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  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • PHP-MySQL: Arranging rows from seperate tables together/Expression to determine row origin

    - by Koroviev
    I'm new to PHP and have a two part question. I need to take rows from two separate tables, and arrange them in descending order by their date. The rows do not correspond in order or number and have no relationship with each other. ---EDIT--- They each contain updates on a site, one table holds text, links, dates, titles etc. from a blog. The other has titles, links, specifications, etc. from images. I want to arrange some basic information (title, date, small description) in an updates section on the main page of the site, and for it to be in order of date. Merging them into one table and modifying it to suit both types isn't what I'd like to do here, the blog table is Wordpress' standard wp_posts and I don't feel comfortable adding columns to make it suit the image table too. I'm afraid it could clash with upgrading later on and it seems like a clumsy solution (but that doesn't mean I'll object if people here advise me it's the best solution). ------EDIT 2------ Here are the DESCRIBES of each table: mysql> describe images; +---------+--------------+------+-----+-------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------+--------------+------+-----+-------------------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | project | varchar(255) | NO | | NULL | | | title | varchar(255) | NO | | NULL | | | time | timestamp | NO | | CURRENT_TIMESTAMP | | | img_url | varchar(255) | NO | | NULL | | | alt_txt | varchar(255) | YES | | NULL | | | text | text | YES | | NULL | | | text_id | int(11) | YES | | NULL | | +---------+--------------+------+-----+-------------------+----------------+ mysql> DESCRIBE wp_posts; +-----------------------+---------------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------------+---------------------+------+-----+---------------------+----------------+ | ID | bigint(20) unsigned | NO | PRI | NULL | auto_increment | | post_author | bigint(20) unsigned | NO | | 0 | | | post_date | datetime | NO | | 0000-00-00 00:00:00 | | | post_date_gmt | datetime | NO | | 0000-00-00 00:00:00 | | | post_content | longtext | NO | | NULL | | | post_title | text | NO | | NULL | | | post_excerpt | text | NO | | NULL | | | post_status | varchar(20) | NO | | publish | | | comment_status | varchar(20) | NO | | open | | | ping_status | varchar(20) | NO | | open | | | post_password | varchar(20) | NO | | | | | post_name | varchar(200) | NO | MUL | | | | to_ping | text | NO | | NULL | | | pinged | text | NO | | NULL | | | post_modified | datetime | NO | | 0000-00-00 00:00:00 | | | post_modified_gmt | datetime | NO | | 0000-00-00 00:00:00 | | | post_content_filtered | text | NO | | NULL | | | post_parent | bigint(20) unsigned | NO | MUL | 0 | | | guid | varchar(255) | NO | | | | | menu_order | int(11) | NO | | 0 | | | post_type | varchar(20) | NO | MUL | post | | | post_mime_type | varchar(100) | NO | | | | | comment_count | bigint(20) | NO | | 0 | | +-----------------------+---------------------+------+-----+---------------------+----------------+ ---END EDIT--- I can do this easily with a single table like this (I include it here in case I'm using an over-elaborate method without knowing it): $content = mysql_query("SELECT post_title, post_text, post_date FROM posts ORDER BY post_date DESC"); while($row = mysql_fetch_array($content)) { echo $row['post_date'], $row['post_title'], $row['post_text']; } But how is it possible to call both tables into the same array to arrange them correctly? By correctly, I mean that they will intermix their echoed results based on their date. Maybe I'm looking at this from the wrong perspective, and calling them to a single array isn't the answer? Additionally, I need a way to form a conditional expression based on which table they came from, so that rows from table 1 get echoed differently than rows from table 2? I want results from table 1 to be echoed differently (with different strings concatenated around them, I mean) for the purpose of styling them differently than those from table two. And vice versa. I know an if...else statement would work here, but I have no idea how can I write the expression that would determine which table the row is from. All and any help is appreciated, thanks.

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  • C++ copy-construct construct-and-assign question

    - by Andy
    Blockquote Here is an extract from item 56 of the book "C++ Gotchas": It's not uncommon to see a simple initialization of a Y object written any of three different ways, as if they were equivalent. Y a( 1066 ); Y b = Y(1066); Y c = 1066; In point of fact, all three of these initializations will probably result in the same object code being generated, but they're not equivalent. The initialization of a is known as a direct initialization, and it does precisely what one might expect. The initialization is accomplished through a direct invocation of Y::Y(int). The initializations of b and c are more complex. In fact, they're too complex. These are both copy initializations. In the case of the initialization of b, we're requesting the creation of an anonymous temporary of type Y, initialized with the value 1066. We then use this anonymous temporary as a parameter to the copy constructor for class Y to initialize b. Finally, we call the destructor for the anonymous temporary. To test this, I did a simple class with a data member (program attached at the end) and the results were surprising. It seems that for the case of b, the object was constructed by the copy constructor rather than as suggested in the book. Does anybody know if the language standard has changed or is this simply an optimisation feature of the compiler? I was using Visual Studio 2008. Code sample: #include <iostream> class Widget { std::string name; public: // Constructor Widget(std::string n) { name=n; std::cout << "Constructing Widget " << this->name << std::endl; } // Copy constructor Widget (const Widget& rhs) { std::cout << "Copy constructing Widget from " << rhs.name << std::endl; } // Assignment operator Widget& operator=(const Widget& rhs) { std::cout << "Assigning Widget from " << rhs.name << " to " << this->name << std::endl; return *this; } }; int main(void) { // construct Widget a("a"); // copy construct Widget b(a); // construct and assign Widget c("c"); c = a; // copy construct! Widget d = a; // construct! Widget e = "e"; // construct and assign Widget f = Widget("f"); return 0; } Output: Constructing Widget a Copy constructing Widget from a Constructing Widget c Assigning Widget from a to c Copy constructing Widget from a Constructing Widget e Constructing Widget f Copy constructing Widget from f I was most surprised by the results of constructing d and e.

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  • simplexml help how do I parse this?

    - by bbutle01
    I haven't done any xml projects, so I'm not quite sure what to do with this data... I'm using curl to make a request to salesforce, and they give me back a response that I need to parse. I want to use simplexml. Here's part of the response: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns="urn:partner.soap.sforce.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <loginResponse> <result> <metadataServerUrl> https://na6-api.salesforce.com/services/Soap/m/18.0/ </metadataServerUrl> <passwordExpired> false </passwordExpired> <sandbox> false </sandbox> <serverUrl> https://na6-api.salesforce.com/services/Soap/u/18.0/ </serverUrl> <sessionId> !AQ4AQLtDIqY. </sessionId> <userId> </userId> <userInfo> <accessibilityMode> false </accessibilityMode> <currencySymbol> $ </currencySymbol> <orgDefaultCurrencyIsoCode> USD </orgDefaultCurrencyIsoCode> <orgDisallowHtmlAttachments> false </orgDisallowHtmlAttachments> <orgHasPersonAccounts> false </orgHasPersonAccounts> <organizationId> </organizationId> <organizationMultiCurrency> false </organizationMultiCurrency> <organizationName> Ox </organizationName> <profileId> sdfgsdfg </profileId> <roleId> sdfgsdfg </roleId> <userDefaultCurrencyIsoCode xsi:nil="true"/> <userEmail> ###@gmail.com </userEmail> <userFullName> ### ### </userFullName> <userId> asdfasdf </userId> <userLanguage> en_US </userLanguage> <userLocale> en_US </userLocale> <userName> [email protected] </userName> <userTimeZone> America/Chicago </userTimeZone> <userType> Standard </userType> <userUiSkin> Theme3 </userUiSkin> </userInfo> </result> </loginResponse> </soapenv:Body> </soapenv:Envelope> Anyway, I expected to feed that stuff (we'll call it data) into $results = simplexml_load_string($data); var_dump($results); And that would give me all the data back... and then to access specific parts, it would be $results-body-loginResponse-blah-blah... But It's not giving me that, it's not really giving me anything back, just an empty simple xml object... So one website made me think I might need an XSLT to read this correctly. Or something else made me think it's because I don't have at the top. Help!

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  • Why is FubuMVC new()ing up my view model in PartialForEach?

    - by Jon M
    I'm getting started with FubuMVC and I have a simple Customer - Order relationship I'm trying to display using nested partials. My domain objects are as follows: public class Customer { private readonly IList<Order> orders = new List<Order>(); public string Name { get; set; } public IEnumerable<Order> Orders { get { return orders; } } public void AddOrder(Order order) { orders.Add(order); } } public class Order { public string Reference { get; set; } } I have the following controller classes: public class CustomersController { public IndexViewModel Index(IndexInputModel inputModel) { var customer1 = new Customer { Name = "John Smith" }; customer1.AddOrder(new Order { Reference = "ABC123" }); return new IndexViewModel { Customers = new[] { customer1 } }; } } public class IndexInputModel { } public class IndexViewModel { public IEnumerable<Customer> Customers { get; set; } } public class IndexView : FubuPage<IndexViewModel> { } public class CustomerPartial : FubuControl<Customer> { } public class OrderPartial : FubuControl<Order> { } IndexView.aspx: (standard html stuff trimmed) <div> <%= this.PartialForEach(x => x.Customers).Using<CustomerPartial>() %> </div> CustomerPartial.ascx: <%@ Control Language="C#" Inherits="FubuDemo.Controllers.Customers.CustomerPartial" %> <div> Customer Name: <%= this.DisplayFor(x => x.Name) %> <br /> Orders: (<%= Model.Orders.Count() %>) <br /> <%= this.PartialForEach(x => x.Orders) %> </div> OrderPartial.ascx: <%@ Control Language="C#" Inherits="FubuDemo.Controllers.Customers.OrderPartial" %> <div> Order <br /> Ref: <%= this.DisplayFor(x => x.Reference) %> </div> When I view Customers/Index, I see the following: Customers Customer Name: John Smith Orders: (1) It seems that in CustomerPartial.ascx, doing Model.Orders.Count() correctly picks up that 1 order exists. However PartialForEach(x = x.Orders) does not, as nothing is rendered for the order. If I set a breakpoint on the Order constructor, I see that it initially gets called by the Index method on CustomersController, but then it gets called by FubuMVC.Core.Models.StandardModelBinder.Bind, so it is getting re-instantiated by FubuMVC and losing the content of the Orders collection. This isn't quite what I'd expect, I would think that PartialForEach would just pass the domain object directly into the partial. Am I missing the point somewhere? What is the 'correct' way to achieve this kind of result in Fubu?

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  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

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  • Why do I get a blank page from my Perl CGI script?

