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  • Move the mouse without clicking using a touchscreen

    - by rubo77
    In many occasions you have to move the mouse over an area of the screen or an element in an interface without clicking on it. is there a way to achieve this? I use windows 8.1 on a Lenovo Yoga Pro 2 with a touchscreen. I already managed to remap the windows key to a right mouse button with AutoHotkey, but that's another question. Maybe it would be possible to catch a gesture or something like that, that would disable the clicking of the mouse when you move the finger over the touchscreen?

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  • Computer Locks Up Completely When Resuming From Standby

    - by kcoppock
    Okay, so I'm having a strange issue lately with my desktop, and off the top of my head I'm not sure what the problem is, so I'm hoping for some ideas on how to track down the cause. First, my PC: AMD Phenom 9600 Quad-Core 2.4 GHz 4 GB DDR2 160 GB boot HDD 1 TB & 120 GB secondary HDD Nvidia GeForce 8600 GTS Windows 7 Professional 64-bit I have my power settings as follows: Turn off the display: 10 minutes Turn off hard disk: 20 minutes Sleep after: Never After a while, I'll come back to use my computer again, wiggle the mouse, and the screen comes back on like normal, but the desktop is unresponsive. I can move the cursor, but nothing responds to clicks or keyboard entry. If I click a few times with the mouse, the computer eventually locks up completely and the mouse cursor stops moving as well. After I restart, everything works just fine. Is there a log you recommend checking or really any suggestions would be welcome at this point. Thanks!

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  • How To Use the Restore Partition to Break Into a Mac Running OS X Lion

    - by Justin Garrison
    It’s trivial to break into a Mac using an OS X boot disk, but new Macs use a restore partition for OS installations. Here’s how you can use that partition to reset a user password and break into a Mac. All laptops that come with OS X 10.7 “Lion” or laptops that were upgraded to Lion have a restore partition for easy OS recovery. This easy-to-use recovery partition also opens up hackers to break into your Mac without needing any additional tools. To reset a user password on a Mac with Lion you first need to restart the computer and hold the Command+R (?+R) keys. When the gray Apple logo shows up on the screen you can release the keys. Your computer should automatically boot into the recovery partition. Start by selecting your language and then go to Utilities -> Terminal in the menu. How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Reenabling the Spotlight Menubar item in Mac OS X 10.6

    - by Tim Visher
    I believe I followed the instructions here to disable Spotlight indexing and remove the menubar item. I reenabled indexing just fine, but when I changed the permissions back to 744, the spotlight search position came back (as in the space it would normally occupy), but the actual icon and search box will not show up. If I click that portion of the screen I get a blue box, but I can't type anything in to anything. Currently, permissions look like this: [~]$ ll /System/Library/CoreServices/Search.bundle.bak/Contents/MacOS/ total 648 -rwxr-xr-x 1 root wheel 835K Sep 17 14:48 Search* ll is an alias mapped to the following alias ll='${LS_PREAMBLE} -hl' with $LS_PREAMBLE [~]$ echo $LS_PREAMBLE ls -GF (Ignore the .bak extension. I decided that until I found a way to fully restore it, I would just remove it entirely following the directions here) That looks right to me and obviously something is launching, but the UI elements aren't there. So how can I restore it? Thanks in advance!

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  • Dell D630 - Touchpad does not move the mouse cursor

    - by Dean McKenzie
    Windows XP - Dell D630 - Synaptics Touch Pad driver installed. The system tray icon that shows the movement of your finger on the touchpad registeres movement. The scroll feature of the touchpad works on any window with a scroll bar. The double click works even. But it never actually moves the cursor on the screen. An external mouse works with out problems, and I've replaced the palm-rest/touchpad and it continues to happen. The touch stick in the middle of the keyboard works without problems. Does anyone have any ideas?

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  • I'm using a compatible active DisplayPort to DVI adapter with EyeFinity, why does my monitor still flicker?

