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  • How does one advance in programming?

    - by Joe Barr
    I really have the felling as if I'm stuck in my own craft. I've been developing and learning for a while now and keep having the feeling that I should advance more, or even be more knowledgeable. I've started projects I didn't finish because I thought I lacked the knowledge and the skill to make that feature work just right, or to make that code magically appear on my screen. I've read books I didn't finish, thinking I wasn't advanced enough for the subjects they covered. I've been around long enough to know that everything comes with experience, hard work and dedication. Having said this, I just want to be able to work without getting stuck on a particular problem that involves my cluelessness of a language or a tool feature. My question to you would be, how does one advance in programming? What are the secrets (if any) to advance to the point of fluency in a particular language or a task. Thank you!

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  • Converting mxml Rect & SolidColor to actionscript

    - by touB
    I'm trying to learn how to use actionscript over mxml for flexibility. I have this simple block of mxml that I'm trying to convert to actionscript, but I'm stuck half way though <s:Rect id="theRect" x="0" y="50" width="15%" height="15%"> <s:fill> <s:SolidColor color="black" alpha="0.9" /> </s:fill> </s:Rect> I can convert the Rect no problem to private var theRect:Rect = new Rect(); theRect.x = 0; theRect.y = 50; theRect.width = "15%"; theRect.height = "15%"; then I'm stuck on the fill. What's the most efficient way to add the SolidColor in as few lines of code as possible.

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  • Correct model for a database with a table for each user.

    - by BAH
    Kinda stuck here... I have an application with lets say 5000 rows of data per user and was wondering if it was right or wrong to do it this way: On user account creation a new table is created (UserData_[UserID]) or should I just have 1 table for userdata and have everything in there with a column for userid? The reason I am stuck at the moment is that it seems NHibernate isn't able to be mapped to dynamic table names without creating another ISessionFactory which has alot of overhead AFAIK. Any help would be greatly appreciated. Thanks.

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  • vba: a forever loop

    - by I__
    Sub something(tecan) On Error Resume Next Dim arr As New Collection, a Dim aFirstArray() As Variant Dim i As Long aFirstArray() = Array(Dir(tecan & "*.ESY", vbNormal)) aFirstArray(0) = Mid(aFirstArray(0), 1, 4) Do While Dir <> "" ReDim Preserve aFirstArray(UBound(aFirstArray) + 1) aFirstArray(UBound(aFirstArray)) = Mid(Dir, 1, 4) Loop On Error Resume Next For Each a In aFirstArray arr.Add a, a Next For i = 1 To arr.Count Cells(i, 1) = arr(i) 'open_esy (tecan & arr(i) & "*") Next Erase aFirstArray For i = 1 To arr.Count arr.Remove i Next i here is how i call this sub: something (tecan1) something (tecan2) on the first call it works and does what it is supposed to but on the second call it gets stuck in this loop: Do While Dir <> "" ReDim Preserve aFirstArray(UBound(aFirstArray) + 1) aFirstArray(UBound(aFirstArray)) = Mid(Dir, 1, 4) Loop why does it get stuck in the loop?

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  • Creating a session user login php

    - by user2419393
    I'm stuck on how to create a session for a user who logs in. I got the part of checking to make sure the log in information corresponds with the database information, but is stuck on how to take the email address and store into a session. Here is my php code below. <?php include '../View/header.php'; session_start(); require('../model/database.php'); $email = $_POST['username']; $password = $_POST['password']; $sql = "SELECT emailAddress FROM customers WHERE emailAddress ='$email' AND password = '$password'"; $result = mysql_query($sql, $db); if (!$result) { echo "DB Error, could not query the database\n"; echo 'MySQL Error: ' . mysql_error(); exit; } while ($row = mysql_fetch_assoc($result)) { echo $row['emailAddress']; } mysql_free_result($result); ?>

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • How can I take eclipse out of MDI mode?

    - by user51189
    Does anyone know of a way to make Eclipse an SDI application rather than an MDI one? SDI - Single document interface, each pane is its own window MDI - Multiple document interface, all of the panes are stuck inside one "master" window. Eclipse is an MDI application. All of the little panes (like the call stack, variable viewer, ect) are part of the one master Eclipse window. Rather than having all of the windows stuck inside one master "eclipse" window, I'd like them to all be their own free-floating windows.

