need to create some custom sections in app.config. Reading custom data from app.config is simple task, but I can't write information from my programm into app.config. For finding solution of this problem I create test project. For reading data from custom section app.config I used information from this article: http://devlicio.us/blogs/derik_whittaker/archive/2006/11/13/app-config-and-custom-configuration-sections.aspx

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  • Nant build fails - but only in TeamCity

    - by wayne
    Hi I have a nant build file set up which works fine from the cmd line but not in TeamCity. I've checked that the comand I execute is run from the same directory TC is working in and checked all the references but it still fails with the following error: [build] Compile the project using Debug configuration... [10:30:05]: [build] msbuild (1m:18s) [10:30:06]: [msbuild] Starting MSBuild... [10:30:07]: [msbuild] Starting 'C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild.exe (@"G:\TeamCity\buildAgent\work\9de21b975852dd95\src\Irm.Web.App\Irm.Web.App.sln.teamcity.msbuild.tcargs")' in 'G:\TeamCity\buildAgent\work\9de21b975852dd95' [10:30:09]: [msbuild] MSBUILD : error MSB1025: An internal failure occurred while running MSBuild. [10:31:18]: [msbuild] Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. [10:31:18]: [msbuild] at Microsoft.Build.CommandLine.MSBuildApp.BuildProject(String projectFile, String[] targets, String toolsVersion, BuildPropertyGroup propertyBag, ILogger[] loggers, LoggerVerbosity verbosity, DistributedLoggerRecord[] distributedLoggerRecords, Boolean needToValidateProject, String schemaFile, Int32 cpuCount, Boolean enableNodeReuse) [10:31:18]: [msbuild] at Microsoft.Build.CommandLine.MSBuildApp.Execute(String commandLine) [10:31:18]: [msbuild] at Microsoft.Build.CommandLine.MSBuildApp.Main() [10:31:24]: G:\TeamCity\buildAgent\work\9de21b975852dd95\Irm-deploy.build(22,10): External Program Failed: msbuild (return code was -1073741819) Does anyone have any idea why TC would not be able to run the build yet I know it works? Cheers w://

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  • Microsoft.Build.Engine Error (default targets): Target GetFrameworkPaths: Could not locate the .NET

    - by Mitchan Adams
    I am writing a webservice, that when called should build a C# project. I'm using the framework 2 reference, Microsoft.Buld.Engine and Microsoft.Build.Framework. If you look under the '<Import>' section .csproj file, by default it has: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> which I then changed to: <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> My code to build the csproj is: Engine buildEngine = new Engine(Path.Combine(Environment.GetEnvironmentVariable("SystemRoot"), @"Microsoft.NET\Framework\v2.0.50727")); FileLogger logger = new FileLogger(); logger.Parameters = @"logfile=c:\temp\build.log"; buildEngine.RegisterLogger(logger); bool success = buildEngine.BuildProjectFile([Path_Of_Directory]+ "ProjectName.csproj"); buildEngine.UnregisterAllLoggers(); The success variable returns a false because the build faild. I then check the build.log file and this is the error I recieve: *Build started 3/17/2010 11:16:56 AM. ______________________________ Project "[Path_Of_Directory]\ProjectName.csproj" (default targets): Target GetFrameworkPaths: Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. Target* I cant understand why it wont build. Any help will be much appreciated. Thanks

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  • MonoDevelop 2.8.2: Build failed. Illegal characters in path

    - by user1056607
    I have just installed MonoDevelop 2.8.2. After opening a new solution named test I attempted to run the project. I push f5 and all I see is a "Build failed. Illegal characters in path" error in the bottom left. I open up the Error List and see no errors. I have done some searching and only find solutions pertaining to projects that are beyond the scope of just the pre-generated code. This is the code: using System; namespace Test { class MainClass { public static void Main(string[] args) { Console.WriteLine("Hello World!"); } } } I have tried to uninstall/reinstall, cut out any spaces in the path to the program or the solution, and even opened VS2010 and just copy pasted that code over. I've looked over my options under tools, solution options under project, and the project's options. I am running MD 2.8.2 with GTK# and Microsoft's .NET runtime. Let me know if you need anymore information. Any help would be appreciated. Thank you for your time!

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  • setting up rhel 5.x RPM build server for mortal users

    - by Chen Levy
    My task is to setup a RHEL 5.x build host, that can build RPMs for mortal users. On RHEL 6.x with rpm version 4.8, I have in /usr/lib/macros: # Path to top of build area. %_topdir %{getenv:HOME}/rpmbuild On RHEL 5.x with rpm version 4.4, the %{getevn:HOME} is not available. I know that I can use /home/someuser/.rpmmacros: %_topdir /home/someuser/rpmbuild and this will work for that user, however I don't want to do this for every user separately. Moreover, since .rpmmacro will not expand ${HOME} or ~ I suspect it is unsafe to use those. This in turn make /etc/skel unstable for this task (or so I suspect). So in short, my question is: How to setup RHEL 5.x host that allow all users to build RPM packages in their home directory?

