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  • How to extract data from a text file

    - by šljaker
    I need to parse some large text file and extract Display name and area code only if it matches the following pattern: Line starts with display name (any number of words) Followed by 6 digits (can contain spaces) Followed by #text tag e.g. John doe 123 456 #text some text Display name: John doe Area code: 123 456 Test 123456 #text Display name: Test Area code: 123456 Test 123 #test Invalid, area code contains only 3 digits Test 123456 #test1 Invalid, contains invalid tag Test 123g45 #test Invalid, area code contains letters etc. I know how to open the text file and read it line by line, but having trouble with writing the regular expression. Any help would be greatly appreciated! edit: I have tried this: private static void Main(string[] args) { string text = "John Doe 123 45 #text Lorem ipsum dolor :)"; string pattern = @"(\w+)*([0-9]{2,5}).([0-9]{2,5}).#text"; Match match = Regex.Match(text, pattern, RegexOptions.IgnoreCase); if (match.Success) { string key = match.Groups[0].Value; Console.WriteLine(key); } }

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  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

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  • How Java Runtime Maps to Targets

    - by zharvey
    According to the Javadocs for Runtime here: Every Java application has a single instance of class Runtime that allows the application to interface with the environment in which the application is running. The current runtime can be obtained from the getRuntime method. An application cannot create its own instance of this class. My question is: what's their definition of an application? Is each JAR/WAR/EAR considered a standalone application? What about a plain ole' Driver.class class with a main() method? What about JEE containers that house EARs and EJBs? I guess I'm trying to understand how many Runtime instances could be up and running inside a complex (JEE) system. And understanding that requires me to understand what specific "things" constitute an "application" in Java terminology. Thanks in advance!

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  • Long Double in C

    - by reubensammut
    I've been reading the C Primer Plus book and got to this example #include <stdio.h> int main(void) { float aboat = 32000.0; double abet = 2.14e9; long double dip = 5.32e-5; printf("%f can be written %e\n", aboat, aboat); printf("%f can be written %e\n", abet, abet); printf("%f can be written %e\n", dip, dip); return 0; } After I ran this on my macbook I was quite shocked at the output: 32000.000000 can be written 3.200000e+04 2140000000.000000 can be written 2.140000e+09 2140000000.000000 can be written 2.140000e+09 So I looked round and found out that the correct format to display long double is to use %Lf. However I still can't understand why I got the double abet value instead of what I got when I ran it on Cygwin, Ubuntu and iDeneb which is roughly -1950228512509697486020297654959439872418023994430148306244153100897726713609 013030397828640261329800797420159101801613476402327600937901161313172717568.0 00000 can be written 2.725000e+02 Any ideas?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to handle sharepoint web services exceptions

    - by Royson
    Hi, I have developed an application of share point. I am using web services for that. the problem is that while working with my app sometimes i get some exceptions. like, Exception of type 'Microsoft.SharePoint.SoapServer.SoapServerException' was thrown. Stack Strace :: at System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at ......... my methods From this exception i cannot understand the main problem. While developing i can debug the code, but now my application is getting launched..i can get error log file from my client which contains this type of excetions. But how to catch exact error.??? Thanks.

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  • Get all folder / directories list in VB.net

    - by Henry
    Hi, this is my first Stackoverflow question, im learning VB and having a few problems with getting a list of all folders/directories on the system, im using the code included here and it seems to work until it hits the recycle bin folder, and some other system folders Sub main() Dim DirList As New ArrayList GetDirectories("c:\", DirList) For Each item In DirList 'add item to listbox or text etc here Next End sub End Sub Sub GetDirectories(ByVal StartPath As String, ByRef DirectoryList As ArrayList) Dim Dirs() As String = Directory.GetDirectories(StartPath) DirectoryList.AddRange(Dirs) For Each Dir As String In Dirs GetDirectories(Dir, DirectoryList) Next End Sub Can anyone help me with this, id like to know what is causing this first, and a good fix, or alternative way to do this. Thanks in advance.

