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  • java I/O is blocked while reading on socket when i put off the battery from device.

    - by gunjan goyal
    hi, i m working on client socket connection. client is a GPRS hardware device. i m receiving request from this client on my serversocket and then opening multiple threads. my problem is that when device/client close the socket then my IO detects that throws an exception but when i put off the battery from the device while sending the request to the serversocket it is blocked without throwing any exception. please help me out. thanks in advance. this is my code. try { while ((len = inputStream.read(mainBuffer)) -1) { System.out.println("len= " + len); }//end of while System.out.println("out of while loop");//which is never printed on screen. } catch (IOException e) { e.printStackTrace(); } regards gunjan goyal

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Layer bigger than iPhone bounds : how to drag , pinch it and somm it with my finger

    - by Tibi
    Hi there, I'd like to set up a layer tree containing images. the super layer will be bigger than the iPhone bounds and i'd like the user to drag it with the finger to let him discovering pictures that are out of the screen... is it feasible ? In the same way, I'd like to user to be able to zoom and turn the layer to see more details on images ... I plan to use core animation with layer tree having the super layer holding all images ... Am I on the right path ?

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  • UIWebView finishes too fast

    - by Dan Ray
    I'm loading a biggish (and javascript-heavy) page into a UIWebView, and I want to add a UIActivityView to spin while it thinks. Problem is, my - (void)webViewDidFinishLoad:(UIWebView *)webView method gets called quite a while before the rendering actually happens. Enough so that my spinner (which set to hide when stopped) never actually shows up. By the time the UI is even assembled, the spinner has already been stopped and hidden, even though there's enough time to wonder if it's broken before the UIWebView actually gets the goods to the screen. I wish there was a "webViewDidFinishRendering", but that would imply that WebKit is something other than lickedy-split fast... ;-) Thoughts? Perhaps I should toss the thing up and set a timer to come stop it, and unhook that from anything that's actually happening in the WebView?

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  • python,running command line servers - they're not listening properly

    - by deepblue
    hello all Im attempting to start a server app (in erlang, opens ports and listens for http requests) via the command line using pexpect (or even directly using subprocess.Popen()). the app starts fine, logs (via pexpect) to the screen fine, I can interact with it as well via command line... the issue is that the servers wont listen for incoming requests. The app listens when I start it up manually, by typing commands in the command line. using subprocess/pexpect stops the app from listening somehow... when I start it manually "netstat -tlp" displays the app as listening, when I start it via python (subprocess/pexpect) netstat does not register the app... I have a feeling it has something to do with the environemnt, the way python forks things, etc. Any ideas? thank you

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  • Make two servers talk to each other

    - by Maksim
    I have application written in GWT and hosted on Google AppEngine/Java. In this application user will have an option to upload video/audio/text file to the server. Those files could be big, up to 1gb or so and because GAE/J does not support large file I have to use another server to store those files. This would be easy to implement if there was no cross-domain security feature in browsers. So, what I'm thinking is to make GAE Server talk to my server (Glassfish or any other java servers if needed) to tell url to the file and if possible send status of uploaded file (how many percent was uploaded) so I can show status on clients screen. Here is what I'm thinking to do. When user loads GWT page that is stored on GAE/J he/she will upload file to my server, then my server will send response back to GAE and GAE will send response to the client. If this scenario is possible what would be the best way to implement GAE to Glassfish conversation?

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  • JComponent undock effect

    - by Christo Du Preez
    I'm trying to accomplish an undock effect for a custom Swing JComponent. By default the component is used inside a form along with other components. I want to be able to maximize this component to use the whole screen and then be able to dock it again. So far I've tested public void showDialog() { JFrame mainFrame = App.getApplication().getMainFrame(); JDialog dialog = new JDialog(mainFrame); dialog.setModal(true); dialog.setSize(800, 600); //Set to 80x660 for now dialog.add(this); //This is my JComponent dialog.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); dialog.setVisible(true); } This gives me desired effect but when closing the dialog my component doesn't receive events no more. How can I prevent this? Or is there perhaps a better way to accomplish this?

