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  • Apache is running but there is no page displayed

    - by Michael Ozeryansky
    I am on a Mac OSX and I am using the built in PHP and Apache2. I have been setting up MySQL and finally when I got MySQL working my local site won't display. Do note that I did have the web server running and delivering PHP enabled pages, just no database connection. But my question is not about MySQL. I have changed various settings in the 'http.conf' file, and I have the line: '127.0.0.1 localhost' in my hosts file. I also have other alias' pointing to 127.0.0.1. I have checked everything I could about Apache and I have made sure that any message in the error_log is ok. I currently have my errorLevel set to debug, so I get all the messages. At this point (HOURS of self fixing) I think I need help. What can I provide for someone to figure this out with me. Thanks.

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  • Weighted round robins via TTL - possible?

    - by Joe Hopfgartner
    I currently use DNS round robin for load balancing, which works great. The records look like this (I have a ttl of 120 seconds) ;; ANSWER SECTION: orion.2x.to. 116 IN A 80.237.201.41 orion.2x.to. 116 IN A 87.230.54.12 orion.2x.to. 116 IN A 87.230.100.10 orion.2x.to. 116 IN A 87.230.51.65 I learned that not every ISP / device treats such a response the same way. For example some DNS servers rotate the addresses randomly or always cycle them through. Some just propagate the first entry, others try to determine which is best (regionally near) by looking at the ip address. However if the userbase is big enough (spreads over multiple ISPs etc) it balances pretty well. The discrepancies from highest to lowest loaded server hardly every exceeds 15%. However now I have the problem that I am introducing more servers into the systems, that not all have the same capacities. I currently only have 1gbps servers, but I want to work with 100mbit and also 10gbps servers too. So what I want is I want to introduce a server with 10 GBps with a weight of 100, a 1 gbps server with a weight of 10 and a 100 mbit server with a weight of 1. I used to add servers twice to bring more traffic to them (which worked nice. the bandwidth doubled almost.) But adding a 10gbit server 100 times to DNS is a bit rediculous. So I thought about using the TTL. If I give server A 240 seconds ttl and server B only 120 seconds (which is about about the minimum to use for round robin, as a lot of dns servers set to 120 if a lower ttl is specified.. so i have heard) I think something like this should occour in an ideal scenario: first 120 seconds 50% of requests get server A -> keep it for 240 seconds. 50% of requests get server B -> keep it for 120 seconds second 120 seconds 50% of requests still have server A cached -> keep it for another 120 seconds. 25% of requests get server A -> keep it for 240 seconds 25% of requests get server B -> keep it for 120 seconds third 120 seconds 25% will get server A (from the 50% of Server A that now expired) -> cache 240 sec 25% will get server B (from the 50% of Server A that now expired) -> cache 120 sec 25% will have server A cached for another 120 seconds 12.5% will get server B (from the 25% of server B that now expired) -> cache 120sec 12.5% will get server A (from the 25% of server B that now expired) -> cache 240 sec fourth 120 seconds 25% will have server A cached -> cache for another 120 secs 12.5% will get server A (from the 25% of b that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of b that now expired) -> cache 120 secs 12.5% will get server A (from the 25% of a that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of a that now expired) -> cache 120 secs 6.25% will get server A (from the 12.5% of b that now expired) -> cache 240 secs 6.25% will get server B (from the 12.5% of b that now expired) -> cache 120 secs 12.5% will have server A cached -> cache another 120 secs ... i think i lost something at this point but i think you get the idea.... As you can see this gets pretty complicated to predict and it will for sure not work out like this in practice. But it should definitely have an effect on the distribution! I know that weighted round robin exists and is just controlled by the root server. It just cycles through dns records when responding and returns dns records with a set propability that corresponds to the weighting. My DNS server does not support this, and my requirements are not that precise. If it doesnt weight perfectly its okay, but it should go into the right direction. I think using the TTL field could be a more elegant and easier solution - and it deosnt require a dns server that controls this dynamically, which saves resources - which is in my opinion the whole point of dns load balancing vs hardware load balancers. My question now is... are there any best prectices / methos / rules of thumb to weight round robin distribution using the TTL attribute of DNS records? Edit: The system is a forward proxy server system. The amount of Bandwidth (not requests) exceeds what one single server with ethernet can handle. So I need a balancing solution that distributes the bandwidth to several servers. Are there any alternative methods than using DNS? Of course I can use a load balancer with fibre channel etc, but the costs are rediciulous and it also increases only the width of the bottleneck and does not eliminate it. The only thing i can think of are anycast (is it anycast or multicast?) ip addresses, but I don't have the means to set up such a system.

