Search Results

Search found 16675 results on 667 pages for 'screen readers'.

Page 467/667 | < Previous Page | 463 464 465 466 467 468 469 470 471 472 473 474  | Next Page >

  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

    Read the article

  • Saving Photoshop workspace doesn't remember docked panel state

    - by johnh
    A friend of mine has recently setup his computer with a fresh install of Windows 7 and Photoshop CS5. He's having a strange issue with saved workspaces not remembering the state of docked panels. As an example, he's docked several panels on the right of the screen. The Layers panel is docked but is open, showing all layers in the document. If he saves this as a workspace, closes and reopens Photoshop and loads the workspace, the Layers panel is docked but is closed. It's not the only panel this is happening with. It's not a big problem but he's having to open 4 panels and drag them to the appropriate height each time he starts Photoshop. Does anyone know of a possible fix for this? Any insight would be great.

    Read the article

  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

    Read the article

  • Weird RAM Upgrade Experience

    - by Axel Isouard
    I have a laptop, HP EliteBook 8540p having originally 4GB RAM and I've recently bought Corsair Value Select SO-DIMM 16 Go (2x 8 Go) DDR3 1333 MHz. It fits the required RAM specifications perfectly, and once I've inserted them, the BIOS recognizes the memory correctly, but my linux Gentoo running on kernel 3.1.6 SMP x86_64 crashes immediately when I'm running an app which consumes a lot of memory. The laptop crashes as if there's no more battery left, when the memory reaches at least 6000MB ram. Windows 7 doesn't want to run anymore, it shows a blue screen with the IRQ LESS OR EQUAL error if I set 8GB, and it doesn't boot at all if I set 16GB. Is there something I could do to fix this please ?

    Read the article

  • Move the mouse without clicking using a touchscreen

    - by rubo77
    In many occasions you have to move the mouse over an area of the screen or an element in an interface without clicking on it. is there a way to achieve this? I use windows 8.1 on a Lenovo Yoga Pro 2 with a touchscreen. I already managed to remap the windows key to a right mouse button with AutoHotkey, but that's another question. Maybe it would be possible to catch a gesture or something like that, that would disable the clicking of the mouse when you move the finger over the touchscreen?

    Read the article

  • Windows 7 login automically puts "IIIII....." in password, so it is impossible for me to login?

    - by xaisoft
    I have no idea why this is happening. I have ran multiple malware programs, I have run anti-virus programs, I even restored to an early point in time. The keyboard letter "I" doesn't appear to be stuck, I am using an external keyboard by the way. When I reboot the computer and get to the login screen, when I press ctrl-alt-del to login, it the password textbox starts putting "IIIIIIIIIIII......", it only stops when I bang on the keyboard. I also noticed at one point that my caps lock on turned caps off and caps lock off turned caps on and some other weird behavior. I have tried search online for similar issues, but no luck.

    Read the article

  • Is there an application that can automatically set Graphics Properties when docking?

    - by Ken Liu
    I have a dual display setup with my laptop (Dell, with integrated graphics, WinXP). The problem is that whenever I hook up the laptop to the monitor I have to go to Graphics Properties (Intel Graphics Media Driver for Mobile) and set the display resolution, window position, etc. Note that this screen is different than the built-in one you usually see in WinXP. 1) Is there an app that can save display settings properly so they will come back when I dock again? 2) Barring this, run a script or a macro to automatically set up the display the way I want it. 3) Or, can I write a .Net program that does this for me? Extra points if there is an Open source app that can do this.

    Read the article

  • Computer Locks Up Completely When Resuming From Standby

    - by kcoppock
    Okay, so I'm having a strange issue lately with my desktop, and off the top of my head I'm not sure what the problem is, so I'm hoping for some ideas on how to track down the cause. First, my PC: AMD Phenom 9600 Quad-Core 2.4 GHz 4 GB DDR2 160 GB boot HDD 1 TB & 120 GB secondary HDD Nvidia GeForce 8600 GTS Windows 7 Professional 64-bit I have my power settings as follows: Turn off the display: 10 minutes Turn off hard disk: 20 minutes Sleep after: Never After a while, I'll come back to use my computer again, wiggle the mouse, and the screen comes back on like normal, but the desktop is unresponsive. I can move the cursor, but nothing responds to clicks or keyboard entry. If I click a few times with the mouse, the computer eventually locks up completely and the mouse cursor stops moving as well. After I restart, everything works just fine. Is there a log you recommend checking or really any suggestions would be welcome at this point. Thanks!

