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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • Creation of model in core data on the fly

    - by user1740045
    How can we create a model in core data on the fly? I.e getting the schema of database from somewhere and then creating a Core Data Object graph? *QuesTion:* Yes thats fine, agreed with all the advantages. But, can anybody can tell practically, what is the benefit of integrating Core Data into project instead of using SQL directly. 1.No need to write SQL boiler plate code [but need to learn Core Data Model (steep curve)] 2.WE can undo and redo changes [but practically who needs it] 3.we can migrate to another schema [that can be done by SQLite as well jus need to add another field into table] 4.For say aggregation on some field in table,in Core Data we need to loop through Core Data Objects whereas in SQLite we need to first write SQLite Boiler Plate Code and then the basic aggregation SQL query,which is easy to write,only length of code will increase...But in case of Core Data (need to learn a lot). So apart from reducing the length of Code,does it actually adds value to project? or in terms of Memory Efficiency,Performance,etc.. PS: If anybody has actualy worked on Core Data(Model Creation On the Fly) , if possible share and gve pointers..thanks!

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  • Store data in tableview to NSUserDefaults

    - by Jozef Vrana
    Tricks.h file #import "Tricks.h" @implementation Tricks static NSMutableArray *trickList = nil; +(NSMutableArray *)trickList { if(!trickList){ trickList = [[NSMutableArray alloc]init]; } return trickList; } @end Tricks.m file @interface Tricks : NSObject @property(strong, nonatomic) NSString *trickName; Method for adding objects to array -(IBAction)saveAction:(id)sender { Tricks *trick = [[Tricks alloc]init]; trick.trickName = self.trickLabel.text; [[Tricks trickList]insertObject:trick atIndex:0]; [self.navigationController popViewControllerAnimated:YES]; } In .h file of UITabelview class I am making a reference to tricks class, but I am sure there is error on this line. @property (strong, nonatomic) Tricks *tricks; In cellForRow method I am storing data _trick = [[NSMutableDictionary alloc]initWithObjectsAndKeys:trick,nil]; NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults]; [defaults setObject:_trick forKey:@"numberArray"]; [defaults synchronize]; NSLog(@"%@",_trick); In .m class of UITableview in viewDidLoad I want to retrieve data if([[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"] != nil) { _tricks = [[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"]; } Thanks for advices

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  • Applying a function that may fail to all values in a list

    - by Egwor
    I want to apply a function f to a list of values, however function f might randomly fail (it is in effect making a call out to a service in the cloud). I thought I'd want to use something like map, but I want to apply the function to all elements in the list and afterwards, I want to know which ones failed and which were successful. Currently I am wrapping the response objects of the function f with an error pair which I could then effectively unzip afterwards i.e. something like g : (a->b) -> a -> [ b, errorBoolean] f : a-> b and then to run the code ... map g (xs) Is there a better way to do this? The other alternative approach was to iterate over the values in the array and then return a pair of arrays, one which listed the successful values and one which listed the failures. To me, this seems to be something that ought to be fairly common. Alternatively I could return some special value. What's the best practice in dealing with this??

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  • Best practice when removing entity regarding mappedBy collections?

    - by Daniel Bleisteiner
    I'm still kind of undecided which is the best practice to handle em.remove(entity) with this entity being in several collections mapped using mappedBy in JPA. Consider an entity like a Property that references three other entities: a Descriptor, a BusinessObject and a Level entity. The mapping is defined using @ManyToOne in the Property entity and using @OneToMany(mappedBy...) in the other three objects. That inverse mapping is defined because there are some situations where I need to access those collections. Whenever I remove a Property using em.remove(prop) this element is not automatically removed from managed entities of the other three types. If I don't care about that and the following page load (webapp) doesn't reload those entities the Property is still found and some decisions might be taken that are no longer true. The inverse mappings may become quite large and though I don't want to use something like descriptor.getProperties().remove(prop) because it will load all those properties that might have been lazy loaded until then. So my currently preferred way is to refresh the entity if it is managed: if (em.contains(descriptor)) em.refresh(descriptor) - which unloads a possibly loaded collection and triggers a reload upon the next access. Is there another feasible way to handle all those mappedBy collections of already loaded entites?

