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  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

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  • Installed SQL Server 2008 and now TFS is broken.

    - by johnnycakes
    Hi, My W2K3 server was running TFS 2008 SP1, SQL Server 2005 Development edition. I installed SQL Server 2008 Standard. I installed it while leaving SQL Server 2005 alone. Upgrading was not possible due to the differences in editions of the SQL Servers. Now TFS is broken. On a client computer, if I go Team - Connect to Team Foundation Server, I get this error: Team Foundation services are not available from server myserver. Technical information (for administrator): TF30059: Fatal error while initializing web service. So I head on over to my event viewer on the server. Under Application, I see one warning and two errors. First, the warning: Source: SQLSERVERAGENT Event ID: 208 Description: SQL Server Scheduled Job 'TfsWorkItemTracking Process Identities Job' (0x21F395C1F444CA499A63EBF05D717749) - Status: Failed - Invoked on: 2010-04-26 13:30:00 - Message: The job failed. The Job was invoked by Schedule 9 (ProcessIdentitiesSchedule). The last step to run was step 1 (Process Identities). Then the first error: Source: TFS Services Event ID: 3017 Description: TF53010: The following error has occurred in a Team Foundation component or extension: Date (UTC): 4/26/2010 5:36:29 PM Machine: myserver Application Domain: /LM/W3SVC/799623628/Root/Services-2-129167769888923968 Assembly: Microsoft.TeamFoundation.Server, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; v2.0.50727 Process Details: Process Name: w3wp Process Id: 4008 Thread Id: 224 Account name: DOMAIN\TFSService Detailed Message: TF53013: A crash report is being prepared for Microsoft. The following information is included in that report: System Values OS Version Information=Microsoft Windows NT 5.2.3790 Service Pack 2 CLR Version Information=2.0.50727.3053 Machine Name=myserver Processor Count=1 Working Set=34897920 System Directory=C:\WINDOWS\system32 Process Values ExitCode=0 Interactive=False Has Shutdown Started=False Process Environment Variables Path = C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Microsoft SQL Server\80\Tools\Binn\;C:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\90\DTS\Binn\;C:\Program Files\Microsoft SQL Server\90\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\PrivateAssemblies\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\PrivateAssemblies\;C:\WINDOWS\system32\WindowsPowerShell\v1.0 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.PSC1 PROCESSOR_ARCHITECTURE = x86 SystemDrive = C: windir = C:\WINDOWS TMP = C:\WINDOWS\TEMP USERPROFILE = C:\Documents and Settings\Default User ProgramFiles = C:\Program Files FP_NO_HOST_CHECK = NO COMPUTERNAME = myserver APP_POOL_ID = Microsoft Team Foundation Server Application Pool NUMBER_OF_PROCESSORS = 1 PROCESSOR_IDENTIFIER = x86 Family 16 Model 5 Stepping 2, AuthenticAMD ClusterLog = C:\WINDOWS\Cluster\cluster.log SystemRoot = C:\WINDOWS ComSpec = C:\WINDOWS\system32\cmd.exe CommonProgramFiles = C:\Program Files\Common Files PROCESSOR_LEVEL = 16 PROCESSOR_REVISION = 0502 lib = C:\Program Files\SQLXML 4.0\bin\ ALLUSERSPROFILE = C:\Documents and Settings\All Users TEMP = C:\WINDOWS\TEMP OS = Windows_NT Request Details Url=http://myserver.domain.local:8080/Services/v1.0/Registration.asmx [method = POST] User Agent=Team Foundation (devenv.exe, 10.0.30128.1) Headers=Content-Length=390&Content-Type=text%2fxml%3b+charset%3dutf-8&Accept-Encoding=gzip%2cgzip%2cgzip&Accept-Language=en-US&Authorization=NTLM+TlRMTVNTUAADAAAAGAAYAIQAAABAAUABnAAAABAAEABYAAAADAAMAGgAAAAQABAAdAAAAAAAAADcAQAABYKIogYBsB0AAAAPN9gzQTXfZIiIFnXDlQrxjUgAWQBQAEUAUgBJAE8ATgBKAG8AaABuAG4AeQBQAEwAQQBUAFkAUABVAFMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUrL79KzznBHCSJi2wVjn5QEBAAAAAAAAuhQoBGflygEImxiHPrhZoAAAAAACABAASABZAFAARQBSAEkATwBOAAEACgBUAEkAVABBAE4ABAAcAEgAeQBwAGUAcgBpAG8AbgAuAGwAbwBjAGEAbAADACgAdABpAHQAYQBuAC4ASAB5AHAAZQByAGkAbwBuAC4AbABvAGMAYQBsAAUAHABIAHkAcABlAHIAaQBvAG4ALgBsAG8AYwBhAGwACAAwADAAAAAAAAAAAAAAAAAwAACg0XxPlP8uXycSFhksBJWiwp8oW7iVDqf%2f6h5U30CEXgoAEAAAAAAAAAAAAAAAAAAAAAAACQAyAEgAVABUAFAALwB0AGkAdABhAG4ALgBoAHkAcABlAHIAaQBvAG4ALgBsAG8AYwBhAGwAAAAAAAAAAAA%3d&Expect=100-continue&Host=myserver.domain.local%3a8080&User-Agent=Team+Foundation+(devenv.exe%2c+10.0.30128.1)&X-TFS-Version=1.0.0.0&X-TFS-Session=b7e7fdec-e7ee-48fc-92e8-537d1cd87ea4&SOAPAction=%22http%3a%2f%2fschemas.microsoft.com%2fTeamFoundation%2f2005%2f06%2fServices%2fRegistration%2f03%2fGetRegistrationEntries%22 Path=/Services/v1.0/Registration.asmx Local Request=False User Host Address=10.0.5.78 User=DOMAIN\Johnny [auth = NTLM] Application Provided Information Team Foundation Application Information Event Log Source = TFS Services Configured Team Foundation Server = http://myserver:8080 License Type = WorkgroupLicense Server Culture = en-US Activity Logging Name = Integration Component Name = CS Initialized = No Requests Processed = 0 Exception: TypeInitializationException Message: The type initializer for 'Microsoft.TeamFoundation.Server.IntegrationResourceComponent' threw an exception. Stack Trace: at Microsoft.TeamFoundation.Server.IntegrationResourceComponent.RegisterExceptions() at Microsoft.TeamFoundation.Server.Global.Initialize() at Microsoft.TeamFoundation.Server.TeamFoundationApplication.Init() Inner Exception Details Exception: ReflectionTypeLoadException Message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. Stack Trace: at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at Microsoft.TeamFoundation.Server.SqlResourceComponent.RegisterExceptions(Assembly assembly) at Microsoft.TeamFoundation.Server.IntegrationResourceComponent.RegisterExceptions() at Microsoft.TeamFoundation.Server.IntegrationResourceComponent..cctor() Application Domain Information Assembly Name=mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll InternalName: mscorlib.dll OriginalFilename: mscorlib.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: Microsoft Common Language Runtime Class Library Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\System.Web\2.0.0.0__b03f5f7f11d50a3a\System.Web.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\System.Web\2.0.0.0__b03f5f7f11d50a3a\System.Web.dll InternalName: System.Web.dll OriginalFilename: System.Web.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Web.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll InternalName: System.dll OriginalFilename: System.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll InternalName: System.Xml.dll OriginalFilename: System.Xml.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll InternalName: System.Configuration.dll OriginalFilename: System.Configuration.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Configuration.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=Microsoft.JScript, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=8.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\Microsoft.JScript\8.0.0.0__b03f5f7f11d50a3a\Microsoft.JScript.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\Microsoft.JScript\8.0.0.0__b03f5f7f11d50a3a\Microsoft.JScript.dll InternalName: Microsoft.JScript.dll OriginalFilename: Microsoft.JScript.dll FileVersion: 8.0.50727.3053 FileDescription: Microsoft.JScript.dll Product: Microsoft (R) Visual Studio (R) 2005 ProductVersion: 8.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=App_global.asax.4nq_g1xi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Assembly CLR Version=v2.0.50727 Assembly Version=0.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\App_global.asax.4nq_g1xi.dll Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\App_global.asax.4nq_g1xi.dll InternalName: App_global.asax.4nq_g1xi.dll OriginalFilename: App_global.asax.4nq_g1xi.dll FileVersion: 0.0.0.0 FileDescription: Product: ProductVersion: 0.0.0.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation.Server, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\assembly\dl3\9051eeb6\603ea9a2_d822c801\Microsoft.TeamFoundation.Server.DLL Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\assembly\dl3\9051eeb6\603ea9a2_d822c801\Microsoft.TeamFoundation.Server.DLL InternalName: Microsoft.TeamFoundation.Server.dll OriginalFilename: Microsoft.TeamFoundation.Server.dll FileVersion: 9.0.21022.8 FileDescription: Microsoft.TeamFoundation.Server.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.21022.8 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation.Common, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.dll InternalName: Microsoft.TeamFoundation.Common.dll OriginalFilename: Microsoft.TeamFoundation.Common.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.Common.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.dll InternalName: Microsoft.TeamFoundation.dll OriginalFilename: Microsoft.TeamFoundation.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Security\2.0.0.0__b03f5f7f11d50a3a\System.Security.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Security\2.0.0.0__b03f5f7f11d50a3a\System.Security.dll InternalName: System.Security.dll OriginalFilename: System.Security.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Security.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll InternalName: system.data.dll OriginalFilename: system.data.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=Microsoft.TeamFoundation.Common.Library, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common.Library\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.Library.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common.Library\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.Library.dll InternalName: Microsoft.TeamFoundation.Common.Library.dll OriginalFilename: Microsoft.TeamFoundation.Common.Library.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.Common.Library.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=System.Web.Mobile, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Web.Mobile\2.0.0.0__b03f5f7f11d50a3a\System.Web.Mobile.dll As And finally, the second error: Source: Team Foundation Error Reporting Event ID: 5000 Description: EventType teamfoundationue, P1 1.0.0.0, P2 tfs, P3 9.0.30729.1, P4 9.0.0.0, P5 general, P6 typeinitializationexcept, P7 4758b22a940fe6d9, P8 d15c14bb, P9 NIL, P10 NIL. Any ideas? Thanks.

