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  • One to many in nhibernate mapping problem

    - by chobo2
    Hi I have this using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Demo.Framework.Domain { public class UserEntity { public virtual Guid UserId { get; protected set; } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TDemo.Framework.Domain { public class Users : UserEntity { public virtual string OpenIdIdentifier { get; set; } public virtual string Email { get; set; } public virtual IList<Movie> Movies { get; set; } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Demo.Framework.Domain { public class Movie { public virtual int MovieId { get; set; } public virtual Guid UserId { get; set; } // not sure if I should inherit UserEntity public virtual string Title { get; set; } public virtual DateTime ReleaseDate { get; set; } // in my ms sql 2008 database I want this to be just a Date type. Not sure how to do that. public virtual int Upc { get; set; } } } <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Demo.Framework" namespace="Demo.Framework.Domain"> <class name="Users"> <id name="UserId"> <generator class="guid.comb" /> </id> <property name="OpenIdIdentifier" not-null="true" /> <property name="Email" not-null="true" /> </class> <subclass name="Movie"> <list name="Movies" cascade="all-delete-orphan"> <key column="MovieId" /> <index column="MovieIndex" /> // not sure what index column is really. <one-to-many class="Movie"/> </list> </subclass> </hibernate-mapping> <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Demo.Framework" namespace="Demo.Framework.Domain"> <class name="Movie"> <id name="MovieId"> <generator class="native" /> </id> <property name="Title" not-null="true" /> <property name="ReleaseDate" not-null="true" type="Date" /> <property name="Upc" not-null="true" /> <property name="UserId" not-null="true" type="Guid"/> </class> </hibernate-mapping> I get this error 'extends' attribute is not found or is empty. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: NHibernate.MappingException: 'extends' attribute is not found or is empty. Source Error: Line 17: { Line 18: Line 19: var nhConfig = new Configuration().Configure(); Line 20: var sessionFactory = nhConfig.BuildSessionFactory(); Line 21:

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  • UIButton performance in UITableViewCell vs UIView

    - by marcel salathe
    I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison. In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking. I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks. Demo code: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @property UITableView* myTableView; @property UIView* myView; ViewController.m #import "ViewController.h" #import "CustomCell.h" @implementation ViewController @synthesize myTableView, myView; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { [self initMyView]; [self initMyTableView]; } return self; } - (void) initMyView { UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)]; self.myView = newView; // button on regularView UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [myButton addTarget:self action:@selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside]; [myButton setTitle:@"I'm fast" forState:UIControlStateNormal]; [myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [[self myView] addSubview:myButton]; } - (void) initMyTableView { UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped]; self.myTableView = newTableView; self.myTableView.delegate = self; self.myTableView.dataSource = self; } -(void) pressedMyButton { NSLog(@"pressedMyButton"); } - (void)viewDidLoad { [super viewDidLoad]; [[self view] addSubview:self.myView]; [[self view] addSubview:self.myTableView]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:@"CustomCell"]; if (customCell == nil) { customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"CustomCell"]; } return customCell; } @end CustomCell.h #import <UIKit/UIKit.h> @interface CustomCell : UITableViewCell @property (retain, nonatomic) UIButton* cellButton; @end CustomCell.m #import "CustomCell.h" @implementation CustomCell @synthesize cellButton; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // button within cell cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [cellButton addTarget:self action:@selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside]; [cellButton setTitle:@"I'm sluggish" forState:UIControlStateNormal]; [cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [self addSubview:cellButton]; } return self; } - (void) pressedCellButton { NSLog(@"pressedCellButton"); } @end

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  • xsl:variable does not return a node-set in XSLT 2.0?

    - by Henry
    Hi all, I'm trying to get a node-set from a xsl variable for calculating. But my code only work with Opera, with other browsers, I keep getting the error. Please help me fix to run with all browser. Thanks in advance. Here are the xslt code: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:fn="http://www.w3.org/2005/xpath-functions"> <xsl:output method="html"/> <xsl:variable name="multipleSet"> <xsl:for-each select="myNums/numSet"> <xsl:element name="multiple"><xsl:value-of select="num1 * num2"/></xsl:element> </xsl:for-each> </xsl:variable> <xsl:template match="/"> <table border="1"> <tr> <th>Num 1</th> <th>Num 2</th> <th>Multiple</th> </tr> <xsl:for-each select="myNums/numSet"> <tr> <td><xsl:value-of select="num1"/></td> <td><xsl:value-of select="num2"/></td> <td><xsl:value-of select="num1 * num2"/></td> </tr> </xsl:for-each> <tr> <th colspan="2" align="right">Total:</th> <td><xsl:value-of select="sum($multipleSet/multiple)"/> </td> </tr> </table> </xsl:template> </xsl:stylesheet> And the xml: <?xml version="1.0" encoding="UTF-8"?> <?xml-stylesheet type="text/xsl" href="test.xsl"?> <myNums> <numSet> <num1>5</num1> <num2>5</num2> </numSet> <numSet> <num1>10</num1> <num2>5</num2> </numSet> <numSet> <num1>15</num1> <num2>20</num2> </numSet> </myNums>

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  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

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  • Java calendar day_of_week not working