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  • Printing an array in a method, from a different class?

    - by O.Lodhi
    Hello All, I'm a fairly inexperienced programmer, and i'm currently working on a Console Application project. It's basically a little 'mathematics game'; the application generates two random numbers, that have either been added, subtracted, multiplied or divided against each other randomly. The answer is shown on screen and the user has to pick from the menu which is the right mathematical operator, once the correct answer is picked the application then displays on screen how long it took for the user in milliseconds to input the correct answer. Now I want to save the times of the players in an array that can be called up later with all the scores. I need to include a method in this programme and I figured a method to save the times into an array would be suitable. I seem to have stumbled across a little problem though. I'm not quite sure what's wrong: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mathgame { class Program { } class arrayclass { public static void saveInArray(int duration) { int[] TopTenScores = {000,1000,2000,3000,4000,5000,6000,7000,8000,9000}; if (duration < 1000) { duration = TopTenScores[000]; } else if ((duration >= 1000) && (duration <= 1999)) { duration = TopTenScores[1000]; } else if ((duration >= 2000) && (duration <= 2999)) { duration = TopTenScores[2000]; } else if ((duration >= 3000) && (duration <= 3999)) { duration = TopTenScores[3000]; } else if ((duration >= 4000) && (duration <= 4999)) { duration = TopTenScores[4000]; } else if ((duration >= 5000) && (duration <= 5999)) { duration = TopTenScores[5000]; } else if ((duration >= 6000) && (duration <= 6999)) { duration = TopTenScores[6000]; } else if ((duration >= 7000) && (duration <= 7999)) { duration = TopTenScores[7000]; } else if ((duration >= 8000) && (duration <= 8999)) { duration = TopTenScores[8000]; } else if ((duration >= 9000) && (duration <= 9999)) { duration = TopTenScores[9000]; } Console.WriteLine(TopTenScores); } static void Main(string[] args) { int intInput, num1, num2, incorrect, array1; float answer; string input; System.Random randNum = new System.Random(); Console.WriteLine("Welcome to the Maths game!"); Console.WriteLine("(Apologies for the glitchiness!)"); Console.WriteLine(); Console.WriteLine("Please choose from the following options:"); Console.WriteLine(); retry: Console.WriteLine("1 - Test your Maths against the clock!"); Console.WriteLine("2 - Exit the application."); Console.WriteLine("3 - Top scores"); Console.WriteLine(); input = Console.ReadLine(); intInput = int.Parse(input); if (intInput == 1) { goto start; } else if (intInput == 2) { goto fin; } else if (intInput == 3) { array1 = array1.saveInArray; goto retry; } Now, in the last 'else if' statement in the code, you can see my variable array1 trying to call the method, but no matter what I do I keep getting errors. This is the only error I have at the moment, but I have a feeling soon as I resolve that error, another will come up. For now i'm just determined to get past this error: 'int' does not contain a definition for 'saveInArray' and no extension method 'saveInArray' accepting a first argument of type 'int' could be found (are you missing a using directive or an assembly reference?). Any help would be kindly appreciated, apologies in advanced for my ugly written code! And thank you to any help that I receive! Regards, Omar.

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  • beginner's ruby question: how to use erb to output file after binding

    - by john
    Hi, I got the following example: require 'erb' names = [] names.push( { 'first' => "Jack", 'last' => "Herrington" } ) names.push( { 'first' => "LoriLi", 'last' => "Herrington" } ) names.push( { 'first' => "Megan", 'last' => "Herrington" } ) myname = "John Smith" File.open( ARGV[0] ) { |fh| erb = ERB.new( fh.read ) print erb.result( binding ) accompanied by text.txt <% name = "Jack" %> Hello <%= name %> <% names.each { |name| %> Hello <%= name[ 'first' ] %> <%= name[ 'last' ] %> <% } %> hi, my name is <%= myname %> } it prints nicely to screen. what is the simplest way to output another file: "text2.txt"? thank you!!!