    - by Jason
    The user enters a product code, price and name using a form. The script then either adds it to the database or deletes it from the database. If the user is trying to delete a product that is not in the database they get a error message. Upon successful adding or deleting they also get a message. However, when I test it I just get a blank page. Perl doesnt come up with any warnings, syntax errors or anything; says everything is fine, but I still just get a blank page. The script: #!/usr/bin/perl #c09ex5.cgi - saves data to and removes data from a database print "Content-type: text/html\n\n"; use CGI qw(:standard); use SDBM_File; use Fcntl; use strict; #declare variables my ($code, $name, $price, $button, $codes, $names, $prices); #assign values to variables $code = param('Code'); $name = param('Name'); $price = param('Price'); $button = param('Button'); ($code, $name, $price) = format_input(); ($codes, $names, $prices) = ($code, $name, $price); if ($button eq "Save") { add(); } elsif ($button eq "Delete") { remove(); } exit; sub format_input { $codes =~ s/^ +//; $codes =~ s/ +$//; $codes =~ tr/a-z/A-Z/; $codes =~ tr/ //d; $names =~ s/^ +//; $names =~ s/ +$//; $names =~ tr/ //d; $names = uc($names); $prices =~ s/^ +//; $prices =~ s/ +$//; $prices =~ tr/ //d; $prices =~ tr/$//d; } sub add { #declare variable my %candles; #open database, format and add record, close database tie(%candles, "SDBM_File", "candlelist", O_CREAT|O_RDWR, 0666) or die "Error opening candlelist. $!, stopped"; format_vars(); $candles{$codes} = "$names,$prices"; untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<FONT SIZE=4>Thank you, the following product has been added.<BR>\n"; print "Candle: $codes $names $prices</FONT>\n"; print "</BODY></HTML>\n"; } #end add sub remove { #declare variables my (%candles, $msg); tie(%candles, "SDBM_File", "candlelist", O_RDWR, 0) or die "Error opening candlelist. $!, stopped"; format_vars(); #determine if the product is listed if (exists($candles{$codes})) { delete($candles{$codes}); $msg = "The candle $codes $names $prices has been removed."; } else { $msg = "The product you entered is not in the database"; } #close database untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<H1>Candles Unlimited</H1>\n"; print "$msg\n"; print "</BODY></HTML>\n"; }

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  • Extending JavaScript's Date.parse to allow for DD/MM/YYYY (non-US formatted dates)?

    - by Campbeln
    I've come up with this solution to extending JavaScript's Date.parse function to allow for dates formatted in DD/MM/YYYY (rather then the American standard [and default] MM/DD/YYYY): (function() { var fDateParse = Date.parse; Date.parse = function(sDateString) { var a_sLanguage = ['en','en-us'], a_sMatches = null, sCurrentLanguage, dReturn = null, i ; //#### Traverse the a_sLanguages (as reported by the browser) for (i = 0; i < a_sLanguage.length; i++) { //#### Collect the .toLowerCase'd sCurrentLanguage for this loop sCurrentLanguage = (a_sLanguage[i] + '').toLowerCase(); //#### If this is the first English definition if (sCurrentLanguage.indexOf('en') == 0) { //#### If this is a definition for a non-American based English (meaning dates are "DD MM YYYY") if (sCurrentLanguage.indexOf('en-us') == -1 && // en-us = English (United States) + Palau, Micronesia, Philippians sCurrentLanguage.indexOf('en-ca') == -1 && // en-ca = English (Canada) sCurrentLanguage.indexOf('en-bz') == -1 // en-bz = English (Belize) ) { //#### Setup a oRegEx to locate "## ## ####" (allowing for any sort of delimiter except a '\n') then collect the a_sMatches from the passed sDateString var oRegEx = new RegExp("(([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{4}))", "i"); a_sMatches = oRegEx.exec(sDateString); } //#### Fall from the loop (as we've found the first English definition) break; } } //#### If we were able to find a_sMatches for a non-American English "DD MM YYYY" formatted date if (a_sMatches != null) { var oRegEx = new RegExp(a_sMatches[0], "i"); //#### .parse the sDateString via the normal Date.parse function, but replacing the "DD?MM?YYYY" with "YYYY/MM/DD" beforehand //#### NOTE: a_sMatches[0]=[Default]; a_sMatches[1]=DD?MM?YYYY; a_sMatches[2]=DD; a_sMatches[3]=MM; a_sMatches[4]=YYYY dReturn = fDateParse(sDateString.replace(oRegEx, a_sMatches[4] + "/" + a_sMatches[3] + "/" + a_sMatches[2])); } //#### Else .parse the sDateString via the normal Date.parse function else { dReturn = fDateParse(sDateString); } //#### return dReturn; } })(); In my actual (dotNet) code, I'm collecting the a_sLanguage array via: a_sLanguage = '<% Response.Write(Request.ServerVariables["HTTP_ACCEPT_LANGUAGE"]); %>'.split(','); Now, I'm not certain my approach to locating "us-en"/etc. is the most proper. Pretty much it's just the US and current/former US influenced areas (Palau, Micronesia, Philippines) + Belize & Canada that use the funky MM/DD/YYYY format (I am American, so I can call it funky =). So one could rightly argue that if the Locale is not "en-us"/etc. first, then DD/MM/YYYY should be used. Thoughts? As a side note... I "grew up" in PERL but it's been a wee while since I've done much heavy lifting in RegEx. Does that expression look right to everyone? This seems like a lot of work, but based on my research this is indeed about the best way to go about enabling DD/MM/YYYY dates within JavaScript. Is there an easier/more betterer way? PS- Upon re-reading this post just before submission... I've realized that this is more of a "can you code review this" rather then a question (or, an answer is embedded within the question). When I started writing this it was not my intention to end up here =)

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  • Haskell: monadic takeWhile?

    - by Mark Rushakoff
    I have some functions written in C that I call from Haskell. These functions return IO (CInt). Sometimes I want to run all of the functions regardless of what any of them return, and this is easy. For sake of example code, this is the general idea of what's happening currently: Prelude> let f x = print x >> return x Prelude> mapM_ f [0..5] 0 1 2 3 4 5 Prelude> I get my desired side effects, and I don't care about the results. But now I need to stop execution immediately after the first item that doesn't return my desired result. Let's say a return value of 4 or higher requires execution to stop - then what I want to do is this: Prelude> takeWhile (<4) $ mapM f [0..5] Which gives me this error: <interactive:1:22: Couldn't match expected type `[b]' against inferred type `IO a' In the first argument of `mapM', namely `f' In the second argument of `($)', namely `mapM f ([0 .. 5])' In the expression: takeWhile (< 4) $ mapM f ([0 .. 5]) And that makes sense to me - the result is still contained in the IO monad, and I can't just compare two values contained in the IO monad. I know this is precisely the purpose of monads -- chaining results together and discarding operations when a certain condition is met -- but is there an easy way to "wrap up" the IO monad in this case to stop executing the chain upon a condition of my choosing, without writing an instance of MonadPlus? Can I just "unlift" the values from f, for the purposes of the takeWhile? Is this a solution where functors fit? Functors haven't "clicked" with me yet, but I sort of have the impression that this might be a good situation to use them. Update: @sth has the closest answer to what I want - in fact, that's almost exactly what I was going for, but I'd still like to see whether there is a standard solution that isn't explicitly recursive -- this is Haskell, after all! Looking back on how I worded my question, now I can see that I wasn't clear enough about my desired behavior. The f function I used above for an example was merely an example. The real functions are written in C and used exclusively for their side effects. I can't use @Tom's suggestion of mapM_ f (takeWhile (&lt;4) [0..5]) because I have no idea whether any input will really result in success or failure until executed. I don't actually care about the returned list, either -- I just want to call the C functions until either the list is exhausted or the first C function returns a failure code. In C-style pseudocode, my behavior would be: do { result = function_with_side_effects(input_list[index++]); } while (result == success && index < max_index); So again, @sth's answer performs the exact behavior that I want, except that the results may (should?) be discarded. A dropWhileM_ function would be equivalent for my purposes. Why isn't there a function like that or takeWhileM_ in Control.Monad? I see that there was a similar discussion on a mailing list, but it appears that nothing has come of that.

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  • Same source, multiple targets with different resources (Visual Studio .Net 2008)

    - by Mike Bell
    A set of software products differ only by their resource strings, binary resources, and by the strings / graphics / product keys used by their Visual Studio Setup projects. What is the best way to create, organize, and maintain them? i.e. All the products essentially consist of the same core functionality customized by graphics, strings, and other resource data to form each product. Imagine you are creating a set of products like "Excel for Bankers", Excel for Gardeners", "Excel for CEOs", etc. Each product has the the same functionality, but differs in name, graphics, help files, included templates etc. The environment in which these are being built is: vanilla Windows.Forms / Visual Studio 2008 / C# / .Net. The ideal solution would be easy to maintain. e.g. If I introduce a new string / new resource projects I haven't added the resource to should fail at compile time, not run time. (And subsequent localization of the products should also be feasible). Hopefully I've missed the blindingly-obvious and easy way of doing all this. What is it? ============ Clarification(s) ================ By "product" I mean the package of software that gets installed by the installer and sold to the end user. Currently I have one solution, consisting of multiple projects, (including a Setup project), which builds a set of assemblies and create a single installer. What I need to produce are multiple products/installers, all with similar functionality, which are built from the same set of assemblies but differ in the set of resources used by one of the assemblies. What's the best way of doing this? ------------ The 95% Solution ----------------- Based upon Daminen_the_unbeliever's answer, a resource file per configuration can be achieved as follows: Create a class library project ("Satellite"). Delete the default .cs file and add a folder ("Default") Create a resource file in the folder "MyResources" Properties - set CustomToolNamespace to something appropriate (e.g. "XXX") Make sure the access modifier for the resources is "Public". Add the resources. Edit the source code. Refer to the resources in your code as XXX.MyResources.ResourceName) Create Configurations for each product variant ("ConfigN") For each product variant, create a folder ("VariantN") Copy and Paste the MyResources file into each VariantN folder Unload the "Satellite" project, and edit the .csproj file For each "VariantN/MyResources" <Compile> or <EmbeddedResource> tag, add a Condition="'$(Configuration)' == 'ConfigN'" attribute. Save, Reload the .csproj, and you're done... This creates a per-configuration resource file, which can (presumably) be further localized. Compile error messages are produced for any configuration that where a a resource is missing. The resource files can be localized using the standard method (create a second resources file (MyResources.fr.resx) and edit .csproj as before). The reason this is a 95% solution is that resources used to initialize forms (e.g. Form Titles, button texts) can't be easily handled in the same manner - the easiest approach seems to be to overwrite these with values from the satellite assembly.