    - by Raptrex
    I have a for loop starting at startTime going up to endTime and I would like it to print out the date if it is either a monday, tuesday, wednesday, thursday, or friday. Currently, it is only printing out the endTime date. The other stuff splits the string, which you can ignore. Since 5/16/2010 is a sunday, it should print out 17,18,19,20,21, 24 and 25. However it only prints 25 import java.util.*; public class test { public static void main(String[] args) { String startTime = "5/16/2010 11:44 AM"; String endTime = "5/25/2010 12:00 PM"; GregorianCalendar startCal = new GregorianCalendar(); startCal.setLenient(true); String[] start = splitString(startTime); //this sets year, month day startCal.set(Integer.parseInt(start[2]),Integer.parseInt(start[0])-1,Integer.parseInt(start[1])); startCal.set(GregorianCalendar.HOUR, Integer.parseInt(start[3])); startCal.set(GregorianCalendar.MINUTE, Integer.parseInt(start[4])); if (start[5].equalsIgnoreCase("AM")) { startCal.set(GregorianCalendar.AM_PM, 0); } else { startCal.set(GregorianCalendar.AM_PM, 1); } GregorianCalendar endCal = new GregorianCalendar(); endCal.setLenient(true); String[] end = splitString(endTime); endCal.set(Integer.parseInt(end[2]),Integer.parseInt(end[0])-1,Integer.parseInt(end[1])); endCal.set(GregorianCalendar.HOUR, Integer.parseInt(end[3])); endCal.set(GregorianCalendar.MINUTE, Integer.parseInt(end[4])); if (end[5].equalsIgnoreCase("AM")) { endCal.set(GregorianCalendar.AM_PM, 0); } else { endCal.set(GregorianCalendar.AM_PM, 1); } for (int i = startCal.get(Calendar.DATE); i < endCal.get(Calendar.DATE); i++) { if (startCal.get(Calendar.DAY_OF_WEEK) == Calendar.MONDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.TUESDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.WEDNESDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.THURSDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.FRIDAY) { startCal.set(Calendar.DATE, i); System.out.println(startCal.get(Calendar.DATE)); } } } private static String[] splitDate(String date) { String[] temp1 = date.split(" "); // split by space String[] temp2 = temp1[0].split("/"); // split by / //5/21/2010 10:00 AM return temp2; // return 5 21 2010 in one array } private static String[] splitTime(String date) { String[] temp1 = date.split(" "); // split by space String[] temp2 = temp1[1].split(":"); // split by : //5/21/2010 10:00 AM String[] temp3 = {temp2[0], temp2[1], temp1[2]}; return temp3; // return 10 00 AM in one array } private static String[] splitString(String date) { String[] temp1 = splitDate(date); String[] temp2 = splitTime(date); String[] temp3 = new String[6]; return dateFill(temp3, temp2[0], temp2[1], temp2[2], temp1[0], temp1[1], temp1[2]); } private static String[] dateFill(String[] date, String hours, String minutes, String ampm, String month, String day, String year) { date[0] = month; date[1] = day; date[2] = year; date[3] = hours; date[4] = minutes; date[5] = ampm; return date; } private String dateString(String[] date) { //return month+" "+day+", "+year+" "+hours+":"+minutes+" "+ampm //5/21/2010 10:00 AM return date[3]+"/"+date[4]+"/ "+date[5]+" "+date[0]+":"+date[1]+" "+date[2]; } }

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  • PHP $_GET and $_POST are returning empty arrays--trying to paginate SQL data

    - by George88
    I have set up the following: Database class ($db) Pagination class ($paginator) I am attempting to write a basic system to let me administrate pages. I have a page "page_manager.php" in which I include both my database class (database.php) and my pagination class (paginate.php). In my pagination class I have a function which echoes my SQL data. I've come up with a way to echo an HTML < select element with the necessary IDs, which allows me to successfully echo the corresponding results (10 per page), based on the value of the < select element. So, "1" will echo the first 10 results in the database, "2" will echo from 11-20, "3" will echo from 21-30, etc., etc.. I have added an onChange event to the < select element which will copy its value (using "this.value") to a hidden form field. I then submit this form using document.getElementById().submit(); This will then add the $_GET variable to the URL, so the URL becomes ".../?pagenumber_form=X". However, when I try to grab this value back from the URL, the $_GET['pagenumber_form'] is empty. Some code: <span style='font-family: tahoma; font-size: 10pt;'>Page #</span> <select id="page_number_selection" onchange='javascript: document.getElementById("pagenumber_form").value = this.value; document.getElementById("pagenumber").submit();'> <?php for($i = 1; $i <= $this->num_pages; $i++) echo"<option id='" . $i . "'>" . $i . "</option>"; ?> </select> <form name="pagenumber" id="pagenumber" action="" method="get"> <input type="text" name="pagenumber_form" id="pagenumber_form" /> </form> So, I've tried using $_POST as well, but the same thing happens. I want to use $_GET, for a couple of reasons: it's easier to see what is happening with my values and the data I'm using doesn't need to be secure. To recap: the $_GET variable is being added to the URL when I change the < select element, and the corresponding value gets added to the URL as: ".../?pagenumber_form=X", but when I try to use the value in PHP, for example... $page_number = $_GET['pagenumber_form']; ... I get a NULL value. :-( Can anybody help me out please? Thank you. EDIT: I've just made a discovery. If I move my print_r($_GET) to my main index page, then the superglobals are returning as expected. My site structure is like this: index.php - JavaScript buttons use AJAX HTTP requests to include the "responseText" as the .innerHTML of my main < div . The "responseText" is the contents the page itself, in this case page_manager.php, which in turn includes pagination.php. So in other words, my site is built from PHP includes, which doesn't seem to be compatible with HTTP superglobals. Any idea how I can get around this problem? Thank you :-).

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  • TableView doesnt show any Data(CoreData) - App crashe

    - by brush51
    Hey @all, i cant read my data from my database. I have an app with a tabbarcontroller. in the first tab the iphone camera takes a picture from a barcode and send the result to another view (CameraReturnDetailViewController). In CameraReturnDetailViewController is the savebutton, and here is the code from this save button: - (IBAction)saveAndQuitScan:(id) sender { XLog(@"saveAndQuitScan button wurde geklickt!"); ProjectQRCodeAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate]; NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newData; newData = [NSEntityDescription insertNewObjectForEntityForName:@"BarcodeDaten" inManagedObjectContext:context]; [newData setValue:dataLabel.text forKey:@"Barcode_CD"]; NSError *error; [context save:&error]; //Aktuelle ansicht (self) animiert verlassen [self dismissModalViewControllerAnimated:YES]; // Nachdem die ansicht verlassen wurde, // auf das zweite Tab wechseln(scanverlauf) /** TO DO - Funktioniert noch nicht **/ [self.tabBarController setSelectedIndex:1]; } Now, my aim is to show the taba in the second tab, in a TableView (ScansViewController): - (void)viewDidLoad { [super viewDidLoad]; if (managedObjectContext_ == nil) { managedObjectContext_ = [(ProjectQRCodeAppDelegate *)[[UIApplication sharedApplication]delegate] managedObjectContext]; NSLog(@"After managedObjectContext: %@", managedObjectContext_); } myTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource = self; myTableView.autoresizesSubviews = YES; self.navigationItem.title = @"Code Liste"; self.view = myTableView; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [itemsList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectDay = [NSString stringWithFormat:@"%d", indexPath.row]; TableDetailViewController *fvController = [[TableDetailViewController alloc] initWithNibName:@"TableDetailViewController" bundle:[NSBundle mainBundle]]; fvController.selectDay = selectDay; [self.navigationController pushViewController:fvController animated:YES]; [fvController release]; fvController = nil; } - (void) configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:indexPath]; cell.textLabel.text = [[managedObject valueForKey:@"Barcode_CD"] description]; } - (NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController_ !=nil) { return fetchedResultsController_; } NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"BarcodeDaten" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Barcode_CD" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; if (![fetchedResultsController_ performFetch:&error]) { XLog(@"Error: %@, %@", error, [error userInfo]); abort(); } return fetchedResultsController_; } At first i get this error when i choosed the second tab(ScansViewController): " Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'BarcodeDaten'' " The Name is correct but i dont understand my mistake. No data is showed in the Tableview, why? Have I missed something..? Or something wrong? Thanks for help, brush51

