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  • Arduino - AdHoc Network Setup

    - by methodMan
    I`m currently working with an arduino trying to build an adhoc network to which a device can connect to and send web request to. The problem I am currently having is that I can only set up one connection and then when that connection is terminated (client.stop()) all subsequent connections are not picked up by the server, even a curl command just sits there spinning. The first connection I start when I reset the server works fine and I am able to talk to the server; but after that, the arduino can no longer find new clients (even though it's trying with the library given). I`m using the sparkfun library for the wifly shield cloned from github, along with an Arduino Uno. My current code is based off their default example 'WiFly_AdHoc_Example' but I had to remove a few things to get the network to start up which might be the cause of this problem. Here is the .ino file that I am running. #include <SPI.h> #include <WiFly.h> //#include <SoftwareSerial.h> //SoftwareSerial mySerial( 5, 4); //Part from example not used(see below) WiFlyServer server(80); void setup() { Serial.begin(9600); //The code below is from the example but when I run it the WiFly will hang // on Wifly.begin(). Without it the WiFly starts up fine but only works for // one request. //mySerial.begin(9600); //WiFly.setUart(&mySerial); // Tell the WiFly library that we are not //using the SPIUart Serial.println("**************Starting WiFly**************"); // Enable Adhoc mod WiFly.begin(true); Serial.println("WiFly started, creating network."); if (!WiFly.createAdHocNetwork("wifly")) { Serial.print("Failed to create ad hoc network."); while (1) { // Hang on failure. } } Serial.println("Network created"); Serial.print("IP: "); Serial.println(WiFly.ip()); Serial.println("Starting Server..."); server.begin(); Serial.print("Server started, waiting for client."); } void loop() { delay(200); WiFlyClient client = server.available(); if (client) { Serial.println("Client Found."); // a string to store received commands String current_command = ""; while (client.connected()) { if (client.available()) { //Gets a character from the sent request. char c = client.read(); if (c=='#' || c=='\n') //End of extraneous output { current_command = ""; } else if(c!= '\n') { current_command+=c; } if (current_command== "get") { // output the value of each analog input pin for (int i = 0; i < 6; i++) { client.print("analog input "); client.print(i); client.print(" is "); client.print(analogRead(i)); client.println("<br />"); } } else if(current_command== "hello") { client.println("Hello there, I'm still here."); } else if (current_command== "quit") { client.println("Goodbye..."); client.stop(); current_command == ""; break; } else if (current_command == "*OPEN*") { current_command == ""; } } } // give the web browser time to receive the data delay(200); // close the connection client.stop(); } } If anyone understands this better then I (I`m new to arduino) please leave some helpful comments. Or just help me out on getting this little web server up and running so that I can hit it with more then one request. If there is any other helpful information I can provide please let me know. Thanks for reading and hope you can help. EDIT: Using telnet I can successfully connect (the first time) and send commands to the arduino including one to terminate the connection (calls the client.stop() method). But when I try to reconnect though telnet, it says the connection was successful but on the arduino it's still looping thinking the client is still false. WHAT??? I know right, I'm getting mixed messages from telnet vs arduino. None of the commands work obviously since the ardunio is still looping waiting for a client that evaluates to true. I'm gonna take a look at WiFlyServer from the library I imported and see if I can dig up the problem because somehow that server.available() method isn't finding new clients. Noticing a lot of TODO's in the library code.... EDIT: So I found the reason for the problem, it was in WiFlyServer.cpp file from the sparkfun library. The code that was causing the reconnect issue was infact in the server.availible() method. Right at the top of the method, there is a check: // TODO: Ensure no active non-server client connection. if (!WiFly.serverConnectionActive) { activeClient._port = 0; } For some reason when I comment this out, I can reconnect fine and everything works as it should. I will now dive into the library and see if I can fix this, I'm not exactly sure what this is doing but it gets called when the server connection is not active and is somehow blocking subsequent connections. Does anyone have any ideas how I might get to the root of this problem without using this commenting hack? Please help, no-one has commented or answered yet! Don't you want to join in on the fun???

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  • Translate ImageButton from C# to XAML

    - by Bill
    I worked out the C# code to create an ImageButton (below) that has three images (one base-image and two overlays) and three text boxes as the face of the button. I am inheriting from the Button class, which unfortunately includes several components that I didn't realize would surface until after coding and need to remove, namely the bright-blue surrounding border on IsMouseOver, and any visible borders between the buttons, as the buttons will end up in a wrapPanel and the borders need to be seamless. Now that the format has been worked out in C#, I expect that I need to translate to XAML so that I can create a ControlTemplate to get the functionality necessary, however I am not certain as to the process of translating from C# to XAML. Can anyone steer me in the right direction? public class ACover : Button { Image cAImage = null; Image jCImage = null; Image jCImageOverlay = null; TextBlock ATextBlock = null; TextBlock AbTextBlock = null; TextBlock ReleaseDateTextBlock = null; private string _TracksXML = ""; public ACover() { Grid cArtGrid = new Grid(); cArtGrid.Background = new SolidColorBrush(Color.FromRgb(38, 44, 64)); cArtGrid.Margin = new System.Windows.Thickness(5, 10, 5, 10); RowDefinition row1 = new RowDefinition(); row1.Height = new GridLength(225); RowDefinition row2 = new RowDefinition(); row2.Height = new GridLength(0, GridUnitType.Auto); RowDefinition row3 = new RowDefinition(); row3.Height = new GridLength(0, GridUnitType.Auto); RowDefinition row4 = new RowDefinition(); row4.Height = new GridLength(0, GridUnitType.Auto); cArtGrid.RowDefinitions.Add(row1); cArtGrid.RowDefinitions.Add(row2); cArtGrid.RowDefinitions.Add(row3); cArtGrid.RowDefinitions.Add(row4); ColumnDefinition col1 = new ColumnDefinition(); col1.Width = new GridLength(0, GridUnitType.Auto); cArtGrid.ColumnDefinitions.Add(col1); jCImage = new Image(); jCImage.Height = 240; jCImage.Width = 260; jCImage.VerticalAlignment = VerticalAlignment.Top; jCImage.Source = new BitmapImage(new Uri(Properties.Settings.Default.pathToGridImages + "jc.png", UriKind.Absolute)); cArtGrid.Children.Add(jCImage); cArtImage = new Image(); cArtImage.Height = 192; cArtImage.Width = 192; cArtImage.Margin = new System.Windows.Thickness(3, 7, 0, 0); cArtImage.VerticalAlignment = VerticalAlignment.Top; cArtGrid.Children.Add(cArtImage); jCImageOverlay = new Image(); jCImageOverlay.Height = 192; jCImageOverlay.Width = 192; jCImageOverlay.Margin = new System.Windows.Thickness(3, 7, 0, 0); jCImageOverlay.VerticalAlignment = VerticalAlignment.Top; jCImageOverlay.Source = new BitmapImage(new Uri( Properties.Settings.Default.pathToGridImages + "jc-overlay.png", UriKind.Absolute)); coverArtGrid.Children.Add(jCImageOverlay); ATextBlock = new TextBlock(); ATextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); ATextBlock.Margin = new Thickness(10, -10, 0, 0); cArtGrid.Children.Add(ATextBlock); AlTextBlock = new TextBlock(); AlTextBlock.Margin = new Thickness(10, 0, 0, 0); AlTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); cArtGrid.Children.Add(AlTextBlock); RDTextBlock = new TextBlock(); RDTextBlock.Margin = new Thickness(10, 0, 0, 0); RDTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(173, 176, 198)); cArtGrid.Children.Add(RDTextBlock); Grid.SetColumn(jCImage, 0); Grid.SetRow(jCImage, 0); Grid.SetColumn(jCImageOverlay, 0); Grid.SetRow(jCImageOverlay, 0); Grid.SetColumn(cArtImage, 0); Grid.SetRow(cArtImage, 0); Grid.SetColumn(ATextBlock, 0); Grid.SetRow(ATextBlock, 1); Grid.SetColumn(AlTextBlock, 0); Grid.SetRow(AlTextBlock, 2); Grid.SetColumn(RDTextBlock, 0); Grid.SetRow(RDTextBlock, 3); this.Content = cArtGrid; } public string A { get { if (ATextBlock != null) return ATextBlock.Text; else return String.Empty; } set { if (ATextBlock != null) ATextBlock.Text = value; } } public string Al { get { if (AlTextBlock != null) return AlTextBlock.Text; else return String.Empty; } set { if (AlTextBlock != null) AlTextBlock.Text = value; } } public string RD { get { if (RDTextBlock != null) return RDTextBlock.Text; else return String.Empty; } set { if (RDTextBlock != null) RDTextBlock.Text = value; } } public ImageSource Image { get { if (cArtImage != null) return cArtImage.Source; else return null; } set { if (cArtImage != null) cArtImage.Source = value; } } public string TracksXML { get { return _TracksXML; } set { _TracksXML = value; } } public double ImageWidth { get { if (cArtImage != null) return cArtImage.Width; else return double.NaN; } set { if (cArtImage != null) cArtImage.Width = value; } } public double ImageHeight { get { if (cArtImage != null) return cArtImage.Height; else return double.NaN; } set { if (cArtImage != null) cArtImage.Height = value; } } }

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  • flex and bison: wrong output

