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  • Java JPA @OneToMany neededs to reciprocate @ManyToOne?

    - by bguiz
    Create Table A ( ID varchar(8), Primary Key(ID) ); Create Table B ( ID varchar(8), A_ID varchar(8), Primary Key(ID), Foreign Key(A_ID) References A(ID) ); Given that I have created two tables using the SQL statements above, and I want to create Entity classes for them, for the class B, I have these member attributes: @Id @Column(name = "ID", nullable = false, length = 8) private String id; @JoinColumn(name = "A_ID", referencedColumnName = "ID", nullable = false) @ManyToOne(optional = false) private A AId; In class A, do I need to reciprocate the many-to-one relationship? @Id @Column(name = "ID", nullable = false, length = 8) private String id; @OneToMany(cascade = CascadeType.ALL, mappedBy = "AId") private List<B> BList; //<-- Is this attribute necessary? Is it a necessary or a good idea to have a reciprocal @OneToMany for the @ManyToOne? If I make the design decision to leave out the @OneToMany annotated attribute now, will come back to bite me further down.

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  • incrementing in php

    - by Michael Stevens
    I have a function that works on other pages but on this particular page its not working 100% the piece of code that is failing to work is: $query = "SELECT * FROM rank_punting JOIN rank_player ON rank_player.full_name=rank_punting.name WHERE active='1' AND class='$class' ORDER BY ABS(`rank_punting`.`rank_final`) ASC"; $rank = 0; $lastpct = 0; $db->setQuery($query); $result = $db->query(); if(mysql_num_rows($result) > 0) { while($row = mysql_fetch_array($result, MYSQL_ASSOC)) { if ($row['rank_final'] > $lastpct) { $rank++; $lastpct = $row['rank_final']; } $name = $row['name']; $s1= $row['s1']; $s2= $row['s2']; $s3= $row['s3']; $s4= $row['s4']; $s5= $row['s5']; $s6= $row['s6']; $s7= $row['s7']; $s8= $row['s8']; $s9= $row['s9']; $c1= $row['c1']; $c2= $row['c2']; $c3= $row['c3']; $c4= $row['c4']; $c5= $row['c5']; $c6= $row['c6']; $v1= $row['v1']; $v2= $row['v2']; $comp= $row['comp_rank_final']; $season= $row['season_rank_final']; $final=$row['rank_final']; $link = "website_url"; $link2 = "<a href=\"http://{$link}\" target='_blank'>{$name}<br>Profile Page</a>"; if ($link = ''){$link2 = "<a href='index.php?option=com_ranking&view=playerprofile&player={$name}' >{$name}<br>Profile Page</a>";} echo '<tr>'; echo " <th scope'row'>{$link2} {$lastpct} </th>"; echo "<td>"; echo 'DEBUG: '; echo $row['rank_final']; echo $lastpct;echo "{$rank}</td>"; echo "<td> Competition</td>"; echo "<td> {$comp}</td>"; echo "<td> {$c1}</td>"; echo "<td> {$c2}</td>"; echo "<td> {$c3}</td>"; echo "<td> {$c4}</td>"; echo "<td> {$c5}</td>"; echo "<td> {$c6}</td>"; echo "<td> {$c7}</td>"; echo "<td> {$c8}</td>"; echo "<td> {$v2}</td>"; echo "</tr>"; echo '<tr>'; echo "<th scope'row'> </th>"; echo "<td> </td>"; echo "<td> Game Film</td>"; echo "<td> {$season}</td>"; echo "<td> {$s1}</td>"; echo "<td> {$s2}</td>"; echo "<td> {$s3}</td>"; echo "<td> {$s4}</td>"; echo "<td> {$s5}</td>"; echo "<td> {$s7}</td>"; echo "<td> {$s8}</td>"; echo "<td> {$s6}</td>"; echo "<td> {$v1}</td>"; echo "</tr>"; } } //---------------- echo '</tbody> </table>'; }

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  • Why in the following code the output is different when I compile or run it more than once

    - by Sanjeev
    class Name implements Runnable { public void run() { for (int x = 1; x <= 3; x++) { System.out.println("Run by " + Thread.currentThread().getName() + ", x is " + x); } } } public class Threadtest { public static void main(String [] args) { // Make one Runnable Name nr = new Name(); Thread one = new Thread(nr); Thread two = new Thread(nr); Thread three = new Thread(nr); one.setName("A"); two.setName("B"); three.setName("C"); one.start(); two.start(); three.start(); } } The answer is different while compiling and running more then one time I don't know why? any idea.