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  • C++ Serial Port Question

    - by Pfeffer
    Problem: I have a hand held device that scans those graphic color barcodes on all packaging. There is a track device that I can use that will slide the device automatically. This track device functions by taking ascii code through a serial port. I need to get this thing to work in FileMaker on a Mac. So no terminal programs, etc... What I've got so far: I bought a Keyspan USB/Serial adapter. Using a program called ZTerm I was successful in sending commands to the device. Example: "C,7^M^J" I was also able to do the same thing in Terminal using this command: screen /dev/tty.KeySerial1 57600 and then type in the same command above(but when I typed in I just hit Control-M and Control-J for the carriage return and line feed) Now I'm writing a plug-in for FileMaker(in C++ of course). I want to get what I did above happen in C++ so when I install that plug-in in FileMaker I can just call one of those functions and have the whole process take place right there. I'm able to connect to the device, but I can't talk to it. It is not responding to anything. I've tried connecting to the device(successfully) using these: FILE *comport; if ((comport = fopen("/dev/tty.KeySerial1", "w")) == NULL){...} and int fd; fd = open("/dev/tty.KeySerial1", O_RDWR | O_NOCTTY | O_NDELAY); This is what I've tried so far in way of talking to the device: fputs ("C,7^M^J",comport); or fprintf(comport,"C,7^M^J"); or char buffer[] = { 'C' , ',' , '7' , '^' , 'M' , '^' , 'J' }; fwrite (buffer , 1 , sizeof(buffer) , comport ); or fwrite('C,7^M^J', 1, 1, comport); Questions: When I connected to the device from Terminal and using ZTerm, I was able to set my baud rate of 57600. I think that may be why it isn't responding here. But I don't know how to do it here.... Does any one know how to do that? I tried this, but it didn't work: comport->BaudRate = 57600; There are a lot of class solutions out there but they all call these include files like termios.h and stdio.h. I don't have these and, for whatever reason, I can't find them to download. I've downloaded a few examples but there are like 20 files in them and they're all calling other files I can't find(like the ones listed above). Do I need to find these and if so where? I just don't know enough about C++ Is there a website where I can download libraries?? Another solution might be to put those terminal commands in C++. Is there a way to do that? So this has been driving me crazy. I'm not a C++ guy, I only know basic programming concepts. Is anyone out there a C++ expert? I ideally I'd like this to just work using functions I already have, like those fwrite, fputs stuff. Thanks!

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  • Two functions working but not when I put them together

    - by Error_404
    I'm really new to C(I have been learning Cuda and wanted to learn C so I can run everything together instead of generating data in Java/Python and copy/pasting it manually to my Cuda program to play with). I am trying to open a large file(20+gb) and parse some data but because I was having problems I decided to try to break down my problem first to verify I can open and read line by line a file and then in another file take a sample of the output of a line and try to parse it, then if all goes well I can simply bring them together. I managed(after a bit of a struggle) to get each part working but when I combine them together it doesn't work(I tried in both eclipse & QT creator. QT creator says it exited unexpectedly and eclipse just stops..). Here's the parsing part(it works exactly as I want): #include <string.h> #include <stdio.h> int main() { char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } return 0; } The data in variable line is exactly as I get if I print each line of a file. But when I copy/paste it into my main program then it doesn't work(QT shows nothing and eclipse just shows the first line). This code is just a few file IO commands that are wrapped around the commands above(everything within the while loop is the exact same as above) #include <stdio.h> #include <stdlib.h> int main() { char line[1024]; FILE *fp = fopen("/Users/me/Desktop/output.txt","r"); printf("Starting.. \n"); int count = 0; int list[30]; //items will be stored here while(fgets(line, 1024, fp) != NULL){ count++; //char line[1024] = "[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4],"; size_t len = strlen(line); memmove(line, line+1, len-3); line[len-3] = 0; printf("%s \n",line); char str[100], *s = str, *t = NULL; strcpy(str, line); while ((t = strtok(s, " ,")) != NULL) { s = NULL; printf(":%s:\n", t); } } printf(" num of lines is %i \n", count); return 0; } eclipse output: Starting.. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4 I can't figure out what I'm doing wrong. I'm using a mac with gcc 4.2, if that helps. The only thing I can think of is maybe I'm doing something wrong the way I parse the list variable so its not accessible later on(I'm not sure its a wild guess). Is there anything I'm missing?

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  • PHP & MySQL pagination display problem.

    - by TaG
    I asked a similar question like this yesterday but after waiting for ever I figured out part of the problem but now I'm stuck again I'm trying to display ... when the search results are to long because my pagination links will keep on displaying and will not stop until every link is displayed on the page. For example I'm trying to achieve the following in the example below. Can some one help me fix my code so I can update my site. Thanks This is what I want to be able to do. First Previous 1 2 ... 5 6 7 8 9 10 11 12 13 ... 199 200 Next Last Here is my pagination code that displays the links. $display = 20; if (isset($_GET['p']) && is_numeric($_GET['p'])) { $pages = $_GET['p']; } else { $q = "SELECT COUNT(id) FROM comments WHERE user_id=3"; $r = mysqli_query ($mysqli, $q) or trigger_error("Query: $q\n<br />MySQL Error: " . mysqli_error($mysqli)); $row = mysqli_fetch_array ($r, MYSQLI_NUM); $records = $row[0]; if ($records > $display) { $pages = ceil ($records/$display); } else { $pages = 1; } } if (isset($_GET['s']) && is_numeric($_GET['s'])) { $start = $_GET['s']; } else { $start = 0; } //content goes here if ($pages > 1) { echo '<br /><p>'; $current_page = ($start/$display) + 1; if ($current_page != 1) { echo '<a href="index.php">First</a>'; } if ($current_page != 1) { echo '<a href="index.php?s=' . ($start - $display) . '&p=' . $pages . '">Previous</a> '; } for ($i = 1; $i <= $pages; $i++) { if ($i != $current_page) { echo '<a href="index.php?s=' . (($display * ($i - 1))) . '&p=' . $pages . '">' . $i . '</a> '; } else { echo '<span>' . $i . '</span> '; } } if ($current_page != $pages) { echo '<a href="index.php?s=' . ($start + $display) . '&p=' . $pages . '">Next</a>'; } if ($current_page != $pages) { echo '<a href="index.php?s=' . ($pages - 1) . '&p=' . $pages . '">Last</a>'; } echo '</p>'; }

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  • I keep getting a no match for call to error!!??

