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  • TypeDescriptor.GetProperties() vs Type.GetProperties()

    - by Eric
    Consider the following code. Object obj; PropertyDescriptorCollection A = TypeDescriptor.GetProperties(obj); PropertyInfo[] B = obj.GetType().GetProperties(); // EDIT* I'm trying to understand the difference between A and B. From what I understand TypeDescriptor.GetProperties() will return custom TypeDescriptor properties, where as Type.GetProperties() will only return intrinsic "real" properties of the object. Is this right? If obj doesn't have any custom TypeDescriptor properties then it just defaults to also returning the literal intrinsic properties of the object. * Original second line of code before EDIT (had wrong return value): PropertyDescriptorCollection B = obj.GetType().GetProperties();

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  • Parallel.For System.OutOfMemoryException

    - by Martin Neal
    We have a fairly simple program that's used for creating backups. I'm attempting to parallelize it but am getting an OutofMemoryException within an AggregateExcption. Some of the source folders are quite large, and the program doesn't crash for about 40 minutes after it starts. I don't know where to start looking so the below code is a near exact dump of all code the code sans directory structure and Exception logging code. Any advise as to where to start looking? using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; namespace SelfBackup { class Program { static readonly string[] saSrc = { "\\src\\dir1\\", //... "\\src\\dirN\\", //this folder is over 6 GB }; static readonly string[] saDest = { "\\dest\\dir1\\", //... "\\dest\\dirN\\", }; static void Main(string[] args) { Parallel.For(0, saDest.Length, i => { try { if (Directory.Exists(sDest)) { //Delete directory first so old stuff gets cleaned up Directory.Delete(sDest, true); } //recursive function clsCopyDirectory.copyDirectory(saSrc[i], sDest); } catch (Exception e) { //standard error logging CL.EmailError(); } }); } } /////////////////////////////////////// using System.IO; using System.Threading.Tasks; namespace SelfBackup { static class clsCopyDirectory { static public void copyDirectory(string Src, string Dst) { Directory.CreateDirectory(Dst); /* Copy all the files in the folder If and when .NET 4.0 is installed, change Directory.GetFiles to Directory.Enumerate files for slightly better performance.*/ Parallel.ForEach<string>(Directory.GetFiles(Src), file => { /* An exception thrown here may be arbitrarily deep into this recursive function there's also a good chance that if one copy fails here, so too will other files in the same directory, so we don't want to spam out hundreds of error e-mails but we don't want to abort all together. Instead, the best solution is probably to throw back up to the original caller of copy directory an move on to the next Src/Dst pair by not catching any possible exception here.*/ File.Copy(file, //src Path.Combine(Dst, Path.GetFileName(file)), //dest true);//bool overwrite }); //Call this function again for every directory in the folder. Parallel.ForEach(Directory.GetDirectories(Src), dir => { copyDirectory(dir, Path.Combine(Dst, Path.GetFileName(dir))); }); } }

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  • Accessing a com object's vtable in c#

    - by Martin Booth
    I'm attempting to access a com object's vtable in memory and getting nowhere. From what I have read, the first 4 bytes in memory of a com object should be a pointer to the vtableptr, which in turn is a pointer to the vtable. Although I'm not sure I expect to find my test method at slot 7 in this com object I have tried them all and nothing looks like the address of my function. If anyone can make the necessary changes to this sample to get it to work (the aim is just to try and invoke the Test method on the Tester class by accessing the com object's vtable and locating the method in whichever row it turns up) I would be very grateful. I know it is rare that anyone would need to do this, but please accept I do need to do something quite similar and have considered the alternatives Thanks in advance [ComVisible(true)] public class Tester { public void Test() { MessageBox.Show("Here"); } } public delegate void TestDelegate(); private void main() { Tester t = new Tester(); GCHandle objectHandle = GCHandle.Alloc(t); IntPtr objectPtr = GCHandle.ToIntPtr(objectHandle); IntPtr vTable = (IntPtr)Marshal.ReadInt32(objectPtr); IntPtr vTablePtr = (IntPtr)Marshal.ReadInt32(vTable); IntPtr functionPtr = (IntPtr)Marshal.ReadInt32(vTablePtr, 7 * 4); // 7 may be incorrect but i have tried many different values TestDelegate func = (TestDelegate)Marshal.GetDelegateForFunctionPointer(functionPtr, typeof(TestDelegate)); func(); objectHandle.Free(); }

