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  • Game Components, Game Managers and Object Properties

    - by George Duckett
    I'm trying to get my head around component based entity design. My first step was to create various components that could be added to an object. For every component type i had a manager, which would call every component's update function, passing in things like keyboard state etc. as required. The next thing i did was remove the object, and just have each component with an Id. So an object is defined by components having the same Ids. Now, i'm thinking that i don't need a manager for all my components, for example i have a SizeComponent, which just has a Size property). As a result the SizeComponent doesn't have an update method, and the manager's update method does nothing. My first thought was to have an ObjectProperty class which components could query, instead of having them as properties of components. So an object would have a number of ObjectProperty and ObjectComponent. Components would have update logic that queries the object for properties. The manager would manage calling the component's update method. This seems like over-engineering to me, but i don't think i can get rid of the components, because i need a way for the managers to know what objects need what component logic to run (otherwise i'd just remove the component completely and push its update logic into the manager). Is this (having ObjectProperty, ObjectComponent and ComponentManager classes) over-engineering? What would be a good alternative?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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  • July, the 31 Days of SQL Server DMO’s – Day 3 (sys.dm_exec_connections)

    - by Tamarick Hill
      The third DMV we will review is the sys.dm_exec_connections DMV. This DMV is Server-Scoped and displays information about each and every current connection on your SQL Server Instance. Lets take a look at some information that this DMV returns. SELECT * FROM sys.dm_exec_connections After reviewing this DMV, in my opinion, its not a whole lot of useful information returned from this DMV from a monitoring or troubleshooting standpoint. The primary use case I have for this DMV is when I need to get a quick count of how many connections I have on one of my SQL Server boxes. For this purpose a quick SELECT COUNT(*) satisfies my need. However, for those who need it, there is other information such as what type of authentication a specific connection is using, network packet size, and client/local TCP ports being used. This information can come in handy for specific scenarios but you probably wont need it very much for your day to day monitoring/troubleshooting needs. However, this is still an important DMV that you should be aware of in the event that you need it. For more information on this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/ms181509.aspx

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  • Add unallocated space to lvm

    - by Newbie
    I shrunk my windows partition and now have 10 GB of unallocated space that I now want to use to grow my / partition which is an ext4 in an lvm. I'm running Fedora 12. I ran system-config-lvm but the "Initialize Entry" button is greyed out. The unallocated space is not adjacent to the lvm but I cannot move the partitions in GParted like I was able to with ext3 in the past. I cannot create a new partition either as it says it cannot have more than 4 primary partitions. I don't see any option to create an extended partition. So my question is, how do I add that unallocated space to the lvm so I can grow the size of the / partition? I don't want to reinstall Fedora.

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  • What is the command to check if a command's results mention OK?

    - by Manuel
    Alright, so I was playing around with changing MTU size and wanted to make a batch file to automatically lower it and then raise it later. This is probably simple, but I just can't figure it out. Point is, is there a way to run a command, which would normally echo out "ok" but check to see if it does say ok? And if it doesn't say ok then, to end the rest of the file from running and exit out. The command I'm using is netsh interface ipv4 set subinterface "Local Area Connection" mtu=386 store=persistent which, as I mentioned above prints out an OK. I just want to check if it did run correctly, and if not, then do __

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  • Increasing FreeBSD threads

    - by sh-beta
    For network apps that create one thread per connection (like Pound), threadcount can become a bottleneck on the number of concurrent connections you can server. I'm running FreeBSD 8 x64: $ sysctl kern.maxproc kern.maxproc: 6164 $ sysctl kern.threads.max_threads_per_proc kern.threads.max_threads_per_proc: 1500 $ limits Resource limits (current): cputime infinity secs filesize infinity kB datasize 33554432 kB stacksize 524288 kB coredumpsize infinity kB memoryuse infinity kB memorylocked infinity kB maxprocesses 5547 openfiles 200000 sbsize infinity bytes vmemoryuse infinity kB pseudo-terminals infinity swapuse infinity kB I want to increase kern.threads.max_threads_per_proc to 4096. Assuming each thread starts with a stack size of 512k, what else do I need to change to ensure that I don't hose my machine?