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  • How to generate customized sudoers files in puppet depending on the environment they're deployed to?

    - by gozu
    the sysadmins are present in the sudoers files of all environments, but other sudoers are not. Different environments all have slightly different sudoers. Most of the time, 90% of users are the same, and 10% vary so we cannot have only one sudoers file for everything. Right now, we are using puppet with 10 different files with names like sudoers.production1, sudoers.production2, sudoers.production3, sudoers.testing1, sudoers.staging1 and so forth. Puppet then picks the file to deploy based on the server's $domain (ex: dbserver.staging1.acme.com) or $hardwaremodel. It works fine but it's a nightmare to maintain so many files. I'd like to autogenerate sudoers files based on the server's domain and have only one big file with all the sudoers permissions for all users and all environments. Something that looks like: User_Alias ADMINS = abe, bob, carol, dave case $domain { "staging1.acme.com" { #add dev1,dev2,tester1,tester2 to sudoers file } "testing2.acme.com" { #add tester1, tester3, tester4 to sudoers file } What's the best way to go about this? Suggestions for alternatives are welcome. I'd appreciate any tips. Update 1: For security reasons, we'd rather not concatenate a bunch of files from a folder located on a puppet client in case someone puts a file in there (maliciously or not) and either breaks the combined file or inserts something in it. Most importantly, for usability, we'd like to keep the number of sudoers related files (fragment or complete) on puppet server to either 3 (prod/stage/test) or preferably 1 file. this file would (somehow) generate sudoers files on the puppet server and send one customized file to each puppet client. The purpose of this would be only searching for a username in a single file and removing it quicker than doing it on 11 files. When adding a user to a bunch of environments, it won't be as quick, but only one file would need to be opened and looked at, greatly reducing the chances of an omission. our Sudo version is 1.6.9p8 so we can't use /sudoers.d folder, only a sudoers file.

