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  • Can not login after removing broken packages

    - by devin
    I just updated my ubuntu to the latest version. After updating, everytime I try to remove or add anything, I get this error: errors were encountered while processing: E: Sub-process /usr/bin/dpkg returned an error code (1) Package manager notified me that all my gnome packages were broken and I couldn't make any updates until I deleted the gnome packages. So, I deleted all the gnome packages. Now I can not login anymore, after entering my password, it flashes right back to the login screen.

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  • Getting problem in removing end slash from directory

    - by user2615947
    this is my code but i tried many ways but it is not working and i am not able to remove the end slash from the directory RewriteEngine On RewriteBase / # remove enter code here.php; use THE_REQUEST to prevent infinite loops RewriteCond %{THE_REQUEST} ^GET\ (.*)\.php\ HTTP RewriteRule (.*)\.php$ $1 [R=301] # remove index RewriteRule (.*)/index$ $1/ [R=301] # remove slash if not directory RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} /$ RewriteRule (.*)/ $1 [R=301] # add .php to access file, but don't redirect RewriteCond %{REQUEST_FILENAME}.php -f RewriteCond %{REQUEST_URI} !/$ RewriteRule (.*) $1\.php [L] # Remove trailing slashes RewriteRule ^(.*)\/(\?.*)?$ $1$2 [R=301,L] Thanks

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  • Design non-windowed Gtk.Frame in Glade

    - by Ángel Araya
    I'm building a ToDo app for personal porpouses, and I'm using Quickly and Glade for this. I want it to desplay a list of the pending to-do elements. The problem I'm having is that I can't find the way to create a single Frame (not inside another window) with some other widgets inside to dinamically add them to a VBox that I already have created in Glade. Is there a way to do it or do I have to create the Frame in the code?

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  • How do I change Firefox's `about:config` from a shell script?

    - by James Haigh
    On of the first things I do when first using a fresh Firefox profile, is to set browser.urlbar.trimURLs to false (which really should be changeable though ‘Preferences’ or should have remained default), and to change the search and homepage defaults to DuckDuckGo. Currently I manually go to about:config, click through the angry warning message, and search for the keys (which unlike in DConf Editor, aren't even organised). So I would like to know how to read and write these keys from the command-line so that I can add these tweaks to my customisations script.

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  • WordPress Plugins to Help Make Your Site Responsive

    - by Ravish
    Ultimate Coming Soon Page Ultimate Coming Soon Page plugin allows you quickly and easily set up a coming update page for your website. It has includes some feature like completely customizable with background color and image, add custom CSS and HTML, collect emails, option to stretch background image according to browser etc. WP Orbit Slider [...] Related posts:Responsive WordPress Theme Eleven40 by Studiopress 10 Useful Admin WordPress Plugins 15 Useful SEO Plugins For WordPress

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  • Incorporating XNA into an existing project

    - by Boreal
    My game as-is is using IrrlichtLime, which I'm beginning to dislike because it hides a lot of implementation and makes adding your own implementation incredibly complex. I don't really need the scene manager for anything and the only animation I need is manual (i.e. transforming the bones programmatically). However, I've only ever used XNA in the past as a starting point with the templates. How would I take my current project and add XNA to it?

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  • SQL Server 2008 R2 Express Edition - a treat for small scale businesses

    - by ssqa.net
    SQL Server Express edition is a light-weight software within SQL Server arena, it is classed as database platform that makes it easy to develop data-driven applications that are rich in capability, offer enhanced storage security, and are fast to deploy. Also the SQL Server 2008 Express with Advanced Services is an edition of same flock that includes a new graphical management tool, features for reporting, and advanced text-based search capabilities. You can add the GUI capabilities for management...(read more)

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  • SCVMM – Round 2 – How to create a Private Cloud using PowerShell