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  • File upload help in JSP /Struts 1.2

    - by user57421
    Hi All, I have seen lot of reviews and have not been able to figure out how I can solve my problem.. Problem: Currently we have a page to upload the file from local machine to the respositry. It is currently using Struts upload. Now the current requirment is, Since users upload around 1gb of file, they are made to wait for a long time.. So they changed the requirment to browse the file and select the file to upload and hitting upload button should return to the control to next screen imediately.. But the upload process some how needs to be pushed at the backend and should do the upload and send out an email once the upload is complete.. I'm not able to figure out how to transfer the control to next page, when the upload is still running ... any idea or help will be appreicated.. Regards, Senny

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  • When to use MVP in Windows Forms .net application?

    - by Janalopa
    I am familiar with MVC/MVP though my question is simple, I'm about to program a simple Instant Messaging software when the engine and communication part is an open API. so my software will have about 3 forms, a splash screen with login details, the options form and a main form with all the functionality like: Friends List, Send message, Received messages (tabbed), search user, etc. In UI perspective, its important for the GUI to be in 1 form in my application. So my question is, for the only complicated form that I'm going to have, is it necessary to implement an MVP design pattern or in this case its better to just go straight forward and put all the logic in 1 place? THANKS Janalopa!

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  • CodeIgniter PHP stylesheet link. HOW?

    - by Jordan Pagaduan
    I'm using xampp for my php. And I have download a code igniter and save it on my htdocs. I already made a databasing and a sample page. My only problem is how can I link my css. Where should I save my style.css? How can I call my style.css? <link rel="stylesheet" href="<? base_url(); ?>stylesheet/style.css" type="text/css" media="screen"/> I have this but still have a problem. Is there a step by step on how to link a css? Thank You.

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • How to re-focus to a text field when focus is lost on a HTML form?

    - by Horace Ho
    There is only one text field on a HTML form. Users input some text, press Enter, submit the form, and the form is reloaded. The main use is barcode reading. I use the following code to set the focus to the text field: <script language="javascript"> <!-- document.getElementById("#{id}").focus() //--> </script> It works most of the time (if nobody touches the screen/mouse/keyboard). However, when the user click somewhere outside the field within the browser window (the white empty space), the cursor is gone. One a single field HTML form, how can I prevent the cursor from getting lost? Or, how to re-focus the cursor inside the field after the cursor is lost? thx!

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  • A CSS code to put text saved in other server into blogspot blog..???

    - by Nok Imchen
    I have a blog hosted on blogspot dot com. In that blog, i want to put some data like Google search string or etc automatically. I want it to be done in this way: Just put a code (server side scripting) linking to a text file or PHP file, and the code will extract the text and output in my blogspot blog. What i DONT want is to use javascript. Beacause, if i use javascript then the output will be seen only in the users screen. I want the output to be seen by Google Bot too. Thanking you in anticipation.

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  • C/C++ Allegro program causes Windows 7 to switch to Aero Basic

    - by Matt H
    Hi SO, I'm just trying out the allegro library, and here is the code which I've got so far: #include <allegro.h> int main(int argc, char *argv[]) { allegro_init(); // initialize the allegro libraries install_keyboard(); // initialize keyboard functions set_color_depth(16); // set the color depth set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0); // set up 640*480px window BITMAP *pic = NULL; pic = load_bitmap("C:/picture.bmp", NULL); // load the picture blit(pic, screen, 0, 0, 0, 0, 1000, 1000); readkey(); destroy_bitmap(pic); return 0; } END_OF_MAIN() It works fine, but when I run it, while the program's window is open, Windows 7 changes the theme from Aero to Aero basic. If you aren't sure what I mean, this pops up (I got this from Google, which is why it says Vista rather than Windows 7): 1) Why? 2) How can I ensure that this doesn't happen?

