Inter process communication C# <--> C++ for game debugging engine.
- by Andy
I am working on a debugger project for a game's scripting engine. I'm hoping to write the debugger's GUI in C#. The actual debugging engine, however, is embedded in the game itself and is written in a mixture of C, C++, and assembly patches.
What's the best way to handle communication between the debugger GUI and the debugging engine? The two will be running in separate processes.
Thanks!
Andy