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  • Loop function works first time, not second time

    - by user1483101
    I'm creating a parsing program to look for certain strings in a a text file and count them. However, I'm having some trouble with one spot. def callbrowse(): filename = tkFileDialog.askopenfilename(filetypes = (("Text files", "*.txt"),("HTML files", ".html;*.htm"),("All files", "*.*"))) print filename try: global filex global writefile filex = open(filename, 'r') print "Success!!" print filename except: print "Failed to open file" ######This returns the correct count only the first time it is run. The next time it ######returns 0. If the browse button is clicked again, then this function returns the ######correct count again. def count_errors(error_name): count = 0 for line in filex: if error_name == "CPU > 79%": stringparse = "Utilization is above" elif error_name == "Stuck touchscreen": stringparse = "Stuck touchscreen" if re.match("(.*)" + "Utilization is above" + "(.*)",line): count = count + 1 return count Thanks for any help. I can't seem to get this to work right.

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  • Low framerate on background apps

    - by user1698923
    My problem is that when a game is running in the foreground, in Full Screen mode, any applications on my second monitor (such as youtube videos, videos, not app specific) drop their frame-rate to about 2-3 FPS. It seems like some sort of power management option that I can't track down. As far as I can tell, it's not due to the GPU not being able to keep up. For instance, my PC can play League of Legends at about 280FPS when the framerate is uncapped. If i cap it at 60FPS using the in-game option, it has no affect on the performance of the background app. Summary Operating System Windows 8 Pro 64-bit CPU Intel Core i7 3820 @ 3.60GHz 42 °C Sandy Bridge-E 32nm Technology RAM 12.0GB Triple-Channel DDR3 @ 533MHz (7-7-7-20) Motherboard Gigabyte Technology Co., Ltd. X79-UD3 (SOCKET 0) 37 °C Graphics DELL U2713HM (2560x1440@59Hz) DELL U2713HM (2560x1440@59Hz) 1280MB NVIDIA GeForce GTX 570 (Gigabyte) 58 °C Hard Drives 212GB Volume0 (RAID) 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 36 °C 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 34 °C Optical Drives No optical disk drives detected Audio ASUS Xonar Essence STX Audio Device Operating System Windows 8 Pro 64-bit Computer type: Desktop Graphics Monitor 1 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Secondary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY4\Monitor0 Monitor 2 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Primary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY5\Monitor0 NVIDIA GeForce GTX 570 Manufacturer NVIDIA Model GeForce GTX 570 GPU GF110 Device ID 10DE-1086 Revision A2 Subvendor Gigabyte (1458) Series GeForce GTX 500 Current Performance Level Level 3 Current GPU Clock 845 MHz Current Memory Clock 1900 MHz Current Shader Clock 1690 MHz Voltage 0.988 V Technology 40 nm Die Size 520 mm² Release Date Dec 07, 2010 DirectX Support 11.0 OpenGL Support 5.0 Bus Interface PCI Express x16 Temperature 57 °C Driver version 9.18.13.2018 BIOS Version 70.10.55.00.01 ROPs 40 Shaders 512 unified Memory Type GDDR5 Memory 1280 MB Bus Width 64x5 (320 bit) Filtering Modes 16x Anisotropic Noise Level Moderate Max Power Draw 219 Watts Count of performance levels : 3 Level 1 - "Default" GPU Clock 50 MHz Memory Clock 135 MHz Shader Clock 101 MHz Level 2 - "2D Desktop" GPU Clock 405 MHz Memory Clock 324 MHz Shader Clock 810 MHz Level 3 - "3D Applications" GPU Clock 845 MHz Memory Clock 1900 MHz Shader Clock 1690 MHz Things I've tried: 1) Updating the graphics driver 2) Setting windows power mode to High Performance 3) Reset Nvidia Global Performance settings to default

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  • Kill overscan for ATI drivers?

    - by joeforker
    I have a dual-boot Windows 7 64 bit/Linux 64 bit machine that uses ATI's Catalyst drivers. Sometimes I attach it to a 1080p LCD TV over HDMI. ATI is daft enough to provide a border to account for overscan. I'm using an LCD TV. No overscan, or it looks like crap because the pixel mapping is not 1:1. How do I disable this driver "feature" in Windows? in Linux?

