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  • Inserting a string array as a row into an Excel document using the Open XML SDK 2.0

    - by Sam
    The code runs, but corrupts my excel document. Any help would be mucho appreciated! I used this as a reference. public void AddRow(string fileName, string[] values) { using (SpreadsheetDocument doc = SpreadsheetDocument.Open(fileName, true)) { SharedStringTablePart sharedStringPart = GetSharedStringPart(doc); WorksheetPart worksheetPart = doc.WorkbookPart.WorksheetParts.First(); uint rowIdx = AppendRow(worksheetPart); for (int i = 0; i < values.Length; ++i) { int stringIdx = InsertSharedString(values[i], sharedStringPart); Cell cell = InsertCell(i, rowIdx, worksheetPart); cell.CellValue = new CellValue(stringIdx.ToString()); cell.DataType = new EnumValue<CellValues>( CellValues.SharedString); worksheetPart.Worksheet.Save(); } } } private SharedStringTablePart GetSharedStringPart( SpreadsheetDocument doc) { if (doc.WorkbookPart. GetPartsCountOfType<SharedStringTablePart>() > 0) return doc.WorkbookPart. GetPartsOfType<SharedStringTablePart>().First(); else return doc.WorkbookPart. AddNewPart<SharedStringTablePart>(); } private uint AppendRow(WorksheetPart worksheetPart) { SheetData sheetData = worksheetPart.Worksheet. GetFirstChild<SheetData>(); uint rowIndex = (uint)sheetData.Elements<Row>().Count(); Row row = new Row() { RowIndex = rowIndex }; sheetData.Append(row); return rowIndex; } private int InsertSharedString(string s, SharedStringTablePart sharedStringPart) { if (sharedStringPart.SharedStringTable == null) sharedStringPart.SharedStringTable = new SharedStringTable(); int i = 0; foreach (SharedStringItem item in sharedStringPart.SharedStringTable. Elements<SharedStringItem>()) { if (item.InnerText == s) return i; ++i; } sharedStringPart.SharedStringTable.AppendChild( new Text(s)); sharedStringPart.SharedStringTable.Save(); return i; } private Cell InsertCell(int i, uint rowIdx, WorksheetPart worksheetPart) { SheetData sheetData = worksheetPart.Worksheet. GetFirstChild<SheetData>(); string cellReference = AlphabetMap.Instance[i] + rowIdx; Cell cell = new Cell() { CellReference = cellReference }; Row row = sheetData.Elements<Row>().ElementAt((int)rowIdx); row.InsertAt(cell, i); worksheetPart.Worksheet.Save(); return cell; }

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  • ActionScript Gradient Banding Problem

