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  • Make a radio-streaming PC pretend to be a mass-storage USB device

    - by monov
    I'm listening to a net radio on my PC I want the sound to go through my boombox cause it has nice speakers/amp The boombox has no "incoming" audio jack that just plays what comes over the wire However the boombox has a USB jack where you can put a thumbdrive with music. The question: How do I make the PC pretend to be a mass-storage device, and dynamically send all received audiodata to the boombox over a symmetric male USB cable? Failing that, at least tell me how to do it for local files (rather than streams). OS: Vista

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  • Rain effect using DirectX 9 capabilities

    - by teodron
    Is it possible to achieve something similar to nVidia's rain demo using only shader model 3.0 capabilities? If yes, could you point out a few documents/web resources that are suitable candidates and do not require a heavy programming load (e.g. not more than two hard weeks of programming for one single person)? It would be nice if the answer could also contain a pro/con phrase for the proposed idea (e.g. postprocessing rain shader vs. a particle based effect).

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  • Price comparison sites and its effect on Google ranking

    - by Jivago
    I am the webmaster of a website that contains roughly 10,000 products. I would be possibly interested to index those products in a price comparison site like PriceGrabber, Nextag, Shopbot, etc. The principle of price comparison sites is great for an actual user that want to compare prices but my main concern is the effect it could have on my actual ranking on Google... Since a site like Shopbot uses a CPC model (Cost-per-click), all the links on the website are builted to track clicks (IE: http://www.shopbot.ca/r.html?i=3&catc=2&refshop=5706&refshopcodeid=42587349), it uses redirection, no direct links (So no direct backlinking). In your opinion and/or experience, is this a smart, business wise, seo wise move or not? THANKS!

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  • Drawing beam effect in UDK?

    - by sgrif
    I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. Here's what I've got at the moment and it seems to not be doing anything at all. Ideas? BeamEmitter[0] = new(self) class'UTParticleSystemComponent'; BeamEmitter[0].SetAbsolute(false, false, false); BeamEmitter[0].SetTemplate(BeamTemplate[0]); BeamEmitter[0].SetTickGroup(TG_PostUpdateWork); BeamEmitter[0].bUpdateComponentInTick = true; self.AttachComponent(BeamEmitter[0]); BeamEmitter[0].SetBeamEndPoint(2, tarPos); BeamEmitter[0].ActivateSystem();

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  • Build one to throw away vs Second-system effect

    - by m3th0dman
    One one hand there is an advice that says "Build one to throw away". Only after finishing a software system and seeing the end product we realize what went wrong in the design phase and understand how we should have really done it. On the other hand there is the "second-system effect" which says that the second system of the same kind that is designed is usually worse than the first one; there are many features that did not fit in the first project and were pushed into the second version usually leading to overly complex and overly engineered. Isn't here some contradiction between these principles? What is the correct view over the problems and where is the border between these two? I believe that these "good practices" are were firstly promoted in the seminal book The Mythical Man-Month by Fred Brooks. I know that some of these issues are solved by Agile methodologies, but deep down, the problem is still the principles still stand; for example we would not make important design changes 3 sprints before going live.

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • Chameleon effect not working after update

    - by Roshnal
    I've been using Ubuntu 12.04 since it came out and so far didn't have any problems with it. But after I updated (via Update Manager) it yesterday, after every reboot, the launcher color defaults to a blue dash, workspace and trash icon and the rest is black. If I set the wallpaper again manually, then it changes color as its supposed to (chameleon). Any idea why this is? Its really annoying to change your wallpaper every time you logon just to get the "normal" launcher. EDIT The chameleon effect works perfectly for notifications. Only the Launcher and Dash are not changing the color. Thanks.

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • "Adding Esperanto circumflexes (supersigno)" option has no effect

    - by Gardel
    I'm used to use the keyboard layout option to type the accentuated characters in Esperanto. This option is in System Settings Keyboard Layout Options Adding Esperanto circumflexes (supersigno) To the corresponding key in a Qwerty keyboard. It worked great but since I upgraded to Ubuntu 12.04, this option has no effect. I'm using Ubuntu in French with the keyboard layout French (variant) and Gnome-shell. I tested on another computer with Unity and there is the same issue. Is it a known issue? I did not find anything about it…

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  • Setting up a DNS name server for a mass virtual host with Bind9