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  • Hour-long shutdown duration "shutting down hyper-v virtual machine management service"

    - by icelava
    I have a Windows 2008 R2 server that is a Hyper-V host (Dell PowerEdge T300). Today for the first time I encountered an odd situation; i lost connection with one of the guest machines but logging on physically it seems the guest OS is still running but no longer contactable via the network. I tried to shut down the guest machine (Windows XP) but it would not shut down, getting stuck in a "Not responding" dialog box that cannot be dismissed. I used the Hyper-V management console to reset the machine and it could not get out of resetting state. I tried to save another Windows 2003 guest machine, and it would be progress with its Saving state (0%). The other running Windows 2003 guest was stuck in the logon dialog. My first suspicion is perhaps one of the Windows update patches this week (10 Nov 2011) may something to do with it, which was still pending a system restart. Well, since I could not do anything with Hyper-V i proceeded with the Windows Update restart, and now it is stuck half an hour at "Shutting down hyper-v virtual machine management service" Prior to restarting I did not observe any hard disk errors reported in the system event log; doubt it is a disk-related condition. Shall I force a hard reboot? UPDATE Ok so i left it hanging over an hour while attending to other matters, and thankfully the host cleanly restarted. I can operate the guest machines fine now. Phew. Hyper-V must have been crawling for some reason. The VMs have been observed to become slow in the past when the host has been up for a long duration (two weeks to a month), but never this slow. Would love to know what types of performance monitoring items i can observe to give a hint why this can happen. UPDATE 2012-02-13 In the months ever since, Hyper-V has stalled into this state another two times. It appears so randomly and without any error event logs to hint what is causing it enter this "drunkard" state. Just an Hyper-V management service timeout. Log Name: System Source: Service Control Manager Date: 13/2/2012 9:16:48 AM Event ID: 7043 Task Category: None Level: Error Keywords: Classic User: N/A Computer: elune Description: The Hyper-V Virtual Machine Management service did not shut down properly after receiving a preshutdown control. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Service Control Manager" Guid="{555908d1-a6d7-4695-8e1e-26931d2012f4}" EventSourceName="Service Control Manager" /> <EventID Qualifiers="49152">7043</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2012-02-13T01:16:48.882901900Z" /> <EventRecordID>567844</EventRecordID> <Correlation /> <Execution ProcessID="764" ThreadID="8484" /> <Channel>System</Channel> <Computer>elune</Computer> <Security /> </System> <EventData> <Data Name="param1">Hyper-V Virtual Machine Management</Data> </EventData> </Event> The only means out of it is to restart the system.

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  • Insert PDF image in MS Word

    - by serhio
    Hello. I have a .doc witch I will convert in PDF. In this .doc I has an image. When I convert the doc to PDF and then zoom it, the images became ugly pixel-ized. I found a tool that converted my bitmap .png image to vectorial .PDF image. Now how could I import the PDF image in MS Word (that finally I will convert to PDF once again)?

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  • Tiff not displaying correctly on Mac

    - by user348935
    Hi, I have a collection of .tif files but when I open them on my Mac 10.5 they show up as solid black and I don't know why. thanks Upon further inspection at really high brightness there are some out of focus objects viewable. It looks as if I am getting the first couple bits of each pixel but not the entire range of values.

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  • Tiff not displaying correctly on Mac OS X

    - by user348935
    I have a collection of .tif files but when I open them on Mac OS X 10.5 they show up as solid black and I don't know why. thanks Upon further inspection at really high brightness there are some out of focus objects viewable. It looks as if I am getting the first couple bits of each pixel but not the entire range of values.

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  • Gimp: Color to alpha

    - by MTilsted
    I have an image where I want all the pixels with a specific color converted to transparent pixels. The operation should not change the color/alpha value of any pixel which don't match the color exactly. How do I do that? At first I thought I could use Colors-"Color to Alpha" but that don't work because it changes the color of all pixels(It adds an alpha value to all pixels). Using Gimp 2.6.11 on Linux

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  • Automater for Vista

    - by allindal
    Is a there a similar program for Vista like the MAC application Automator Specifically I'm looking for a vista app that can control timed clicks,example...in automator, I can specify which pixel and how often to click, or a series of click in different places.I'm not looking for an"intelligent clicker" just a purely GUI programed clicker. ALso i need it do work and record the keyboard. From reading other SU posts i can see that c prompt doesn't have an easy to do this.