    - by TheDarkIn1978
    i'm having a strange issue with banding between certain colors of a gradient. to create the gradient, i'm drawing evenly spaced circle wedges from the center to the border, and filling each circle wedge from a bitmap line gradient pixel in a loop. public class ColorWheel extends Sprite { private static const DEFAULT_RADIUS:Number = 100; private static const DEFAULT_BANDING_QUALITY:int = 3600; public function ColorWheel(nRadius:Number = DEFAULT_RADIUS) { init(nRadius); } public function init(nRadius:Number = DEFAULT_RADIUS):void { var nRadians : Number; var nColor : Number; var objMatrix : Matrix = new Matrix(); var nX : Number; var nY : Number; var previousX : Number = nRadius; var previousY : Number = 0; var leftToRightColors:Array = new Array(0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF); leftToRightColors.push(leftToRightColors[0]); var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); //Push arrays for (var j:int = 0; j < leftToRightColors.length; j++) { leftToRightAlphas.push(1); leftToRightRatios.push(j * leftToRightPartition); } var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(DEFAULT_BANDING_QUALITY, 1); //Produce a horizontal leftToRightLine sprite var leftToRightLine:Sprite = new Sprite(); leftToRightLine.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); leftToRightLine.graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); leftToRightLine.graphics.moveTo(0, 0); leftToRightLine.graphics.lineTo(DEFAULT_BANDING_QUALITY, 0); //Assign bitmapData to the leftToRightLine var leftToRightLineBitmapData:BitmapData = new BitmapData(leftToRightLine.width, leftToRightLine.height); leftToRightLineBitmapData.draw(leftToRightLine); for(var i:int = 1; i < (DEFAULT_BANDING_QUALITY + 1); i++) { // Convert the degree to radians. nRadians = i * (Math.PI / (DEFAULT_BANDING_QUALITY / 2)); // OR the individual color channels together. nColor = leftToRightLineBitmapData.getPixel(i-1, 0); // Calculate the coordinate in which the line should be drawn to. nX = nRadius * Math.cos(nRadians); nY = nRadius * Math.sin(nRadians); // Create a matrix for the wedges gradient color. objMatrix.createGradientBox(nRadius * 2, nRadius * 2, nRadians, -nRadius, -nRadius); graphics.beginGradientFill(GradientType.LINEAR, [nColor, nColor], [1, 1], [127, 255], objMatrix); graphics.moveTo( 0, 0 ); graphics.lineTo( previousX, previousY ); graphics.lineTo( nX, nY ); graphics.lineTo( 0, 0 ); graphics.endFill(); previousX = nX; previousY = nY; } } } i'm creating a circle with 3600 wedges, although it doesn't look like it based on the screen shot within the orange color that is produced from gradating from red to yellow numbers. adding a orange number between red and yellow doesn't help. but if i create the circle with only 360 wedges, the gradient banding is much more obvious. 3600 is probably overkill, and doesn't really add more detail over, say, making the circle of 1440 wedges, but i don't know any other way to slightly elevate this banding issue. any ideas how i can fix this, or what i'm doing wrong? could it be caused by the circleMatrix rotation?

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  • How to unit test generic classes

    - by Rowland Shaw
    I'm trying to set up some unit tests for an existing compact framework class library. However, I've fallen at the first hurdle, where it appears that the test framework is unable to load the types involved (even though they're both in the class library being tested) Test method MyLibrary.Tests.MyGenericClassTest.MyMethodTest threw exception: System.MissingMethodException: Could not load type 'MyLibrary.MyType' from assembly 'MyLibrary, Version=1.0.3778.36113, Culture=neutral, PublicKeyToken=null'.. My code is loosely: public class MyGenericClass<T> : List<T> where T : MyType, new() { public bool MyMethod(T foo) { throw new NotImplementedException(); } } With test methods: public void MyMethodTestHelper<T>() where T : MyType, new() { MyGenericClass<T> target = new MyGenericClass<T>(); foo = new T(); expected = true; actual = target.MyMethod(foo); Assert.AreEqual(expected, actual); } [TestMethod()] public void MyMethodTest() { MyMethodTestHelper<MyType>(); } I'm a bit stumped though, as I can't even get it to break in the debugger to get to the inner exception, so what else do I check? EDIT this does seem to be something specific to the Compact Framework - recompiling the class libraries and the unit tests for the full framework, gives the expected output (i.e. the debugger stops when I'm going to throw a NotImplementedException).

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  • How do I detect server status in a port scanner java implementation

    - by akz
    I am writing a port scanner in Java and I want to be able to distinct the following 4 use cases: port is open port is open and server banner was read port is closed server is not live I have the following code: InetAddress address = InetAddress.getByName("google.com"); int[] ports = new int[]{21, 22, 23, 80, 443}; for (int i = 0; i < ports.length; i++) { int port = ports[i]; Socket socket = null; try { socket = new Socket(address, port); socket.setSoTimeout(500); System.out.println("port " + port + " open"); BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream())); String line = reader.readLine(); if (line != null) { System.out.println(line); } socket.close(); } catch (SocketTimeoutException ex) { // port was open but nothing was read from input stream ex.printStackTrace(); } catch (ConnectException ex) { // port is closed ex.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null && !socket.isClosed()) { try { socket.close(); } catch (Exception e) { e.printStackTrace(); } } } } The problem is that I get a ConnectionException both when the port is closed and the server cannot be reached but with a different exception message: java.net.ConnectException: Connection timed out: connect when the connection was never established and java.net.ConnectException: Connection refused: connect when the port was closed so I cannot make the distinction between the two use cases without digging into the actual exception message. Same thing happens when I try a different approach for the socket creation. If I use: socket = new Socket(); socket.setSoTimeout(500); socket.connect(new InetSocketAddress(address, port), 1000); I have the same problem but with the SocketTimeoutException instead. I get a java.net.SocketTimeoutException: Read timed out if port was open but there was no banner to be read and java.net.SocketTimeoutException: connect timed out if server is not live or port is closed. Any ideas? Thanks in advance!