    - by Timothy Poseley
    #include <iostream> #include <string> using namespace std; // Turns a digit between 1 and 9 into its english name // Turn a number into its english name string int_name(int n) { string digit_name; { if (n == 1) return "one"; else if (n == 2) return "two"; else if (n == 3) return "three"; else if (n == 4) return "four"; else if (n == 5) return "five"; else if (n == 6) return "six"; else if (n == 7) return "seven"; else if (n == 8) return "eight"; else if (n == 9) return "nine"; return ""; } string teen_name; { if (n == 10) return "ten"; else if (n == 11) return "eleven"; else if (n == 12) return "twelve"; else if (n == 13) return "thirteen"; else if (n == 14) return "fourteen"; else if (n == 14) return "fourteen"; else if (n == 15) return "fifteen"; else if (n == 16) return "sixteen"; else if (n == 17) return "seventeen"; else if (n == 18) return "eighteen"; else if (n == 19) return "nineteen"; return ""; } string tens_name; { if (n == 2) return "twenty"; else if (n == 3) return "thirty"; else if (n == 4) return "forty"; else if (n == 5) return "fifty"; else if (n == 6) return "sixty"; else if (n == 7) return "seventy"; else if (n == 8) return "eighty"; else if (n == 9) return "ninety"; return ""; } int c = n; // the part that still needs to be converted string r; // the return value if (c >= 1000) { r = int_name(c / 1000) + " thousand"; c = c % 1000; } if (c >= 100) { r = r + " " + digit_name(c / 100) + " hundred"; c = c % 100; } if (c >= 20) { r = r + " " + tens_name(c /10); c = c % 10; } if (c >= 10) { r = r + " " + teen_name(c); c = 0; } if (c > 0) r = r + " " + digit_name(c); return r; } int main() { int n; cout << endl << endl; cout << "Please enter a positive integer: "; cin >> n; cout << endl; cout << int_name(n); cout << endl << endl; return 0; } I Keep getting this Error code: intname2.cpp: In function âstd::string int_name(int)â: intname2.cpp:74: error: no match for call to â(std::string) (int)â intname2.cpp:80: error: no match for call to â(std::string) (int)â intname2.cpp:86: error: no match for call to â(std::string) (int&)â intname2.cpp:91: error: no match for call to â(std::string) (int&)â

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  • 10000's+ UI elements, bind or draw?

    - by jpiccolo
    I am drawing a header for a timeline control. It looks like this: I go to 0.01 millisecond per line, so for a 10 minute timeline I am looking at drawing 60000 lines + 6000 labels. This takes a while, ~10 seconds. I would like to offload this from the UI thread. My code is currently: private void drawHeader() { Header.Children.Clear(); switch (viewLevel) { case ViewLevel.MilliSeconds100: double hWidth = Header.Width; this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); //Was looking into background worker to off load UI //backgroundWorker = new BackgroundWorker(); //backgroundWorker.DoWork += delegate(object sender, DoWorkEventArgs args) // { // this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); // }; //backgroundWorker.RunWorkerAsync(); break; } } private void drawHeaderLines(TimeSpan timeStep, int majorEveryXLine, int distanceBetweenLines, double headerWidth) { var currentTime = new TimeSpan(0, 0, 0, 0, 0); const int everyXLine100 = 10; double currentX = 0; var currentLine = 0; while (currentX < headerWidth) { var l = new Line { ToolTip = currentTime.ToString(@"hh\:mm\:ss\.fff"), StrokeThickness = 1, X1 = 0, X2 = 0, Y1 = 30, Y2 = 25 }; if (((currentLine % majorEveryXLine) == 0) && currentLine != 0) { l.StrokeThickness = 2; l.Y2 = 15; var textBlock = new TextBlock { Text = l.ToolTip.ToString(), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(255, 255, 255)) }; Canvas.SetLeft(textBlock, (currentX - 22)); Canvas.SetTop(textBlock, 0); Header.Children.Add(textBlock); } if ((((currentLine % everyXLine100) == 0) && currentLine != 0) && (currentLine % majorEveryXLine) != 0) { l.Y2 = 20; var textBlock = new TextBlock { Text = string.Format(".{0}", TimeSpan.Parse(l.ToolTip.ToString()).Milliseconds), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(192, 192, 192)) }; Canvas.SetLeft(textBlock, (currentX - 8)); Canvas.SetTop(textBlock, 8); Header.Children.Add(textBlock); } l.Stroke = new SolidColorBrush(Color.FromRgb(255, 255, 255)); Header.Children.Add(l); Canvas.SetLeft(l, currentX); currentX += distanceBetweenLines; currentLine++; currentTime += timeStep; } } I had looked into BackgroundWorker, except you can't create UI elements on a non-UI thread. Is it possible at all to do drawHeaderLines in a non-UI thread? Could I use data binding for drawing the lines? Would this help with UI responsiveness? I would imagine I can use databinding, but the Styling is probably beyond my current WPF ability (coming from winforms and trying to learn what all these style objects are and binding them). Would anyone be able to supply a starting point for tempting this out? Or Google a tutorial that would get me started?

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  • Object reference not set to an instance of an object- Linked List Example

    - by Zoro Roronoa
    I am seeing following errors : Object reference not set to an instance of an object! Check to determinate if the object is null before calling the method! I'am new with C#,and I made a program for Sorted Linked Lists. Here is the code where the error comes! public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } It says that the current referenc is null while (data current.DData && current != null), but I assigned it current = first; Please Help ! The rest is the complete code of the Program! class Link { double dData; Link next=null; public Link Next { get { return next; } set { next = value; } } public double DData { get { return dData; } set { dData = value; } } public Link(double dData) { this.dData = dData; } public void DisplayLink() { Console.WriteLine("Link : "+ dData); } } class SortedList { Link first; public SortedList() { first = null; } public bool IsEmpty() { return (this.first == null); } public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } public Link Remove() { Link temp = first; first = first.Next; return temp; } public void DisplayList() { Link current; current = first; Console.WriteLine("Display the List!"); while (current != null) { current.DisplayLink(); current = current.Next; } } } class SortedListApp { public void TestSortedList() { SortedList newList = new SortedList(); newList.Insert(20); newList.Insert(22); newList.Insert(100); newList.Insert(1000); newList.Insert(15); newList.Insert(11); newList.DisplayList(); newList.Remove(); newList.DisplayList(); } }

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  • Hiding tables that have no data to display.