    Read the article

  • How To Use the Restore Partition to Break Into a Mac Running OS X Lion

    - by Justin Garrison
    It’s trivial to break into a Mac using an OS X boot disk, but new Macs use a restore partition for OS installations. Here’s how you can use that partition to reset a user password and break into a Mac. All laptops that come with OS X 10.7 “Lion” or laptops that were upgraded to Lion have a restore partition for easy OS recovery. This easy-to-use recovery partition also opens up hackers to break into your Mac without needing any additional tools. To reset a user password on a Mac with Lion you first need to restart the computer and hold the Command+R (?+R) keys. When the gray Apple logo shows up on the screen you can release the keys. Your computer should automatically boot into the recovery partition. Start by selecting your language and then go to Utilities -> Terminal in the menu. How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

    Read the article

  • Ubuntu 12.10 won't display properly after kernel upgrade

    - by Daniel
    After updating a system today, Ubuntu's doesn't display correctly. The desktop now looks like this. It was working properly before. I had to use the terminal to run synaptic package manager, so I could view the update history; which is as follows: Commit Log for Wed Nov 7 11:50:36 2012 Upgraded the following packages: linux-image-generic (3.5.0.17.19) to 3.5.0.18.21 Installed the following packages: linux-image-3.5.0-18-generic (3.5.0-18.29) linux-image-extra-3.5.0-18-generic (3.5.0-18.29) Prior to this issue, the last active driver was nvidia-current-updates, version 304.51. I tried using the nvidia-current driver, version 304.51.really.304.43 instead, but the problem persists. I tried running nvidia-settings from terminal, so I could try configuring something, but the application informs that the Nvidia driver is not being used. As the x-swat repository has nothing for Quantal, I desperately used the unstable x-edgers repository & upgraded, but to no avail; so I purged it. The display should normally be full HD, but the only available resolutions now are 1024x768(4:3) and 800x600(4:3). The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen. How can I fix this problem? Update: I tried using the Nouveau third-party driver & this fixes the issue. However, if you have any idea how to get the Nvidia drivers working properly with the latest kernel, please share; as I've noticed some videos playing very slowly on the system, though I'm not sure exactly why.

    Read the article

  • Scrolling mouse sets windows sound volume

    - by Ikke
    Suddenly, when I use the scroll wheel of my mouse, it changes the windows sound volume level. I have a HP DV6-2030SD laptop with Windows 7 64 bit and a Zolid p50622 mouse. When I use the scroll function of the mouse pad of the laptop, it does not adjust the sound level. I don't have any special mouse drivers installed, just the standard windows drivers. When I scroll, I see the HP sound level screen: It doesn't do it always, but when it does, it prevents the current window to scroll, which is really annoying. Rebooting doesn't help. I've tried to put the USB dongle in a different port, but this doesn't help either. Any advise on how I can fix this?

    Read the article

  • Retaining expanded/contracted nodes in Word 2010's navigation pane

    - by msorens
    I have a lengthy document in Word 2010 which makes copious use of standard header styles. These display hierarchically (and very usefully!) in the navigation pane. But the list of these sections and subsections in the navigation pane is somewhat lengthy, with all nodes being expanded by default. I am now working near the end of the document so every time I open the document I contract the first so many header 1 nodes to compress the list to fit on one screen. I then have direct access to the later sections while still letting me access the earlier sections if needed. The problem is that as soon as I close the document all the customization I did in the navigation pane is lost. Is there any option or setting somewhere that will retain the expanded or contracted state of nodes in the navigation pane?

    Read the article

  • Using 4 monitors with 2 generic video cards... possible?

    - by Ikram
    I'm thinking of setting up 4 monitors in a grid, using two video cards, one card to feed each pair of monitors through the card's two DVI ports. The most important requirement for me is to have the grid of monitors act as one single huge screen. Is this scenario possible by using two generic cards like Radeon 4870s on a Windows 7 computer? (I've heard of Eyefinity, but 4870s don't have it) Another issue is that I only have one PCI-Express slot on my computer's motherboard, therefore I'll need to use one of the lesser PCI cards as the second video card. Will this pose problems?

    Read the article

  • How do I open multiple windows when Outlook 2010 starts?

    - by Eric
    OS: Windows 7 64-bit App: Outlook 2010 32-bit Server: Exchange 2010 I'd like to modify Outlook's default startup behavior so that it shows both my Inbox and Calendar when I click my shortcut. I use both of them all day, and know how to just right-click the calendar and select "Open in New Window." I run my inbox on one screen and my calendar on another. I also configured my calendar to be the folder that opens by default when I start Outlook so I don't miss early appointments, but if I could somehow have BOTH open in two separate windows, that would be awesome. Is there a command-line interface or something that can accomplish this? Thanks in advance.

    Read the article

  • High-res icon in Windows Vista alt-tab thumbnail preview?

    - by netvope
    I have customized my alt-tab screen with the following: [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\AltTab] "OverlayIconPx"=dword:00000040 "MaxThumbSizePx"=dword:00000100 "MinThumbSizePcent"=dword:00000064 It works great: the thumbnail becomes 256 pixel wide and the icon at the corner of the thumbnail becomes 64x64 pixels. However, Windows doesn't load the high-res icons from the programs; instead, it uses the 16x16 pixel icon and scaled it up by nearest-neighbor. I'm sure the programs has high-res icons because I saw them with in "Extra Large Icon" view in Explorer. So the question is: How can I force Windows to load the high-res icons for the alt-tab thumbnail preview? (Perhaps a registry key, or a .dll hack/injection?)

