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  • iPad device orientation is null?

    - by Brodie4598
    ([UIDevice currentDevice].orientation); using the above code in my app, all i get is 0 (unknown) is there something thats going wrong here? Seems pretty straightforward edit: more research led me to the problem with using device orientation early in the app, which I am doing. However when I instead use interfaceOrientation, it always returns 1 (portrait)

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  • Accessing elements from an array in objective c

    - by James
    I am trying to access individual elements of my array. This is an example of the contents of the array i am trying to access. <City: 0x4b77fd0> (entity: Spot; id: 0x4b7e580 <x-coredata://D902D50B-C945-42E2-8F71-EDB62222C0A7/Spot/p5> ; data: { CityToProvince = 0x4b7dbd0 <x-coredata://D902D50B-C945-42E2-8F71-EDB62222C0A7/County/p15>; Description = "Friend"; Email = "[email protected]"; Age = 21; Name = "Adam"; Phone = "+44175240"; }), The elements i am trying to access are Name, Phone, etc ... How would i go about doing this?

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  • Objective C: Class Extensions and Protocol Conformation Warnings

    - by Ben Reeves
    I have a large class, which I have divided into several different class extension files for readability. @protocol MyProtocol @required -(void)required; @end @interface MyClass : NSObject <MyProtocol> @end @interface MyClass (RequiredExtension) -(void)required; @end Is there a better way to do this, without the compiler warning? warning: class 'MyClass' does not fully implement the 'MyProtocol' protocol

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • When I select any segment in segmentControll it doesnot show highlighted

    - by rathodrc
    NSArray *itemArray = [NSArray arrayWithObjects:@"one", @"Two", @"Three", nil]; segmentControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentControl.frame = CGRectMake(5, 5, 325, 35); segmentControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentControl.tintColor = [UIColor blackColor]; [self changeUISegmentFont:segmentControl]; //[self.view addSubview:segmentControl]; self.navigationItem.titleView = segmentControl; [segmentControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; This is my code of segment control and my problem is .. When I select any segment it does not show me that that segment is selected.. I mean it is not shown highlighted.. can Anyone tell me what the problem is??

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  • Why I can't called my doSomething method?

    - by Tattat
    This is my DrawSomethingCmd: #import "Command.h"; @interface DrawSomethingCmd : Command { } -(void)doSomething; -(void)execute; @end and the DrawSomethingCmd.m's doSomething method is like that: -(void)doSomething{ NSLog(@"did"); } The Command.h: #import <Foundation/Foundation.h> @interface Command : NSObject { } -(void)execute; And the Command.m: #import "Command.h" @implementation Command -(id)init{ return self; } -(void)execute{ } @end And I have the method like this: DrawSomethingCmd *tempCmd = [[DrawSomethingCmd alloc] init]; [tempCmd doSomething]; But my Console did't show any things on that, what's going on?

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  • Error when creating an image from a UIView

    - by Raphael Pinto
    Hi, I'm creating an image from a view whith the folowing code : UIGraphicsBeginImageContext(myView.bounds.size); [myView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The image is created in the user album but in the consol I get this : 2010-05-11 10:17:17.974 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.014 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3d87f 0x34e3b029 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.077 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.087 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b053 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.091 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.095 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b085 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.111 myApp[3875:1807] sqlite error 1 [SQL logic error or missing database] 2010-05-11 10:17:18.115 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3d87f 0x34e3b029 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.120 myApp[3875:1807] sqlite error 1 [SQL logic error or missing database] 2010-05-11 10:17:18.124 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b053 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.129 myApp[3875:1807] sqlite error 1 [cannot commit - no transaction is active] 2010-05-11 10:17:18.133 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b085 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 I don't know where the problem come from. Can you help me?

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  • UIWebView - remote html loading local images

    - by AragornSG
    I'm trying to develop an application using UIWebView. The app is loading remote URL's, so in order to make it quick I want it to use the images included in the application bundle. I was wondering if there is a way to do it without forcing the application to manually replace the address of each image to point into local resources?

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  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

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  • Update text on CCLabelTFF end in bad access?

    - by TheDeveloper
    I'm doing a little game in Coco2D and I have a countdown clock Note: As I am just trying to fix a bug, I am not working on cleanup so the timer can stop, etc. Here is my code I'm using to setup the label and start the timer: timer = [CCLabelTTF labelWithString:@"10.0000" fontName:@"Helvetica" fontSize:20]; timerDisplay = timer; timerDisplay.position = ccp(277,310); [self addChild:timerDisplay]; timeLeft = 10; timerObject = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; Note: timeLeft is a double This is updateTimers's code: -(void)updateTimer { NSLog(@"Got Called!"); timeLeft = timeLeft -0.1; [timer setString:[NSString stringWithFormat:@"%f",timeLeft]]; timerDisplay = timer; timerDisplay.position = ccp(277,310); [self removeChild:timerDisplay cleanup:YES]; //[self addChild:timerDisplay]; if (timeLeft <= 0) { [timerObject invalidate]; } } When I run this I toggle between crashing on this this: [timer setString:[NSString stringWithFormat:@"%f",timeLeft]]; and in the green arrow thing it gives Thread 1: EXEC_BAD_ACCESS (code=2, address=0x8) and 0x197a7ff: movl 16(%edi), %esi and in the green arrow thing it gives Thread 1: EXEC_BAD_ACCESS (code=2, address=0x8)

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  • iOS Development: Why isn't my try block catching the exception?

