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  • Free Training - Building Silverlight Business Applications

    We recently released a new free Silverlight 4 training kit that walks you through building business applications with Silverlight 4. You can also download the entire offline version of the kite here.  You can use the 8 modules, 25 videos, and several hands on labs online or offline from links on the Channel 9 site. Ive included a breakdown and links to all of the content here in this post. The key to this training material is not the features it covers (though it covers a variety of topics including...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MonoDroid est disponible gratuitement en version test, la version finale du portage de Mono sur Android sera payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

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  • SDK Android : améliorations de performances pour l'émulateur avec le support du GPU

    SDK Android : améliorations de performances pour l'émulateur avec le support du GPU Google vient de publier une mise à jour du kit de développement (SDK) pour Android. Au coeur de cette nouvelle version, des améliorations de performances et de nouvelles fonctionnalités pour l'émulateur Android qui viennent résoudre le problème de lenteur de l'environnement qui ne cadrait plus avec les nouvelles versions de l'OS. L'outil permettant aux développeurs de tester leurs applications Android sur un ordinateur de bureau prend désormais en charge le GPU pour Android 4.X. Cette nouveauté va permettre de profiter de l'accélération matérielle pour avoir une simulation plus réaliste de...

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  • How to move an object along a circumference of another object?

    - by Lumis
    I am so out of math that it hurts, but for some of you this should be a piece of cake. I want to move an object around another along its ages or circumference on a simple circular path. At the moment my game algorithm knows how to move and position a sprite just at the edge of an obstacle and now it waits for the next point to move depending on various conditions. So the mathematical problem here is how to get (aX, aY) and (bX, bY) positions, when I know the Centre (cX, cY), the object position (oX, oY) and the distance required to move (d)

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  • MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

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  • How much to pay for artwork in an indie game?

    - by f20k
    I am an indie developer and I need some detailed artwork. How much is reasonable to pay an artist for say 20 character designs? I know it depends on the artist's skills, etc, but I am wondering what to expect so that I can budget it. Edit: Let's say cartoon-ish art (Example - not necessarily in that level of detail but that kind of cartoony-art style). No 3-d modelling - The art will be used as still images in game and for promotional reasons. I'd provide a base sprite design for them to expand on and detail. Also, some numbers would be nice - I like numbers. Even a range is helpful. Like: expect to spend $x2 ~ $x1 for top-notch and $y2 ~ $y1 for decent quality. I understand I can ask at some indie-help site but, if an artist says something like $1000 for 20 designs, I wouldn't have any idea if it's reasonable / good deal / bad idea etc.

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  • Which isometric angles can be mirrored (and otherwise transformed) for optimization?

    - by Tom
    I am working on a basic isometric game, and am struggling to find the correct mirrors. Mirror can be any form of transform. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. Same applies for NE angle. Something is bugging me, that I should be able to also mirror N to S, but I cannot manage to pull this one off. Am I just too sleepy and trying to do the impossible, or a basic -1 scale on Y axis is not enough? What are the common used mirror table for optimizing 8 angle (N, NE, E, SE, S, SW, W, NW) isometric sprites?

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  • Setup suspend-on-lid-close/Fn+F4 outside of KDE/Gnome?

    - by maxschlepzig
    On current Ubuntu (10.04) suspend-on-lid/Fn+F4 only works if some powermanagement-applet of KDE/gnome is running. But what about suspend-to-lid if you are working on the console or using a non-bloated window-manager? What is the current mechanism to configure suspend-on-lid system wide? What of hald/udev/acpid/foo-kit/random-thing is the right place to hook this feature in? What is the up-to-date command to suspend from the command line/script? echo -n mem > /sys/power/state pm-suspend pmi or something else? Btw, if it matters, I want to configure it on some Thinkpads.