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  • How to find hidden/cloak files in Windows 2003?

    - by homemdelata
    Here is the point. I set Windows to display all the hidden files and protected operating system files but even after that, my antivirus (Kaspersky) is still getting a ".dll" file on "c:\windows\system32" saying it's a riskware 'Hidden.Object'. I tried to find this file everytime but it's not there. So I asked one of the developers to create a service that verifies the folder each 5 seconds and, if it founds the file, copies to another place. If it copies to another place with the same name and extension, I still can't find the file on the other folder but Kaspersky now founds both. If I keep the same name but with a different extension, like ".temp123", I still can't find the file. Lastly, I created an empty text file and renamed with the same name as the other one, the file just gone too. After all this research It's clear that every file with this same name on this specific server gets cloak, doesn't matter the file extension. I created a file with this same name on another server and nothing happens, the file is still there without problem. How can I found this kind of file? How can I "uncloak" it? How can I know what this file is doing?

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  • Trying to install datastax opscenter - Failed to load application: cannot import name _parse

    - by gansbrest
    I'm not familiar with python, maybe someone could explain what's going on here? ec2-user@prod-opscenter-01:~ % java -version java version "1.7.0_45" Java(TM) SE Runtime Environment (build 1.7.0_45-b18) Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode) ec2-user@prod-opscenter-01:~ % python -V Python 2.6.8 ec2-user@prod-opscenter-01:~ % openssl version OpenSSL 1.0.1e-fips 11 Feb 2013 And now the error ec2-user@prod-opscenter-01:~ % sudo /etc/init.d/opscenterd start Starting Cassandra cluster manager opscenterd Starting opscenterdUnhandled Error Traceback (most recent call last): File "/usr/lib64/python2.6/site-packages/twisted/application/app.py", line 652, in run runApp(config) File "/usr/lib64/python2.6/site-packages/twisted/scripts/twistd.py", line 23, in runApp _SomeApplicationRunner(config).run() File "/usr/lib64/python2.6/site-packages/twisted/application/app.py", line 386, in run self.application = self.createOrGetApplication() File "/usr/lib64/python2.6/site-packages/twisted/application/app.py", line 451, in createOrGetApplication application = getApplication(self.config, passphrase) --- <exception caught here> --- File "/usr/lib64/python2.6/site-packages/twisted/application/app.py", line 462, in getApplication application = service.loadApplication(filename, style, passphrase) File "/usr/lib64/python2.6/site-packages/twisted/application/service.py", line 405, in loadApplication application = sob.loadValueFromFile(filename, 'application', passphrase) File "/usr/lib64/python2.6/site-packages/twisted/persisted/sob.py", line 210, in loadValueFromFile exec fileObj in d, d File "bin/start_opscenter.py", line 1, in <module> from opscenterd import opscenterd_tap File "/usr/lib/python2.6/site-packages/opscenterd/opscenterd_tap.py", line 37, in <module> File "/usr/lib/python2.6/site-packages/opscenterd/OpsCenterdService.py", line 13, in <module> File "/usr/lib/python2.6/site-packages/opscenterd/ClusterServices.py", line 22, in <module> File "/usr/lib/python2.6/site-packages/opscenterd/WebServer.py", line 40, in <module> File "/usr/lib/python2.6/site-packages/opscenterd/Agents.py", line 18, in <module> exceptions.ImportError: cannot import name _parse Failed to load application: cannot import name _parse Maybe there are open source alternatives to monitoring cassandra I should look at? Thanks a lot

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • Adding an Admin user to an ASP.NET MVC 4 application using a single drop-in file

