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  • Xcode5 post-archive script for Sparkle package no longer works

    - by Flyingdiver
    Xcode 5 seems to have changed the way it stores the build application package (xxx.app) such that ditto no longer works. In the ../BuildProductsPath/Release/ directory, the app is actually a symlink to .../InstallationBuildProductsLocation/Applications/... MyApp.app - ~/Library/Developer/Xcode/DerivedData/MyApp-emwilkqhlayanxahjpexlpbbkato/Build/Intermediates/ArchiveIntermediates/MyApp/InstallationBuildProductsLocation/Applications/MyApp This breaks the ditto command I was using to create a zip file of the application to put on my Sparkle update server. Anyone have an updated script for building the Sparkle XML and ZIP files? Or know what environment variable I need to use to locate my actual binary after the Archive phase?

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  • css + first load bug + min-height

    - by Henry
    We forked an editor for upcoming release of our CMS. See: http://tinyurl.com/ylbtns2 The editor uses the css of the current template and loads an additional fix.css (inside the iframe) to override some rules: * { background-image: none !important; min-height: 0px !important; } #breadcrumbs, #content .sidebar, #footer, #header, #search_form { display: none; } #content { margin: 0px; width: 100%; } The problem: on first load the "min-height: 0px !important;" seems not to work - on second load the height of the editor iframe is 100px like it should be. Other rules like no background (fix.css) are working on first load and get overridden.

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  • UIImageWriteToSavedPhotosAlbum Problem

    - by Momeks
    Hi , i try to save a photo from camera after take a photo with a button . here is my codes: -(IBAction)takePic { ipc = [[UIImagePickerController alloc]init]; ipc.delegate = self; ipc.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:ipc animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { img.image = [info objectForKey:UIImagePickerControllerOriginalImage]; [[picker parentViewController]dismissModalViewControllerAnimated:YES]; [picker release]; } but i dont know why doesnt save anything !

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  • Visual Studio Packaging: Another version of this product is already installed

    - by Sam
    Hi All, I have a msi created for a project which uses C# & Jscript. version-1.0 is currently public. I want to release a bug-fixed version v-1.0.1 of this package but while testing it, I am getting "Another version of this product is already installed Installation of this version cannot continue.To configure or remove the existing version of this product, use Add/Remove program on the Control Panel". I want this bug-fixed version to install silently without asking user to uninstall and install new one. Please help me how can I achieve this, I am using visual studio 2008. Thanks in Advance! Sam

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  • Increasing number once per mouse click/key press in XNA

    - by DMan
    This has been bothering me lately- when I use some code like below to increase selection every mouse click: if (m.LeftButton == ButtonState.Pressed) currentSelection++; Then currentSelection increases by a ton, simply because this code is in my Update() function and by design, runs every frame and so increases currentSelection. There is almost no chance you can click and release fast enough to prevent currentSelection from increasing more than one. Now my question is what I should do to make it so everytime I click the mouse down once, it only increases currentSelection once until the next time I click down again.

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  • When VS 2010 RC is going to be released?

    - by Vadim
    I was looking to install the latest Windows Azure Tools for Microsoft Visual Studio. However, this version doesn't work with Visual Studio 2010 Beta 2. They say that the latest version of Azure Tools & SDK will only work with VS 2008 and VS 2010 RC and that for VS 2010 Beta 2 I still need to install November release. I know that VS 2010 is going to be released on April 12th this year but does anyone knows when VS 2010 RC is coming out? EDIT: The full RTM version of Visual Studio 2010 is released as of April 14, 2010.

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  • .NET Application using a native DLL (build management)

    - by moogs
    I have a .NET app that is dependent on a native DLL. I have the .NET app set as AnyCPU. In the post-build step, I plan to copy the correct native DLL from some directory (x86 or AMD64) and place it in the target path. However, this doesn't work. On a 64-bit machine, the environment variable PROCESSOR_ARCHITECTURE is "x86" in Visual Studio. My alternative right now is to create a small tool that outputs the processor architecture. This will be used by the post-build step. Is there a better alternative? (Side Note: when deploying/packaging the app, the right native DLL is copied to the right platform. But this means we have two separate release folders for x86 and AMD64, which is OK since this is for a device driver. The app is a utility tool for the driver).