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  • Filtering forms in MS Access

    - by terence6
    I have a simple form showing products from my database. Each product has a foreign key to manufacturer_id . I would like to filter my form by manufacturer_id instead of default product_id. How I can do that ? I know I must create a macro. Also I've already created a query, that takes manufacturer's name as argument and returns manufacturer_id. So basically it should work in this way, that when I press 'Filter' button on my form, it runs macro that opens my query asking for manufacturer's name. And when the name is returned the whole form is filtered (so somewhere there should be comparison between manufacturer_id in product and that returned from query, but I can't manage to do that). I'm using access 2007. Model:

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  • How can I "override" deepcopy in Python?

    - by Az
    Hi there, I'd like to override __deepcopy__ for a given SQLAlchemy-mapped class such that it ignores any SQLA attributes but deepcopies everything else that's part of the class. I'm not particularly familiar with overriding any of Python's built-in objects in particular but I've got some idea as to what I want. Let's just make a very simple class User that's mapped using SQLA. class User(object): def __init__(self, user_id, name): self.user_id = user_id self.name = name I've used dir() to see, before and after mapping, what SQLAlchemy-specific attributes there are and I've found _sa_class_manager and _sa_instance_state. Provided those are the only ones how would I ignore that when defining __deepcopy__? Also, are there any attributes the SQLA injects into the mapped object? (I asked this in a previous question (as an edit a few days after I selected an answer to the main question, though) but I think I missed the train there. Apologies for that.)

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  • C#:multicolumn sorting of datagrid view

    - by Bi
    I have a datagridview in a windows form with 3 columns: Serial number, Name and Date-Time. The Name column will always have either of the two values: "name1" or "name2". I need to sort these columns such that the grid displays all the rows with name values in a specific order (first display all the "name1" rows and then all the "name2" rows). Within the "name1" rows, I want the rows to be sorted by the Date-Time. Please note programmatically, all the 3 columns are strings. For example, if I have the rows: 01 |Name1 | 2010-05-05 10:00 PM 02 |Name2 | 2010-05-02 08:00 AM 03 |Name2 | 2010-05-01 08:00 AM 04 |Name1 | 2010-05-01 11:00 AM 05 |Name1 | 2010-05-04 07:00 AM needs to be sorted as 04 |Name1 | 2010-05-01 11:00 AM 05 |Name1 | 2010-05-04 07:00 AM 01 |Name1 | 2010-05-05 10:00 PM 03 |Name2 | 2010-05-01 08:00 AM 02 |Name2 | 2010-05-02 08:00 AM I am not sure how to go about using the below: myGrid.Sort(.....,ListSortDirection.Ascending)

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  • Example from: "Javascript - The Good Parts"

    - by Matrym
    What "ugliness" does the following solve? There's something I'm not getting, and I'd appreciate help understanding what it is. For example, by augmenting Function.prototype, we can make a method available to all functions: Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; }; By augmenting Function.prototype with a method method, we no longer have to type the name of the prototype property. That bit of ugliness can now be hidden.