    - by Christopher Galpin
    I specifically chose an active DisplayPort <- DVI adapter for use with EyeFinity right out of my graphic card vendor's list of confirmed compatible adapters. Yet the screen fails horribly, it blinks on and off constantly, sometimes the graphics go screwy and the appropriate resolutions won't be available. Sometimes the resolution will be available but I'll discover it's only with interlaced refresh rates and bounces up and down. I have to switch the resolution back and forth, again and again, to get it to work correctly, and then it fails again and the process must be repeated the moment the monitor is turned off or I reboot. It's maddening. What is wrong? Is my GFX card supplying insufficient voltage? (Firmware tweaks allegedly help some people, but my card's isn't modifiable.) Could the adapter be defective? Is it not "active" enough for my card and I need an expensive powered adapter? Is this endemic to DisplayPort in general?

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Faster 2D Collision detection

    - by eShredder
    Recently I've been working on a fast-paced 2d shooter and I came across a mighty problem. Collision detection. Sure, it is working, but it is very slow. My goal is: Have lots of enemies on screen and have them to not touch each other. All of the enemies are chasing the player entity. Most of them have the same speed so sooner or later they all end up taking the same space while chasing the player. This really drops the fun factor since, for the player, it looks like you are being chased by one enemy only. To prevent them to take the same space I added a collision detection (a very basic 2D detection, the only method I know of) which is. Enemy class update method Loop through all enemies (continue; if the loop points at this object) If enemy object intersects with this object Push enemy object away from this enemy object This works fine. As long as I only have <200 enemy entities that is. When I get closer to 300-350 enemy entities my frame rate begins to drop heavily. First I thought it was bad rendering so I removed their draw call. This did not help at all so of course I realised it was the update method. The only heavy part in their update method is this each-enemy-loops-through-every-enemy part. When I get closer to 300 enemies the game does a 90000 (300x300) step itteration. My my~ I'm sure there must be another way to aproach this collision detection. Though I have no idea how. The pages I find is about how to actually do the collision between two objects or how to check collision between an object and a tile. I already know those two things. tl;dr? How do I aproach collision detection between LOTS of entities? Quick edit: If it is to any help, I'm using C# XNA.

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  • Chromium OS Lime installation confusion

    - by Abhinav Kulshreshtha
    I Used to download Chromium Vanilla build Virtual-box image from hexxeh. recently i wanted to try Lime build which only gives a .img file. I used the mentioned Windows Image Writer (link given on the lime website.) and a 8GB Transcend Website. When i tried to boot from pen-drive, the screen only flashed and nothing happened. Now when i tried to access my pendrive, it shows only 0.99 gb capacity. What happened wrong. How can i recover my pendrive. I tried to create vdi using VBoxManage.exe convertdd chromiumos.img chromiumos.vdi command given in This link. But it is not running on VBox either.

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  • MacBook start up problem

    - by DA
    I have an aging, ailing MacBook. The battery died on it a few months ago, but can still use it when plugged in. I recently upgraded it to Snow Leopard. Had it unplugged for a few days. Went to boot it up today and now get this symptom: start up chime white screen with apple logo shuts off That's all it'll do. I tried unplugging and holding down the power button for 30 seconds but that didn't remedy the situation. Any theories? Finally an excuse to get the 27" iMac?

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  • mRemote and RoyalTS both are not able to RDP connect me to a Windows Server 2008 system?

    - by djangofan
    I am completely stuck on this one. If I start a RDP session independently of these 2 programs everything works fine. My RDP session connects, I click "OK" to accept the "Notice To Users" security message and then it shows me the login screen where I enter my password manually. Now, if I try to use either mRemote or RoyalTS to create this connection, I get the same behavior except that I get a "The user name or password is incorrect." message. Now, I know this cannot be true since I can manually connect with RDP. So, what is the problem with these 2 pieces of software that prevents me from logging in? I have no problems with connecting to Windows XP systems with these programs. Additionally, I wish I knew how to get one of these programs to automatically click the "OK" button on the "Notice To Users" message while automatically attempting to log me in as part of the login process. Can they do that?

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  • TV video constantly skips 1/2 second, plays 1 second; green on bottom

    - by Robert
    I just got DirecTV. It worked for a day, but now the TV video constantly skips 1/2 second, then plays 1 second. Also, the bottom 5th of the screen is solid green. The audio does not skip. I tried to do "Set up TV signal" (in Media Center) - but I get an error. See the post I just made here titled "Error - “IR Hardware not detected” - but it’s installed/working." Thanks for your help.