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  • Using Interfaces in an action signature of ASP.NET MVC controller

    - by Dmitry Borovsky
    Hello, I want to use interface in Action signature. So I've tried make own ModelBinder by deriving DefaultModelBinder: public class InterfaceBinder<T> : DefaultModelBinder where T: new() { protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) { return base.CreateModel(controllerContext, bindingContext, typeof(T)); } } public interface IFoo { string Data { get; set; } } public class Foo: IFoo /*other interfaces*/ { /* a lot of other methods and properties*/ public Bar Data{get;set;} string IFoo.Data { get{return Data.ToString()}; set{Data = new Bar(value)}; } } public class MegaController: Controller { public ActionResult Process([ModelBinder(typeof(InterfaceBinder<Foo>))]IFoo foo){/*bla-bla-bla*/} } But it doesn't work. Does anybody have idea how release this behaviour? And yes, I know that I can make my own implementation of IModelBinder, but I'm looking for easier way.

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  • Application leaking Strings?

    - by Jörg B.
    My .net application does some heavy string loading/manipulation and unfortunately the memory consumption keeps rising and rising and when looking at it with a profiler I see alot of unreleased string instances. Now at one point of time or another I do need all objects t hat do have these string fields, but once done, I could get rid of e.g. the half of it and I Dispose() and set the instances to null, but the Garbage Collector does not to pick that up.. they remain in memory (even after half an hour after disposing etc). Now how do I get properly rid of unneeded strings/object instances in order to release them? They are nowhere referenced anymore (afaik) but e.g. aspose's memory profiler says their distance to the gc's root is '3'?

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  • Ad/Banner Management/Rotation for Ruby on Rails?

    - by David N. Welton
    Hi, I have a niche site that I'd like to sell banners for directly, rather than going through adsense. I need a system to manage the whole process: displaying ads and an administrative interface to manage them. It doesn't have to be anything terribly fancy, although open source is greatly preferred so that I can grow the system as needs be. Since the site itself is in Rails, I would prefer something for that environment. Googling turns up bunches of them in PHP, but the results are a bit polluted and I didn't have any luck finding one that was done in/for Rails. If I don't find one, I suppose I'll see what I can do to hack together something and release it myself under an open license. Another possibility is this: http://www.google.com/admanager - anyone have anything to say about it? Is it right for someone just selling a few ads for a not-so-big site? Thanks, Dave

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  • Which C# 4.0 Book would you purchase, and why?

    - by Jeremy
    I'm currently looking at purchasing a few C# 4.0 books, namely: Essential C# 4.0 by Mark Michaelis or C# 4.0 Unleashed by Bart De Smet. I am aware that both books are yet to be released, but would you consider purchasing either of these books, or would you recommend another? Thanks for your time. Clarification: I'm not a .net Ninja, but I do have 8+ years experience with the framework & related languages. So I'm generally looking for in-depth books. I also train/instruct the rest of my organisation generally 6 - 12 months after each .net release. Each of the developers I train has the same or more .net experience then myself. Once again thank you all for your time. Update: Thank you everyone for your responses. I've decided to purchase both books along with Visual C# 2010 Recipes: A Problem-Solution Approach, as suggested by Waleed Al Balooshi.

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  • ASP.NET/AJAX - Timer delay

    - by Julian
    I've got a problem with the timer in asp.net ajax. The timer needs to trigger every second so I put the delay of the timer (don't know the real name atm) at 1000. Now when I put this timer inside an UpdatePanel it doesn't really trigger every second because the timer also gets updated in the UpdatePanel. But when I put the timer outside the update panel it keeps kinda refreshing the page, so whenever I put a button on the same page I need to press and release this button within 1 second else it gets refreshed. Also I saw that even outside of the UpdatePanel the timer isn't a real second. Any solutions?

