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  • wifi not working hp dv4

    - by Blaze
    i get this output for sudo lshw -C network : *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: 06 serial: 3c:4a:92:cd:63:98 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:3000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network DISABLED description: Wireless interface product: RT5390 [802.11 b/g/n 1T1R G-band PCI Express Single Chip] vendor: Ralink corp. physical id: 0 bus info: pci@0000:0a:00.0 logical name: wlan0 version: 00 serial: 90:00:4e:82:3c:5b width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rt2800pci driverversion=3.0.0-17-generic-pae firmware=0.34 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:c2500000-c250ffff i cant enable the wifi using the fn+f12 key.. its just stuck. In windows 7 it gets enabled when i press the same keys. but this happens after it gets booted up... i just want to use the wifi in anyway possible. can anybody help?

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  • Firmware/driver for Broadcom wifi card, PowerBook G4 running Ubuntu 12.04 [duplicate]

    - by user107831
    This question already has an answer here: How to Install Broadcom Wireless Drivers 40 answers This is my first time working with Ubuntu (or Linux), so please be patient. I am running Ubuntu 12.04-powerpc "Precise Pangolin" on a Mac PowerBook G4 with 1.67GHz processor. The firmware/driver for the wifi card is missing. For reasons not worth explaining, I cannot physically plug the computer into the network. I have another computer, a MacBook Pro running OSX, from which I can download files and port them by USB thumb drive. The wifi card in the PowerBook G4 is by Broadcom. The chip is BCM4306, rev. 3. The PCI number is 14e4:4302. I have downloaded b43-fwcutter_015-14_powerpc.deb and dropped it into the Home folder on the Ubuntu machine. However, it will not install. When I double-click, it opens with Ubuntu SoftwareCenter, but the "Install" button is inactive: I can't click it. There's a message beside the inactive button saying, "An older version of 'b43-fwcutter' is available in your normal software channels. Only install this file if you trust the origin." If I "right-click" the .deb file and open with Archive Manager, it shows me the "DEBIAN" and "usr" folders, but I'm unsure what to do from there...and fairly certain this is not the right way to do things. Maybe I have the wrong version of b43-fwcutter for my machine/version of Ubuntu? The documentation for this problem is a mess. It refers to all sorts of out-of-date Ubuntu versions and to an array of different "cutter" and firmware files. Maybe I'd be able to figure this out if I were a more seasoned Ubuntu user, but I have no idea why Sofware Center won't let me do the install. I would be VERY grateful for an explanation of how to get the wifi card working on this machine again. Thank you!

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  • How do I stop sound coming from my speakers with a faulty headphone socket?

    - by Andy
    On my laptop, I have a faulty headphone socket, so when I insert headphones into it, the speakers do not mute. I can confirm that this problem is caused by faulty hardware and not software as when I twist the headphone jack, the speakers come on and off according to the movements. On previous versions of Ubuntu, I worked around this problem by going into alsamixer and disabling "Auto-Mute Mode", and then going into the sound settings and choosing "Analog Headphones". However, on 12.04, no such option exists, rendering my headphones unusable with no way to work around the problem. I momentarily thought I had this problem fixed when I installed PulseAudio Volume Control from the Software Centre. I selected the Output Devices tab, and under "Built-in Audio Analogue Stereo" I selected "Headphones" for the port. However, this almost randomly seems to change back to "Speakers", despite me setting "Auto-Mute Mode" as disabled. Basically, I would like a way to permanently mute the speakers so only the headphones will play sound, without it losing my settings. It is ridiculous that such a simple setting has been taken away to "simplify" the user interface.

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  • How to get httpd to forward to multiple tomcats for different urls, including / ?

    - by Nick Foote
    Ok So I've got multiple tomcat instances setup on several AJP ports, I also have Apache httpd listening on port 8090 (cos I've got another app already using 8080 at the moment). I've successfully mapped urls such as mydomain.com:8090/demo and mydomain.com:8090/preprod to their respective tomcat instances using Jk Mount and the following vhosts config; <VirtualHost *:8090> JkMount /preprod* preprod JkMount /demo* demo </VirtualHost> But I also want the "root" address to map to another tomcat instance, what will become live/production, ie I want mydomain.com:8090/ to map a 3rd tomcat instance. At the moment nothing happens or changes if I just add to the above config a line; JkMount /* rootwar if I browse to mydomain.com:8090 I just get the same boring apache httpd landing page letting me know its running (ie index.html in httpd/htdocs) Is it possible to use JkMount to redirect the "root" address stuff to a tomcat instance? I can see that a rule like /* will also match URLs like mydomain.com/preprod but I was hoping the rules are applied in order so if /* appears at the end it effectively would be a "if its not one of the other environments, then direct to root/production" Just to be clear I'm trying to setup the following; mydomain.com:8090/preprod --> myApp running in tomcat1 mydomain.com:8090/demo --> myApp running in tomcat2 mydomain.com:8090 --> myApp running in tomcat3