    - by Jon Galloway
    I'm working on an ASP.NET MVC 4 tutorial and wanted to set it up so just dropping a file in App_Start would create a user named "Owner" and assign them to the "Administrator" role (more explanation at the end if you're interested). There are reasons why this wouldn't fit into most application scenarios: It's not efficient, as it checks for (and creates, if necessary) the user every time the app starts up The username, password, and role name are hardcoded in the app (although they could be pulled from config) Automatically creating an administrative account in code (without user interaction) could lead to obvious security issues if the user isn't informed However, with some modifications it might be more broadly useful - e.g. creating a test user with limited privileges, ensuring a required account isn't accidentally deleted, or - as in my case - setting up an account for demonstration or tutorial purposes. Challenge #1: Running on startup without requiring the user to install or configure anything I wanted to see if this could be done just by having the user drop a file into the App_Start folder and go. No copying code into Global.asax.cs, no installing addition NuGet packages, etc. That may not be the best approach - perhaps a NuGet package with a dependency on WebActivator would be better - but I wanted to see if this was possible and see if it offered the best experience. Fortunately ASP.NET 4 and later provide a PreApplicationStartMethod attribute which allows you to register a method which will run when the application starts up. You drop this attribute in your application and give it two parameters: a method name and the type that contains it. I created a static class named PreApplicationTasks with a static method named, then dropped this attribute in it: [assembly: PreApplicationStartMethod(typeof(PreApplicationTasks), "Initializer")] That's it. One small gotcha: the namespace can be a problem with assembly attributes. I decided my class didn't need a namespace. Challenge #2: Only one PreApplicationStartMethod per assembly In .NET 4, the PreApplicationStartMethod is marked as AllMultiple=false, so you can only have one PreApplicationStartMethod per assembly. This was fixed in .NET 4.5, as noted by Jon Skeet, so you can have as many PreApplicationStartMethods as you want (allowing you to keep your users waiting for the application to start indefinitely!). The WebActivator NuGet package solves the multiple instance problem if you're in .NET 4 - it registers as a PreApplicationStartMethod, then calls any methods you've indicated using [assembly: WebActivator.PreApplicationStartMethod(type, method)]. David Ebbo blogged about that here:  Light up your NuGets with startup code and WebActivator. In my scenario (bootstrapping a beginner level tutorial) I decided not to worry about this and stick with PreApplicationStartMethod. Challenge #3: PreApplicationStartMethod kicks in before configuration has been read This is by design, as Phil explains. It allows you to make changes that need to happen very early in the pipeline, well before Application_Start. That's fine in some cases, but it caused me problems when trying to add users, since the Membership Provider configuration hadn't yet been read - I got an exception stating that "Default Membership Provider could not be found." The solution here is to run code that requires configuration in a PostApplicationStart method. But how to do that? Challenge #4: Getting PostApplicationStartMethod without requiring WebActivator The WebActivator NuGet package, among other things, provides a PostApplicationStartMethod attribute. That's generally how I'd recommend running code that needs to happen after Application_Start: [assembly: WebActivator.PostApplicationStartMethod(typeof(TestLibrary.MyStartupCode), "CallMeAfterAppStart")] This works well, but I wanted to see if this would be possible without WebActivator. Hmm. Well, wait a minute - WebActivator works in .NET 4, so clearly it's registering and calling PostApplicationStartup tasks somehow. Off to the source code! Sure enough, there's even a handy comment in ActivationManager.cs which shows where PostApplicationStartup tasks are being registered: public static void Run() { if (!_hasInited) { RunPreStartMethods(); // Register our module to handle any Post Start methods. But outside of ASP.NET, just run them now if (HostingEnvironment.IsHosted) { Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(StartMethodCallingModule)); } else { RunPostStartMethods(); } _hasInited = true; } } Excellent. Hey, that DynamicModuleUtility seems familiar... Sure enough, K. Scott Allen mentioned it on his blog last year. This is really slick - a PreApplicationStartMethod can register a new HttpModule in code. Modules are run right after application startup, so that's a perfect time to do any startup stuff that requires configuration to be read. As K. Scott says, it's this easy: using System; using System.Web; using Microsoft.Web.Infrastructure.DynamicModuleHelper; [assembly:PreApplicationStartMethod(typeof(MyAppStart), "Start")] public class CoolModule : IHttpModule { // implementation not important // imagine something cool here } public static class MyAppStart { public static void Start() { DynamicModuleUtility.RegisterModule(typeof(CoolModule)); } } Challenge #5: Cooperating with SimpleMembership The ASP.NET MVC Internet template includes SimpleMembership. SimpleMembership is a big improvement over traditional ASP.NET Membership. For one thing, rather than forcing a database schema, it can work with your database schema. In the MVC 4 Internet template case, it uses Entity Framework Code First to define the user model. SimpleMembership bootstrap includes a call to InitializeDatabaseConnection, and I want to play nice with that. There's a new [InitializeSimpleMembership] attribute on the AccountController, which calls \Filters\InitializeSimpleMembershipAttribute.cs::OnActionExecuting(). That comment in that method that says "Ensure ASP.NET Simple Membership is initialized only once per app start" which sounds like good advice. I figured the best thing would be to call that directly: new Mvc4SampleApplication.Filters.InitializeSimpleMembershipAttribute().OnActionExecuting(null); I'm not 100% happy with this - in fact, it's my least favorite part of this solution. There are two problems - first, directly calling a method on a filter, while legal, seems odd. Worse, though, the Filter lives in the application's namespace, which means that this code no longer works well as a generic drop-in. The simplest workaround would be to duplicate the relevant SimpleMembership initialization code into my startup code, but I'd rather not. I'm interested in your suggestions here. Challenge #6: Module Init methods are called more than once When debugging, I noticed (and remembered) that the Init method may be called more than once per page request - it's run once per instance in the app pool, and an individual page request can cause multiple resource requests to the server. While SimpleMembership does have internal checks to prevent duplicate user or role entries, I'd rather not cause or handle those exceptions. So here's the standard single-use lock in the Module's init method: void IHttpModule.Init(HttpApplication context) { lock (lockObject) { if (!initialized) { //Do stuff } initialized = true; } } Putting it all together With all of that out of the way, here's the code I came up with: using Mvc4SampleApplication.Filters; using System.Web; using System.Web.Security; using WebMatrix.WebData; [assembly: PreApplicationStartMethod(typeof(PreApplicationTasks), "Initializer")] public static class PreApplicationTasks { public static void Initializer() { Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility .RegisterModule(typeof(UserInitializationModule)); } } public class UserInitializationModule : IHttpModule { private static bool initialized; private static object lockObject = new object(); private const string _username = "Owner"; private const string _password = "p@ssword123"; private const string _role = "Administrator"; void IHttpModule.Init(HttpApplication context) { lock (lockObject) { if (!initialized) { new InitializeSimpleMembershipAttribute().OnActionExecuting(null); if (!WebSecurity.UserExists(_username)) WebSecurity.CreateUserAndAccount(_username, _password); if (!Roles.RoleExists(_role)) Roles.CreateRole(_role); if (!Roles.IsUserInRole(_username, _role)) Roles.AddUserToRole(_username, _role); } initialized = true; } } void IHttpModule.Dispose() { } } The Verdict: Is this a good thing? Maybe. I think you'll agree that the journey was undoubtedly worthwhile, as it took us through some of the finer points of hooking into application startup, integrating with membership, and understanding why the WebActivator NuGet package is so useful Will I use this in the tutorial? I'm leaning towards no - I think a NuGet package with a dependency on WebActivator might work better: It's a little more clear what's going on Installing a NuGet package might be a little less error prone than copying a file A novice user could uninstall the package when complete It's a good introduction to NuGet, which is a good thing for beginners to see This code either requires either duplicating a little code from that filter or modifying the file to use the namespace Honestly I'm undecided at this point, but I'm glad that I can weigh the options. If you're interested: Why are you doing this? I'm updating the MVC Music Store tutorial to ASP.NET MVC 4, taking advantage of a lot of new ASP.NET MVC 4 features and trying to simplify areas that are giving people trouble. One change that addresses both needs us using the new OAuth support for membership as much as possible - it's a great new feature from an application perspective, and we get a fair amount of beginners struggling with setting up membership on a variety of database and development setups, which is a distraction from the focus of the tutorial - learning ASP.NET MVC. Side note: Thanks to some great help from Rick Anderson, we had a draft of the tutorial that was looking pretty good earlier this summer, but there were enough changes in ASP.NET MVC 4 all the way up to RTM that there's still some work to be done. It's high priority and should be out very soon. The one issue I ran into with OAuth is that we still need an Administrative user who can edit the store's inventory. I thought about a number of solutions for that - making the first user to register the admin, or the first user to use the username "Administrator" is assigned to the Administrator role - but they both ended up requiring extra code; also, I worried that people would use that code without understanding it or thinking about whether it was a good fit.