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  • Framework/service for hosting and managing files

    - by Peteris Caune
    Hi, in a webapp I'm building there is a planned side feature of supporting product illustrations and manuals (so pictures and PDFs), possibly arranged in galleries. As I'd rather not implement from scratch all of the uploading, managing and serving of this content, I'm looking for existing solutions which I could integrate. For example, I'm considering Flickr--users of webapp specify their Flickr username and then use some naming convention to link objects in my webapp with pictures uploaded in their Flickr account. Very little code to write from my side, maybe just some API calls that proxy Flickr APIs, since Flickr would handle picture uploading, organizing them in sets, storing them in cloud and serving them in various sizes etc. One drawback here is that either all of the the pictures are public or I have to deal with interactive Flickr authorization. Also not sure if Flickr would be happy being used in such manner. What other online services or libraries/frameworks I should look at? My webapp is written in Python/Pylons, so Python libraries would be preferred. I'm already using some of Amazon infrastructure, so frontends to Amazon S3 would be cool. For online services, RESTful API would be nice.

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Memcached getDelayed alternative implementation

    - by iBobo
    I would like to use getDelayed on the PHP Memcached extension but I think it's not implemented in the right way. Right now you ask for some keys and then retrieve all of them with fetch() and fetchAll(). But imagine a scenario where I need to retrieve 15 keys used in different parts of the page which I don't know in advance, but I can ask the various objects to give me the list. What I want is give the Memcached instance this list (each component would give its part) then later when I need them retrieve from the instance, but not all of them at once: each component would take the one it needs. Basically if I were to implement this I would prohibit using getDelayed alone and implement a bookGet($keys) method where you would add the keys to book (which actually calls getDelayed), and redefine get to handle these three cases: key is booked and retrieved - return the value; key is booked but not retrieved - go and force the fetch of the booked keys and return the correct value; key not booked - do a normal lookup. I want to know if this makes sense, your thoughts on the subject and if someone already implemented this or maybe PECL Memcached already works this way and actually the documentation doesn't explain it correctly.

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  • convert a repeating code to method

    - by Mr_Green
    In my project, I am adding ComboBox, Text, Link label to my DataGridView dgvMain.I have created different methods for different cell templates as shown below: (The code below is working) gridLnklbl(string headerName) DataGridViewLinkColumn col = new DataGridViewLinkColumn(); col.HeaderText = headerName; // col.Name = "col" + headerName; // same code repeating to all the methods dgvMain.Columns.Add(col); // gridCmb(string headerName) DataGridViewComboBoxColumn col = new DataGridViewComboBoxColumn(); col.HeaderText = headerName; col.Name = "col" + headerName; dgvMain.Columns.Add(col); gridText(string headerName) DataGridViewTextBoxColumn col = new DataGridViewTextBoxColumn(); col.HeaderText = headerName; col.Name = "col" + headerName; dgvMain.Columns.Add(col); As you can see, except the declaration of objects, the code for every method is repeating. Just curious to know, can the repeating code be converted to single method? I dont know how to do that.. Its not about 3 codes of line, I have written many more lines which can be make common to those methods.

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  • [SOLVED]Django - Passing variables to template based on db