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  • Mirror using apt-mirror and exclud certain sections/categories

    - by Onitlikesonic
    I'm currently using apt-mirror to create a local mirror of the debian repositories. As the mirrored repositories will be used only by machines destined to be headless servers and as an effort to reduce the current mirroring size (around 75GB), categories like games and possibly others will never be needed. How can I go about specifying (on the mirror.list perhaps?) what sections/categories I want to be excluded from the mirroring? Maybe a bit subjective, but apart from games what other sections/categories could be "safely" ignored from the mirroring for my environment purposes? My mirror.list looks as below since all the machines are using precise. # MAIN deb-amd64 http://archive.ubuntu.com/ubuntu precise main restricted universe multiverse deb-i386 http://archive.ubuntu.com/ubuntu precise main restricted universe multiverse # SECURITY deb-amd64 http://archive.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb-i386 http://archive.ubuntu.com/ubuntu precise-security main restricted universe multiverse Also, what others would you recommend adding to the list to be mirrored for a relatively stable environment? Again I understand this is subjective, just looking for some pointers. Much appreciated in advance

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  • Is it reasonable to expect knowing the whole stack bottom up?

    - by Vaibhav Garg
    I am an Sr. developer/architect/Product Manager for embedded systems. The systems that I have had experience with have typically been small to medium size codebases - typically close to 25-30K LOC in C, using 8-16 and 32 bit low end microcontrollers. The systems have been entirely bootstrapped by our team - meaning right from the start-up code to the end application code has either been written by the team, or at the very least, is thoroughly understood and maintained by us. Now, if we were to start developing more complex systems with complex peripherals, such as USB OTG et al. (think, low end cell phones), there are libraries and stacks available commercially and from chip vendors that reduce the task to just calling the right APIs and being able to use those peripherals. Now, from a habit point of view, this does not give me and the team a comfortable feeling, not being able to comprehend the entire code tree, with virtual black boxes at the lower layers. Is it reasonable to devote, and reserve, time getting into the details of how the APIs are implemented, assuming that the same would also entail getting into details of relevant standards (again, for USB as an example)? Or, alternatively, should a thorough understanding of the top level usage of the APIs be sufficient? This of course assumes that the source codes to all libraries are available, which they are, in almost all cases. Edit: In partial response to @Abhi Beckert, the documentation is refreshingly very comprehensive and meticulously maintained, AFAIK and been able to judge. I have not had a long experience with the same.

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  • [MINI HOW-TO] Update Your Zune Player Software

    - by Mysticgeek
    Keeping your computer and software up to date is very important in keeping everything running smooth and secure. It’s also important to keep your geeky gadgets updated as well. Here we take a look at updating a Zune HD. Note: In this example we’re updating a Zune HD out of the box which hasn’t been updated yet. The first thing you’ll need to do if you haven’t already is download and install the latest Zune software (link below). Now plug your Zune into your computer with the included USB connection cable and give it a moment to be recognized. Next launch the Zune Desktop software and you should get the following screen. Just accept the EULA… Then the update kicks off. Make sure not to disconnect the Zune while the update takes place. The update will take a few minutes, and after it’s complete you should be good to go and can start using your Zune. To update your player in the future, go to General Settings then Player Update. Just like your computer’s hardware and software, you want to keep your other geeky gadgets updated as well. This will help the device run more smoothly, and sometimes add additional functionality. Download Zune 4.0 Similar Articles Productive Geek Tips Switch Ubuntu Server to use Internet Repositories Instead of cdromGreat Sounding Music and Skin Possibilities with XionExaile 0.3.0 is a Music Player for UbuntuMake VLC Player Look like Windows Media Player 11Unofficial Windows XP Themes Created by Microsoft TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox)

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  • Writing the correct value in the depth buffer when using ray-casting

    - by hidayat
    I am doing a ray-casting in a 3d texture until I hit a correct value. I am doing the ray-casting in a cube and the cube corners are already in world coordinates so I don't have to multiply the vertices with the modelviewmatrix to get the correct position. Vertex shader world_coordinate_ = gl_Vertex; Fragment shader vec3 direction = (world_coordinate_.xyz - cameraPosition_); direction = normalize(direction); for (float k = 0.0; k < steps; k += 1.0) { .... pos += direction*delta_step; float thisLum = texture3D(texture3_, pos).r; if(thisLum > surface_) ... } Everything works as expected, what I now want is to sample the correct value to the depth buffer. The value that is now written to the depth buffer is the cube coordinate. But I want the value of pos in the 3d texture to be written. So lets say the cube is placed 10 away from origin in -z and the size is 10*10*10. My solution that does not work correctly is this: pos *= 10; pos.z += 10; pos.z *= -1; vec4 depth_vec = gl_ProjectionMatrix * vec4(pos.xyz, 1.0); float depth = ((depth_vec.z / depth_vec.w) + 1.0) * 0.5; gl_FragDepth = depth;

