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  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

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  • Ubuntu start up screen broken

    - by Parker
    I set up dual boot on my extra pc last night. first installed windows 7 and that went just fine. Downloaded Ubuntu and then did the MD5SUM and did not get a correct return that were listed on the site. I forgot to do that before I burnt the image to a disc. so I booted from the disc anyway to do the intergrity check and no errors were found. I then installed and everything seems fine except when it's booting, the purple screen is broken. should I try to redownload and re install?

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  • October 2012 Chicago IT Architects Group Meeting Recap

    - by Tim Murphy
    It seemed very ironic that the day we have a presentation on the architecture of building applications for Windows 8 the Surface tablet is opened for pre-order.  Tom Benton started the evening enlightening the attendees on the user experience for those who had not seen it yet.  He even passed around his table from last year’s Build conference for everyone to play with.  This was followed with a tour of the capabilities and structures that make up a Windows Store App on Windows 8.  Taking it to its conclusion, he rounded out the discussion by covering the certification and deployment process. As usual it was great to see a lot of familiar faces last night.  We are always looking for more people to join in our discussions.  Stay tuned here for announcements up upcoming meetings and topics.  Also, if you have a topic you would like to present or see presented feel free to contact me through this blog. del.icio.us Tags: Chicago Information Technology Architects Group,CITAG,Winodws 8,Windows Store,Tom Benton

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  • graphical interface when using assembly language

    - by Hellbent
    Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc. My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language? Regards HellBent

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  • TechEd North America 2012–Day 2 #msTechEd #teched

    - by Marco Russo (SQLBI)
    This is the second day at TechEd North America 2012 and yesterday I had many conversations about PowerPivot and SSAS Tabular. In the evening the book signing at O’Reilley booth has been a big success! I’m writing this post from the speaker’s room. It’s not crowded this morning because the keynote is going on and there are no people also in the hall, everyone is in the keynote room. Today will be a very busy day: I’ll be staffing at Technical Learning Center from 12:30pm to 3:30pm so this is a first chance for joining the conversation about Tabular and DAX. But there is another choice this evening at Community Night starting at 6:30pm until 9:00pm. Join us at this Ask the Expert event! And, well, don’t miss the Many-to-Many Relationships in BISM Tabular from Alberto this afternoon at 5:00 pm in room S330E. Look at my yesterday’s post if you want to look at our full schedule for the week. Enjoy TechEd!

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  • The 10 Best How-To Geek Guides for Perfect Christmas Photos

    - by Eric Z Goodnight
    Taking a lot of pictures this Christmas? Here’s a roundup of some of our favorite How-Tos to help you get the best possible photo prints this year. You might use Photoshop, Free Software, or even Microsoft Word; How-To Geek has something for every user in this collection of How-Tos to help you get the best prints this holiday season Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor MTCrypt Is an Efficient Front End for Mounting TrueCrypt Volumes 10 Things You Should Do with Your New Android Phone Walking Through the Park on a Snowy Night Wallpaper Track Weather Conditions with the Weather Underground Web App for Chrome These 8-Bit Mario Wood Magnets Put Video Games on Your Fridge Christmas Themes 4 Pack for Chrome and Iron Browser

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  • After upgrading to 13.04 Unity interface is not showing

    - by ?????? ?????
    I've upgraded to Raring last night. The upgrade itself went okay, no errors. But when I rebooted the computer afterwards and logged in to my Unity session, all I could see was the Desktop background (together with Desktop icons), and no Unity interface. The Super button shortcut wasn't showing the Dash, there was no top panel etc. Please see the screenshot. As a hint, I'm suspecting it's got something to do with my switchable graphics. I'm running Ubuntu on Acer Aspire AS5830TG with nVidia GT540M and an Intel integrated card. In 12.10 I was using Bumblebee to manage the graphic card switching. During the upgrade I saw something related to nvidia had to be uninstalled, but didn't pay much attention to it. I can't be sure if it has anything to do with my problem though. What could possibly go wrong?

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  • First time using Ubuntu, need help with drivers!