    - by Waclaw Chrabaszcz
    Originally posted on: http://geekswithblogs.net/Wchrabaszcz/archive/2013/06/28/scvmm--round-2--how-to-create-a-private.aspxHave you ever seen "A Bridge too far" movie? To not to wake up a click too far, it is good to script some tasks. Yes of course we can follow wizards, but some of us want to be warriorsJ. A small tip, take a look on credentials and system GUID examples. I don't know how about you, but for me it will be really useful in the future.    # credents$credential = Get-CredentialNew-SCRunAsAccount -Name "TESTDOMAIN\Administrator" -Credential $credential #storage $opsMgrServerCredential = Get-SCRunAsAccount -Name "TESTDOMAIN\Administrator"New-SCStorageClassification -Name "Bronze" -Description "" –RunAsynchronouslyNew-SCStorageClassification -Name "Silver" -Description "" –RunAsynchronouslyNew-SCStorageClassification -Name "Gold" -Description "" –RunAsynchronously # add a shared storageFind-SCComputer -ComputerName "dc.TESTDOMAIN.net"Add-SCStorageProvider -AddWindowsNativeWmiProvider -Name "dc.TESTDOMAIN.net" -RunAsAccount $opsMgrServerCredential -ComputerName "dc.TESTDOMAIN.net"$fileServer = Get-SCStorageFileServer "dc.TESTDOMAIN.net"$fileShares = @()$fileShares += Get-SCStorageFileShare -Name "VMMLibrary"Set-SCStorageFileServer -StorageFileServer $fileServer -AddStorageFileShareToManagement $fileShares –RunAsynchronously #fabric network$logicalNetwork = New-SCLogicalNetwork -Name "TESTDOMAIN-Service-Network" -LogicalNetworkDefinitionIsolation $false -EnableNetworkVirtualization $true -UseGRE $true -IsPVLAN $false$allHostGroups = @()$allHostGroups += Get-SCVMHostGroup -Name "All Hosts"$allSubnetVlan = @()$allSubnetVlan += New-SCSubnetVLan -Subnet "10.0.0.0/24" -VLanID 0New-SCLogicalNetworkDefinition -Name "TESTDOMAIN-Service-Network_0" -LogicalNetwork $logicalNetwork -VMHostGroup $allHostGroups -SubnetVLan $allSubnetVlan #IP pool$logicalNetwork = Get-SCLogicalNetwork -Name "TESTDOMAIN-Service-Network"$logicalNetworkDefinition = Get-SCLogicalNetworkDefinition -LogicalNetwork $logicalNetwork -Name "TESTDOMAIN-Service-Network_0" # Gateways$allGateways = @()$allGateways += New-SCDefaultGateway -IPAddress "10.0.0.1" –Automatic# DNS servers $allDnsServer = @("10.0.0.1")# DNS suffixes$allDnsSuffixes = @("TESTDOMAIN.net")# WINS servers$allWinsServers = @()New-SCStaticIPAddressPool -Name "TESTDOMAIN-Service-Network" -LogicalNetworkDefinition $logicalNetworkDefinition -Subnet "10.0.0.0/24" -IPAddressRangeStart "10.0.0.51" -IPAddressRangeEnd "10.0.0.75" -DefaultGateway $allGateways -DNSServer $allDnsServer -DNSSuffix "" -DNSSearchSuffix $allDnsSuffixes –RunAsynchronously #Hyper-V Virtual Networks$logicalNetwork = Get-SCLogicalNetwork -Name "TESTDOMAIN-Service-Network" $vmNetwork = New-SCVMNetwork -Name "TESTDOMAIN-VMN" -LogicalNetwork $logicalNetwork -IsolationType "WindowsNetworkVirtualization" -CAIPAddressPoolType "IPV4" -PAIPAddressPoolType "IPV4"Write-Output $vmNetwork$subnet = New-SCSubnetVLan -Subnet "10.0.0.0/24"New-SCVMSubnet -Name "Con-SN" -VMNetwork $vmNetwork -SubnetVLan $subnet # bind VLAN with the Network Adapter$vmHost = Get-SCVMHost -ComputerName "VMM01.TESTDOMAIN.net"$vmHostNetworkAdapter = Get-SCVMHostNetworkAdapter -VMHost $vmHost #-Name "Intel 21140-Based PCI Fast Ethernet Adapter (Emulated)"Set-SCVMHostNetworkAdapter -VMHostNetworkAdapter $vmHostNetworkAdapter -Description "" -AvailableForPlacement $true -UsedForManagement $true $logicalNetwork = Get-SCLogicalNetwork -Name "TESTDOMAIN-Service-Network" Set-SCVMHostNetworkAdapter -VMHostNetworkAdapter $vmHostNetworkAdapter -AddOrSetLogicalNetwork $logicalNetworkSet-SCVMHost -VMHost $vmHost -RunAsynchronously -NumaSpanningEnabled $true #Create a Private Cloud$Guid = [System.Guid]::NewGuid()Set-SCCloudCapacity -JobGroup $Guid -UseCustomQuotaCountMaximum $false -UseMemoryMBMaximum $false -UseCPUCountMaximum $false -UseStorageGBMaximum $false -UseVMCountMaximum $false -CustomQuotaCount 10 -MemoryMB 10240 -CPUCount 10 -StorageGB 386 -VMCount 10$resources = @()$resources += Get-SCLogicalNetwork -Name "TESTDOMAIN-Service-Network"$resources += Get-SCLoadBalancer -Manufacturer "Microsoft"$readonlyLibraryShares = @()$readonlyLibraryShares += Get-SCLibraryShare | where { $_.LibraryServer.Name -eq "dc.TESTDOMAIN.net" -and $_.Name -eq "VMMLibrary" }$addCapabilityProfiles = @()$addCapabilityProfiles += Get-SCCapabilityProfile -Name "Hyper-V"$Guid2 = [System.Guid]::NewGuid()Set-SCCloud -JobGroup $Guid2 -RunAsynchronously -AddCloudResource $resources -AddReadOnlyLibraryShare $readonlyLibraryShares -AddCapabilityProfile $addCapabilityProfiles$hostGroups = @()$hostGroups += Get-SCVMHostGroup -Name "TESTDOMAIN"New-SCCloud -VMHostGroup $hostGroups -Name "TESTDOMAIN-Cloud" -Description "" –RunAsynchronously

