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  • Signable, streamable, "readable" archive format?

    - by alexvoda
    Is there any archive format that offers the following: be digitally sign-able with a digital certificate from a trusted source like Verisign - for preventing changes to the file (I am not referring to read only, but in case the file was changed it should no longer be signed telling the user this is not the original file) be stream-able - be able to be opened even if not all of the content has been transfered (also not strictly linearly) be "readable" - be able to read the data without extracting to a temporary folder (AFAIK if you open a file in a zip archive it is extracted first, and this stays true even for zip based formats like OOXML. This is not what I want) be portable - support on at least Windows, Linux and Mac OS X is a must, or at least future support be free of patents - Be open source - also preferably a license that allows commercial use(as far as i know GPL a share-alike licence so it doesn't allow comercial use, BSD on the other hand alows it) Note: Though it may come in handy eventually I can not think right now of a scenario that would require both point 1 and point 2 simultaneously. Or lets leave it a be able to check the signature only when the whole file was downloaded. I am not interested in: being able to be compressed being supported on legacy systems Does any existing archive format fit this description (tar evolutions like DAR and pax come to mind) ? If there is, are there programing libraries available for the above mentioned OSs? If not, would it be hard to create such a thing? EDIT: clarrified piont 5 EDIT 2: added a note to clarify point 1 and 2 P.S.: This is my first question on StackOverflow

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  • URL shortening: using inode as short name?

    - by Licky Lindsay
    The site I am working on wants to generate its own shortened URLs rather than rely on a third party like tinyurl or bit.ly. Obviously I could keep a running count new URLs as they are added to the site and use that to generate the short URLs. But I am trying to avoid that if possible since it seems like a lot of work just to make this one thing work. As the things that need short URLs are all real physical files on the webserver my current solution is to use their inode numbers as those are already generated for me ready to use and guaranteed to be unique. function short_name($file) { $ino = @fileinode($file); $s = base_convert($ino, 10, 36); return $s; } This seems to work. Question is, what can I do to make the short URL even shorter? On the system where this is being used, the inodes for newly added files are in a range that makes the function above return a string 7 characters long. Can I safely throw away some (half?) of the bits of the inode? And if so, should it be the high bits or the low bits? I thought of using the crc32 of the filename, but that actually makes my short names longer than using the inode. Would something like this have any risk of collisions? I've been able to get down to single digits by picking the right value of "$referencefile". function short_name($file) { $ino = @fileinode($file); // arbitrarily selected pre-existing file, // as all newer files will have higher inodes $ino = $ino - @fileinode($referencefile); $s = base_convert($ino, 10, 36); return $s; }

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  • What's a good Java-based Master-Slave communication mechanism?

    - by plecong
    I'm creating a Java application that requires master-slave communication between JVMs, possibly residing on the same physical machine. There will be a "master" server running inside a JEE application server (i.e. JBoss) that will have "slave" clients connect to it and dynamically register itself for communication (that is the master will not know the IP addresses/ports of the slaves so cannot be configured in advance). The master server acts as a controller that will dole work out to the slaves and the slaves will periodically respond with notifications, so there would be bi-directional communication. I was originally thinking of RPC-based systems where each side would be a server, but it could get complicated, so I'd prefer a mechanism where there's an open socket and they talk back and forth. I'm looking for a communication mechanism that would be low-latency where the messages would be mostly primitive types, so no serious serialization is necessary. Here's what I've looked at: RMI JMS: Built-in to Java, the "slave" clients would connect to the existing ConnectionFactory in the application server. JAX-WS/RS: Both master and slave would be servers exposing an RPC interface for bi-directional communication. JGroups/Hazelcast: Use shared distributed data structures to facilitate communication. Memcached/MongoDB: Use these as "queues" to facilitate communication, though the clients would have to poll so there would be some latency. Thrift: This does seem to keep a persistent connection, but not sure how to integrate/embed a Thrift server into JBoss WebSocket/Raw Socket: This would work, but require a lot more custom code than I'd like. Is there any technology I'm missing? Edit: Also looked at: JMX: Have the client connect to JBoss' JMX server and receive JMX notifications for bidirectional comms.