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  • Out of space despite lots of free space remaining

    - by Kristian Thomsen
    When upgrading Ubuntu from 11.10 to 12.04 I discovered an unexpected problem. The upgrade was stopped because there wasn't enough free space for the installation. I managed to free some space and do the upgrade but now a prompt appears after logging in saying I'm out of space. This prompt asks me if I want to examine the problem. The "Disk Usage Analyser" is opened. In the top it says: Total filesystem capacity: 47.0 GB (used: 13.5 GB available: 33.4 GB) Folder -- Usage -- Size / -- 100% -- 12.5 GB usr -- 44.8 % -- 5.6 GB home -- 30.3 % -- 3.8 GB lib -- 13.0 % -- 1.6 GB var -- 9.1 % -- 1.1 GB boot 2.5 % 309.5 GB and a lot of small contributors like: etc, opt, sbin, bin etc. I do not really understand this problem since the analyser in the top says that I have 33.4 GB left in this file system. What can I do to make Ubuntu use the remaining space? Running df -i in the terminal gives: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda7 610800 576874 33926 95% / udev 213451 563 212888 1% /dev tmpfs 218524 486 218038 1% /run none 218524 3 218521 1% /run/lock none 218524 7 218517 1% /run/shm /dev/sda8 2264752 16371 2248381 1% /home What does this mean?

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  • Will a database server perform better running on 2 CPUs with 16 cores or 4 CPUs with 8 cores?

    - by AlexOdin
    What I have: an online financial application (ASP.NET, C#) at peak we have 5K+ simultaneous users backend is running on Oracle 11g (active server + stand-by using Active Data Guard). At peak - 4K-5K database sessions Oracle is installed on Linux 5.8 (Oracle's unbreakable version) the database size: 7TB disk storage: NetApp (connected with 10GB network) I would like to replace old servers (IT will purchase HP blades BL685C). Servers will have 256GB of RAM. I need your help to figure out what to do with CPUs and cores. Options: 2 CPUs (2.3 GHz) with 16 cores each 4 CPUs (3.0 GHz) with 8 cores each Question: Which one should I pick? P.S. Next year, we will migrate from Oracle to SQL server. I hope, whatever option you recommend will work for both platforms

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  • Add unallocated space to lvm

    - by Newbie
    I shrunk my windows partition and now have 10 GB of unallocated space that I now want to use to grow my / partition which is an ext4 in an lvm. I'm running Fedora 12. I ran system-config-lvm but the "Initialize Entry" button is greyed out. The unallocated space is not adjacent to the lvm but I cannot move the partitions in GParted like I was able to with ext3 in the past. I cannot create a new partition either as it says it cannot have more than 4 primary partitions. I don't see any option to create an extended partition. So my question is, how do I add that unallocated space to the lvm so I can grow the size of the / partition? I don't want to reinstall Fedora.

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  • SharpDx: using maximized RenderForm

    - by ceiling cat
    I'm trying to learn DirectX via SharpDX, very new to this. What I want to do is be able to draw 2D shapes for a game I'm trying to make. So I started with the demo "MiniRect" that came with SharpDX. Since I want my game to be full-screen, I changed the RenderForm to be maximized (using WindowState) and set the FromBorderStyle to None. I noticed that even if the form is set to maximized, it's size is always 800 by 600. In my renderloop, if I specify the location for the rectangle has 400 by 300, it is drawn in the middle of the screen. If I try to set the location via mouse-click (using the RenderForm's MouseClick event, there is always an offset present between where the mouse was clicked and where the drawing shows up. My system DPI is set to the standard (96) so there shouldn't be any scaling. But it looks like there is a scaling factor of about 2.4 If it's not the DPI settings, does anyone have any idea what this be related to? The problem doesnt happen if the RenderForm is not maximized. Is there another way to be drawing full-screen using SharpDX? Thanks