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  • My card reader doesn't show up at all, but previously did in 10.10

    - by Nathan J. Brauer
    I bought a pin-based-USB powered internal media card reader and it worked perfectly when I first installed Ubuntu 10.10 a month ago. I used it a few times since and today I booted up the computer and it's not working. Here's how it used to work: In nautilus->computer, 5 "drives" would display even when no card was inserted. One for each slot (SD, XD, CF/MS, etc). Opening one w/o a card would initiate a "Please insert card." dialog. Inserting a card would automatically open nautilus. Now: No drives display at all whether cards are inserted or not. lsusb lists the following (which seems to indicate that it's not being detected) Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 046d:c52e Logitech, Inc. (my keyboard/mouse) Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub (A side note, all of my USB ports are 2.0 + 1 USB port which is 3.0, why does everything say 1.1/2.0?) I tried using ubuntu-bug but for USB devices it expects you to be able to remove and insert them while the computer is running -- obviously something you probably shouldn't be doing when you're dealing with devices plugged straight into the USB pins. Thanks in advance!

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  • High resolution graphical representation of the Earth's surface

    - by Simon
    I've got a library, which I inherited, which presents a zoomable representation of the Earth. It's a Mercator projection and is constructed from triangles, the properties of which are stored in binary files. The surface is built up, for any given view port, by drawing these triangles in an overlapping fashion to produce the image. The definition of each triangle is the lat/long of the vertices. It looks OK at low values of zoom but looks progressively more ragged as the user zooms in. The view ports are primarily referenced though a rectangle of lat/long co-ordinates. I'd like to replace it with a better quality approach. The problem is, I don't know where to begin researching the options as I am not familiar either with the projections needed nor the graphics techniques used to render them. For example, I imagine that I could acquire high resolution images, say Mercator projections although I'm open to anything, break them into tiles and somehow wrap them onto a graphical representation of a sphere. I'm not asking for "how do I", more where should I begin to understand what might be involved and the techniques I will need to learn. I am most grateful for any "Earth rendering 101" pointers folks might have.

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • Impossible to enable bluetooth under Ubuntu

    - by PCh
    I just installed Ubuntu 12.04 (dual boot, kept Windows just in case) on my new Acer Aspire One 756-877. As soon as I installed it I also installed the Broadcom driver, since wifi wasn't working, and that solved it right away. But when I tried Bluetooth, I had a problem that I see is quite recurring: -The hardware is on (and working fine under Windows) -The icon shows up on the menu, giving me the options of turning Bluetooth on or off, and then just "Bluetooth preferences". -I can apparently turn it on that way, which only lights up the icon but makes no difference at all (and doesn't give any other options in the Bluetooth menu) -When I open "Bluetooth preferences" (whether Bluetooth is apparently on or off, it makes no difference), it says it's disabled and will not let me slide the button to enable it. I've rebooted, but nothing happens. -The material is Broadcom and the port (if it's relevant at all) is Port_#0001.Hub_#0003 I tried the following commands suggested in other similar questions, with no result at all: sudo dmesg | grep blue and sudo service bluetooth start and sudo /etc/init.d/bluetooth start Any other clues on what I can do? Thanks for your time!

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  • CodePlex Daily Summary for Wednesday, June 26, 2013