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  • Best way to program a call to php

    - by hairdresser-101
    I've recently posted here http://stackoverflow.com/questions/2627645/accessing-session-when-using-file-get-contents-in-php about a problem I was having and the general consensus is that I'm not doing it right... while I generally think "as long as it works..." I thought I'd get some feedback on how I could do it better... I was to send the exact same email in the exact same format from multiple different areas. When a job is entered (automatically as a part of the POST) Manually when reviewing jobs to re-assign to another installer The original script is a php page which is called using AJAX to send the work order request - this worked by simply calling a standard php page, returning the success or error message and then displaying within the calling page. Now I have tried to use the same page within the automated job entry so it accepts the job via a form, logs it and mails it. My problem is (as you can see from the original post) the function file_get_contents() is not good for this cause in the automated script... My problem is that from an AJAX call I need to do things like include the database connection initialiser, start the session and do whatever else needs to be done in a standalone page... Some or all of these are not required if it is an include so it makes the file only good for one purpose... How do I make the file good for both purposes? I guess I'm looking for recommendations for the best file layout and structure to cater for both scenarios... The current file looks like: <?php session_start(); $order_id = $_GET['order_id']; include('include/database.php'); function getLineItems($order_id) { $query = mysql_query("SELECT ...lineItems..."); //Print rows with data while($row = mysql_fetch_object($query)) { $lineItems .= '...Build Line Item String...'; } return $lineItems; } function send_email($order_id) { //Get data for current job to display $query = mysql_query("SELECT ...Job Details..."); $row = mysql_fetch_object($query); $subject = 'Work Order Request'; $email_message = '...Build Email... ...Include Job Details... '.getLineItems($order_id).' ...Finish Email...'; $headers = '...Create Email Headers...'; if (mail($row->primary_email, $subject, $email_message, $headers)) { $query = mysql_query("...log successful send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create success message...'; } else { $query = mysql_query("...log failed send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create failed message...'; } return $message; } // END send_email() function //Check supplier info $query = mysql_query("...get suppliers info attached to order_id..."); if (mysql_num_rows($query) > 0) { while($row = mysql_fetch_object($query)) { if ($row->primary_email=="") { $message .= '...no email message...'; } else if ($row->notification_email=="") { $message .= '...no notifications message...'; } else { $message .= send_email($order_id); } } } else { $message .= '...no supplier matched message...'; } print $message; ?>

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  • Qt: TableWidget's ItemAt() acting weirdly

    - by emredog
    Hi, i'm working on a windows application, where in a dialog i query some data from Postgres, and manually show the output in a table widget. m_ui->tableWidget->setRowCount(joinedData.count()); for(int i=0; i<joinedData.count(); i++) //for each row { m_ui->tableWidget->setItem(i, 0, new QTableWidgetItem(joinedData[i].bobin.referenceNumber)); m_ui->tableWidget->setItem(i, 1, new QTableWidgetItem(QString::number(joinedData[i].bobin.width))); m_ui->tableWidget->setItem(i, 2, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getHole()))); m_ui->tableWidget->setItem(i, 3, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getLessThanZeroFive()))); m_ui->tableWidget->setItem(i, 4, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroFive_to_zeroSeven()))); m_ui->tableWidget->setItem(i, 5, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroFive_to_zeroSeven_repetitive()))); m_ui->tableWidget->setItem(i, 6, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroSeven_to_Three()))); m_ui->tableWidget->setItem(i, 7, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getThree_to_five()))); m_ui->tableWidget->setItem(i, 8, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getMoreThanFive()))); } Also, based on row and column information, i paint some of these tablewidgetitems to some colors, but i don't think it's relevant. I reimplemented the QDialog's contextMenuEvent, to obtain the right clicked tableWidgetItem's row and column coordinates: void BobinFlanView::contextMenuEvent(QContextMenuEvent *event) { QMenu menu(m_ui->tableWidget); //standard actions menu.addAction(this->markInactiveAction); menu.addAction(this->markActiveAction); menu.addSeparator(); menu.addAction(this->exportAction); menu.addAction(this->exportAllAction); //obtain the rightClickedItem QTableWidgetItem* clickedItem = m_ui->tableWidget->itemAt(m_ui->tableWidget->mapFromGlobal(event->globalPos())); // if it's a colored one, add some more actions if (clickedItem && clickedItem->column()>1 && clickedItem->row()>0) { //this is a property, i'm keeping this for a later use this->lastRightClickedItem = clickedItem; //debug purpose: QMessageBox::information(this, "", QString("clickedItem = %1, %2").arg(clickedItem->row()).arg(clickedItem->column())); QMessageBox::information(this, "", QString("globalClick = %1, %2\ntransformedPos = %3, %4").arg(event->globalX()).arg(event->globalY()) .arg(m_ui->tableWidget->mapFromGlobal(event->globalPos()).x()).arg(m_ui->tableWidget->mapFromGlobal(event->globalPos()).y())); menu.addSeparator(); menu.addAction(this->changeSelectedToleranceToUygun); menu.addAction(this->changeSelectedToleranceToUyar); menu.addAction(this->changeSelectedToleranceToDurdurUyar); //... some other irrevelant 'enable/disable' activities menu.exec(event->globalPos()); } The problem is, when i right click on the same item i get the same global coordinates, but randomly different row-column information. For instance, the global pos is exactly 600,230 but row-column pair is randomly (5,3) and (4,3). I mean, what?! Also, when i click to an item from the last to rows (later than 13, i guess) will never go into condition "if (clickedItem && clickedItem-column()1 && clickedItem-row()0)", i think it's mainly because 'clickedItem' is null. I'll be more than glad to share any more information, or even the full cpp-h-ui trio in order to get help. Thanks a lot.

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  • Incorrect data when passing pointer a list of pointers to a function. (C++)

    - by Phil Elm
    I'm writing code for combining data received over multiple sources. When the objects received (I'll call them MyPacket for now), they are stored in a standard list. However, whenever I reference the payload size of a partial MyPacket, the value shows up as 1 instead of the intended size. Here's the function code: MyPacket* CombinePackets(std::list<MyPacket*>* packets, uint8* current_packet){ uint32 total_payload_size = 0; if(packets->size() <= 0) return NULL; //For now. std::list<MyPacket*>::iterator it = packets->begin(); //Some minor code here, not relevant to the problem. for(uint8 index = 0; index < packets->size(); index++){ //(*it)->GetPayloadSize() returns 1 when it should show 1024. I've tried directly accessing the variable and more, but I just can't get it to work. total_payload_size += (*it)->GetPayloadSize(); cout << "Adding to total payload size value: " << (*it)->GetPayloadSize() << endl; std::advance(it,1); } MyPacket* packet = new MyPacket(); //Byte is just a typedef'd unsigned char. packet->payload = (byte) calloc(total_payload_size, sizeof(byte)); packet->payload_size = total_payload_size; it = packets->begin(); //Go back to the beginning again. uint32 big_payload_index = 0; for(uint8 index = 0; index < packets->size(); index++){ if(current_packet != NULL) *current_packet = index; for(uint32 payload_index = 0; payload_index < (*it)->GetPayloadSize(); payload_index++){ packet->payload[big_payload_index] = (*it)->payload[payload_index]; big_payload_index++; } std::advance(it,1); } return packet; } //Calling code std::list<MyPacket*> received = std::list<MyPacket*>(); //The code that fills it is here. std::list<MyPacket*>::iterator it = received.begin(); cout << (*it)->GetPayloadSize() << endl; // Outputs 1024 correctly! MyPacket* final = CombinePackets(&received,NULL); cout << final->GetPayloadSize() << endl; //Outputs 181, which happens to be the number of elements in the received list. So, as you can see above, when I reference (*it)-GetPayloadSize(), it returns 1 instead of the intended 1024. Can anyone see the problem and if so, do you have an idea on how to fix this? I've spent 4 hours searching and trying new solutions, but they all keep returning 1... EDIT:

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  • Making Sense of ASP.NET Paths