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • KVM Slow performance on XP Guest

    - by Gregg Leventhal
    The system is very slow to do anything, even browse a local folder, and CPU sits at 100% frequently. Guest is XP 32 bit. Host is Scientific Linux 6.2, Libvirt 0.10, Guest XP OS shows ACPI Multiprocessor HAL and a virtIO driver for NIC and SCSI. Installed. CPUInfo on host: processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 42 model name : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz stepping : 7 cpu MHz : 3200.000 cache size : 8192 KB physical id : 0 siblings : 8 core id : 0 cpu cores : 4 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dts tpr_shadow vnmi flexpriority ept vpid bogomips : 6784.93 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: <memory unit='KiB'>4194304</memory> <currentMemory unit='KiB'>4194304</currentMemory> <vcpu placement='static' cpuset='0'>1</vcpu> <os> <type arch='x86_64' machine='rhel6.3.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <cpu mode='custom' match='exact'> <model fallback='allow'>SandyBridge</model> <vendor>Intel</vendor> <feature policy='require' name='vme'/> <feature policy='require' name='tm2'/> <feature policy='require' name='est'/> <feature policy='require' name='vmx'/> <feature policy='require' name='osxsave'/> <feature policy='require' name='smx'/> <feature policy='require' name='ss'/> <feature policy='require' name='ds'/> <feature policy='require' name='tsc-deadline'/> <feature policy='require' name='dtes64'/> <feature policy='require' name='ht'/> <feature policy='require' name='pbe'/> <feature policy='require' name='tm'/> <feature policy='require' name='pdcm'/> <feature policy='require' name='ds_cpl'/> <feature policy='require' name='xtpr'/> <feature policy='require' name='acpi'/> <feature policy='require' name='monitor'/> <feature policy='force' name='sse'/> <feature policy='force' name='sse2'/> <feature policy='force' name='sse4.1'/> <feature policy='force' name='sse4.2'/> <feature policy='force' name='ssse3'/> <feature policy='force' name='x2apic'/> </cpu> <clock offset='localtime'> <timer name='rtc' tickpolicy='catchup'/> </clock> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='qcow2' cache='none'/> <source file='/var/lib/libvirt/images/Server-10-9-13.qcow2'/> <target dev='vda' bus='virtio'/> <alias name='virtio-disk0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x08' function='0x0'/> </disk>

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  • CD/DVD burn error in ImgBurn and Nero