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  • Windows Phone 8 pourra synchroniser les SMS avec Outlook.com ? Des détails sur le stockage dans le Cloud de l'OS révélés

    Fuite du SDK de Windows Phone 8 absence du support de JavaScript et Silverlight, plusieurs nouveautés de l'OS dévoilées Microsoft devrait publier officiellement le SDK pour Windows Phone 8, la prochaine mise à jour majeure du système d'exploitation mobile, dans les jours à venir. Mais les "adopteurs précoces" impatients de se frotter à la plateforme n'auront pas à attendre. Une version - semblerait-il ? finale du kit de développement pour Windows Phone 8 a fuité sur le Net. L'outil est actuellement téléchargeable sur le forum chinois WPXAP et également sur un serveur de Microsoft après avoir renseigné un mot de passe. Ce qui peut se révéler le plus surprenant dans...

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  • How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Are there any other approaches to take? Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • How to deal with characters picking up and dropping objects in a 2D game

    - by pm_2
    I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My question is: is it advisable / possible to manipulate the image of the character and image of the stick to make it look like the character is now carrying a stick; or is it best to have a separate sprite sheet for the character with the stick and the character without? EDIT: To be clear - I have a lot of characters, with a few items (4 separate items and over 20 characters)

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  • How to load data for specific level at runtime?

    - by Siddharth
    I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on startup. But I think the correct way to do it is to only load textures used in the current level. I don't know how to do that. So please explain this by providing some example code. At present I create a class for each type of entity by extending my Sprite class. This subclass loads the appropriate image. I know this is not the best way to do things. Basically I want to know how to load large levels efficiently in Andengine. What is the proper method for loading textures, level data and background images from files when the level is run?

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  • Join Us at Oracle OpenWorld Latin America (Dec 4-6)

    - by Zeynep Koch
    Hello to all Latin Americans,  Oracle Openworld Latin America is starting tomorrow. Oracle Linux will be showcased in different sessions and in the exhibition area. Here's some of the links and details to our sessions: Session Schedules: http://www.oracle.com/openworld/lad-en/session-schedule/index.html Oracle Linux sessions: New Features in Oracle Linux: A Technical Deep Dive,    Dec 4, 13:30-14:30, Mezzanine Room 7 Oracle Linux Strategy and Roadmap,   Dec 4, 17:15-18:15, Mezzanine Room 5 Oracle OpenWorld Latin America Exhibition Halls Hours Tuesday, December 4 12:00–19:3018:15–19:30 (Dedicated Hours)Wednesday, December 511:00–19:3018:30–19:30 (Dedicated Hours)Thursday, December 6 11:00–19:0017:45–19:00 (Dedicated Hours) We will also hand out the following in our booth, don't forget to visit us: - Oracle Linux and Oracle VM DVD Kit  - Server Virtualization for Dummies  See you there :)

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  • Rotation, further I go from 0:0, the further the object positions around the origin while rotating

    - by Serguei Fedorov
    For some reason I am having the issue where the following code: global.spriteBatch.Draw(obj.sprite, obj.getPosition(), null, Color.White, obj.rotation, obj.center, 2f, SpriteEffects.None, 1); causes the object to rotate around the origin in such a way, as though there is an offset to the position relative to its location. The calculation for the center it correct and this happens even if I set the pivot to be the location of the object. The further I get from 0:0 the larger the radius or rotation. I am not sure what is going on here because given the following tutorial http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Rotation.php I have done the code setup correctly. Any ideas? Any help is greatly appreciated!!!

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  • Tizen 2.0 disponible avec son SDK, Samsung pourrait bientôt lancer un smartphone sous l'OS mobile open source fondé sur Linux

    Tizen 2.0 disponible avec son SDK Samsung pourrait bientôt lancer un smartphone sous l'OS open source fondé sur Linux Tizen 2.0, le système d'exploitation mobile open source fondé sur Linux est désormais disponible en version alpha avec son kit de développement. Tizen est né à la suite de l'abandon de MeeGo par Nokia. Il est soutenu par les développeurs de MeeGo d'Intel, Samsung et la fondation Linux. L'OS est destiné à une large gamme de dispositifs dont les smartphones, tablettes, netbooks, SmartTV et les systèmes de divertissement embarqués des véhicules. Cette étape importante du développement de Tizen montre un OS dont le code se rapproche d'une version qui pourra bientôt êtr...

