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  • Which is the best non-java, dynamic, programming language to build attractive GUIs?

    - by VeeKay
    I am well acquainted with java and groovy but somehow I am not intrigued by the performance or looks of swing based applications that are developed on the same. So I want to learn and know about THE best alternate dynamic programming language (coz I am looking for little bit of luxury while writing code by not willing to fiddle with pointers, memory handling, static typing difficulties etc) to develop attractive cross platform GUIs. To be precise, when I say attractive I mean support for elegant translucent windows and nicer components (not the flashy adobe stuff). Can you please suggest me a programming language that manages to fit into this?

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  • In C++, is it a reflection of poor software design if objects are deleted manually?

    - by grokus
    With the advent of smart pointers, is it a sign of poor design if I see objects are deleted? I'm seeing some software components in our product that people are still doing this. This practice strikes me as un-idiomatic, but I need to be sure this is the industry consensus. I'm not starting a crusade but it'd be nice to be prepared theory wise. Edit: legit uses of delete, Klaim mentioned the object pool use case. I agree. Bad examples of using delete, I am seeing many new's in constructor or start() and corresponding delete's in the destructor or stop(), why not use scoped_ptr? It makes the code cleaner.

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  • Why Java as a First Language?

    - by dsimcha
    Why is Java so popular as a first language to teach beginners? To me it seems like a terrible choice: It's statically typed. Static typing isn't useful unless you care a lot about either performance or scaling to large projects. It requires tons of boilerplate to get the simplest code up and running. Try explaining "Hello, world" to someone who's never programmed before. It only handles the middle levels of abstraction well and is single-paradigm, thus leaving out a lot of important concepts. You can't program at a very low level (pointers, manual memory management) or a very high level, (metaprogramming, macros) in it. In general, Java's biggest strength (i.e. the reason people use it despite the shortcomings of the language per se) is its libraries and tool support, which is probably the least important attribute for a beginner language. In fact, while useful in the real world these may negatives from a pedagogical perspective as they can discourage learning to write code from scratch.

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  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • How can I create a dynamic site that is still search-bot friendly?

    - by zuko
    If I want to have a slide effect between pages. You click a link, it is loaded off to the side and then slides in (pushing the old page off the other side). I can imagine using jQuery to do the PHP and the effects... but how do I do something like this that gracefully degrades for users without Javascript, including bots? Possibly more problematic: what if I wanted to have a sort of mural background across the site, perhaps with a parallax scrolling effect, and sliding to other pages reveals more of the, possibly giant image? Again, I can imagine how to do this with lots of fancy jQuery and PHP but it would heavily rely on those. How can I gracefully degrade in a situation like that? Any pointers, articles or books would be greatly appreciated. I keep trying to search for answers but I just get a lot of "theory"-based, unhelpful blogs.

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  • Unity: Assigning String value in inspector

    - by Marc Pilgaard
    I got an issue with Unity I can't seem to comprehend, and it is possibly very simple: I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } } Hope somebody can help, in advance... Thanks

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  • In regards to applet games and UDP

    - by Tom Steinberg
    I've got about a year in Java experience, and would like to set up a server and client for an applet game. However, there doesn't appear to be any tutorials out there on anything like I want to use. I would the server to be able to store an array of x and y coordinates with a player name somehow associated to them, and send them to multiple clients in a short time span. I would like the client implemented in the applet, and be able to request any player's position data. I'd like to use UDP, because it seems to be the best option for efficient (if less reliable) transmission of data. If anyone could give me some pointers on how to do such a project, or point me to an appropriate tutorial, I'd certainly appreciate it.

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  • How can I spawn a sprite based on a condition after the game starts?

    - by teddyweedy
    How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I try it using if (FlxG.score == 1) but it doesn't work. I also tried it in override public function update(): void. It works and it is moving but it leaves a sprite making it a multi-sprite. I also did try FlxGroup but to no avail.

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  • Which parallel pattern to use?