    CodePlex Daily Summary for Wednesday, June 26, 2013Popular ReleasesNaked Objects: Naked Objects Release 5.5.0: This release includes a number of significant improvements to the usability of the UI, some of which involve new programming conventions or attributes: Action dialogs now appear as pop-up modal dialogs instead of as a new page; query-only actions have an Apply as well as an OK button. See https://nakedobjects.codeplex.com/workitem/175 When a reference object is expanded in-line there is a button to jump straight to an Edit view of that object see https://nakedobjects.codeplex.com/workitem/1...VeraCrypt: VeraCrypt version 1.0b: Changes since version 1.0a :Enhance RIPEMD160 implementation in BootLoaded by using the compiler uint32 type Don't position legacy flag in volume header for newer VeraCrypt releasesPlayer Framework by Microsoft: Player Framework for Windows 8 and WP8 (v1.3 beta): Preview: New MPEG DASH adaptive streaming plugin for WAMS. Preview: New Ultraviolet CFF plugin. Preview: New WP7 version with WP8 compatibility. (source code only) Source code is now available via CodePlex Git Misc bug fixes and improvements: WP8 only: Added optional fullscreen and mute buttons to default xaml JS only: protecting currentTime from returning infinity. Some videos would cause currentTime to be infinity which could cause errors in plugins expecting only finite values. (...SSIS DQS Matching Transformation: SSIS DQS Matching Transformation 1.0: Initial release of the SSIS DQS Matching Component.AssaultCube Reloaded: 2.5.8: SERVER OWNERS: note that the default maprot has changed once again. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we continue to try to package for those OSes. Or better yet, try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compi...Compare .NET Objects: Version 1.7.2.0: If you like it, please rate it. :) Performance Improvements Fix for deleted row in a data table Added ability to ignore the collection order Fix for Ignoring by AttributesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.95: update parser to allow for CSS3 calc( function to nest. add recognition of -pponly (Preprocess-Only) switch in AjaxMinManifestTask build task. Fix crashing bug in EXE when processing a manifest file using the -xml switch and an error message needs to be displayed (like a missing input file). Create separate Clean and Bundle build tasks for working with manifest files (AjaxMinManifestCleanTask and AjaxMinBundleTask). Removed the IsCleanOperation from AjaxMinManifestTask -- use AjaxMinMan...VG-Ripper & PG-Ripper: VG-Ripper 2.9.44: changes NEW: Added Support for "ImgChili.net" links FIXED: Auto UpdaterDocument.Editor: 2013.25: What's new for Document.Editor 2013.25: Improved Spell Check support Improved User Interface Minor Bug Fix's, improvements and speed upsStyleMVVM: 3.0.2: This is a minor feature and bug fix release Features: ExportWhenDebuggerIsAttacedAttribute - new attribute that marks an attribute to only be exported when the debugger is attahced InjectedFilterAttributeFilterProvider - new Attribute Filter provider for MVC that injects the attributes Performance Improvements - minor speed improvements all over, and Import collections is now 50% faster Bug Fixes: Open Generic Constraints are now respected when finding exports Fix for fluent registrat...WPF Composites: Version 4.3.0: In this Beta release, I broke my code out into two separate projects. There is a core FasterWPF.dll with the minimal required functionality. This can run with only the Aero.dll and the Rx .dll's. Then, I have a FasterWPFExtras .dll that requires and supports the Extended WPF Toolkit™ Community Edition V 1.9.0 (including Xceed DataGrid) and the Thriple .dll. This is for developers who want more . . . Finally, you may notice the other OPTIONAL .dll's available in the download such as the Dyn...Channel9's Absolute Beginner Series: Windows Phone 8: Entire source code for the Channel 9 series, Windows Phone 8 Development for Absolute Beginners.Indent Guides for Visual Studio: Indent Guides v13: ImportantThis release does not support Visual Studio 2010. The latest stable release for VS 2010 is v12.1. Version History Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not appearing in newly opened files Fixed some potential crashes Fixed lines going through pragma statements Various updates for VS 2012 and VS 2013 Removed VS 2010 support Changed in v12.1: Fixed crash when unable to start...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 2.1.0 - Prerelease d: Fluent Ribbon Control Suite 2.1.0 - Prerelease d(supports .NET 3.5, 4.0 and 4.5) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples (not for .NET 3.5) Foundation (Tabs, Groups, Contextual Tabs, Quick Access Toolbar, Backstage) Resizing (ribbon reducing & enlarging principles) Galleries (Gallery in ContextMenu, InRibbonGallery) MVVM (shows how to use this library with Model-View-ViewModel pattern) KeyTips ScreenTips Toolbars ColorGallery *Walkthrough (do...Magick.NET: Magick.NET 6.8.5.1001: Magick.NET compiled against ImageMagick 6.8.5.10. Breaking changes: - MagickNET.Initialize has been made obsolete because the ImageMagick files in the directory are no longer necessary. - MagickGeometry is no longer IDisposable. - Renamed dll's so they include the platform name. - Image profiles can now only be accessed and modified with ImageProfile classes. - Renamed DrawableBase to Drawable. - Removed Args part of PathArc/PathCurvetoArgs/PathQuadraticCurvetoArgs classes. The...Keyboard Image Viewer: 1.5.4: Upgraded folder picker dialog to better version on Win7+ Fixed bug that stopped slideshow from looping back to the start of the list. Added crash dialog that allows you to see and copy exception stack traces for fixing.DependencyAnalysis (Egg and Gherkin): 0.9.4: - Create Visual Studio 2012 Addin for ad-hoc analysis of your project - Display metrics in a grid - Adequate performing serialization between Addin (Visual Studio process) and AnalysisHost process - Display dependencies as graph (proximity graph) - Create a logo for the project - Constructors of anonymous types no longer hide constructors of the declaring type during "build dependencies" phase - Type descriptors were added multiple times to SubmoduleDescriptor. Types collection, same instanc...Bloomberg API Emulator: Bloomberg API Emulator (v 1.0.5): This version contains the full Java port of my original C# code. I just finished the MarketDataSubscription request type. I will start working on a C++ port of my C# code.Three-Dimensional Maneuver Gear for Minecraft: TDMG 1.1.0.0 for 1.5.2: CodePlex???(????????) ?????????(???1/4) ??????????? ?????????? ???????????(??????????) ??????????????????????? ↑????、?????????????????????(???????) ???、??????????、?????????????????????、????????1.5?????????? Shift+W(????)??????????????????10°、?10°(?????????)???Hyper-V Management Pack Extensions 2012: HyperVMPE2012 (v1.0.1.126): Hyper-V Management Pack Extensions 2012 Beta ReleaseNew Projects.Net Encryption App: This is a C#.Net desktop application that will let users encrypt and de-crypt files with the algorithm of their choosing.AutoSPDocumenter: AutoSPDocumenter utilises PowerShell to document SharePoint farms and provide output in usable formats.Azure Storage Redirector: Azure Storage Redirector. Redirects requests to Global Azure Storage to China Azure Storage. ?????Azure Storage?request??????Azure storagebrownbag: Simple project to show branching, merging, and shelvingChannel9's Absolute Beginner Series: Channel 9's absolute beginner series source code. From Windows Phone 7, Windows Phone 8, Windows Store applications, one stop area for all the seriesFAST for Sharepoint 2010 Query Tool (.NET 3.5): .NET 3.5 version of the FAST Search for SharePoint MOSS 2010 Query Tool (https://fastforsharepoint.codeplex.com/). For environments without .NET 4.0HAOest Framework: HAOest????ListManager: ListManager????? by HADB of HAOestMyPS: mypsNNRel: NNRelO - BV - 2: TestOpen XML SDK for JavaScript: Small JavaScript library that enables you to implement Open XML functionality anywhere you can use JavaScript.Orchard Prefix free: Provides a script manifest for the Prefix free script libraries.PVDesktop: PVDesktop is an application for designing and analyzing specific solar energy sites.Red the sound TowePlay: School project at ISEN Lille. Creation of a collaborative music creation software in C# using.NETScience Kits for Kids: This project is the service for Childhood Education which aged 4 - 8.SharePoint ULS for PowerShell: Allows PowerShell to log to the SharePoint ULS.SSIS DQS Matching Transformation: The SSIS DQS Matching Transformation uses Data Quality Services (DQS) to find duplicate data within the SSIS data flow.TARVOS Computer Networks Simulator: Discrete event-based network simulator, supports simulating MPLS architecture, several RSVP-TE protocol functionalities and fast recovery.Web API Explorer 4 DNN: Web API Explorer for DNN(R) aids module development allowing you to examine the Routing Table entries for a DotNetNuke(R) portal.