    - by Kinyanjui Kamau
    Hi Guys, I have this css styling and was wondering what I need to change in order to collapse/hide html tables that are empty. The style: <style> #search_settings { position:relative; height:25px; width:500px; } #users_table_results { border-collapse:separate; empty-cells:hide; } #events_table_results { border-collapse:separate; empty-cells:hide; } #establishments_table_results { border-collapse:separate; empty-cells:hide; } </style> My HTML: <div id="search_settings"> <table width="500" border="0"> <tr> <td height="20" class="heading_text_18">Search results</td> </tr> </table> <table id="users_table_results" max-width="500" name="users" border="0"> <tr> <td width="50" height="50"><a href="#profile.php"><img src="Images/<?php echo $row_result_users['picture_thumb_url']; ?>" border="0" height="50" width="50"/></a></td> <td width="150" class="ordinary_text_12"><?php echo $row_result_users['user_first_name']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_result_users['user_last_name']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_result_users['username']; ?></td> </tr> </table> <table id="events_table_results" width="500" name="events" border="0"> <tr> <td width="50" height="50"><a href="#profile.php"><img src="Images/<?php echo $row_event['event_thumb_url']; ?>" border="0" height="50" width="50"/></a></td> <td width="150" class="ordinary_text_12"><?php echo $row_event['event_name']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_event['event_venue']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_event['event_date']; ?></td> </tr> </table> <table id="establishments_table_results" width="500" name="establishments" border="0"> <tr> <td width="50" height="50"><a href="#profile.php"><img src="Establishment_Images/<?php echo $row_establishment['establishment_thumb_url']; ?>" border="0" height="50" width="50"/></a></td> <td width="150" class="ordinary_text_12"><?php echo $row_establishment['establishment_name']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_establishment['location_name']; ?></td> <td width="150" class="ordinary_text_12"><?php echo $row_establishment['establishment_pricing']; ?></td> </tr> </table> </div> I would want it such that if there are no results for my events table, the table does not show(there is no blank space between search results where event results should be because border=0). Can you hide entire tables?

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  • Counting number of times an item occurs in a linked list

    - by HanaCHaN92
    Here is the assignment: Here's the assignment: Implement a method countValue() that counts the number of times an item occurs in a linked list. Remember to use the STL list. int countValue(list front, const int item); Generate 20 random numbers in the range of 0 to 4, and insert each number in the linked list. Output the list by using a method which you would call writeLinkedList which you would add to the ListP.cpp. In a loop, call the method countValue() , and display the number of occurrences of each value from 0 to 4 in the list. Remember that all the above is to be included in the file ListP.ccp Run: 2 3 4 0 1 0 2 4 2 3 3 4 3 3 3 0 0 2 0 2 0 : 5, 1 : 1, 2 : 5, 3 : 6, 4 : 3 and here is what I have so far: #include<iostream> #include<list> #include<tchar.h> int countValue(list<int> front, const int item); using namespace std; int _tmain(int argc, _TCHAR* argv[]){ list<int> front; int listCount; cout << "Enter the size of the list: "; cin >> listCount; for (int i = 1; i <= listCount; i++) front.insert(rand()%5); cout << "Original List of Values: " << endl; //writeLinkedList(front, " "); cout << endl; for(int j=0;j<5;++j) cout << countValue (front,j) << endl; cout << endl; return 0; } int countValue(list<int> front, const int item) { int count0; int count1; int count2; int count3; int count4; list<int> *List; for(list<int>::iterator i = front.begin(); i != front.end(); i++) { if(List->item == 0) { count0++; } if(List->item == 1) { count1++; } if(List->item == 2) { count2++; } if(List->item == 3) { count2++; }if(List->item == 4) { count4++; } } } And here are the errors: error C2065: 'list' : undeclared identifier line 5 error C2062: type 'int' unexpected line 5 error C2661: 'std::list<_Ty>::insert' : no overloaded function takes 1 arguments line 16 error C3861: 'countValue': identifier not found line 21 IntelliSense: no instance of overloaded function "std::list<_Ty, _Ax>::insert [with _Ty=int, _Ax=std::allocator<int>]" matches the argument list line 16 IntelliSense: too few arguments in function call line 16 error C2039: 'item': is not a member of 'std::list<_Ty>' lines 34, 38, 42, 46, 49 IntelliSense: declaration is incompatible with "int countValue" (declared at line 5) line 25 IntelliSense: class "std::list<int, std:: allocator<int>>" has no member "item" lines 34, 38, 42, 46, 49 I just want to know what I've done wrong and how to fix it and also if someone could help me figure out if I'm doing the countValue function wrong or not based on the instructions I would really appreciate it. I've read the chapter in our textbook several times, looked up tutorials on youtube and on Dream in Code, and still I can not figure this out. All helpful information is appreciated!

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  • Weird behavior of fork() and execvp() in C

    - by ron
    After some remarks from my previous post , I made the following modifications : int main() { char errorStr[BUFF3]; while (1) { int i , errorFile; char *line = malloc(BUFFER); char *origLine = line; fgets(line, 128, stdin); // get a line from stdin // get complete diagnostics on the given string lineData info = runDiagnostics(line); char command[20]; sscanf(line, "%20s ", command); line = strchr(line, ' '); // here I remove the command from the line , the command is stored in "commmand" above printf("The Command is: %s\n", command); int currentCount = 0; // number of elements in the line int *argumentsCount = &currentCount; // pointer to that // get the elements separated char** arguments = separateLineGetElements(line,argumentsCount); printf("\nOutput after separating the given line from the user\n"); for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // here we call a method that would execute the commands pid_t pid ; if (-1 == (pid = fork())) { sprintf(errorStr,"fork: %s\n",strerror(errno)); write(errorFile,errorStr,strlen(errorStr + 1)); perror("fork"); exit(1); } else if (pid == 0) // fork was successful { printf("\nIn son process\n"); // if (execvp(arguments[0],arguments) < 0) // for the moment I ignore this line if (execvp(command,arguments) < 0) // execute the command { perror("execvp"); printf("ERROR: execvp failed\n"); exit(1); } } else // parent { int status = 0; pid = wait(&status); printf("Process %d returned with status %d.", pid, status); } // print each element of the line for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // free all the elements from the memory for (i = 0; i < *argumentsCount; i++) { free(arguments[i]); } free(arguments); free(origLine); } return 0; } When I enter in the Console : ls out.txt I get : The Command is: ls execvp: No such file or directory In son process ERROR: execvp failed Process 4047 returned with status 256.Argument 0 is: > Argument 1 is: out.txt So I guess that the son process is active , but from some reason the execvp fails . Why ? Regards REMARK : The ls command is just an example . I need to make this works with any given command . EDIT 1 : User input : ls > qq.out Program output : The Command is: ls Output after separating the given line from the user Argument 0 is: > Argument 1 is: qq.out In son process >: cannot access qq.out: No such file or directory Process 4885 returned with status 512.Argument 0 is: > Argument 1 is: qq.out