    - by bobby
    I am getting the errors shown below when I try to burn a CD/DVD on my DVD writer. I am seeing this error for every CD/DVD I try to burn. I am not able to write any CDs or DVDs using ImgBurn. The burn log below is a failed burn in Nero. What could be causing this error? Nero Burning ROM bobby 4C85-200E-4005-0004-0000-7660-0800-35X3-0000-407M-MX37-**** (*) Windows XP 6.1 IA32 WinAspi: - NT-SPTI used Nero Version: 7.11.3. Internal Version: 7, 11, 3, (Nero Express) Recorder: <HL-DT-ST DVDRAM GSA-H12N> Version: UL01 - HA 1 TA 1 - 7.11.3.0 Adapter driver: <IDE> HA 1 Drive buffer : 2048kB Bus Type : default CD-ROM: <ATAPI-CD ROM-DRIVE-52MAX > Version: 52PP - HA 1 TA 0 - 7.11.3.0 Adapter driver: <IDE> HA 1 === Scsi-Device-Map === === CDRom-Device-Map === ATAPI-CD ROM-DRIVE-52MAX F: CdRom0 HL-DT-ST DVDRAM GSA-H12N G: CdRom1 ======================= AutoRun : 1 Excluded drive IDs: WriteBufferSize: 83886080 (0) Byte BUFE : 0 Physical memory : 958MB (981560kB) Free physical memory: 309MB (317024kB) Memory in use : 67 % Uncached PFiles: 0x0 Use Inquiry : 1 Global Bus Type: default (0) Check supported media : Disabled (0) 11.6.2010 CD Image 10:43:02 AM #1 Text 0 File SCSIPTICommands.cpp, Line 450 LockMCN - completed sucessfully for IOCTL_STORAGE_MCN_CONTROL 10:43:02 AM #2 Text 0 File Burncd.cpp, Line 3186 HL-DT-ST DVDRAM GSA-H12N Buffer underrun protection activated 10:43:02 AM #3 Text 0 File Burncd.cpp, Line 3500 Turn on Disc-At-Once, using CD-R/RW media 10:43:02 AM #4 Text 0 File DlgWaitCD.cpp, Line 307 Last possible write address on media: 359848 ( 79:59.73) Last address to be written: 318783 ( 70:52.33) 10:43:02 AM #5 Text 0 File DlgWaitCD.cpp, Line 319 Write in overburning mode: NO (enabled: CD) 10:43:02 AM #6 Text 0 File DlgWaitCD.cpp, Line 2988 Recorder: HL-DT-ST DVDRAM G SA-H12N; CDR co de: 00 97 27 18; O SJ entry from: Pla smon Data systems Ltd. ATIP Data: Special Info [hex] 1: D0 00 A0, 2: 61 1B 12 (LI 97:27.18), 3: 4F 3B 4A ( LO 79:59.74) Additional Info [hex] 1: 00 00 00 (invalid), 2: 00 00 00 (invalid), 3: 00 0 0 00 (invalid) 10:43:02 AM #7 Text 0 File DlgWaitCD.cpp, Line 493 >>> Protocol of DlgWaitCD activities: <<< ========================================= 10:43:02 AM #8 Text 0 File ThreadedTransferInterface.cpp, Line 785 Nero Report 1 Nero Burning ROM Setup items (after recorder preparation) 0: TRM_DATA_MODE1 (2 - CD-ROM Mode 1, Joliet) 2 indices, index0 (150) not provided original disc pos #0 + 318784 (318784) = #318784/70:50.34 not relocatable, disc pos for caching/writing not required/not required -> TRM_DATA_MODE1, 2048, config 0, wanted index0 0 blocks, length 318784 blocks [G: HL-DT-ST DVDRAM GSA-H12N] -------------------------------------------------------------- 10:43:02 AM #9 Text 0 File ThreadedTransferInterface.cpp, Line 986 Prepare [G: HL-DT-ST DVDRAM GSA-H12N] for write in CUE-sheet-DAO DAO infos: ========== MCN: "" TOCType: 0x00; Se ssion Clo sed, disc fixated Tracks 1 to 1: Idx 0 Idx 1 Next T rk 1: TRM_DATA_MODE1, 2048/0x00, FilePos 0 307200 6531768 32, ISRC "" DAO layout: =========== ___Start_|____Track_|_Idx_|_CtrlAdr_|_____Size_|______NWA_|_RecDep__________ -150 | lead-in | 0 | 0x41 | 0 | 0 | 0x00 -150 | 1 | 0 | 0x41 | 0 | 0 | 0x00 0 | 1 | 1 | 0x41 | 318784 | 318784 | 0x00 318784 | lead-out | 1 | 0x41 | 0 | 0 | 0x00 10:43:02 AM #10 Text 0 File SCSIPTICommands.cpp, Line 240 SPTILockVolume - completed successfully for FSCTL_LOCK_VOLUME 10:43:02 AM #11 Text 0 File Burncd.cpp, Line 4286 Caching options: cache CDRom or Network-Yes, small files-Yes (<64KB) 10:43:02 AM #12 Phase 24 File dlgbrnst.cpp, Line 1767 Caching of files started 10:43:02 AM #13 Text 0 File Burncd.cpp, Line 4405 Cache writing successful. 10:43:02 AM #14 Phase 25 File dlgbrnst.cpp, Line 1767 Caching of files completed 10:43:02 AM #15 Phase 36 File dlgbrnst.cpp, Line 1767 Burn process started at 48x (7,200 KB/s) 10:43:02 AM #16 Text 0 File ThreadedTransferInterface.cpp, Line 2733 Verifying disc position of item 0 (not relocatable, no disc pos, no patch infos, orig at #0): write at #0 10:43:02 AM #17 Text 0 File MMC.cpp, Line 17806 StartDAO : CD-Text - Off 10:43:02 AM #18 Text 0 File MMC.cpp, Line 22488 Set BUFE: Buffer underrun protection -> ON 10:43:03 AM #19 Text 0 File MMC.cpp, Line 18034 CueData, Len=32 41 00 00 14 00 00 00 00 41 01 00 10 00 00 00 00 41 01 01 10 00 00 02 00 41 aa 01 14 00 46 34 22 10:43:03 AM #20 Text 0 File ThreadedTransfer.cpp, Line 268 Pipe memory size 83836800 10:43:16 AM #21 Text 0 File Cdrdrv.cpp, Line 1405 10:43:16.806 - G: HL-DT-ST DVDRAM GSA-H12N : Queue again later 10:43:42 AM #22 SPTI -1502 File SCSIPassThrough.cpp, Line 181 CdRom1: SCSIStatus(x02) WinError(0) NeroError(-1502) Sense Key: 0x04 (KEY_HARDWARE_ERROR) Nero Report 2 Nero Burning ROM Sense Code: 0x08 Sense Qual: 0x03 CDB Data: 0x2A 00 00 00 4D 00 00 00 20 00 00 00 Sense Area: 0x70 00 04 00 00 00 00 10 53 29 A1 80 08 03 Buffer x0c7d9a40: Len x10000 0xDC 87 EB 41 6E AC 61 5A 07 B2 DB 78 B5 D4 D9 24 0x8D BC 51 38 46 56 0F EE 16 15 5C 5B E3 B0 10 16 0x14 B1 C3 6E 30 2B C4 78 15 AB D5 92 09 B7 81 23 10:43:42 AM #23 CDR -1502 File Writer.cpp, Line 306 DMA-driver error, CRC error G: HL-DT-ST DVDRAM GSA-H12N 10:43:55 AM #24 Phase 38 File dlgbrnst.cpp, Line 1767 Burn process failed at 48x (7,200 KB/s) 10:43:55 AM #25 Text 0 File SCSIPTICommands.cpp, Line 287 SPTIDismountVolume - completed successfully for FSCTL_DISMOUNT_VOLUME 10:44:01 AM #26 Text 0 File Cdrdrv.cpp, Line 11412 DriveLocker: UnLockVolume completed 10:44:01 AM #27 Text 0 File SCSIPTICommands.cpp, Line 450 UnLockMCN - completed sucessfully for IOCTL_STORAGE_MCN_CONTROL Existing drivers: Registry Keys: HKLM\Software\Microsoft\Windows NT\CurrentVersion\WinLogon Nero Report 3