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  • Huwawei E220 broadband dongle not working

    - by Roshnal
    The problem is, I have used Ubuntu from 6.10 upto 11.10. And upto 11.04 I used my same USB 3G dongle to connect to broadband and it worked fine. But 2 days ago I upgraded to Ubuntu 11.10 and broadband is not working. It detects my dongle and creates a connection without a problem, but when connecting it just keeps on and on for a long time and then say I'm offline. So I did a clean install and the same thing occurred. But I also have a netbook and its got Ubuntu 11.10. I tried using the same dongle for internet on that netbook and it worked fine without any issues. But this isn't a problem with my USB port on my main machine or something like that because I'm also using Windows on my main machine (dual-boot) and its working fine. My hardware: Main computer (one that I'm trying to connect): 2.8GHz dual core Intel 2GB RAM 500GB Sata II HDD 384MB Video Memory (Intel G31/G33 chipset) Ubuntu 11.10 (32bit) My NetBook (broadband working fine): 1.6GHz Intel Atom (dual core) 1GB DDR3 RAM 250GB HDD 128MB Video Memory (Intel something-I-can't-remember) Ubuntu 11.10 (32bit) My dongle is a Huawei E220 and ISP is Dialog GSM (I'm in Sri Lanka) So any idea why this is? I really love Ubuntu and this is bugging me off.. Any help greatly appreciated. Regards, Roshnal

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  • Cannot Connect Modem ( /dev/ttySL0 ) Using gnome-ppp - Dial-Up Connection

    - by nicorellius
    I'm trying to connect my Toshiba Satellite running Ubuntu 10.04 to my Eris running Android 2.1 through a Bluetooth connection and establish a dial-up connection (DUN) with the modem. I can connect my phone to my laptop, and I can detect my modem (after installing drivers), which is located at /dev/ttySL0. But when I launch gnome-ppp and enter my phone number (123 for PDA-Net) I get a dialog that says "Connecting... Sending Password" with Log and Cancel buttons. The log shows this: --> WvDial: Internet dialer version 1.60 --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Sending: ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 OK --> Modem initialized. --> Please enter password (or empty password to stop): --> Configuration does not specify a valid login name. The PDA-Net DUN protocol is running and shows no error. Any ideas? Any help is much appreciated.