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • using sp_addrolemember

    - by Derek Dieter
    To add a user or group to a role, you need to use sp_addrolemember. This procedure is easy to use as it only accepts two parameters, the role name, and the username (or group). Roles are utilized in order to provide a layer of abstraction from permissions from being applied directly to users. While [...]

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  • Which Version 12.04 or 13.10

    - by Toby J
    The Ubuntu Download site tells me that if I go with 12.04, it has better security and longer support. Yet it doesn't have all the upgrades available. 13.10 has more upgrades and the latest versions of programs but doesn't have security nor longer support. Which should I go with? 12.04 and add the upgrades I need later or 13.10 which has most of what I need already such as the latest or later Libre Office?

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • ASP.NET Membership Password Hash -- .NET 3.5 to .NET 4 Upgrade Surprise!

    - by David Hoerster
    I'm in the process of evaluating how my team will upgrade our product from .NET 3.5 SP1 to .NET 4. I expected the upgrade to be pretty smooth with very few, if any, upgrade issues. To my delight, the upgrade wizard said that everything upgraded without a problem. I thought I was home free, until I decided to build and run the application. A big problem was staring me in the face -- I couldn't log on. Our product is using a custom ASP.NET Membership Provider, but essentially it's a modified SqlMembershipProvider with some additional properties. And my login was failing during the OnAuthenticate event handler of my ASP.NET Login control, right where it was calling my provider's ValidateUser method. After a little digging, it turns out that the password hash that the membership provider was using to compare against the stored password hash in the membership database tables was different. I compared the password hash from the .NET 4 code line, and it was a different generated hash than my .NET 3.5 code line. (Tip -- when upgrading, always keep a valid debug copy of your app handy in case you have to step through a lot of code.) So it was a strange situation, but at least I knew what the problem was. Now the question was, "Why was it happening?" Turns out that a breaking change in .NET 4 is that the default hash algorithm changed to SHA256. Hey, that's great -- stronger hashing algorithm. But what do I do with all the hashed passwords in my database that were created using SHA1? Well, you can make two quick changes to your app's web.config and everything will be OK. Basically, you need to override the default HashAlgorithmTypeproperty of your membership provider. Here are the two places to do that: 1. At the beginning of your element, add the following element: <system.web> <machineKey validation="SHA1" /> ... </system.web> 2. On your element under , add the following hashAlgorithmType attribute: <system.web> <membership defaultProvider="myMembership" hashAlgorithmType="SHA1"> ... </system.web> After that, you should be good to go! Hope this helps.