    - by user2972227
    I am doing a homework using flex and bison to make a complex number calculator. But my program cannot give a correct output. .lex file: %option noyywrap %{ #include<stdio.h> #include<stdlib.h> #include "complex_cal.h" #define YYSTYPE complex #include "complex_cal.tab.h" void RmWs(char* str); %} /* Add your Flex definitions here */ /* Some definitions are already provided to you*/ ws [ \t]+ digits [0-9] number (0|[1-9]+{digits}*)\.?{digits}* im [i] complexnum {ws}*[-]*{ws}*{number}{ws}*[+|-]{ws}*{number}{ws}*{im}{ws}* op [-+*/()] %% {complexnum} {RmWs(yytext); sscanf(yytext,"%lf %lf",&(yylval.real),&(yylval.img)); return CNUMBER;} {ws} /**/ {op} return *yytext; %% /* function provided to student to remove */ /* all the whitespaces from a string. */ void RmWs(char* str){ int i=0,j=0; char temp[strlen(str)+1]; strcpy(temp,str); while (temp[i]!='\0'){ while (temp[i]==' '){i++;} str[j]=temp[i]; i++; j++; } str[j]='\0'; } .y file: %{ #include <stdio.h> #include <stdlib.h> #include "complex_cal.h" /* prototypes of the provided functions */ complex complex_add (complex, complex); complex complex_sub (complex, complex); complex complex_mul (complex, complex); complex complex_div (complex, complex); /* prototypes of the provided functions */ int yylex(void); int yyerror(const char*); %} %token CNUMBER %left '+' '-' %left '*' '/' %nonassoc '(' ')' %% /* start: Add your grammar rules and actions here */ complexexp: complexexp '+' complexexpmultidiv {$$=complex_add($1, $3);} | complexexp '-' complexexpmultidiv {$$=complex_sub($1, $3);} | complexexpmultidiv {$$.real=$1.real;$$.img=$1.img;} ; complexexpmultidiv: complexexpmultidiv '*' complexsimple {$$=complex_mul($1, $3);} | complexexpmultidiv '/' complexsimple {$$=complex_div($1, $3);} | complexsimple {$$.real=$1.real;$$.img=$1.img;} ; complexsimple: '(' complexexp ')' {$$.real=$2.real;$$.img=$2.img;} | '(' CNUMBER ')' {$$.real=$2.real;$$.img=$2.img;} ; /* end: Add your grammar rules and actions here */ %% int main(){ return yyparse(); } int yyerror(const char* s){ printf("%s\n", s); return 0; } /* function provided to do complex addition */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of addition in c3 */ complex complex_add (complex c1, complex c2){ /* c1 + c2 */ complex c3; c3.real = c1.real + c2.real; c3.img = c1.img + c2.img; return c3; } /* function provided to do complex subtraction */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of subtraction in c3 */ complex complex_sub (complex c1, complex c2){ /* c1 - c2 */ complex c3; c3.real = c1.real - c2.real; c3.img = c1.img - c2.img; return c3; } /* function provided to do complex multiplication */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of multiplication in c3 */ complex complex_mul (complex c1, complex c2){ /* c1 * c2 */ complex c3; c3.real = c1.real*c2.real - c1.img*c2.img; c3.img = c1.img*c2.real + c1.real*c2.img; return c3; } /* function provided to do complex division */ /* input : complex numbers c1, c2 */ /* output: nothing */ /* side effect : none */ /* return value: result of c1/c2 in c3 */ complex complex_div (complex c1, complex c2){ /* c1 / c2 (i.e. c1 divided by c2 ) */ complex c3; double d; /*divisor calculation using the conjugate of c2*/ d = c2.real*c2.real + c2.img*c2.img; c3.real = (c1.real*c2.real + c1.img*c2.img)/d; c3.img = (c1.img*c2.real - c1.real*c2.img)/d; return c3; } .h file: #include <string.h> /* struct for holding a complex number */ typedef struct { double real; double img; } complex; /* define the return type of FLEX */ #define YYSTYPE complex Script for compiling the file: bison -d -v complex_cal.y flex -ocomplex_cal.lex.yy.c complex_cal.lex gcc -o complex_cal complex_cal.lex.yy.c complex_cal.tab.c ./complex_cal Some correct sample run of the program: input:(5+6i)*(6+1i) output:24.000000+41.000000i input:(7+8i)/(-3-4i)*(5+7i) output:-11.720000-14.040000i input:(7+8i)/((-3-4i)*(5+7i)) output:-0.128108+0.211351i But when I run this program, the program only give an output which is identical to my input. For example, when I input (5+6i)(6+1i), it just gives (5+6i)(6+1i). Even if I input any other things, for example, input "abc" it just gives "abc" and is not syntax error. I don't know where the problem is and I hope to know how to solve it.

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  • JPA behaviour...

    - by Marcel
    Hi I have some trouble understanding a JPA behaviour. Mabye someone could give me a hint. Situation: Product entity: @Entity public class Product implements Serializable { ... @OneToMany(mappedBy="product", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); .... public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Product)) return false; Product p = (Product) obj; return p.productId == productId; } } Resource entity: @Entity public class Resource implements Serializable { ... @OneToMany(mappedBy="resource", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); ... public void setProductResource(List<ProductResource> productResource) { this.productResources = productResource; } public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Resource)) return false; Resource r = (Resource) obj; return (long)resourceId==(long)r.resourceId; } } ProductResource Entity: This is a JoinTable (association class) with additional properties (amount). It maps Product and Resources. @Entity public class ProductResource implements Serializable { ... @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Product product; @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Resource resource; private int amount; public void setProduct(Product product) { this.product = product; if(!product.getProductResources().contains((this))){ product.getProductResources().add(this); } } public Product getProduct() { return product; } public void setResource(Resource resource) { this.resource = resource; if(!resource.getProductResources().contains((this))){ resource.getProductResources().add(this); } } public Resource getResource() { return resource; } ... public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof ProductResource)) return false; ProductResource pr = (ProductResource) obj; return (long)pr.productResourceId == (long)productResourceId; } } This is the Session Bean (running on glassfish). @Stateless(mappedName="PersistenceManager") public class PersistenceManagerBean implements PersistenceManager { @PersistenceContext(unitName = "local_mysql") private EntityManager em; public Object create(Object entity) { em.persist(entity); return entity; } public void delete(Object entity) { em.remove(em.merge(entity)); } public Object retrieve(Class entityClass, Long id) { Object entity = em.find(entityClass, id); return entity; } public void update(Object entity) { em.merge(entity); } } I call the session Bean from a java client: public class Start { public static void main(String[] args) throws NamingException { PersistenceManager pm = (PersistenceManager) new InitialContext().lookup("java:global/BackITServer/PersistenceManagerBean"); ProductResource pr = new ProductResource(); Product p = new Product(); Resource r = new Resource(); pr.setProduct(p); pr.setResource(r); ProductResource pr_stored = (ProductResource) pm.create(pr); pm.delete(pr_stored); Product p_ret = (Product) pm.retrieve(Product.class, pr_stored.getProduct().getProductId()); // prints out true ???????????????????????????????????? System.out.println(p_ret.getProductResources().contains(pr_stored)); } } So here comes my problem. Why is the ProductResource entity still in the List productResources(see code above). The productResource tuple in the db is gone after the deletion and I do newly retrieve the Product entity. If I understood right every method call of the client happens in a new persistence context, but here i obviously get back the non-refreshed product object!? Any help is appreciated Thanks Marcel

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  • JavaFX FXML communication between Application and Controller classes

    - by likethesky
    I am trying to get and destroy an external process I've created via ProcessBuilder in my FXML application close, but it's not working. This is based on the helpful advice Sergey Grinev gave me here. I have tried running with/without the "// myController.setApp(this);" and with "// super.stop();" at top of subclass and at bottom (see commented out/in for that line in MyApp), but no combination works. This probably isn't related to FXML or JavaFX, though I imagine this is a common pattern for developing apps on JavaFX. I suppose I'm asking for a Java best practice for closing dependent processes in a UI-based app like this one (in this case: FXML / JavaFX based), where there is a controller class and an application class. Can you explain what I'm doing wrong? Or better: advise what I should be doing instead? Thanks. In my Application I do this: public class MyApp extends Application { @Override public void start(Stage primaryStage) throws Exception { FXMLLoader fxmlLoader = new FXMLLoader(); Scene scene = (Scene)FXMLLoader.load(getClass().getResource("MyApp.fxml")); MyAppController myController = (MyAppController)fxmlLoader.getController(); primaryStage.setScene(scene); primaryStage.show(); // myController.setApp(this); } @Override public void stop() throws Exception { // super.stop(); // this is called on fx app close, you may call it in an action handler too if (MyAppController.getScriptProcess() != null) { MyAppController.getScriptProcess().destroy(); } super.stop(); } public static void main(String[] args) { launch(args); } } In my Controller I do this: public class MyAppController implements Initializable { private Application app; private static Process scriptProcess; public void setApp(Application a) { app = a; } public static Process getScriptProcess() { return scriptProcess; } } The result when I run with the "commented-out setApp()" not commented out (that is, left in the start method), is the following, immediately upon launch (the main Scene flashes, then disappears, then this dialog appears: "JavaFX Launcher Error: Exception while running Application" And it gives an, "Exception in Application start method" in the console as well. The result when I leave out the "commented-out code" in my MyApp above (that is, remove the "setApp()" from the start method), is that my app does indeed close, but gives this error when it closes: Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1440) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:69) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:28) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Node.fireEvent(Node.java:6863) at javafx.scene.control.Button.fire(Button.java:179) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:193) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:336) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:329) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:64) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:33) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Scene$MouseHandler.process(Scene.java:3324) at javafx.scene.Scene$MouseHandler.process(Scene.java:3164) at javafx.scene.Scene$MouseHandler.access$1900(Scene.java:3119) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1559) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2261) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:228) at com.sun.glass.ui.View.handleMouseEvent(View.java:528) at com.sun.glass.ui.View.notifyMouse(View.java:922) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication$3$1.run(GtkApplication.java:82) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1435) ... 44 more Caused by: java.lang.NullPointerException at mypackage.MyController.handleCancel(MyController.java:300) ... 49 more Clean up...