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  • Generated 3d tree meshes

    - by Jari Komppa
    I did not find a question on these lines yet, correct me if I'm wrong. Trees (and fauna in general) are common in games. Due to their nature, they are a good candidate for procedural generation. There's SpeedTree, of course, if you can afford it; as far as I can tell, it doesn't provide the possibility of generating your tree meshes at runtime. Then there's SnappyTree, an online webgl based tree generator based on the proctree.js which is some ~500 lines of javascript. One could use either of above (or some other tree generator I haven't stumbled upon) to create a few dozen tree meshes beforehand - or model them from scratch in a 3d modeller - and then randomly mirror/scale them for a few more variants.. But I'd rather have a free, linkable tree mesh generator. Possible solutions: Port proctree.js to c++ and deal with the open source license (doesn't seem to be gpl, so could be doable; the author may also be willing to co-operate to make the license even more free). Roll my own based on L-systems. Don't bother, just use offline generated trees. Use some other method I haven't found yet.

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  • Remote Debugging

    - by Pemdas
    Obviously, the easiest way to solve a bug is to be able to reproduce it in house. However, sometimes that is not practical. For starters, users are often not very good at providing you with useful information. Costumer Service: "what seems to be the issue?" User: "It crashed!" To further compound that, sometimes the bug only occurs under certain environmentally conditions that can not be adequately replicated in house. With that in mind, it is important to build some sort of diagnostic framework into your product. What type of solutions have you seen or used in your experience? Logging seems to be the predominate method, which makes sense. We have a fairly sophisticated logging frame work in place with different levels of verbosity and the ability to filter on specific modules (actually we can filter down to the granularity of a single file). Error logs are placed strategically to manufacture a pretty good representation of a stack trace when an error occurs. We don't have the luxury of 10 million terabytes of disk space since I work on embedded platforms, so we have two ways of getting them off the system: a serial port and a syslog server. However, an issue we run into sometimes is actually getting the user to turn the logs on. Our current framework often requires some user interaction.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Wireless doesn't work after installing 11.10

    - by Ingram
    I just did a fresh install of 11.10 32 bit and I can't get my wireless to work. I installed the drivers the Broadcom STA wireless drivers through additional drivers and rebooted, but it still doesn't see any wireless networks Did something change in 11.10 that makes the wireless card not work anymore? I was using 10.10 before, and it worked fine. Do I need to go back to 10.10? sudo lshw -C network [sudo] password for user1: *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 10 serial: 00:1f:16:be:55:ff size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.119 duplex=full firmware=sb v2.19 ip=192.168.0.70 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:43 memory:f0300000-f030ffff *-network UNCLAIMED description: Network controller product: BCM4311 802.11b/g WLAN vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:09:00.0 version: 01 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0400000-f0403fff

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  • Missing driver ASUS PCE-N53 11n N600 PCI-E Adapter

    - by oyse
    I have problems with getting an Asus PCE-N53 11n N600 PCI-E Adapter card to work on my desktop computer. As far as I can tell no drivers are installed for the card. I know I can manually download the drivers directly from Asus, but I would rather not go that route. If there are anyone that knows about any packages or other things I can do to make this work would be much appreciated. Some systems details: $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise $ sudo lshw -C network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: d4:3d:7e:03:b9:1d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=192.168.0.173 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:d000(size=256) memory:f2104000-f2104fff memory:f2100000-f2103fff *-network UNCLAIMED description: Network controller product: Ralink corp. vendor: Ralink corp. physical id: 0 bus info: pci@0000:04:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f7100000-f710ffff $ lsmod Module Size Used by nvidia 12319264 51 vesafb 13844 1 snd_hda_codec_hdmi 32474 1 joydev 17693 0 bnep 18281 2 rfcomm 47604 0 bluetooth 180104 10 bnep,rfcomm snd_hda_codec_realtek 224173 1 snd_seq_midi 13324 0 ppdev 17113 0 snd_rawmidi 30748 1 snd_seq_midi usbhid 47199 0 hid 99559 1 usbhid nouveau 774641 0 parport_pc 32866 1 snd_hda_intel 33773 5 ttm 76949 1 nouveau snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel drm_kms_helper 46978 1 nouveau drm 242038 3 nouveau,ttm,drm_kms_helper snd_seq_midi_event 14899 1 snd_seq_midi snd_hwdep 13668 1 snd_hda_codec snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event i2c_algo_bit 13423 1 nouveau mxm_wmi 12979 1 nouveau wmi 19256 1 mxm_wmi mac_hid 13253 0 snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec psmouse 97362 0 video 19596 1 nouveau snd_timer 29990 2 snd_seq,snd_pcm snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_rawmidi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_seq,snd_pcm,snd_timer,snd_seq_device serio_raw 13211 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 lp 17799 0 parport 46562 3 ppdev,parport_pc,lp r8169 62099 0