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  • how to use Thread in java ?

    - by tiendv
    Hi all i have code use googleseach API I want to use Thread to improve speed of my program. But i have a problem here is code import java.io.BufferedReader; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.InputStreamReader; import java.net.URL; import java.net.URLConnection; import java.net.URLEncoder; import java.util.ArrayList; import java.util.Enumeration; import java.util.Hashtable; import java.util.List; import org.json.JSONArray; import org.json.JSONObject; import com.yahoo.search.WebSearchResult; /** * Simple Search using Google ajax Web Services * * @author Daniel Jones Copyright 2006 Daniel Jones Licensed under BSD open * source license http://www.opensource.org/licenses/bsd-license.php */ public class GoogleSearchEngine extends Thread { private String queryString; private int maxResult; private ArrayList<String> resultGoogleArrayList = null; public ArrayList<String> getResultGoogleArrayList() { return resultGoogleArrayList; } public void setResultGoogleArrayList(ArrayList<String> resultGoogleArrayList) { this.resultGoogleArrayList = resultGoogleArrayList; } public String getQueryString() { return queryString; } public void setQueryString(String queryString) { this.queryString = queryString; } public int getMaxResult() { return maxResult; } public void setMaxResult(int maxResult) { this.maxResult = maxResult; } // Put your website here public final static String HTTP_REFERER = "http://www.example.com/"; public static ArrayList<String> makeQuery(String query, int maxResult) { ArrayList<String> finalArray = new ArrayList<String>(); ArrayList<String> returnArray = new ArrayList<String>(); try { query = URLEncoder.encode(query, "UTF-8"); int i = 0; String line = ""; StringBuilder builder = new StringBuilder(); while (true) { // Call GoogleAjaxAPI to submit the query URL url = new URL("http://ajax.googleapis.com/ajax/services/search/web?start=" + i + "&rsz=large&v=1.0&q=" + query); URLConnection connection = url.openConnection(); if (connection == null) { break; } // Value i to stop while or Max result if (i >= maxResult) { break; } connection.addRequestProperty("Referer", HTTP_REFERER); BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream(),"utf-8")); while ((line = reader.readLine()) != null) { builder.append(line); } String response = builder.toString(); JSONObject json = new JSONObject(response); JSONArray ja = json.getJSONObject("responseData").getJSONArray("results"); for (int j = 0; j < ja.length(); j++) { try { JSONObject k = ja.getJSONObject(j); // Break string into 2 parts: URL and Title by <br> returnArray.add(k.getString("url") + "<br>" + k.getString("titleNoFormatting")); } catch (Exception e) { e.printStackTrace(); } } i += 8; } // Remove objects that is over the max number result required if (returnArray.size() > maxResult) { for (int k=0; k<maxResult; k++){ finalArray.add(returnArray.get(k)); } } else return returnArray; return finalArray; } catch (Exception e) { e.printStackTrace(); } return null; } @Override public void run() { // TODO Auto-generated method stub //super.run(); this.resultGoogleArrayList = GoogleSearchEngine.makeQuery(queryString, maxResult); System.out.println("Code run here "); } public static void main(String[] args) { Thread test = new GoogleSearchEngine(); ((GoogleSearchEngine) test).setQueryString("data "); ((GoogleSearchEngine) test).setMaxResult(10); test.start(); ArrayList<String> returnGoogleArrayList = null; returnGoogleArrayList = ((GoogleSearchEngine) test).getResultGoogleArrayList(); System.out.print("contents of al:" + returnGoogleArrayList); } } when i run it, it can run into run method but it don't excute make query methor and return null array. when i do't use Thread it can nomal . Can you give me the reason why ? or give a sulution Thanks

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  • Does this code describe an Existential Type in C#?