    - by Nick
    I have just successfully built my first computer last night. I went through the boot menu and got Ubuntu 12.10 installed properly and everything. My question is...now what? There has to be some sort of drivers I need to install right? I can't connect to wi-fi or anything of that sort. I have an ASUS motherboard, model number M4N98TD EVO , and an NVIDIA Geforce GTX 650 grpahics card. I guess my main question is, can someone run me through step by step what I need to do after I install Ubuntu?

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  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

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  • Are there any good guides for making mods for Minecraft?

    - by Pureferret
    I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: continue learning to program by) modding with minecraft. I know what I need, but not exactly how to do so. I once saw some good guides on the minecraft forum, but they all explained how to write in java, hows different classes in the code work etc. I'm more interested in how you decompile the code, write your own separate from the main 'trunk' of minecraft and then package it to install with a tool like 'Magic Loader'. My issue with these guides is that they always relied on being in windows, but I'm primarily a linux user, and the guides on the forums only seemed to assume you were on a Windows box. So is there a good 'walkthrough' for modding for Minecraft? Especially one where it assumes or at least allows for the fact you are in linux?

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  • 5 Things SQL Server should get rid of

    - by Jonathan Kehayias
    Paul Randal ( blog | twitter ) started a new meme last night with his blog post " What 5 things should SQL Server get rid of? " A few bloggers have posted their top 5 lists, so here is mine. Creating Foreign Keys without mentioning Indexes This is probably a performance tuning consultants favorite.  I know that Greg Low has blogged about this in the past (see Indexing Foreign Keys - should SQL Server do that automatically? ) and back then, and now I still do think this should be an...(read more)

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  • How to design a separated tutorial mode?

    - by Sylpheed
    I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode. Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial. The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff). How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

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  • Game-a-Week 2 (The Sequel)

    - by Matt Christian
    After finishing Game-a-Week One I immediately wanted to go back and begin refactoring the code although I also wanted to work on a game demo idea I've had for quite awhile.  I tried doing both over the holiday weekend while up north (without internet!) and eventually hit a wall with an error. Today I am going to restart my refactoring and updates by starting Game-a-Week 2.  This challenge is to do the following: Refactor the old code Add a handful of new features to the demo This sounds simple enough but will be quite a challenge to finish in just around a week.  I have an idea on how I want to refactor the code, but the new features I'd like to implement will be tricky.  I'm going to try to implement: Quest giving / finishing / NPC's Quest Log Menu Inventory giving / receiving Inventory Menu This Game-a-Week is much more design oriented although will provide a good challenge for programming as well.  Wish me luck!

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  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

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  • Network strange problem

    - by Ali
    I have a CPanel server with 5 IPs and a few domains. During night, access to main domain through HTTP return 324 no response many times. After several refresh it comes but many assets won't load and return 324. Using HTTPS is fine. During day HTTP is also fine. But another domain on that very sever works fine all the day through HTTP. The server DNS are ns1 and ns2 of the first domain. Second domain is on the shared IP and first domain has a dedicated IP. I cant resolve the problem :( and appreciate any help so much!

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  • What top companies look for in an Interview?

    - by Geek
    Basically I am looking for what is it that you goof up and you are out from the remaining process ? Are elimination rounds a fair way to judge a person ? Anyone can have a bad hour :-( Should you code the best possible or should you get the Algorithm right ? I generally first code a workable solution and then work on it till a level I think it looks beautiful to me. Is this a wrong approach ? Recently I had a telephonic interview in which I was asked to write a variation of Level Order traversal in 20 minutes. I could get the Algorithm and working code in 20 minutes but couldn't get the Exception handling and the coding convention right, after which I didn't hear back from them :-( All the other questions in the interview went very well this was the only thing which was 'not upto the mark'. Needless to say I like the company and will apply again but want to get it right the next time :-) Please share your experiences and valuable suggestions.

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  • Attached Property port of my Window Close Behavior

    - by Reed
    Nishant Sivakumar just posted a nice article on The Code Project.  It is a port of the MVVM-friendly Blend Behavior I wrote about in a previous article to WPF using Attached Properties. While similar to the WindowCloseBehavior code I posted on the Expression Code Gallery, Nishant Sivakumar’s version works in WPF without taking a dependency on the Expression Blend SDK. I highly recommend reading this article: Handling a Window’s Closed and Closing Events in the View-Model.  It is a very nice alternative approach to this common problem in MVVM.