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  • Ignoring build number when referencing dll

    - by brickner
    I have one solution with a .NET 4.0 project (C#) that produces a delayed signed dll, that I dotfuscate and sign. EDIT: This is how I version the dll: [assembly: AssemblyVersion("0.7.0.*")] [assembly: AssemblyFileVersion("0.7.0.0")] I have another solution with a .NET 4.0 project (C++/CLI) that references the signed dll and produces a signed dll (actually, delayed signed and signed in a post build because of a flaw in the C++ build system). The problem is that the reference to the dll contains a specific version number, which includes even the build number (I want to have a build number). Every time I build the referenced dll, I have to change the project settings file (.vcxproj) so it reference the new version dll. Since I work with source control, this is very inconvenient (different computers might have different build numbers since each computer build its own referenced dll - the referenced dll is not in the source control). If I don't change the reference, I get a warning: warning MSB3245: Could not resolve this reference. Could not locate the assembly... And many errors like this: error C3083: 'Foo': the symbol to the left of a '::' must be a type These are resolved once I change the reference. How do I make the reference ignore the build number or even the entire version number?

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  • How to build compass in sublime text 2

    - by aurel
    I downloaded this package which allows use to build compass in though sublime text by pressing cmd+b. I created a sass file, made sure compass is selected from the tools build system compass menu. But when I press cmd+b the file does not compile and I get no error. I only get [Finished in 0.0s with exit code 1]. However I also tested to build the code with sass (tools build system sass) and it works fine. Do I need to do anything to the sass file for compass to work. Thanks

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  • Linux: modpost does not build anything

    - by waffleman
    I am having problems getting any kernel modules to build on my machine. Whenever I build a module, modpost always says there are zero modules: MODPOST 0 modules To troubleshoot the problem, I wrote a test module (hello.c): #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_INFO */ #include <linux/init.h> /* Needed for the macros */ static int __init hello_start(void) { printk(KERN_INFO "Loading hello module...\n"); printk(KERN_INFO "Hello world\n"); return 0; } static void __exit hello_end(void) { printk(KERN_INFO "Goodbye Mr.\n"); } module_init(hello_start); module_exit(hello_end); Here is the Makefile for the module: obj-m = hello.o KVERSION = $(shell uname -r) all: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) modules clean: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) clean When I build it on my machine, I get the following output: make -C /lib/modules/2.6.32-27-generic/build M=/home/waffleman/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.32-27-generic' CC [M] /home/waffleman/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 0 modules make[1]: Leaving directory `/usr/src/linux-headers-2.6.32-27-generic' When I make the module on another machine, it is successful: make -C /lib/modules/2.6.24-27-generic/build M=/home/somedude/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.24-27-generic' CC [M] /home/somedude/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 1 modules CC /home/somedude/tmp/mod-test/hello.mod.o LD [M] /home/somedude/tmp/mod-test/hello.ko make[1]: Leaving directory `/usr/src/linux-headers-2.6.24-27-generic' I looked for any relevant documentation about modpost, but found little. Anyone know how modpost decides what to build? Is there an environment that I am possibly missing? BTW here is what I am running: uname -a Linux waffleman-desktop 2.6.32-27-generic #49-Ubuntu SMP Wed Dec 1 23:52:12 UTC 2010 i686 GNU/Linux

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  • Specifying both multiple targets and multiple build files with ant or subant in 1.6

    - by Paul Marshall
    I'm trying to unify a build process, running one build to get multiple packages. My first shot at this is just having a central build script call <ant or <subant on each project's build.xml file. I'm using Ant 1.6, and I've run into a funny problem: either I use the <ant task, and I can specify multiple targets but not multiple build files, or I use the <subant task, and I can specify multiple build files but not multiple targets. I realize there's a few solutions here already: Just upgrade to Ant 1.7 already; <antcall can do multiple targets there. Edit the separate project build files to have a variety of top-level targets, so I can call each individual file with just one target, and use <antcall. Copy-paste a lot of <ant tasks, with a little help from <macrodef to help the sanity. Is there something I've missed, that will allow me to do what I want from this single central build.xml without a) editing individual project files, b) writing lots of repetitive code, or c) upgrading Ant, and that d) doesn't require editing every time I add a new project?

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  • Code-First Database Creation During TFS 2010 CI Build

    - by jedimindtrickster
    I would like to automate code-first database generation during the automated CI build of a web project in Team Foundation Server 2010. When run locally the tests create a code-first database specified by the connection string in the app.config of the tests project. How do I configure the TFS Build Configuration to mimic this behaviour on the TFS build server? Edit The problem, it turns out, was that the TFS build server was successfully running the test which was using the default connection string in the app.config which pointed to the local SQL Server, not where I expected it. The solution was to use SlowCheetah on the TFS server as a means to transform the App.config file using the QA transform as per this blog article.

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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