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  • How to efficiently save changes made in UI/main thread with Core Data?

    - by Jaanus
    So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good. I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that? Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.) One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for. To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread. So, questions: what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem? any other good ways of doing this?

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  • Backwards compatibility when using Core Data

    - by Alex
    Could anybody shed some light as to why is my app crashing with the following error on iPhone OS 2.2.1 dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation I have weak linked CoreData.framework, and have the Base SDK set to 3.0 and Deployment Target set to SDK 2.2 The app already uses other 3.0 features when available and I did not have any problems with those. But apparently the backward-compatibility methods used for other features do not work with Core Data. The app crashes before app delegate's applicationDidFinishLaunching gets called. Here's the debugger log: [Session started at 2010-05-25 20:17:03 -0400.] GNU gdb 6.3.50-20050815 (Apple version gdb-1119) (Thu May 14 05:35:37 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 Loading program into debugger… sharedlibrary apply-load-rules all warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-12038-42 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 10755] [Switching to thread 10755] Re-enabling shared library breakpoint 1 Re-enabling shared library breakpoint 2 Re-enabling shared library breakpoint 3 Re-enabling shared library breakpoint 4 Re-enabling shared library breakpoint 5 (gdb) continue warning: Unable to read symbols for ""/Users/alex/iPhone Projects/AppName/build/Debug-iphoneos"/AppName.app/AppName" (file not found). dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation (gdb)

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  • How to load a UIView from a tap?

    - by balexandre
    Hi, I'm new to iPhone Development and I did some examples and seen code and code and more code but I still can't get the when the user taps here show this view using this animation, and go back after (user taps a back button) I did some Tab Bar examples, Utility examples, etc but when I start a project from scratch the code never does what I want :-/ every time I create a View (xib) I also create the controller (h and m files), as all examples are like this, and I have no idea if I can only create 4 Views and just have one controller :-( when a user taps a UITableCell how can I load a new view using an animation? and how can I go back to the UITableCell the user was? kind'a (in C#) myNewForm f = new myNewForm(); f.show(); ... this.Close(); If someone can share some knowledge or a tutorial or a screencast, I will greatly appreciate Thank you!

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  • Graceful degradation on iPhone

    - by Seva Alekseyev
    How do I write a program for iPhone (Objective C++) that runs on OS 2.0 but takes advantage of 3.0 features if they're available? Example: copy&paste (class UIPasteboard). Nice feature to have, but I don't want to kill backward compatibility. Do I compile against SDK v. 3 or v. 2? If the latter, how do I create an instance of UIPasteboard, considering it's not declared in the headers? If the former, won't some C-linkage functions cause "unresolved reference" upon loading under OS 2.0?

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  • How to add Button in UINavigationController

    - by Ali
    Hi all , navigator=[[UINavigationController alloc]initWithRootViewController:contacts]; UIBarButtonItem *nextButton = [[UIBarButtonItem alloc] initWithTitle:@"Delete" style:UIBarButtonItemStyleBordered target:self action:@selector(makeCall)]; //[[self.navigator navigationItem] setLeftBarButtonItem:nextButton]; self.navigator.navigationBar.items=[NSArray arrayWithObject:nextButton]; I am adding a button to UINavigationController and got following exception please help me 2011-01-03 11:46:26.626 Appointment[2243:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cannot call setItems:animated: directly on a UINavigationBar managed by a controller.' 2011-01-03 11:46:26.634 Appointment[2243:207] Stack: ( 3040

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  • Solving the EXC_BAD_ACCESS in WhatATool Part 2