    - by Wim Van Houts
    I need to write a server application that fetches mails from different mail servers/mailboxes and then needs to process/analyze these mails. Traditionally, I would do this multi-threaded, launching a thread for fetching mails (or maybe one per mailbox) and then process the mails. We are moving more and more to servers where we have 8+ cores, so I would like to make use of these cores as much as possible (and not use 1 at 100% and leave the seven others untouched). So conceptually, as an example, it would be nice that I could write the application in such a way that two cores are "continuously" fetching emails and four cores are "continuously" processing/analyzing the emails (since processing and analyzing mails is more CPU intensive than fetching mails). This seems like a good concept, but after studying some parallel patterns, I'm not really sure how this is best implemented. None of the patterns really fit. I'm working in VS2012, native C++, but I guess from a design point of view this does not really matter and just some pointers on how to organize this would be great!

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  • jQuery .Flv Player

    - by H(at)Ni
    I've recently used a cool .Flv player to play video files that are uploaded by site admin and thought it's good to share. Download from: http://flowplayer.org/ Using this control is very simple, just follow those steps : 1. Create an anchor with href equals to the video url  <a href="Video.flv" id="MyPlayer" ></a>   2. Add path to the player's javascript file <script type="text/javascript" src="flowplayer-3.2.4.min.js"></script> 3. Simple call to a function named flowplayer with the anchor id, and path of the player's swf file     <script type="text/javascript">       $(document).ready(function () {       flowplayer("MyPlayer", "flowplayer-3.2.5.swf");       });     </script>

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  • How do you choose a programming/data structure/algorithm book?

    - by Fanatic23
    I really should not be mentioning the name of the book, but the first time I read it (during my under-grad days) I almost concluded that data structure was a bad course to pick. Which brings me to the question I am asking here. What makes a programming or data structure or algorithm book tick? Clearly, lucid explanation is one. But I also realize that organization of the material is very important and so is diagrams. What else? Some pointers would obviously help when I hang out in my neighborhood computer book shop the next time.

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  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

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  • Callbacks: when to return value, and when to modify parameter?

    - by MarkN
    When writing a callback, when is best to have the callback return a value, and when is it best to have the callback modify a parameter? Is there a difference? For example, if we wanted to grab a list of dependencies, when would you do this: function GetDependencies(){ return [{"Dep1" : 1.1}, {"Dept2": 1.2}, {"Dep3" : 1.3}]; } And when would you do this? function RegisterDependencies(register){ register.add("Dep1", 1.1); register.add("Dep2", 1.2); register.add("Dep3", 1.3); }

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  • Web stalker has purchased a domain name that uses my personal name, web page is defamatory [closed]

    - by Deborah Morse-Kahn
    We have been unsuccessful in persuading a stalker's website host to release the domain name he purchased which is my own personal name, e.g., PERSONALNAME.com. You will find my name below in the signature area. Look for yourself. On the one page that this domain name leades to is dreadful and defamatory material. No attorney has felt it worth their time to chase this issue down, and we cannot afford to go to a national or international dispute resolution group to bring this issue to WHOIS. Worse, the stalker is amoral and a psychopath: he would just love the attention. We've even consider trying to find someone to illegally hack into the webpage to at least redirect the domain pointers to my own professional website. This issue has continued now for two years and is affecting my professional reputations as potential clients have looked for me online. Is there any remedy? Your help and advice would be greatly welcomed.

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  • Creating a Yes/No MessageBox in a NuGet install/uninstall script