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • WinForms Load Event / Static Initialization Strangeness

    - by Eric J.
    Background I'm troubleshooting an WinForms 2.0 program that's already been burned to CD for distribution to an internet-challenged target audience. Some users are experiencing a fatal error that I can reproduce locally. Reproducing the Error I get the fatal error when I log into my Vista box using a standard user that I just created, even if I run the program as administrator. I do not get the fatal error when I log in as local administrator. I'm not sure that being administrator is necessarily the trigger (since runas did not help). I have reproduced this half a dozen times under each account with consistent results. The faulty code Base.cs (base class for several user controls, only one of which is shown on first screen) private void BaseWindow_Load(object sender, EventArgs e) { // This message shown once in both cases MessageBox.Show("BaseWindow_Load for " + this.GetType().FullName); SkinManager.ApplySkin(this); } SkinManager.cs private static Skin skin = null; public static void ApplySkin(UserControl applyTo) { if (skin == null) { skin = new Skin(SkinsDirectory, "Default"); } } Skin.cs internal Skin(string skinPath, string skinName) { config = SkinConfig.Load(path); } SkinConfig.cs public static SkinConfig Load(string path) { // This message shown only once running as Admin but twice running as standard user System.Windows.Forms.MessageBox.Show("@1"); // !!! LOCK path HERE !!! } A user control loads on the first form, which triggers a call to SkinManager.ApplySkin, which checks if skin is null and, if so assigns it (without thread synchronization or recursion protection), which ultimately causes a file to be opened. When logged in as local admin, that sequence completes just fine. When logged in as my test standard user, ApplySkin is always called a second time while skin is still null, causing a second attempt to load, causing the file to be locked on the second attempt. The error handling is draconian at this point and the program terminates. The Question While this code can be easily fixed, I would like to understand why the error is happening only in some cases.

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  • Problems with QDialog in Qt

    - by Martin
    I'm using Qt for Symbian. I have some problems with a QDialog that I open from a QMenu. The QDialog shows up fine and in the QDialog I have a QDialogButtonBox with a button to Close the QDialog. BUT if I close the QDialog and then open it from the QMenu again, it will show up but the button from the QDialogButtonBox will not show up. Instead the buttons from the QMainWindow will show but they are grayed out. How can I get the QDialog buttons to show every time? Maybe I have some problems with setting focus on the QDialog? I really can't see what I'm doing wrong here. It's not much code that I use, you can try it yourself. This is my code: In QMainWindow I use the following to create the menu: QAction *menuButton = new QAction("Menu", this); menuButton->setSoftKeyRole(QAction::PositiveSoftKey); QMenu *menu = new QMenu(this); menuButton->setMenu(menu); QAction *popup = new QAction("Show popup",this); connect(popup, SIGNAL(triggered()), this, SLOT(showPopup())); menu->addAction(popup); addAction(menuButton); This shows the QDialog: void MyMainWindow::showPopup(){ TestDialog *test = new TestDialog(this); test->setAttribute(Qt::WA_DeleteOnClose); test->show(); } This is the TestDialog: TestDialog::TestDialog(QWidget *parent) : QDialog(parent) { ui.setupUi(this); QDesktopWidget* desktopWidget = QApplication::desktop(); QRect rect = desktopWidget->availableGeometry(); this->setFixedWidth(rect.width()); }

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  • Parsing HTML with Python 2.7 - HTMLParser, SGMLParser, or Beautiful Soup?