    - by Allen
    #import <Cocoa/Cocoa.h> @interface PolygonShape : NSObject { int numberOfSides, maximumNumberOfSides, minimumNumberOfSides; } @property (readwrite) int numberOfSides, maximumNumberOfSides, minimumNumberOfSides; @property (readonly) float angleInDegrees, angleInRadians; @property (readonly) NSString * name; @property (readonly) NSString * description; -(id) init; -(void) setNumberOfSides:(int)sides; -(void) setMinimumNumberOfSides:(int)min; -(void) setMaximumNumberOfSides:(int)max; -(float) angleInDegrees; -(float) angleInRadians; -(NSString *) name; -(id) initWithNumberOfSides:(int) sides minimumNumberOfSides:(int) min maximumNumberOfSides:(int) max; -(NSString *) description; -(void) dealloc; @end #import "PolygonShape.h" @implementation PolygonShape -(id) init { return [self initWithNumberOfSides:4 minimumNumberOfSides:3 maximumNumberOfSides:5]; } @synthesize numberOfSides, minimumNumberOfSides, maximumNumberOfSides, angleInRadians; -(void) setNumberOfSides:(int)sides { numberOfSides = sides; NSLog(@"The number of sides is off limit so the number of sides is %@.",sides); } -(void)setMaximumNumberOfSides:(int)max { if (maximumNumberOfSides <= 12) { maximumNumberOfSides = max; } } -(void)setMinimumNumberOfSides: (int)min { if (minimumNumberOfSides > 2) { minimumNumberOfSides = min; } } - (id)initWithNumberOfSides:(int)sides minimumNumberOfSides:(int)min maximumNumberOfSides:(int)max { if(self=[super init]) { [self setNumberOfSides:(int)sides]; [self setMaximumNumberOfSides:(int)max]; [self setMinimumNumberOfSides: (int)min]; } return self; } -(float) angleInDegrees { float anglesInDegrees = (180 * (numberOfSides - 2) / numberOfSides); return anglesInDegrees; } -(float)angleInRadiants { float anglesInRadiants = ((180 * (numberOfSides - 2) / numberOfSides) * (180 / M_PI)); return anglesInRadiants; } -(NSString *)name { NSString * output; switch (numberOfSides) { case 3: output = @"Triangle"; break; case 4: output = @"Square"; break; case 5: output = @"Pentagon"; break; case 6: output = @"Hexagon"; break; case 7: output = @"Heptagon"; break; case 8: output = @"Octagon"; break; case 9: output = @"Nonagon"; break; case 10: output = @"Decagon"; break; case 11: output = @"Hendecagon"; break; case 12: output = @"Dodecabgon"; break; default: output = @"Invalid number of sides: %i is greater than maximum of five allowed."; } return output; } -(NSString *)description { NSString * output; NSLog(@"Hello I am a %i-sided polygon (aka a %@) with angles of %f degrees (%f radians).", numberOfSides, output, [self angleInDegrees], [self angleInRadiants]); return [self description]; } -(void)dealloc { [super dealloc]; } @end #import <Foundation/Foundation.h> #import "PolygonShape.h" void PrintPathInfo() { NSLog(@"Section 1"); NSLog(@"--------------------"); NSString *path = [@"~" stringByExpandingTildeInPath]; NSLog(@"My home folder is at '%@'.", path); NSArray *pathComponent = [path pathComponents]; for (path in pathComponent) { NSLog(@"%@",path); } NSLog(@"--------------------"); NSLog(@"\n"); } void PrintProcessInfo() { NSLog(@"Section 2"); NSLog(@"--------------------"); NSString * processName = [[NSProcessInfo processInfo] processName]; int