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  • Dynamic form in PHP not processing correctly

    - by user1497265
    My last question regarding this suggested I incorporate AJAX with PHP. However, I really wanted to try PHP exclusively for this project, and I seem to have made it about 95% there. I just need help on this one issue. Here's a quick background. My project requires a dynamic form to be populated with a max limit of 10 questions. Each form contains one question, one question number, and a text field. Students would go on and answer the questions. This is all driven by a database table (obviously), and when a question gets answered correctly, it will close and the next question in line will appear. There will always be 10 questions on the page. Here's how the coding looks, and it works perfectly. <? $rt = mysql_query("SELECT * FROM The_Questions WHERE Status='Open' ORDER BY 'Number' LIMIT 10"); while ($row = mysql_fetch_array($rt)) { $number=$row[0]; $category = $row[1]; $question=$row[2]; $points=$row[4]; $_SESSION['number'] = $number; ?> <form action="processor.php" method="post" class="qForm"> <div class="questionCell"> <div class="question"><? echo $number; echo $question ?></div> <div class="answer">Answer: <input class="inputField" name="q1" type="text" size="40" maxlength="40" /> <input name="HHQuestion" value="Submit" type="submit" /></div> </div> </form> <? } ?> The questions appear as they should, in the correct order, and the correct limit. Everything seems to be looking fine until a question gets answered and gets processed through the processor.php action. First here's the code to the processor.php file: <?php session_start(); if(isset($_POST["HHQuestion"])){ $dbhost = 'localhost'; $dbname = 'localhost'; $dbuser = 'localhost'; $dbpass = 'localhost'; $conn = mysql_connect($dbhost, $dbuser, $dbpass); mysql_select_db($dbname, $conn); { $number1 = $_SESSION['number']; $answer=$_POST['q1']; $sql="SELECT * FROM The_Questions WHERE Number='$number1'"; $result=mysql_query($sql); $row=mysql_fetch_array($result); $question = $row[2]; echo $question .'<br>'; echo $number1.'<br>'; echo $answer; } } ?> This is NOT live yet, and for testing purposes I'm echoing the question, question number, and answer (as you can see). What's happening is that the $question and $number1 displays the last question in the array (the $answer displays correctly, meaning it displays whatever was written in the dynamic form). Can anyone tell me why that is? If I change the LIMIT number to 20, the processor.php action will display the 20th question and number, even if I was answering question 8, for example, in the dynamic form. Again, the dynamic forms are being displayed correctly, and are numbered correctly. For some unknown reason to me, the action - processor.php - is grabbing the last question in the array. Any ideas on what I'm doing wrong? I'm hoping it's a simple code change that I'm overlooking. Thanks in advance guys!

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  • Principles of Big Data By Jules J Berman, O&rsquo;Reilly Media Book Review

    - by Compudicted
    Originally posted on: http://geekswithblogs.net/Compudicted/archive/2013/11/04/principles-of-big-data-by-jules-j-berman-orsquoreilly-media.aspx A fantastic book! Must be part, if not yet, of the fundamentals of the Big Data as a field of science. Highly recommend to those who are into the Big Data practice. Yet, I confess this book is one of my best reads this year and for a number of reasons: The book is full of wisdom, intimate insight, historical facts and real life examples to how Big Data projects get conceived, operate and sadly, yes, sometimes die. But not only that, the book is most importantly is filled with valuable advice, accurate and even overwhelming amount of reference (from the positive side), and the author does not event stop there: there are numerous technical excerpts, links and examples allowing to quickly accomplish many daunting tasks or make you aware of what one needs to perform as a data practitioner (excuse my use of the word practitioner, I just did not find a better substitute to it to trying to reference all who face Big Data). Be aware that Jules Berman’s background is in medicine, naturally, this book discusses this subject a lot as it is very dear to the author’s heart I believe, this does not make this book any less significant however, quite the opposite, I trust if there is an area in science or practice where the biggest benefits can be ripped from Big Data projects it is indeed the medical science, let’s make Cancer history! On a personal note, for me as a database, BI professional it has helped to understand better the motives behind Big Data initiatives, their underwater rivers and high altitude winds that divert or propel them forward. Additionally, I was impressed by the depth and number of mining algorithms covered in it. I must tell this made me very curious and tempting to find out more about these indispensable attributes of Big Data so sure I will be trying stretching my wallet to acquire several books that go more in depth on several most popular of them. My favorite parts of the book, well, all of them actually, but especially chapter 9: Analysis, it is just very close to my heart. But the real reason is it let me see what I do with data from a different angle. And then the next - “Special Considerations”, they are just two logical parts. The writing language is of this book is very acceptable for all levels, I had no technical problem reading it in ebook format on my 8” tablet or a large screen monitor. If I would be asked to say at least something negative I have to state I had a feeling initially that the book’s first part reads like an academic material relaxing the reader as the book progresses forward. I admit I am impressed with Jules’ abilities to use several programming languages and OSS tools, bravo! And I agree, it is not too, too hard to grasp at least the principals of a modern programming language, which seems becomes a defacto knowledge standard item for any modern human being. So grab a copy of this book, read it end to end and make yourself shielded from making mistakes at any stage of your Big Data initiative, by the way this book also helps build better future Big Data projects. Disclaimer: I received a free electronic copy of this book as part of the O'Reilly Blogger Program.

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • Thoughts on C# Extension Methods