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  • Anchor bug on IE9, anchor hitbox overlapped

    - by user1456399
    The menu below works just fine in Firefox and Chrome, but in IE9, but hitbox for the "HOME" anchor is being covered partially by the list item behind it except for the actual test, and a single horizontal pixel line at the top and bottom of the button. Can anyone see what I'm missing? Code to follow: index.html <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" > <title>Navigation</title> <style> .menu-container { width:960px; height:45px; margin:0 auto; position:relative; z-index:2; background-color: #3d3d3d; margin-bottom: 20px; } .menu-navigation { font-family:Arial, Helvetica, sans-serif; font-size:13px; list-style:none; padding:0; margin:0; text-align: right; font-size: 0; /* Removes whitespace between <li> */ } .menu-navigation > li { display:inline; margin:0; border-left:solid 1px #242424; background-color:transparent; font-size: 12px; padding: 15px 0 15px 0; } .menu-navigation > li:hover, .menu-navigation > li.current-menu-item { background-color:#202020; } .menu-navigation > li.active, .menu-navigation > li.active:hover { background-color:#131313; } .menu-navigation > li a { text-decoration:none; color:#bbbbbb; } .menu-navigation > li a:hover { color:#efefef; } .menu-navigation > li span a { color:#ffffff; } .menu-navigation > li a:focus { outline:none; } .menu-navigation > li.menu-item-parent > span, .menu-navigation > li > span > a { text-transform:uppercase; outline:0; text-decoration:none; color:#ffffff; text-shadow:1px 1px 1px #000000; line-height: 45px; display: inline-block; height: 45px; padding: 0 20px 0 20px; } .menu-navigation > li.menu-item-parent > span { background:url("../img/down.png") no-repeat right center; } .menu-navigation > li.menu-item-parent > span:hover, .menu-navigation > li > span > a:hover { cursor:pointer; } </style> </head> <body> <div class="menu-container"> <ul class="menu-navigation"> <li><span><a href="#">This is a link</a></span></li> <li><span><a href="#">This is a link</a></span></li> <li class="menu-item-parent"><span>Not a link</span></li> <li class="menu-item-parent"><span>Not a link</span></li> <li class="menu-item-parent"><span>Not a link</span></li> </ul> </div> </body> </html> EDIT: Alright, I've changed the code to isolate the issue, and narrowed down the problem CSS. Simply adding a background image fixes the issue. The code is set up so it styles so the hit boxes for all the menu items are the same regardless if there's a link in them or not to facilitate an "onClick" drop down on those menu items without anchors. Refer to lines 81 - 86. Remove those lines (just a background image), and the hit box issue is seen in the menu items "NOT A LINK" as well. Further, the act of adding a background image fixes the hit box issue of "THIS IS A LINK" menu items. Simply add the following snippet to the CSS: .menu-navigation > li > span > a { background:url("../img/down.png") no-repeat right center; } Adding a background image, even if there is no actual image, is changing something with regards to the hit box... I'm just not sure what...

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • Architecture choice about representation of collections in Business Objects

    - by Rajarshi
    I have made certain choices in my architecture which I request the community to review and comment. I am breaking up the post in smaller sections to make it easier to understand the context and then suggest/comment. I am sorry that the post is long, but is required to explain the context. What am I building A typical business application where there are application users, security roles, business operation/action rights based on roles and several business modules like Stock Receive, Stock Transfer, Sale Order, Sale Invoice, Sale Return, Stock Audit etc. and several reports. The application is a WinForm application since it has a lot of rich and responsive UI requirements and has to operate in disconnected mode (with a local SQL Server), most of the time. What have I done I have built a framework - nothing to boast about, but just a set of libraries that serves the repetative requirements of my application, e.g. authentication, role based authorization, data access, validation, exception handling, logging, change status tracking, presentation model compliance and reasonable loose coupling between components. No, I have not written everything from scratch, you can say I have consolidated many things together like some concepts from CSLA, Martin Fowler for Presentation Model, blocks from Enterprise Library, Unity etc. to build a set of libraries that will help my developers be productive quickly without having to look up Google for many of the technical requirements. I have tried to keep the framework generic so that it can be used in typical business applications and also tried to follow some best practices that will support the same Business Objects to be used in an ASP.NET MVC environment also. My present architecture serves my objectives well, and have built several modules (on WinForm) without much trouble. The architecture also lent itself well to build some usable prototype on ASP.NET MVC with the same set of business objects, without changing a single line of code. My Dilemma I have used Custom Business Objects since that gives me a clearer OOP representation of the problem scope in my solution scope, and helps me visualize my entire solution as collection of objects with data and behavior rather than having a set of relational data (DataSet) and implement behaviours (business logic, validation) etc. separately. With rich databinding support in .NET 2.0 binding Custom Business Objects to UI was a breeze. Now while building my business objects, I am still in a dilemma about representation of collections in business objects. Currently I am using DataSets to represent collections while I have seen many suggestions to implement custom collections. For example, in my vision, a typical Sale Invoice Object will contain 'Sales Invoice Items' as a collection. Now theoritically, I can accept that the each 'Sales Invoice Item' should have its own behavior along with their data (ItemCode, Name, Qty, Price etc.) but typically managing of Sale Invoice Items in a Sale Invoice is handled by the Sale Invoice Object itself, e.g. adding/removing Items from collection. Additionally, we can also put business logic/rules for the Sales Invoice Items like "Qty should not be greater than the ordered qty", "Price should be max 10% above the price in Sale Order" etc. in the Sale Invoice object itself. With that kind of a vision, I felt that most business object child collections can be managed by the parent itself, including add/remove from collection as well and implementing business logic for the collection items, hence the collection items hold nothing but data. Additionally, typical collections are represented in UI in Grids, where ability to support DataBinding becomes very important for any collection. Implementing a custom collection, in that case would also mean, I have to implement robust DataBinding support as well, for the collection, which is of course time consuming. Now, considering child collection behaviors are implemented in the parent and the need for DataBinding of child collections, I chose DataSet to represent any child collection in my business objects. In the above example of Sale Invoice I will have 'Invoice Number', 'Date', 'Customer' etc. as attributes of the 'Sale Invoice' but 'InvoiceItems' as a DataSet. Of course, when I say DataSet, it is not a vanilla dataset but an extended DataSet that supports business rule validation and the same role based security model of my framework to allow/deny any business operation to rows/columns of the DataSet, automatically. This approach has allowed easier collection management and databinding in my business objects and my developers are able to deliver modules rapidly. Questions Do you feel that the approach is reasonable? Do you see any shortcomings of this approach? I am recently thinking of using 'Typed DataSets' as child collections, for easier representation in code, that will allow me to write 'currentInvoice.InvoiceItems' (for the DataTable) and 'invoiceItem.ProductCode' or 'invoiceItem.Qty', instead of 'drow["ProductCode"].ToString()' or '(int)drow["Qty"]' etc. Does this choice have any demerits? Thank you if you have read so far and a salute if you still have the Energy to answer.

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  • Displaytag export option is not working