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  • Problem with text deletion in vi editor

    - by user184256
    When I am writing C code on the vi editor, I am not able to use the backspace keys or my arrow keys to delete or navigate through lines. Some unexpected special characters occur on the screen that is on middle of my code and I am not able to delete them also. If I use my delete key, the whole code gets deleted. I have tried both insert mode using 'i' and 'a'. I am able to manage this situation for C programming by using the text editors but when I am creating LeX and yacc programs, I find this awkward. Can you please help me with this?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Possible problems in a team of programmers [on hold]

    - by John
    I am a "one man team" ASP.NET C#, SQL, HTML, JQuery programmer that wants to split workload with two other guys. Since I never actually thought of possible issue in a team of programmer, there are actually quite a few that came to my mind. delegating tasks (who works on what which is also very much related to security). I found Team Foundation Service could be helpful with this problem and started reading about it. Are there any alternatives? security (do now want for original code to be reused outside the project) How to prevent programmers from having access to all parts of code, and how to prevent them from using that code outside of project? Is trust or contract the only way?

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  • Learning the nuances of a language (C++)

    - by prelic
    So I'm a recent college graduate, and I really enjoy working in C++; I worked with it a lot in school, and would like to pursue a career writing in C or C++. The problem I'm having is that I'm trying to learn the nuances of C++. I'm not talking about the basics, or even advanced concepts like templates, namespaces, etc. I'm talking about the real nitty-gritty stuff like undefined behavior and stuff like that. When I'm interviewing, and they put a bizarre piece of C++ code in front of me, and ask me what the output will be, I want to be able to nail those questions. Obviously experience is a great way to learn, but when I write code for practice, I [obviously] know what it does. Reading open-source projects have been good practice, but I find that there tends to be an enormous learning curve just understanding the organization of the code (because the projects tend to be large). So basically what I'm asking is, what should I do now?

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • ANTLRWorks 2: Early Access Preview 10

    - by Geertjan
    I took a quick look at how the ANTLRWorks 2 project is getting on... and discovered that today, March 23, the new early access preview 10 has been released: http://www.antlr.org/wiki/display/ANTLR4/1.+Overview Downloaded it immediately and was impressed when browsing through the Java.g file that I also found on the Antlr site: (Click to enlarge the image above.) On the page above, the following enhancements are listed: Add tooltips for rule references Finally fixed the navigator update bug Major improvements to code completion Fix legacy mode Many performance and stability updates I've blogged before about how the developers on the above project consider their code completion to be "scary fast". Some discussions have taken place about how code developed by the ANTLRWorks team could be contributed to the NetBeans project, since NetBeans IDE and ANTLRWorks 2 are both based on the NetBeans Platform.

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  • Just being hired as a senior developer, never even been a junior developer, what should I expect?

    - by Mark James
    I've been a freelancer and a coder by night for a while, and recently, I've been hired after several levels of interviews in a nice NY company, even though I've some lacks in specific fields. Is this common for companies to hire seniors with less experience? Will they wait some weeks to respect a certain learning curve? I don't know anything about working in a company, so that's why I worry. After one week, I'm still checking and exploring sources, but after one week of work, it seems that some coworkers are considering that I'm slow. I'm good in maths, physics, algorithms, but still I need to learn about all the templates used in this company. Anyone here already received a less-experienced senior member in his team? Is this acceptable? I'm planing on having a meeting with my boss to stop worrying about that. Sounds like a good idea?

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  • Ubuntu One stuck and doing nothing - help!!!

    - by Laurence Nagel
    Ubuntu One has worked fine for me for several weeks and I now have 8.2 GB of files in the clouds. Then, last night, Ubuntu One stopped working. When I fire up System-Preferences-Ubuntu One, It tells me that I have 8.2 GB stored (13.2 %) and the my status in Unknown. I've tried Restart to no avail. I even tried Remove, followed by clearing the password ring and starting over. Still nothing. I've run out of buttons to push.

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