    - by George 'Griffin
    I am trying to add a feature to my app that would allow me to enable/disable the "Call Me" button based on whether or not I am at [home|the office]. I created a model in the database called setting, it looks like this: class setting(models.Model): key = models.CharField(max_length=200) value = models.CharField(max_length=200) Pretty simple. There is currently one row, available, the value of it is the string True. I want to be able to transparently pass variables to the templates like this: {% if available %} <!-- Display button --> {% else %} <!-- Display grayed out button --> {% endif %} Now, I could add logic to every view that would check the database, and pass the variable to the template, but I am trying to stay DRY. What is the best way to do this? UPDATE I created a context processor, and added it's path to the TEMPLATE_CONTEXT_PROCESSORS, but it is not being passed to the template def available(request): available = Setting.objects.get(key="available") if open.value == "True": return {"available":True} else: return {} UPDATE TWO If you are using the shortcut render_to_response, you need to pass an instance of RequestContext to the function. from the django documentation: If you're using Django's render_to_response() shortcut to populate a template with the contents of a dictionary, your template will be passed a Context instance by default (not a RequestContext). To use a RequestContext in your template rendering, pass an optional third argument to render_to_response(): a RequestContext instance. Your code might look like this: def some_view(request): # ... return render_to_response('my_template.html', my_data_dictionary, context_instance=RequestContext(request)) Many thanks for all the help!

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  • What's a good way to format AJAX responses? Or, using Django templating with AJAX

    - by synic
    In some of the code I'm working on, the author max AJAX calls to a Django view that returns JSON. Once the JSON is retrieved, it'll be injected into the page with a function that looks like this (note, this is a simplification, but I'm sure you know what I'm getting at here): function build_event_listing(events) { var html = ''; for(int i = 0; i < events.length; i++) { event = events[i]; html += "<h2>" + event.title + "</h2>\n"; html += "<p>" + event.description + "</p>"; html += "Click <a href='/event/view/" + event.id + "'>here<a> for more info."; } events_div.html(html); } I really don't like this approach. To change the look of each event listing, the designer would have to modify that ugly JS. I'd much rather make use of Django's templating system, but I'm wondering how I can do this? I had the idea of writing the view like this: def view_listings(req): events = models.Event.objects.all() html = [] for event in events: html.append( render_to_string('event/single_event.html', { 'event': event, }, context_instance=RequestContext(req)) return HttpResponse(''.join(html), mimetype='text/html') ... but it just seems like there should be a better way. Any ideas?

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  • Question about singleton property

    - by Jack
    I'm reading the java tutorial for enums located here and have a question: http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html#Card The part i'm confused about is as follows: "The Card class, above, contains a static factory that returns a deck, but there is no way to get an individual card from its rank and suit. Merely exposing the constructor would destroy the singleton property (that only a single instance of each card is allowed to exist). Here is how to write a static factory that preserves the singleton property, using a nested EnumMap: " Now as I understand, changing the original private "Card" constructor to public would allow us to instantiate an unlimited number of copies of a "Card" object with a given suit+rank. The solution as proposed was to create an EnumMap which would store four Maps (one for each suit), which themselves contained 13 Card objects with the rank as their keys. And so now if you wanted to retrieve a specific Card object from the deck, you would just call the "valueOf" method. My question now is, what's the prevent you with calling the valueOf method as many times as you like? Wouldn't that lead to the same problem as making the original private constructor public? Thanks.

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  • Overhead of calling tiny functions from a tight inner loop? [C++]

    - by John
    Say you see a loop like this one: for(int i=0; i<thing.getParent().getObjectModel().getElements(SOME_TYPE).count(); ++i) { thing.getData().insert( thing.GetData().Count(), thing.getParent().getObjectModel().getElements(SOME_TYPE)[i].getName() ); } if this was Java I'd probably not think twice. But in performance-critical sections of C++, it makes me want to tinker with it... however I don't know if the compiler is smart enough to make it futile. This is a made up example but all it's doing is inserting strings into a container. Please don't assume any of these are STL types, think in general terms about the following: Is having a messy condition in the for loop going to get evaluated each time, or only once? If those get methods are simply returning references to member variables on the objects, will they be inlined away? Would you expect custom [] operators to get optimized at all? In other words is it worth the time (in performance only, not readability) to convert it to something like: ElementContainer &source = thing.getParent().getObjectModel().getElements(SOME_TYPE); int num = source.count(); Store &destination = thing.getData(); for(int i=0;i<num;++i) { destination.insert(thing.GetData().Count(), source[i].getName(); } Remember, this is a tight loop, called millions of times a second. What I wonder is if all this will shave a couple of cycles per loop or something more substantial? Yes I know the quote about "premature optimisation". And I know that profiling is important. But this is a more general question about modern compilers, Visual Studio in particular.