    - by Rick Strahl
    ASP.Net includes quite a plethora of properties to retrieve path information about the current request, control and application. There's a ton of information available about paths on the Request object, some of it appearing to overlap and some of it buried several levels down, and it can be confusing to find just the right path that you are looking for. To keep things straight I thought it a good idea to summarize the path options along with descriptions and example paths. I wrote a post about this a long time ago in 2004 and I find myself frequently going back to that page to quickly figure out which path I’m looking for in processing the current URL. Apparently a lot of people must be doing the same, because the original post is the second most visited even to this date on this blog to the tune of nearly 500 hits per day. So, I decided to update and expand a bit on the original post with a little more information and clarification based on the original comments. Request Object Paths Available Here's a list of the Path related properties on the Request object (and the Page object). Assume a path like http://www.west-wind.com/webstore/admin/paths.aspx for the paths below where webstore is the name of the virtual. .blackborder td { border-bottom: solid 1px silver; border-left: solid 1px silver; } Request Property Description and Value ApplicationPath Returns the web root-relative logical path to the virtual root of this app. /webstore/ PhysicalApplicationPath Returns local file system path of the virtual root for this app. c:\inetpub\wwwroot\webstore PhysicalPath Returns the local file system path to the current script or path. c:\inetpub\wwwroot\webstore\admin\paths.aspx Path FilePath CurrentExecutionFilePath All of these return the full root relative logical path to the script page including path and scriptname. CurrentExcecutionFilePath will return the ‘current’ request path after a Transfer/Execute call while FilePath will always return the original request’s path. /webstore/admin/paths.aspx AppRelativeCurrentExecutionFilePath Returns an ASP.NET root relative virtual path to the script or path for the current request. If in  a Transfer/Execute call the transferred Path is returned. ~/admin/paths.aspx PathInfo Returns any extra path following the script name. If no extra path is provided returns the root-relative path (returns text in red below). string.Empty if no PathInfo is available. /webstore/admin/paths.aspx/ExtraPathInfo RawUrl Returns the full root relative URL including querystring and extra path as a string. /webstore/admin/paths.aspx?sku=wwhelp40 Url Returns a fully qualified URL including querystring and extra path. Note this is a Uri instance rather than string. http://www.west-wind.com/webstore/admin/paths.aspx?sku=wwhelp40 UrlReferrer The fully qualified URL of the page that sent the request. This is also a Uri instance and this value is null if the page was directly accessed by typing into the address bar or using an HttpClient based Referrer client Http header. http://www.west-wind.com/webstore/default.aspx?Info Control.TemplateSourceDirectory Returns the logical path to the folder of the page, master or user control on which it is called. This is useful if you need to know the path only to a Page or control from within the control. For non-file controls this returns the Page path. /webstore/admin/ As you can see there’s a ton of information available there for each of the three common path formats: Physical Path is an OS type path that points to a path or file on disk. Logical Path is a Web path that is relative to the Web server’s root. It includes the virtual plus the application relative path. ~/ (Root-relative) Path is an ASP.NET specific path that includes ~/ to indicate the virtual root Web path. ASP.NET can convert virtual paths into either logical paths using Control.ResolveUrl(), or physical paths using Server.MapPath(). Root relative paths are useful for specifying portable URLs that don’t rely on relative directory structures and very useful from within control or component code. You should be able to get any necessary format from ASP.NET from just about any path or script using these mechanisms. ~/ Root Relative Paths and ResolveUrl() and ResolveClientUrl() ASP.NET supports root-relative virtual path syntax in most of its URL properties in Web Forms. So you can easily specify a root relative path in a control rather than a location relative path: <asp:Image runat="server" ID="imgHelp" ImageUrl="~/images/help.gif" /> ASP.NET internally resolves this URL by using ResolveUrl("~/images/help.gif") to arrive at the root-relative URL of /webstore/images/help.gif which uses the Request.ApplicationPath as the basepath to replace the ~. By convention any custom Web controls also should use ResolveUrl() on URL properties to provide the same functionality. In your own code you can use Page.ResolveUrl() or Control.ResolveUrl() to accomplish the same thing: string imgPath = this.ResolveUrl("~/images/help.gif"); imgHelp.ImageUrl = imgPath; Unfortunately ResolveUrl() is limited to WebForm pages, so if you’re in an HttpHandler or Module it’s not available. ASP.NET Mvc also has it’s own more generic version of ResolveUrl in Url.Decode: <script src="<%= Url.Content("~/scripts/new.js") %>" type="text/javascript"></script> which is part of the UrlHelper class. In ASP.NET MVC the above sort of syntax is actually even more crucial than in WebForms due to the fact that views are not referencing specific pages but rather are often path based which can lead to various variations on how a particular view is referenced. In a Module or Handler code Control.ResolveUrl() unfortunately is not available which in retrospect seems like an odd design choice – URL resolution really should happen on a Request basis not as part of the Page framework. Luckily you can also rely on the static VirtualPathUtility class: string path = VirtualPathUtility.ToAbsolute("~/admin/paths.aspx"); VirtualPathUtility also many other quite useful methods for dealing with paths and converting between the various kinds of paths supported. One thing to watch out for is that ToAbsolute() will throw an exception if a query string is provided and doesn’t work on fully qualified URLs. I wrote about this topic with a custom solution that works fully qualified URLs and query strings here (check comments for some interesting discussions too). Similar to ResolveUrl() is ResolveClientUrl() which creates a fully qualified HTTP path that includes the protocol and domain name. It’s rare that this full resolution is needed but can be useful in some scenarios. Mapping Virtual Paths to Physical Paths with Server.MapPath() If you need to map root relative or current folder relative URLs to physical URLs or you can use HttpContext.Current.Server.MapPath(). Inside of a Page you can do the following: string physicalPath = Server.MapPath("~/scripts/ww.jquery.js")); MapPath is pretty flexible and it understands both ASP.NET style virtual paths as well as plain relative paths, so the following also works. string physicalPath = Server.MapPath("scripts/silverlight.js"); as well as dot relative syntax: string physicalPath = Server.MapPath("../scripts/jquery.js"); Once you have the physical path you can perform standard System.IO Path and File operations on the file. Remember with physical paths and IO or copy operations you need to make sure you have permissions to access files and folders based on the Web server user account that is active (NETWORK SERVICE, ASPNET typically). Note the Server.MapPath will not map up beyond the virtual root of the application for security reasons. Server and Host Information Between these settings you can get all the information you may need to figure out where you are at and to build new Url if necessary. If you need to build a URL completely from scratch you can get access to information about the server you are accessing: Server Variable Function and Example SERVER_NAME The of the domain or IP Address wwww.west-wind.com or 127.0.0.1 SERVER_PORT The port that the request runs under. 80 SERVER_PORT_SECURE Determines whether https: was used. 0 or 1 APPL_MD_PATH ADSI DirectoryServices path to the virtual root directory. Note that LM typically doesn’t work for ADSI access so you should replace that with LOCALHOST or the machine’s NetBios name. /LM/W3SVC/1/ROOT/webstore Request.Url and Uri Parsing If you still need more control over the current request URL or  you need to create new URLs from an existing one, the current Request.Url Uri property offers a lot of control. Using the Uri class and UriBuilder makes it easy to retrieve parts of a URL and create new URLs based on existing URL. The UriBuilder class is the preferred way to create URLs – much preferable over creating URIs via string concatenation. Uri Property Function Scheme The URL scheme or protocol prefix. http or https Port The port if specifically specified. DnsSafeHost The domain name or local host NetBios machine name www.west-wind.com or rasnote LocalPath The full path of the URL including script name and extra PathInfo. /webstore/admin/paths.aspx Query The query string if any ?id=1 The Uri class itself is great for retrieving Uri parts, but most of the properties are read only if you need to modify a URL in order to change it you can use the UriBuilder class to load up an existing URL and modify it to create a new one. Here are a few common operations I’ve needed to do to get specific URLs: Convert the Request URL to an SSL/HTTPS link For example to take the current request URL and converted  it to a secure URL can be done like this: UriBuilder build = new UriBuilder(Request.Url); build.Scheme = "https"; build.Port = -1; // don't inject port Uri newUri = build.Uri; string newUrl = build.ToString(); Retrieve the fully qualified URL without a QueryString AFAIK, there’s no native routine to retrieve the current request URL without the query string. It’s easy to do with UriBuilder however: UriBuilder builder = newUriBuilder(Request.Url); builder.Query = ""; stringlogicalPathWithoutQuery = builder.ToString(); What else? I took a look through the old post’s comments and addressed as many of the questions and comments that came up in there. With a few small and silly exceptions this update post handles most of these. But I’m sure there are a more things that go in here. What else would be useful to put onto this post so it serves as a nice all in one place to go for path references? If you think of something leave a comment and I’ll try to update the post with it in the future.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • PowerShell Script to Deploy Multiple VM on Azure in Parallel #azure #powershell

    - by Marco Russo (SQLBI)
    This blog is usually dedicated to Business Intelligence and SQL Server, but I didn’t found easily on the web simple PowerShell scripts to help me deploying a number of virtual machines on Azure that I use for testing and development. Since I need to deploy, start, stop and remove many virtual machines created from a common image I created (you know, Tabular is not part of the standard images provided by Microsoft…), I wanted to minimize the time required to execute every operation from my Windows Azure PowerShell console (but I suggest you using Windows PowerShell ISE), so I also wanted to fire the commands as soon as possible in parallel, without losing the result in the console. In order to execute multiple commands in parallel, I used the Start-Job cmdlet, and using Get-Job and Receive-Job I wait for job completion and display the messages generated during background command execution. This technique allows me to reduce execution time when I have to deploy, start, stop or remove virtual machines. Please note that a few operations on Azure acquire an exclusive lock and cannot be really executed in parallel, but only one part of their execution time is subject to this lock. Thus, you obtain a better response time also in these scenarios (this is the case of the provisioning of a new VM). Finally, when you remove the VMs you still have the disk containing the virtual machine to remove. This cannot be done just after the VM removal, because you have to wait that the removal operation is completed on Azure. So I wrote a script that you have to run a few minutes after VMs removal and delete disks (and VHD) no longer related to a VM. I just check that the disk were associated to the original image name used to provision the VMs (so I don’t remove other disks deployed by other batches that I might want to preserve). These examples are specific for my scenario, if you need more complex configurations you have to change and adapt the code. But if your need is to create multiple instances of the same VM running in a workgroup, these scripts should be good enough. I prepared the following PowerShell scripts: ProvisionVMs: Provision many VMs in parallel starting from the same image. It creates one service for each VM. RemoveVMs: Remove all the VMs in parallel – it also remove the service created for the VM StartVMs: Starts all the VMs in parallel StopVMs: Stops all the VMs in parallel RemoveOrphanDisks: Remove all the disks no longer used by any VMs. Run this script a few minutes after RemoveVMs script. ProvisionVMs # Name of subscription $SubscriptionName = "Copy the SubscriptionName property you get from Get-AzureSubscription"   # Name of storage account (where VMs will be deployed) $StorageAccount = "Copy the Label property you get from Get-AzureStorageAccount"   function ProvisionVM( [string]$VmName ) {     Start-Job -ArgumentList $VmName {         param($VmName) $Location = "Copy the Location property you get from Get-AzureStorageAccount" $InstanceSize = "A5" # You can use any other instance, such as Large, A6, and so on $AdminUsername = "UserName" # Write the name of the administrator account in the new VM $Password = "Password"      # Write the password of the administrator account in the new VM $Image = "Copy the ImageName property you get from Get-AzureVMImage" # You can list your own images using the following command: # Get-AzureVMImage | Where-Object {$_.PublisherName -eq "User" }         New-AzureVMConfig -Name $VmName -ImageName $Image -InstanceSize $InstanceSize |             Add-AzureProvisioningConfig -Windows -Password $Password -AdminUsername $AdminUsername|             New-AzureVM -Location $Location -ServiceName "$VmName" -Verbose     } }   # Set the proper storage - you might remove this line if you have only one storage in the subscription Set-AzureSubscription -SubscriptionName $SubscriptionName -CurrentStorageAccount $StorageAccount   # Select the subscription - this line is fundamental if you have access to multiple subscription # You might remove this line if you have only one subscription Select-AzureSubscription -SubscriptionName $SubscriptionName   # Every line in the following list provisions one VM using the name specified in the argument # You can change the number of lines - use a unique name for every VM - don't reuse names # already used in other VMs already deployed ProvisionVM "test10" ProvisionVM "test11" ProvisionVM "test12" ProvisionVM "test13" ProvisionVM "test14" ProvisionVM "test15" ProvisionVM "test16" ProvisionVM "test17" ProvisionVM "test18" ProvisionVM "test19" ProvisionVM "test20"   # Wait for all to complete While (Get-Job -State "Running") {     Get-Job -State "Completed" | Receive-Job     Start-Sleep 1 }   # Display output from all jobs Get-Job | Receive-Job   # Cleanup of jobs Remove-Job *   # Displays batch completed echo "Provisioning VM Completed" RemoveVMs # Name of subscription $SubscriptionName = "Copy the SubscriptionName property you get from Get-AzureSubscription"   function RemoveVM( [string]$VmName ) {     Start-Job -ArgumentList $VmName {         param($VmName)         Remove-AzureService -ServiceName $VmName -Force -Verbose     } }   # Select the subscription - this line is fundamental if you have access to multiple subscription # You might remove this line if you have only one subscription Select-AzureSubscription -SubscriptionName $SubscriptionName   # Every line in the following list remove one VM using the name specified in the argument # You can change the number of lines - use a unique name for every VM - don't reuse names # already used in other VMs already deployed RemoveVM "test10" RemoveVM "test11" RemoveVM "test12" RemoveVM "test13" RemoveVM "test14" RemoveVM "test15" RemoveVM "test16" RemoveVM "test17" RemoveVM "test18" RemoveVM "test19" RemoveVM "test20"   # Wait for all to complete While (Get-Job -State "Running") {     Get-Job -State "Completed" | Receive-Job     Start-Sleep 1 }   # Display output from all jobs Get-Job | Receive-Job   # Cleanup Remove-Job *   # Displays batch completed echo "Remove VM Completed" StartVMs # Name of subscription $SubscriptionName = "Copy the SubscriptionName property you get from Get-AzureSubscription"   function StartVM( [string]$VmName ) {     Start-Job -ArgumentList $VmName {         param($VmName)         Start-AzureVM -Name $VmName -ServiceName $VmName -Verbose     } }   # Select the subscription - this line is fundamental if you have access to multiple subscription # You might remove this line if you have only one subscription Select-AzureSubscription -SubscriptionName $SubscriptionName   # Every line in the following list starts one VM using the name specified in the argument # You can change the number of lines - use a unique name for every VM - don't reuse names # already used in other VMs already deployed StartVM "test10" StartVM "test11" StartVM "test11" StartVM "test12" StartVM "test13" StartVM "test14" StartVM "test15" StartVM "test16" StartVM "test17" StartVM "test18" StartVM "test19" StartVM "test20"   # Wait for all to complete While (Get-Job -State "Running") {     Get-Job -State "Completed" | Receive-Job     Start-Sleep 1 }   # Display output from all jobs Get-Job | Receive-Job   # Cleanup Remove-Job *   # Displays batch completed echo "Start VM Completed"   StopVMs # Name of subscription $SubscriptionName = "Copy the SubscriptionName property you get from Get-AzureSubscription"   function StopVM( [string]$VmName ) {     Start-Job -ArgumentList $VmName {         param($VmName)         Stop-AzureVM -Name $VmName -ServiceName $VmName -Verbose -Force     } }   # Select the subscription - this line is fundamental if you have access to multiple subscription # You might remove this line if you have only one subscription Select-AzureSubscription -SubscriptionName $SubscriptionName   # Every line in the following list stops one VM using the name specified in the argument # You can change the number of lines - use a unique name for every VM - don't reuse names # already used in other VMs already deployed StopVM "test10" StopVM "test11" StopVM "test12" StopVM "test13" StopVM "test14" StopVM "test15" StopVM "test16" StopVM "test17" StopVM "test18" StopVM "test19" StopVM "test20"   # Wait for all to complete While (Get-Job -State "Running") {     Get-Job -State "Completed" | Receive-Job     Start-Sleep 1 }   # Display output from all jobs Get-Job | Receive-Job   # Cleanup Remove-Job *   # Displays batch completed echo "Stop VM Completed" RemoveOrphanDisks $Image = "Copy the ImageName property you get from Get-AzureVMImage" # You can list your own images using the following command: # Get-AzureVMImage | Where-Object {$_.PublisherName -eq "User" }   # Remove all orphan disks coming from the image specified in $ImageName Get-AzureDisk |     Where-Object {$_.attachedto -eq $null -and $_.SourceImageName -eq $ImageName} |     Remove-AzureDisk -DeleteVHD -Verbose  