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  • Armchair CEO: Windows

    - by Scott Kuhl
    Originally posted on: http://geekswithblogs.net/scottkuhl/archive/2013/10/12/armchair-ceo-windows.aspxWelcome to part 3 of my Armchair CEO series where I prove just why I’m not running Microsoft.  In this insightful edition I’ll tell you how to make Windows, the golden flagship of Microsoft, a better product. Android Apps Windows Phone is not the only app store that needs a boost.  But unlike Windows Phone, there is a very easy way to get a lot more apps on your Windows PC: BlueStacks.  Right now BlueStacks has 3 things going against it: its UI integration is a desktop app hack, it does not work on RT, and no one know about it.  All three could be fixed if Microsoft bought the company or pulled off the same thing.  The store can be designed to give preference to Windows Store apps but it closes a lot of holes quickly. The Desktop Experience Windows should switch between desktop mode and tablet mode automatically.  Laptops without touch and desktops should work a lot more like Windows 7.  The PC should boot to desktop and Metro apps should run in windows, like MetroMix.  A tablet should boot to the Start Screen by default and pretty much work the same way it does now in 8.1.  Touch laptops should give the user an in your face option on first boot to pick the experience.  And finally, the experience can be changed automatically if the PC is docked or has external monitors hooked up. Death of the Desktop This might seem completely opposite to the last feature, but its not.  I should have no need to ever see the desktop from Start Screen mode.  Every settings needs to be available, an amazing port of the file explorer is needed, and Office Metro must be released.  Desktop apps should also be able to run in full screen mode like other Metro apps.

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  • Why would Java app make RPC call to itself?

    - by amphibient
    I am working with a multithreaded homegrown multi-module app in my new job. We use the the Thrift protocol to communicate RPC calls between different stand-alone applications in a distributed system. One of them listens on multiple ports and I just noticed that it actually makes an RPC call to itself from one thread invoked from one socket it listens to (web service call) to another port within the same app. I verified that it could accomplish the same thing if it just went and directly called the method that the remote procedure ultimately invokes as it is all within the same application, same JVM. To make it even more mysterious, the call is completely synchronous, i.e. no callbacks involved. The first thread totally sits and waits until it makes a call across the wire to itself and comes back. Now, I am perplexed why anybody would do it this way. It seems like calling somebody on the phone that sits in the same room as you do. Can anybody provide an explanation why the developer before me would come up with the above mentioned model? Maybe there is a reason and I am missing something.

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  • Google+ Platform Office Hours for June 13th, 2012

    Google+ Platform Office Hours for June 13th, 2012 Here are the show notes for this week's office hours. This week was devoted to your questions and our answers. We covered a wide breadth of topics. 0:43 - Introductions 2:54 - About Tabletop Forge's KickStarter - goo.gl 10:00 - Can I run multiple Hangout Apps at the same time? 12:28 - Is Google looking into adding more powerful Hangout moderation controls? 13:47 - How do you use Hangout Apps with Hangouts on Air? - +Fraser Cain's tips and tricks for Hangouts on Air: goo.gl 23:40 - I have an Android game. How do I port it to the Hangouts API? 27:57 - Pre-hangout Apps, Hangouts on Air pre-rolls, scheduling hangouts and other ways to help viewers find your Hangouts on Air 33:55 - How do I bookmark useful Google+ posts with Google+? 38:13 - Can you add a host ID field to the Hangouts API? When will the overlay garbage collection improve? 40:17 - Hand movement tracking as part of the Hangouts API Thanks to everyone who joined the hangout and asked questions on Google+! From: GoogleDevelopers Views: 698 18 ratings Time: 44:16 More in Science & Technology

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • wireless card not detected

