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  • C# getting the results from an asynchronous call

    - by Jim Beam
    I have an API that I'm working with and it has limited documentation. I have been told that some of the methods that it executes are called asynchronously. How can I get the result of these asynchronous calls. Note that I am not doing anything special to call them, the API handles the asynchronous part. But I can't seem to get a "reply" back from these calls - I'm assuming that's because they are in another thread.

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  • Cannot call action method 'System.Web.Mvc.PartialViewResult Foo[T](T)' on controller 'Controller' be

    - by MedicineMan
    Cannot call action method 'System.Web.Mvc.PartialViewResult FooT' on controller 'Controller' because the action method is a generic method <% Html.RenderAction("Foo", model = Model}); %> Is there a workaround for this limitation on ASP MVC 2? I would really prefer to use a generic. The workaround that I have come up with is to change the model type to be an object. It works, but is not preferred: public PartialViewResult Foo<T>(T model) where T : class { // do stuff }

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  • System call time out?

    - by Arnold
    Hi, I'm using unix system() calls to gunzip and gzip files. With very large files sometimes (i.e. on the cluster compute node) these get aborted, while other times (i.e. on the login nodes) they go through. Is there some soft limit on the time a system call may take? What else could it be?

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  • When Should One Call glGetError ?

    - by Ngu Soon Hui
    glLoadIdentity says GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd. But GL_INVALID_OPERATION is a flag returns by glGetError. My question is, when should we call glGetError ( in order to know whether we are calling opengl in correct sequence)?

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  • Optimizing a memoization decorator not increase call stack

    - by Tyler Crompton
    I have a very, very basic memoization decorator that I need to optimize below: def memoize(function): memos = {} def wrapper(*args): try: return memos[args] except KeyError: pass result = function(*args) memos[args] = result return result return wrapper The goal is to make this so that it doesn't add on to the call stack. It actually doubles it right now. I realize that I can embed this on a function by function basis, but that is not desired as I would like a global solution for memoizing. Any ideas?

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  • Google Maps API 3 How to call initialize without putting it in Body onload

    - by Bex
    Hi I am using the google maps API and have copied the examples and have ended up with a function called "initialize" that is called from the body onload. I am using the maps in a few different user controls, which are placed within content place holders, so the body tag is in the master page. Is there a way of calling initialize directly in the usercontrol rather than having to place an onload on the masterpage? Ideally I want my user control to be a stand alone control that I can just slot into pages without trying to access the master page body onload. I have tried calling the Initialize function from my page load of the user control (by adding a start up script), but the map doesn't appear. Any suggestions? My code: <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false">/script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> var map; var geocoder; function initialize() { geocoder = new google.maps.Geocoder(); var latlng = new google.maps.LatLng(51.8052184317649, -4.965819906250006); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); $.ajax({ type: "POST", url: "/GoogleMapsService.asmx/GetPointers", contentType: "application/json; charset=utf-8", dataType: "json", beforeSend: function () { $(".loadingData").html("<p>Loading data..</p>"); }, complete: function () { $(".loadingData").html(""); }, cache: true, success: mapPoints, error: onError }); } function onError(xhr, ajaxOptions, thrownError) { alert(xhr.status); alert(xhr.responseText); } function mapPoints(response) { if (response.d != null) { if (response.d.length > 0) { for (var i = 0; i < response.d.length; i++) { plotOnMap(response.d[i].Id, response.d[i].Name, response.d[i].Lat, response.d[i].Long, response.d[i].ShortDesc) } } } } and on my test master page: <body onload="initialize()"> <form runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"></asp:ScriptManager> <asp:ContentPlaceHolder ID="MainContent" runat="server"> </asp:ContentPlaceHolder> </form> </body>

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  • How to call a script that expects $_POST from inside a function

    - by donpal
    My script.php accepts $_POST input and echos a string. $theinput = $_POST['theinput']; $output = //some processing; echo $output; I would like to use this script inside a function where the same input is now a $_POST function processinput($someinput){ //I need to call the above script and give it //the same input `$someinput` which is not a `$_POST` anymore } Any ideas how to do that?

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  • Call Javascript method from .ashx file

    - by Prasad Jadhav
    From my previous question(Create json using JavaScriptSerializer), In .ashx file I am printing the json object using: context.Response.ContentType = "application/json"; context.Response.Write(json); I am calling this .ashx file from default.aspx which has some javascript function inside its <head> tag. My question is : How will I be able to call the javascript function from .ashx file after context.Response.Write(json);?

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  • javascript call a privileged method

    - by quan
    If I call the killSwitch() outside the onkeypress, I'll cause an error. But inside the onkeypress function, I worked just fine. Why? // this works fine var ClassA = function() { var doc = document; // killSwitch(); doc.onkeypress = function(e){ killSwitch(); } this.killSwitch = function(){ alert('hello world'); } } var myClass = new ClassA();

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  • exiting from a blocking select call!

    - by Jay
    I am calling a third party API which creates a socket, does a connect and then calls select API by passing the socket to block forever. I don't have access to the socket. Is there some way in which I can make the select call come out from my application without having access to the socket? My platform is Windows.

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  • What do you call this functional language feature?

    - by Jimmy
    ok, embarrassing enough, I posted code that I need explained. Specifically, it first chains absolute value and subtraction together, then tacks on a sort, all the while not having to mention parameters and arguments at all, because of the presense of "adverbs" that can join these functions "verbs" What (non-APL-type) languages support this kind of no-arguments function composition (I have the vague idea it ties in strongly to the concepts of monad/dyad and rank, but its hard to get a particularly easy-to-understand picture just from reading Wikipedia) and what do I call this concept?

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  • GWT-RPC vs HTTP Call - which is better??

    - by Nirmal Patel
    I am evaluating if there is a performance variation between calls made using GWT-RPC and HTTP Call. My appln services are hosted as Java servlets and I am currently using HTTPProxy connections to fetch data from them. I am looking to convert them to GWT-RPC calls if that brings in performance improvement. I would like to know about pros/cons of each... Also any suggestions on tools to measure performance of Async calls...

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • Call into a website and use php to recognize caller ID

    - by Phil
    I have this idea where I want to allow someone to call a phone number from their cell phone, and then a website would display their caller ID. I want to do this in php, but I'm really not sure how. I'm pretty good with PHP and I'm assuming you need some kind of GSM modem attached to the web server to accept the incoming phone calls, but that's really as far as I can get. If anyone can point me in the right direction that would be great. Thanks!

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  • call a server side python script from javascript

    - by alex
    how to call a server side python script from javascript. if test.py is the python script file in server, and if the parameter to be passed to python is another url , then how this can be executed from javascript, how the return string from python script is obtained to the javascript.

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  • How to call java from C++

    - by karikari
    I need to run this line from my c++ program: java -jar test.jar text1 text2 the java app will give a float value and give it to the c++ program. How can I do this? I never call a java stuff before from my ms visual studio C++ file.

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