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  • Set a row to follow my cursor anywhere in Calc

    - by NoCanDo
    How do I make a whole row follow wherever I am in the Calc document when I scroll down/up? I'm looking for something that keeps a row from moving, or to make it stay put. This is so that when I want to see other rows, this one locked row will stay in place and allow me to refer back to it on screen without having to scroll all the way back up to the top of the document. Normal: Scrolled down: Further scrolled down: You can see the row with the yellow background, (CD-Nr.|Title|Genre|Lang|CD) is following me as I scroll down. How is this done?

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  • Windows 7 MCE client server HTPC

    - by Dan Hook
    My HTPC is downstairs connected to my large screen. I would like to use my desktop upstairs to record over the air HDTV and stream it to the HTPC. I have Windows 7 Professional installed on the desktop. I currently have XP on the HTPC, but I'm going to upgrade it to Windows 7. Is there a particular flavor of Win 7 I should use? Is it possible to record on the desktop and use Windows MCE on the HTPC to watch the recorded content? What about live TV? The consensus I've seen is that Windows 7 cannot be configured as a Windows Media Center Extender. Is that the case? If so, what's the cheapest solution for an extender?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • How can I use the proxy settings on Epic privacy browser to log on to Facebook?

    - by EddieN120
    I love the Epic privacy browser because it is built from the ground up to enhance privacy. It's built on Chromium but because it has stripped out all code that tracks users across the Internet, pages load faster and things work snappier. With one click you can enable a proxy to hide your IP address, sort of like Chrome's "Incognito" mode on steroids. But there's a problem: if I load Epic, go to facebook.com, log in, and then click the proxy button, I can use Facebook for a while. But eventually, Facebook would throw up an error screen, saying that it thinks that my account has been hacked, and then it would make me verify my identity, force me to change my password, etc. I've had to change my password four times in as many days, which is very annoying. Now I turn on the proxy for browsing on to every other site but Facebook. Question: how can I use the proxy settings on Epic privacy browser to successfully log onto and use Facebook?

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  • BizTalk Schema Validation

    - by Christopher House
    Perhaps this one should be filed under:  Obvious Yesterday I created a new schema that is going to be used for a WCF receive.  The schema has a bunch of restrictions in it, with the intention that we'd validate incoming messages against the schema.  I'd never done message validation with BizTalk but I knew the XmlDisassembler component had an option for validating, so I figured it would be a piece of cake.  Sadly, that was not to be the case.  I deployed my artifacts and configured my receive location's XmlDisassembler with what I thought to be the correct document spec name.  I entered My.Project.Name.SchemaTypeName for the document spec and started running unit tests.  All of them failed with the following error logged in the event log: "WcfReceivePort_BizTalkWcfService/PurchaseOrderService" URI: "/BizTalkWcfService/PurchaseOrderService.svc" Reason: No Disassemble stage components can recognize the data. I went to the receive port and turned on tracking, submitted another message, then went to the admin console and saved the message.  It looked correct, but just to be sure, I manually validated it against the schema in my project.  As expected, it validated correctly. After a bit of thinking on this, I realized that I probably needed to fully qualify my document spec name, meaning, include the assembly name, as well as the type name.  So, I went back to the receive location and changed the document spec to: My.Project.Name.SchemaTypeName, My.Project.Name,Version=1.0.0.0, Culture=neutral, PublicKeyToken=xxxxxxxxx I re-ran my unit tests and everything was working as expected.  So, note to self:  remember to include the assembly name when setting the document spec.  If you need an easy way to determine your schema name and assembly name, find your schema in the admin console and go to it's properties.  On the property screen, look at the Name and Assembly properties.  Your document spec will be "SchemaName, AssemblyName"

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  • Is it possible to get xRandR to see two separate outputs with the nvidia driver?