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  • Calling a class method within a method definition in the same class

    - by user1786288
    So I'm writing a program for an intro Java class. I'm defining a method to add two fractions together within the class Fraction. Fraction has 2 variables, numerator and denominator. Each of these variables has a setter and a getter. Anyway, I have a problem with my addition method, which is shown below. I've just sort of tried to implement it in a way that made sense, but I'm sure I did something with calling methods/using objects that doesn't work. public void add(Fraction fraction1, Fraction fraction2) { Fraction fraction3 = new Fraction(); int a = fraction1.getNumerator; int b = fraction1.getDenominator; int c = fraction2.getNumerator; int d = fraction2.getDenominator; fraction3.setNumerator((a * d) + (b * c)); fraction3.setDenominator(b * d); } I don't know if the problem is in the method definition, if I can use the object type that way, or if there's something else wrong. any help would be appreciated, and if I need to provide any information, I'll do so ASAP.

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  • CArray doesn't call copy constructors on memory reallocations, now what?

    - by MMx
    Suppose I have a class that requires copy constructor to be called to make a correct copy of: struct CWeird { CWeird() { number = 47; target = &number; } CWeird(const CWeird &other) : number(other.number), target(&number) { } void output() { printf("%d %d\n", *target, number); } int *target, number; }; Now the trouble is that CArray doesn't call copy constructors on its elements when reallocating memory (only memcpy from the old memory to the new), e.g. this code CArray<CWeird> a; a.SetSize(1); a[0].output(); a.SetSize(2); a[0].output(); results in 47 47 -572662307 47 I don't get this. Why is it that std::vector can copy the same objects properly and CArray can't? What's the lesson here? Should I use only classes that don't require explicit copy constructors? Or is it a bad idea to use CArray for anything serious?

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • Trouble defining method for Javascript class definition.

    - by btoverdrive
    I'm somewhat new to object oriented programming in Javascript and I'm trying to build a handler object and library for a list of items I get back from an API call. Ideally, I'd like the library functions to be members of the handler class. I'm having trouble getting my class method to work however. I defined as part of the class bcObject the method getModifiedDateTime, but when I try to echo the result of the objects call to this method, I get this error: Error on line 44 position 26: Expected ';' this.getModifiedDateTime: function(epochtime) { which leads me to believe that I simply have a syntax issue with my method definition but I can't figure out where. response( { "items": [ {"id":711,"name":"Shuttle","lastModifiedDate":"1268426336727"}, {"id":754,"name":"Formula1","lastModifiedDate":"1270121717721"} ], "extraListItemsAttr1":"blah", "extraListItemsAttr2":"blah2" }); function response(MyObject) { bcObject = new bcObject(MyObject); thing = bcObject.getModifiedDateTime(bcObject.videoItem[0].lastModifiedDate); SOSE.Echo(thing); } function bcObject(listObject) { // define class members this.responseList = {}; this.videoCount = 0; this.videoItem = []; this.responseListError = ""; // instantiate members this.responseList = listObject; this.videoCount = listObject.items.length; // populate videoItem array for (i=0;i<this.videoCount;i++) { this.videoItem[i] = listObject.items[i]; } this.getModifiedDateTime: function(epochtime) { var dateStringOutput = ""; var myDate = new Date(epochtime); dateStringOutput = myDate.toLocaleString(); return dateStringOutput; }; }

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  • How to make a piece of WPF content take up the entire application window

