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  • PHP on Ubuntu autoload_register and namespacing issue

    - by Tian Loon
    I have a problem here. I have created the namespace for all classes. previously i was using windows 7 to develop current app, everything is fine. now i just moved to ubuntu, the problem comes. index.php spl_autoload_extensions(".php"); /*spl_autoload_register(function ($class) { require __DIR__ . '/../' . $class . '.php'; });*/ //provided i have tried the above method, which works on windows 7 but not Ubuntu spl_autoload_register(function ($class) { require '/../' . $class . '.php'; }); //for your info, i do this //require "../resources/library/Config.php"; //it works, no error use resources\library as LIB; use resources\dal as DAL; //instantiation $config = new LIB\Config(); print_r($config->fbKey()); i got this error PHP Warning: require(../resources\\library\\Config.php): failed to open stream: No such file or directory in /home/user/dir1/dir2/index.php i cannot find the error. hope you guys can help me with this. any question don hesitate to comment i will edit. thanks in advance. UPDATE - Extra Info PHP version 5.4.6 LATEST UPDATE any idea how to solve this without using str_replace ?

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  • Errors with redefinitions after upgrade to XCode 3.2.3

    - by CA Bearsfan
    I recently upgraded to Snow Leopard and Xcode 3.2.5 so I could test on my iPod Touch and iPhone and ran into some problems with the project I was working on. First it couldn't find a Base SDK, then my old frameworks weren't hooking up correctly. Finally after setting the Project Format to Xcode 3.1 compatible (3.2 also worked) and the Base SDK for all configurations to iOS 4.2, then setting my iOS deployment target to iOS 3.0 I was able to get the system to find a Base SDK and attempt a build. That's when the frameworks didn't want to cooperate. 4/6 I'm using displayed in red, so I re routed the path to the iPhone simulator 4.2 platform which worked perfectly. I was able to build my project, no errors or warnings and my app worked fine. I went to work last night thinking I had fixed the problem. This morning I fired up the laptop and went to build my code base and now have 1142 errors all of which have to do with code I haven't written deemed as being redefined. Suggestions? The following is just a small sample of the error list (obviously don't need to see all 1142) //Frameworks/Foundation.framework/Headers/NSZone.h:48: error: redefinition of 'NSMakeCollectable' /Frameworks/Foundation.framework/Headers/NSObject.h:65: error: duplicate interface declaration for class 'NSObject' /Frameworks/Foundation.framework/Headers/NSObject.h:67: error: redefinition of 'struct NSObject'

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  • problems with Console.SetOut in Release Mode?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Update: hamishmcn below started talking about debug/release builds. I removed the native call in the above button1_click method and just replaced it with a standard Console.WriteLine .net call. When I compiled and ran this in debug mode the messages were redirected to the output file. When I switched to release mode however the calls weren't redirected. Console redirection only seems to work in debug mode. How do I get around this?

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  • AnyCPU/x86/x64 for C# application and it's C++/CLI dependency

    - by Soonts
    I'm Windows developer, I'm using Microsoft visual studio 2008 SP1. My developer machine is 64 bit. The software I'm currently working on is managed .exe written in C#. Unfortunately, I was unable to solve the whole problem solely in C#. That's why I also developed a small managed DLL in C++/CLI. Both projects are in the same solution. My C# .exe build target is "Any CPU". When my C++ DLL build target is "x86", the DLL is not loaded. As far as I understood when I googled, the reason is C++/CLI language, unlike other .NET languages, compiles to the native code, not managed code. I switched the C++ DLL build target to x64, and everything works now. However, AFAIK everything will stop working as soon as my client will install my product on a 32-bit OS. I have to support Windows Vista and 7, both 32 and 64 bit versions of each of them. I don't want to fall back to 32 bits. That 250 lines of C++ code in my DLL is only 2% of my codebase. And that DLL is only used in several places, so in the typical usage scenario it's not even loaded. My DLL implements two COM objects with ATL, so I can't use "/clr:safe" project setting. Is there way to configure the solution and the projects so that C# project builds "Any CPU" version, the C++ project builds both 32 bit and 64 bit versions, then in the runtime when the managed .EXE is starting up, it uses either 32-bit DLL or 64-bit DLL depending on the OS? Or maybe there's some better solution I'm not aware of? Thanks in advance!