    - by Eric Wilson
    I want to do some screen-scraping with Python 2.7, and I have no context for the differences between HTMLParser, SGMLParser, or Beautiful Soup. Are these all trying to solve the same problem, or do they exist for different reasons? Which is simplest, which is most robust, and which (if any) is the default choice? Also, please let me know if I have overlooked a significant option. Edit: I should mention that I'm not particularly experienced in HTML parsing, and I'm particularly interested in which will get me moving the quickest, with the goal of parsing HTML on one particular site.

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  • Is there a J2SE sensor API?

    - by Martin Strandbygaard
    Does anyone know of a "standardized" Java API for working with sensors, and which is closely tied to J2ME as is the case with JSR 256? I'm writing a Java library for interfacing with a sensor network consisting of several different types of sensors (mostly simple stuff such as temperature, humidity, GPS, etc.). So far I've rolled my own interface, and users have to write apps against this. I would like to change this approach and implement a "standard" API so that implementations aren't that closely tied to my library. I've looked at JSR 256, but that really isn't a great solution as it's for J2ME, and my library is mostly used by Android devices or laptops running the full J2SE.

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • bundle .NET dlls to run application in .NET-less machine?

    - by Camilo Martin
    AFAIK, ngen turns MSIL into native code (also reffered to as pre-JIT), however I never payed too much attention at it's startup performance impact. Ngen'd applications still require the .NET base class libraries (the runtime). Since the base class libraries have everything our .NET assemblies need (correct?) would it be possible to ship the framework's DLLs with my ngen'd application so that it does not require the runtime to be installed? (e.g., the scenario for most Windows XP machines) Oh, and please don't bother mentioning Remotesoft's Salamander Linker or Xenocode's Postbuild. They are not for my (and many's) current budget (and they seem to simply bundle the framework in a virtualized enviroinment, which means big download sizes and slow startup times I believe) EDIT: I know now, ngen doesn't do what I thought it did. But is it possible to bundle the .NET files with an application, without using a VM?

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  • Custom SSL handling stopped working on Android 2.2 FroYo

    - by Eric
    For my app, Transdroid, I am connecting to remote servers via HTTP and optionally securely via HTTPS. For these HTTPS connections with the HttpClient I am using a custom SSL socket factory implementation to make sure self-signed certificates are working. Basically, I accept everything and ignore every checking of any certificate. This has been working fine for some time now, but it no longer work for Android 2.2 FroYo. When trying to connect, it will return an exception: java.io.IOException: SSL handshake failure: I/O error during system call, Broken pipe Here is how I initialize the HttpClient: SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", new PlainSocketFactory(), 80)); registry.register(new Scheme("https", (trustAll ? new FakeSocketFactory() : SSLSocketFactory.getSocketFactory()), 443)); client = new DefaultHttpClient(new ThreadSafeClientConnManager(httpParams, registry), httpParams); I make use of a FakeSocketFactory and FakeTrustManager, of which the source can be found here: http://code.google.com/p/transdroid/source/browse/#svn/trunk/src/org/transdroid/util Again, I don't understand why it suddenly stopped work, or even what the error 'Broken pipe' means. I have seen messages on Twitter that Seesmic and Twidroid fail with SSL enabled on FroYo as well, but am unsure if it's related. Thanks for any directions/help!

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  • asp.net profiles not working in global.asax?

    - by Martin Ongtangco
    Hello, i have a class that returns the parameters i've set in the profile properties in web.config. It works great on classes, but I cannot seem to make it work under the Global.asax? Here is how I get the parameter: public static string MissingPagePath { get { return HttpContext.Current.Profile.GetPropertyValue("MissingPage").ToString(); } } Help!