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  • SharePoint Designer 2010 Workflow Email Link To Item

    - by Brian Jackett
    In this post I’ll walk you through the process of sending an email that contains a link to the current item from a SharePoint Designer 2010 workflow.  This is a process that has been published on many other forums and blogs, but many that I have seen are more complex than seems necessary. Problem     A common request from SharePoint users is to get an email which contains a link to review/approve/edit the workflow item.  SharePoint list items contain an automatic property for Url Path, but unfortunately that Url is not properly formatted to retrieve the item if you include it directly on the message body.  I tried a few solutions suggested from other blogs or forums that took a substring of the Url Path property, concatenated the display form view Url, and mixed in some other strings.  While I was able to get this working in some scenarios I still had issues in general. Solution     My solution involved adding a hyperlink to the message body.  This ended up being far easier than I had expected and fairly intuitive once I found the correct property to use.  Follow these steps to see what I did.     First add a “Send an Email” action to your workflow.  Edit the action to pull up the email configuration dialog.  Click the “Add hyperlink” button seen below. When prompted for the address of the link click the fx button to perform a lookup.  Choose Workflow Context from the “data source” dropdown.  Choose Current Item URL from the “field from source” dropdown.  Click OK. Your Edit Hyperlink dialog should now look something like this. The end result will be a hyperlink added to your email pointing to the current workflow item.  Note: this link points to the non-modal dialog display form (display form similar to what you had in 2007). Conclusion     In this post I walked you through the steps to create a SharePoint Designer 2010 workflow with an email that contains a link to the current item.  While there are many other options for accomplishing this out on the web I found this to be a more concise process and easy to understand.  Hopefully you found this helpful as well.  Feel free to leave any comments or feedback if you’ve found other ways that were helpful to you.         -Frog Out

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  • Gail Shaw's SQL Server Howlers

    For the latest in our series of SQL Server Howlers, we asked Gail Shaw which common SQL Server mistakes and misunderstandings lead to tearful DBAs and plaintive cries for help on the forums. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Can't update Nvidia driver and having error near the end of the installation

    - by user94843
    I had just got Ubuntu (first timer to Ubuntu so be very descriptive). I think there a problem with my Nvida update it won't let me update it. This is the name of the update in update manager NVIDIA binary xorg driver, kernel module and VDPAU library. When i attempt to install it, it starts out fine but near the end i get a window titaled package operation failed with these under the details installArchives() failed: Setting up nvidia-current (295.40-0ubuntu1) ... update-initramfs: deferring update (trigger activated) INFO:Enable nvidia-current DEBUG:Parsing /usr/share/nvidia-common/quirks/put_your_quirks_here DEBUG:Parsing /usr/share/nvidia-common/quirks/dell_latitude DEBUG:Parsing /usr/share/nvidia-common/quirks/lenovo_thinkpad DEBUG:Processing quirk Latitude E6530 DEBUG:Failure to match Gigabyte Technology Co., Ltd. with Dell Inc. DEBUG:Quirk doesn't match DEBUG:Processing quirk ThinkPad T420s DEBUG:Failure to match Gigabyte Technology Co., Ltd. with LENOVO DEBUG:Quirk doesn't match Removing old nvidia-current-295.40 DKMS files... Loading new nvidia-current-295.40 DKMS files... Error! DKMS tree already contains: nvidia-current-295.40 You cannot add the same module/version combo more than once. dpkg: error processing nvidia-current (--configure): subprocess installed post-installation script returned error exit status 3 Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-31-generic Warning: No support for locale: en_US.utf8 Errors were encountered while processing: nvidia-current Error in function: Setting up nvidia-current (295.40-0ubuntu1) ... update-initramfs: deferring update (trigger activated) INFO:Enable nvidia-current DEBUG:Parsing /usr/share/nvidia-common/quirks/put_your_quirks_here DEBUG:Parsing /usr/share/nvidia-common/quirks/dell_latitude DEBUG:Parsing /usr/share/nvidia-common/quirks/lenovo_thinkpad DEBUG:Processing quirk Latitude E6530 DEBUG:Failure to match Gigabyte Technology Co., Ltd. with Dell Inc. DEBUG:Quirk doesn't match DEBUG:Processing quirk ThinkPad T420s DEBUG:Failure to match Gigabyte Technology Co., Ltd. with LENOVO DEBUG:Quirk doesn't match Removing old nvidia-current-295.40 DKMS files... Loading new nvidia-current-295.40 DKMS files... Error! DKMS tree already contains: nvidia-current-295.40 You cannot add the same module/version combo more than once. dpkg: error processing nvidia-current (--configure): subprocess installed post-installation script returned error exit status 3 Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-31-generic Warning: No support for locale: en_US.utf8