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  • Sharing runtime variables between files

    - by nightcracker
    I have a project with a few files that all include the header global.hpp. Those files want to share and update information that is relevant for the whole program during runtime (that data is gathered progressively during the program runs but the fields of data are known at compile-time). Now my idea was to use a struct like this: global.hpp #include <string> #ifndef _GLOBAL_SESSION_STRUCT #define _GLOBAL_SESSION_STRUCT struct session_struct { std::string username; std::string password; std::string hostname; unsigned short port; // more data fields as needed }; #endif extern struct session_struct session; main.cpp #include "global.hpp" struct session_struct session; int main(int argc, char* argv[]) { session.username = "user"; session.password = "secret"; session.hostname = "example.com"; session.port = 80; // other stuff, etc return 0; } Now every file that includes global.hpp can just read & write the fields of the session struct and easily share information. Is this the correct way to do this? NOTE: For this specific project no threading is used. But please (for future projects and other people reading) clarify in your answer how this (or your proposed) solution works when threaded. Also, for this example/project session variables are shared. But this should also apply to any other form of shared variables.

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  • DataSets to POCOs - an inquiry regarding DAL architecture

    - by alexsome
    Hello all, I have to develop a fairly large ASP.NET MVC project very quickly and I would like to get some opinions on my DAL design to make sure nothing will come back to bite me since the BL is likely to get pretty complex. A bit of background: I am working with an Oracle backend so the built-in LINQ to SQL is out; I also need to use production-level libraries so the Oracle EF provider project is out; finally, I am unable to use any GPL or LGPL code (Apache, MS-PL, BSD are okay) so NHibernate/Castle Project are out. I would prefer - if at all possible - to avoid dishing out money but I am more concerned about implementing the right solution. To summarize, there are my requirements: Oracle backend Rapid development (L)GPL-free Free I'm reasonably happy with DataSets but I would benefit from using POCOs as an intermediary between DataSets and views. Who knows, maybe at some point another DAL solution will show up and I will get the time to switch it out (yeah, right). So, while I could use LINQ to convert my DataSets to IQueryable, I would like to have a generic solution so I don't have to write a custom query for each class. I'm tinkering with reflection right now, but in the meantime I have two questions: Are there any problems I overlooked with this solution? Are there any other approaches you would recommend to convert DataSets to POCOs? Thanks in advance.

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

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  • Flex Modules vs RSL

    - by nil
    Hi, I'm a little bit confused about when is better to use Flex Modules or RSL libriaries (in Flex 3.5). My goal is split my project in several unit projects, so I can test and work separately. Let's assume I have a Customer app and Vendor app. I also have a front-end panel with two buttons. Each button launches Customer app or Vendor app. These applications make different things. They share some .as functions and common components, too. I understand that if I make a main project (for user login and to show a first panel) and two modules (customer, vendor) I must have all that components in my Eclipse project, isn't it? Instead of doing modules, should I create SWC for Vendor and other for Customer app and call from main app by using RSL? So, which option is more suitable? What do you advise me? Which are the trade-offs of each option? On the other side, this flex application is integrated with Java through Blaze and ibatis for persistence managment, and hold by a web apache server. I considered also to create independent war files to keep this indpendence, but I thought this do not optimize flex code. I'm right? Thank you. Nil

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  • How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ?