    - by Nirmal
    Hello All, I am using Displaytag framework for pagination & exporting purpose. In that i am also using Strut2Tiles Integration. Whenever i am calling any action class it will returning me a list & through Displaytag i am successfully displaying record on my page. For that my jsp page's code looks like : <s:set name="selectedPageSize" value="selectedPageSize" scope="request"/> <s:set value="accountList" scope="request" name="accountList"/> <display:table name="accountList" export="true" class="table" requestURI="" id="accountList" pagesize="${selectedPageSize}" > <display:setProperty name="export.pdf" value="true" /> <display:column property="id" sortable="true" class="sort-title"/> <display:column property="name" sortable="true"/> <display:column property="contactPerson" sortable="true"/> <display:column property="phone1" sortable="true"/> <display:column property="phone2" sortable="true"/> <display:column property="fax" sortable="true"/> <display:column property="email" sortable="true"/> <display:column property="webSite" sortable="true"/> <display:column property="address1" sortable="true"/> <display:column property="address2" sortable="true"/> <display:column property="countryId.name" title="Country" sortable="true"/> <display:column property="stateId.name" title="State" sortable="true"/> <display:column property="countryId.name" title="City" sortable="true"/> <display:column property="isDeleted" sortable="true"/> <display:column title="Delete"> <s:url id="removeUrl" action="finance/deleteAccount.action"> <s:param name="id" value="#attr.accountList.id" /> </s:url> <s:a href="%{removeUrl}" theme="ajax" targets="accountList">Remove</s:a> </display:column> <display:column title="Update"> <s:url id="updateUrl" action="finance/updateAccount.action"> <s:param value="#attr.accountList.id" name="id"/> </s:url> <s:a href="%{updateUrl}&action=update" targets="accountlist">Update</s:a> </display:column> Actually this page is displaying through tiles configuration. Here i have enabled the export option, so it is showing me the exporting options like CSV, EXCEL, XML. But whenver i am clicking on that CSV link, my web browser hanged, means nothing is displayed on it For that exporting solution i have also added filter in my web.xml. My web.xml looks like: <filter> <filter-name>struts2</filter-name> <filter-class>org.apache.struts2.dispatcher.FilterDispatcher</filter-class> </filter> <filter-mapping> <filter-name>struts2</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <filter> <filter-name>ResponseOverrideFilter</filter-name> <filter-class>org.displaytag.filter.ResponseOverrideFilter</filter-class> </filter> <filter-mapping> <filter-name>ResponseOverrideFilter</filter-name> <url-pattern>*.action</url-pattern> </filter-mapping> <filter-mapping> <filter-name>ResponseOverrideFilter</filter-name> <url-pattern>*.jsp</url-pattern> </filter-mapping> <listener> <listener-class>org.apache.struts2.tiles.StrutsTilesListener</listener-class> </listener> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/classes/webApplicationContext.xml</param-value> </context-param> <welcome-file-list> <welcome-file>jsp/welcome.jsp</welcome-file> </welcome-file-list> I have also included following list of libraries of displaytag : 1) displaytag-1.2.jar 2) displaytag-export-poi-1.2.jar 3) displaytag-portlet-1.2.jar The exception that i am getting is : 2009-05-09 12:02:38,234 DEBUG (org.displaytag.tags.TableTag:1524) - Exportfilter NOT enabled 2009-05-09 12:02:38,312 WARN (org.displaytag.tags.TableTag:63) - Exception: [.TableTag] Unable to reset response before returning exported data. You are not using an export filter. Be sure that no other jsp tags are used before display:table or refer to the displaytag documentation on how to configure the export filter (requires j2ee 1.3). ApplicationDispatcher[/PaginationTry2] PWC1231: Servlet.service() for servlet jsp threw exception Exception: [.TableTag] Unable to reset response before returning exported data. You are not using an export filter. Be sure that no other jsp tags are used before display:table or refer to the displaytag documentation on how to configure the export filter (requires j2ee 1.3). Plz reply, i am stuck with this problem.

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Changing name attr of cloned input element in jQuery doesn't work in IE6/7

    - by BalusC
    This SSCCE says it all: <!doctype html> <html lang="en"> <head> <title>Test</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#add').click(function() { var ul = $('#ul'); var liclone = ul.find('li:last').clone(true); var input = liclone.find('input'); input.attr('name', input.attr('name').replace(/(foo\[)(\d+)(\])/, function(f, p1, p2, p3) { return p1 + (parseInt(p2) + 1) + p3; })); liclone.appendTo(ul); $('#showsource').text(ul.html()); }); }); </script> </head> <body> <ul id="ul"> <li><input type="text" name="foo[0]"></li> </ul> <button id="add">Add</button> <pre id="showsource"></pre> </body> </html> Copy'n'paste'n'run it, click the Add button several times. On every click you should see the HTML code of the <ul> to show up in the <pre id="showsource"> and the expected code should roughly be: <li><input name="foo[0]" type="text"></li> <li><input name="foo[1]" type="text"></li> <li><input name="foo[2]" type="text"></li> <li><input name="foo[3]" type="text"></li> This works as expected in FF, Chrome, Safari, Opera and IE8. However, IE6/7 fails in changing the name attribute and produces like: <li><input name="foo[0]" type="text"> <li><input name="foo[0]" type="text"> <li><input name="foo[0]" type="text"> <li><input name="foo[0]" type="text"></li> I googled a bit and found this very similar problem, he fixed it and posted a code snippet how it should have look like. Unfortunately this is exactly what I already have done, so I suspect that he was only testing in IE8, not in IE6/7. Other than that particular topic Google didn't reveal much. Any insights? Or do I really have to grab back to document.createElement? Note: I know that I can use just the same name for each input element and retrieve them as an array, but the above is just a basic example, in real I really need to have the name attribute changed, because it not only contains the index, but also other information such as parentindex, ordering, etc. It's been used to add/rearrange/remove (sub)menu items. Edit: this is related to this bug, The jQuery (I'm using 1.3.2) does thus not seem to create inputs that way? The following does just work: $('#add').click(function() { var ul = $('#ul'); var liclone = ul.find('li:last').clone(true); var oldinput = liclone.find('input'); var name = oldinput.attr('name').replace(/(foo\[)(\d+)(\])/, function(f, p1, p2, p3) { return p1 + (parseInt(p2) + 1) + p3; }); var newinput = $('<input name="' + name + '">'); oldinput.replaceWith(newinput); liclone.appendTo(ul); $('#showsource').text(ul.html()); }); But I can't imagine that I am the only one who encountered this problem with jQuery. Even a simple $('<input>').attr('name', 'foo') doesn't work in IE6/7. Isn't jQuery as being a crossbrowser library supposed to cover this particular issue under the hoods?

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  • jsf flash.keep and redirects does not seem to work

    - by user384706
    Hi, I am trying to use JSF 2.0 flash via redirects. I have a class named UserBean (ManagedScoped and RequestScoped). It has a method called getValuesFromFlash which essentially gets the values from the flash and sets the coresponding properties of the UserBean public void getValuesFromFlash() { Flash flash = FacesContext.getCurrentInstance().getExternalContext().getFlash(); firstName= (String) flash.get("firstName"); lastName = (String) flash.get("lastName"); } In the entry page the <h:inputText> are bound to the flash. Snippet follows: Entry.xhtml <h:form> <table> <tr> <td>First Name:</td> <td> <h:inputText id="fname" value="#{flash.firstName}" required="true"/> <h:message for="fname" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:inputText id="lname" value="#{flash.lastName}" required="true"/> <h:message for="lname" /> </td> </tr> </table <p><h:commandButton value="Submit" action="confirmation?faces-redirect=true" /></p> </h:form> In confirmation.xhtml these values are supposed to be displayed but they are not. Snippet follows: <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{flash.keep.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{flash.keep.lastName}"/> </td> </tr> </table> <h:form> <p><h:commandButton value="Confirm" action="finished?faces-redirect=true" /></p> </h:form> In finished.xhtml I want all these to be displayed so: <h:body> <h:form> #{userBean.getValuesFromFlash( )} <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{userBean.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{userBean.lastName}"/> </td> </tr> </table> </h:form> </h:body> Instead when I get redirected to confirmation.xhtml neither first nor last name is displayed, despite I used flash.keep Also in finished.xhtml I get org.apache.el.parser.ParseException: Encountered " "(" "( "" at line 1, column 30. Was expecting one of: "}" ... "." If I remove the parenthesis from the expression #{userBean.getValuesFromFlash( )} and make it = #{userBean.getValuesFromFlash} javax.el.ELException: /done.xhtml: Property 'getValuesFromFlash' not found on type com.UserBean But why no property??It is a method! Why is the method not visible? What I am doing wrong here please? I am using JSF2.0 (MyFaces), Eclipse Helios and Tomcat 6 (Have also tried in Tomcat 7 but no luck). Any help is appreciated. Thanks!

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  • MVVM - implementing 'IsDirty' functionality to a ModelView in order to save data

    - by Brendan
    Hi, Being new to WPF & MVVM I struggling with some basic functionality. Let me first explain what I am after, and then attach some example code... I have a screen showing a list of users, and I display the details of the selected user on the right-hand side with editable textboxes. I then have a Save button which is DataBound, but I would only like this button to display when data has actually changed. ie - I need to check for "dirty data". I have a fully MVVM example in which I have a Model called User: namespace Test.Model { class User { public string UserName { get; set; } public string Surname { get; set; } public string Firstname { get; set; } } } Then, the ViewModel looks like this: using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Windows.Input; using Test.Model; namespace Test.ViewModel { class UserViewModel : ViewModelBase { //Private variables private ObservableCollection<User> _users; RelayCommand _userSave; //Properties public ObservableCollection<User> User { get { if (_users == null) { _users = new ObservableCollection<User>(); //I assume I need this Handler, but I am stuggling to implement it successfully //_users.CollectionChanged += HandleChange; //Populate with users _users.Add(new User {UserName = "Bob", Firstname="Bob", Surname="Smith"}); _users.Add(new User {UserName = "Smob", Firstname="John", Surname="Davy"}); } return _users; } } //Not sure what to do with this?!?! //private void HandleChange(object sender, NotifyCollectionChangedEventArgs e) //{ // if (e.Action == NotifyCollectionChangedAction.Remove) // { // foreach (TestViewModel item in e.NewItems) // { // //Removed items // } // } // else if (e.Action == NotifyCollectionChangedAction.Add) // { // foreach (TestViewModel item in e.NewItems) // { // //Added items // } // } //} //Commands public ICommand UserSave { get { if (_userSave == null) { _userSave = new RelayCommand(param => this.UserSaveExecute(), param => this.UserSaveCanExecute); } return _userSave; } } void UserSaveExecute() { //Here I will call my DataAccess to actually save the data } bool UserSaveCanExecute { get { //This is where I would like to know whether the currently selected item has been edited and is thus "dirty" return false; } } //constructor public UserViewModel() { } } } The "RelayCommand" is just a simple wrapper class, as is the "ViewModelBase". (I'll attach the latter though just for clarity) using System; using System.ComponentModel; namespace Test.ViewModel { public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable { protected ViewModelBase() { } public event PropertyChangedEventHandler PropertyChanged; protected virtual void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) { var e = new PropertyChangedEventArgs(propertyName); handler(this, e); } } public void Dispose() { this.OnDispose(); } protected virtual void OnDispose() { } } } Finally - the XAML <Window x:Class="Test.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:Test.ViewModel" Title="MainWindow" Height="350" Width="525"> <Window.DataContext> <vm:UserViewModel/> </Window.DataContext> <Grid> <ListBox Height="238" HorizontalAlignment="Left" Margin="12,12,0,0" Name="listBox1" VerticalAlignment="Top" Width="197" ItemsSource="{Binding Path=User}" IsSynchronizedWithCurrentItem="True"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=Firstname}"/> <TextBlock Text="{Binding Path=Surname}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Label Content="Username" Height="28" HorizontalAlignment="Left" Margin="232,16,0,0" Name="label1" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,21,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/UserName}" /> <Label Content="Surname" Height="28" HorizontalAlignment="Left" Margin="232,50,0,0" Name="label2" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,52,0,0" Name="textBox2" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Surname}" /> <Label Content="Firstname" Height="28" HorizontalAlignment="Left" Margin="232,84,0,0" Name="label3" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,86,0,0" Name="textBox3" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Firstname}" /> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="368,159,0,0" Name="button1" VerticalAlignment="Top" Width="75" Command="{Binding Path=UserSave}" /> </Grid> </Window> So basically, when I edit a surname, the Save button should be enabled; and if I undo my edit - well then it should be Disabled again as nothing has changed. I have seen this in many examples, but have not yet found out how to do it. Any help would be much appreciated! Brendan