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  • Create Django formset wihtout multiple queries

    - by Martin
    I need to display multiple forms (up to 10) of a model on a page. This is the code I use for to accomplish this. TheFormSet = formset_factory(SomeForm, extra=10) ... formset = TheFormSet(prefix='party') return render_to_response('template.html', { 'formset' : formset, }) The problem is, that it seems to me that Django queries the database for each of the forms in the formset, even though the data displayed in them is the same. Is this the way Formsets work or am I doing something wrong? Is there a way around it inside django or would I have to use JavaScript for a workaround?

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  • working with generic lifetime managers in unity config section

    - by Martin Bailey
    I have the following generic lifetime manager public class RequestLifetimeManager<T> : LifetimeManager, IDisposable { public override object GetValue() { return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]; } public override void RemoveValue() { HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName); } public override void SetValue(object newValue) { HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue; } public void Dispose() { RemoveValue(); } } How do I reference this in the unity config section. Creating a type alias <typeAlias alias="requestLifeTimeManager`1" type=" UI.Common.Unity.RequestLifetimeManager`1, UI.Common" /> and specifying it as a lifetime manager <types> <type type="[interface]" mapTo="[concretetype]" > <lifetime type="requestLifeTimeManager`1" /> </type> </types> causes the following error Cannot create an instance of UI.Common.Unity.RequestLifetimeManager`1[T] because Type.ContainsGenericParameters is true. How do you reference generic lifetime managers ?

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  • JavaScript frameworks and CSS frameworks: JQuery, YUI, neither, or something else?

    - by Eric Johnson
    I haven't done web development for about 6 years. I'm trying to get back into it and there is a lot of new stuff out there. I've chosen to write my next project with Perl and Catalyst. I keep hearing about various JavaScript and CSS frameworks. I know very little about these frameworks so maybe this question is overly broad and open ended. What are the strengths, weaknesses, and popularity of the various frameworks? Should I be using YUI, JQuery, neither, or something else?

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  • Change Casing in WCF Service Reference

    - by Eric J.
    I'm creating a service reference to a web service written in Java. The generated classes now follow the Java casing convention used in the web service, for example class names are camelCase rather than PascalCase. Is there a way to get the desired casing from the service reference? CLARIFICATION: With WSE based services, one could modify the generated Reference.cs to provide .NET standard casing and use XmlElementAttribute to map to the Java naming presented by the external web service, like this: [System.Xml.Serialization.XmlElementAttribute("resultType", Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Runtime.Serialization.DataMember] public virtual MyResultType ResultType { ... } Not terribly maintenance-friendly without writing custom code to either generate the proxy code or modify it after it's been generated. What I'm after is one or more options to present a WCF generated client proxy to calling applications using the .NET casing conventions, achieving the same as I did previously with WSE. Hopefully with less manual effort.

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  • Tracking graphics tablet input in C#

    - by Martin
    I'm writing an XNA application with C#, and I want to be able to control the application with a graphics tablet. All I need to be able to do is track the position and pressure of the pen on the tablet, it would be nice to have some built in gesture recognition but I'm willing to build that myself if needed. My first attempt at this was to use the vbtablet library. However, when I sent this to a friend it failed to work. It seems that the underlying technology is quite old and not supported by some tablets. My second attempt is to play with the Microsoft.Ink system. This looks promising, but I know very little about this subject and I'm struggling to make it work properly - for example I can't find how to read the raw tablet input and disable mouse pointer mode on the tablet when using an InkOverlay. What's the best system to use and what good documentation is there for a beginner in this field?

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  • Symfony Forms - trigger a custom error message in a form

    - by Martin Sikora
    Hello, in my frontend application I'm using my own login form (just email and password fields) and in the login action I'm trying to check whether the user was logged in successfuly or not. My question is: If the user wasn't logged in successfuly is there a simple way how can I add an error message to my login form? Do I have to write my own validator?

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  • Get User Information from ZODB

    - by Eric
    Hello, I am trying to get information out of my Plone site regarding Users. It is relatively easy to get info out of the portal_catalog. However, user info isn't in the portal_catalog. Can somebody tell me how to get user info out of the ZODB from my Plone site? Basically, I am looking to get back a list of user ids. Thanks!