    - by Ernst de Haan
    How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ? I have an open-source project that I am converting from Ant to Maven, including its unit tests. Here's the project source repository with the Maven project: http://github.com/znerd/logdoc My question pertains to the primary module, called "base". This module has a unit test that tests the behaviour of the static method getVersion() in the class org.znerd.logdoc.Library. This method returns: Library.class.getPackage().getImplementationVersion() The getImplementationVersion() method returns a value of a setting in the manifest file. So far, so good. I have tested this in the past and it works well, as long as the manifest is indeed available on the classpath at the path META-INF/MANIFEST.MF (either on the file system or inside a JAR file). Now my challenge is that the manifest file is not available when I run the unit tests: mvn test Surefire runs the unit tests, but my unit test fails with a mesage indicating that Library.getVersion() returned null. When I want to check the JAR, I find that it has not even been generated. Maven/Surefire runs the unit tests against the classes, before the resources are added to the classpath. So can I either run the unit tests against the JAR (implicitly requiring the JAR to be generated first) or can I make sure the resources (including the manifest file) are generated/copied under target/classes before the unit tests are run? Note that I use Maven 2.2.0, Java 1.6.0_17 on Mac OS X 10.6.2, with JUnit 4.8.1.

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  • New projects not built when target platform is set explicitly

    - by stiank81
    I create a new solution with one project, and then change the target platform from "Any CPU" to "x86". After this new projects added doesn't get built by default, and their target platform doesn't follow the global settings. Why?! Looking at the configuration manager new projects added are not checked to "Build", and they get target platform "Any CPU" instead of the globally set x86. Why is this happening? I expect new projects too to get the globally set and defined x86 target platform.. Some things I've tried: Toggle global platform back to Any CPU, and then to x86 again. No change.. Choosing platform explicitly for the new project. x86 is not available in the list, and when I say <New..> and try adding it I'm not allowed as ".. a solution platform with the same name already exists.". On the build properties for the new project I can't change the platform in the Configuration section, but I can set "Platform target" to x86 in the General section. It is however not clear whether this actually makes a difference, and it wouldn't respond if I change the target platform globally later. Initially I thought this was a problem from converting my solution from VS2008 to VS2010, but the problem applies both places. I.e. when I create a solution in VS2008 and just stay in VS2008 I still get the problem.

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  • e4x filter on more then on childeren?

    - by Chris
    My XML Looks like this: <?xml version="1.0" encoding="utf-8" ?> <projects> <project id="1" thumb="media/images/thumb.jpg" > <categories> <id>1</id> <id>2</id> </categories> <director>Director name</director> <name><![CDATA[IPhone commercial]]></name> <url><![CDATA[http://www.iphone.com]]></url> <description><![CDATA[Description about the project]]></description> <thumb><![CDATA[/upload/images/thumb.jpg]]></thumb> </project> </projects> But I cannot figure out how to filter projects based on a category id? Does anybody know how to do ? :)

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  • StrcutureMap Wiring - Sanity Check Please

    - by Steve Ward
    Hi - Im new to IOC and StructureMap and have an n-level application and am looking at how to setup the wirings (ForRequestedType ...) and just want to check with people with more experience that this is the best way of doing it! I dont want my UI application object to reference my persistence layer directly so am not able to wire everything up in this UI project. I now have it working by defining a Registry class in each project which wires up the types in the project as needed. The layer above registers its types and also calls the assembly below and looks for registries so that all types are registered throught the hierrachy. E.g. I have UI, Service, Domain, and Persistence libraries. In my service layer the registry looks like Scan(x => { x.Assembly("MyPersistenceProject"); x.LookForRegistries(); }); ForRequestedType<IService>().TheDefault.Is.OfConcreteType<MyService>(); Is this a recommended way of doing this in a setup such as this? Are there better ways and what are the advantages / disadvantages of these approaches in this case?

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  • How can I sign a Windows Mobile application for internal use?