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  • Implementation question involving implementing an interface

    - by Vivin Paliath
    I'm writing a set of collection classes for different types of Trees. I'm doing this as a learning exercise and I'm also hoping it turns out to be something useful. I really want to do this the right way and so I've been reading Effective Java and I've also been looking at the way Joshua Bloch implemented the collection classes by looking at the source. I seem to have a fair idea of what is being done, but I still have a few things to sort out. I have a Node<T> interface and an AbstractNode<T> class that implements the Node interface. I then created a GenericNode<T> (a node that can have 0 to n children, and that is part of an n-ary tree) class that extends AbstractNode<T> and implements Node<T>. This part was easy. Next, I created a Tree<T> interface and an AbstractTree<T> class that implements the Tree<T> interface. After that, I started writing a GenericTree<T> class that extends AbstractTree<T> and implements Tree<T>. This is where I started having problems. As far as the design is concerned, a GenericTree<T> can only consist of nodes of type GenericTreeNode<T>. This includes the root. In my Tree<T> interface I have: public interface Tree<T> { void setRoot(Node<T> root); Node<T> getRoot(); List<Node<T>> postOrder(); ... rest omitted ... } And, AbstractTree<T> implements this interface: public abstract class AbstractTree<T> implements Tree<T> { protected Node<T> root; protected AbstractTree() { } protected AbstractTree(Node<T> root) { this.root = root; } public void setRoot(Node<T> root) { this.root = root; } public Node<T> getRoot() { return this.root; } ... rest omitted ... } In GenericTree<T>, I can have: public GenericTree(Node<T> root) { super(root); } But what this means is that you can create a generic tree using any subtype of Node<T>. You can also set the root of a tree to any subtype of Node<T>. I want to be able to restrict the type of the node to the type of the tree that it can represent. To fix this, I can do this: public GenericTree(GenericNode<T> root) { super(root); } However, setRoot still accepts a parameter of type Node<T>. Which means a user can still create a tree with the wrong type of root node. How do I enforce this constraint? The only way I can think of doing is either: Do an instanceof which limits the check to runtime. I'm not a huge fan of this. Remove setRoot from the interface and have the base class implement this method. This means that it is not part of the contract and anyone who wants to make a new type of tree needs to remember to implement this method. Is there a better way? The second question I have concerns the return type of postOrder which is List<Node<T>>. This means that if a user is operating on a GenericTree<T> object and calls postOrder, he or she receives a list that consists of Node<T> objects. This means when iterating through (using a foreach construct) they would have perform an explicit cast to GenericNode<T> if they want to use methods that are only defined in that class. I don't like having to place this burden on the user. What are my options in this case? I can only think of removing the method from the interface and have the subclass implement this method making sure that it returns a list of appropriate subtype of Node<T>. However, this once again removes it from the contract and it's anyone who wants to create a new type of tree has to remember to implement this method. Is there a better way?

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  • Prim's MST algorithm implementation with Java

    - by user1290164
    I'm trying to write a program that'll find the MST of a given undirected weighted graph with Kruskal's and Prim's algorithms. I've successfully implemented Kruskal's algorithm in the program, but I'm having trouble with Prim's. To be more precise, I can't figure out how to actually build the Prim function so that it'll iterate through all the vertices in the graph. I'm getting some IndexOutOfBoundsException errors during program execution. I'm not sure how much information is needed for others to get the idea of what I have done so far, but hopefully there won't be too much useless information. This is what I have so far: I have a Graph, Edge and a Vertex class. Vertex class mostly just an information storage that contains the name (number) of the vertex. Edge class can create a new Edge that has gets parameters (Vertex start, Vertex end, int edgeWeight). The class has methods to return the usual info like start vertex, end vertex and the weight. Graph class reads data from a text file and adds new Edges to an ArrayList. The text file also tells us how many vertecis the graph has, and that gets stored too. In the Graph class, I have a Prim() -method that's supposed to calculate the MST: public ArrayList<Edge> Prim(Graph G) { ArrayList<Edge> edges = G.graph; // Copies the ArrayList with all edges in it. ArrayList<Edge> MST = new ArrayList<Edge>(); Random rnd = new Random(); Vertex startingVertex = edges.get(rnd.nextInt(G.returnVertexCount())).returnStartingVertex(); // This is just to randomize the starting vertex. // This is supposed to be the main loop to find the MST, but this is probably horribly wrong.. while (MST.size() < returnVertexCount()) { Edge e = findClosestNeighbour(startingVertex); MST.add(e); visited.add(e.returnStartingVertex()); visited.add(e.returnEndingVertex()); edges.remove(e); } return MST; } The method findClosesNeighbour() looks like this: public Edge findClosestNeighbour(Vertex v) { ArrayList<Edge> neighbours = new ArrayList<Edge>(); ArrayList<Edge> edges = graph; for (int i = 0; i < edges.size() -1; ++i) { if (edges.get(i).endPoint() == s.returnVertexID() && !visited(edges.get(i).returnEndingVertex())) { neighbours.add(edges.get(i)); } } return neighbours.get(0); // This is the minimum weight edge in the list. } ArrayList<Vertex> visited and ArrayList<Edges> graph get constructed when creating a new graph. Visited() -method is simply a boolean check to see if ArrayList visited contains the Vertex we're thinking about moving to. I tested the findClosestNeighbour() independantly and it seemed to be working but if someone finds something wrong with it then that feedback is welcome also. Mainly though as I mentioned my problem is with actually building the main loop in the Prim() -method, and if there's any additional info needed I'm happy to provide it. Thank you. Edit: To clarify what my train of thought with the Prim() method is. What I want to do is first randomize the starting point in the graph. After that, I will find the closest neighbor to that starting point. Then we'll add the edge connecting those two points to the MST, and also add the vertices to the visited list for checking later, so that we won't form any loops in the graph. Here's the error that gets thrown: Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at Graph.findClosestNeighbour(graph.java:203) at Graph.Prim(graph.java:179) at MST.main(MST.java:49) Line 203: return neighbour.get(0); in findClosestNeighbour() Line 179: Edge e = findClosestNeighbour(startingVertex); in Prim()

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  • capturing video from ip camera