    - by noblethrasher
    Currently watching Bart De Smet's explanation of IQueryable and he mentioned Existential Types (which I've been curious about for some time). After reading the answers to this question I'm just wondering if this is a way to construct it in C#: public abstract class ExistentialType { private ExistentialType() { } public abstract int Foo(); public ExistentialType Create() { return new ConcreateType1(); } private class ConcreateType1 : ExistentialType { public override int Foo() { throw new NotImplementedException(); } } private class ConcreateType2 : ExistentialType { public override int Foo() { throw new NotImplementedException(); } } private class ConcreateType3 : ExistentialType { public override int Foo() { throw new NotImplementedException(); } } }

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  • Hibernate querycount query, dont know how to do

    - by kevinb92
    I want to make an hibernate querycount on a table. I have to values, one string and one boolean HibernateUtil.queryCount(VoteOnPublication.class, new String[] {VOTED_PUBLICATION_ID_FIELD, FOR_OR_AGAINST_FIELD}, **********); my voted_publication_id_field is a string, and my for or against field is a boolean. What should i put in my second part of the query ? I first put : new String[] {publication.getId(),true.toString() but that didnt work. i think the new String is the mistake but i dont know what to put

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  • Wrapper class that creates objects at runtime and stores data in an array.

    - by scriptingalias
    I tried making a wrapper class that encapsulates an object, a string (for naming and differentiating the object instance), and an array to store data. The problem I'm having now is accessing this class using methods that determine the "name" of the object and also reading the array containing some random variables. import java.util.Arrays; import java.util.Random; public class WrapperClass { String varName; Object varData; int[] array = new int[10]; public WrapperClass(String name, Object data, int[] ARRAY) { varName = name; varData = data; array = ARRAY; } public static void getvalues() { } public static void main(String[] args) { int[] array = new int[10]; Random random = new Random(3134234); for(int i = 0; i < 10; i++) { for (int c = 0; c < 10; c++) { array[c] = random.nextInt();//randomly creates data } WrapperClass w = new WrapperClass("c" + i, new Object(),array); } } }

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  • .NET XmlSerializer fails with List<T>

    - by Redshirt
    I'm using a singleton class to save all my settings info. It's first utilized by calling Settings.ValidateSettings(@"C:\MyApp"). The problem I'm having is that 'List Contacts' is causing the xmlserializer to fail to write the settings file, or to load said settings. If I comment out the List<T> then I have no problems saving/loading the xml file. What am I doing wrong? // The actual settings to save public class MyAppSettings { public bool FirstLoad { get; set; } public string VehicleFolderName { get; set; } public string ContactFolderName { get; set; } public List<ContactInfo> Contacts { get { if (contacts == null) contacts = new List<ContactInfo>(); return contacts; } set { contacts = value; } } private List<ContactInfo> contacts; } // The class in which the settings are manipulated public static class Settings { public static string SettingPath; private static MyAppSettings instance; public static MyAppSettings Instance { get { if (instance == null) instance = new MyAppSettings(); return instance; } set { instance = value; } } public static void InitializeSettings(string path) { SettingPath = Path.GetFullPath(path + "\\MyApp.xml"); if (File.Exists(SettingPath)) { LoadSettings(); } else { Instance.FirstLoad = true; Instance.VehicleFolderName = "Cars"; Instance.ContactFolderName = "Contacts"; SaveSettingsFile(); } } // load the settings from the xml file private static void LoadSettings() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextReader reader = new StreamReader(SettingPath); Instance = (MyAppSettings)ser.Deserialize(reader); reader.Close(); } // Save the settings to the xml file public static void SaveSettingsFile() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextWriter writer = new StreamWriter(SettingPath); ser.Serialize(writer, Settings.Instance); writer.Close(); } public static bool ValidateSettings(string initialFolder) { try { Settings.InitializeSettings(initialFolder); } catch (Exception e) { return false; } // Do some validation logic here return true; } } // A utility class to contain each contact detail public class ContactInfo { public string ContactID; public string Name; public string PhoneNumber; public string Details; public bool Active; public int SortOrder; }

