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  • What's the best way to explain parsing to a new programmer?

    - by Daisetsu
    I am a college student getting my Computer Science degree. A lot of my fellow students really haven't done a lot of programming. They've done their class assignments, but let's be honest here those questions don't really teach you how to program. I have had several other students ask me questions about how to parse things, and I'm never quite sure how to explain it to them. Is it best to start just going line by line looking for substrings, or just give them the more complicated lecture about using proper lexical analysis, etc. to create tokens, use BNF, and all of that other stuff? They never quite understand it when I try to explain it. What's the best approach to explain this without confusing them or discouraging them from actually trying.

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  • How to call function that inside JQuery Plugin From outside the plugin?

    - by CaTz
    hi, i am using textarea elastic plugin JQuery. this is the plugin (function(jQuery){ jQuery.fn.extend({ elastic: function() { // We will create a div clone of the textarea // by copying these attributes from the textarea to the div. var mimics = [ 'paddingTop', 'paddingRight', 'paddingBottom', 'paddingLeft', 'fontSize', 'lineHeight', 'fontFamily', 'width', 'fontWeight']; return this.each( function() { // Elastic only works on textareas if ( this.type != 'textarea' ) { return false; } var $textarea = jQuery(this), $twin = jQuery('<div />').css({'position': 'absolute','display':'none','word-wrap':'break-word'}), lineHeight = parseInt($textarea.css('line-height'),10) || parseInt($textarea.css('font-size'),'10'), minheight = parseInt($textarea.css('height'),10) || lineHeight*3, maxheight = parseInt($textarea.css('max-height'),10) || Number.MAX_VALUE, goalheight = 0, i = 0; // Opera returns max-height of -1 if not set if (maxheight < 0) { maxheight = Number.MAX_VALUE; } // Append the twin to the DOM // We are going to meassure the height of this, not the textarea. $twin.appendTo($textarea.parent()); // Copy the essential styles (mimics) from the textarea to the twin var i = mimics.length; while(i--){ $twin.css(mimics[i].toString(),$textarea.css(mimics[i].toString())); } // Sets a given height and overflow state on the textarea function setHeightAndOverflow(height, overflow){ curratedHeight = Math.floor(parseInt(height,10)); if($textarea.height() != curratedHeight){ $textarea.css({'height': curratedHeight + 'px','overflow':overflow}); } } // This function will update the height of the textarea if necessary function update() { // Get curated content from the textarea. var textareaContent = $textarea.val().replace(/&/g,'&amp;').replace(/ /g, '&nbsp;').replace(/<|>/g, '&gt;').replace(/\n/g, '<br />'); var twinContent = $twin.html(); if(textareaContent+'&nbsp;' != twinContent){ // Add an extra white space so new rows are added when you are at the end of a row. $twin.html(textareaContent+'&nbsp;'); // Change textarea height if twin plus the height of one line differs more than 3 pixel from textarea height if(Math.abs($twin.height()+lineHeight/3 - $textarea.height()) > 3){ var goalheight = $twin.height()+lineHeight/3; if(goalheight >= maxheight) { setHeightAndOverflow(maxheight,'auto'); } else if(goalheight <= minheight) { setHeightAndOverflow(minheight,'hidden'); } else { setHeightAndOverflow(goalheight,'hidden'); } } } } // Hide scrollbars $textarea.css({'overflow':'hidden'}); // Update textarea size on keyup $textarea.keyup(function(){ update(); }); $textarea.focus(function(){ update(); }); // And this line is to catch the browser paste event $textarea.live('input paste',function(e){ setTimeout( update, 250); }); // Run update once when elastic is initialized update(); }); } }); })(jQuery); How can i call from the outside of the plugin to the update function that is inside?

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  • BlackBerry - MainScreen with labels vertical scroll

    - by pajton
    I am trying to create a MainScreen with vertical scrolling. From what I've read in the documentation, MainScreen has a VerticalManager inside, so it should be possible to enable vertical scrolling only with proper construction, i.e: super(MainScreen.VERTICAL_SCROLL | MainScreen.VERTICAL_SCROLLBAR); This is not working for me, however. I am creating a screen, adding a couple of LabelFields and no scrollbar, no scrolling at all. I am testing on 8900, OS 5.0. Here is the code I use: public class ExampleScreen extends MainScreen { public ExampleScreen() { super(MainScreen.VERTICAL_SCROLL | MainScreen.VERTICAL_SCROLLBAR); create(); } private void add(String text) { add(new LabelField(text)); } private void create() { add("line 0"); add("line 1"); ... etc ... } } The question is am I doing something wrong? Is there a way to enable vertical scrolling with MainScreen or do I need to create a VerticalManager myself?