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  • How do the size standard libraries compare for different languages

    - by Roman A. Taycher
    Someone was recently raving about how great jQuery was and how it made javascript into a pleasure and also how the whole source code was so small(and one file). I looked it up on www.ohloh.net/ and it said it was about 30,000 lines of javascript, when I tired curl piped to wc it said about 5000 lines(strange discrepancy that, maybe test suites, ect?). I thought well it isn't that strange since javascript from what I've heard has a lot of fun dynamic tricks, so you can probably get away with a small library. But then I thought what about other high level languages, the ones with large standard libraries and wondered how big the standard are for python/ruby/haskell/pharo(smalltalk)/*ml/ect. (libraries not vm stuff to the degree its possible to separate it) Anybody know? Any details (comment/blank/code lines , test code lines, lines in language vs lines in ffi/byte-code) are appreciated! edit: ps. since it started this me asking about jQuery as a bonus if you could please list the size of mega frameworks, a megaframewok provides so much that people using an x megaframework in language y might sometimes refer to programming in xy or even x rather then in y (ie. : qt, jQuery, etc.).

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  • Are document-oriented databases any more suitable than relational ones for persisting objects?

    - by Owen Fraser-Green
    In terms of database usage, the last decade was the age of the ORM with hundreds competing to persist our object graphs in plain old-fashioned RMDBS. Now we seem to be witnessing the coming of age of document-oriented databases. These databases are highly optimized for schema-free documents but are also very attractive for their ability to scale out and query a cluster in parallel. Document-oriented databases also hold a couple of advantages over RDBMS's for persisting data models in object-oriented designs. As the tables are schema-free, one can store objects belonging to different classes in an inheritance hierarchy side-by-side. Also, as the domain model changes, so long as the code can cope with getting back objects from an old version of the domain classes, one can avoid having to migrate the whole database at every change. On the other hand, the performance benefits of document-oriented databases mainly appear to come about when storing deeper documents. In object-oriented terms, classes which are composed of other classes, for example, a blog post and its comments. In most of the examples of this I can come up with though, such as the blog one, the gain in read access would appear to be offset by the penalty in having to write the whole blog post "document" every time a new comment is added. It looks to me as though document-oriented databases can bring significant benefits to object-oriented systems if one takes extreme care to organize the objects in deep graphs optimized for the way the data will be read and written but this means knowing the use cases up front. In the real world, we often don't know until we actually have a live implementation we can profile. So is the case of relational vs. document-oriented databases one of swings and roundabouts? I'm interested in people's opinions and advice, in particular if anyone has built any significant applications on a document-oriented database.

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  • how to implement a sparse_vector class

    - by Neil G
    I am implementing a templated sparse_vector class. It's like a vector, but it only stores elements that are different from their default constructed value. So, sparse_vector would store the index-value pairs for all indices whose value is not T(). I am basing my implementation on existing sparse vectors in numeric libraries-- though mine will handle non-numeric types T as well. I looked at boost::numeric::ublas::coordinate_vector and eigen::SparseVector. Both store: size_t* indices_; // a dynamic array T* values_; // a dynamic array int size_; int capacity_; Why don't they simply use vector<pair<size_t, T>> data_; My main question is what are the pros and cons of both systems, and which is ultimately better? The vector of pairs manages size_ and capacity_ for you, and simplifies the accompanying iterator classes; it also has one memory block instead of two, so it incurs half the reallocations, and might have better locality of reference. The other solution might search more quickly since the cache lines fill up with only index data during a search. There might also be some alignment advantages if T is an 8-byte type? It seems to me that vector of pairs is the better solution, yet both containers chose the other solution. Why?

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  • ISO/IEC Website and Charging for C and C++ Standards