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  • How to rewrite to a virtual directory with a different application

    - by Eytan Levit
    Hi, I have a CMS application that manages multiple websites, today whenever i change the codebehind of one of these websites - i have to rebuild the dll for all websites, deploy it - this disconnects all current sessions and is really bad. The iis is configured to listen to all domain requests, if the request is to one of the websites' domain , the application rewrites it, or example, if someone requests for http://www.example.com, and example.com is configured in the application to be website 12, it is rewritten to http://www.example.com/websites/12/default.aspx. This is done for all websites. We want to seperate the dlls of the websites from each other, and from the main CMS, we have a virtual directory to each websites, but when trying to rewrite to it, we discover that IIS support this (we get an "Could not load type '_12._Default'". error). How can we perform this rewrite so it does rewrite to virtual directories, or if anyone has any other solution for the initial dll seperation problem. Thanks in advance

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  • WPF: Binding items added to UserControl's exposed children

    - by Brian
    I have a user control that allows items to be added to it by exposing a Grid's Children property. Any control I add shows up fine but when I try to bind a property on the added item to a control in the main window nothing happens (example): <TextBox Name="txtTest" Text="Success!" /> <mycontrols:CustomUserControl.ExposedGridChildren> <TextBox Text="{Binding ElementName=txtTest, Path=Text, FallbackValue=fail}"/> </mycontrols:CustomUserControl.ExposedGridChildren> This example always results in the TextBox's text showing "fail". Here is how I'm exposing the children in the user control: public UIElementCollection ExposedGridChildren { get { return grdContainer.Children; } } Any thoughts? Is it a scope issue? I know I can't name the elements I add to the children because of scope errors. Thanks, Brian.

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  • Passing expression as a parameter in Call by reference

    - by darkie15
    All, When we are passing an expression as a parameter, how does the evaluation occur? Here is a small example. This is just a pseudocode kind of example: f (x,y) { y = y+1; x = x+y; } main() { a = 2; b = 2; f(a+b, a) print a; } When accessing variable x in f, does it access the address of the temp variable which contains the result of a+b or will it access the individual addresses of a and b and then evaluate the value of a+b Please help. Regards, darkie15

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  • Visual Studio 2005 - VC++ compiler C1001 on Windows 7

    - by Fritz H
    When I try to build a simple "Hello World" C++ app on Windows 7 Beta, using Visual Studio 2005 (VC++2005) I get a rather generic error C1001 error (Internal compiler error) The compiler seems to just crash, and Windows pops up its (un)helpful This program has stopped working dialog. The file it complains about is mcp1.cpp. Has anyone come across this before? Cheers, Fritz EDIT: The code is: #include <iostream> int main(int argc, char** argv) { std::cout << "Hello!"; return 0; } EDIT 2: I have installed SP1 as well as SP1 for Vista. VS popped up a warning saying it needs SP1 for Vista, but installing it makes no difference. No ideas about what I can possibly do to fix this?

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  • Software Metrics in Agile Methodologies

    - by geowa4
    Agile methodologies are rather prevalent these days, but I cannot seem to find much documentation on what metrics are most useful and why. I have found many more things saying that some traditional metrics like LOC and code coverage of tests are not appropriate, leaving two main questions: Why are those two (and other) metrics inappropriate? What metrics are best for Agile and why? Even with an Agile process, wouldn't you want to know how much code coverage you have with your unit tests? Or is it simply that this metric (and others) just are not as useful as other metrics like cyclomatic complexity and velocity?