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  • I have 5 days of vouchers for MS training… help me choose? [closed]

    - by Shyatic
    I'm a Microsoft centric guy (systems engineering side) and I already know the syntax of VB, have done VBScript pretty extensively and Excel VBA stuff as well. I want to make the leap into proper programming, probably with C# because it teaches me syntax I can use for Java if I want to go that route at some point. Since I have vouchers for 5 days of programming, and I can understand logic and understand how the .NET framework works... I would love to hear ideas on which MS Courses I should take. My primary focus is to work on web applications with web services that interact and do neat stuff... like for example, to create a 'chat' room or something interactive on the web. Or should I do something with HTML5/JS? I am really not sure... like I said, I want to work to make web services/sites. Not making the next Facebook mind you, but I'd like to work towards something in that spectrum on a much smaller scale. Please give me any advice, I'd like to book these classes asap Obviously getting involved with SQL and things that I will require would be important here.. you guys know better than me! Thanks!

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  • Unable to install SQL Server 2008 Express SP1

    - by dahacker89
    I am facing difficulties installing the MS SQL Server Express 2008 Service Pack 1. I already have MS SQL Server Express 2008 installed and all I want to do is to install the SP1 however I get following error message even though all features are selected, it still tells me to select one or more features: Also just for information, when I open the SQL Server Configuration Manager to manage my SQL Server Services, the following error message is displayed: If anyone who has faced this and has a solution then please let me know, as my aim is to install management studio, but for that I must have SP1 installed at least, and I'm stuck at that point. Thanks.

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  • links for 2010-06-16

    - by Bob Rhubart
    Automating Enterprise Reporting with SOA and Oracle Business Intelligence Publisher In the latest article in the Enterprise Solution Cookbook series, authors John Chung and Harish Gaur take you step-by-step through the development of an automated reporting platform using Oracle's SOA Suite, WebCenter, and Business Intelligence Publisher. (tags: soa enterprise2.0 architect entarch bpm oracle otn) @ORACLENERD: Job: Infrastructure Technical Architect Oracle ACE Chet "ORACLENERD" Justice shares the 411 on a great new gig for the right architect.  (tags: jobs employment infrastructure architect oracleace) Andrew Ness: Building a training environment for RAC, ASM and Dataguard on OEL 5.4 "In all the environments I've worked in where Oracle DBAs are involved, " says Ness, "they would have chewed my arm off to have this level of control over where their data lives." (tags: oracle grid database dba) Chris Quenelle: Virtualization terms UNIXy Goodness blogger Chris Quenelle dives into Wikipedia to compile this short but valuable glossary of virtualization terms.  (tags: solaris hypervisor virtualization) William Vambenepe: CMDB in the Cloud: not your father's CMDB "Most [customers] will be dealing with a mix of old-style and Cloud applications and they’ll be looking for a unified management approach. This helps CMDB incumbents. If you doubt the power to continuity, take a minute to realize that the entire value proposition of hypervisor-style virtualization is centered around it." -- William Vambenepe (tags: oracle otn cloud virtualization) Merv Adrian: Oracle Exadata: a Data Management Tipping Point "In this second version of its newest platform, Oracle not only provides the latest technology in each part of the data-management architecture, but also integrates them under the full control of one vendor, with a unified approach to leveraging the full stack." -- Merv Adrian (tags: oracle exadata database)

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • How to fix choppy video with VLC player?

    - by Brian Ojeda
    When playing most movies in VLC player, the video feed is choppy. Furthermore, the sound is near perfect. Another catch is, this video issue wasn't always an issue. I use to play movies with no problem with video or sound. I can not pin point what has changed between the it use to work fine and the time it started being choppy though. I have an ASUS G73JW-A1. This system should be more than enough to handle the demand of playing HD videos. Movies that are normally effected are HD videos. These video range from 4 to 9 gigs. In addition, the videos are in MKV, MP4 (or M4V), and AVCHD (or M2TS) formats. I get the same results when playing move directly off my hard drive or off an external. Finally, all the drivers have been recently checked and updated if needed.