    - by Damon
    I'm not a huge fan of extension methods.  When they first came out, I remember seeing a method on an object that was fairly useful, but when I went to use it another piece of code that method wasn't available.  Turns out it was an extension method and I hadn't included the appropriate assembly and imports statement in my code to use it.  I remember being a bit confused at first about how the heck that could happen (hey, extension methods were new, cut me some slack) and it took a bit of time to track down exactly what it was that I needed to include to get that method back.  I just imagined a new developer trying to figure out why a method was missing and fruitlessly searching on MSDN for a method that didn't exist and it just didn't sit well with me. I am of the opinion that if you have an object, then you shouldn't have to include additional assemblies to get additional instance level methods out of that object.  That opinion applies to namespaces as well - I do not like it when the contents of a namespace are split out into multiple assemblies.  I prefer to have static utility classes instead of extension methods to keep things nicely packaged into a cohesive unit.  It also makes it abundantly clear where utility methods are used in code.  I will concede, however, that it can make code a bit more verbose and lengthy.  There is always a trade-off. Some people harp on extension methods because it breaks the tenants of object oriented development and allows you to add methods to sealed classes.  Whatever.  Extension methods are just utility methods that you can tack onto an object after the fact.  Extension methods do not give you any more access to an object than the developer of that object allows, so I say that those who cry OO foul on extension methods really don't have much of an argument on which to stand.  In fact, I have to concede that my dislike of them is really more about style than anything of great substance. One interesting thing that I found regarding extension methods is that you can call them on null objects. Take a look at this extension method: namespace ExtensionMethods {   public static class StringUtility   {     public static int WordCount(this string str)     {       if(str == null) return 0;       return str.Split(new char[] { ' ', '.', '?' },         StringSplitOptions.RemoveEmptyEntries).Length;     }   }   } Notice that the extension method checks to see if the incoming string parameter is null.  I was worried that the runtime would perform a check on the object instance to make sure it was not null before calling an extension method, but that is apparently not the case.  So, if you call the following code it runs just fine. string s = null; int words = s.WordCount(); I am a big fan of things working, but this seems to go against everything I've come to know about instance level methods.  However, an extension method is really a static method masquerading as an instance-level method, so I suppose it would be far more frustrating if it failed since there is really no reason it shouldn't succeed. Although I'm not a fan of extension methods, I will say that if you ever find yourself at an impasse with a die-hard fan of either the utility class or extension method approach, then there is a common ground.  Extension methods are defined in static classes, and you call them from those static classes as well as directly from the objects they extend.  So if you build your utility classes using extension methods, then you can have it your way and they can have it theirs. 

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • SharePoint Saturday DC

    - by Mark Rackley
    Wow… did you see this thing? 927 attendees? An exhibition hall full of vendors? 94 speakers? 100 sessions?? Insane is a word that comes to mind… SharePoint Saturday DC was definitely epic as far as SharePoint Saturdays go. I got to catch up with a lot of friends and make some new ones.  Met a couple of fans of the blog (hello ladies…;))  Did you know that people actually read this thing? I guess that means I need to stop putting so much garbage on here and more content. I’ll get right on that as soon as I find out how to add 6 hours to each day. Anyway, once again I did my “Wrapping Your Head Around the SharePoint Beast” session.  I tweaked it even more from Huntsville and presented to a packed room with some people sitting on the floor and standing in the aisles. It was a great crowd, very interactive and they seemed interested at least. Thank you guys so much for attending and please feel free to tell me of any suggestions you have to make the presentation better.  This is one of the presentations that will probably never die. Everyone beginning SharePoint development needs a good introduction and starting point. My goal is to make this THE session to see on the subject. So, a little interesting data about my class. Half of the room was brand new to SharePoint and only one person was using 2010. That tells me that this session still has legs and that 2007 isn’t going anywhere anytime soon.  I know my organization will be using 2007 for at least a couple more years. Oh yeah… the slide deck?  Here it is: SharePoint Saturday DC Slide Deck So, SharePoint Saturday was truly tremendous and if you weren’t there you missed out. @meetdux, @usher, and the rest of their crew did a spectacular job. You guys rock and are a huge asset to the community. Thanks for allowing me to speak. What’s up next for me?  I’m so glad you asked…. SHAREPOINT SATURDAY OZARKS IS JUNE 12TH! Although SharePoint Saturday Ozarks on June 12 in Harrison Arkansas will be a much more intimate event than DC, it promises to be a most memorable event. We’ve got over 30 speakers and sessions, some cool stuff to give away, and we’re going floating down the Buffalo River on the 13th. Let’s see you do THAT in DC.  :) Anyway, I hope to see you there and I would truly appreciate any help you can do to help publicize the event. We just got internet here in the hills and most people here are still looking for the “any” key….

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  • Building on someone else's DefaultButton Silverlight work...

    - by KyleBurns
    This week I was handed a "simple" requirement - have a search screen execute its search when the user pressed the Enter key instead of having to move hands from keyboard to mouse and click Search.  That is a reasonable request that has been met for years both in Windows and Web apps.  I did a quick scan for code to pilfer and found Patrick Cauldwell's Blog posting "A 'Default Button' In Silverlight".  This posting was a great start and I'm glad that the basic work had been done for me, but I ran into one issue - when using bound textboxes (I'm a die-hard MVVM enthusiast when it comes to Silverlight development), the search was being executed before the textbox I was in when the Enter key was pressed updated its bindings.  With a little bit of reflection work, I think I have found a good generic solution that builds upon Patrick's to make it more binding-friendly.  Also, I wanted to set the DefaultButton at a higher level than on each TextBox (or other control for that matter), so the use of mine is intended to be set somewhere such as the LayoutRoot or other high level control and will apply to all controls beneath it in the control tree.  I haven't tested this on controls that treat the Enter key special themselves in the mix. The real change from Patrick's solution here is that in the KeyUp event, I grab the source of the KeyUp event (in my case the textbox containing search criteria) and loop through the static fields on the element's type looking for DependencyProperty instances.  When I find a DependencyProperty, I grab the value and query for bindings.  Each time I find a binding, UpdateSource is called to make sure anything bound to any property of the field has the opportunity to update before the action represented by the DefaultButton is executed. Here's the code: public class DefaultButtonService { public static DependencyProperty DefaultButtonProperty = DependencyProperty.RegisterAttached("DefaultButton", typeof (Button), typeof (DefaultButtonService), new PropertyMetadata (null, DefaultButtonChanged)); private static void DefaultButtonChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var uiElement = d as UIElement; var button = e.NewValue as Button; if (uiElement != null && button != null) { uiElement.KeyUp += (sender, arg) => { if (arg.Key == Key.Enter) { var element = arg.OriginalSource as FrameworkElement; if (element != null) { UpdateBindings(element); } if (button.IsEnabled) { button.Focus(); var peer = new ButtonAutomationPeer(button); var invokeProv = peer.GetPattern(PatternInterface.Invoke) as IInvokeProvider; if (invokeProv != null) invokeProv.Invoke(); arg.Handled = true; } } }; } } public static DefaultButtonService GetDefaultButton(UIElement obj) { return (DefaultButtonService) obj.GetValue(DefaultButtonProperty); } public static void SetDefaultButton(DependencyObject obj, DefaultButtonService button) { obj.SetValue(DefaultButtonProperty, button); } public static void UpdateBindings(FrameworkElement element) { element.GetType().GetFields(BindingFlags.Public | BindingFlags.Static).ForEach(field => { if (field.FieldType.IsAssignableFrom(typeof(DependencyProperty))) { try { var dp = field.GetValue(null) as DependencyProperty; if (dp != null) { var binding = element.GetBindingExpression(dp); if (binding != null) { binding.UpdateSource(); } } } // ReSharper disable EmptyGeneralCatchClause catch (Exception) // ReSharper restore EmptyGeneralCatchClause { // swallow exceptions } } }); } }