    - by ParadigmShift
    Sometimes getting a little feedback during the install/uninstall process of a NuGet package could be really useful. Instead of accounting for all possible ways to install your NuGet package for every user, you can simplify the installation by clarifying with the user what they want. This example shows how to generate a windows yes/no message box to get input from the user in the PowerShell install or uninstall script. We’ll use the prompt on the uninstall to confirm if the user wants to delete a custom setting that the initial install placed in their configuration.  Obviously you could use the prompt in any way you want. The objects of the message box are generated similar to the controls in the code behind of a WinForm. At the beginning of your script enter this: param($installPath, $toolsPath, $package, $project)   # Set up path variables $solutionDir = Get-SolutionDir $projectName = (Get-Project).ProjectName $projectPath = Join-Path $solutionDir $projectName   ################################################################################################ # WinForm generation for prompt ################################################################################################ function Ask-Delete-Custom-Settings { [void][reflection.assembly]::loadwithpartialname("System.Windows.Forms") [Void][reflection.assembly]::loadwithpartialname("System.Drawing")   $title = "Package Uninstall" $message = "Delete the customized settings?" #Create form and controls $form1 = New-Object System.Windows.Forms.Form $label1 = New-Object System.Windows.Forms.Label $btnYes = New-Object System.Windows.Forms.Button $btnNo = New-Object System.Windows.Forms.Button   #Set properties of controls and form ############ # label1 # ############ $label1.Location = New-Object System.Drawing.Point(12,9) $label1.Name = "label1" $label1.Size = New-Object System.Drawing.Size(254,17) $label1.TabIndex = 0 $label1.Text = $message   ############# # btnYes # ############# $btnYes.Location = New-Object System.Drawing.Point(156,45) $btnYes.Name = "btnYes" $btnYes.Size = New-Object System.Drawing.Size(48,25) $btnYes.TabIndex = 1 $btnYes.Text = "Yes"   ########### # btnNo # ########### $btnNo.Location = New-Object System.Drawing.Point(210,45) $btnNo.Name = "btnNo" $btnNo.Size = New-Object System.Drawing.Size(48,25) $btnNo.TabIndex = 2 $btnNo.Text = "No"   ########### # form1 # ########### $form1.ClientSize = New-Object System.Drawing.Size(281,86) $form1.Controls.Add($label1) $form1.Controls.Add($btnYes) $form1.Controls.Add($btnNo) $form1.Name = "Form1" $form1.Text = $title #Event Handler $btnYes.add_Click({btnYes_Click}) $btnNo.add_Click({btnNo_Click}) return $form1.ShowDialog() } function btnYes_Click { #6 = Yes $form1.DialogResult = 6 } function btnNo_Click { #7 = No $form1.DialogResult = 7 } ################################################################################################ This has also wired up the click events to the form.  This is all it takes to create the message box. Now we have to actually use the message box and get the user’s response or this is all pointless.  We’ll then delete the section of the application/web configuration called <Custom.Settings> [xml] $configXmlContent = Get-Content $configFile   Write-Host "Please respond to the question in the Dialog Box." $dialogResult = Ask-Delete-Custom-Settings #6 = Yes #7 = No Write-Host "dialogResult = $dialogResult" if ($dialogResult.ToString() -eq "Yes") { Write-Host "Deleting customized settings" $customSettingsNode = $configXmlContent.configuration.Item("Custom.Settings") $configXmlContent.configuration.RemoveChild($customSettingsNode) $configXmlContent.Save($configFile) } if ($dialogResult.ToString() -eq "No") { Write-Host "Do not delete customized settings" } The part where I check if ($dialog.Result.ToString() –eq “Yes”) could just as easily check the value for either 6 or 7 (Yes or No).  I just personally decided I liked this way better.   Shahzad Qureshi is a Software Engineer and Consultant in Salt Lake City, Utah, USA His certifications include: Microsoft Certified System Engineer 3CX Certified Partner Global Information Assurance Certification – Secure Software Programmer – .NET He is the owner of Utah VoIP Store at http://www.utahvoipstore.com/ and SWS Development at http://www.swsdev.com/ and publishes windows apps under the name Blue Voice.

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  • Grub won't boot windows after update from 11.10 to 12.04