    - by Dez
    I am trying to set up a chrooted DNS name server in a local LAN like this everyone connected in the LAN can have access to the mass virtual hosts defined for a development ambience without having to edit manually their local /etc/hosts one by one. The mass virtual host is named example.user.dev (VirtualDocumentRoot /home/user/example ) and example.test (DocumentRoot /var/www/example). I set up everything and the /var/log/syslog doesn't show any error, but when checking the DNS with: host -v example.test Doesn't find the host. Also using the dig command I don't receive answer. dig -x example.test ; << DiG 9.5.1-P3 << -x imprimere ;; global options: printcmd ;; Got answer: ;; -HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 47844 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;imprimere.in-addr.arpa. IN PTR ;; AUTHORITY SECTION: in-addr.arpa. 600 IN SOA a.root-servers.net. dns-ops.arin.net. 2010042604 1800 900 691200 10800 ;; Query time: 108 msec ;; SERVER: 80.58.0.33#53(80.58.0.33) ;; WHEN: Mon Apr 26 11:15:53 2010 ;; MSG SIZE rcvd: 107 My configuration is the following: /etc/bind/named.conf.local zone "example.test" { type master; allow-query { any; }; file "/etc/bind/zones/master_example.test"; notify yes; }; zone "1.168.192.in-addr.arpa" { type master; allow-query { any; }; file "/etc/bind/zones/master_1.168.192.in-addr.arpa"; notify yes; }; /etc/bind/named.conf.options Note: We have an static IP address so I forward the querys to DNS server to said IP address. options{ directory "/var/cache/bind"; forwarders { 80.34.100.160; }; auth-nxdomain no; listen-on-v6 { any; }; }; /etc/bind/zones/master_example.test $ORIGIN example.test. $TTL 86400 @ IN SOA example.test. root.example.test. ( 201004227 ; serial 28800 ; refresh 14400 ; retry 3600000 ; expire 86400 ) ; min ; TXT "example.test, DNS service" @ IN NS example.test. localhost A 127.0.0.1 example.test. A 192.168.1.52 example A 192.168.1.52 www CNAME example.test. /etc/hosts 127.0.0.1 localhost example 192.168.1.52 localhost example example.test /etc/resolv.conf Note: For Bind I just added the 3 last lines. nameserver 80.58.0.33 nameserver 80.58.61.250 nameserver 80.58.61.254 search example.test search example nameserver 192.168.1.52

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  • Paypal Mass pay fails when large transactions are made

    - by Sid
    I am using the paypal mass pay feature but i am unable to make payments greater than $20. When I attempt to make large transactions (say for $120) i get the error that says the account has insufficient funds. My account has more than the requisite amount to make the payment. I am trying to find a solution as there is no documentation that says anything about an a limit for each payment in the mass pay api. I would appreciate any help on this.

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  • Managing the Domino Effect (with Tutor Publisher Reports)

    - by [email protected]
    When an organization upgrades their business application or improves a process, it triggers changes that will reverberate throughout an organization, like a falling row of dominoes standing on end. A tangible and repeatable way to communicate change is with updated process documentation. But how do organizations get their arms around all the documents that are impacted by an application upgrade or process improvement? A small change in one place will trigger subsequent changes in other areas. A simple domino chain of questions can go like this. What screens have changed? Do the new screens change the process in place? In what procedural documents are the screens referenced? Who uses the screens and must be notified of the changes? What other documents are affected? Will the change affect current company policy? Tutor Publisher compiles focused, easy to read impact analysis reports of your process documentation library that answer these tough questions. Tutor reports make it easy to quickly target the information and documents that require updating. In turn, the updated documents are used to communicate the change. The Tutor writing methodology and Publisher reports provide organizations the means to confidently keep documentation in sync with the way the business runs. Start managing the domino effect in your organization. Get a grip on it here!

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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  • Effect of using dedicated NVidia card instead of Intel HD4000

    - by Sman789
    Short version: Can someone please advise me of the effect of adding a dedicated NVIDIA GeForce GT 630M card to an Ubuntu laptop in terms of power consumption and performance gains/losses when doing general productivity tasks and booting up. Also, how good are the closed source, open source, and Bumblebee drivers for these newer cards compared to support for the Intel HD4000? Long version/Background, if any info here is helpful: I'm thinking of ordering a laptop from PC Specialist (a UK company who actually sell machines without Windows pre-installed) with the following specifications: Genesis IV: 15.6" AUO Matte 95% Gamut LED Widescreen (1920x1080) Intel® Core™i5 Dual Core Mobile Processor i5-3210M (2.50GHz) 3MB 4GB SAMSUNG 1600MHz SODIMM DDR3 MEMORY (1 x 4GB) 120GB INTEL® 520 SERIES SSD, SATA 6 Gb/s (upto 550MB/sR | 520MB/sW) Intel 2 Channel High Definition Audio + MIC/Headphone Jack GIGABIT LAN & WIRELESS INTEL® N135 802.11N (150Mbps) + BLUETOOTH Now, as I want this laptop mainly for work and not for games, I would be more than content with the HD4000 integrated chip which comes with the processor. However, for compatibility reasons, I am not able to get the specs I want unless I choose a NVIDIA GeForce GT 630M 1GB graphics card, which I don't have a great deal of use for. I'm willing to buy it, however, as it's still cheaper than any other laptop with the specs I want. However, I know that Linux power management isn't fantastic with open-source graphics drivers, and I don't much about Bumblebee. Basically, whilst I'm happy to 'tolerate' the card being there, I don't want to experience any negative effects on the rest of my system (battery, performance etc) and if there are likely to be any, I might reconsider my purchase. So if anyone can advise me on the effects, I would be very grateful, since I doubt I can just turn the card off. Thankyou for any assistance :)