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  • Setting checkstate on a ListWidgetItem

    - by viraptor
    Hi, I'm trying to create a list of checkbox items that change the status on activation. I can connect the activate signal and everything seems to work, but changes on the screen. Am I missing some steps here? Here's the list creation: self.listField = QtGui.QListWidget(self) muted_categories = qb.settingsCollection['mutedCategories'].split('|') main_categories = sorted(set(qb.categoryTopNames.values())) for category in main_categories: item = QtGui.QListWidgetItem(category, self.listField) item.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled) if category in muted_categories: item.setCheckState(QtCore.Qt.Checked) else: item.setCheckState(QtCore.Qt.Unchecked) self.listField.connect(self.listField, QtCore.SIGNAL('itemActivated(QListWidgetItem*)'), self.doItemChangeState) and here's the handler: def doItemChangeState(self, item): """ invert the state of the activated item """ if item.checkState() == QtCore.Qt.Checked: item.setCheckState(QtCore.Qt.Unchecked) else: item.setCheckState(QtCore.Qt.Checked) I verified that the handler is fired after clicking - if I put prints there, it will alternate "checked" / "unchecked". What can I do to refresh the checkboxes themselves?

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  • Android back button does not restart activity?

    - by Chris
    My app intiates an activity. On the click of a button, the app opens up the browser with a webpage. When I hit the back button, it comes back to my initial activity screen, but does not resume or restart the activity. When I put all the layout code and activity code in onResume instead of onCreate, the activity gets restarted. My question is whether this is the right way to go about it? Can I use onResume to draw my layout and initiate the activity, or is this poor design? When the browser fires up, does the initial activity forget its layout? Please let me know what you suggest. Thanks Chris

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  • What would you recommend to do simple 2D Graphics?

    - by Tom Ritter
    I want to build a program that will (as part of what it's doing) display lines organically growing and interacting horizontally across the screen. Here's a sample image, just imagine the lines sprouting from the left and growing to the right: The lines would look like the lines used on Google Maps Transit Overlay or OnNYTurf's transit pages. It's a personal project, so I'm open to just about any language and library combination. But I don't know where to start. What have you used in the past to create graphics that are similar to this? What would you recommend? I want it to run on Windows without any extras needed (.Net is fine), and it doesn't have to run elsewhere. I needs to run as an actual program, not javascript in the browser. There's obviously no 'right' answer to this, but the purpose isn't to start an argument about X better than Y but rather just find a list of graphics toolkits that do simple 2D graphics that people recommend because of their ease of use or community or whatever.

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  • Emacs shell output buffer height

    - by jimbo
    Hi , i have the following in my .emacs file(thanks to a SOer nikwin), which evaluates the current buffer content and displays the output in another buffer. (defun shell-compile () (interactive) (save-buffer) (shell-command (concat "python " (buffer-file-name)))) (add-hook 'python-mode-hook (lambda () (local-set-key (kbd "\C-c\C-c") 'shell-compile))) The problem is that the output window takes half the emacs screen. Is there any way to set the output windows's height to something smaller. I googled for 30mins or so and could not find anything that worked. Thanks in advance.

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  • How do I display exception errors thrown by Zend framework

    - by Ali
    Hi guys I'm working with Zend framework and just hate the fact that I seem to encounter hundreds of exception errors like if I try to reference a non existant property of an object my application just dies and crashes. However I have no idea where to see these errors or how to be able to display them on screen. I've set display errors to true and error reporting to E_ALL but when an error is thrown all I see is a blank page rendered only until a bit before where the error apparently occurred or the exception was thrown. Help please my debugging hours are dragging

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  • Headless gem: webkit_server: cannot connect to X server

    - by 23tux
    I've got some problems running capybara-webkit with the Headless gem, Xvfb and our ci server. We use this setup for automatic integration testing and javascript testing of our Ruby on Rails 3.2 app. During the tests it complains that webkit_server: cannot connect to X server But when I ps aux | grep Xvfb deploy 1602 0.0 0.1 61696 1912 pts/2 S+ Jul10 0:00 /usr/bin/Xvfb :99 -screen 0 1280x1024x24 -ac I see the Xvfb running. If I run the tests with --trace it also only shows the error log above and I can't debug the error. Any ideas how I could get some more information, or even a solution?

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  • No Binary File Generation

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/, what can I do?

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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