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • Installation hangs at "Retrieving file 43 of 105" Virtualbox OS X 10.7 Host Ubuntu 12.04 x86 guest

    - by goodcop
    This is my second attempt at installing Ubuntu. In my first attempt, I selected "download updates" and "install third-party components"; in my second attempt, I deselected both. Still experiencing the same problem. In my first attempt at installing Ubuntu, after the installation stuck at "Retrieving file 43 of 105", I selected "skip" and the installation completed. After I started to run the OS, I received a notification that language support was incomplete. When I tried to update it, the Ubuntu Software Centre updating process hung on "waiting for jockey-backend to exit", seemingly indefinitely. At that point, I decided to reinstall the system (since the whole process is only supposed to take 45 minutes or less), but, as I mentioned above my results were the same. I'm new to Ubuntu. Any advice? Where are the files (including file 43) being retrieved from? Online or from the ubuntu installation iso? I have searched many forums for an answer to this problem, and have seen others with the same issue but I haven't found a solution. Thanks.

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  • Game works on netbeans but not outside netbeans in jar file?

    - by Michael Haywood
    I am creating a basic game of 'Pong'. I have finished the game apart from a few glitches I need to remove. The game runs perfectly in netbeans but if I create a jar file errors come up causing it to not work. I am quite new to java but I believe it is something to do with my code looking for the images but the images have not been loaded up yet. Here is the error. How can I get this to work outside of netbeans in a jar file? C:\Users\michael>java -jar "C:\Users\michael\Documents\NetBeansProjects\Pong\dis t\Pong.jar" Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at pong.BallMainMenu.<init>(BallMainMenu.java:19) at pong.Board.gameInit(Board.java:93) at pong.Board.addNotify(Board.java:86) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at javax.swing.JRootPane.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at java.awt.Window.addNotify(Unknown Source) at java.awt.Frame.addNotify(Unknown Source) at java.awt.Window.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at pong.Pong.<init>(Pong.java:16) at pong.Pong.main(Pong.java:23)

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  • Sorting a Linked List [closed]

    - by Mohit Sehgal
    I want to sort a linked list. Here Node is class representing a node in a Linked List I have written a code to bubble sort a linked list. Program does not finishes execution. Kindly point out the mistakes. class Node { public: int data; public: Node *next; Node() { data=0;next=0; } Node(int d) { data=d; } void setData(int d) { data=d; } void print() { cout<<data<<endl; } bool operator==(Node n) { return this->data==n.data; } bool operator >(Node d) { if((this->data) > (d.data)) return true; return false; } }; class LList { public: int noOfNodes; Node *start;/*Header Node*/ LList() { start=new Node; noOfNodes=0;start=0; } void addAtFront(Node* n) { n->next=(start); start=n; noOfNodes++; } void addAtLast(Node* n) { Node *cur=(start); n->next=NULL; if(start==NULL) { start=n; noOfNodes++; return; } while(cur->next!=NULL) { cur=cur->next; } cur->next=n; noOfNodes++; } void addAtPos(Node *n,int pos) { if(pos==1) { addAtFront(n);return; } Node *cur=(start); Node *prev=NULL; int curPos=0; n->next=NULL; while(cur!=NULL) { curPos++; if(pos==curPos+1) { prev=cur; } if(pos==curPos) { n->next=cur; prev->next=n; break; } cur=cur->next; } noOfNodes++; } void removeFirst() { Node *del=start; start=start->next; delete del; noOfNodes--; return; } void removeLast() { Node *cur=start,*prev=NULL; while(cur->next!=NULL) { prev=cur; cur=cur->next; } prev->next=NULL; Node *del=cur->next; delete del; noOfNodes--; return; } void removeNodeAt(int pos) { if(pos<1) return; if(pos==1) { removeFirst();return;} int curPos=1; Node* cur=start->next; Node* prev=start; Node* del=NULL; while(curPos<pos&&cur!=NULL) { curPos++; if(curPos==pos) { del=cur; prev->next=cur->next; cur->next=NULL; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } void removeNode(Node *d) { Node *cur=start; if(*d==*cur) { removeFirst();return; } cur=start->next; Node *prev=start,*del=NULL; while(cur!=NULL) { if(*cur==*d) { del=cur; prev->next=cur->next; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } int getPosition(Node data) { int pos=0; Node *cur=(start); while(cur!=NULL) { pos++; if(*cur==data) { return pos; } cur=cur->next; } return -1;//not found } Node getNode(int pos) { if(pos<1) return -1;// not a valid position else if(pos>noOfNodes) return -1; // not a valid position Node *cur=(start); int curPos=0; while(cur!=NULL) { if(++curPos==pos) return *cur; cur=cur->next; } } void reverseList()//reverse the list { Node* cur=start->next; Node* d=NULL; Node* prev=start; while(cur!=NULL) { d=cur->next; cur->next=start; start=cur; prev->next=d; cur=d; } } void sortBubble() { Node *i=start,*j=start,*prev=NULL,*temp=NULL,*after=NULL; int count=noOfNodes-1;int icount=0; while(i->next!=NULL) { j=start; after=j->next; icount=0; while(++icount!=count) { if((*j)>(*after)) { temp=after->next; after->next=j; prev->next=j->next; j->next=temp; prev=after; after=j->next; } else{ prev=j; j=after; after=after->next; } } i=i->next; count--; } } void traverse() { Node *cur=(start); int c=0; while(cur!=NULL) { // cout<<"start"<<start; c++; cur->print(); cur=cur->next; } noOfNodes=c; } ~LList() { delete start; } }; int main() { int n; cin>>n; int d; LList list; Node *node; Node *temp=new Node(2123); for(int i=0;i<n;i++) { cin>>d; node=new Node(d); list.addAtLast(node); } list.addAtPos(temp,1); cout<<"traverse\n"; list.traverse(); temp=new Node(12); list.removeNode(temp); cout<<"12 removed"; list.traverse(); list.reverseList(); cout<<"\nreversed\n"; list.traverse(); cout<<"bubble sort\n"; list.sortBubble(); list.traverse(); getch(); delete node; return 0; }