    - by Michael Aaron Safyan
    The ISO C Standard (ISO/IEC 9899) and the ISO C++ Standard (ISO/IEC 14882) are not published online; instead, one must purchase the PDF for each of those standards. I am wondering what the rationale is behind this... is it not detrimental to both the C and C++ programming languages that the authoritative specification for these languages is not made freely available and searchable online? Doesn't this encourage the use of possibly inaccurate, non-authoritative sources for information regarding these standards? While I understand that much time and effort has gone into developing the C and C++ standards, I am still somewhat puzzled by the choice to charge for the specification. The OpenGroup Base Specification, for example, is available for free online; they make money buy charging for certification. Does anyone know why the ISO standards committees don't make their revenue in certifying standards compliance, instead of charging for these documents? Also, does anyone know if the ISO standards committee's atrociously looking website is intentionally made to look that way? It's as if they don't want people visiting and buying the spec. One last thing... the C and C++ standards are generally described as "open standards"... while I realize that this means that anyone is permitted to implement the standard, should that definition of "open" be revised? Charging for the standard rather than making it openly available seems contrary to the spirit of openness. P.S. I do have a copy of the ISO/IEC 9899:1999 and ISO/IEC 14882:2003, so please no remarks about being cheap or anything... although if you are tempted to say such things, you might want to consider the high school, undergraduate, and graduate students who might not have all that much extra cash. Also, you might want to consider the fact that the ISO website is really sketchy and they don't even tell you the cost until you proceed to the checkout... doesn't really encourage one to go and get a copy, now does it?

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  • Toggling between instances of NiftyPlayer on a page - won't stop playing when hidden on IE

    - by Ashley
    Hi, i've got a page with links to MP3s, when the link is clicked I use javascript to show a small Flash player (NiftyPlayer) under the link. When a different link is clicked, the old player is hidden and the new player is revealed. The player auto-starts when the element is shown, and auto-stops when hidden - in Firefox. In IE it will only auto-start and NOT auto-stop. This is what I would like to solve. This is an example HTML with link and player <a href="Beat The Radar - Misunderstood What You Said.mp3" onclick="toggle_visibility('player662431');return false;" class="mp3caption">Misunderstood What You Said</a> <div id="player662431" class="playerhide"><embed src="http://www.xxx.com/shop/flash/player.swf?file=/mp3/Beat The Radar - Misunderstood What You Said.mp3&as=1" quality="high" bgcolor="#000000" width="161" height="13" name="niftyPlayer662431" align="" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> Here is the javascript (i've got jquery installed to let me hide all the open players on this page apart from the new one) function toggle_visibility(id) { $('.playerhide').hide(); var e = document.getElementById(id); e.style.display = 'block'; } I think what I need to do is start the player manually with javascript (rather than using the autostart as=1 function in the URL string) There is some javascript that comes with NiftyPlayer to allow this EG niftyplayer('niftyPlayer1').play() there is also a stop method. I need some help with javascript - how do I add this call to play into my toggle_visibility function (it has the same unique ID number added to the name of the player as the ID of the div that's being shown, but I don't know how to pull this ID number out of one thing and put it in another) I also would like to be able to do niftyplayer('niftyPlayer1').stop() to stop the audio of the previously running player. Is it possible to store the current ID number somewhere and call it back when needed? Thanks for the help, i'm a PHP programmer who needs some support with Javascript - I know what I want to achieve, just don't know the commands to do it! Thanks

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  • Returning large collections from WCF Serivce

    - by Nate Bross
    I'm trying to determine the best approach for building a WCF Service, and the area I'm struggling with most is returning lists of objects. The built-in maxMessageSize of 64k seems pretty high, and I really don't want to bump it up (quick googling finds 100s of places bumping the maxMessageSize up to multi-gigabyte range which seems foolish). But, when I'm returning a collection of objects (~150 items) I am exceeding the default 64k. I'm almost to the point of returning my own class which inherits IEnumerable and has properties for hasNext, hasPrevious and PageSize so that I can implement paging on the client side -- this seems like alot of code. The other option is to jackup the maxMessageSize and hope for the best, but that feels wrong. All other aspects of my service are working great, its just returning large collectiosn where I'm having issues. For background, there are two types of consumers of this service, UI applications which will be primarly web and/or wpf applications, and data processing applications, .NET console apps, and maybe some other non-UI apps. For the UI applications, I would like to keep them responsive and keep the messageSize low, on the console apps it doesn't matter as much as they are just pulling data down to do processing and push it back up to the service.