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  • best filesystem for an aws s3 like service

    - by gucki
    Hi! I need to build a fault tolerant, highly available key/value storage (no posix, only same functionaluty as S3) using cheap existing hardware. The storage should be able to handle several billions of items. The maximum size of items is around 1GB, most are only several KB. What's the best software/ filesystem for this task? I already had a brief look at mogilefs, mongodb (grid-fs) & glusterfs but I'm not really sure which is stable & fault tolerant enough. The simpler the setup and later expansion the better :). Corin

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  • Screenshot shows black area with dual monitors on Ubuntu

    - by Hollister
    When using the built-in window screenshot function on Ubuntu (alt-printscreen) with dual monitors, a black rectangle covers about the top third of the captured window (or that area is not captured). When capturing the entire screen (printscreen), the left monitor shows the same size rectangle, but it doesn't cover the window, but pushes it down. It's as if the capture is using the smaller monitor's dimensions, and is not aware of the larger monitor. Here are the images: Window capture: http://moby.to/8d69hp Screen capture: http://moby.to/v99gqs When using the command line, I get this error: $ gnome-screenshot --window (gnome-screenshot:8522): GdkPixbuf-CRITICAL **: gdk_pixbuf_composite: assertion `dest_y >= 0 && dest_y + dest_height <= dest->height' failed System info: Ubuntu 10.04.2 LTS (Lucid) Linux 2.6.32-32-generic Left monitor (laptop) 1280x800 Right monitor (external) 1920x1080 Is there a way to get this to work? Edit: this does not happen with one monitor or when the monitors are mirrored.