    - by Bojin Li
    I'm working on an application that contains a number of content areas. I want to implement a behavior such that in response to user input, any of these content areas can be toggled to fit the entire application window, and optionally back to its original position again. I experimented with several approaches and none of them seem optimal for me. Here's what I tried to do: Use the ClipToBoundsProperty on the content I want to make "Full Screen": Doesn't work because only the CanvasPanel seems to fully respect this property. The application need to be localized so I would really like to avoid the CanvasPanel. Use a Grid and collapse the other content areas, such that only the one I want to see is visible, hence taking up the entire screen: This will probably work but doesn't seem easy to implement nor maintain. The "Full Screen" content area could be several levels deep, for example residing inside a Tabcontrol, so I would have to hide the tab headers too etc. Reconstruct the content area in a separate view and display it while hiding the rest: Seems easy enough to do with DataTemplates and my ViewModel objects, but any GUI/View only states are not preserved using this approach. Somehow "lift" the GUI/View I want to "Full Screen" into the separate view and display it while hiding the rest: I don't know how to do this or even if this is possible. Anyway if anyone knows a better approach I would love to know about it. Thanks a lot!

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  • How can I bind the same dependency to many dependents in Ninject?

    - by Mike Bantegui
    Let's I have three interfaces: IFoo, IBar, IBaz. I also have the classes Foo, Bar, and Baz that are the respective implementations. In the implementations, each depends on the interface IContainer. So for the Foo (and similarly for Bar and Baz) the implementation might read: class Foo : IFoo { private readonly IDependency Dependency; public Foo(IDependency dependency) { Dependency = dependency; } public void Execute() { Console.WriteLine("I'm using {0}", Dependency.Name); } } Let's furthermore say I have a class Container which happens to contain instances of the IFoo, IBar and IBaz: class Container : IContainer { private readonly IFoo _Foo; private readonly IBar _Bar; private readonly IBaz _Baz; public Container(IFoo foo, IBar bar, IBaz baz) { _Foo = foo; _Bar = bar; _Baz = baz; } } In this scenario, I would like the implementation class Container to bind against IContainer with the constraint that the IDependency that gets injected into IFoo, IBar, and IBaz be the same for all three. In the manual way, I might implement it as: IDependency dependency = new Dependency(); IFoo foo = new Foo(dependency); IBar bar = new Bar(dependency); IBaz baz = new Baz(dependency); IContainer container = new Container(foo, bar, baz); How can I achieve this within Ninject? Note: I am not asking how to do nested dependencies. My question is how I can guarantee that a given dependency is the same among a collection of objects within a materialized service. To be extremely explicit, I understand that Ninject in it's standard form will generate code that is equivalent to the following: IContainer container = new Container(new Foo(new Dependency()), new Bar(new Dependency()), new Baz(new Dependency())); I would not like that behavior.

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  • Passing array of pointers to another class

    - by user310153
    Hi, I am trying to do the following: in main.cpp: // Create an array of pointers to Block objects Block *blk[64]; for (i=0; i<8; i++) { for (j=0; j<8; j++) { int x_low = i*80; int y_low = j*45; blk[j*8+i] = new Block(30, x_low+40.0f, y_low+7.5f, &b); } } And then I am trying to pass it to the graphics object I have created: Graphics g(640, 480, &b, &p, blk[0], number_of_blocks); the graphics constructor looks like: Graphics::Graphics(int width, int height, Ball *b, Paddle *p, Block *blk, int number_of_blocks) { if I look at what is contained in the array from the graphics object, only the first item exists and then all the other items are in hyperspace: for (int i=0; i<64; i++) { printf("for block %d, %f, %f ", i, (_blk+(sizeof(_blk)*i))->_x_low, (_blk+(sizeof(_blk)*i))->_y_low); printf("blah %d\n", (_blk+(sizeof(_blk)*i))); } and if I look at the addresses, they are different (6956552 rather than 2280520 when I examine the addresses in the main class using: printf(" blah %d\n", &blk[j*8*i]); I am sure there must be something subtle I am doing wrong as its like I have copied the first item from the blk array to a new address when passed to the graphics object. Does this make sense? Any ideas? Cheers, Scott

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  • How to enforce jsf to create new instance of bean instead of throwing NullPointerException?