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  • How do programers balance the upper or lower case style to name file or folder between work and life?

    - by sojyq
    I am a programmer from China. And I like to use English words to name my files and folders Whether it is for work or life. For example, suck as Movie, Work, QtProjects, Music and so on.And I keep the habit of initial the first letter for file name or folder name in Windows. But now I work on Ubuntu, and I found that all file name and folder name are lowercase in addition to the default folder such as Music, Movie and so on. And then I realize that in Linux world, most peoloe like to use all lowercase to name their files and folders for two reasons (1. Linux is Case sensitive. 2. It is fast for shell command.). And after work, when I switch from Linux to Windows, I confuse to use all lowercase or the first letter uppercase style to name my files in Windows. I'm caught in a dilemma. I think that all lowercase is more efficiency but the first letter uppercase is more readable. I thought for a long time and want to come up with a good answer to blance the two style name conversion. But I failed. I want to ask you that how you balance the uppercase or lowercase habbit in Windows, Mac, Linux between work and personal life style? Thank you very much! (My current solution is that when I am in Linux, I use all lowercase for files and folders, but when I am in Windows and Mac OS X, I couldn't find a good reason to convince me to use all lowercase ( I think in Windows and Mac OS X, the first letter uppercase style for me is more readable and beautiful).

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  • Error message when running "make" command: /usr/bin/ld: i386 architecture of input file is incompatible with i386:x86-64 output

    - by user784637
    I am unable to create a working executable file by running the make command in a tree previously built on an i386 machine. I'm getting an error message in the form of me@me-desktop:~$ make /usr/bin/ld: i386 architecture of input file `../.. /Lib/libProgram.a(something.o)' is incompatible with i386:x86-64 output I've been told and reassured that this program has been tested and successfully compiled on 64-bit Fedora. I'm running a 64-bit machine me@me-desktop:~$ uname -m x86_64 I'm running Ubuntu 10.04 me@me-desktop:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.3 LTS Release: 10.04 Codename: lucid I'm using g++ # me@me-desktop:~$ g++ --version g++ (Ubuntu 4.4.3-4ubuntu5) 4.4.3 Copyright (C) 2009 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. I'm also using libtool # me@me-desktop:~$ libtool --version ltmain.sh (GNU libtool) 2.2.6b Written by Gordon Matzigkeit <[email protected]>, 1996 Any clues as to what is going wrong?

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  • Is there an easy way to configure an Ubuntu system to function as a proxy/file server from behind an NAT?

    - by amol.kamath
    Sorry for the long question, but the situation/desire is quite complex. Here is my setup: I have a laptop which I carry around everywhere and I have a desktop sitting at home, connected to the internet through a router using NAT. My objective is to create a connection from my laptop to my desktop that can allow me to (in order of priority): Use the desktop as a proxy server Access files on the desktop remotely Control said desktop from the laptop using VNC or similar. Now here is the scene. I have already looked up and tried several ways to achieve the above goals. Teamviewer - I used it and didn't like it. This is not an option. SSH - This seems ideal, I have figured a way to use this for both proxy and file sharing. However, I am currently unable to connect it due to the NAT. I have a separate thread trying to get that to work here. VPN - I've figured out how to use this method for proxy, but not file sharing. However this faces the same problem as the above: I can't get it to connect through the NAT. Does anyone have any other solutions for what I want? Otherwise, if there are solutions to connecting through the NAT, please tell me (in the other thread). Thanks

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  • Should I use a config file or database for storing business rules?

    - by foiseworth
    I have recently been reading The Pragmatic Programmer which states that: Details mess up our pristine code—especially if they change frequently. Every time we have to go in and change the code to accommodate some change in business logic, or in the law, or in management's personal tastes of the day, we run the risk of breaking the system—of introducing a new bug. Hunt, Andrew; Thomas, David (1999-10-20). The Pragmatic Programmer: From Journeyman to Master (Kindle Locations 2651-2653). Pearson Education (USA). Kindle Edition. I am currently programming a web app that has some models that have properties that can only be from a set of values, e.g. (not actual example as the web app data confidential): light-type = sphere / cube / cylinder The light type can only be the above three values but according to TPP I should always code as if they could change and place their values in a config file. As there are several incidents of this throughout the app, my question is: Should I store possibly values like these in: a config file: 'light-types' = array(sphere, cube, cylinder), 'other-type' = value, 'etc = etc-value a single table in a database with one line for each config item a database with a table for each config item (e.g. table: light_types; columns: id, name) some other way? Many thanks for any assistance / expertise offered.

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  • How can I read a portion of one Minecraft world file and write it into another?

    - by RapierMother
    I'm looking to read block data from one Minecraft world and write the data into certain places in another. I have a Minecraft world, let's say "TemplateWorld", and a 2D list of Point objects. I'm developing an application that should use the x and y values of these Points as x and z reference coordinates from which to read constant-sized areas of blocks from the TemplateWorld. It should then write these blocks into another Minecraft world at constant y coordinates, with x & z coordinates determined based on each Point's index in the 2D list. The issue is that, while I've found a decent amount of information online regarding Minecraft world formats, I haven't found what I really need: more of a breakdown by hex address of where/what everything is. For example, I could have the TemplateWorld actually be a .schematic file rather than a world; I just need to be able to read the bytes of the file, know that the actual block data starts always at a certain address (or after a certain instance of FF, etc.), and how it's stored. Once I know that, it's easy as pie to just read the bytes and store them.