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  • Read quicktime movie from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\\TEMP\\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using embed or object tag to read the media stream from the response? Here is my code in the servlet: public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { request.getParameter("location"); uploadFile(response); } private void uploadFile(HttpServletResponse response) { File transferFile = new File("C:/TEMP/captured.mov"); FileInputStream in = null; try { in = new FileInputStream(transferFile); } catch (FileNotFoundException e) { System.out.println("File not found"); } try { System.out.println("in byes i s" + in.available()); } catch (IOException e) { } DataOutputStream responseStream = null; try { responseStream = new DataOutputStream(response.getOutputStream()); } catch (IOException e) { System.out.println("Io exception"); } try { Util.copyStream(in, responseStream); } catch (CopyStreamException e) { System.out.println("copy Stream exception"); } try { responseStream.flush(); } catch (IOException e) { } try { responseStream.close(); } catch (IOException e) { } } And here is html page as Ryan suggested: <embed SRC="http://localhost:7101/movies/transferservlet" WIDTH=100 HEIGHT=196 AUTOPLAY=true CONTROLLER=true LOOP=false PLUGINSPAGE="http://www.apple.com/quicktime/"> Any ideas?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • MonoRail - Clearing value on edit form submission doesn't trigger validation

    - by Justin
    Hey, In a MonoRail app I have an add/edit view. On add if I don't pick a value for a dropdown I get a validation error and am forced to pick a value. However, if I then edit that same item and reset the dropdown back to the first item ("Select an Item", "0"), it saves and doesn't say it was invalid. Debugging the entity sent back to the server, I can see that it's sending the original value for the dropdown instead of the new value of "0". What's going on here? The first thing I would expect is that it would trigger the validation since the dropdown value isn't set. The second thing I would expect is that it would send the new value I send, not the original. It does send the new value if I change it to another value, but it's as if it has internal logic that says - "I'm updating this entity and a new value was not passed, just don't change the entity value." Thanks, Justin

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  • Passing dependent objects to a parent constructor in Scala

    - by Nick Johnson
    Suppose I have the following class heirarchy: class A() class B(a:A) class C(b:B) class BaseClass(b:B, c:C) Now I want to implement a subclass of BaseClass, which is given an instance of A, and constructs instances of B and C, which it passes to its superclass constructor. If I could use arbitrary expressions, I'd do something like this: b = new B(a) c = new C(b) super(b, c) Because the second argument to the parent constructor depends on the value of the first argument, though, I can't see any way to do this, without using a factory function, or a gratuitous hack, such as : class IntermediateSubclass(b:B) extends BaseClass(b, new C(b)) class RealSubclass(a:A) extends IntermediateSubclass(new B(a)) Is there clean way to do this?

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  • Angular function constructor in Controller

    - by BigHeadCreations
    In normal JS I can do this: function Droppable() { this.relevant = true; this.uuid = generateUUID(); }; var generateUUID = function() { return '12345'; } console.log(new Droppable); // returns Droppable {relevant: true, uuid: "12345"} But in Angular I have this: angular.module('myApp').controller('MyCtrl', ['$scope', function($scope) { function Droppable() { this.relevant = true; this.uuid = generateUUID(); } var generateUUID = function() { return '12345'; } // initalize droppable areas $scope.region1 = [new Droppable]; $scope.region2 = [new Droppable]; $scope.region3 = [new Droppable]; }]); I am trying to make 3 droppable areas all with a UUID. But when I do this I get 'undefined is not a function' referring to the line this.uuid = generateUUID(); in function Droppable() {...} Why is that?

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  • Read/Write Files from the Content Provider

    - by drum
    I want to be able to create a file from the Content Provider, however I get the following error: java.io.Filenotfoundexception: /0: open file failed: erofs (read-only file system) What I am trying to do is create a file whenever an application calls the insert method from my Provider. This is the excerpt of the code that does the file creation: FileWriter fstream = new FileWriter(valueKey); BufferedWriter out = new BufferedWriter(fstream); out.write(valueContent); out.close(); Originally I wanted to use openFileOutput() but the function appears to be undefined. Anyone has a workaround to this problem? EDIT: I found out that I had to specify the directory as well. Here is a more complete snippet of the code: File file = new File("/data/data/Project.Package.Structure/files/"+valueKey); file.createNewFile(); FileWriter fstream = new FileWriter(file); BufferedWriter out = new BufferedWriter(fstream); out.write(valueContent); out.close(); I also enabled the permission <uses-permission android:name="android.permission.WRITE_INTERNAL_STORAGE" /> This time I got an error saying: java.io.IOException: open failed: ENOENT (No such file or directory)

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  • Possible to change function name in definition?