    - by Ruby
    I am trying to capture video from ip camera into my application , its giving exception com.sun.image.codec.jpeg.ImageFormatException: Not a JPEG file: starts with 0x0d 0x0a at sun.awt.image.codec.JPEGImageDecoderImpl.readJPEGStream(Native Method) at sun.awt.image.codec.JPEGImageDecoderImpl.decodeAsBufferedImage(Unknown Source) at test.AxisCamera1.readJPG(AxisCamera1.java:130) at test.AxisCamera1.readMJPGStream(AxisCamera1.java:121) at test.AxisCamera1.readStream(AxisCamera1.java:100) at test.AxisCamera1.run(AxisCamera1.java:171) at java.lang.Thread.run(Unknown Source) its giving exception at image = decoder.decodeAsBufferedImage(); Here is the code i am trying private static final long serialVersionUID = 1L; public boolean useMJPGStream = true; public String jpgURL = "http://ip here/video.cgi/jpg/image.cgi?resolution=640×480"; public String mjpgURL = "http://ip here /video.cgi/mjpg/video.cgi?resolution=640×480"; DataInputStream dis; private BufferedImage image = null; public Dimension imageSize = null; public boolean connected = false; private boolean initCompleted = false; HttpURLConnection huc = null; Component parent; /** Creates a new instance of AxisCamera */ public AxisCamera1(Component parent_) { parent = parent_; } public void connect() { try { URL u = new URL(useMJPGStream ? mjpgURL : jpgURL); huc = (HttpURLConnection) u.openConnection(); // System.out.println(huc.getContentType()); InputStream is = huc.getInputStream(); connected = true; BufferedInputStream bis = new BufferedInputStream(is); dis = new DataInputStream(bis); if (!initCompleted) initDisplay(); } catch (IOException e) { // incase no connection exists wait and try // again, instead of printing the error try { huc.disconnect(); Thread.sleep(60); } catch (InterruptedException ie) { huc.disconnect(); connect(); } connect(); } catch (Exception e) { ; } } public void initDisplay() { // setup the display if (useMJPGStream) readMJPGStream(); else { readJPG(); disconnect(); } imageSize = new Dimension(image.getWidth(this), image.getHeight(this)); setPreferredSize(imageSize); parent.setSize(imageSize); parent.validate(); initCompleted = true; } public void disconnect() { try { if (connected) { dis.close(); connected = false; } } catch (Exception e) { ; } } public void paint(Graphics g) { // used to set the image on the panel if (image != null) g.drawImage(image, 0, 0, this); } public void readStream() { // the basic method to continuously read the // stream try { if (useMJPGStream) { while (true) { readMJPGStream(); parent.repaint(); } } else { while (true) { connect(); readJPG(); parent.repaint(); disconnect(); } } } catch (Exception e) { ; } } public void readMJPGStream() { // preprocess the mjpg stream to remove the // mjpg encapsulation readLine(3, dis); // discard the first 3 lines readJPG(); readLine(2, dis); // discard the last two lines } public void readJPG() { // read the embedded jpeg image try { JPEGImageDecoder decoder = JPEGCodec.createJPEGDecoder(dis); image = decoder.decodeAsBufferedImage(); } catch (Exception e) { e.printStackTrace(); disconnect(); } } public void readLine(int n, DataInputStream dis) { // used to strip out the // header lines for (int i = 0; i < n; i++) { readLine(dis); } } public void readLine(DataInputStream dis) { try { boolean end = false; String lineEnd = "\n"; // assumes that the end of the line is marked // with this byte[] lineEndBytes = lineEnd.getBytes(); byte[] byteBuf = new byte[lineEndBytes.length]; while (!end) { dis.read(byteBuf, 0, lineEndBytes.length); String t = new String(byteBuf); System.out.print(t); // uncomment if you want to see what the // lines actually look like if (t.equals(lineEnd)) end = true; } } catch (Exception e) { e.printStackTrace(); } } public void run() { System.out.println("in Run..................."); connect(); readStream(); } @SuppressWarnings("deprecation") public static void main(String[] args) { JFrame jframe = new JFrame(); jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); AxisCamera1 axPanel = new AxisCamera1(jframe); new Thread(axPanel).start(); jframe.getContentPane().add(axPanel); jframe.pack(); jframe.show(); } } Any suggestions what I am doing wrong here??

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  • Can't get Zend Studio and PHPunit to work together

    - by dimbo
    I have a created a simple doctrine2/zend skeleton project and am trying to get unit testing working with zend studio. The tests work perfectly through the PHPunit CLI but I just can't get them to work in zend studio. It comes up with an error saying : 'No Tests was executed' and the following output in the debug window : X-Powered-By: PHP/5.2.14 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1016; path=/ Content-type: text/html <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Parse error</b>: syntax error, unexpected T_STRING in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> The test is as follows: <?php require_once 'Zend/Application.php'; require_once 'Zend/Test/PHPUnit/ControllerTestCase.php'; abstract class ControllerTestCase extends Zend_Test_PHPUnit_ControllerTestCase { public function setUp() { $this->bootstrap = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class IndexControllerTest extends ControllerTestCase { public function testDoesHomePageExist() { $this->dispatch('/'); $this->assertController('index'); $this->assertAction('index'); } } <?php class ModelTestCase extends PHPUnit_Framework_TestCase { protected $em; public function setUp() { $application = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); $bootstrap = $application->bootstrap()->getBootstrap(); $this->em = $bootstrap->getResource('entityManager'); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class UserModelTest extends ModelTestCase { public function testCanInstantiateUser() { $this->assertInstanceOf('\Entities\User', new \Entities\User); } public function testCanSaveAndRetrieveUser() { $user = new \Entities\User; $user->setFirstname('wjgilmore-test'); $user->setemail('[email protected]'); $user->setpassword('jason'); $user->setAddress1('calle san antonio'); $user->setAddress2('albayzin'); $user->setSurname('testman'); $user->setConfirmed(TRUE); $this->em->persist($user); $this->em->flush(); $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->assertEquals('wjgilmore-test', $user->getFirstname()); } public function testCanDeleteUser() { $user = new \Entities\User; $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->em->remove($user); $this->em->flush(); } } And the bootstrap: <?php define('BASE_PATH', realpath(dirname(__FILE__) . '/../../')); define('APPLICATION_PATH', BASE_PATH . '/application'); set_include_path( '.' . PATH_SEPARATOR . BASE_PATH . '/library' . PATH_SEPARATOR . get_include_path() ); require_once 'controllers/ControllerTestCase.php'; require_once 'models/ModelTestCase.php'; Here is the new error after setting PHP Executable to 5.3 as Gordon suggested: X-Powered-By: PHP/5.3.3 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1000; path=/ Content-type: text/html <br /> <b>Fatal error</b>: Class 'ModelTestCase' not found in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>4</b><br />

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  • MVC 3 Remote Validation jQuery error on submit

    - by Richard Reddy
    I seem to have a weird issue with remote validation on my project. I am doing a simple validation check on an email field to ensure that it is unique. I've noticed that unless I put the cursor into the textbox and then remove it to trigger the validation at least once before submitting my form I will get a javascript error. e[h] is not a function jquery.min.js line 3 If I try to resubmit the form after the above error is returned everything works as expected. It's almost like the form tried to submit before waiting for the validation to return or something. Am I required to silently fire off a remote validation request on submit before submitting my form? Below is a snapshot of the code I'm using: (I've also tried GET instead of POST but I get the same result). As mentioned above, the code works fine but the form returns a jquery error unless the validation is triggered at least once. Model: public class RegisterModel { [Required] [Remote("DoesUserNameExist", "Account", HttpMethod = "POST", ErrorMessage = "User name taken.")] [Display(Name = "User name")] public string UserName { get; set; } [Required] [Display(Name = "Firstname")] public string Firstname { get; set; } [Display(Name = "Surname")] public string Surname { get; set; } [Required] [Remote("DoesEmailExist", "Account", HttpMethod = "POST", ErrorMessage = "Email taken.", AdditionalFields = "UserName")] [Display(Name = "Email address")] public string Email { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Confirm password")] public string ConfirmPassword { get; set; } [Display(Name = "Approved?")] public bool IsApproved { get; set; } } public class UserRoleModel { [Display(Name = "Assign Roles")] public IEnumerable<RoleViewModel> AllRoles { get; set; } public RegisterModel RegisterUser { get; set; } } Controller: // POST: /Account/DoesEmailExist // passing in username so that I can ignore the same email address for the same user on edit page [HttpPost] public JsonResult DoesEmailExist([Bind(Prefix = "RegisterUser.Email")]string Email, [Bind(Prefix = "RegisterUser.UserName")]string UserName) { var user = Membership.GetUserNameByEmail(Email); if (!String.IsNullOrEmpty(UserName)) { if (user == UserName) return Json(true); } return Json(user == null); } View: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.17/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript" src="/Content/web/js/jquery.unobtrusive-ajax.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.unobtrusive.min.js"></script> ...... @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="titleh"> <h3>Edit a user account</h3> </div> <div class="body"> @Html.HiddenFor(model => model.RegisterUser.UserName) @Html.Partial("_CreateOrEdit", Model) <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(model => model.RegisterUser.IsApproved)</span> @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, true, new { @class = "uniform" }) Active @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, false, new { @class = "uniform" }) Disabled <div class="clear"></div> </div> <div class="button-box"> <input type="submit" name="submit" value="Save" class="st-button"/> @Html.ActionLink("Back to List", "Index", null, new { @class = "st-clear" }) </div> </div> } CreateEdit Partial View @model Project.Domain.Entities.UserRoleModel <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Firstname)</span> @Html.TextBoxFor(m => m.RegisterUser.Firstname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Firstname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Surname)</span> @Html.TextBoxFor(m => m.RegisterUser.Surname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Surname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Email)</span> @Html.TextBoxFor(m => m.RegisterUser.Email, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Email) <div class="clear"></div> </div> Thanks, Rich

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  • ForEach with EditorFor

    - by hermiod
    I have got an Entity model which contains a collection of Message objects which are of the type Message which has several properties, including content, MessageID, from, and to. I have created an EditorTemplate for type Message, however, I cannot get it to display the contents of the Messages collection. There are no errors, but nothing is output. Please note that the view code is from an EditorTemplate for the parent Talkback class. Can you have an EditorTemplate calling another EditorTemplate for a child collection? Both the Talkback and Message class are generated by Entity framework from an existing database. View code: <% foreach (TalkbackEntityTest.Message msg in Model.Messages) { Html.EditorFor(x=> msg, "Message"); } %> This is my template code. It is the standard auto-generated view code with some minor changes. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<TalkbackEntityTest.Message>" %> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%: Html.LabelFor(model => model.MessageID) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.MessageID) %> <%: Html.ValidationMessageFor(model => model.MessageID) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.acad_period) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.acad_period) %> <%: Html.ValidationMessageFor(model => model.acad_period) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.talkback_id) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.talkback_id) %> <%: Html.ValidationMessageFor(model => model.talkback_id) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.From) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.From) %> <%: Html.ValidationMessageFor(model => model.From) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.To) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.To) %> <%: Html.ValidationMessageFor(model => model.To) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.SentDatetime) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.SentDatetime, String.Format("{0:g}", Model.SentDatetime)) %> <%: Html.ValidationMessageFor(model => model.SentDatetime) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.content) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.content) %> <%: Html.ValidationMessageFor(model => model.content) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.MessageTypeID) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.MessageTypeID) %> <%: Html.ValidationMessageFor(model => model.MessageTypeID) %> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> There is definitely content in the Message collection as, if I remove EditorFor and put in response.write on the content property of the Message class, I get the content field for 3 Message objects on the page, which is exactly as expected.