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  • Java exception: "Can't get a Writer while an OutputStream is already in use" when running xAgent

    - by Steve Zavocki
    I am trying to implement Paul Calhoun's Apache FOP solution for creating PDF's from Xpages (from Notes In 9 #102). I am getting the following java exception when trying to run the xAgent that does the processing -- Can't get a Writer while an OutputStream is already in use The only changes that I have done from Paul's code was to change the package name. I have isolated when the exception happens to the SSJS line: var jce: DominoXMLFO2PDF = new DominoXMLFO2PDF(); All that line does is instantiate the class, there is no custom constructor. I don't believe it is the code itself, but some configuration issue. The SSJS code is in the beforeRenderResponse event where it should be, I haven't changed anything on the xAgent. I have copied the jar files from Paul's sample database to mine, I have verified that the build paths are the same between the two databases. Everything compiles fine (after I did all this.) This exception appears to be an xpages only exception.

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  • SCJP question: Method ambiguous

    - by Markos Fragkakis
    Take a look at this code: public class Test { public static void main(String... args) { flipFlop("hello", new Integer(4), 2004); // flipFlop("hello", 10, 2004); // this works! } private static void flipFlop(String str, int i, Integer iRef) { System.out.println(str + " (String, int, Integer)"); } private static void flipFlop(String str, int i, int j) { System.out.println(str + " (String, int, int)"); } } The compiler gives an error that the invocation is ambiguous: Description Resource Path Location Type The method flipFlop(String, int, Integer) is ambiguous for the type Test Test.java scjp19 - inheritence/src line 3 Java Problem But if the commented-out line is used ti invoke flip-flop, the method is unambiguously invoked (the second one, because autoboxing comes after using the primitive itself). I would expect the compiler to see that the second argument will be unboxed one way or the other, and judge what method must be invoked depending on the third argument. Why does not this happen? What is the rationale?

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  • Git diff gone mad?

    - by dr Hannibal Lecter
    I'm trying to figure out what's going on with my local Git repo. I edit a file. Git reports everything has changed in the file (I only changed one line) At first I think "must be a newline problem", but it's not. I do a diff in TortoiseGit, everything looks fine. I do a diff with Netbeans (git plugin), everything seems fine. I do a reset, backup the file, modify it, git again reports everything has changed. I do a binary compare in Total Commander, the files have no differences except for the single line I changed. I do a hard reset again. Git tells me it was done successfully. Git status still says my file has changed. I diff the thing and there are no differences - bug git says there are. I've tried using both git bash and gui, with same results (I'm on Windows). Any clues, what's going on here?

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  • NullPointerException in webview.java (android.webkit.WebView$PrivateHandler.handleMessage)

    - by PacificSky
    Every few days I get a crash report for my application with the following stack trace, or small variants thereof (with different line numbers based on different android versions) java.lang.NullPointerException at WebView.java:8241:in `android.webkit.WebView$PrivateHandler.handleMessage' Handler.java:99:in `android.os.Handler.dispatchMessage' Looper.java:150:in `android.os.Looper.loop' ActivityThread.java:4293:in `android.app.ActivityThread.main' Method.java:-2:in `java.lang.reflect.Method.invokeNative' Method.java:507:in `java.lang.reflect.Method.invoke' ZygoteInit.java:849:in `com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run' ZygoteInit.java:607:in `com.android.internal.os.ZygoteInit.main' NativeStart.java:-2:in `dalvik.system.NativeStart.main' This specific stack was on Android 2.3.4 on a HTC EVO 3D PG86100 device. My app does host several webviews for some oAuth-related login scenarios. How should I go about trying to figure out how to fix this? I've tried looking on grepcode to find the source, but I'm unable to find a matching line number that makes sense. Is my Grepcode-fu weak?

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  • Structuremap and generic types

    - by James D
    Hi I have a situation which seems a bit different from others I've seen. For clarrification, this isn't the normal question eg; something like IAClass maps to AClass etc - that involves using basically a single concrete classes per interface. This involves having a single generic class, but I want to be able to load ALL possible usages of it. Eg - the main class is of public class MyClass<TDomainObject> : IMyClass<TDomainObject> where TDomainObject : DomainObject So example usages would be IMyClass<Person> p = new MyClass<Person>; IMyClass<Employer> p = new MyClass<Employer>; I.e. for all DomainObjects I would like to be able to load a MyClass< for. So you can see I don't use a specific class for each declaration, they all use the same one. How would I get this loaded into StructureMap?