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  • Cat all files in a directory, with a specific file at the beginning an end...?

    - by Aeisor
    Is there a way to cat all files in a given directory, but with a particular file at the beginning and end? For example, say I have: file1.js, file2.js, file3.js, file4.js, file5.js -- Effectively I would like to cat file2.js file*.js file3.js > /var/www/output.js I've tried a few variations of these find ! -name "file2.js" ! -name "file3.js" -type f -exec cat file2.js {} file3.js > /var/www/js/output.js \; find ! -name "file2.js" ! -name "file3.js" -type f | xargs -I files cat file2.js files file3.js > /var/www/output.js but the best I can get out of it is file2.js added before and file3.js added after all other files (multiple times) I know I could specify the files in the order I wanted manually, but this is not maintainable (I'm expecting, potentially 100 files). I have looked through man cat, as well as a handful of websites devoted to xargs, find and cat to no avail. Thanks in advance.

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  • How can I find out what .desktop file is being launched?

    - by iBelieve
    I've used click install and click register to install a click app on Ubuntu (not Ubuntu Touch). The version was 0.5.1. Now, a new version (v0.5.6) is available and I installed it using the same method. I know the new version is installed because the current directory points to 0.5.6: $ ll /opt/click.ubuntu.com/com.ubuntu.developer.mdspencer.ubuntu-tasks/ total 16 drwxr-xr-x 4 clickpkg clickpkg 4096 Oct 18 10:19 ./ drwxr-xr-x 8 clickpkg clickpkg 4096 Sep 13 21:22 ../ drwxr-xr-x 10 clickpkg clickpkg 4096 Sep 13 20:01 0.5.1/ drwxr-xr-x 10 clickpkg clickpkg 4096 Oct 18 10:19 0.5.6/ lrwxrwxrwx 1 clickpkg clickpkg 5 Oct 18 10:19 current -> 0.5.6/ However, when I launch the application from the Dash, the about page still shows v0.5.1. So my question is, how can I find out where the .desktop file that I'm launching resides so I can understand why the correct version isn't being launched? I'm also simply curious to learn where the click .desktop files live. Is there some tool that shows where a given .desktop file is, or is there a way to see the equivalent to $PATH for .desktop files? Note: this is similar to, but not a duplicate of, How to find the .desktop files for pinned applications in the Unity launcher?

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  • What do you do to balance the upper or lower case style to name file or folder between work and life? [on hold]

    - by sojyq
    I am a programmer from China. And I like to use English words to name my files and folders Whether it is for work or life. For example, suck as Movie, Work, QtProjects, Music and so on.And I keep the habit of initial the first letter for file name or folder name in Windows. But now I work on Ubuntu, and I found that all file name and folder name are lowercase in addition to the default folder such as Music, Movie and so on. And then I realize that in Linux world, most peoloe like to use all lowercase to name their files and folders for two reasons (1. Linux is Case sensitive. 2. It is fast for shell command.). And after work, when I switch from Linux to Windows, I confuse to use all lowercase or the first letter uppercase style to name my files in Windows. I'm caught in a dilemma. I think that all lowercase is more efficiency but the first letter uppercase is more readable. I thought for a long time and want to come up with a good answer to blance the two style name conversion. But I failed. I want to ask you that how you balance the uppercase or lowercase habbit in Windows, Mac, Linux between work and personal life style? Thank you very much! (My current solution is that when I am in Linux, I use all lowercase for files and folders, but when I am in Windows and Mac OS X, I couldn't find a good reason to convince me to use all lowercase ( I think in Windows and Mac OS X, the first letter uppercase style for me is more readable and beautiful).

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  • Change spacing of icons in Indicator Applet Complete, preferably by editing a config file?

    - by PeaTearGriffin
    Changing icon spacing within Application Indicator Complete. If at all possible, I'd like to space them with about 1-3px between each one. https://launchpad.net/indicator-applet [Website] I'm using 12.04, and in GNOME Classic (No Effects). I'm working from a netbook (1024x600), and am trying to fit everything into one panel for the sake of screen conservation. Ironically, my netbook is often without reliable net access, and so a way to simply edit a config file or the like would be ideal, as opposed to downloading patches, modified packages, etc., but anything would be helpful. Even pointing me in the direction of how to start rebuilding the indicator to meet my needs (if need-be) would be welcome. Does anyone know of a method that would serve my purpose? EDIT: I've downloaded v0.4.93 from the site mentioned above, and took a look inside the archive. Couldn't find anything clearly alluding to object placement/size and such. Maybe just a pointer on where to find those params would do? EDIT 2: Some more info on my WM/DE: I'm pretty sure GNOME classic is gtk2 not gtk3, and equally sure my windows manager is metacity, as opposed to compiz. "equally sure" meaning i could be horribly wrong, but when I edit the metacity css file for my theme (which ive switched to "Adawaita"), it takes effect after logout/login. My inability to modify the spacing persists. Im gonna see if i can contact someone involved in its dev to get their input, will post results here if fruitful.

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  • Lubuntu fails plug and play such as scanners; default file location on Gnumeric

    - by Arkay
    I am new to Lubuntu and I have been giving it a good try but confess I am now tempted to go back to Windows. However, I am open to persuasion if I can get a simple answer to two questions. The first is a hardware question issue. It seems from the forum that many users like me cannot use plug and play hardware such as scanners. Are we doing anything wrong or does Lubuntu (mine is 13.04) not support plug and play or scanners? I have read lots of previous answers about scanners but they all seem to involve re-writing lines of instructions to various areas of the system - not something an amateur like me can do with ease. Mine is a Packard Belle Diamond 1200 plus and apparently it should work fine on Lubuntu - but can I even get it recognised, let alone working - No? Secondly is there an easy way in Gnumeric to set the default file location so that I don't have to trawl through my whole tree to locate a file I want to open? Thanks to anybody who can get me stay with Lubuntu with their wisdom.