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  • Best practices for mass email platform

    - by Niro
    I am in the process of setting up mass email service. My question is: what are the best practices to achieve maximum deliver-ability. More precisely - what should I do/know to prevent spam filters from blocking the emails (the emails are not spam). for example- how can I tell if my IP address is blacklisted somewhere and how can I prevent it from becoming blacklisted. Is amazon web services a suitable platform due to dynamic IP addresses, what are the restrictions on the from address, can it be different from the mail server domain.... you get it....

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  • Mass remove passwords from rar archives

    - by ldigas
    Is there a way to (I'm using WinRAR; demo, but I'm willing to change it to whatever is needed) mass remove passwords from a bunch of files ? Problem description: for reasons unknown to me, some archiving was done for two-and-something years in RAR format, and all archives have passwords. I have a list of them, them all being similar (mostly something like John-03, John-04, John-05 ... e.g. name-month ...) but I need to manipulate the files at large, and it is a real problem removing and or dearchiving all those files, while entering passwords manually. What would be my best options concerning ? Ideally, I'm looking for some kind of archiver which tries out a predefined list of passwords, and asks only if non of them cracks the safe. Afaik, WinRAR has no such feature.

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  • Mass renaming, *nix version

    - by Paolo B.
    I was looking for a way to rename a huge number of similarly-named files, much like this one (a Windows-related question) except that I'm using *nix (Ubuntu and FreeBSD, separately). Just to sum up, while using the shell (Bash, CSH, etc.) how do I mass-rename a number of files such that, for example, the following files: Beethoven - Fur Elise.mp3 Beethoven - Moonlight Sonata.mp3 Beethoven - Ode to Joy.mp3 Beethoven - Rage Over the Lost Penny.mp3 will be renamed like these? Fur Elise.mp3 Moonlight Sonata.mp3 Ode to Joy.mp3 Rage Over the Lost Penny.mp3 The reason I want to do this is that these collection of files will go under a directory named "Beethoven" (i.e. the filenames' prefix), and having this information on the filename itself will be redundant.

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  • Need to capture and store receiver's details via IPN by using Paypal Mass Pay API