    - by Roman
    I'm almost sure that I do something wrong and thus the question's title is a bit incorrect. I have a form with several fields for creating a new User-objects (fields like login, password, birthday etc). And I have 2 buttons - Cancel and Create. I didn't finish Create yet :) , but when I press Cancel I see NullPointerException. Here is simplified code: <f:view> <h:form> <h:panelGroup layout="block"> <h:inputText id="add_login" value="#{userSupport.user.login}"/> <h:inputSecret id="add_password" value="#{userSupport.user.password}"/> <h:inputText id="add_name" value="#{userSupport.user.name}"/> <h:inputText id="add_surname" value="#{userSupport.user.surname}"/> <h:commandButton value="Cancel" action="cancel"/> </h:panelGroup> </h:form> </f:view> UserSupport class has field user with getter and setter and some other methods. It's a Spring bean with Session scope. When I press cancel, I see NPE because jsf tries to save values from inputs in user-object, but user-object is null. What is the correct way of doing this?

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  • Determining unknown content-types with the Html5 file api

    - by Jesse
    I'm working through a small file upload script (learning experience) and I noticed that when selecting microsoft office related files (.doc or .docx for example) the file objects do not have a type specified: For .doc files I had expected the type to be "application/msword" and along the same train of thought .docx to be "application/vnd.openxmlformats-officedocument.wordprocessingml.document". In the cases when the type cannot be determined is the correct course of action to look at the file extension and match that to the "expected" content / mime type? Sample script: <div id="fileUpload"> <input type="file" id="fileElem" style="display:none;" onchange="handleFiles(this.files)"/> <a href="#" id="fileSelect">Select some files</a> </div> <script type="text/javascript"> var fileSelect = document.getElementById("fileSelect"), fileElem = document.getElementById("fileElem"); fileSelect.addEventListener("click", function (e) { if (fileElem) { fileElem.click(); } e.preventDefault(); }, false); function handleFiles(files) { console.log(files); } </script>

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  • What to throw in a C++ class wrapping a C library ?

    - by ereOn
    I have to create a set of wrapping C++ classes around an existing C library. For many objects of the C library, the construction is done by calling something like britney_spears* create_britney_spears() and the opposite function void free_britney_spears(britney_spears* brit). If the allocation of a britney_spears fails, create_britney_spears() returns NULL. This is, as far as I know, a very common pattern. Now I want to wrap this inside a C++ class. //britney_spears.hpp class BritneySpears { public: BritneySpears(); private: boost::shared_ptr<britney_spears> m_britney_spears; }; And here is the implementation: // britney_spears.cpp BritneySpears::BritneySpears() : m_britney_spears(create_britney_spears(), free_britney_spears) { if (!m_britney_spears) { // Here I should throw something to abort the construction, but what ??! } } So the question is in the code sample: What should I throw to abort the constructor ? I know I can throw almost anything, but I want to know what is usually done. I have no other information about why the allocation failed. Should I create my own exception class ? Is there a std exception for such cases ? Many thanks.

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  • How do I make this Java code operate properly? [Multi-threaded, race condition]

    - by Fixee
    I got this code from a student, and it does not work properly because of a race condition involving x++ and x--. He added synchronized to the run() method trying to get rid of this bug, but obviously this only excludes threads from entering run() on the same object (which was never a problem in the first place) but doesn't prevent independent objects from updating the same static variable x at the same time. public class DataRace implements Runnable { static volatile int x; public synchronized void run() { for (int i = 0; i < 10000; i++) { x++; x--; } } public static void main(String[] args) throws Exception { Thread [] threads = new Thread[100]; for (int i = 0; i < threads.length; i++) threads[i] = new Thread(new DataRace()); for (int i = 0; i < threads.length; i++) threads[i].start(); for (int i = 0; i < threads.length; i++) threads[i].join(); System.out.println(x); // x not always 0! } } Since we cannot synchronize on x (because it is primitive), the best solution I can think of is to create a new static object like static String lock = ""; and enclose the x++ and x-- within a synchronized block, locking on lock. But this seems really awkward. Is there a better way?

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