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  • Crontab file is garbled! HELP!

    - by DNA
    I accidentally deleted my .bashrc file in Ubuntu 11.10. I think I restored it but I have two major issues now: Everything that I type has a red squiggly line under it in this field and the suggestion is a german word. My crontab file is completely garbled and looks like this: \00\00\00\00\00\00\00\00\00\00\00\00\00\008\00\00\00\00\00\008@\00\00\00\00\008@\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00@\00\00\00\00\00\00\00@\00\00\00\00\00tw\00\00\00\00\00\00tw\00\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\00(~\00\00\00\00\00\00(~\00\00\00\00\00(~\00\00\00\00\00\00\00\00\00\00\00H\00\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\00P~\00\00\00\00\00\00P~\00\00\00\00\00P~\00\00\00\00\00\90\00\00\00\00\00\00\90\00\00\00\00\00\00\00\00\00\00 HELP!!!! I am new at Ubuntu and don't know what to do. Please don't tell me to reinstall because I don't know how to. I got this computer from system76 with Ubuntu installed in it.

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  • Motion - can't get streaming working from a webcam

    - by Emmanuel Brunet
    I'm trying to record a video stream from my Tenvis IP camera with motion 3.2.12 on Debian 7.5. I used the standard debian package with sudo apt-get install motion Assume my DNS IP cam is webcam, user : admin, password : password /etc/motion/motion.conf Bellow are my configuration file settings : netcam_url http://webcam/videostream.cgi netcam_userpass admin:password target_dir /media/videos/log/motion # The mini-http server listens to this port for requests (default: 0 = disabled) webcam_port 1234 ffmpeg_cap_new on ffmpeg_video_codec mpeg4 output_motion off snapshot_interval 0 # Quality of the jpeg (in percent) images produced (default: 50) webcam_quality 50 # Output frames at 1 fps when no motion is detected and increase to the # rate given by webcam_maxrate when motion is detected (default: off) webcam_motion on # Maximum framerate for webcam streams (default: 1) webcam_maxrate 15 # Restrict webcam connections to localhost only (default: on) webcam_localhost on # Limits the number of images per connection (default: 0 = unlimited) # Number can be defined by multiplying actual webcam rate by desired number of seconds # Actual webcam rate is the smallest of the numbers framerate and webcam_maxrate webcam_limit 0 control_port 8080 control_authentication admin:password Issue #1 when I try display http:/localhost:1234 the browser looks frozen, no HTTP 404 received but it stills waiting for data it seems .. Issue #2 in the output directory motion writes a lot of jpeg snapshots althought I just want to have several video sequenced files. Log I run motion in interactive mode in a terminal, here is the ouput root@mercure:/etc/motion# motion -c motion-1.0.conf [0] Processing thread 0 - config file motion-1.0.conf [0] Motion 3.2.12 Started [0] ffmpeg LIBAVCODEC_BUILD 3482368 LIBAVFORMAT_BUILD 3478785 [0] Thread 1 is from motion-1.0.conf [0] motion-httpd/3.2.12 running, accepting connections [0] motion-httpd: waiting for data on port TCP 8080 [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Operation now in progress [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165303.avi]: Operation now in progress [1] File of type 1 saved to: ~/tmp/motion/01-20140603165303-01.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Resource temporarily unavailable [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165329.avi]: Resource temporarily unavailable [1] File of type 1 saved to: ~/tmp/motion/01-20140603165329-00.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Connection reset by peer [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165355.avi]: Connection reset by peer [1] File of type 1 saved to: ~/tmp/motion/01-20140603165355-06.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [0] httpd - Finishing [0] httpd Closing [0] httpd thread exit [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 It doesn't find the codec ... avcodec_open - could not open codec: Operation now in progress I've changed fmpeg_video_codec from mpeg4 to swf the result is the same. When using flv format motion writes a lot of .jpg image but I can't see anything at http://localhost:1234 [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-00.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-01.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-02.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-03.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-04.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-05.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-06.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-00.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-01.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-02.jpg Any idea just to get the video stream recoded on my local disk ?

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  • GUI to include a .prop file in a VS 2010 project?

    - by jwfearn
    Visual Studio 2010 has no longer uses .vsprops files and instead uses .props files. To include a .vsprops file in a Visual Studio 2008 project, one could right-click the project icon in the Solution Explorer panel, choose Properties, go to the Configuration Properties | General section, and modify the Inherited Project Property Sheets property to contain a list of .vsprops paths. One could also modify the Visual Studio 2008 project file directly. Is there a way in the Visual Studio 2010 GUI to include .props files to a project? The Inherited Project Property Sheets property seems to have been removed. If manual editing of the project file is the only way to include .props files, where can one find documentation on doing it? I'm not talking about adding a .props file to the list of files in the project, I mean how do I tell the project to use a .props file.

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  • How do you prevent file confusion if version-control keywords are forbidden?

    - by Thomas L Holaday
    At least two brilliant programmers, Linus Torvalds and Guido von Rossum, disparage the practice of putting keywords into a file that expand to show the version number, last author, etc. I know how keyword differences clutter up diffs. One of the reasons I like SlickEdit's DiffZilla is because it can be set to skip leading comments. However, I have vivid memories of team-programming where we had four versions of a file (two different releases, a customer one-off, and the development version) all open for patching at the same time, and was quite helpful to verify with a glance that each time we navigated to an included header we got the proper one, and each time we pasted code the source and destination were what we expected. There is also the where-did-this-file-come-from problem that arises when a hasty developer copies a file from one place to another using the file system, rather than checking it out of the repository using the tool; or, more defensibly, when files under control in locations A, B, and C need to be marshalled (with cherry-picking) into a distribution location D. In places where VCS keywords are banned, how do you cope?

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