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  • Nvidia Drivers on Debian / Lenny (Stable) -> Installation successful -> Monitors gets black

    - by David
    I have successfully installed the proprietary drivers for my nvidia (geforce 7300 gt) graphics card on debian/lenny. I know its not the best way to chose for driver installation ( see this link: http://wiki.debian.org/NvidiaGraphicsDrivers#non-freedrivers ). but the two ways seem to be possible for me (nvidia-kernel module compilation). Now the problem is that the monitors gets black, the power light starts blinking after i launch the x-server. Have a short look a the logs (output truncated from /var/log/Xorg.0.log): (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) Jul 28 17:10:11 NVIDIA(0): Enabling RENDER acceleration (II) Jul 28 17:10:11 NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) Jul 28 17:10:11 NVIDIA(0): enabled. (II) Jul 28 17:10:11 NVIDIA(0): NVIDIA GPU GeForce 7300 GT (G73) at PCI:1:0:0 (GPU-0) (--) Jul 28 17:10:11 NVIDIA(0): Memory: 262144 kBytes (--) Jul 28 17:10:11 NVIDIA(0): VideoBIOS: 05.73.22.25.00 (II) Jul 28 17:10:11 NVIDIA(0): Detected PCI Express Link width: 16X (--) Jul 28 17:10:11 NVIDIA(0): Interlaced video modes are supported on this GPU (--) Jul 28 17:10:11 NVIDIA(0): Connected display device(s) on GeForce 7300 GT at PCI:1:0:0: (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0): 400.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): 165.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): Internal Single Link TMDS (II) Jul 28 17:10:11 NVIDIA(0): Assigned Display Device: CRT-0 (==) Jul 28 17:10:11 NVIDIA(0): (==) Jul 28 17:10:11 NVIDIA(0): No modes were requested; the default mode "nvidia-auto-select" (==) Jul 28 17:10:11 NVIDIA(0): will be used as the requested mode. (==) Jul 28 17:10:11 NVIDIA(0): (II) Jul 28 17:10:11 NVIDIA(0): Validated modes: (II) Jul 28 17:10:11 NVIDIA(0): "nvidia-auto-select" (II) Jul 28 17:10:11 NVIDIA(0): Virtual screen size determined to be 1280 x 1024 (--) Jul 28 17:10:11 NVIDIA(0): DPI set to (85, 86); computed from "UseEdidDpi" X config (--) Jul 28 17:10:11 NVIDIA(0): option (==) Jul 28 17:10:11 NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp Here is the complete /etc/X11/xorg.conf file as generated by nvidia-xconfig: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:59 PDT 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" Hor

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  • Why is changing displays slow?

    - by Josh Bronson
    I've had many laptops over the course of many years, and while many things have sped up, one thing remains as slow today as it was years ago: (dis)connecting an external display. What's taking it so long to detect the new display and update the pixel buffers? I use Macs primarily, but I think this is equally slow on other platforms.

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  • Upgrading PS1 Light Gun [on hold]

    - by Nathan Taylor
    Is There any possible way to upgrade the retro G-con Light Gun for PS1 to allow it to interact with HD TV's? I am aware that they were Designed purely for Tube TV's but I would be happy to know of any hardware that would maybe convert the light to hit the Pixels on an LCD TV. If not is there any other Light gun that would work on PS1 games but has the newer light gun hardware that can interact with a higher Pixel LCD TV?

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  • Changing the size of the Windows 7 taskbar

    - by dertoni
    Is there a way to change the size of the Windows 7 Taskbar? Internal or with the help of outside programs, both welcome. Something like the MacOS X Doc Zooming effect would be OK/nice, too. Edit: I'm essentially looking for a way to shrink it, because my laptop does not have a big screen so every pixel is valueable.

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  • Virtual PC on Windows 7 doesn't have adjustment for video card size?

    - by Jian Lin
    The current VirtualBox has a place where the video card size can be set by the user. It seems that Win 7's Virtual PC doesn't have one? Will it auto adjust -- but what if the screen size is 800 x 600 and the user resize it to 1600 x 1200, then the original video size may not be enough and will that cause any issue? I do sometimes see blinking random pixel region showing on the VPC's screen... maybe it is cause by not enough video RAM size?

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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  • Moonlight extension not working with Firefox 7

    - by igi
    The web browser I use is Firefox (currently in version 7 in Oneiric). According the Compatibility Check information the Moonlight extension is not compatible with FF7. And, actually, I cannot watch Silverlight streams in an acceptable way:the video gets stuck, the HD keeps buffering (I guess), so I have to close the window. Does anybody know if there is a way to fix this or a suitable alternative?

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