    - by AR
    I'm developing a Windows Mobile application for internal company use, using the Windows Mobile 6 Professional SDK. Same old story: I've developed and tested on the emulator and all is well, but as soon as I deploy to advice I get an UnauthorizedAccessException when writing files or creating directories. I'm aware that an application installed to a device needs to be signed but I'm running into roadblocks at every turn: Using the project properties 'Devices' window I select 'Sign the project output with this certificate, and choose one of the sample certificates from the SDK. This results in a build error: "The signer's certificate is not valid for signing" when running SignTool. If I try to run SignTool.exe from the commandline, I get an error telling me to run SignTool.exe from a location in the system's PATH. I can't use the 'Signing' tab in the Project Properties to create a test certificate - this is greyed out (presumably for WinMobile projects?). If at all possible, I would like to avoid having to go through Versign or the like to get a Mobile2Market certificate. If I have to go this route for a final version that's fine, but I need to at least be able to test the app on real devices. Any advice would be most welcome!

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  • Should the code being tested compile to a DLL or an executable file?

    - by uriDium
    I have a solution with two projects. One for project for the production code and another project for the unit tests. I did this as per the suggestions I got here from SO. I noticed that in the Debug Folder that it includes the production code in executable form. I used NUnit to run the tests after removing the executable and they all fail trying to find the executable. So it definitely is trying to find it. I then did a quick read to find out which is better, a DLL or an executable. It seems that an DLL is much faster as they share memory space where communication between executables is slower. Unforunately our production code needs to be an exectuable. So the unit tests will be slightly slower. I am not too worried about that. But the project does rely on code written in another library which is also in executable format at the moment. Should the projects that expose some sort of SDK rather be compiled to an DLL and then the projects that use the SDK be compiled to executable?

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  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

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  • Exception while hosting a WCF Service in a DependencyInjection Module ?

    - by Maciek
    Hello, I've written a small just-for-fun console project using Ninject, I'm pasting some of the code below just so that you get the idea : Program.cs using System; using Ninject; using Ninjectionn.Modules; // My namespace for my modules namespace Ninjections { class Program { static void Main(string[] args) { IKernel kernel = new StandardKernel(); kernel.Load<ServicesHostModule>(); Console.ReadKey(); } } } ServicesHostModule.cs using System; using System.ServiceModel; using Ninject; using Ninject.Modules; namespace Ninjections.Modules { public class ServicesHostModule : INinjectModule { #region INinjectModule Members public string Name { get { return "ServicesHost"; }} public void OnLoad(IKernel kernel) { if(m_host != null) m_host.Close(); else m_host = new ServiceHost(typeof(WCFTestService)); m_host.Open(); // (!) EXCEPTION HERE } public void OnUnLoad(IKernel kernel) { m_host.Close(); } #endregion } } ITestWCFService.cs using System.ServiceModel; namespace Ninjections.Modules { [ServiceContract] public interface ITestWCFService { [OperationContract] string GetString1(); [OperationContract] string GetString2(); } } An auto-generated App.config is in the ServicesHostModule project. I've "added" an existing item (the app config) as link in the main project. Q: at the m_host.Open(); line, an InvalidOperationException occurs. The message says : "Service "Ninjections.Modules.TestWCFService" has zero application endopints. What's wrong?

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  • LNK 1104 error to lib file - Continues despite removing includes and links

    - by user1556594
    A link error to a lib file popped up out of the blue in a c++ application of mine after code was working fine in my last session. Error 1 error LNK1104: cannot open file '..........\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib\fmodex_vc.lib' I triple checked my project directories were set up correctly to link to the lib file, that the file existed in said directory and that it was a working version of the .lib. My next step was to remove the includes to the file and the links to bypass the error and work on the rest of my code until the problem was solved. The error remains, however, despite: Commenting out absolutely every include relating to the lib. Commenting out absolutely every line of code dependant on the includes. Removing the directory from VC++ Directories in the project properties. Checking the Additional Library Directories field was also clear of references. To my understanding this should have made the library and related code virtually non-existant to the compiler. What am I missing? The library itself is fmodex_vc.lib - part of the FMOD API for providing sound to interactive applications. Again, the application was working one session, but failed to compile the next. I hadn't touched the code since so this led me to believe some aspect of VS is at fault. I'd like to avoid the time involded in re-installing if possible as I'm on the clock for a review tomorrow evening and there are a few more things I'd like to smooth out before then. If necessary, however, I won't hesitate. Very much appreciate the help.