    - by Holger
    thanks for your time and reading this, here's the deal: i upgraded from 11.10 to 12.04 and everything worked out until i rebooted, i had 11.10 sucessfully running as a dual boot with windows vista. when i rebooted, my GRUB was shot to hell, what ever option i selected it said partion not found or something similar... booting into a live version on a thumb drive and running bootrepair from there fixed the issue... but only for ubuntu, when i try to boot into windows it only goes back to GRUB. i'm not at home, and heres a list of what i have here with me... 1 4gb thumb drive, empty 1 8gb thumb drive, windows vista installer bootable 1 old laptop, the one i try to save, optical drive is not existent 2 Mbps internet connection can you help me get back into my windows without having to reinstall windows? or at least show me a way how to use my illustrator through a virtual machine or something? here's my grub cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e set locale_dir=($root)/boot/grub/locale set lang=de_DE insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu, mit Linux 3.2.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, mit Linux 3.2.0-24-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.2.0-24-generic wird geladen …' linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.2.0-24-generic } submenu "Previous Linux versions" { menuentry 'Ubuntu, mit Linux 3.0.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.0.0-19-generic } menuentry 'Ubuntu, mit Linux 3.0.0-19-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.0.0-19-generic wird geladen …' linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.0.0-19-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 2C9E66B39E6674EC chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • How to enable hibernate on Ubuntu 13.10?

    - by mjwittering
    Something I usually do after installing Ubuntu is reactivate the hibernation function. I find it quite useful to function for the more energy concious. Typically, I'd complete the instructions in this tutorial for Ubuntu 12.04 and I'd be back in business. However, it does seem to work any more. Any suggestions? http://www.howtogeek.com/113923/how-to-re-enable-hibernate-in-ubuntu-12.04/ sudo gedit /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla [Enable Hibernate] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes

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  • Visual Studio 2010 JavaScript Intellisense Behavior

    After I installed Visual Studio 2010 I was having a difficult time editing .js files in Visual Studio. I habitually type the "(" character as soon as the function I want to call is highlighted in the Intellisense window, but in 2010 this behavior was no longer auto-completing the function name. At first I thought this behavior was due to the new "suggestion mode" in Intellisense, but no amount of toggling with CTRL+ALT+SPACE would bring back the auto-complete behavior. It turns out the two...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Algorithm development in jobs

    - by dbeacham
    I have a mathematics background but also consider career in some form of software development. In particular I'm interested in finding out what sort of industries are most likely to have more algorithm development/mathematical and logical problem solving slant rather than pure application development etc. Obviously, I'm assuming that some subset of the canonical data structures and associated algorithms (trees, lists, hash tables, sets, maps with search, insert, traversals etc.) are mostly going to be present in software development. However, where am I more likely to encounter problems of more discrete maths nature (combinatorial, graph theory, sets, strings, ...) explicitly or more likely in disguise. Any pointers much appreciated (including possible open source projects that I could use for my further search for applications and also possibly contribute to).

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • How can I become a technical trainer from a software developer?

    - by Abhilasha
    I am a software developer; in fact a mobile application developer with 4 years of experience. I am passionate about training. I have never been an official trainer but, I have trained freshers on mobile technologies. Now how do I become a professional technical trainer. I have following questions: Do I need some kind of professional certification or degree? Is it too early for me to start as a trainer? I mean experience wise. I will not ask if it's worth it because I am very keen on pursuing training as a profession. However, if I have to be up to date with technology, I don't think I can give up coding and pursue training full time. Any pointers or guidelines would be helpful.

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  • Is the escaping provided by the Google-Gson library enough to ensure a safe JSON payload?

    - by Lifetime_Learner
    I am currently using the Google-Gson library to convert Java objects into JSON inside a web service. Once the object has been converted to JSON, it is returned to the client to be converted into a JSON object using the JavaScript eval() function. Is the character escaping provided by the Gson library enough to ensure that nothing nasty will happen when I run the eval() function on the JSON payload? Do I need to HTML Encode the Strings in the Java Objects before passing them to the Gson library? Are there any other security concerns that I should be aware of?

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  • How to see the full file name on the Lubuntu Desktop?

    - by vasa1
    If I have a file with several characters in it, only a certain number of initial characters is displayed on the Lubuntu desktop and Xfce desktops. For example, I have a file titled, "interesting-links-on-default-browsers". It shows as "interesting-links-on-def..." with both DEs. However, single-clicking on the file in Xfce shows the full title but the truncated title remains in Lubuntu. It's not a big deal, but if it's just a matter of setting something somewhere to get the full title visible on single-click, I'd be grateful for pointers.

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