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  • Magic function `bash ` not found

    - by inspectorG4dget
    I have a bunch of simulations that I want to run on a high-performance cluster, on which I should make reservations to get computing time. Since the reservations are bounded by time, I am developing an automation script that I can scp into the cluster and run. This script will then download the relevant simulation files, run them, and upload the results. Part of this automation script is in bash (cp, scp, etc) and the rest is in python. In order to develop this automation, I am using an IPython notebook. So far, I've coded all the python automation stuff in my IPython notebook and am trying to write the bash part of it now. However, it seems that the magic %%bash doesn't work in my IPython notebook. I get the following error when I have this code in my cell: Cell %%bash echo hi Error File "<ipython-input-22-62ec98e35224>", line 3 echo hi ^ SyntaxError: invalid syntax On a whim, I tried this: Cell %%bash print "hi" Error hi ERROR: Magic function `bash` not found. So I tried this with %%system, %%! and %%shell. But none of those work; they all give me the same error. Why is this happening? How can I fix this? Metadata: IPython 0.13.dev Python 2.7.1 Mac OS X Lion

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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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  • image appears larger than bounding rectangle?

    - by Kildareflare
    Hello I'm implementing a custom print preview control. One of the objects it needs to display is an image which can be several pages high and wide. I've successfully divided the image into pages and displayed them in the correct order. Each "page" is drawn within the marginbounds. (That is, each page is sized to be the same as the marginBounds.) The problem I have is that the image the page represents exceeds the bottom margin. However if I draw a rectangle with the same dimensions as the image, at the same position as the image, the rectangle matches the marginbounds. Thus when drawn to the page (in print preview and printed page) the image is larger than a rectangle drawn based on the image dimensions. I.e. The image is drawn at the same size as e.MarignBounds and is drawn at e.MarginBounds.Location yet exceeds the bottom margin. How is this? I've checked resoutions at each step of the process and they are all 96DPI. //... private List<Image> m_printImages = new List<Image>(); //... private void ImagePrintDocument_PrintPage(object sender, PrintPageEventArgs e) { PrepareImageForPrinting(e); e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(e.MarginBounds.X, e.MarginBounds.Y); e.Graphics.DrawRectangle(new Pen(Color.Blue, 1.0F), new Rectangle( new Point(e.MarginBounds.X, e.MarginBounds.Y), new Size(m_printImages[m_currentPage].Width, m_printImages[m_currentPage].Height))); //rest of handler } PS Not able to show an image as free image hosting blocked here.

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  • git crlf configuration in mixed environment

    - by Jonas Byström
    I'm running a mixed environment, and keep a central, bare repository where I pull and push most of my stuff. This centralized repository runs on Linux, and I check out to Windows XP/7, Mac and Linux. In all repositories I put the following line in my .git/config: [core] autocrlf = true I don't have the flag safecrlf=true anywhere. First time when I modify stuff on my one Windows machine (XP) there is no problem and when I look at the diff, it looks fine. But when I do the same on the other Windows machine (7), all lines are shown as changed but local line endings are \r\n as expected (when checked in a hex editor). The same applies to a MacOSX can. Sometimes I get the feeling that the different systems wrestle on line endings, but I can't be sure (I'm loosing track of all the times I change specific files). I didn't use to have the autocrlf set, but set the flag many months back. Could that be causing my current problems? Do I need to clone everything again to loose some old baggage? Or are there other things that needs configuring too? I tried git checkout -- . about a million times, but with no success.

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  • _dl_runtime_resolve -- When do the shared objects get loaded in to memory?

    - by windfinder
    We have a message processing system with high performance demands. Recently we have noticed that the first message takes many times longer then subsequent messages. A bunch of transformation and message augmentation happens as this goes through our system, much of it done by way of external lib. I just profiled this issue (using callgrind), comparing a "run" of just one message with a "run" of many messages (providing a baseline of comparison). The main difference I see is the function "do_lookup_x" taking up a huge amount of time. Looking at the various calls to this function, they all seem to be called by the common function: _dl_runtime_resolve. Not sure what this function does, but to me this looks like the first time the various shared libraries are being used, and are then being loaded in to memory by the ld. Is this a correct assumption? That the binary will not load the shared libraries in to memory until they are being prepped for use, therefore we will see a massive slowdown on the first message, but on none of the subsequent? How do we go about avoiding this? Note: We operate on the microsecond scale.