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  • jQuery toggle fucntion not working as expected

    - by Bunny Rabbit
    <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function(){ $('div#menu div') .bind('mouseover',function(event){ popHelp(this); }) .bind('mouseout',function(event){ clearHelp(); }) .toggle( function(event){$('#menu div a').not(this).css('opacity',1);$(event.target).css('opacity',0.4)}, function(event){$(event.target).css('opacity',1)} ) $('div.item').not('#mainPage') .hide() $('#customerManagement').click(function(event){ $('.item').hide('slow'); $('#customerManagementCon').toggle('slow'); return false; }) $('#userManagement').click(function(){ $('.item').hide('slow'); $('#userManagementCon').toggle('slow'); return false; }) $('#storageManagement').click(function(){ $('.item').hide('slow'); $('#storageManagementCon').toggle('slow'); return false; }) $('#searchManagement').click(function(){ $('.item').hide('slow'); $('#searchManagementCon').toggle('slow'); return false; }) $('#signOff').click(function(){ $('.item').hide('slow'); $('#signOffCon').toggle('slow'); return false; }) } ); function popHelp(ref){ var text; if(ref.id=="customerManagement") text="click here for customer management"; else if(ref.id=="userManagement") text="click here for user management"; else if(ref.id=="storageManagement") text="click here for storage management"; else if(ref.id=="searchManagement") text="search management"; else if(ref.id=="signOff") text="click here to sign off"; $('#helpConsole').append('<div class="help">'+text+'<div>'); } function clearHelp(){ $('#helpConsole > div').remove(); } </script> <style type="text/css" > #helpConsole { background-color:Aqua; margin-left:500px; width:300px; height:100px; outline-width:medium; } </style> </head> <body> <div id="menu"> <table border="2"> <thead> <tr> <th colspan="5">Welcome $Employee Name</th> </tr> </thead> <tbody> <tr> <td><div id="customerManagement" class="menuItem"><a>Customer Management</a></div></td> <td><div id="userManagement" class="menuItem"><a>User Management</a></div></td> <td><div id="storageManagement" class="menuItem"><a>Storage Management</a></div></td> <td><div id="searchManagement" class="menuItem"><a>Search Management</a></div></td> <td><div id="signOff" class="menuItem"><a>Sign Off</a></div></td> </tr> </tbody> </table> </div> <div id="helpConsole"><h3>help</h3></div> <div id="mainPage" class="item"><h1>Storage Service</h1></div> <div id="customerManagementCon" class="item"> <h3>Customer Management</h3> </div> <div id="userManagementCon" class="item"> <h3>User Management</h3> </div> <div id="storageManagementCon" class="item"> <h3>Storage Management</h3> </div> <div id="searchManagementCon" class="item"> <h3>Search Mangement</h3> </div> <div id="signOffCon" class="item"> <h3>Sign Off</h3> </div> <div id="menuItemCon" class="item">menuItem</div> </body> The toggle function in this code is not working as expected though it shows the #menu items when clicked it doesn't hide them always .

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Why does calling IEnumerable<string>.Count() create an additional assembly dependency ?

    - by Gishu
    Assume this chain of dll references Tests.dll >> Automation.dll >> White.Core.dll with the following line of code in Tests.dll, where everything builds result.MissingPaths Now when I change this to result.MissingPaths.Count() I get the following build error for Tests.dll "White.UIItem is not defined in an assembly that is not referenced. You must add a reference to White.Core.dll." And I don't want to do that because it breaks my layering. Here is the type definition for result, which is in Automation.dll public class HasResult { public HasResult(IEnumerable<string> missingPaths ) { MissingPaths = missingPaths; } public IEnumerable<string> MissingPaths { get; set; } public bool AllExist { get { return !MissingPaths.Any(); } } } Down the call chain the input param to this ctor is created via (The TreeNode class is in White.Core.dll) assetPaths.Where(assetPath => !FindTreeNodeUsingCache(treeHandle, assetPath)); Why does this dependency leak when calling Count() on IEnumerable ? I then suspected that lazy evaluation was causing this (for some reason) - so I slotted in an ToArray() in the above line but didn't work. Update 2011 01 07: Curiouser and Curiouser! it won't build until I add a White.Core reference. So I add a reference and build it (in order to find the elusive dependency source). Open it up in Reflector and the only references listed are Automation, mscorlib, System.core and NUnit. So the compiler threw away the White reference as it was not needed. ILDASM also confirms that there is no White AssemblyRef entry. Any ideas on how to get to the bottom of this thing (primarily for 'now I wanna know why' reasons)? What are the chances that this is an VS2010/MSBuild bug? Update 2011 01 07 #2 As per Shimmy's suggestion, tried calling the method explcitly as an extension method Enumerable.Count(result.MissingPaths) and it stops cribbing (not sure why). However I moved some code around after that and now I'm getting the same issue at a different location using IEnumerable - this time reading and filtering lines out of a file on disk (totally unrelated to White). Seems like it's a 'symptom-fix'. var lines = File.ReadLines(aFilePath).ToArray(); once again, if I remove the ToArray() it compiles again - it seems that any method that causes the enumerable to be evaluated (ToArray, Count, ToList, etc.) causes this. Let me try and get a working tiny-app to demo this issue... Update 2011 01 07 #3 Phew! More information.. It turns out the problem is just in one source file - this file is LINQ-phobic. Any call to an Enumerable extension method has to be explicitly called out. The refactorings that I did caused a new method to be moved into this source file, which had some LINQ :) Still no clue as to why this class dislikes LINQ. using System; using System.Collections.Generic; using System.IO; using System.Linq; using G.S.OurAutomation.Constants; using G.S.OurAutomation.Framework; using NUnit.Framework; namespace G.S.AcceptanceTests { public abstract class ConfigureThingBase : OurTestFixture { .... private static IEnumerable<string> GetExpectedThingsFor(string param) { // even this won't compile - although it compiles fine in an adjoining source file in the same assembly //IEnumerable<string> s = new string[0]; //Console.WriteLine(s.Count()); // this is the line that is now causing a build failure // var expectedInfo = File.ReadLines(someCsvFilePath)) // .Where(line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)) // .Select(line => line.Replace("%PLACEHOLDER%", param)) // .ToArray(); // Unrolling the LINQ above removes the build error var expectedInfo = Enumerable.ToArray( Enumerable.Select( Enumerable.Where( File.ReadLines(someCsvFilePath)), line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)), line => line.Replace("%PLACEHOLDER%", param)));

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  • Problem with ajax form on Codeigniter

    - by Code Burn
    Everytime I test the email is send correctly. (I have tested in PC: IE6, IE7, IE8, Safari, Firefox, Chrome. MAC: Safari, Firefox, Chrome.) Nome: Jon Doe Empresa: Star Cargo: Developer Email: [email protected] Telefone: 090909222988 Assunto: Subject here.. But I keep recieving emails like this from costumers: Nome: Empresa: Cargo: Email: Telefone: Assunto: CONTACT_FORM.PHP <form name="frm" id="frm"> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Nome<font style="color:#EE3063;">*</font></div> <div class="campoFormulario inputDeCampo" ><input class="texto textocinzaescuro" size="31" name="Cnome" id="Cnome" value=""/></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Empresa<font style="color:#EE3063;">*</font></div> <div class="campoFormulario inputDeCampo" ><input class="texto textocinzaescuro" size="31" name="CEmpresa" id="CEmpresa" value=""/></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Cargo</div> <div class="campoFormulario inputDeCampo" ><input class="texto textocinzaescuro" size="31" name="CCargo" id="CCargo" value=""/></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Email<font style="color:#EE3063;">*</font></div> <div class="campoFormulario inputDeCampo" ><input class="texto textocinzaescuro" size="31" name="CEmail" id="CEmail" value=""/></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Telefone</div> <div class="campoFormulario inputDeCampo" ><input class="texto textocinzaescuro" size="31" name="CTelefone" id="CTelefone" value=""/></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >Assunto<font style="color:#EE3063;">*</font></div> <div class="campoFormulario inputDeCampo" ><textarea class="texto textocinzaescuro" name="CAssunto" id="CAssunto" rows="2" cols="28"></textarea></div> <div class="campoFormulario nomeDeCampo texto textocinzaescuro" >&nbsp;</div> <div class="campoFormulario inputDeCampo" style="text-align:right;" ><input id="Cbutton" class="texto textocinzaescuro" type="submit" name="submit" value="Enviar" /></div> </form> <script type="text/javascript"> $(function() { $("#Cbutton").click(function() { if(validarForm()){ var Cnome = $("input#Cnome").val(); var CEmpresa = $("input#CEmpresa").val(); var CEmail = $("input#CEmail").val(); var CCargo = $("input#CCargo").val(); var CTelefone = $("input#CTelefone").val(); var CAssunto = $("textarea#CAssunto").val(); var dataString = 'nome='+ Cnome + '&Empresa=' + CEmpresa + '&Email=' + CEmail + '&Cargo=' + CCargo + '&Telefone=' + CTelefone + '&Assunto=' + CAssunto; //alert (dataString);return false; $.ajax({ type: "POST", url: "http://www.myserver.com/index.php/pt/envia", data: dataString, success: function() { $('#frm').remove(); $('#blocoform').append("<br />Obrigado. <img id='checkmark' src='http://www.myserver.com/public/images/estrutura/ok.gif' /><br />Será contactado brevemente.<br /><br /><br /><br /><br /><br />") .hide() .fadeIn(1500); } }); } return false; }); }); function validarForm(){ var error = 0; if(!validateNome(document.getElementById("Cnome"))){ error = 1 ;} if(!validateNome(document.getElementById("CEmpresa"))){ error = 1 ;} if(!validateEmail(document.getElementById("CEmail"))){ error = 1 ;} if(!validateNome(document.getElementById("CAssunto"))){ error = 1 ;} if(error == 0){ //frm.submit(); return true; }else{ alert('Preencha os campos correctamente.'); return false; } } function validateNome(fld){ if( fld.value.length == 0 ){ fld.style.backgroundColor = '#FFFFCC'; //alert('Descrição é um campo obrigatório.'); return false; }else { fld.style.background = 'White'; return true; } } function trim(s) { return s.replace(/^\s+|\s+$/, ''); } function validateEmail(fld) { var tfld = trim(fld.value); var emailFilter = /^[^@]+@[^@.]+\.[^@]*\w\w$/ ; var illegalChars= /[\(\)\<\>\,\;\:\\\"\[\]]/ ; if (fld.value == "") { fld.style.background = '#FFFFCC'; //alert('Email é um campo obrigatório.'); return false; } else if (!emailFilter.test(tfld)) { //alert('Email inválido.'); fld.style.background = '#FFFFCC'; return false; } else if (fld.value.match(illegalChars)) { fld.style.background = '#FFFFCC'; //alert('Email inválido.'); return false; } else { fld.style.background = 'White'; return true; } } </script> FUNCTION ENVIA (email sender): function envia() { $this->load->helper(array('form', 'url')); $nome = $_POST['nome']; $empresa = $_POST['Empresa']; $cargo = $_POST['Cargo']; $email = $_POST['Email']; $telefone = $_POST['Telefone']; $assunto = $_POST['Assunto']; $mensagem = " Nome:".$nome." Empresa:".$empresa." Cargo:".$cargo." Email:".$email." Telefone:".$telefone." Assunto:".$assunto.""; $headers = 'From: [email protected]' . "\r\n" . 'Reply-To: no-reply' . "\r\n" . 'X-Mailer: PHP/' . phpversion(); mail('[email protected]', $mensagem, $headers); }