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  • Question on the implementation of my Entity System

    - by miguel.martin
    I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to implement some features. This Entity System is based off a bit from the Artemis framework, however it is different. I'm not sure if I'll be able to type this out the way my head processing it. I'm going to basically ask whether I should do something over something else. Okay, now I'll give a little detail on my Entity System itself. Here are the basic classes that my Entity System uses to actually work: Entity - An Id (and some methods to add/remove/get/etc Components) Component - An empty abstract class ComponentManager - Manages ALL components for ALL entities within a Scene EntitySystem - Processes entities with specific components Aspect - The class that is used to help determine what Components an Entity must contain so a specific EntitySystem can process it EntitySystemManager - Manages all EntitySystems within a Scene EntityManager - Manages entities (i.e. holds all Entities, used to determine whether an Entity has been changed, enables/disables them, etc.) EntityFactory - Creates (and destroys) entities and assigns an ID to them Scene - Contains an EntityManager, EntityFactory, EntitySystemManager and ComponentManager. Has functions to update and initialise the scene. Now in order for an EntitySystem to efficiently know when to check if an Entity is valid for processing (so I can add it to a specific EntitySystem), it must recieve a message from the EntityManager (after a call of activate(Entity& e)). Similarly the EntityManager must know when an Entity is destroyed from the EntityFactory in the Scene, and also the ComponentManager must know when an Entity is created AND destroyed. I do have a Listener/Observer pattern implemented at the moment, but with this pattern I may remove a Listener (which is this case is dependent on the method being called). I mainly have this implemented for specific things related to a game, i.e. Teams, Tagging of entities, etc. So... I was thinking maybe I should call a private method (using friend classes) to send out when an Entity has been activated, deleted, etc. i.e. taken from my EntityFactory void EntityFactory::killEntity(Entity& e) { // if the entity doesn't exsist in the entity manager within the scene if(!getScene()->getEntityManager().doesExsist(e)) { return; // go back to the caller! (should throw an exception or something..) } // tell the ComponentManager and the EntityManager that we killed an Entity getScene()->getComponentManager().doOnEntityWillDie(e); getScene()->getEntityManager().doOnEntityWillDie(e); // notify the listners for(Mouth::iterator i = getMouth().begin(); i != getMouth().end(); ++i) { (*i)->onEntityWillDie(*this, e); } _idPool.addId(e.getId()); // add the ID to the pool delete &e; // delete the entity } As you can see on the lines where I am telling the ComponentManager and the EntityManager that an Entity will die, I am calling a method to make sure it handles it appropriately. Now I realise I could do this without calling it explicitly, with the help of that for loop notifying all listener objects connected to the EntityFactory's Mouth (an object used to tell listeners that there's an event), however is this a good idea (good design, or what)? I've gone over the PROS and CONS, I just can't decide what I want to do. Calling Explicitly: PROS Faster? Since these functions are explicitly called, they can't be "removed" CONS Not flexible Bad design? (friend functions) Calling through Listener objects (i.e. ComponentManager/EntityManager inherits from a EntityFactoryListener) PROS More Flexible? Better Design? CONS Slower? (virtual functions) Listeners can be removed, i.e. may be removed and not get called again during the program, which could cause in a crash. P.S. If you wish to view my current source code, I am hosting it on BitBucket.

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  • Apprentice Boot Camp in South Africa (Part 2)

    - by Tim Koekkoek
    By Maximilian Michel (DE), Jorge Garnacho (ES), Daniel Maull (UK), Adam Griffiths (UK), Guillermo De Las Nieves (ES), Catriona McGill (UK), Ed Dunlop (UK) Today we have the second part of the adventures of seven apprentices from all over Europe in South-Africa!  Kruger National Park & other experiences Going to the Kruger National Park was definitely an experience we will all remember for the rest of our lives. This trip,organised by Patrick Fitzgerald, owner of the Travellers Nest (where we all stayed), took us from the hustle and bustle of Joburg to experience what Africa is all about, the wild! Although the first week’s training we had prior to this trip to the Kruger was going very well, we all knew this was to be a very nice break before we started the second week of training. And we were right, the animals, scenery and sights we saw were just simply incredible and like I said something we will remember for the rest of our lives. To see lions, elephants, cheetahs and rhinos and many more in a zoo is one thing, but to see them in the wild, in their natural habitat is very special and I personally only realised this from the early 5 am start on the first morning in the Kruger, which was definitely worth it. Not only was it all about the safari, we ate some wonderful food, in particular on the Saturday night, Patrick made us a traditional South African Braai which was one of my favourite meals of the whole two weeks. After the Kruger National Park we had a whole day of traveling back to Johannesburg but even this was made to be a good day by our hosts. Despite the early start on the road it was all worth it by the time we reached God's Window. The walk to the top was made a lot harder by all the steaks we had eaten in the first week but the hard walk was worth it at the top, with views that stretched for miles. The Food The food in South Africa is typically meat and in big amounts, while there we ate a lot of big beef steaks, ribs and kudu sausage. All of the meat we ate was usually cooked with a sauce such as a Barbeque glaze. The restaurants we visited were: Upperdeck Restaurant, with live music and a great terrace to eat, the atmosphere was good for enjoying the music and eating our food. Most of us ate  Spare ribs that weighed 600 kg, with barbecue sauce that was delicious. Die Bosvelder Pub & Restaurant is a restaurant with a very surprising decor, this is because the walls had many of south Africa’s famous animals on them. The food was maybe the best we ate in South Africa. Our orders were: Springbokvlakte Lambs' Neck Stew, beef in gravy and steaks topped with cheese and then more meat on top! All meals were accompanied by a selection of white sauce cauliflower, spinach and zanhorias. Pepper Chair Restaurant, where the specialty is T-Bone steaks of 1.4 kg, but most of us were happy to attempt the 1 kg. Cooked with barbecue sauce over the meat, it was very good!  The only problem was their size causing the  the meat to get cold if you did not eat it very fast! We’re all waiting for our 1.0 kg t-bone steak including our Senior Director EMEA Systems Support Germany & Switzerland: Werner Hoellrigl The Godfather Restaurant, the food here was more meat in abundance. We ate: great ribs, hamburgers, steaks and all accompanied with a small plates of carrot and sauteed spinach, very good. We had two great weeks in South-Africa! If you want to join Oracle, then check http://campus.oracle.com 

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