    - by Devner
    Hi all, This is a question about Paypal Mass Pay IPN. My platform is PHP & mySQL. All over the Paypal support website, I have found IPN for only payments made. I need an IPN on similar lines for Mass Pay but could not find it. Also tried experimenting with already existing Mass Pay NVP code, but that did not work either. What I am trying to do is that for all the recipients to whom the payment has been successfully sent via Mass Pay, I want to record their email, amount and unique_id in my own database table. If possible, I want to capture the payment status as well, whether it has been a success of failure and based upon the same, I need to do some in house processing. The existing code Mass pay code is below: <?php $environment = 'sandbox'; // or 'beta-sandbox' or 'live' /** * Send HTTP POST Request * * @param string The API method name * @param string The POST Message fields in &name=value pair format * @return array Parsed HTTP Response body */ function PPHttpPost($methodName_, $nvpStr_) { global $environment; // Set up your API credentials, PayPal end point, and API version. $API_UserName = urlencode('my_api_username'); $API_Password = urlencode('my_api_password'); $API_Signature = urlencode('my_api_signature'); $API_Endpoint = "https://api-3t.paypal.com/nvp"; if("sandbox" === $environment || "beta-sandbox" === $environment) { $API_Endpoint = "https://api-3t.$environment.paypal.com/nvp"; } $version = urlencode('51.0'); // Set the curl parameters. $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $API_Endpoint); curl_setopt($ch, CURLOPT_VERBOSE, 1); // Turn off the server and peer verification (TrustManager Concept). curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, FALSE); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_POST, 1); // Set the API operation, version, and API signature in the request. $nvpreq = "METHOD=$methodName_&VERSION=$version&PWD=$API_Password&USER=$API_UserName&SIGNATURE=$API_Signature$nvpStr_"; // Set the request as a POST FIELD for curl. curl_setopt($ch, CURLOPT_POSTFIELDS, $nvpreq); // Get response from the server. $httpResponse = curl_exec($ch); if(!$httpResponse) { exit("$methodName_ failed: ".curl_error($ch).'('.curl_errno($ch).')'); } // Extract the response details. $httpResponseAr = explode("&", $httpResponse); $httpParsedResponseAr = array(); foreach ($httpResponseAr as $i => $value) { $tmpAr = explode("=", $value); if(sizeof($tmpAr) > 1) { $httpParsedResponseAr[$tmpAr[0]] = $tmpAr[1]; } } if((0 == sizeof($httpParsedResponseAr)) || !array_key_exists('ACK', $httpParsedResponseAr)) { exit("Invalid HTTP Response for POST request($nvpreq) to $API_Endpoint."); } return $httpParsedResponseAr; } // Set request-specific fields. $emailSubject =urlencode('example_email_subject'); $receiverType = urlencode('EmailAddress'); $currency = urlencode('USD'); // or other currency ('GBP', 'EUR', 'JPY', 'CAD', 'AUD') // Add request-specific fields to the request string. $nvpStr="&EMAILSUBJECT=$emailSubject&RECEIVERTYPE=$receiverType&CURRENCYCODE=$currency"; $receiversArray = array(); for($i = 0; $i < 3; $i++) { $receiverData = array( 'receiverEmail' => "[email protected]", 'amount' => "example_amount", 'uniqueID' => "example_unique_id", 'note' => "example_note"); $receiversArray[$i] = $receiverData; } foreach($receiversArray as $i => $receiverData) { $receiverEmail = urlencode($receiverData['receiverEmail']); $amount = urlencode($receiverData['amount']); $uniqueID = urlencode($receiverData['uniqueID']); $note = urlencode($receiverData['note']); $nvpStr .= "&L_EMAIL$i=$receiverEmail&L_Amt$i=$amount&L_UNIQUEID$i=$uniqueID&L_NOTE$i=$note"; } // Execute the API operation; see the PPHttpPost function above. $httpParsedResponseAr = PPHttpPost('MassPay', $nvpStr); if("SUCCESS" == strtoupper($httpParsedResponseAr["ACK"]) || "SUCCESSWITHWARNING" == strtoupper($httpParsedResponseAr["ACK"])) { exit('MassPay Completed Successfully: '.print_r($httpParsedResponseAr, true)); } else { exit('MassPay failed: ' . print_r($httpParsedResponseAr, true)); } ?> In the code above, how and where do I add code to capture the fields that I requested above? Any code indicating the solution is highly appreciated. Thank you very much.

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • Where do we put "asking the world" code when we separate computation from side effects?

    - by Alexey
    According to Command-Query Separation principle, as well as Thinking in Data and DDD with Clojure presentations one should separate side effects (modifying the world) from computations and decisions, so that it would be easier to understand and test both parts. This leaves an unanswered question: where relatively to the boundary should we put "asking the world"? On the one hand, requesting data from external systems (like database, extental services' APIs etc) is not referentially transparent and thus should not sit together with pure computational and decision making code. On the other hand, it's problematic, or maybe impossible to tease them apart from computational part and pass it as an argument as because we may not know in advance which data we may need to request.

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  • ECM (Niche Vs Mass Market)

    - by Luj Reyes
    Hi Everyone, I recently started a little company with a couple of guys. Ours is the typical startup, a lot of ideas, dreams, talent and work hours :P. Our initial business plan was to develop a DM (Document Manager) with several features found on DropBox and other tools but with a big differentiator. Then we got in the team this Business Guy (I must say that several of us could be called 'Business Guys' but we are mainly hackers, he is just Another 'Networking Guy'), and along with him came this market analysis for a DM aimed at a very specific and narrow niche. We have many elements to believe in his market study and the idea is the classic "The market is X million, so if we grab a 10%...", and the market is really there to grab because all big providers deemed it too little and fled, let's say that the market is 5 million USD and demand very specific features. If we decide to go for this niche product we face a sales cycle of about 7 months, and the main goal of these revenue is to develop more ambitious projects. (Institutional VC is out of the question if you want to keep a marginal ownership of your company in my country). The only overlap between the niche and the mass market product features is the ability to store documents; everything else requires that we focus all of our efforts towards one or the other. I've studied a lot about the differences between Mass and Niche Markets, but I want to hear from people with actual experience. So everything comes down to this: If you have a really “saleable” idea what is the right thing to do: to go for the niche or go for the big prize and target primarily the mass market? Thanks for your input

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