    - by rumtscho
    I have two monitors, which I have set up with nvidia-settings in Twinview. The result: When I want to do something in xRandR, it does not function. It doesn't report one output per video card head, but a single output mapped to the combined area of both monitors: rumtscho@bradbury:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 3840 x 1440, current 3840 x 1440, maximum 3840 x 1440 default connected 3840x1440+0+0 0mm x 0mm 3840x1440 50.0* Now I promised somebody to help test a driver. The developer is using an open source driver for Intel video cards, and his driver assumes that there is more than one xRandR output, each mapped to a monitor. So I tried rewriting my xorg.conf to somehow get two outputs to show up, but failed. Googling showed that people faced with the xRandR-nvidia problem either stopped using xRandR and achieved what they needed with nvidia-settings, or changed their driver to nouveau. The first is not going to help in my situation, and I am not willing to give up the proprietary driver, because Compiz won't work without it. So does anybody know a way to get nvidia to actually pass on information on outputs to xRandR?

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  • What are the keyboard shortcuts to operate a Mac slider control

    - by doekman
    In the Safari RSS screen, there is a slider (or range) control to change an article's summary length. By pressing TAB a couple of times, it is possible to navigate to this control, without using the mouse. Is it also possible, to slide the slider with the keyboard? Thus sliding the knob to the right and left? The volume slider in iTunes can be operated by the arrow-keys, but in Safari's RSS window, these are used to scroll the text if there are any scrollbars... Note: in System Preferences, Keyboard (OS X 10.6), Keyboard Shortcuts, I have set Full Keyboard Access to All controls. Otherwise, the TAB key only navigates between text boxes and lists.

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  • Can I fork a copy command on ReadyNAS SSH?

    - by DanyW
    I have a ReadyNAS 102 with a couple of USB drives attached. There were times I wanted to copy files between volumes. Unfortunately I have also accidentally cut off copying process by accidentally closing off the SSH sessions. Is it possible for me to fork a cp or mv process on SSH? As it currently stands when I close the SSH session, be it by accidentally closing the terminal window or closing my laptop screen and putting it to sleep, the copy process stops. Can I do something like cp ~/blah /some/other/path & and have the process keep running to completion in the background even if the SSH session is terminated?

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  • Configuration tools for multiple monitors for X / Linux

    - by richard
    I have Ubuntu 10.04 running gnome and two monitors. I am wondering if a can get a better multi-monitor configuration tool. The one I have, gnome-display-properties, has too many problems, including: when I swapped my monitors over, the narrower one now on the left. There is a width calculation error, such that I have a virtual monitor the width of the wide-monitor on the narrow-monitor and part of the wide monitor. And a virtual narrow-monitor on the remainder of the wide-monitor. I would like: nobugs. to be able to select which is primary monitor. to have multiple configurations. configurations to be automatically selected based on which monitors are attached. configurations to be cycled (reliably) when display mode key is pressed. when a display is deactivated, for windows to migrate to remaining monitors. option to not change display resolution when mirroring, but to use side/top blanking bars to pad out screen.

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  • Is there a way to make catalyst driver work in Trusty for the radeon hd4330?

    - by Laurent BERNABE
    Though official Catalyst software 13.1 is suitable for ati radeon hd4330, it can't be installed on Ubuntu 14.04 as it can't support Xorg = 7.6 As I need proprietary drivers for trusty, I would like to know if there is a way to bypass this limitation ? (For example by fetching driver sources) Here are some results from the terminal : $ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux bordeaux80 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-27-generic root=UUID=4015e6f7-d11a-45fd-ac9b-5b6c7ab9eaa0 ro quiet splash vt.handoff=7 Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. $ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS connected primary 1366x768+0+0 (normal left inverted right x axis y axis) 353mm x 198mm 1366x768 60.0*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) $ uname -rp 3.13.0-27-generic x86_64 $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV710 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Regards

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  • move existing Windows XP to a new harddrive

    - by MrKanister
    I've bought a SSD for my laptop and made a fresh install of Windows 7. On my old HDD I've got a Windows XP system, which I would like to move to the SSD. I've tried it this way: put the HDD to an USB case moved the Windows XP partition to a partition on my ssd usind DriveImage XML used EasyBCD 2.0 to create a new entry in the boot menue The problem: Windows XP is booting up, but before the login-screen comes up, it seems to freeze. No bluescreens, no errors - just nothing happens. I tried to start it in "protected mode", but the same results. I'm not sure if DriveImage XML didn't worked well or if there's another reason.

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