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  • no sudo permissions to /etc/hostname

    - by Pagis
    When I try to edit my /etc/hostname file, using sudo nano /etc/hostname (or any other editor) I get the following: Error writing /etc/hostname: Permission denied I then tried: sudo chmod u+w ./hostname And got the error: chmod: changing permissions of `./hostname': Operation not permitted I get the same error trying to add write permissions to any use or group. This is what ls shows: -rw-r--r-- 1 root root 22 2012-06-18 12:25 /etc/hostname Any idea why and what can I do about it? I'm running Ubuntu 11.10.

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  • Dependency not satisfiable - Offline deb package install

    - by catia
    I have a new installation that has no chance of an internet connection. Since I want to add a few development software packages, I downloaded a few *.deb files. The problem is that for every package I try to install I get the same error: "Dependency not satisfiable...." Also downloaded other versions of that software (the deb files) but it didn't work. I've researched other questions in here and Google and I haven't been able to solve this yet.

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  • Correct way to handle path-finding collision matrix

    - by Xander Lamkins
    Here is an example of me utilizing path finding. The red grid represents the grid utilized by my A* library to locate a distance. This picture is only an example, currently it is all calculated on the 1x1 pixel level (pretty darn laggy). I want to make it so that the farther I click, the less accurate it will be (split the map into larger grid pieces). Edit: as mentioned by Eric, this is not a required game mechanic. I am perfectly fine with any method that allows me to make this accurate while still fast. This isn't the really the topic of this question though. The problem I have is, my current library uses a two dimensional grid of integers. The higher the number in a cell, the more resistance for that grid tile. Currently I'm setting all unwalkable spots to Integer Max. Here is an example of what I want: I'm just not sure how I should set up the arrays of integers of the grid. Every time an element is added/removed to/from the game, it's collision details are updated in the table. Here is a picture of what the map looks like on my collision layer: I probably shouldn't be creating new arrays every time I have to do a path find because my game needs to support tons of PF at the same time. Should I have multiple arrays that are all updated when the dynamic elements are updated (a building is built/a building is destroyed). The problem I see with this is that it will probably make the creation and destruction of buildings a little more laggy than I would want because it would be setting the collision grid for each built in accuracy level. I would also have to add more/remove some arrays if I ever in the future changed the map size. Should I generate the new array based on an accuracy value every time I need to PF? The problem I see with this is that it will probably make any form of PF just as laggy because it will have to search through a MapWidth x MapHeight number of cells to shrink it all down. Or is there a better way? I'm certainly not the best at optimizing really anything. I've just started dealing with XNA so I'm not used to having optimization code really doing much of an affect until now... :( If you need code examples, please ask. I'll add it as an edit. EDIT: While this doesn't directly relate to the question, I figure the more information I provide, the better. To keep your units from moving as accurately to the players desired position, I've decided that once the unit PFs over to the less accurate grid piece, it will then PF on a more accurate level to the exact position requested.