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  • C# Memoization of functions with arbitrary number of arguments

    - by Lirik
    I'm trying to create a memoization interface for functions with arbitrary number of arguments, but I'm failing miserably. The first thing I tried is to define an interface for a function which gets memoized automatically upon execution: class EMAFunction:IFunction { Dictionary<List<object>, List<object>> map; class EMAComparer : IEqualityComparer<List<object>> { private int _multiplier = 97; public bool Equals(List<object> a, List<object> b) { List<object> aVals = (List<object>)a[0]; int aPeriod = (int)a[1]; List<object> bVals = (List<object>)b[0]; int bPeriod = (int)b[1]; return (aVals.Count == bVals.Count) && (aPeriod == bPeriod); } public int GetHashCode(List<object> obj) { // Don't compute hash code on null object. if (obj == null) { return 0; } // Get length. int length = obj.Count; List<object> vals = (List<object>) obj[0]; int period = (int) obj[1]; return (_multiplier * vals.GetHashCode() * period.GetHashCode()) + length;; } } public EMAFunction() { NumParams = 2; Name = "EMA"; map = new Dictionary<List<object>, List<object>>(new EMAComparer()); } #region IFunction Members public int NumParams { get; set; } public string Name { get; set; } public object Execute(List<object> parameters) { if (parameters.Count != NumParams) throw new ArgumentException("The num params doesn't match!"); if (!map.ContainsKey(parameters)) { //map.Add(parameters, List<double> values = new List<double>(); List<object> asObj = (List<object>)parameters[0]; foreach (object val in asObj) { values.Add((double)val); } int period = (int)parameters[1]; asObj.Clear(); List<double> ema = TechFunctions.ExponentialMovingAverage(values, period); foreach (double val in ema) { asObj.Add(val); } map.Add(parameters, asObj); } return map[parameters]; } public void ClearMap() { map.Clear(); } #endregion } Here are my tests of the function: private void MemoizeTest() { DataSet dataSet = DataLoader.LoadData(DataLoader.DataSource.FROM_WEB, 1024); List<String> labels = dataSet.DataLabels; Stopwatch sw = new Stopwatch(); IFunction emaFunc = new EMAFunction(); List<object> parameters = new List<object>(); int numRuns = 1000; long sumTicks = 0; parameters.Add(dataSet.GetValues("open")); parameters.Add(12); // First call for(int i = 0; i < numRuns; ++i) { emaFunc.ClearMap();// remove any memoization mappings sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks not-memoized " + (sumTicks/numRuns)); sumTicks = 0; // Repeat call for (int i = 0; i < numRuns; ++i) { sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks memoized " + (sumTicks/numRuns)); } The performance is confusing me... I expected the memoized function to be faster, but it didn't work out that way: Average ticks not-memoized 106,182 Average ticks memoized 198,854 I tried doubling the data instances to 2048, but the results were about the same: Average ticks not-memoized 232,579 Average ticks memoized 446,280 I did notice that it was correctly finding the parameters in the map and it going directly to the map, but the performance was still slow... I'm either open for troubleshooting help with this example, or if you have a better solution to the problem then please let me know what it is.

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  • login form whith java/sqlite

    - by tuxou
    hi I would like to create a login form for my application with the possibility to add or remove users for an sqlite database, i have created the table users(nam, pass) but i can't unclud it in my login form, it someone could help me this is my login code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class login extends JFrame { // Variables declaration private JLabel jLabel1; private JLabel jLabel2; private JTextField jTextField1; private JPasswordField jPasswordField1; private JButton jButton1; private JPanel contentPane; // End of variables declaration public login() { super(); create(); this.setVisible(true); } private void create() { jLabel1 = new JLabel(); jLabel2 = new JLabel(); jTextField1 = new JTextField(); jPasswordField1 = new JPasswordField(); jButton1 = new JButton(); contentPane = (JPanel)this.getContentPane(); // // jLabel1 // jLabel1.setHorizontalAlignment(SwingConstants.LEFT); jLabel1.setForeground(new Color(0, 0, 255)); jLabel1.setText("username:"); // // jLabel2 // jLabel2.setHorizontalAlignment(SwingConstants.LEFT); jLabel2.setForeground(new Color(0, 0, 255)); jLabel2.setText("password:"); // // jTextField1 // jTextField1.setForeground(new Color(0, 0, 255)); jTextField1.setSelectedTextColor(new Color(0, 0, 255)); jTextField1.setToolTipText("Enter your username"); jTextField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jTextField1_actionPerformed(e); } }); // // jPasswordField1 // jPasswordField1.setForeground(new Color(0, 0, 255)); jPasswordField1.setToolTipText("Enter your password"); jPasswordField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jPasswordField1_actionPerformed(e); } }); // // jButton1 // jButton1.setBackground(new Color(204, 204, 204)); jButton1.setForeground(new Color(0, 0, 255)); jButton1.setText("Login"); jButton1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jButton1_actionPerformed(e); } }); // // contentPane // contentPane.setLayout(null); contentPane.setBorder(BorderFactory.createEtchedBorder()); contentPane.setBackground(new Color(204, 204, 204)); addComponent(contentPane, jLabel1, 5,10,106,18); addComponent(contentPane, jLabel2, 5,47,97,18); addComponent(contentPane, jTextField1, 110,10,183,22); addComponent(contentPane, jPasswordField1, 110,45,183,22); addComponent(contentPane, jButton1, 150,75,83,28); // // login // this.setTitle("Login To Members Area"); this.setLocation(new Point(76, 182)); this.setSize(new Dimension(335, 141)); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setResizable(false); } /** Add Component Without a Layout Manager (Absolute Positioning) */ private void addComponent(Container container,Component c,int x,int y,int width,int height) { c.setBounds(x,y,width,height); container.add(c); } private void jTextField1_actionPerformed(ActionEvent e) { } private void jPasswordField1_actionPerformed(ActionEvent e) { } private void jButton1_actionPerformed(ActionEvent e) { System.out.println("\njButton1_actionPerformed(ActionEvent e) called."); String username = new String(jTextField1.getText()); String password = new String(jPasswordField1.getText()); if(username.equals("") || password.equals("")) // If password and username is empty Do this { jButton1.setEnabled(false); JLabel errorFields = new JLabel("You must enter a username and password to login."); JOptionPane.showMessageDialog(null,errorFields); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); this.setVisible(true); } else { JLabel optionLabel = new JLabel("You entered "+username+" as your username. Is this correct?"); int confirm =JOptionPane.showConfirmDialog(null,optionLabel); switch(confirm){ // Switch Case case JOptionPane.YES_OPTION: // Attempt to Login user jButton1.setEnabled(false); // Set button enable to false to prevent 2 login attempts break; case JOptionPane.NO_OPTION: // No Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; case JOptionPane.CANCEL_OPTION: // Cancel Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; } // End Switch Case } } public static void main(String[] args) { JFrame.setDefaultLookAndFeelDecorated(true); JDialog.setDefaultLookAndFeelDecorated(true); try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception ex) { System.out.println("Failed loading L&F: "); System.out.println(ex); } new login(); }; }

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