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • Mapping UrlEncoded POST Values in ASP.NET Web API

    - by Rick Strahl
    If there's one thing that's a bit unexpected in ASP.NET Web API, it's the limited support for mapping url encoded POST data values to simple parameters of ApiController methods. When I first looked at this I thought I was doing something wrong, because it seems mighty odd that you can bind query string values to parameters by name, but can't bind POST values to parameters in the same way. To demonstrate here's a simple example. If you have a Web API method like this:[HttpGet] public HttpResponseMessage Authenticate(string username, string password) { …} and then hit with a URL like this: http://localhost:88/samples/authenticate?Username=ricks&Password=sekrit it works just fine. The query string values are mapped to the username and password parameters of our API method. But if you now change the method to work with [HttpPost] instead like this:[HttpPost] public HttpResponseMessage Authenticate(string username, string password) { …} and hit it with a POST HTTP Request like this: POST http://localhost:88/samples/authenticate HTTP/1.1 Host: localhost:88 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Content-type: application/x-www-form-urlencoded Content-Length: 30 Username=ricks&Password=sekrit you'll find that while the request works, it doesn't actually receive the two string parameters. The username and password parameters are null and so the method is definitely going to fail. When I mentioned this over Twitter a few days ago I got a lot of responses back of why I'd want to do this in the first place - after all HTML Form submissions are the domain of MVC and not WebAPI which is a valid point. However, the more common use case is using POST Variables with AJAX calls. The following is quite common for passing simple values:$.post(url,{ Username: "Rick", Password: "sekrit" },function(result) {…}); but alas that doesn't work. How ASP.NET Web API handles Content Bodies Web API supports parsing content data in a variety of ways, but it does not deal with multiple posted content values. In effect you can only post a single content value to a Web API Action method. That one parameter can be very complex and you can bind it in a variety of ways, but ultimately you're tied to a single POST content value in your parameter definition. While it's possible to support multiple parameters on a POST/PUT operation, only one parameter can be mapped to the actual content - the rest have to be mapped to route values or the query string. Web API treats the whole request body as one big chunk of data that is sent to a Media Type Formatter that's responsible for de-serializing the content into whatever value the method requires. The restriction comes from async nature of Web API where the request data is read only once inside of the formatter that retrieves and deserializes it. Because it's read once, checking for content (like individual POST variables) first is not possible. However, Web API does provide a couple of ways to access the form POST data: Model Binding - object property mapping to bind POST values FormDataCollection - collection of POST keys/values ModelBinding POST Values - Binding POST data to Object Properties The recommended way to handle POST values in Web API is to use Model Binding, which maps individual urlencoded POST values to properties of a model object provided as the parameter. Model binding requires a single object as input to be bound to the POST data, with each POST key that matches a property name (including nested properties like Address.Street) being mapped and updated including automatic type conversion of simple types. This is a very nice feature - and a familiar one from MVC - that makes it very easy to have model objects mapped directly from inbound data. The obvious drawback with Model Binding is that you need a model for it to work: You have to provide a strongly typed object that can receive the data and this object has to map the inbound data. To rewrite the example above to use ModelBinding I have to create a class maps the properties that I need as parameters:public class LoginData { public string Username { get; set; } public string Password { get; set; } } and then accept the data like this in the API method:[HttpPost] public HttpResponseMessage Authenticate(LoginData login) { string username = login.Username; string password = login.Password; … } This works fine mapping the POST values to the properties of the login object. As a side benefit of this method definition, the method now also allows posting of JSON or XML to the same endpoint. If I change my request to send JSON like this: POST http://localhost:88/samples/authenticate HTTP/1.1 Host: localhost:88 Accept: application/jsonContent-type: application/json Content-Length: 40 {"Username":"ricks","Password":"sekrit"} it works as well and transparently, courtesy of the nice Content Negotiation features of Web API. There's nothing wrong with using Model binding and in fact it's a common practice to use (view) model object for inputs coming back from the client and mapping them into these models. But it can be  kind of a hassle if you have AJAX applications with a ton of backend hits, especially if many methods are very atomic and focused and don't effectively require a model or view. Not always do you have to pass structured data, but sometimes there are just a couple of simple response values that need to be sent back. If all you need is to pass a couple operational parameters, creating a view model object just for parameter purposes seems like overkill. Maybe you can use the query string instead (if that makes sense), but if you can't then you can often end up with a plethora of 'message objects' that serve no further  purpose than to make Model Binding work. Note that you can accept multiple parameters with ModelBinding so the following would still work:[HttpPost] public HttpResponseMessage Authenticate(LoginData login, string loginDomain) but only the object will be bound to POST data. As long as loginDomain comes from the querystring or route data this will work. Collecting POST values with FormDataCollection Another more dynamic approach to handle POST values is to collect POST data into a FormDataCollection. FormDataCollection is a very basic key/value collection (like FormCollection in MVC and Request.Form in ASP.NET in general) and then read the values out individually by querying each. [HttpPost] public HttpResponseMessage Authenticate(FormDataCollection form) { var username = form.Get("Username"); var password = form.Get("Password"); …} The downside to this approach is that it's not strongly typed, you have to handle type conversions on non-string parameters, and it gets a bit more complicated to test such as setup as you have to seed a FormDataCollection with data. On the other hand it's flexible and easy to use and especially with string parameters is easy to deal with. It's also dynamic, so if the client sends you a variety of combinations of values on which you make operating decisions, this is much easier to work with than a strongly typed object that would have to account for all possible values up front. The downside is that the code looks old school and isn't as self-documenting as a parameter list or object parameter would be. Nevertheless it's totally functionality and a viable choice for collecting POST values. What about [FromBody]? Web API also has a [FromBody] attribute that can be assigned to parameters. If you have multiple parameters on a Web API method signature you can use [FromBody] to specify which one will be parsed from the POST content. Unfortunately it's not terribly useful as it only returns content in raw format and requires a totally non-standard format ("=content") to specify your content. For more info in how FromBody works and several related issues to how POST data is mapped, you can check out Mike Stalls post: How WebAPI does Parameter Binding Not really sure where the Web API team thought [FromBody] would really be a good fit other than a down and dirty way to send a full string buffer. Extending Web API to make multiple POST Vars work? Don't think so Clearly there's no native support for multiple POST variables being mapped to parameters, which is a bit of a bummer. I know in my own work on one project my customer actually found this to be a real sticking point in their AJAX backend work, and we ended up not using Web API and using MVC JSON features instead. That's kind of sad because Web API is supposed to be the proper solution for AJAX backends. With all of ASP.NET Web API's extensibility you'd think there would be some way to build this functionality on our own, but after spending a bit of time digging and asking some of the experts from the team and Web API community I didn't hear anything that even suggests that this is possible. From what I could find I'd say it's not possible primarily because Web API's Routing engine does not account for the POST variable mapping. This means [HttpPost] methods with url encoded POST buffers are not mapped to the parameters of the endpoint, and so the routes would never even trigger a request that could be intercepted. Once the routing doesn't work there's not much that can be done. If somebody has an idea how this could be accomplished I would love to hear about it. Do we really need multi-value POST mapping? I think that that POST value mapping is a feature that one would expect of any API tool to have. If you look at common APIs out there like Flicker and Google Maps etc. they all work with POST data. POST data is very prominent much more so than JSON inputs and so supporting as many options that enable would seem to be crucial. All that aside, Web API does provide very nice features with Model Binding that allows you to capture many POST variables easily enough, and logistically this will let you build whatever you need with POST data of all shapes as long as you map objects. But having to have an object for every operation that receives a data input is going to take its toll in heavy AJAX applications, with a lot of types created that do nothing more than act as parameter containers. I also think that POST variable mapping is an expected behavior and Web APIs non-support will likely result in many, many questions like this one: How do I bind a simple POST value in ASP.NET WebAPI RC? with no clear answer to this question. I hope for V.next of WebAPI Microsoft will consider this a feature that's worth adding. Related Articles Passing multiple POST parameters to Web API Controller Methods Mike Stall's post: How Web API does Parameter Binding Where does ASP.NET Web API Fit?© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • What You Need to Know About Windows 8.1