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  • google docs + web app

    - by King
    Hi Guys I am trying to create a web app to share docs with all editor features (just like google docs). My main requirements for this app are as follows: 1. Should have all editor features (can be done using open office api, google docs api, Microsoft office web apps api) 2. Should be shared between multiple users and can be edited by multiple users and other sync features (can be done using google docs api, Microsoft office web apps) 3. Can save the document created and edited on my own/ custom server addr. (Which api can support this??? I know open office can support this) Guys can you please suggest me one api which can be used to do all the above. Also please suggest if I am underestimating any API above regarding any functionality that i thing is not supported. Thanks King

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  • django templating system inheritance issue

    - by Suhail
    hi, i am having issues with my django templating system, i have a base.html file, which contains the content which will be common on all the web pages of the web site, the base.html file fetches some dynamic content, like the categories and the archives, which are passed to it by a python file, which fetches the categories and the archives data from a mysql database. the issue when i inherit this base.html file in other html files like index.html: {% extends "base.html" %} and when when i call the main index URL for ex: http://mywebsite.com/index/ the index page gets loaded, but the categories and the archives data that should get loaded from the base.html file does not. what am i doing wrong, please help.

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  • Is there an easy way to convert C# classes to PHP?

    - by John
    I am used to writing C# Windows application. However I have some free hosted PHP web space that I would like to make use of. I have a basic understanding of PHP but have never used it's object oriented capabilities. Is there an easy way to convert C# classes to PHP classes or is it just not possible to write a fully object oriented application in PHP? Update: There are no reliance on the .NET framework beyond the basics. The main aim would be to restructure the class properties, variable enums, etc. The PHP will be hosted on a Linux server.

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  • Local Data Cache - How do I refresh the local db when I add fields to remote db?

    - by Chu
    I'm using a Local Data Cache in an ASP.NET 3.5 environment. I made a change in my main database by adding a new field. I double click on my .SYNC file in my project to startup the Local Data Cache wizard again. The wizard starts and I click OK with the hopes that it'll re-query my database and add the new field to the local database file. Instead, I get an error saying "Synchronizing the databae failed with the message: Unable to enumerate changes at the DbServerSyncProvider..." The only way I know to get things working again is to delete the .SYNC file along with the local database and start it from scratch. There's got to be an easier way... anyone know it?

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  • Linking Libraries in Xcode

    - by Dan
    Hey all, I'm using a powerbook (osx 10.5) and recently downloaded and installed FFTW 3.2 (link text). I've been able to compile and run some simple programs based on the online tutorial using the terminal: g++ main.cpp -lfftw3 -lm however, I can't get the same program to compile in Xcode. I get a linking error, "symbol(s) not found". There is a file called libfftw3.a in /usr/local/lib. How can this be linked? Furthermore, apparently the libraries have to be linked in a particular order, i.e. see: link text thanks for any help

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  • ASP.NET MVC User authentication - why it should be so sophisticated?

    - by Serge
    Hello guys, I'm trying to use ASP.NET MVC to my new project and have been expected that the user authentication should be rather simple there. My goal is to have a separate user database table in my main database. I thought that the SqlTableProfileProvider should be the solution. So I added the corresponding table into my database and changed the web.config file. But it seems no matter what I change there, my web application still using the default authentication (via ASPNETDB.mdf file). What could be the problem? (my web.config file beginning is:)

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  • xcode loading the images in background process, it leads to crash the application when i scroll the

    - by Srinivas G
    Hi, I have developed an application which has retrieved the information from remote location...so i put those in UITableView's Section.In response, i will be getting images also..for this i put the background process(only for images..because the app will take more time to retrieve images than text based information..).It is working fine...But if i scroll the tableview while loading the images..it is going to be crashed.... crash Log: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... could anyone has the solution for this..please let me know..how to resolve this crash...Even i used NSThread class for this.. but i didn't get the solution... Thanks, Srinivas G

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  • Why am I not getting the expected results with fread() in C?

    - by mauvehead
    Here is my code: #include <stdio.h> int main(void) { FILE *fp; unsigned int i; char bytes[512]; fp = fopen("myFile","r"); for(i = 0;i <= 512;i++) { fread(&bytes, sizeof(bytes), 1, fp); printf("bytes[%d]: %x\n", i, bytes[i]); } } Here is the expected output $ hexdump myFile 0000000 aa55 aa55 0060 0000 0a17 0000 b1a5 a2ea 0000010 0000 0000 614c 7563 616e 0000 0000 0000 0000020 0000 0000 0a68 0000 1001 421e 0000 0000 0000030 f6a0 487d ffff ffff 0040 0000 002f 0000 But here is what I see from my program bytes[0]: 55 bytes[1]: 8 bytes[2]: ffffffc8 bytes[3]: ffffffdd bytes[4]: 22 bytes[5]: ffffffc8 bytes[6]: ffffff91 bytes[7]: 63 bytes[8]: ffffff82 My obvious guess is that I'm either addressing something incorrectly and receiving the wrong data back or I am printing it incorrectly and viewing it the wrong way.