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  • Java bitshift strangeness

    - by Martin
    Java has 2 bitshift operators for right shifts: >> shifts right, and is dependant on the sign bit for the sign of the result >>> shifts right and shifts a zero into leftmost bits http://java.sun.com/docs/books/tutorial/java/nutsandbolts/op3.html This seems fairly simple, so can anyone explain to me why this code, when given a value of -128 for bar, produces a value of -2 for foo: byte foo = (byte)((bar & ((byte)-64)) >>> 6); What this is meant to do is take an 8bit byte, mask of the leftmost 2 bits, and shift them into the rightmost 2 bits. Ie: initial = 0b10000000 (-128) -64 = 0b11000000 initial & -64 = 0b10000000 0b10000000 >>> 6 = 0b00000010 The result actually is -2, which is 0b11111110 Ie. 1s rather than zeros are shifted into left positions

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  • "Wrapping" a BindingList<T> propertry with a List<T> property for serialization.

    - by Eric
    I'm writing an app that allows users search and browse catalogs of widgets. My WidgetCatalog class is serialized and deserialized to and from XML files using DataContractSerializer. My app is working now but I think I can make the code a lot more efficient if I started taking advantage of data binding rather then doing everything manually. Here's a stripped down version of my current WidgetCatalog class. [DataContract(Name = "WidgetCatalog")] class WidgetCatalog { [DataContract(Name = "Name")] public string Name { get; set; } [DataContract(Name = "Widgets")] public List<Widget> Widgets { get; set; } } I had to write a lot of extra code to keep my UI in sync when widgets are added or removed from a catalog, or their internal properties change. I'm pretty inexperienced with data-binding, but I think I want a BindingList<Widget> rather than a plain old List<Widget>. Is this right? In the past when I had similar needs I found that BindingList<T> does not serialize very well. Or at least the Event Handers between the items and the list are not serialized. I was using XmlSerializer though, and DataContractSerializer may work better. So I'm thinking of doing something like the code below. [DataContract(Name = "WidgetCatalog")] class WidgetCatalog { [DataMember(Name = "Name")] public string Name { get; set; } [DataMember(Name = "Widgets")] private List<Widget> WidgetSerializationList { get { return this._widgetBindingList.ToList<Widget>(); } set { this._widgetBindingList = new BindingList<Widget>(value); } } //these do not get serialized private BindingList<Widget> _widgetBindingList; public BindingList<Widget> WidgetBindingList { get { return this._widgetBindingList; } } public WidgetCatalog() { this.WidgetSerializationList = new List<Widget>(); } } So I'm serializing a private List<Widget> property, but the GET and SET accessors of the property are reading from, and writing to theBindingList<Widget> property. Will this even work? It seems like there should be a better way to do this.

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  • Making a switch statement in C with an array?

    - by Eric
    I am trying to make a switch statement that takes in a word into an array and then throws each letter through a switch statement and allocates a point to each letter depending on which letter it is and giving a final point value for the word, and I can't seem to get the array part right. Any help would be appreciated! int main(){ int letter_points = 0; char word[7]; int word_length = 7; int i; printf("Enter a Word\n"); scanf("%s", word); for(i = 0; i < word_length; i++){ switch(word){ //1 point case 'A': case 'E': case 'I': case 'L': case 'N': case 'O': case 'R': case 'S': case 'T': case 'U': letter_points++; break; //2 points case 'D': case 'G': letter_points += 2; break; //3 points case 'B': case 'C': case 'M': case 'P': letter_points += 3; break; //4 points case 'F': case 'H': case 'V': case 'W': case 'Y': letter_points += 4; break; //5 points case 'K': letter_points += 5; break; //8 points case 'J': case 'X': letter_points += 8; break; //10 points case 'Q': case 'Z': letter_points += 10; break; } } printf("%d\n", letter_points); return; }

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