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  • PHP Value Object auto create

    - by JonoB
    Assume that I have a class value object defined in php, where each variable in the class is defined. Something like: class UserVO { public $id; public $name; } I now have a function in another class, which is expecting an array ($data). function save_user($data) { //run code to save the user } How do I tell php that the $data parameter should be typed as a UserVO? I could then have code completion to do something like: $something = $data->id; //typed as UserVO.id $else = $data->name; //typed as UserVO.name I'm guessing something like the following, but this obviously doesnt work $my_var = $data as new userVO();

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  • Dataset and Hierarchial Data How to Sort

    - by mdjtlj
    This is probably a dumb question, but I've hit a wall with this one at this current time. I have some data which is hierarchial in nature which is in an ADO.NEt dataset. The first field is the ID, the second is the Name, the third is the Parent ID. ID NAME Parent ID 1 Air Handling NULL 2 Compressor 1 3 Motor 4 4 Compressor 1 5 Motor 2 6 Controller 4 7 Controller 2 So the tree would look like the following: 1- Air Handling 4- Compressor 6 - Controller 3 - Motor 2- Compressor 7- Controller 5 - Motor What I'm trying to figure our is how to get the dataset in the same order that ths would be viewed in a treeview, which in this case is the levels at the appropriate levels for the nodes and then the children at the appropriate levels sorted by the name. It would be like binding this to a treeview and then simply working your way down the nodes to get the right order. Any links or direction would be greatly appreciated.

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  • Set scroll to an iframe dynamically in IE

    - by Aneesh
    I have an iframe. I am setting the content of the iframe (different domain - like www.google.com) through a form submission.Currently it's scrolling attribute is set to 'no'. <iframe name="testFrame" id="testFrame" frameborder="1" scrolling="no" width="500" height="200"></iframe> <form name="testForm" id="testForm" action="http://www.google.com" target="testFrame"></form> <button name="testBtn" value="submit" onclick="submitForm();">submit</button> I want to put scroll to this iframe dynamically. $("#testFrame").attr('scrolling','yes'); This is working in Firefox but not in IE. Also tried with: document.getElementById("testFrame").style.overflow="scroll"; No luck...:( Help me please...

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  • Checking values in this array, JQuery

    - by Felix Guerrero
    Hi. I have this array (JQuery) where I add all my form's controls, it looks like: var name = $("#name"), surname = $("#surname"), address = $("#address"), phone = $("#phone"), photo = $("#photo"), grade = $("#grade"), profession = $("#profession"), email = $('#email'), title = $('#title'), allFields = $([]).add(name) .add(surname) .add(address) .add(phone) .add(photo) .add(grade) .add(profession) .add(email) .add(title) .add(grade); I want to check the values of each element into the 'allFields' array with function checkingFieldsArentEmpty(){ var valid = true; for (var f in allFields){ if(allFields[f].val() === null) //if any val is null just return false return false; } //true return valid; } I need ideas in order to improve the last function. Thanks.

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  • Getting the correct node

    - by YsoL8
    Hello I have this structure in my dom: <label>London<input type="checkbox" name="London"></label><br> <div class="innerpost"> <label>N1 2AB<input type="checkbox" name="N1 2AB"></label><br> <label>E1 1AB<input type="checkbox" name="E1 1AB"></label><br> </div> I need a way to select the div from the first checkbox. Something like parentNode.parentNode.getElementsByTagName("div"); But I'm not getting it right - that particular line selects all the divs one parent above the one I need.

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  • How to handle set based consistency validation in CQRS?

    - by JD Courtoy
    I have a fairly simple domain model involving a list of Facility aggregate roots. Given that I'm using CQRS and an event-bus to handle events raised from the domain, how could you handle validation on sets? For example, say I have the following requirement: Facility's must have a unique name. Since I'm using an eventually consistent database on the query side, the data in it is not guaranteed to be accurate at the time the event processesor processes the event. For example, a FacilityCreatedEvent is in the query database event processing queue waiting to be processed and written into the database. A new CreateFacilityCommand is sent to the domain to be processed. The domain services query the read database to see if there are any other Facility's registered already with that name, but returns false because the CreateNewFacilityEvent has not yet been processed and written to the store. The new CreateFacilityCommand will now succeed and throw up another FacilityCreatedEvent which would blow up when the event processor tries to write it into the database and finds that another Facility already exists with that name.