    - by user281219
    i have a old HP Compaq NX6125 with a new lunbuntu 14.04 32 bits install , but the wireless card is not working I have already done this steps and the wireless leds on the laptop are on but can't see any where the wireless interface , cloud`t do the last two steps . sudo apt-get remove bcmwl-kernel-source sudo apt-get install firmware-b43-installer b43-fwcutter Then Reboot And you need to activate the card from settings/network/wireless make it ON After this search for wireless icon at the task bar and look for your wifi. lshw -class network: *-network:0 description: Ethernet interface product: NetXtreme BCM5788 Gigabit Ethernet vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:02:01.0 logical name: eth0 version: 03 serial: 00:0f:b0:f7:d1:0f size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 66MHz capabilities: pm vpd msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.134 duplex=full firmware=5788-v3.26 ip=192.168.1.120 latency=64 link=yes mingnt=64 multicast=yes port=twisted pair speed=100Mbit/s resources: irq:23 memory:d0000000-d000ffff *-network:1 description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 2 bus info: pci@0000:02:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:22 memory:d0010000-d0011fff *-network description: Wireless interface physical id: 1 logical name: wlan2 serial: 00:14:a5:77:9e:10 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.13.0-29-generic firmware=666.2 link=no multicast=yes wireless=IEEE 802.11bg

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  • Writing a DB Python or Ruby

    - by WojonsTech
    I am planning on writing a database. I know it's crazy and people will tell me there is no good reason to do so. I am really using it to get better at programming overall, this database wont be used in production. I am planning on writing it Ruby or Python. I have some experience with both languages, but no job or large project experience. I don't want this to be a this is better than that randomly I really need some facts. The things that I need to know are which of the language are better at the following things. Searching arrays/hashes? Sorting? Threading? Sockets? Memory management? Disk Reads/Writes? base64 encode/decode? Again this is just a project for myself. I will port it on github for the hell of it, but I don't expect it to be amazing or going up against mysql or mongodb any day.

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  • how to create a mirror of minimum size to install Ubuntu

    - by Registered User
    I need to create an http url at my laptop to have a Ubuntu installation begin within my laptop on a Xen environment. This is how the final thing will look like http://bderzhavets.wordpress.com/2008/10/28/install-ubuntu-intrepid-server-pv-domu-at-xen-33-port-via-httpgetco-centos-52-dom0/ the host and client are both going to be my laptop, I Google d and came across apt-mirror and some other packages. I do not want to archive entire 15 GB Ubuntu repositories on my machine. It is not possible to use a CD,ISO,loop mounted disk (reason mentioned below). I have tried using netboot image on local machine which failed because if you are attempting to create a virtual machine on a hardware which does not support VT virt-manager installer necessarily needs a URL of this sort http://archive.ubuntu.com/ubuntu/dists/hardy/main/installer-i386/current/images/netboot/ any other option to create guest OS is simply grayed out. The unfortunate part is my Ethernet connections do not work when I boot with Xen-4.0 and a pv-ops Dom0 kernel from Jeremy's tree.Which is where I have to do this work.So I have to create a URL structure which is similar to Ubuntu mirrors.So how can I do this in bare minimum so that at least the console boots and once the console comes I can do some work.

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  • What is bondib1 used for on SPARC SuperCluster with InfiniBand, Solaris 11 networking & Oracle RAC?