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  • apache virtual host to work with django

    - by khelll
    My project is under: /home/projects/testing and I'm adding this to the buttom of my /etc/httpd/conf/httpd.conf file on Centos machine, but that is not working, <Location "/testing/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE testing.settings PythonOption django.root /testing PythonDebug On PythonPath "['/home/projects/'] + sys.path" </Location> but when requesting http://localhost/testing/jobs for example, I get: Mod_python error: "PythonHandler django.core.handlers.modpython" Traceback (most recent call last): File "/usr/lib/python2.4/site-packages/mod_python/apache.py", line 299, in HandlerDispatch result = object(req) ............. File "/usr/lib/python2.4/site-packages/Django-1.1.1-py2.4.egg/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'testing.settings' (Is it on sys.path? Does it have syntax errors?): No module named testing.settings

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  • Using YQL multi-query & XPath to parse HTML, how to escape nested quotes?

    - by Tivac
    The title is more complicated than it has to be, here's the problem query. SELECT * FROM query.multi WHERE queries=" SELECT * FROM html WHERE url='http://www.stumbleupon.com/url/http://www.guildwars2.com' AND xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span'; SELECT * FROM xml WHERE url='http://services.digg.com/1.0/endpoint?method=story.getAll&link=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://api.tweetmeme.com/url_info.json?url=http://www.guildwars2.com'; SELECT * FROM xml WHERE url='http://api.facebook.com/restserver.php?method=links.getStats&urls=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://www.reddit.com/button_info.json?url=http://www.guildwars2.com'" Specifically this line, xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' It's problematic because of the quoting, I have to nest them three levels deep and I've run out of quote characters to use. I've tried the following variations without success: //no attribute quoting xpath='//li[@class=listLi]/div[@class=views]/a/span' //try to quote attribute w/ backslash & single quote xpath='//li[@class=\'listLi\']/div[@class=\'views\']/a/span' //try to quote attribute w/ backslash & double quote xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' //try to quote attribute with double single quotes, like SQL xpath='//li[@class=''listLi'']/div[@class=''views'']/a/span' //try to quote attribute with double double quotes, like SQL xpath='//li[@class=""listLi""]/div[@class=""views""]/a/span' //try to quote attribute with quote entities xpath='//li[@class=&quot;listLi&quot;]/div[@class=&quot;views&quot;]/a/span' //try to surround XPath with backslash & double quote xpath=\"//li[@class='listLi']/div[@class='views']/a/span\" //try to surround XPath with double double quote xpath=""//li[@class='listLi']/div[@class='views']/a/span"" All without success. I don't see much out there about escaping XPath strings but everything I've found seems to be variations on using concat (which won't help because neither ' nor " are available) or html entities. Not using quotes for the attributes doesn't throw an error but fails because it's not the actual XPath string I need. I don't see anything in the YQL docs about how to handle escaping. I'm aware of how edge-casey this is but was hoping they'd have some sort of escaping guide.

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  • Deprecated errors when installing pear

    - by JW
    I'm trying to install PEAR on OS X. I did this: curl http://pear.php.net/go-pear > go-pear.php php go-pear.php After answering some prompts, I start getting tons of errors like this: Deprecated: Assigning the return value of new by reference is deprecated in /Users/jacobweber/bin/pear/temp/PEAR.php on line 563 PHP Deprecated: Assigning the return value of new by reference is deprecated in /Users/jacobweber/bin/pear/temp/PEAR.php on line 566 Now, I understand what these errors mean. I just want to hide them. So in my /private/etc/php.ini file, I have the following: error_reporting = E_ALL & ~E_NOTICE & ~E_STRICT & ~E_DEPRECATED This hides those same errors in my own code. But in PEAR it doesn't. They seem to be changing the error_reporting level. Is there a good way to fix this?

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  • Best practices to develop and maintaing code for complex JQuery/JQueryUI based applications

    - by dafi
    I'm working on my first very complex JQuery based application. A single web page can contain hundreds of JQuery related code for example to JQueryUI dialogs. Now I want to organize code in separated files. For example I'm moving all initialization dialogs code $("#dialog-xxx").dialog({...}) in separated files and due to reuse I wrap them on single function call like dialogs.js function initDialog_1() { $("#dialog-1").dialog({}); } function initDialog_2() { $("#dialog-2").dialog({}); } This simplifies function code and make caller page clear $(function() { // do some init stuff initDialog_1(); initTooltip_2(); }); Is this the correct pattern? Are you using more efficient techniques? I know that splitting code in many js files introduces an ugly band-bandwidth usage so. Does exist some good practice or tool to 'join' files for production environments? I imagine some tool that does more work than simply minimize and/or compress JS code.

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  • How can I differentiate between smart phones and others?