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  • Dependent checkbox, do you think this can be simplified more?

    - by Louie Miranda
    I have the following code which is working, I was wondering if this can simplified more. Demo: http://jsfiddle.net/TnpNV/8/ <form name="cbform"> <input type="checkbox" value="1" name="one" id="one" /> one<br /> <input type="checkbox" value="1" name="two" id="two" /> two </form>? <script> $('#one, #two').click(function(event) { var checked = $(this).is(':checked'); if (checked) { $('#one').attr('checked', true); $('#two').attr('checked', true); } else { $('#one').attr('checked', false); $('#two').attr('checked', false); } }); </script> It's basically a two checkbox that is dependent on each other. Jquery was used to check and uncheck them. Regards

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  • Facebook profile search using email address of a user

    - by agdev
    Hello, If I have email address of a user, is there any way to find the profile of the user? I know it can be done using the uid and name of the user (GetInfo() or fql.query). The specific problem I am trying to address is when I search for a user using the name field, I end up getting multiple results (people with the same name). I have the email address of the user I want to search, so if I can search using email address, I will be able to reach to the specific user. Alternately, if there's a way to find uid for a given email address, I can get the user I am looking for. Any help is much appreciated. Thanks!

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  • post data through httpWebRequest

    - by user304901
    Hello, everybody. I need to "Post" some data to an external website using HttpWebRequest object from my application(desktop) and get a response back into my application through HttpWebResponse object. But the webpage on which i m posting data have textboxes which have dynamic names. how can i get the name of those textboxes and post data in httpwebresquest. for example when i load the page the textbox name is like this "U2FsdGVkX183MTQyNzE0MrhLOmUpqd3eL60xF19RmCwLlSiG5nC1H6wvtBDhjI3uM1krX_B8Fwc" but when i refresh the page name change to this "U2FsdGVkX182MjMwNjIzMPAtotst_q9PP9TETomXB453Mq3M3ZY5HQt70ZeyxbRb118Y8GQbgP8" Thanks for any suggestions.

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  • Text input for multi-valued attribute

    - by Sean
    I need to create an input form that will allow a user to enter any number of values for a particular attribute. I've tried several approaches, all of which seem to have various levels of failure. The latest model bean looks something like: public class Product { private String name; private String[] tags; ...accessors... } The input fields look something like: <h:inputText id="name" value="#{product.name}"></h:inputText> <h:inputText id="tag0" value="#{product.tag[0]}"></h:inputText> My plan was to allow the user is to use javascript to add additional form fields as needed. This type of setup gives me a 'Target Unreachable' error. What am I missing? I am using JSF 1.1 on WebSphere 6.1

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  • Problem with SQLite executemany

    - by Strider1066
    I can't find my error in the following code. When it is run a type error is given for line: cur.executemany(sql % itr.next()) = 'function takes exactly 2 arguments (1 given), import sqlite3 con = sqlite3.connect('test.sqlite') cur = con.cursor() cur.execute("create table IF NOT EXISTS fred (dat)") def newSave(className, fields, objData): sets = [] itr = iter(objData) if len(fields) == 1: sets.append( ':' + fields[0]) else: for name in fields: sets.append( ':' + name) if len(sets)== 1: colNames = sets[0] else: colNames = ', '.join(sets) sql = " '''insert into %s (%s) values(%%s)'''," % (className, colNames) print itr.next() cur.executemany(sql % itr.next()) con.commit() if __name__=='__main__': newSave('fred', ['dat'], [{'dat':1}, {'dat':2}, { 'dat':3}, {'dat':4}]) I would appreciate your thoughts.

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  • Error while coping datacolumn with data from one table to another .

    - by Harikrishna
    I have one Datatable like DataTable addressAndPhones; And there are four columns name,address,phoneno,and other details and I only want two columns Name and address from that so I do for that is DataTable addressAndPhones2; addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["name"].ColumnName)); addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["address"].ColumnName)); But it gives me error so how can I copy fix no of columns data from one table to another table ? ERROR :Object reference not set to an instance of an object.