    - by BeachRunnerJoe
    Hi. I have an exception being thrown in my code, but when I wrap it in an try/catch block, it doesn't get caught. The NSLog statement is never called in the catch block. Here's the code... NSInteger quoteLength; [data getBytes:(void *)&quoteLength range:NSMakeRange(sizeof(messageType), sizeof(quoteLength))]; @try { //Debugger stack trace shows an NSException being thrown on this statement NSData *stringData = [data subdataWithRange:NSMakeRange(sizeof(messageType) + sizeof(quoteLength), [data length])]; NSString *quote = [[NSString alloc] initWithData:stringData encoding:NSUTF8StringEncoding]; NSLog(@"received quote: %@",quote); [quote release]; } @catch (NSException * e) { NSLog(@"Exception Raised: %@", [e reason]); } Why doesn't it get caught? Thanks so much!

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  • Default App Icon not appearing in iOS Simulator

    - by user577466
    I have searched quite a lot for an answer to this problem. If I have a general application, HelloWorld, and create an interface and then go to test it, then click on the Home button, not even the default grey/white icon is there like it's supposed to be. Anyone have any ideas why? I've even tried specifying a custom icon in the Info.plist file, but still nothing... I've got the latest version of Xcode and the SDK as well. (3.25 - 4.2)

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  • NSXMLParser 's delegate and memory leak

    - by dizzy_fingers
    Hello, I am using a NSXMLParser class in my program and I assign a delegate to it. This delegate, though, gets retained by the setDelegate: method resulting to a minor, yet annoying :-), memory leak. I cannot release the delegate class after the setDelegate: because the program will crash. Here is my code: self.parserDelegate = [[ParserDelegate alloc] init]; //retainCount:1 self.xmlParser = [[NSXMLParser alloc] initWithData:self.xmlData]; [self.xmlParser setDelegate:self.parserDelegate]; //retainCount:2 [self.xmlParser parse]; [self.xmlParser release]; ParserDelegate is the delegate class. Of course if I set 'self' as the delegate, I will have no problem but I would like to know if there is a way to use a different class as delegate with no leaks. Thank you in advance.

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • Sending custom app logs to developer

    - by Templar
    I'm planning to release a new app in the future. I have a custom logging function which logs some application data (not crashes) into a file (location manager state, app foreground-background transitions, main actions...). These logs helped me a lot to debug problems which were app-related, but not causing a crash. Until now these were in the documents directory (shared in iTunes) and the testers sent them to me after they saw some incorrect behaviors, however I don't want to share them anymore because this directory contains the app's database too. I'd like to obtain these logs even when the app will be on App Store, but I don't know how this should be done. As I wrote, it is a new app and even after the test phase may exist minor bugs. I know that the users can report problems in iTunes or on the Dev site, but without a detailed scenario or log it is really hard to correct a bug. Should I make some kind of in-app bug report functionality (even if this creates a wrong user impression) ? How is this usually handled ? Thanks

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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  • Are @property's necessary for Interface Builder?

    - by Rits
    In my UIViewController subclass, I have 3 UIView's with each a @property as an IBOutlet. I do not use these properties at all in my code. The views get instantiated as soon as the view controller is created and they are deallocated when the view controller is deallocated. I was thinking; can't I just remove the @property's? I did, and I could still connect my instance variables (with IBOutlet) in Interface Builder. So my question now is; is there any use for properties in combination with Interface Builder, or is it OK to leave them out? Is it required for some memory management or something? Or are they really just for use in your own code? And if I do leave them out, do I still need to release them in dealloc?

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  • Why am I getting a EXC_BAD_ACCESS in a NSTimer selector?

    - by AngeDeLaMort
    I've got quite a weird problem. To make it short, i'll write some pseudo-code: init: create a dictionary and insert n elements. create a "repeat timer" and add it to the currentRunLoop using the timerRefresh selector. timerRefresh: using a list of keys, find the items in the dictionary if the item exists -> call a function So, for an unknown reason, I get an EXC_BAD_ACCESS when I do: [item function]; But I traced the address I got from the dictionary items and it's ok. The ref count of the items in the dictionary is still 1. The {release, dealloc} of the items in the dictionary aren't called. Everything seems fine. Also, to make it worst, it works for some items. So, I'm wondering if there is a threading problem? or something else obscure? The callstack is quite simple: #0 0x93e0604b in objc_msgSend_fpret #1 0x00f3e6b0 in ?? #2 0x0001cfca in -[myObject functionm:] at myObject.m:000 #3 0x305355cd in __NSFireTimer #4 0x302454a0 in CFRunLoopRunSpecific #5 0x30244628 in CFRunLoopRunInMode #6 0x32044c31 in GSEventRunModal #7 0x32044cf6 in GSEventRun #8 0x309021ee in UIApplicationMain #9 0x000027e0 in main at main.m:14 So, any suggestion where to look would be appreciated.

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  • How do you check to see if a variable has changed every second or less in objective c?

    - by James
    I am using an if statement to check the value of a BOOLEAN when i click on a button. When the button is clicked if the value is false i want to display a UIActivityIndicator and if the value is true i want to push the new view. I can do this fine but i want the view to change automatically when the BOOLEAN Becomes true if the user has already clicked the button. So my question is how do you check to see if a value has changed everysecond or less?

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  • Custom UIButton + subviews = no events

    - by user281300
    Basically I have a custom UIButton and this custom button contains subviews. If I add those subviews to my uibutton, then the button stops responding to event changes. I.e if I click on it it doesn't respond to the selector. I have everything set as userInteractionEnabled. I also tried adding touchbegan and this is working. If I remove those subviews, the UIButton works again. Any help would be greatly appreciated. Cheers.

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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