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  • iPhone: UIImageView not showing images

    - by George
    Hello, I've got UIImageView drawn in my nib-file and it's connected to a imageView iboutlet. I can load single pictures which will show up very nicely, but when it comes to drawing many images separately as like an animation, images won't show. I've got drawImage() function which takes NSData-objects(image data) and draws it to a screen(imageView). Main function has got for loop which loops 300 times as quickly as it can and each time it calls that drawImage function and passes different image data to it. Sometimes when I execute this code, last picture from that "animation" shows up, sometimes not at all. Maybe I need to schedule enough time for imageView so that the image can be shown? Hope someone has some clues. Thanks in advance!

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  • Trying to debug a plugin in tuxguitar, need help building the project in Eclipse.

    - by Shawn Simon
    I am not too familiar with java / eclipse but I am trying to debug a plugin in TuxGuitar. The plugin is the gtp plugin which allows reading of guitar pro files. I have imported the main project, TuxGuitar, and the TuxGuitar-gtp plugin. I have all build dependencies configured and the project builds. However, when I debug the app, the plugin is not available. The documentation says plugins are loaded from the share/plugins folder and they are jar files. I tried exporting the gtp plugin as a jar into the share/plugins folder, but it still does not load when I debug. Is there some sort of configuration I need to do in Eclipse? Thanks!

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  • What language or application should be used in developing website to make it secure and make it toug

    - by niladri
    I am planning to get my website development outsourced to a third party developer. Need your help in deciding on how/ what technology to be used to make it very secure. Since I am not a techie I need the website developed in a way, so that it is easy for me to maintain it and modify content easily if required. The main purpose of the website is to provide company information about services offered and then also to exchange documents and other file using FTP server. Will be sending out surevey and newletters sometime Looking for your advice to guide me to the right direction

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  • Overloading operator>> for case insensitive string

    - by TheSOFan
    Given the definition of ci_string from cpp.reference.com, how would we go about implementing operator? My attempts at it involved std::read, but it doesn't seem to work (that is, gcount() properly counts the number of characters entered, but there is no output) #include <iostream> #include <cctype> #include <string> // ci_string definition goes here std::istream& operator>>(std::istream& in, ci_string& str) { return in.read(&*str.begin(), 4); } int main() { ci_string test_str; std::cin >> test_str; std::cout << test_str; return 0; }

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  • Maven2 compiles my tests, but doesn't run them

    - by Vincenzo
    I have a simple Maven2 project with tests written for TestNG. When I say mvn test Maven2 compiles my test, but don't run them. I already checked this page: http://maven.apache.org/general.html#test-property-name. This is not my case. Anybody can help? My directory structure: pom.xml src main java com ... test java com ... target classes <— .class files go there test-classes <— .class files with tests go there This is what I see if I run mvn -X test (end of the log): ... [INFO] Surefire report directory: <mydir>/target/surefire-reports Forking command line: /bin/sh -c cd <mydir> && /System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/bin/java -jar /var/folders/+j/+jAx0g2xGA8-Ns9lWNOWgk+++TM/-Tmp-/surefirebooter7645642850235508331.jar /var/folders/+j/+jAx0g2xGA8-Ns9lWNOWgk+++TM/-Tmp-/surefire4544000548243268568tmp /var/folders/+j/+jAx0g2xGA8-Ns9lWNOWgk+++TM/-Tmp-/surefire7481499683857473873tmp ------------------------------------------------------- T E S T S ------------------------------------------------------- Running TestSuite Tests run: 0, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.191 sec

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