    - by user12620111
    A co-worker asked the following question about a SPARC SuperCluster InfiniBand network: > on the database nodes the RAC nodes communicate over the cluster_interconnect. This is the > 192.168.10.0 network on bondib0. (according to ./crs/install/crsconfig_params NETWORKS> setting) > What is bondib1 used for? Is it a HA counterpart in case bondib0 dies? This is my response: Summary: bondib1 is currently only being used for outbound cluster interconnect interconnect traffic. Details: bondib0 is the cluster_interconnect $ oifcfg getif            bondeth0  10.129.184.0  global  public bondib0  192.168.10.0  global  cluster_interconnect ipmpapp0  192.168.30.0  global  public bondib0 and bondib1 are on 192.168.10.1 and 192.168.10.2 respectively. # ipadm show-addr | grep bondi bondib0/v4static  static   ok           192.168.10.1/24 bondib1/v4static  static   ok           192.168.10.2/24 Hostnames tied to the IPs are node1-priv1 and node1-priv2  # grep 192.168.10 /etc/hosts 192.168.10.1    node1-priv1.us.oracle.com   node1-priv1 192.168.10.2    node1-priv2.us.oracle.com   node1-priv2 For the 4 node RAC interconnect: Each node has 2 private IP address on the 192.168.10.0 network. Each IP address has an active InfiniBand link and a failover InfiniBand link. Thus, the 4 node RAC interconnect is using a total of 8 IP addresses and 16 InfiniBand links. bondib1 isn't being used for the Virtual IP (VIP): $ srvctl config vip -n node1 VIP exists: /node1-ib-vip/192.168.30.25/192.168.30.0/255.255.255.0/ipmpapp0, hosting node node1 VIP exists: /node1-vip/10.55.184.15/10.55.184.0/255.255.255.0/bondeth0, hosting node node1 bondib1 is on bondib1_0 and fails over to bondib1_1: # ipmpstat -g GROUP       GROUPNAME   STATE     FDT       INTERFACES ipmpapp0    ipmpapp0    ok        --        ipmpapp_0 (ipmpapp_1) bondeth0    bondeth0    degraded  --        net2 [net5] bondib1     bondib1     ok        --        bondib1_0 (bondib1_1) bondib0     bondib0     ok        --        bondib0_0 (bondib0_1) bondib1_0 goes over net24 # dladm show-link | grep bond LINK                CLASS     MTU    STATE    OVER bondib0_0           part      65520  up       net21 bondib0_1           part      65520  up       net22 bondib1_0           part      65520  up       net24 bondib1_1           part      65520  up       net23 net24 is IB Partition FFFF # dladm show-ib LINK         HCAGUID         PORTGUID        PORT STATE  PKEYS net24        21280001A1868A  21280001A1868C  2    up     FFFF net22        21280001CEBBDE  21280001CEBBE0  2    up     FFFF,8503 net23        21280001A1868A  21280001A1868B  1    up     FFFF,8503 net21        21280001CEBBDE  21280001CEBBDF  1    up     FFFF On Express Module 9 port 2: # dladm show-phys -L LINK              DEVICE       LOC net21             ibp4         PCI-EM1/PORT1 net22             ibp5         PCI-EM1/PORT2 net23             ibp6         PCI-EM9/PORT1 net24             ibp7         PCI-EM9/PORT2 Outbound traffic on the 192.168.10.0 network will be multiplexed between bondib0 & bondib1 # netstat -rn Routing Table: IPv4   Destination           Gateway           Flags  Ref     Use     Interface -------------------- -------------------- ----- ----- ---------- --------- 192.168.10.0         192.168.10.2         U        16    6551834 bondib1   192.168.10.0         192.168.10.1         U         9    5708924 bondib0   There is a lot more traffic on bondib0 than bondib1 # /bin/time snoop -I bondib0 -c 100 > /dev/null Using device ipnet/bondib0 (promiscuous mode) 100 packets captured real        4.3 user        0.0 sys         0.0 (100 packets in 4.3 seconds = 23.3 pkts/sec) # /bin/time snoop -I bondib1 -c 100 > /dev/null Using device ipnet/bondib1 (promiscuous mode) 100 packets captured real       13.3 user        0.0 sys         0.0 (100 packets in 13.3 seconds = 7.5 pkts/sec) Half of the packets on bondib0 are outbound (from self). The remaining packet are split evenly, from the other nodes in the cluster. # snoop -I bondib0 -c 100 | awk '{print $1}' | sort | uniq -c Using device ipnet/bondib0 (promiscuous mode) 100 packets captured   49 node1-priv1.us.oracle.com   24 node2-priv1.us.oracle.com   14 node3-priv1.us.oracle.com   13 node4-priv1.us.oracle.com 100% of the packets on bondib1 are outbound (from self), but the headers in the packets indicate that they are from the IP address associated with bondib0: # snoop -I bondib1 -c 100 | awk '{print $1}' | sort | uniq -c Using device ipnet/bondib1 (promiscuous mode) 100 packets captured  100 node1-priv1.us.oracle.com The destination of the bondib1 outbound packets are split evenly, to node3 and node 4. # snoop -I bondib1 -c 100 | awk '{print $3}' | sort | uniq -c Using device ipnet/bondib1 (promiscuous mode) 100 packets captured   51 node3-priv1.us.oracle.com   49 node4-priv1.us.oracle.com Conclusion: bondib1 is currently only being used for outbound cluster interconnect interconnect traffic.

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  • .NET Dependency Management Systems

    - by StriplingWarrior
    I have some .NET projects that are starting to get large enough to merit looking into Dependency Management solutions, so we don't have to copy binaries from one project to another. Here's what I've found so far: NPanday is based on a port of Maven. I can't tell how recently it was worked on, but the last release was in May 2011. NuGet seems to be under active development, and it appears to have support directly from Microsoft. Some people complained that it "only addresses dependency resolution," but I don't know what else it should address, or whether it has added more features since that point. It does appear to have recently added the ability to import binaries as part of the build process so we don't have to commit them to our repositories. Refix appears to still be in Beta, after having received no attention since Sept 2011. Would somebody with recent experience using any of these dependency management tools (or any others that work well) share your experience? Is NuGet mature enough to use it for dependency management? If not, what does it lack?

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