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  • CodePlex Daily Summary for Tuesday, November 05, 2013

    CodePlex Daily Summary for Tuesday, November 05, 2013Popular ReleasesSocial Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...DNN Blog: 06.00.01: 06.00.01 ReleaseThis is the first bugfix release of the new v6 blog module. These are the changes: Added some robustness in v5-v6 scripts to cater for some rare upgrade scenarios Changed the name of the module definition to avoid clash with Evoq Social Addition of sitemap providerStock Track: Version 1.2 Stable: Overhaul and re-think of the user interface in normal mode. Added stock history view in normal mode. Allows user to enter orders in normal mode. Allow advanced user to run database queries within the program. Improved sales statistics feature, able to calculate against a single category. Updated database script file. Now compatible with lower version of SQL Server.VG-Ripper & PG-Ripper: VG-Ripper 2.9.50: changes NEW: Added Support for "ImageHostHQ.com" links NEW: Added Support for "ImgMoney.net" links NEW: Added Support for "ImgSavy.com" links NEW: Added Support for "PixTreat.com" links Bug fixesVidCoder: 1.5.11 Beta: Added Encode Details window. Exposes elapsed time, ETA, current and average FPS, running file size, current pass and pass progress. Open it by going to Windows -> Encode Details while an encode is running. Subtitle dialog now disables the "Burn In" checkbox when it's either unavailable or it's the only option. It also disables the "Forced Only" when the subtitle type doesn't support the "Forced" flag. Updated HandBrake core to SVN 5872. Fixed crash in the preview window when a source fil...Wsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'Computer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SharePoint 2013 Global Metadata Navigation: SP 2013 Metadata Navigation Sandbox Solution: SharePoint 2013 Global Metadata Navigation sandbox solution version 1.0. Upload to your site collection solution store and activate. See the Documentation tab for detailed instructions.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...CodeGen Code Generator: CodeGen 4.3.2: Changes in this release include: Removed old tag tokens from several example templates. Fixed a bug which was causing the default author and company names not to be picked up from the registry under .NET. Added several additional tag loop expressions: <IF FIRST_TAG>, <IF LAST_TAG>, <IF MULTIPLE_TAGS> and<IF SINGLE_TAG>. Upgraded to Synergy/DE 10.1.1b, Visual Studio 2013 and Installshield Limited Edition 2013.SQL Power Doc: Version 1.0.2.2 BETA 1: Fixes for issues introduced with PowerShell 4.0 with serialization/deserialization. Fixed an issue with the max length of an Excel cell being exceeded by AD groups with a large number of members.Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".AutoAudit: AutoAudit 3.20f: Here is a high level list of the things I have changed between AutoAudit 2.00h and 3.20f ... Note: 3.20f corrects a minor bug found in 3.20e in the _RowHistory UDF when using column names with spaces. 1. AutoAudit has been tested on SQL Server 2005, 2008, 2008R2 and 2012. 2. Added the capability for AutoAudit to handle primary keys with up to 5 columns. 3. Added the capability for AutoAudit to save changes for a subset of the columns in a table. 4. Normalized the Audit table and created...Aricie - Friendlier Url Provider: Aricie - Friendlier Url Provider Version 2.5.3: This is mainly a maintenance release to stabilize the new Url Group paradigm. As usual, don't forget to install the Aricie - Shared extension first Highlights Fixed: UI bugs Min Requirements: .Net 3.5+ DotNetNuke 4.8.1+ Aricie - Shared 1.7.7+Aricie Shared: Aricie.Shared Version 1.7.7: This is mainly a maintenance version. Fixes in Property Editor: list import/export Min Requirements: DotNetNuke 4.8.1+ .Net 3.5+WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.New ProjectsAForge.NET FFmpeg - LGPL Version: AForge.Video.FFMPEG recompiled under LGPLv3 which can be distributed with proprietary projects, without requiring you to release all of your proprietary source.Albatross Shell: Albatross Shell is a WPF based Shell program that can host other WPF application modules.Analysis Services ServerActivity Monitor (ASSAM) 2014: Analysis Services Server Activity Monitor (ASSAM 2014) is an upgraded version of the Analysis Services Activity Monitor 2012.AsuraCode: AsuraCode 0.1Chimera - Automated Testing Suite: Chimera is an automated testing suite, intended to simplify and automate system and tests deployment. Oriented around the MVC architecture, it has web based UI.Create Sitemap for your Website (Sitemap Writer): Sitemap Writer help create sitemap for your website. It recursively look for links on your each page and add up in list to write a site map. DataSync: ????HCS Analyzer: HCS Analyzerk? toán thu? dona: chuong trình k? toán thu? donaLanguage improver: startedOrchard Abstractions: An Orchard module for providing higher-level abstractions to Orchard services.Orchard Abstractions - Examples: Examples for Orchard Abstractions (https://orchardabstractions.codeplex.com/)Role Based Views in Microsoft Dynamics CRM 2011: This tool will allow you to configure visibility and setting the default view of a logged in user based on security roles.SF.DotNet.Utilities: DotNet.UtilitiesShot: A real time C# web application framework designed in the image of ASP.NET.Soccer Managment System: Soccer Management SystemSTAR FOX XNA: Remake of a classic videogame. In this case, that videogame will be Star Fox (1993) for SNES game console.The Dargon Project: DargonTweetFeed: A small widget that enables you to display a twitter search or profile on your Sitecore siteWPF Themes HighRobotics: WPF Themes by High Robotics company????????? ????????: ?????????, ??????????? ?????????? ???????? ????????: ??????????? ????? ????? ??????????, ?????????? ????????? ??????.