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  • Investing in Servers by Intel

    - by Koushal Deshpande
    Originally posted on: http://geekswithblogs.net/BizTalkAndOtherTechs/archive/2013/10/31/investing-in-servers-by-intel.aspxA nice article reference from Intel, refer here. Referees to cloud as well. Choose correctly what you need. 1 Do determine right server for your company. There is no use getting a server that has redundant services but still add to the costs. 2 Do get servers that can be upgraded. A server with limited memory and storage may not be able to keep up with your business growth. The basic memory and storage options might not be sufficient. Consider at least 8GB of RAM and 1 terabyte of hard disk space. 3 Do check the server has at least one Gigabit Ethernet port. This allows high speed transferring of files and increases productivity for your employees. USB and Firewire ports may not be enough as their transfer speed is too low and will affect the productivity of your company. Infinite Technologies is ready to help perform this upgrade. Contact Infinite Technologies now View our other resellers » 4 Do verify that the server comes with documentation. Documentation allows you to make a claim when your server breaks down and is supported by a warranty. 6 Do check the support options for the server from the manufacturer. Different manufacturer has different support options such as maintenance plans and software upgrades. 5 Do always look into the warranty. Get an enhanced warranty that guarantees response and repair time to avoid disruption. 7 Do get server management tools that can be used on any computer. Server management tools should be cross compatible across different operating systems to take into account future PC replacements. 8 Do check the power usage of the servers. Get the right power supply to avoid damaging server hardware and consider the Intel® Xeon® E3 processor to help save on your electricity bills. 9 Do check what built-in security packages are available. Ensure that your server is protected. Built-in security1 helps you save on getting add on security packages.

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  • Turning Supply Data Into Savings- (Almost) Everything You Need to Know in 12 Minutes

    - by David Hope-Ross
    Strategic sourcing and supplier management analytics are easy. The hard part is getting reliable data that provide an accurate record of suppliers, spend, invoices, expenses, and so on. In this new AppsCast, e-Three’s Amy Joshi provides an extraordinarily cogent explanation of key challenges, technologies, and tactics for improving spend visibility. Take twelve minutes to listen and learn. The techniques that Amy outlines can add millions to your organization’s bottom line.

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  • Let Your Desktop Run Wild and Free with the Mustangs Theme for Windows 7

    - by Asian Angel
    Add the natural, untamed beauty of Utah’s Onaqui mustang herd to your desktop with the Mustangs Theme for Windows 7. The theme comes with sixteen images featuring beautiful mustang photography by Gene Praag. Download the Mustangs Theme [via Softpedia] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • How to prevent Google from indexing non-domain URL of website?

    - by Gavin
    My webhost gives you two URLs for your website: the URL on your shared server, which is something like usr283725992783.webhost.com and your domain URL, which is www.example.com Google is indexing both of these URLs, but obviously I only want www.example.com to be indexed. I can't add "nofollow" tags to usr283725992783.webhost.com because that URL serves the same files as www.example.com. How can I only make Google not follow usr283725992783.webhost.com and keep following www.example.com?

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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  • SharePoint Navigation - Setting the Audience Property of an SPNavigationNode

    - by jhallal
    In this tip/trick i will demonstrate a way of setting by code the target audience of an SP navigation node.You might say setting this property in SharePoint UI is quite simple, but if you want to set it by code you will not find any straight forward property or method out of the box in SharePoint Object Model that does the job. The SPNavigationNode class has a property called “Properties”, which allows us to add custom properties to the node. One of the Property is “Audience”, which is used for setting the target audience on the navigation node. using (SPSite site = new SPSite("URL of your SharePoint Site")) {                using (SPWeb web = site.OpenWeb())         {             SPNavigationNode navNode = web.Navigation.GlobalNodes[0];              if (navNode.Properties.Contains("Audience"))             {                 navNode.Properties["Audience"] = "Users or Groups";             }             else             {                 navNode.Properties.Add("Audience", "Users or Groups");             }             navNode.Update();         } }

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