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • How to extend Wi-Fi signal across rooms?

    - by Sriram Krishnan
    I moved into a new place and my old Wi-Fi router just doesn't have the range to get into all the rooms. I've been investigating a lot of options and I'm wondering what other folks have done here. Moving the current location of my primary Wi-Fi router is not an option thanks to our cable provider and our landlord. Buy a bigger, beefier router (seems expensive). If so, should I go for one of those draft 802.11n ones to avoid microwave/other Wi-Fi router interference? Set up a router with DD-WRT as a repeater Leech the neighbors' open Wi-Fi access point. Alright, I was kidding about the last one but I'm genuinely curious as to what my best option is.

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  • Play Updated Retro Arcade Games for Free Courtesy of Microsoft

    - by Jason Fitzpatrick
    As part of a promotion for Internet Explorer 10, Microsoft comissioned Atari to update several classic retro games from the arcade and the Atari consoles. Fortunately for those of us looking for a retro gaming fix, you can play the games in any HTML5-enabled browser. While game play is really smooth on most games there are a few little quirks that using Internet Explorer 10 does take care of. First, if you’re not on IE10, you’ll see a little advertisement before you begin playing each game. Second, some games call on some of the new touch/motion variable functionality built into IE10 for the Windows 8 tablet experience and they’ll stall out when they reach the point in the game they need to call that variable. That said, we played quite a few games without any hiccups at all. Hit up the link below to play classics like Asteroids, Lunar Lander, Pong, Super Breakout, and more. Atari IE10 Promo Gallery [Atari] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Who moved this PC here aka Locate which port on switch a PC is plugged into

    - by ggonsalv
    The catch is you have no SNMP access, not even public. The end vision is locate a PC in building easily even if PC's are moved around. The MAC address of the PC is known and the software would run as client on each desktop, reporting back which port the PC was plugged into. Well from a programmer perspective, my network skills are not the best. Yes I could use SNMP, download the MAC port table, load it into SQL, match it to the PC name. Seems alot of work. Lets say I ping a single point from the PC. Would the echo have some thing unique for each device on the same switch? All I need to identify some thing unique for each PC plugged into each port. If the PC was moved from location A to a different location then the unique response would change.

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  • Can't enable wireless lan on Fujitsu Siemens A1665G with Ubuntu 11.10 installed

    - by Theo
    I saw my old Notebook yesterday and wanted to make that work again. On Windows XP the wireless worked still fine. Then I installed new Ubuntu 11.10 32bit and I'm sadly not able to make the wireless enabled. [I replaced Win XP entirely] lspci lists following network: 08:0a.0 Network controller: Broadcom Corporation BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller (rev 02) So after recommendation from this link I installed the b43 firmware module. iwconfig prints the following: wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associatd Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management: off As you can see, my wireless lan adapter is not turned on. sudo iwconfig wlan0 txpower auto Doesn't change anything. Then I tried to make it work with rfkill. rfkill list 0: phy0: Wirless LAN Soft blocked: no Hard blocked: yes sudo rfkill unblock all rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes remains the same. The question is now, how I could enable the hard blocked wireless LAN. There is no hardware switch for wlan integrated. However there is a button to change the state. I always thought this would be software sided, but it seems to make some hardware changes as well... The wireless LED is also not blinking (as it did on windows xp) I reset bios and searched for some settings in there, but it has only a few options and nothing to do with wireless settings, nothing works here.. At last I tried to install the acer hotkeys but I was not able to manage that. I installed the acerhkgui package, but in initializing progress, it was not able to compile acer hotkeys for my machine. There was a message that asm/linkage.h was not found while compiling. Do you have any ideas what I could do to make this hard blocked stuff disabled and my wireless card work? PS: I also tried sudo rm /dev/rfkill and a reboot to reinit that stuff... No success :(

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  • IMAP and Folder Subscriptions

    - by tom
    Hey guys I'm trying to figure out how folder subscriptions work with IMAP Clients and, in my case, in an Exchange 2007 environment. I have managed to deduce, I think correctly, that the folder subscription settings for individuals are stored centrally on the mailbox (At least, having configured 2 profiles on thunderbird, on 2 different machines, they subscribe to the exact same folders and dont display the exact same ones). The point of this being that I have had 2 or 3 different people in the past day report to me that they are having problems subscribing to certain folders, and having certain folder subscriptions remembered (particularly sub-folders). This is across both Thunderbird 2 and 3. can anyone suggest anything? Tom