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  • Overrided ToString doesn't show in debug

    - by marco.ragogna
    I have a collection similar to: Public Class MyCollection Inherits ObservableCollection(Of MyCollection) Private _Name As String Public Property Name() As String Get Return _Name End Get Set(ByVal value As String) _Name = value End Set End Property Public Overrides Function ToString() As String Return "Name: " & _Name End Function End Class I have overrided ToString method in order to help in debug, but it doesn't show up. In the code that follow if, during debug, I move the mouse over coll it shows me Count = 0 Private Sub Window1_Loaded(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles Me.Loaded Dim coll As New MyCollection coll.Name = "Test" End Sub Do you know what could be the problem?

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  • Why is this MySQL Join Statement not Working?

    - by Timmy
    Here is my code: $query2 = mysql_query("SELECT * FROM categories WHERE parent = $id JOIN SELECT * FROM posts WHERE main_nav_page = '$idTwo'"); while ($row2 = mysql_fetch_assoc($query2)) { $id = $row2['id']; $name = $row2['name']; $slug = $row2['slug']; $subMenuOrder = $row2['sub_menu_order']; echo "<tr>\n"; echo "<td>&nbsp; -- $name</td>\n"; echo "</tr>\n"; } Is my syntax wrong? EDIT: the error message is: Warning: mysql_fetch_assoc(): supplied argument is not a valid MySQL result resource in /home/studentw/public_html/new_nav.php on line 30

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  • jpa-Primarykey relationship

    - by megala
    Hi created student entity in gogole app engine datastore using JPA. Student---Coding @Entity @Table(name="StudentPersonalDetails", schema="PUBLIC") public class StudentPersonalDetails { @Id @Column(name = "STUDENTNO") private Long stuno; @Basic @Column(name = "STUDENTNAME") private String stuname; public void setStuname(String stuname) { this.stuname = stuname; } public String getStuname() { return stuname; } public void setStuno(Longstuno) { this.stuno = stuno; } public Long getStuno() { return stuno; } public StudentPersonalDetails(Long stuno,String stuname) { this.stuno = stuno; this.stuname = stuname; } } I stored Property value as follows Stuno Stuname 1 a 2 b If i stored Again Stuno No 1 stuname z means it wont allow to insert the record But. It Overwrite the value Stuno Stuname 1 z 2 b How to solve this?

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  • Saving a 'Date' using DataMapper on AppEngine+JRuby

    - by Ryan Montgomery
    I have a a model as follows: class Total include DataMapper::Resource property :id, Serial property :amount, Float, :default => 0.00 property :day, Date belongs_to :calendar end I am trying to select a specific Total from the data-store. class Calendar include DataMapper::Resource property :id, Serial property :name, String has n, :totals def get_total_for(date) return Total.first(:day => date, :calendar => self) end end When I call get_total_for(DateTime.now) I receive the following error on the call to the data-store. java.lang.IllegalArgumentException: day: org.jruby.RubyObject is not a supported property type. Is Date not allowed for usage in AppEngine? Is this a DataMapper issue? I have tried changing the name of the :day property to something else (hoping it was just a name conflict) but it doesn't seem to matter. Thanks for any help you can provide.

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  • Convert long number as string in the serialization

    - by Bruno
    I have a custom made class that use a long as ID. However, when I call my action using ajax, my ID is truncated and it loses the last 2 numbers because javascript loses precision when dealing with large numbers. My solution would be to give a string to my javascript, but the ID have to stay as a long on the server side. Is there a way to serialize the property as a string? I'm looking for some kind of attribute. Controller public class CustomersController : ApiController { public IEnumerable<CustomerEntity> Get() { yield return new CustomerEntity() { ID = 1306270928525862486, Name = "Test" }; } } Model public class CustomerEntity { public long ID { get; set; } public string Name { get; set; } } JSON Result [{"Name":"Test","ID":1306270928525862400}]

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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