    - by Bird Jaguar IV
    I tried several ways to change the function name in the definition, but they failed. >>> def f(): pass >>> f.__name__ 'f' >>> def f(): f.__name__ = 'new name' >>> f.__name__ 'f' >>> def f(): self.__name__ = 'new name' >>> f.__name__ 'f' But I can change the name attribute after defining it. >>> def f(): pass >>> f.__name__ = 'new name' >>> f.__name__ 'new name' Any way to change/set it in the definition (other than using a decorator)?

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  • write a batch file to copy files from one folder to another folder

    - by user73628
    I am having a storage folder on network in which all users will store their active data on a server now that server is going to be replaced by new one due to place problem so I need to copy sub folders files from the old server storage folder to new server storage folder. I have below ex: from \Oldeserver\storage\data & files to \New server\storage\data & files.

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  • Is there a way to clear all JavaScript timers at once?

    - by Jens
    Im building an automatic refreshing comment section for my website using jQuery .load. So I am using a javascript 'setTimeout' timer to check for new comments. But after doing some stuff like changing comment pages or deleting (all using ajax), a few old timers keep running, even though I used clearTimeout before loading new ajax content. Is there some way to clear ALL javascript timers when I load new ajax content?

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  • Best way to identify and dispose locked thread in java.

    - by Bala R
    I have to call a function 3rd party module on a new thread. From what I've seen, the call either completes quickly if everything went well or it just hangs for ever locking up the thread. What's a good way to start the thread and make the call and wait for a few secs and if the thread is still alive, then assuming it's locked up, kill (or stop or abandon) the thread without using any deprecated methods. I have something like this for now, but I'm not sure if this is the best way to do it and I want to avoid calling Thread.stop() as it's deprecated. Thanks. private void foo() throws Exception { Runnable runnable = new Runnable() { @Override public void run() { // stuff that could potentially lock up the thread. } }; Thread thread; thread = new Thread(runnable); thread.start(); thread.join(3500); if (thread.isAlive()) { thread.stop(); throw new Exception(); } }

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  • Getting Assert to work in Visual C++ Unit Tests?

    - by garsh0p
    I'm using Visual Studio 2008's built in testing framework in my Visual C++ project. I'm adding a new Test Project, then a new Unit Test. However, I can't use any of the functions provided by Assert. Assert shows up in the Intellisense, but I can't do anything with it. I've done unit tests fine in Visual C#. Am I forgetting to do anything? EDIT: There isn't much code because everything I'm doing is auto-generated by Visual Studio 2008. Here are the steps I'm doing: File - New Project - Visual C++ - General - Empty Project Right click solution in Solution Explorer - Add - New Project... Visual C++ - Test - Test Project Open UnitTest1.cpp (auto-generated) Go to TestMethod1() From here, when I try to use the Assert class (like Assert.AreEqual), I can't do it. If I do the same in a Visual C# project, it works fine.

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  • Can someone explain this color wheel code to me?