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  • javascript - rollover effect on overlapping transparent images

    - by user427969
    I want to add rollover effect on overlapping transparent images. For example: The following image is divided into 5 parts and I want to add rollover effect (different image) on each of them When O tried with div or img tag, the image is rendered as a rectangle so rollover effect is not proper. When i rollover on green part between yellow, the yellow image gets highlighted because its z-index is high. Following is the code that I tried: <body> <br /> <img src="part1.png" onclick="console.log('test1');"/> <img src="part2.png" onclick="console.log('test2');" style="position:absolute; left:30px; top: 19px;"/> <img src="part3.png" onclick="console.log('test3');" style="position:absolute; left:70px; top: 15px;"/> <img src="part4.png" onclick="console.log('test4');" style="position:absolute; left:95px; top: 16px;"/> <img src="part5.png" onclick="console.log('test5');" style="position:absolute; left:123px; top: 24px;"/> </body> images = , , , , I don't want to use jQuery, if possible.

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  • sorting a timer in matlab

    - by AP
    ok it seems like a simple problem, but i am having problem I have a timer for each data set which resets improperly and as a result my timing gets mixed. Any ideas to correct it? without losing any data. Example timer col ideally should be timer , mine reads 1 3 2 4 3 5 4 6 5 1 6 2 how do i change the colum 2 or make a new colum which reads like colum 1 without changing the order of ther rows which have data this is just a example as my file lengths are 86000 long , also i have missing timers which i do not want to miss , this imples no data for that period of time. thanks EDIT: I do not want to change the other columns. The coulm 1 is the gps counter and so it does not sync with the comp timer due to some other issues. I just want to change the row one such that it goes from high to low without effecting other rows. also take care of missing pts ( if i did not care for missing pts simple n=1: max would work.

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • When to choose which machine learning classifier?

    - by LM
    Suppose I'm working on some classification problem. (Fraud detection and comment spam are two problems I'm working on right now, but I'm curious about any classification task in general.) How do I know which classifier I should use? (Decision tree, SVM, Bayesian, logistic regression, etc.) In which cases is one of them the "natural" first choice, and what are the principles for choosing that one? Examples of the type of answers I'm looking for (from Manning et al.'s "Introduction to Information Retrieval book": http://nlp.stanford.edu/IR-book/html/htmledition/choosing-what-kind-of-classifier-to-use-1.html): a. If your data is labeled, but you only have a limited amount, you should use a classifier with high bias (for example, Naive Bayes). [I'm guessing this is because a higher-bias classifier will have lower variance, which is good because of the small amount of data.] b. If you have a ton of data, then the classifier doesn't really matter so much, so you should probably just choose a classifier with good scalability. What are other guidelines? Even answers like "if you'll have to explain your model to some upper management person, then maybe you should use a decision tree, since the decision rules are fairly transparent" are good. I care less about implementation/library issues, though. Also, for a somewhat separate question, besides standard Bayesian classifiers, are there 'standard state-of-the-art' methods for comment spam detection (as opposed to email spam)? [Not sure if stackoverflow is the best place to ask this question, since it's more machine learning than actual programming -- if not, any suggestions for where else?]

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  • Discussion on SEO best-practices for site development involving php...

    - by Bradley Herman
    Recently in our work, I've started getting some experience with SEO (finally). It's something I've put off for a long time because I've always maintained that SEO is a buzz-word b.s. pseudo-science and more about providing quality, relevant content (assuming proper header tags and the basics are covered). However, sometimes a client doesn't have stellar content yet still demands SEO and high rankings. While it's not how I design sites 100% of the time (as design dictates structure), I typically create a basic template from the design my boss gives me, then I optimize it, and then strip the top and bottom and move those to header.php and footer.php, using the following to bring in the header and footer based on AJAX versus HTML requests: <?php if($_SERVER['HTTP_X_REQUESTED_WITH']==''){ include('includes/header.php'); }?> #content here <?php if($_SERVER['HTTP_X_REQUESTED_WITH']==''){ include('includes/footer.php'); }?> Then, I use jQuery to intercept page requests and I use AJAX to fill in, for example, a #copy div with the new content. This avoids unnecessarily loading all the header and footer info everytime, but still allows users without Java to access pages without any problems. (also to think about, depending on size of content, do the extra http requests added using this method render it more of a server strain versus a single, larger file?) I don't have a really solid understanding of the meta keywords and their SEO significance, but as I recall reading, the keywords, title, and description on a page should match up to the pages content--ie. each page should have slightly different keywords/description while retaining some common ground. What I'm getting at here is trying to foster a discussion on whether my approach is flawed to begin with, if there are things I can do (within reason) that keep the site structure simple but allow for better SEO practices, or if my SEO understandings are wrong. This isn't a question, per say, but hopefully a constructive discussion here that more than just I can learn from. I appreciate any responses and hope to hear from you. Thanks!