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  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

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  • Dynamically invoke web service at runtime

    - by Ulrik Rasmussen
    So, our application needs support for dynamically calling web services which are unknown at compile time. The user should therefore be able to specify a URL to a WSDL, and specify some data bindings for the request and reply parameters. When Googling for answers, it seems like the way to do this is by actually compiling a web service proxy class at runtime, loading it, and invoking the methods using reflection. I think this seems like a rather clunky approach, given that I don't really need a strongly typed set of classes when I'm going to cast my data dynamically anyway. Dynamically compiling code for doing something that simple also just seems like The Wrong Way To Do It. Restricting ourself to the SOAP protocol, is there any library for C# that implements this protocol for dynamic use? I can imagine that it would be possible to generate runtime key/value data structures from the WSDL, which could be used to specify the request messages, as well as reading the replies. The library should then be able to send well-formed SOAP messages to the server, and parse the replies, without the programmer having to generate the XML manually (at least not the headers and other plumbing). I can't seem to find any library that actually does this. Is what I want to do really that esoteric, or have I just searched the wrong places? Thanks, Ulrik

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  • Is there a fundamental difference between malloc and HeapAlloc (aside from the portability)?

    - by Lambert
    Hi, I'm having code that, for various reasons, I'm trying to port from the C runtime to one that uses the Windows Heap API. I've encountered a problem: If I redirect the malloc/calloc/realloc/free calls to HeapAlloc/HeapReAlloc/HeapFree (with GetProcessHeap for the handle), the memory seems to be allocated correctly (no bad pointer returned, and no exceptions thrown), but the library I'm porting says "failed to allocate memory" for some reason. I've tried this both with the Microsoft CRT (which uses the Heap API underneath) and with another company's run-time library (which uses the Global Memory API underneath); the malloc for both of those works well with the library, but for some reason, using the Heap API directly doesn't work. I've checked that the allocations aren't too big (= 0x7FFF8 bytes), and they're not. The only problem I can think of is memory alignment; is that the case? Or other than that, is there a fundamental difference between the Heap API and the CRT memory API that I'm not aware of? If so, what is it? And if not, then why does the static Microsoft CRT (included with Visual Studio) take some extra steps in malloc/calloc before calling HeapAlloc? I'm suspecting there's a difference but I can't think of what it might be. Thank you!

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  • How do you parse the XDG/gnome/kde menu/desktop item structure in c++??

    - by Joe Soul-bringer
    I would like to parse the menu structure for Gnome Panels (the standard Gnome Desktop application launcher) and it's KDE equivalent using c/c++ function calls. That is, I'd like a list of what the base menu categories and submenu are installed in a given machine. I would like to do with using fairly simple c/c++ function calls (with NO shelling out please). I understand that these menus are in the standard xdg format. I understand that this menu structure is stored in xml files such as: /home/user/.config/menus/applications.menu I've look here: http://www.freedesktop.org/wiki/Specifications/menu-spec?action=show&redirect=Standards%2Fmenu-spec but all they offer is the standard and some shell files to insert item entries (I don't want shell scripts, I don't want installation, I definitely don't want to create a c-library from the XDG specification. I want to find the existing menu structure). I've looked here: http://library.gnome.org/admin/system-admin-guide/stable/menustructure-13.html.en for more notes on these structures. None of this gives me a good idea of how determine the menu structures using a c/c++ program. The actual gnome menu structures seem to be a horrifically hairy things - they don't seem to show the menu structure but to give an XML-coded description of all the changes that the menus have gone through since installation. I assume gnome panels parses these file so there's a function buried somewhere to do this but I've yet to find where that function is after scanning library.gnome.org for a couple of days. I've scanned the Nautilus source code as well but Panels seem to exist elsewhere or are burried well. Thanks in advance

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  • Visual Studio crashes when I add a .settings file in a C++ Windows form application