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  • How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

    - by Twodordan
    I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things simple. Now I'm trying to tackle collisions. The way I wrote things, my game only has rectangular sprites (axis aligned, never rotated) of various/variable sizes. So I need to figure out what I hit and which side of the target sprite I hit (and I'm probably going to use these intersection tests). The old fashioned method seems to be to use tile based grids, to target only a few tiles at a time, but that sounds silly and impractical for my game. (Splitting the whole level into blocks, having each sprite's bounding box fit multiple blocks I might abide. But if the sprites change size and move around, you have to keep changing which tiles they belong to, every frame, it doesn't sound right.) In Flash you can test collision under one point, but it's not efficient to iterate through all the elements on stage each frame. (hence why people use the tile method). Bottom line is, I'm trying to figure out how to test only the elements within the player's range of motion. (I know how to get the range of motion, I have a good idea of how to write a collisionCheck(playerSprite, targetSprite) function. But how do I know which sprites are currently in the player's vicinity to fetch only them?) Please discuss. Cheers!

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  • Newbie one: Virtual Networks - Hyper-V - Remote Destktop - Only one phisical NIC

    - by josecortesp
    Hello everyone, I'll try to explain my situation and I'll apreciate any help: I have a phisical server (quad core, 4Gb ram, 1TB raid 10, etc) with Win Server 2008 R2 enterprise, running IIS, Printing, etc... Also, I want to set up 2 virtual Servers with 2008 R2 standart one with SQL Server and the other with Team Foundation. What i need is: Being able to access from inside the private phisical network, to Remote Desktops on each of the Virtual and the phisical Servers Had Access from the outside, using a router and port Forwarding, to the TFS server and the IIS server (one is virtualized, the other is phisical) This is it, but note that I only have one Phisical Nic. How do I configure this to work. When i set up the hyper-v role, on the wizard something like it showed up but I don't remmember what i choose, and right now, I cannot access none of the servers from remote desktop, not even from the phisical private network. Can anybody point me, what can i do? Thanks in advance (sorry 4 my english, i'm a spanish talker and my english isn't that good)

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  • Cannot install SQL Server (2012) PowerPivot for SharePoint, always fails Sharepoint Version check

    - by ProfessionalAmateur
    Trying to install a fresh install of Sharepoint 2010 (w/ SP1) and SQL Server 2012 PowerPivot for Sharepoint. The prerequisites clearly show that Sharepoint 2010 SP1 is needed, which we have installed. However after when trying to install the SQL Server portion we consistently fail the rule SharePoint version requirement for PowerPivot for SharePoint' validation in theSQL Server` install process. Here is the process we are following: 1. install Sharepoint 2010 2. install Sharepoint 2010 SP1 3. install SQL Server 2012 PowerPivot for SharePoint Here is a screen shot of the error and the log file error. We are completely stuck at this point, anyone run into this before?

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • How do I encrypt but share a number of folders?

    - by d3vid
    I want to achieve the following functionality. Is it possible? Boot up computer (possibly via WakeOnLan or WakeOnPlan). Either be automatically logged in, or log in via login screen, or log in remotely. I change this behavior occasionally, so full disk encryption wouldn't work for me because it requires a password on bootup (which would it would prevent the remote bootup options, and the automatic login option). I am only interested in encrypting data, not the entire harddrive. Once logged in either: a launcher/tray icon is available to launch encryption app (preferred) run encryption app from the dash Prompted to unlock encrypted folder(s) individually. Unlocked folders are available to: me, apps I am running (e.g. editors, SpiderOak) Ideally, folders that I share with bindfs can be locked/unlocked by other users too. A key point is that once I have unlocked an encrypted folder, I don't want to have to think about it again. I currently achieve this via TrueCrypt (except for the last part). Unfortunately TrueCrypt isn't well integrated with Ubuntu (licensing issues prevent Debian from including it in their repo, the interface isn't quite integrated with Unity, setting it as a startup app doesn't quite work, sharing encrypted folders isn't really part of its design). Is there an alternative to TrueCrypt that is better integrated with the Ubuntu GUI and would suit this workflow?

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  • Open-source training class/room/instructor resource management software?