    - by Denis Hoctor
    Hi all, I'm looking to revamp our mobile site with something simple for phones below the ambiguous smart phone category and something a little more interesting for the phones above this category. I'm not interested in WAP/WML for this project. I'm building a ASP.Net 4 MCV 2 app and using MBDF What I'd like to know is how best to define this differentiation when using MBDF? Screen size, Javascript, SpportsTouchScreen etc. are all in MBDF along with others but I'm not sure where to draw the line and where the data is most accurate for the broad number of devices. What do those of you out there developing for this spread of hardware & software split on? Thanks, Denis P.S. I've done my research on xHTML MP1.0 - 1.2 and the best practises for implementation to ensure broad coverage but I don't want to restrict the newer phones out there to what the base line can see.

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  • groovy compile error

    - by Bunny Rabbit
    class x{ public static void main(String[] args){ String x="<html><head></head></html>"; String arr[]=x.split("<head>"); String script="hi"; x=arr[0]+"<head>"+script+arr[1]; System.out.println(x); } } the above code when compiled as a java file compiles fine but when used a s a groovy file spits the error : org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed: D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 4: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 4, column 10. String arr[]=x.split(""); ^ D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 6: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 6, column 5. x=arr[0]+""+script+arr[1]; ^ D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 6: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 6, column 28. x=arr[0]+""+script+arr[1]; ^ 3 errors D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Diff tool to align shuffled lines

    - by Ken Bloom
    Suppose I have two documents that are identical except the lines are shuffled. Is there a tool that can show me which lines in document A correspond to which lines on document B by drawing lines to connect them (kinda like Cairo does for machine translation word alignments)? What if the files have some level of differing lines (I don't want to figure out which lines are similar to each other -- if there isn't an exact match for a line, then that line has no match.) Note: I am not looking to sort the files and compare them, rather I am looking to get a visualization of how far out of order the files are relative to each other, and which particular regions tend to move together, and which tend to be shuffled.

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  • Raphael js library: problems with animateAlong in IE7

    - by Andrei
    Hi there, I'm having trouble making a simple shape move along a path in IE7 (the only version of IE I tried, actually). The following code works fine in chrome and firefox, but not IE. I couldn't find an obvious reason, has anybody seen something similar? canvas.path(rPath.path).attr("stroke", "blue"); var circle = canvas.circle(rPath.startX, rPath.startY, 5); circle.animateAlong(rPath.path, 3000, true); My rPath variable has the path and the starting point coordinates. Microsoft script debugger points to this line as the one where the code breaks: os.left != (t = x - left + "px") && (os.left = t); (line 2131 inside the uncompressed raphael.js script file, inside Element[proto].setBox = function (params, cx, cy) {...}) Any ideas? Any experience (good or bad) with raphael's animateAlong in IE7? TIA, Andrei

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  • Getting a parse error when trying to send email using Zend Mail? Why?

    - by Ali
    Hi guys for some weird reason I'm unable to send email using zend mail :( - I keep getting the following error: Parse error: syntax error, unexpected T_VARIABLE, expecting T_STRING in /home/fltdata/domains/fltdata.com/public_html/admin/g-app/includes/mailer.php on line 77 Below is my code: if($_POST): $fields = array('to', 'cc', 'bcc', 'subject', 'body'); $req_fields = array('to', 'subject', 'body'); foreach($fields as $vv) { if( ($_POST[$vv]=='')&&(in_array($vv, $req_fields)) ): $errors[$vv] = strtoupper($vv.' is required'); else: $$vv = $_POST[$vv]; endif; } if(count($errors)==0): $to = explode(',', $_POST['to']); $cc = explode(',', $_POST['cc']); $bcc = explode(',', $_POST['bcc']); //check if the emails are valid foreach($to as $one_email) { if(!is_valid_email($one_email)): $errors['to'].= $one_email.' is not a valid email<br/>'; endif; } foreach($cc as $one_email) { if(!is_valid_email($one_email)): $errors['cc'].= $one_email.' is not a valid email<br/>'; endif; } foreach($bcc as $one_email) { if(!is_valid_email($one_email)): $errors['bcc'].= $one_email.' is not a valid email<br/>'; endif; } endif; if(count($errors)==0): $config = array( 'auth' => 'login', 'username' =>$current_dept->email, 'password' => $current_dept->email_psd ); $transport = new Zend_Mail_Transport_Smtp($current_dept->outgoing_server, $config); Zend_Mail::setDefaultFrom($current_dept->email, _get_session('name')); Zend_Mail::setDefaultReplyTo($current_dept->email); $mail = new Zend_Mail(); $mail->addTo($to); if(count($cc)>0) $mail->addCc($cc); if(count($bcc)>0) $mail->addBcc($bcc); $mail->setSubject($subject); $mail->setBodyText($body); try{ ($mail->send($transport)); } catch($e){ // this is line 77 but wheres the error? echo 'OUCH'; } endif; endif; The line which the parser states only has a catch statement - wheres the error here please help

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  • FLEX: Make LineChart DATATIP constrain to vertical axis.