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  • How can I tackle 'profoundly found elsewhere' syndrome (inverse of NIH)?

    - by Alistair Knock
    How can I encourage colleagues to embrace small-scale innovation within our team(s), in order to get things done quicker and to encourage skills development? (the term 'profoundly found elsewhere' comes from Wikipedia, although it is scarcely used anywhere else apart from a reference to Proctor & Gamble) I've worked in both environments where there is a strong opposition to software which hasn't been developed in-house (usually because there's a large community of developers), and more recently (with far fewer central developers) where off-the-shelf products are far more favoured for the usual reasons: maintenance, total cost over product lifecycle, risk management and so on. I think the off the shelf argument works in the majority of cases for the majority of users, even though as a developer the product never quite does what I'd like it to do. However, in some cases there are clear gaps where the market isn't able to provide specifically what we would need, or at least it isn't able to without charging astronomical consultancy rates for a bespoke solution. These can be small web applications which provide a short-term solution to a particular need in one specific department, or could be larger developments that have the potential to serve a wider audience, both across the organisation and into external markets. The problem is that while development of these applications would be incredibly cheap in terms of developer hours, and delivered very quickly without the need for glacial consultation, the proposal usually falls flat because of risk: 'Who'll maintain the project tracker that hasn't had any maintenance for the past 7 years while you're on holiday for 2 weeks?' 'What if one of our systems changes and the connector breaks?' 'How can you guarantee it's secure/better/faster/cheaper/holier than Company X's?' With one developer behind these little projects, the answers are invariably: 'Nobody, but...' 'It will break, just like any other application would...' 'I, uh...' How can I better answer these questions and encourage people to take a little risk in order to stimulate creativity and fast-paced, short-lifecycle development instead of using that 6 months to consult about what tender process we might use?

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  • Can't send smtp email from network using C#, asp.net website

    - by Kaysar
    Hi, I have my code here, it works fine from my home, where my user is administrator, and I am connected to internet via a cable network. But, problem is when I try this code from my work place, it does not work. Shows error: "unable to connect to the remote server" From a different machine in the same network: "A socket operation was attempted to an unreachable network 209.xxx.xx.52:25" I checked with our network admin, and he assured me that all the mail ports are open [25,110, and other ports for gmail]. Then, I logged in with administrative privilege, there was a little improvement, it did not show any error, but the actual email was never received. Please note that, the code was tested from development environment, visual studio 2005 and 2008. Any suggestion will be much appreciated. Thanks in advance try { MailMessage mail_message = new MailMessage("[email protected]", txtToEmail.Text, txtSubject.Text, txtBody.Text); SmtpClient mail_client = new SmtpClient("SMTP.y7mail.com"); NetworkCredential Authentic = new NetworkCredential("[email protected]", "xxxxx"); mail_client.UseDefaultCredentials = true; mail_client.Credentials = Authentic; mail_message.IsBodyHtml = true; mail_message.Priority = MailPriority.High; try { mail_client.Send(mail_message); lblStatus.Text = "Mail Sent Successfully"; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); lblStatus.Text = "Mail Sending Failed\r\n" + ex.Message; } } catch (Exception ex) { lblStatus.Text = "Mail Sending Failed\r\n" + ex.Message; }

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  • DSP - Filter sweep effect

    - by Trap
    I'm implementing a 'filter sweep' effect (I don't know if it's called like that). What I do is basically create a low-pass filter and make it 'move' along a certain frequency range. To calculate the filter cut-off frequency at a given moment I use a user-provided linear function, which yields values between 0 and 1. My first attempt was to directly map the values returned by the linear function to the range of frequencies, as in cf = freqRange * lf(x). Although it worked ok it looked as if the sweep ran much faster when moving through low frequencies and then slowed down during its way to the high frequency zone. I'm not sure why is this but I guess it's something to do with human hearing perceiving changes in frequency in a non-linear manner. My next attempt was to move the filter's cut-off frequency in a logarithmic way. It works much better now but I still feel that the filter doesn't move at a constant perceived speed through the range of frequencies. How should I divide the frequency space to obtain a constant perceived sweep speed? Thanks in advance.

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