    - by Chris Hoffman
    Windows 8.1 is available to everyone starting today, October 19. The latest version of Windows improves on Windows 8 in every way. It’s a big upgrade, whether you use the desktop or new touch-optimized interface. The latest version of Windows has been dubbed “an apology” by some — it’s definitely more at home on a desktop PC than Windows 8 was. However, it also offers a more fleshed out and mature tablet experience. How to Get Windows 8.1 For Windows 8 users, Windows 8.1 is completely free. It will be available as a download from the Windows Store — that’s the “Store” app in the Modern, tiled interface. Assuming upgrading to the final version will be just like upgrading to the preview version, you’ll likely see a “Get Windows 8.1″ pop-up that will take you to the Windows Store and guide you through the download process. You’ll also be able to download ISO images of Windows 8.1, so can perform a clean install to upgrade. On any new computer, you can just install Windows 8.1 without going through Windows 8. New computers will start to ship with Windows 8.1 and boxed copies of Windows 8 will be replaced by boxed copies of Windows 8.1. If you’re using Windows 7 or a previous version of Windows, the update won’t be free. Getting Windows 8.1 will cost you the same amount as a full copy of Windows 8 — $120 for the standard version. If you’re an average Windows 7 user, you’re likely better off waiting until you buy a new PC with Windows 8.1 included rather than spend this amount of money to upgrade. Improvements for Desktop Users Some have dubbed Windows 8.1 “an apology” from Microsoft, although you certainly won’t see Microsoft referring to it this way. Either way, Steven Sinofsky, who presided over Windows 8′s development, left the company shortly after Windows 8 was released. Coincidentally, Windows 8.1 contains many features that Steven Sinofsky and Microsoft refused to implement. Windows 8.1 offers the following big improvements for desktop users: Boot to Desktop: You can now log in directly to the desktop, skipping the tiled interface entirely. Disable Top-Left and Top-Right Hot Corners: The app switcher and charms bar won’t appear when you move your mouse to the top-left or top-right corners of the screen if you enable this option. No more intrusions into the desktop. The Start Button Returns: Windows 8.1 brings back an always-present Start button on the desktop taskbar, dramatically improving discoverability for new Windows 8 users and providing a bigger mouse target for remote desktops and virtual machines. Crucially, the Start menu isn’t back — clicking this button will open the full-screen Modern interface. Start menu replacements will continue to function on Windows 8.1, offering more traditional Start menus. Show All Apps By Default: Luckily, you can hide the Start screen and its tiles almost entirely. Windows 8.1 can be configured to show a full-screen list of all your installed apps when you click the Start button, with desktop apps prioritized. The only real difference is that the Start menu is now a full-screen interface. Shut Down or Restart From Start Button: You can now right-click the Start button to access Shut down, Restart, and other power options in just as many clicks as you could on Windows 7. Shared Start Screen and Desktop Backgrounds; Windows 8 limited you to just a few Steven Sinofsky-approved background images for your Start screen, but Windows 8.1 allows you to use your desktop background on the Start screen. This can make the transition between the Start screen and desktop much less jarring. The tiles or shortcuts appear to be floating above the desktop rather than off in their own separate universe. Unified Search: Unified search is back, so you can start typing and search your programs, settings, and files all at once — no more awkwardly clicking between different categories when trying to open a Control Panel screen or search for a file. These all add up to a big improvement when using Windows 8.1 on the desktop. Microsoft is being much more flexible — the Start menu is full screen, but Microsoft has relented on so many other things and you’d never have to see a tile if you didn’t want to. For more information, read our guide to optimizing Windows 8.1 for a desktop PC. These are just the improvements specifically for desktop users. Windows 8.1 includes other useful features for everyone, such as deep SkyDrive integration that allows you to store your files in the cloud without installing any additional sync programs. Improvements for Touch Users If you have a Windows 8 or Windows RT tablet or another touch-based device you use the interface formerly known as Metro on, you’ll see many other noticeable improvements. Windows 8′s new interface was half-baked when it launched, but it’s now much more capable and mature. App Updates: Windows 8′s included apps were extremely limited in many cases. For example, Internet Explorer 10 could only display ten tabs at a time and the Mail app was a barren experience devoid of features. In Windows 8.1, some apps — like Xbox Music — have been redesigned from scratch, Internet Explorer allows you to display a tab bar on-screen all the time, while apps like Mail have accumulated quite a few useful features. The Windows Store app has been entirely redesigned and is less awkward to browse. Snap Improvements: Windows 8′s Snap feature was a toy, allowing you to snap one app to a small sidebar at one side of your screen while another app consumed most of your screen. Windows 8.1 allows you to snap two apps side-by-side, seeing each app’s full interface at once. On larger displays, you can even snap three or four apps at once. Windows 8′s ability to use multiple apps at once on a tablet is compelling and unmatched by iPads and Android tablets. You can also snap two of the same apps side-by-side — to view two web pages at once, for example. More Comprehensive PC Settings: Windows 8.1 offers a more comprehensive PC settings app, allowing you to change most system settings in a touch-optimized interface. You shouldn’t have to use the desktop Control Panel on a tablet anymore — or at least not as often. Touch-Optimized File Browsing: Microsoft’s SkyDrive app allows you to browse files on your local PC, finally offering a built-in, touch-optimized way to manage files without using the desktop. Help & Tips: Windows 8.1 includes a Help+Tips app that will help guide new users through its new interface, something Microsoft stubbornly refused to add during development. There’s still no “Modern” version of Microsoft Office apps (aside from OneNote), so you’ll still have to head to use desktop Office apps on tablets. It’s not perfect, but the Modern interface doesn’t feel anywhere near as immature anymore. Read our in-depth look at the ways Microsoft’s Modern interface, formerly known as Metro, is improved in Windows 8.1 for more information. In summary, Windows 8.1 is what Windows 8 should have been. All of these improvements are on top of the many great desktop features, security improvements, and all-around battery life and performance optimizations that appeared in Windows 8. If you’re still using Windows 7 and are happy with it, there’s probably no reason to race out and buy a copy of Windows 8.1 at the rather high price of $120. But, if you’re using Windows 8, it’s a big upgrade no matter what you’re doing. If you buy a new PC and it comes with Windows 8.1, you’re getting a much more flexible and comfortable experience. If you’re holding off on buying a new computer because you don’t want Windows 8, give Windows 8.1 a try — yes, it’s different, but Microsoft has compromised on the desktop while making a lot of improvements to the new interface. You just might find that Windows 8.1 is now a worthwhile upgrade, even if you only want to use the desktop.     

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  • ASP.NET GZip Encoding Caveats