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  • python multiprocess update dictionary synchronously

    - by user1050325
    I am trying to update one common dictionary through multiple processes. Could you please help me find out what is the problem with this code? I get the following output: inside function {1: 1, 2: -1} comes here inside function {1: 0, 2: 2} comes here {1: 0, 2: -1} Thanks. from multiprocessing import Lock, Process, Manager l= Lock() def computeCopyNum(test,val): l.acquire() test[val]=val print "inside function" print test l.release() return a=dict({1: 0, 2: -1}) procs=list() for i in range(1,3): p = Process(target=computeCopyNum, args=(a,i)) procs.append(p) p.start() for p in procs: p.join() print "comes here" print a

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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  • apple push notification review

    - by user280390
    Hey all, I am implementing APN's and want to release without switching it on yet.. So the app will happily receive them. but we will choose not to send them until later. My question is, as when we want to send notifications is in our control, do apple care about this when reviewing the app. I thinking not, maybe they send a test notification to the device to prove it works? but if anyone has any experience in dealing with this any info would be much appreciated. Thanks.

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  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

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  • Local variable assign versus direct assign; properties and memory.

    - by Typeoneerror
    In objective-c I see a lot of sample code where the author assigns a local variable, assigns it to a property, then releases the local variable. Is there a practical reason for doing this? I've been just assigning directly to the property for the most part. Would that cause a memory leak in any way? I guess I'd like to know if there's any difference between this: HomeScreenBtns *localHomeScreenBtns = [[HomeScreenBtns alloc] init]; self.homeScreenBtns = localHomeScreenBtns; [localHomeScreenBtns release]; and this: self.homeScreenBtns = [[HomeScreenBtns alloc] init]; Assuming that homeScreenBtns is a property like so: @property (nonatomic, retain) HomeScreenBtns *homeScreenBtns; I'm getting ready to submit my application to the app store so I'm in full optimize/QA mode.

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  • GPL License in closed source application

    - by Alec Smart
    Hello, This question has been asked multiple times I know. From what I understand, broadly speaking, if I include a GPL module in my app, I have to also release my app's source code for free. Now if the module is a java app (which I have modified) and included in my own java app, and say I use it as an applet on my website, do I need to distribute the source code to all the users visiting the website? Can I distribute the code only to people who ask for it? If I sell my applet, do I need to distribute the source code to all the users or ONLY to the users who purchase my applet? Thank you very much for your time.

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  • Best practice for Google app engine and Git.

    - by systempuntoout
    I'm developing a small pet project on Google App Engine and i would like to keep code under source control using github; this will allow a friend of mine to checkout and modify the sources. I just have a directory with all sources (call it PetProject) and Google App Engine development server points to that directory. Is it correct to create a Repo directly from PetProject directory or is it preferable to create a second directory (mirror of the develop PetProject directory); in this case, anytime my friend will release something new, i need to pull from Git and then copy the modified files to the develop PetProject directory. If i decide to keep the Repo inside the develop directory, skippin .git on yaml is enough? What's the best practice here?

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  • Include all imports in Air application Bundle?

    - by Carlos Barbosa
    How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports... import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D;

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • Migrating a Core Data Store from iCloud to local

    - by schmok
    I'm currently struggling with Core Data iCloud migration. I want to move a store from an iCloud ubiquity container (.nosync) to a local URL. Problem is whenever I call something like this: NSPersistentStore *newStore = [self.persistentStoreCoordinator migratePersistentStore: currentiCloudStore toURL: localURL options: nil withType: NSSQLiteStoreType error: &error]; I get this error: -[NSPersistentStoreCoordinator addPersistentStoreWithType:configuration:URL:options:error:](1055): CoreData: Ubiquity: Error: A persistent store which has been previously added to a coordinator using the iCloud integration options must always be added to the coordinator with the options present in the options dictionary. If you wish to use the store without iCloud, migrate the data from the iCloud store file to a new store file in local storage. file://localhost/Users/sch/Library/Containers/bla/Data/Documents/tmp.sqlite. This will be a fatal error in a future release Anyone ever seen this error? Maybe I'm just missing the right migration options?

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  • Transaction & Locks Problem

    - by jay
    with in do transaction, i defined a label and in this label i am accessing a table with exclusive-lock.and at the end of label i have done all the changes in that table. bt now i am with in transaction block. Now, i tried to access that same table in another session.then it show an error, Table used by another user. So is it possible that, can we release teh table with in transaction,so another user can access it. Exe Session1) DO TRANSACTION: loopb: repeat: -- --------------------- control is here right now. end. /repeat/ -- end /do transaction/ Session2) I tried to access same table,bt it show an error,that table locked by another user.

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