    - by Kyle Eli
    We're looking to replace an internal system used for managing training classes with something a bit more robust. Needs to be open-source or have a license level that grants access to source, and needs to be ASP.net (C# preferred, but could live with VB.net) Ultimately, we'll need to be able to assign facilities and instructors, manage attendees, send notifications, and build calendar views. We'll also be integrating with our website to allow on-line sign-up and other things for attendees to manage on their own. We do expect to implement quite a bit of it in-house, but we'd like as broad of a base to start from as we can get. Still, just a really good web-based meeting-room reservation system might make a good enough starting point. In list form: Meeting/training resource management softwareASP.net (C# or VB.net)Source availableWe're expecting to have to modify the software to meet all of our requirements

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.”

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  • Google Blogger Website CName and/or Text File Issues

    - by Francis Gibbons
    I have a blogger Blog website and I would like to have it show up on my company website. I have read a couple articles out there on how to do it. A hand full of them talk about using FTP which is old and no longer available. However, I am trying to following along with this one: http://www.infinite42.com/small-business/integrate-blogger-blog-website Which seems pretty easy but I am having a problem getting Google to Verify the DNS CName or Text Record that I created on my Windows 2007 Server. Do I need to create this record at the registra level. Right now the domain is setup at the registra to point the www record to my server where on my server I tried the Txt Record and the CName Record with no luck in DNS. Here are the Google instructions for creating a CName file record in DNS: Follow the steps below to create a DNS (Domain Name System) record that proves to Google that you own the domain. Add the CNAME record below to the DNS configuration for abc.com. CNAME Label / Host: CNAME Destination / Target: Click Verify below. When Google finds this DNS record, we'll make you a verified owner of the domain. (Note: DNS changes may take some time. If we don't find the record immediately, we'll check for it periodically.) To stay verified, don't remove the DNS record, even after verification succeeds. Here is the link to do it with a CName: http://googlewebmastercentral.blogspot.com/2012/08/domain-verification-using-cname-records.html When I go to add my CName record on my server's DNS the only two fields available are Alias Name and Fully Qualified Domain Name. How am I suppose to create this record can someone please tell me? Thanks, Frank

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  • SSW Scrum Rule: Do you know to use clear task descriptions?

    - by Martin Hinshelwood
    When you create tasks in Scrum you are doing this within a time box and you tend to add only the information you need to remember what the task is. And the entire Team was at the meeting and were involved in the discussions around the task, so why do you need more? Once you have accepted a task you should then add as much information as possible so that anyone can pick up that task; what if your numbers come up? Will you be into work the next day? Figure: What if your numbers come up in the lottery? What if the Team runs a syndicate and all your numbers come up? The point is that anything can happen and you need to protect the integrity of the project, the company and the Customer. Add as much information to the task as you think is necessary for anyone to work on the task. If you need to add rich text and images you can do this by attaching an email to the task.   Figure: Bad example, there is not enough information for a non team member to complete this task Figure: Julie provided a lot more information and another team should be able to pick this up. This has been published as Do you know to ensure that relevant emails are attached to tasks in our Rules to Better Scrum using TFS.   Technorati Tags: Scrum,SSW Rules,TFS 2010

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • What was your most expensive computer rig?

    - by AlbertoPL
    I'm curious as to how much people are willing to spend on a typical computer. My most expensive machine is a gaming rig complete with an ATI Radeon HD4850, Wolfdale 3.0 GHZ Intel Core 2 Duo, 500 Gb hard drive, Antec 900 computer case, the works. I also have a 2-monitor set up. I'd have to say this thing has cost me a little more than a grand at this point, and I'd put the total value of the components at roughly $1300. So, how far have you gone with your computer rigs and has it been worth it?

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  • VLC Media Server

    - by Josh
    We are using VLC on ubuntu, and trying to set up a streaming media server. We have the http interface working fine from remote computers, and we can also see the video playing as text if we don't screen VLC. Our problem is the output streaming. When we use the main VLC page you get when you goto the servers IP it does not save the output MRL (refreshing page it will go away, even after clicking save.) We tried to VLM page and it appears to work fine from the http page (it buffers, plays, timers go up when not paused, etc.) However, we still cannot connect remotely with a VLC client. The output parameters do save properly on the VLM page. We are noobs when it comes to this. Does anyone have a very to the point procedure of getting a file X to play and stream on ubuntu using VLC assuming VLC is installed?

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