    - by Ant
    I'm trying to add a .settings file in a windows form application by adding a (whatever) file in the project and have it named smthng.settings. Right after it is created, it crashes (if I look into the project's directory the file is there, but it's not "in" the project). Am I doing it wrong or could it be that the problem lies elsewhere? Edit: It seems that it's the settings designer that crashes. Partially Solved:If I add a (whatever).config file, then rename it to .settings and change it's file type to C/C++ Code (don't ask how I figured this out..) then I can add to it settings, but if I do add something that has any connection to the form then automatically a (whatever).config with thew same name spawns (which is identical to the (whatever).setting even if change one of them) and at the stdafx.cpp a #include '(whatever).h' appears, which is a problem, because there is not such a header. (if I erase it or just create a blank (whatever).h it doesn't work. Apparently I have to somehow connect all the data in the (w/e).settings to (w/e).h as well or maybe something else) Anyone had this problem before? Anyone has any ideas?

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  • How are developers using source control, I am trying to find the most efficient way to do source con

    - by RJ
    I work in a group of 4 .Net developers. We rarely work on the same project at the same time but it does happen from time to time.We use TFS for source control. My most recent example is a project I just placed into production last night that included 2 WCF services and a web application front end. I worked out of a branch called "prod" because the application is brand new and has never seen the light of day. Now that the project is live, I need to branch off the prod branch for features, bugs, etc... So what is the best way to do this? Do I simple create a new branch and sort of archive the old branch and never use it again? Do I branch off and then merge my branch changes back into the prod branch when I want to deploy to production? And what about the file and assembly version. They are currently at 1.0.0.0. When do they change and why? If I fix a small bug, which number changes if any? If I add a feature, which number changes if any? What I am looking for is what you have found to be the best way to efficiently manage source control. Most places I have worked always seem to bang heads with the source control system in on way or another and I would just like to find out what you have found that works the best.

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  • How do you prevent Git from printing 'remote:' on each line of the output of a post-recieve hook?

    - by Matt Hodan
    I recently configured an EC2 instance with a Git deployment workflow that resembles Heroku, but I can't seem to figure out how Heroku prevents the Git post-receive hook from outputting 'remote:' on each line. Consider the following two examples (one from my EC2 project and one from a Heroku project): My EC2 project: git push prod master Counting objects: 9, done. Delta compression using up to 2 threads. Compressing objects: 100% (5/5), done. Writing objects: 100% (5/5), 456 bytes, done. Total 5 (delta 3), reused 0 (delta 0) remote: remote: Receiving push remote: Deploying updated files (by resetting HEAD) remote: HEAD is now at bf17da8 test commit remote: Running bundler to install gem dependencies remote: Fetching source index for http://rubygems.org/ remote: Installing rake (0.8.7) remote: Installing abstract (1.0.0) ... remote: Installing railties (3.0.0) remote: Installing rails (3.0.0) remote: Your bundle is complete! It was installed into ./.bundle/gems remote: Launching (by restarting Passenger)... done remote: To ssh://[email protected]/~/apps/app_name e8bd06f..bf17da8 master -> master Heroku: $> git push heroku master Counting objects: 179, done. Delta compression using up to 2 threads. Compressing objects: 100% (89/89), done. Writing objects: 100% (105/105), 42.70 KiB, done. Total 105 (delta 53), reused 0 (delta 0) -----> Heroku receiving push -----> Rails app detected -----> Gemfile detected, running Bundler version 1.0.3 Unresolved dependencies detected; Installing... Using --without development:test Fetching source index for http://rubygems.org/ Installing rake (0.8.7) Installing abstract (1.0.0) ... Installing railties (3.0.0) Installing rails (3.0.0) Your bundle is complete! It was installed into ./.bundle/gems Compiled slug size is 4.8MB -----> Launching... done http://your_app_name.heroku.com deployed to Heroku To [email protected]:your_app_name.git 3bf6e8d..642f01a master -> master

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