processIdentifier = [[NSProcessInfo processInfo] processIdentifier]; NSLog(@"Process Name: '%@', Process ID: '%i'", processName, processIdentifier); NSLog(@"--------------------"); NSLog(@"\n"); } void PrintBookmarkInfo() { NSLog(@"Section 3"); NSLog(@"--------------------"); NSArray * keys = [NSArray arrayWithObjects: @"Stanford University", @"Apple", @"CS193P", @"Stanford on iTunes U", @"Stanford Mall", nil]; NSArray * objects = [NSArray arrayWithObjects: [NSURL URLWithString: @"http://www.stanford.edu"], @"http://www.apple.com", @"http://cs193p.stanford.edu", @"http://itunes.stanford.edu", @"http://stanfordshop.com",nil]; NSMutableDictionary * dictionary = [NSMutableDictionary dictionaryWithObjects:objects forKeys:keys]; NSEnumerator * enumerator = [keys objectEnumerator]; for (id keys in dictionary) { NSLog(@"key: '%@', value: '%@'", keys, [dictionary objectForKey:keys]); } NSLog(@" "); NSLog(@"These are the ones that has the prefix 'Stanford'."); NSLog(@" "); id object; while (object = [enumerator nextObject]) { if ([object hasPrefix: @"Stanford"]) { NSLog(@"key: '%@', value: '%@'", object, [dictionary objectForKey:object]); } } NSLog(@"--------------------"); NSLog(@"\n"); } void PrintIntrospectionInfo() { NSLog(@"Section 4"); NSLog(@"--------------------"); SEL lowercase = @selector (lowercaseString); NSMutableArray * array = [NSMutableArray array]; [array addObject: [NSString stringWithString: @"Here is a string"]]; [array addObject: [NSDictionary dictionary]]; [array addObject: [NSURL URLWithString: @"http://www.stanford.edu"]]; [array addObject: [[NSProcessInfo processInfo]processName]]; for (id keys in array) { NSLog(@"\n"); NSLog(@"Class Name: %@", [keys className]); NSLog(@"Is Member of NSString: %@", [keys isMemberOfClass:[NSString class]]?@"Yes":@"No"); NSLog(@"Is Kind of NSString: %@", [keys isKindOfClass:[NSString class]]?@"Yes":@"No"); if ([keys respondsToSelector: lowercase]==YES) { NSLog(@"Responds to lowercaseString: %@",[keys respondsToSelector: lowercase]?@"Yes":@"No"); NSLog(@"lowercaseString is: %@", [keys performSelector: lowercase]); } else { NSLog(@"Responds to lowercaseString: %@",[keys respondsToSelector: lowercase]?@"Yes":@"No" ); } } NSLog(@"--------------------"); } void PrintPolygonInfo() { NSMutableArray * array = [NSMutableArray array]; PolygonShape * polygon1 = [[PolygonShape alloc]initWithNumberOfSides:4 minimumNumberOfSides:3 maximumNumberOfSides:7]; [array addObject:polygon1]; [array description]; PolygonShape * polygon2 = [[PolygonShape alloc]initWithNumberOfSides:6 minimumNumberOfSides:5 maximumNumberOfSides:9]; [array addObject:polygon2]; [array description]; PolygonShape * polygon3 = [[PolygonShape alloc]initWithNumberOfSides:12 minimumNumberOfSides:9 maximumNumberOfSides:12]; [array addObject:polygon3]; [array description]; [array release]; [polygon1 release]; [polygon2 release]; [polygon3 release]; } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; PrintPathInfo(); PrintProcessInfo(); PrintBookmarkInfo(); PrintIntrospectionInfo(); PrintPolygonInfo(); [pool release]; return 0; } //The result was "EXC_BAD_ACCESS", but I couldn't figure out how to resolve this problem.