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  • OpenJDK 7 disponible en version bêta, des voix s'élèvent contre sa licence jugée restrictive

    OpenJDK 7 disponible en version bêta Des voix s'élèvent contre sa licence jugée restrictive Mise à jour du 28/02/2011 par Idelways OpenJDK 7, le Kit de Développement du Java SE 7 est désormais disponible en version bêta (Milestone 12). Les développeurs peuvent dès maintenant télécharger et s'assurer que leurs applications compilent et s'exécutent correctement sous cette version, et se familiariser ainsi avec les nouveautés du langage. La disponibilité générale de ce SDK est prévue dans exactement 5 mois. Mark Reinhold, architecte en chef de la plateforme Java chez Oracle, explique que cette version a passé...

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  • Microsoft publie le Live SDK pour Windows 8, pour la création d'applications Metro utilisant ses plateformes Cloud et collaboratifs

    Microsoft publie le Live SDK pour Windows 8 pour la création d'applications Metro utilisant ses plateformes Cloud et collaboratives Microsoft vient de publier le kit de développement Live SDK, permettant de créer facilement des applications Windows 8 de style Metro, connectées aux plateformes de Cloud de la société. Le SDK fournit un ensemble de contrôles et API permettant d'intégrer une authentification centralisée (SSO) avec les comptes Microsoft et Access Info pour SkyDrive, Hotmail, Messenger sur la Consumer Preview de Windows 8. Disponible actuellement en Developer Preview, le SDK fonctionne avec Visual Studio 11 beta. Pour une première application, il est important ...

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • Microsoft publie deux outils open-source en rapport avec Outlook pour faciliter le développement d'a

    Mise à jour du 27/05/10 Microsoft publie deux outils open-source en rapport avec Outlook Pour permettre l'utilisation plus facile du format PST dans le développement d'applications Microsoft vient de publier deux outils open-source de développement en rapport avec Outlook. Le but affiché est de faciliter la création d'applications qui utiliseront le format de fichier des e-mails et des dossiers personnels de son client de messagerie : le format PST. Les deux outils en questions sont le « File Format Software Development Kit » et le « PST Data Structure View Tool ». Cette annonce est la suite logique...

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5

    - by TATWORTH
    This book introduces a new technology that promises a considerable improvement on the ASP.NET membership system. If you ever had to write an extranet, system you should be aware of the problems in setting up membership for your site. The Windows Identity Foundation promises to be an excellent replacement. Therefore the book Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5 at  http://oreilly.com/catalog/9780735627185, is breaking new ground. I recommend this book to all ASP.NET development teams. You should reckon on 3 to 5 man-days to study it and try out the sample programs and see if it can replace your bespoke solution. Rember this is version 1 of WIF and give yourself adequete time to read this book and familiarise yourself with the new software. Some URLs for more information: WIF home page at http://msdn.microsoft.com/en-us/security/aa570351.aspx The Identity Training Kit at http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=c3e315fa-94e2-4028-99cb-904369f177c0 The author's blog at http://www.cloudidentity.net/

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  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

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  • How much isometric sprites can one optimize by mirroring and alike?

    - by Tom
    I am working on a basic isometric game, and am struggling to find the correct mirrors. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. Same applies for NE angle. Something is bugging me, that I should be able to also mirror N to S, but I cannot manage to pull this one off. Am I just too sleepy and trying to do the impossible, or a basic -1 scale on Y axis is not enough? What are the common used mirror table for optimizing 8 angle (N, NE, E, SE, S, SW, W, NW) isometric sprites?

    Read the article

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