    - by user1869438
    I just started doing java and i need some help with understanding this code. I got it from a this website. This is supposed to be code for a color wheel but i don't really understand how it works, especially the final ints STEPS and SLICES. import java.awt.Color; import objectdraw.*; public class ColorWheel extends WindowController { private double brightness; private Text text; private FilledRect swatch; private Location center; private int size; private FilledRect brightnessOverlay; private static final int SLICES = 96; private static final int STEPS = 16; public void begin() { canvas.setBackground(Color.BLACK); brightness = 1.; size = Math.min(canvas.getWidth(), canvas.getHeight() - 20); center = new Location(canvas.getWidth() / 2, size / 2); for(int j = STEPS; j >= 1; j--) { int arcSize = size * j / STEPS; int x = center.getX() - arcSize / 2; int y = center.getY() - arcSize / 2; for(int i = 0; i < SLICES; i++) { Color c = Color.getHSBColor((float)i / SLICES, (float)j / STEPS, (float)brightness); new FilledArc(x, y, arcSize, arcSize, i * 360. / SLICES, 360. / SLICES + .5, c, canvas); } } swatch = new FilledRect(0, canvas.getHeight() - 20, canvas.getWidth(), 20, Color.BLACK, canvas); brightnessOverlay = new FilledRect(0, 0, canvas.getWidth(), canvas.getHeight() - 20, new Color(0, 0, 0, 0), canvas); text = new Text("", canvas.getWidth() / 2, canvas.getHeight() - 18, canvas); text.setAlignment(Text.CENTER, Text.TOP); text.setBold(true); } public void onMouseDrag(Location point) { brightness = (canvas.getHeight() - point.getY()) / (double)(canvas.getHeight()); if(brightness < 0) { brightness = 0; } else if(brightness > 1) { brightness = 1; } if(brightness < .5) { text.setColor(Color.WHITE); } else { text.setColor(Color.BLACK); } brightnessOverlay.setColor(new Color(0f, 0f, 0f, (float)(1 - brightness))); } public void onMouseMove(Location point) { double saturation = 2 * center.distanceTo(point) / size; if(saturation > 1) { text.setText(""); swatch.setColor(Color.BLACK); return; } double hue = -Math.atan2(point.getY() - center.getY(), point.getX() - center.getX()) / (2 * Math.PI); if(hue < 0) { hue += 1; } swatch.setColor(Color.getHSBColor((float)hue, (float)saturation, (float)brightness)); text.setText("Color.getHSBColor(" + Text.formatDecimal(hue, 2) + "f, " + Text.formatDecimal(saturation, 2) + "f, " + Text.formatDecimal(brightness, 2) + "f)"); } }

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  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

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  • Swing modal dialog refuses to close - sometimes!

    - by Zarkonnen
    // This is supposed to show a modal dialog and then hide it again. In practice, // this works about 75% of the time, and the other 25% of the time, the dialog // stays visible. // This is on Ubuntu 10.10, running: // OpenJDK Runtime Environment (IcedTea6 1.9) (6b20-1.9-0ubuntu1) // This always prints // setVisible(true) about to happen // setVisible(false) about to happen // setVisible(false) has just happened // even when the dialog stays visible. package modalproblemdemo; import java.awt.Frame; import javax.swing.JDialog; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { final Dialogs d = new Dialogs(); new Thread() { @Override public void run() { d.show(); d.hide(); } }.start(); } static class Dialogs { final JDialog dialog; public Dialogs() { dialog = new JDialog((Frame) null, "Hello World", /*modal*/ true); dialog.setSize(400, 200); } public void show() { SwingUtilities.invokeLater(new Runnable() { public void run() { dialog.setLocationRelativeTo(null); System.out.println("setVisible(true) about to happen"); dialog.setVisible(true); }}); } public void hide() { SwingUtilities.invokeLater(new Runnable() { public void run() { System.out.println("setVisible(false) about to happen"); dialog.setVisible(false); System.out.println("setVisible(false) has just happened"); }}); } } }

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  • How to access widgets created within functions in later function calls in Qt

    - by Inanepenguin
    So currently I have code, in C++, that creates a few QLabels, a QLineEdit, and a QCheckBox when a selection is made from a QComboBox. However, I would like to be able to access the widgets I have created in a later function to destroy them if a new selection is made from the combo box. I am able to access the objects created from using the Designer by doing ui-Object but i am not able to do that with objects created by using my own code. Can I do that some how, because I know how to work with that. In short, I would like to be able to dynamically create/destroy QWidgets based on selections made by the user. Is there a reference I should know of to do this, or any documentation? Or am I just completely going about this the wrong way? Here is the code I presently have for creating the objects: if (eventType == QString::fromStdString("Birthday")) { QLabel *label1 = new QLabel ("Celebrant: "); QLabel *label2 = new QLabel ("Surprise: "); QLineEdit *lineEdit = new QLineEdit; QCheckBox *box = new QCheckBox; ui->gridLayout->addWidget(label1,3,0,1,1, 0); ui->gridLayout->addWidget(label2,4,0,1,1,0); ui->gridLayout->addWidget(lineEdit,3,1,1,1,0); ui->gridLayout->addWidget(box,4,1,1,2,0); }

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