    - by Rick Strahl
    GZip encoding in ASP.NET is pretty easy to accomplish using the built-in GZipStream and DeflateStream classes and applying them to the Response.Filter property.  While applying GZip and Deflate behavior is pretty easy there are a few caveats that you have watch out for as I found out today for myself with an application that was throwing up some garbage data. But before looking at caveats let’s review GZip implementation for ASP.NET. ASP.NET GZip/Deflate Basics Response filters basically are applied to the Response.OutputStream and transform it as data is written to it through the ASP.NET Response object. So a Response.Write eventually gets written into the output stream which if a filter is also written through the filter stream’s interface. To perform the actual GZip (and Deflate) encoding typically used by Web pages .NET includes the GZipStream and DeflateStream stream classes which can be readily assigned to the Repsonse.OutputStream. With these two stream classes in place it’s almost trivially easy to create a couple of reusable methods that allow you to compress your HTTP output. In my standard WebUtils utility class (from the West Wind West Wind Web Toolkit) created two static utility methods – IsGZipSupported and GZipEncodePage – that check whether the client supports GZip encoding and then actually encodes the current output (note that although the method includes ‘Page’ in its name this code will work with any ASP.NET output). /// <summary> /// Determines if GZip is supported /// </summary> /// <returns></returns> public static bool IsGZipSupported() { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (!string.IsNullOrEmpty(AcceptEncoding) && (AcceptEncoding.Contains("gzip") || AcceptEncoding.Contains("deflate"))) return true; return false; } /// <summary> /// Sets up the current page or handler to use GZip through a Response.Filter /// IMPORTANT: /// You have to call this method before any output is generated! /// </summary> public static void GZipEncodePage() { HttpResponse Response = HttpContext.Current.Response; if (IsGZipSupported()) { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (AcceptEncoding.Contains("deflate")) { Response.Filter = new System.IO.Compression.DeflateStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); Response.Headers.Remove("Content-Encoding"); Response.AppendHeader("Content-Encoding", "deflate"); } else { Response.Filter = new System.IO.Compression.GZipStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); Response.Headers.Remove("Content-Encoding"); Response.AppendHeader("Content-Encoding", "gzip"); } } } As you can see the actual assignment of the Filter is as simple as: Response.Filter = new DeflateStream(Response.Filter, System.IO.Compression.CompressionMode.Compress); which applies the filter to the OutputStream. You also need to ensure that your response reflects the new GZip or Deflate encoding and ensure that any pages that are cached in Proxy servers can differentiate between pages that were encoded with the various different encodings (or no encoding). To use this utility function now is trivially easy: In any ASP.NET code that wants to compress its Response output you simply use: protected void Page_Load(object sender, EventArgs e) { WebUtils.GZipEncodePage(); Entry = WebLogFactory.GetEntry(); var entries = Entry.GetLastEntries(App.Configuration.ShowEntryCount, "pk,Title,SafeTitle,Body,Entered,Feedback,Location,ShowTopAd", "TEntries"); if (entries == null) throw new ApplicationException("Couldn't load WebLog Entries: " + Entry.ErrorMessage); this.repEntries.DataSource = entries; this.repEntries.DataBind(); } Here I use an ASP.NET page, but the above WebUtils.GZipEncode() method call will work in any ASP.NET application type including HTTP Handlers. The only requirement is that the filter needs to be applied before any other output is sent to the OutputStream. For example, in my CallbackHandler service implementation by default output over a certain size is GZip encoded. The output that is generated is JSON or XML and if the output is over 5k in size I apply WebUtils.GZipEncode(): if (sbOutput.Length > GZIP_ENCODE_TRESHOLD) WebUtils.GZipEncodePage(); Response.ContentType = ControlResources.STR_JsonContentType; HttpContext.Current.Response.Write(sbOutput.ToString()); Ok, so you probably get the idea: Encoding GZip/Deflate content is pretty easy. Hold on there Hoss –Watch your Caching Or is it? There are a few caveats that you need to watch out for when dealing with GZip content. The fist issue is that you need to deal with the fact that some clients don’t support GZip or Deflate content. Most modern browsers support it, but if you have a programmatic Http client accessing your content GZip/Deflate support is by no means guaranteed. For example, WinInet Http clients don’t support GZip out of the box – it has to be explicitly implemented. Other low level HTTP clients on other platforms too don’t support GZip out of the box. The problem is that your application, your Web Server and Proxy Servers on the Internet might be caching your generated content. If you return content with GZip once and then again without, either caching is not applied or worse the wrong type of content is returned back to the client from a cache or proxy. The result is an unreadable response for *some clients* which is also very hard to debug and fix once in production. You already saw the issue of Proxy servers addressed in the GZipEncodePage() function: // Allow proxy servers to cache encoded and unencoded versions separately Response.AppendHeader("Vary", "Content-Encoding"); This ensures that any Proxy servers also check for the Content-Encoding HTTP Header to cache their content – not just the URL. The same thing applies if you do OutputCaching in your own ASP.NET code. If you generate output for GZip on an OutputCached page the GZipped content will be cached (either by ASP.NET’s cache or in some cases by the IIS Kernel Cache). But what if the next client doesn’t support GZip? She’ll get served a cached GZip page that won’t decode and she’ll get a page full of garbage. Wholly undesirable. To fix this you need to add some custom OutputCache rules by way of the GetVaryByCustom() HttpApplication method in your global_ASAX file: public override string GetVaryByCustomString(HttpContext context, string custom) { // Override Caching for compression if (custom == "GZIP") { string acceptEncoding = HttpContext.Current.Response.Headers["Content-Encoding"]; if (string.IsNullOrEmpty(acceptEncoding)) return ""; else if (acceptEncoding.Contains("gzip")) return "GZIP"; else if (acceptEncoding.Contains("deflate")) return "DEFLATE"; return ""; } return base.GetVaryByCustomString(context, custom); } In a page that use Output caching you then specify: <%@ OutputCache Duration="180" VaryByParam="none" VaryByCustom="GZIP" %> To use that custom rule. It’s all Fun and Games until ASP.NET throws an Error Ok, so you’re up and running with GZip, you have your caching squared away and your pages that you are applying it to are jamming along. Then BOOM, something strange happens and you get a lovely garbled page that look like this: Lovely isn’t it? What’s happened here is that I have WebUtils.GZipEncode() applied to my page, but there’s an error in the page. The error falls back to the ASP.NET error handler and the error handler removes all existing output (good) and removes all the custom HTTP headers I’ve set manually (usually good, but very bad here). Since I applied the Response.Filter (via GZipEncode) the output is now GZip encoded, but ASP.NET has removed my Content-Encoding header, so the browser receives the GZip encoded content without a notification that it is encoded as GZip. The result is binary output. Here’s what Fiddler says about the raw HTTP header output when an error occurs when GZip encoding was applied: HTTP/1.1 500 Internal Server Error Cache-Control: private Content-Type: text/html; charset=utf-8 Date: Sat, 30 Apr 2011 22:21:08 GMT Content-Length: 2138 Connection: close ?`I?%&/m?{J?J??t??` … binary output striped here Notice: no Content-Encoding header and that’s why we’re seeing this garbage. ASP.NET has stripped the Content-Encoding header but left our filter intact. So how do we fix this? In my applications I typically have a global Application_Error handler set up and in this case I’ve been using that. One thing that you can do in the Application_Error handler is explicitly clear out the Response.Filter and set it to null at the top: protected void Application_Error(object sender, EventArgs e) { // Remove any special filtering especially GZip filtering Response.Filter = null; … } And voila I get my Yellow Screen of Death or my custom generated error output back via uncompressed content. BTW, the same is true for Page level errors handled in Page_Error or ASP.NET MVC Error handling methods in a controller. Another and possibly even better solution is to check whether a filter is attached just before the headers are sent to the client as pointed out by Adam Schroeder in the comments: protected void Application_PreSendRequestHeaders() { // ensure that if GZip/Deflate Encoding is applied that headers are set // also works when error occurs if filters are still active HttpResponse response = HttpContext.Current.Response; if (response.Filter is GZipStream && response.Headers["Content-encoding"] != "gzip") response.AppendHeader("Content-encoding", "gzip"); else if (response.Filter is DeflateStream && response.Headers["Content-encoding"] != "deflate") response.AppendHeader("Content-encoding", "deflate"); } This uses the Application_PreSendRequestHeaders() pipeline event to check for compression encoding in a filter and adjusts the content accordingly. This is actually a better solution since this is generic – it’ll work regardless of how the content is cleaned up. For example, an error Response.Redirect() or short error display might get changed and the filter not cleared and this code actually handles that. Sweet, thanks Adam. It’s unfortunate that ASP.NET doesn’t natively clear out Response.Filters when an error occurs just as it clears the Response and Headers. I can’t see where leaving a Filter in place in an error situation would make any sense, but hey - this is what it is and it’s easy enough to fix as long as you know where to look. Riiiight! IIS and GZip I should also mention that IIS 7 includes good support for compression natively. If you can defer encoding to let IIS perform it for you rather than doing it in your code by all means you should do it! Especially any static or semi-dynamic content that can be made static should be using IIS built-in compression. Dynamic caching is also supported but is a bit more tricky to judge in terms of performance and footprint. John Forsyth has a great article on the benefits and drawbacks of IIS 7 compression which gives some detailed performance comparisons and impact reviews. I’ll post another entry next with some more info on IIS compression since information on it seems to be a bit hard to come by. Related Content Built-in GZip/Deflate Compression in IIS 7.x HttpWebRequest and GZip Responses © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET   IIS7  

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  • Building an HTML5 App with ASP.NET

    - by Stephen Walther
    I’m teaching several JavaScript and ASP.NET workshops over the next couple of months (thanks everyone!) and I thought it would be useful for my students to have a really easy to use JavaScript reference. I wanted a simple interactive JavaScript reference and I could not find one so I decided to put together one of my own. I decided to use the latest features of JavaScript, HTML5 and jQuery such as local storage, offline manifests, and jQuery templates. What could be more appropriate than building a JavaScript Reference with JavaScript? You can try out the application by visiting: http://Superexpert.com/JavaScriptReference Because the app takes advantage of several advanced features of HTML5, it won’t work with Internet Explorer 6 (but really, you should stop using that browser). I have tested it with IE 8, Chrome 8, Firefox 3.6, and Safari 5. You can download the source for the JavaScript Reference application at the end of this article. Superexpert JavaScript Reference Let me provide you with a brief walkthrough of the app. When you first open the application, you see the following lookup screen: As you type the name of something from the JavaScript language, matching results are displayed: You can click the details link for any entry to view details for an entry in a modal dialog: Alternatively, you can click on any of the tabs -- Objects, Functions, Properties, Statements, Operators, Comments, or Directives -- to filter results by type of syntax. For example, you might want to see a list of all JavaScript built-in objects: You can login to the application to make modification to the application: After you login, you can add, update, or delete entries in the reference database: HTML5 Local Storage The application takes advantage of HTML5 local storage to store all of the reference entries on the local browser. IE 8, Chrome 8, Firefox 3.6, and Safari 5 all support local storage. When you open the application for the first time, all of the reference entries are transferred to the browser. The data is stored persistently. Even if you shutdown your computer and return to the application many days later, the data does not need to be transferred again. Whenever you open the application, the app checks with the server to see if any of the entries have been updated on the server. If there have been updates, then only the updates are transferred to the browser and the updates are merged with the existing entries in local storage. After the reference database has been transferred to your browser once, only changes are transferred in the future. You get two benefits from using local storage. First, the application loads very fast and works very fast after the data has been loaded once. The application does not query the server whenever you filter or view entries. All of the data is persisted in the browser. Second, you can browse the JavaScript reference even when you are not connected to the Internet (when you are on the proverbial airplane). The JavaScript Reference works as an offline application for browsers that support offline applications (unfortunately, not IE). When using Google Chrome, you can easily view the contents of local storage by selecting Tools, Developer Tools (CTRL-SHIFT I) and selecting Storage, Local Storage: The JavaScript Reference app stores two items in local storage: entriesLastUpdated and entries. HTML5 Offline App For browsers that support HTML5 offline applications – Chrome 8 and Firefox 3.6 but not Internet Explorer – you do not need to be connected to the Internet to use the JavaScript Reference. The JavaScript Reference can execute entirely on your machine just like any other desktop application. When you first open the application with Firefox, you are presented with the following warning: Notice the notification bar that asks whether you want to accept offline content. If you click the Allow button then all of the files (generated ASPX, images, CSS, JavaScript) needed for the JavaScript Reference will be stored on your local computer. Automatic Script Minification and Combination All of the custom JavaScript files are combined and minified automatically whenever the application is built with Visual Studio. All of the custom scripts are contained in a folder named App_Scripts: When you perform a build, the combine.js and combine.debug.js files are generated. The Combine.config file contains the list of files that should be combined (importantly, it specifies the order in which the files should be combined). Here’s the contents of the Combine.config file:   <?xml version="1.0"?> <combine> <scripts> <file path="compat.js" /> <file path="storage.js" /> <file path="serverData.js" /> <file path="entriesHelper.js" /> <file path="authentication.js" /> <file path="default.js" /> </scripts> </combine>   jQuery and jQuery UI The JavaScript Reference application takes heavy advantage of jQuery and jQuery UI. In particular, the application uses jQuery templates to format and display the reference entries. Each of the separate templates is stored in a separate ASP.NET user control in a folder named Templates: The contents of the user controls (and therefore the templates) are combined in the default.aspx page: <!-- Templates --> <user:EntryTemplate runat="server" /> <user:EntryDetailsTemplate runat="server" /> <user:BrowsersTemplate runat="server" /> <user:EditEntryTemplate runat="server" /> <user:EntryDetailsCloudTemplate runat="server" /> When the default.aspx page is requested, all of the templates are retrieved in a single page. WCF Data Services The JavaScript Reference application uses WCF Data Services to retrieve and modify database data. The application exposes a server-side WCF Data Service named EntryService.svc that supports querying, adding, updating, and deleting entries. jQuery Ajax calls are made against the WCF Data Service to perform the database operations from the browser. The OData protocol makes this easy. Authentication is handled on the server with a ChangeInterceptor. Only authenticated users are allowed to update the JavaScript Reference entry database. JavaScript Unit Tests In order to build the JavaScript Reference application, I depended on JavaScript unit tests. I needed the unit tests, in particular, to write the JavaScript merge functions which merge entry change sets from the server with existing entries in browser local storage. In order for unit tests to be useful, they need to run fast. I ran my unit tests after each build. For this reason, I did not want to run the unit tests within the context of a browser. Instead, I ran the unit tests using server-side JavaScript (the Microsoft Script Control). The source code that you can download at the end of this blog entry includes a project named JavaScriptReference.UnitTests that contains all of the JavaScripts unit tests. JavaScript Integration Tests Because not every feature of an application can be tested by unit tests, the JavaScript Reference application also includes integration tests. I wrote the integration tests using Selenium RC in combination with ASP.NET Unit Tests. The Selenium tests run against all of the target browsers for the JavaScript Reference application: IE 8, Chrome 8, Firefox 3.6, and Safari 5. For example, here is the Selenium test that checks whether authenticating with a valid user name and password correctly switches the application to Admin Mode: [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost:26303/JavaScriptReference")] [AspNetDevelopmentServerHost(@"C:\Users\Stephen\Documents\Repos\JavaScriptReference\JavaScriptReference\JavaScriptReference", "/JavaScriptReference")] public void TestValidLogin() { // Run test for each controller foreach (var controller in this.Controllers) { var selenium = controller.Value; var browserName = controller.Key; // Open reference page. selenium.Open("http://localhost:26303/JavaScriptReference/default.aspx"); // Click login button displays login form selenium.Click("btnLogin"); Assert.IsTrue(selenium.IsVisible("loginForm"), "Login form appears after clicking btnLogin"); // Enter user name and password selenium.Type("userName", "Admin"); selenium.Type("password", "secret"); selenium.Click("btnDoLogin"); // Should set adminMode == true selenium.WaitForCondition("selenium.browserbot.getCurrentWindow().adminMode==true", "30000"); } }   The results for running the Selenium tests appear in the Test Results window just like the unit tests: The Selenium tests take much longer to execute than the unit tests. However, they provide test coverage for actual browsers. Furthermore, if you are using Visual Studio ALM, you can run the tests automatically every night as part of your standard nightly build. You can view the Selenium tests by opening the JavaScriptReference.QATests project. Summary I plan to write more detailed blog entries about this application over the next week. I want to discuss each of the features – HTML5 local storage, HTML5 offline apps, jQuery templates, automatic script combining and minification, JavaScript unit tests, Selenium tests -- in more detail. You can download the source control for the JavaScript Reference Application by clicking the following link: Download You need Visual Studio 2010 and ASP.NET 4 to build the application. Before running the JavaScript unit tests, install the Microsoft Script Control. Before running the Selenium tests, start the Selenium server by running the StartSeleniumServer.bat file located in the JavaScriptReference.QATests project.