    - by user60310
    When making a line chart, Lets say its for business sales for different depts and horizontally is days and vertically is dollars. When you hover over a line it tells a dataTip tells you the sales for that dept. on that day. I want it to show all the depts at the same time, so say you hover over day 3, I want the dataTips for all depts on day 3 to display so you can compare the values for all the sales on the same day. I set the mouseSensitivity for the dataTips to display all the lines at once but I end up getting day 2 for one dept and day 3 for another which is not wanted. This is actually posted as a bug and explained better here: http://bugs.adobe.com/jira/browse/FLEXDMV-1853 I am wondering if anyone can come up with a work-around for this? Thanks!

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  • How to avoid code repetition initializing final properties?

    - by Hernán Eche
    public class Code{ //many properties //... final String NEWLINE;// ohh a final property! void creation() //this method is for avoid repetition of code { //final initialization can't be put here =( Source= new StringBuffer(); //many other commons new's .. //... } Code() { NEWLINE = System.getProperty("line.separator"); creation(); } Code(String name, int numberr) { NEWLINE = System.getProperty("line.separator"); creation(); name=new Someting(name); number = new Magic(number); } }

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  • How can I fix "[Error 6] The handle is invalid." with PySerial

    - by alnorth29
    I'm trying to connect to my phone from my Windows 7 PC using PySerial with the following code: import wmi import serial c = wmi.WMI() modem = c.query("SELECT * FROM Win32_POTSModem").pop() ser = serial.Serial(modem.AttachedTo, modem.MaxBaudRateToSerialPort) try: ser.write('at \r\n') print ser.readline() finally: ser.close() But get the following error on the write call: Traceback (most recent call last): File "D:\Alasdair\Documents\Python Scripts\Phone Interface\test.py", line 14, in <module> ser.write('at \r\n') File "C:\Python26\Lib\site-packages\serial\serialwin32.py", line 255, in write raise SerialException("WriteFile failed (%s)" % ctypes.WinError()) SerialException: WriteFile failed ([Error 6] The handle is invalid.) I've tried connecting with TeraTerm and that works fine, so it's not a problem with the connection to the phone itself. I've been searching around for ages trying to find a solution but haven't come up with anything that works. Any ideas?

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  • Doctrine stupid or me stupid?

    - by ropstah
    I want to use a single Doctrine install on our server and serve multiple websites. Naturally the models should be maintained in the websites' modelsfolder. I have everything up (and not running) like so: Doctrine @ /CustomFramework/Doctrine Websites @ /var/www/vhosts/custom1.com/ /var/www/vhosts/custom2.com/ Generating works fine, all models are delivered in /application_folder/models and /application_folder/models/generated for the correct website. I've added Doctrine::loadModels('path_to_models') in the bootstrap file for each website, and also registered the autoloaded. But.... This is the autoloader code: public static function autoload($className) { if (strpos($className, 'sfYaml') === 0) { require dirname(__FILE__) . '/Parser/sfYaml/' . $className . '.php'; return true; } if (0 !== stripos($className, 'Doctrine_') || class_exists($className, false) || interface_exists($className, false)) { return false; } $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; if (file_exists($class)) { require $class; return true; } return false; } Am I stupid, or is the autoloader really doing this: $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; or, in other words: Does it require me to have ALL my generated doctrine classes inside the Doctrine app directory? Or in other words, do I need a single Doctrine installation for each website? I'm getting an error that the BaseXXX class cannot be found. So the autoloading doesn't function correctly. I really hope i'm doing something wrong.. anyone?

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  • Indentation (and wrap-indentation) of debug strings output by printf()/fprintf() in C program

    - by mbaitoff
    I'm using a debug output using printf() in my functions, but the output goes to the console starting at the 1st columns. I'd like to distinguish the nesting level of functions by indenting their output strings each time I dive into the function (it's implemented easily having a static int indentlevel; variable, which is incremented at the beginning of a function, used as a space-filler-count and decremented at the end). But the flaw is that once the output line becomes too long to be wrapped at the console edge, lines' wrapped parts start at column 1 of the console. Should I take care about this, since once the output is redirected to a file, lines are, say, one-line-length, and widths of the lines depend only on the text file viewer settings?

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