    Read the article

  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

    Read the article

  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

    Read the article

  • I'm using a compatible active DisplayPort to DVI adapter with EyeFinity, why does my monitor still flicker?

    - by Christopher Galpin
    I specifically chose an active DisplayPort <- DVI adapter for use with EyeFinity right out of my graphic card vendor's list of confirmed compatible adapters. Yet the screen fails horribly, it blinks on and off constantly, sometimes the graphics go screwy and the appropriate resolutions won't be available. Sometimes the resolution will be available but I'll discover it's only with interlaced refresh rates and bounces up and down. I have to switch the resolution back and forth, again and again, to get it to work correctly, and then it fails again and the process must be repeated the moment the monitor is turned off or I reboot. It's maddening. What is wrong? Is my GFX card supplying insufficient voltage? (Firmware tweaks allegedly help some people, but my card's isn't modifiable.) Could the adapter be defective? Is it not "active" enough for my card and I need an expensive powered adapter? Is this endemic to DisplayPort in general?

    Read the article

  • Chromium OS Lime installation confusion

    - by Abhinav Kulshreshtha
    I Used to download Chromium Vanilla build Virtual-box image from hexxeh. recently i wanted to try Lime build which only gives a .img file. I used the mentioned Windows Image Writer (link given on the lime website.) and a 8GB Transcend Website. When i tried to boot from pen-drive, the screen only flashed and nothing happened. Now when i tried to access my pendrive, it shows only 0.99 gb capacity. What happened wrong. How can i recover my pendrive. I tried to create vdi using VBoxManage.exe convertdd chromiumos.img chromiumos.vdi command given in This link. But it is not running on VBox either.

    Read the article

  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

    Read the article

  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

    Read the article

  • Ubuntu 12.04 won't shut down - stopping winbind daemon

    - by jan
    My Precise Pangolin sometimes won't shut down - the screen is black with text on it. Mostly last line says something like "stopping winbind deamon" (sometimes also virtualbox, which is above winbind daemon; edit: sometimes the last line says "running unattended updates") and it stays like this for about ten miutes. Then I usually hold the power button for 5s to shut it down. It's very unpredictable - sometimes the computer shuts down without problem and sometimes it hangs. I've tried many ways to shut it down: HW button, panel applet, sudo shutdown -h now, sudo poweroff, sudo halt, etc. even sudo reboot or restart from panel applet have this problem. Sometimes it works ok but every method named hung at least once on the same (damned) line. My specs: FUJITSU SIEMENS LIFEBOOK E8310, Intel Core2 Duo T7300 @ 2.00GHz, 3GB RAM, GPU: Mobile Intel(R) 965 Express Chipset Family Ubuntu 12.04.2 32bit, 3.5.0-41-generic kernel (but it did it on older kernels and 12.04.x systems too). Any ideas what should I try next? Thanks a lot! Jan

    Read the article

  • Reenabling the Spotlight Menubar item in Mac OS X 10.6

    - by Tim Visher
    I believe I followed the instructions here to disable Spotlight indexing and remove the menubar item. I reenabled indexing just fine, but when I changed the permissions back to 744, the spotlight search position came back (as in the space it would normally occupy), but the actual icon and search box will not show up. If I click that portion of the screen I get a blue box, but I can't type anything in to anything. Currently, permissions look like this: [~]$ ll /System/Library/CoreServices/Search.bundle.bak/Contents/MacOS/ total 648 -rwxr-xr-x 1 root wheel 835K Sep 17 14:48 Search* ll is an alias mapped to the following alias ll='${LS_PREAMBLE} -hl' with $LS_PREAMBLE [~]$ echo $LS_PREAMBLE ls -GF (Ignore the .bak extension. I decided that until I found a way to fully restore it, I would just remove it entirely following the directions here) That looks right to me and obviously something is launching, but the UI elements aren't there. So how can I restore it? Thanks in advance!

    Read the article

  • Dell D630 - Touchpad does not move the mouse cursor

    - by Dean McKenzie
    Windows XP - Dell D630 - Synaptics Touch Pad driver installed. The system tray icon that shows the movement of your finger on the touchpad registeres movement. The scroll feature of the touchpad works on any window with a scroll bar. The double click works even. But it never actually moves the cursor on the screen. An external mouse works with out problems, and I've replaced the palm-rest/touchpad and it continues to happen. The touch stick in the middle of the keyboard works without problems. Does anyone have any ideas?

    Read the article

  • MacBook start up problem

    - by DA
    I have an aging, ailing MacBook. The battery died on it a few months ago, but can still use it when plugged in. I recently upgraded it to Snow Leopard. Had it unplugged for a few days. Went to boot it up today and now get this symptom: start up chime white screen with apple logo shuts off That's all it'll do. I tried unplugging and holding down the power button for 30 seconds but that didn't remedy the situation. Any theories? Finally an excuse to get the 27" iMac?

    Read the article

< Previous Page | 463 464 465 466 467 468 469 470 471 472 473 474  | Next Page >