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  • Pluralsight Meet the Author Podcast on Structuring JavaScript Code

    - by dwahlin
    I had the opportunity to talk with Fritz Onion from Pluralsight about one of my recent courses titled Structuring JavaScript Code for one of their Meet the Author podcasts. We talked about why JavaScript patterns are important for building more re-useable and maintainable apps, pros and cons of different patterns, and how to go about picking a pattern as a project is started. The course provides a solid walk-through of converting what I call “Function Spaghetti Code” into more modular code that’s easier to maintain, more re-useable, and less susceptible to naming conflicts. Patterns covered in the course include the Prototype Pattern, Revealing Module Pattern, and Revealing Prototype Pattern along with several other tips and techniques that can be used. Meet the Author:  Dan Wahlin on Structuring JavaScript Code   The transcript from the podcast is shown below: [Fritz]  Hello, this is Fritz Onion with another Pluralsight author interview. Today we’re talking with Dan Wahlin about his new course, Structuring JavaScript Code. Hi, Dan, it’s good to have you with us today. [Dan]  Thanks for having me, Fritz. [Fritz]  So, Dan, your new course, which came out in December of 2011 called Structuring JavaScript Code, goes into several patterns of usage in JavaScript as well as ways of organizing your code and what struck me about it was all the different techniques you described for encapsulating your code. I was wondering if you could give us just a little insight into what your motivation was for creating this course and sort of why you decided to write it and record it. [Dan]  Sure. So, I got started with JavaScript back in the mid 90s. In fact, back in the days when browsers that most people haven’t heard of were out and we had JavaScript but it wasn’t great. I was on a project in the late 90s that was heavy, heavy JavaScript and we pretty much did what I call in the course function spaghetti code where you just have function after function, there’s no rhyme or reason to how those functions are structured, they just kind of flow and it’s a little bit hard to do maintenance on it, you really don’t get a lot of reuse as far as from an object perspective. And so coming from an object-oriented background in JAVA and C#, I wanted to put something together that highlighted kind of the new way if you will of writing JavaScript because most people start out just writing functions and there’s nothing with that, it works, but it’s definitely not a real reusable solution. So the course is really all about how to move from just kind of function after function after function to the world of more encapsulated code and more reusable and hopefully better maintenance in the process. [Fritz]  So I am sure a lot of people have had similar experiences with their JavaScript code and will be looking forward to seeing what types of patterns you’ve put forth. Now, a couple I noticed in your course one is you start off with the prototype pattern. Do you want to describe sort of what problem that solves and how you go about using it within JavaScript? [Dan]  Sure. So, the patterns that are covered such as the prototype pattern and the revealing module pattern just as two examples, you know, show these kind of three things that I harp on throughout the course of encapsulation, better maintenance, reuse, those types of things. The prototype pattern specifically though has a couple kind of pros over some of the other patterns and that is the ability to extend your code without touching source code and what I mean by that is let’s say you’re writing a library that you know either other teammates or other people just out there on the Internet in general are going to be using. With the prototype pattern, you can actually write your code in such a way that we’re leveraging the JavaScript property and by doing that now you can extend my code that I wrote without touching my source code script or you can even override my code and perform some new functionality. Again, without touching my code.  And so you get kind of the benefit of the almost like inheritance or overriding in object oriented languages with this prototype pattern and it makes it kind of attractive that way definitely from a maintenance standpoint because, you know, you don’t want to modify a script I wrote because I might roll out version 2 and now you’d have to track where you change things and it gets a little tricky. So with this you just override those pieces or extend them and get that functionality and that’s kind of some of the benefits that that pattern offers out of the box. [Fritz]  And then the revealing module pattern, how does that differ from the prototype pattern and what problem does that solve differently? [Dan]  Yeah, so the prototype pattern and there’s another one that’s kind of really closely lined with revealing module pattern called the revealing prototype pattern and it also uses the prototype key word but it’s very similar to the one you just asked about the revealing module pattern. [Fritz]  Okay. [Dan]  This is a really popular one out there. In fact, we did a project for Microsoft that was very, very heavy JavaScript. It was an HMTL5 jQuery type app and we use this pattern for most of the structure if you will for the JavaScript code and what it does in a nutshell is allows you to get that encapsulation so you have really a single function wrapper that wraps all your other child functions but it gives you the ability to do public versus private members and this is kind of a sort of debate out there on the web. Some people feel that all JavaScript code should just be directly accessible and others kind of like to be able to hide their, truly their private stuff and a lot of people do that. You just put an underscore in front of your field or your variable name or your function name and that kind of is the defacto way to say hey, this is private. With the revealing module pattern you can do the equivalent of what objective oriented languages do and actually have private members that you literally can’t get to as an external consumer of the JavaScript code and then you can expose only those members that you want to be public. Now, you don’t get the benefit though of the prototype feature, which is I can’t easily extend the revealing module pattern type code if you don’t like something I’m doing, chances are you’re probably going to have to tweak my code to fix that because we’re not leveraging prototyping but in situations where you’re writing apps that are very specific to a given target app, you know, it’s not a library, it’s not going to be used in other apps all over the place, it’s a pattern I actually like a lot, it’s very simple to get going and then if you do like that public/private feature, it’s available to you. [Fritz]  Yeah, that’s interesting. So it’s almost, you can either go private by convention just by using a standard naming convention or you can actually enforce it by using the prototype pattern. [Dan]  Yeah, that’s exactly right. [Fritz]  So one of the things that I know I run across in JavaScript and I’m curious to get your take on is we do have all these different techniques of encapsulation and each one is really quite different when you’re using closures versus simply, you know, referencing member variables and adding them to your objects that the syntax changes with each pattern and the usage changes. So what would you recommend for people starting out in a brand new JavaScript project? Should they all sort of decide beforehand on what patterns they’re going to stick to or do you change it based on what part of the library you’re working on? I know that’s one of the points of confusion in this space. [Dan]  Yeah, it’s a great question. In fact, I just had a company ask me about that. So which one do I pick and, of course, there’s not one answer fits all. [Fritz]  Right. [Dan]  So it really depends what you just said is absolutely in my opinion correct, which is I think as a, especially if you’re on a team or even if you’re just an individual a team of one, you should go through and pick out which pattern for this particular project you think is best. Now if it were me, here’s kind of the way I think of it. If I were writing a let’s say base library that several web apps are going to use or even one, but I know that there’s going to be some pieces that I’m not really sure on right now as I’m writing I and I know people might want to hook in that and have some better extension points, then I would look at either the prototype pattern or the revealing prototype. Now, really just a real quick summation between the two the revealing prototype also gives you that public/private stuff like the revealing module pattern does whereas the prototype pattern does not but both of the prototype patterns do give you the benefit of that extension or that hook capability. So, if I were writing a library that I need people to override things or I’m not even sure what I need them to override, I want them to have that option, I’d probably pick a prototype, one of the prototype patterns. If I’m writing some code that is very unique to the app and it’s kind of a one off for this app which is what I think a lot of people are kind of in that mode as writing custom apps for customers, then my personal preference is the revealing module pattern you could always go with the module pattern as well which is very close but I think the revealing module patterns a little bit cleaner and we go through that in the course and explain kind of the syntax there and the differences. [Fritz]  Great, that makes a lot of sense. [Fritz]  I appreciate you taking the time, Dan, and I hope everyone takes a chance to look at your course and sort of make these decisions for themselves in their next JavaScript project. Dan’s course is, Structuring JavaScript Code and it’s available now in the Pluralsight Library. So, thank you very much, Dan. [Dan]  Thanks for having me again.

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