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  • Duke at JavaOne

    - by Tori Wieldt
    A living, life-size Duke is a popular feature at every JavaOne developer conference.  One of the highlights for attendees is to meet Duke "in person" and get their picture taken. It's fun to show to your friends...and try to explain why you are standing next to a tooth.* While Duke refused any interviews, I found a slip of paper stuck to Duke's foot. If you wonder why I give 100%,The community deserves no less.Neither JavaOne.They both deserve the best! So much of the world we enjoy today,and the places we're sure to advanceis due to engineering brillianceand gives our species that chance. So when I dance and give it my allas Duke, to rally some cheer,the honor and the privilegemakes me smile, ear to ear. *Duke was designed to represent a "software agent" that performed tasks for the user. In 2006, Duke was officially open sourced under a BSD license. Developers and designers can play around with Duke and have access to Duke’s graphical specifications through a java.net project at http://duke.kenai.com. JavaOne attendees can find Duke in the Zone all week.

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  • Can I use a Retail DVD media with an OEM key to install Windows Vista?

    - by Sammy
    I got a Fujitsu computer with OEM license key and Windows Vista. I would like to reinstall Windows on it. But I didn't get any Windows media with it. However, I do poses more than just one DVD installation disc from my Retail copies of Windows Vista that I use on other computers. Can I use this media instead? Or do I have to order a specialty OEM DVD media from the manufacturer or Microsoft? Update: I have found some partition called "EISA" configuration partition. It is a hidden partition that I found in Disk Management. How can I make use of this? Do I boot from it or do I mount it to a drive letter and access it inside Windows? Can this be used to restore the computer? It is about 11 GB in size.

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  • 59 vs 60 hertz on external display via DisplayPort

    - by Shiki
    Don't know if this is a really specific question or you'll help me out. Please do. I just bought a DeLock DisplayPort cable for my Lenovo T500. Tried to use it with the in-built Intel MHD4500, no use. With the ATI HD3650 (you can switch between the two vga on this machine) I get a normal picture, but only on 59hz. On 60 I get a smaller desktop size (strange). Any idea what can cause this? Will I have any problem if I use the 59hz? (Was using the display with a VGA cable but I get a blurry picture with that (dont matter what device I attach, VGA is like this on this display) and thats why I wanted to change.)

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  • Options to optimize lotus notes 8.5.X

    - by Jakub
    Has anyone found actually useful optimization methods for the bulky, fat, eclipse giant, nuissance that is Lotus Notes 8.5? I want it to be fast, and not eat up system resources like crazy while I run it ALL day (as it is my company's corporate mail / cal / scheduling solution). I've tried various hacks for the JVM heap size (if I recall correctly). None really bring a performance improvement. I have a dual core cpu, if that helps (I tried going the route of optimizing JAVA for 2 cores in hopes it would work, but seen no speed improvement). Notes is just sooo bloated, anyone have any suggestions to optimize/mod this thing so it is more responsive and less of a resource hog. Note: I don't want to switch to the web version, or the standard stripped down versions, I am aware of those, I just cannot since we don't run those internally for the company.

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  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

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