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  • Building a complex view with Three20 - resources?

    - by psychotik
    I'm using three20 for most of my iPhone app. One of the views I need to create is relatively complex. It needs a top bar (under the nav bar) with some controls and label, an image view below this bar (which occupies most of the body) and another bottom bar with more controls and labels (above the tab bar control). I don't have much UI experience - my only experience with anything UI is laying stuff out using CSS, etc on websites. Apple's online doc seems to assume that the reader knows a bunch about rectangles, layouts, frames, etc or is using InterfaceBuilder. And three20 isn't too well documented either. So my question is: Is it possible to design something like what I describe in IB and then still have a three20-based app use it? If so, any tips/pointers on how would be much appreciated. Can you point me to some documentation that explain how views/controls etc are rendered. I'm pretty sure I can figure it out if I find some decent explanation/tutorial for it.

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  • MKReverseGeocoder delegate location?

    - by fuzzygoat
    I have a quick question regarding memory management that I am not quite sure about. I currently have a locationManager delegate that calls locationManager:didUpdateToLocation:fromLocation when it resolves the device location. My question is I am looking at adding ReverseGeoCoding after I have obtained the [newLocation coordinate] but am unsure about doing the alloc here, as each time locationManager:didUpdateToLocation:fromLocation gets called I will be alloc-ing a new MKReverseGeoCoder? // LOCATION -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // GeoCoding: MKReverseGeocoder *geoCoder = [[MKReverseGeocoder alloc] initWithCoordinate:[newLocation coordinate]]; [geoCoder setDelegate:self]; [geoCoder start]; [self foundLocation]; } Can anyone point me in the right direction with regards to this? I did try doing the alloc in application:didFinishLaunchingWithOptions: but then realised I did not have access to [newLocation coordinate]. many thanks gary

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  • Signature invalid only for ad hoc

    - by brettr
    I'm not sure what changed on my ad hocs but I get this error when trying to install: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) Device debug builds fine. The cert that is associated with my ad hoc provisioning profile doesn't expire until 2011. I've searched Google but haven't found any applicable solution, except some mention about deleting and recreating the certs. Before I go down that rode, has any one experienced and resolved this issue? I'm using Xcode 3.2.3 and building against sdk 3.0.

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  • NSNumberFormatter weirdness with NSNumberFormatterPercentStyle

    - by rein
    Hi, I need to parse some text in a UITextField and turn it into a percentage. Ideally, I'd like the user to either type something like 12 or 12% into the text field and have that be parsed into a number as a percentage. Here's what's weird. The number formatter seems to not like 12 and seems to divide 12% by 10000 instead of 100: NSNumberFormatter *formatter = [[[NSNumberFormatter alloc] init] autorelease]; [formatter setNumberStyle:NSNumberFormatterPercentStyle]; NSNumber *n1 = [formatter numberFromString:@"12"]; NSNumber *n2 = [formatter numberFromString:@"12%"]; NSLog(@"n1 = %@", n1); // n1 = (null) NSLog(@"n2 = %@", n2); // n2 = 0.0012 How do I get the formatter to return 0.12 as expected? EDIT: it seems to only happen if the formatter fails first. If the formatter does not fail it returns 0.12 as expected. Strange.

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  • NSString's stringByAppendingPathComponent: removes a '/' in http://

    - by Jasarien
    I've been modifying some code to work between Mac OS X and iPhone OS. I came across some code that was using NSURL's URLByAppendingPathComponent: (added in 10.6), which as some may know, isn't available in the iPhone SDK. My solution to make this code work between OS's is to use NSString *urlString = [myURL absoluteString]; urlString = [urlString stringByAppendingPathComponent:@"helloworld"]; myURL = [NSURL urlWithString:urlString]; The problem with this is that NSString's stringByAppendingPathComponent: seems to remove one of the /'s from the http:// part of the URL. Is this intended behaviour or a bug? Edit Ok, So I was a bit too quick in asking the question above. I re-read the documentation and it does say: Note that this method only works with file paths (not, for example, string representations of URLs) However, it doesn't give any pointers in the right direction for what to do if you need to append a path component to a URL on the iPhone... I could always just do it manually, adding a /if necessary and the extra string, but I was looking to keep it as close to the original Mac OS X code as possible...

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  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

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  • Dismissing a modal view in horizontal orientation?

    - by Sheehan Alam
    I have a modal view that is presented and dismissed fine when my device is in vertical orientation. I have problems when my modal view is presented in the vertical orientation, but dismissed in horizontal orientation. The entire app switches back to vertical orientation automatically. How can I ensure that if I am in horizontal orientation, the view should dismiss properly?

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  • Simple string pattern matching

    - by Joonas Trussmann
    What's the easiest way of doing simple pattern matching a la .something.com something.com/ something.com/somefolder/*.jpg in the iPhone SDK? At this point it looks like I'm going to have to use a regular expression library of some sort, which is really overkill when all I need is simple wildcard matching. None of the standard NSString methods seem to be available on the iPhone.

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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • Missing AVFoundation.framework

    - by Alex
    Hi, AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks I did find it under /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/ folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files. How can I use AVFoundation classes? Thanks, Alex

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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  • Problem with Facebook API in iPad application

    - by PARTH
    Hi Guys, I am working on an iPhone application which is to be converted to iPad application. The iPhone app has a facebook and twitter API integrated and when I use the same into the iPad app then the Dialog for facebook API opens same as the size as in iPhone. So it looks very small. So Is there anything that I need to doin the code? Is there seperate API for twitter and facebook for use in iPad? Please Help and Suggest Thanks

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  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

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  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

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