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  • Dual monitor not working completely in 12.10 after upgrade

    - by Mark Baldridge
    At 12.04, dual monitors worked perfectly. After upgrading to 12.10, the primary monitor works, the second monitor only partly works. I am sure there is some difference between the releases that I have missed setting properly. System settings - Displays show both correctly as Acer 22" monitors at 1680x1050 (16:10). An icon on monitor 2 is present, but elongated; almost an artifact, since other icons on the primary screen are absent, but this one icon is there on th second monitor. Selecting the icons on both screens exist. Painting is weird on monitor 2. Launcher exists and works on both screens, but even with sticky edges off, the cursor stops at the left edge of monitor 2. Clicking on text editor on screen 2 launcer will launch gedit there. If I drag it, it leaves a trail of after images like repaint is failing. If I drive the cursor on the launcher, the help tags like "LibreOffice Writer" appear, but stay on screen unless I drag the active gedit window over them. Then part of the help bubbles are overwritten, leaving behind after images of the gedit window on screen. What is really fascinating is that the System settings - Displays is now ignoring monitor selection, after allowing it earlier. Just before this, the help popup which said "Select a monitor to change its properties; drag to rearrange its placement" actually let me do that. Maybe a trick of where I grab the edge of the monitor in the Displays setting. I just found a working handle. When I drag monitor 1 to the right of monitor 2, "Apply" and confirm, both monitors work normally (although the right monitor lets the cursor slide off the right edge onto the left edge of monitor 1 - which sounds correct). Painting of windows does not leave an after image. However, success is only temporary. The setting survives the reboot, but painting on the left monitor, now monitor 2, now replicates the issues from before. The after image of the gedit window and the small window for "Are you sure you want to close all programs and restart the computer?" are still on monitor 2 (on the left now), even though they are not real windows, nor do they have processes behind them. Curiously, in Displays, the "green" monitor on the left in the display window is matched by the right monitor color in the monitor upper left corner. Probably makes sense as the one on the right is now monitor 1. If I repeat the "drag the left monitor to the right of the right monitor on the "Displays" window, things are oriented properly, with no display artifacts as I drag windows around either screen. Also the description bubbles that pop up are overwritten on both screens, so none of those artifacts either. This goodness does not survive a reboot, however. Have not tried logging out and back in. All of this after positing that the motherboard VGA and HDMI ports could have been the issue. So, I installed an e-GeForce 7600 GT Dual DVI (I know the web thinks it is not DVI, but VGA, but the connectors are DVI). No change to the weird behavior. The good parts continue to work, the weirdness also works, and swapping monitor positions seems to cure the issue. So, is there a setting I have missed? Given "swapping" monitor 1 and 2 on the System Settings... - Displays makes it work, just not across boot, I suspect so.

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Finding Locked Out Users

    - by Bart Silverstrim
    Active Directory up to 2008 network (our servers are a mix of 2008, 2003...) I'm looking for a quick way to query AD to find out what users are locked out, preferably from a batch or script file, to monitor for possible issues with either user accounts being attacked by an automated attack or just anomalies in the network. I've Googled and my Google-fu has failed; I found a query off Microsoft's own knowledgebase that cites a string to use on Server 2003 with the management snap-in's saved queries (http://support.microsoft.com/kb/555131) but when I entered it, the query returned 400 users that a spot-check showed did NOT have a checkmark in the "Account is locked out" box under "account." In fact, I don't see anything wrong with their accounts. Is there a simple utility (wisesoft bulkadusers apparently uses this method behind the scenes, since it's results were also wrong) that will give a count of users and possibly their user object names? Script? Something?

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  • Take a Tour of the Future

    - by Tom Caldecott-Oracle
    Visit Our HQ Usability Lab During Oracle OpenWorld 2014 You want to look behind the scenes at the Oracle Applications User Experience Usability Lab on the campus of our headquarters. No problem. You’re invited to join an exclusive tour. When? Thursday, October 2 or Friday, October 3. Where? Redwood Shores, Calif.  And what will you see on the tour? The future—how we test future product designs and the advanced technology we use to do that. You’ll also view early demos of upcoming enterprise software designs for tables and mobile phones.  We’ll provide round-trip transportation, with the pickup and drop-off point being the InterContinental San Francisco.  Space is limited, so reserve your spot now. Want to know more about the tour and other Oracle Applications User Experience activities at Oracle OpenWorld? Visit UsableApps. Welcome to the future.

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  • Is Defrag "invisible" in Windows 8?

    - by Clay Shannon
    After (buzzard's luck) installing Visual Studio 2013 RC a couple of days ago, and then Visual Studio 2013 RTM yesterday, I thought I should defrag, what with all that install/uninstall activity going on. So I mashed the Window key and typed Defrag, and up came the "Defrag" search result. I mashed the Enter key and ... nothing ... Is Defrag working behind the scenes? I see no icon on the task bar ... Is there a trick to defragging beyond what I did?

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • Anyone knows an IMAP proxy, single client to multiple servers?

    - by dtrosset
    I am looking for an IMAP proxy that would allow me to use it as a single server from my mail reader. But behind the scenes, I'd like this proxy to act as a client to my 3 email accounts IMAP servers transparently. In the end, I want my mail client to show a single INBOX with all the mail from the 3 servers'INBOXES. +-- IMAP --> MailServer0 MailClient -- IMAP --> PROXY --+-- IMAP --> MailServer1 +-- IMAP --> MailServer2 Anyone knows about such a piece of software?

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  • How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics?

    - by PeterDC
    Background: I'm a 3D artist (as a hobby) and have recently started using Ubuntu 12.04 LTS as a dual-boot with Windows 7. It's running on my a fairly new 64-bit Toshiba laptop with an nVidia GeForce GT 540M GPU (graphics card). It also, however has Intel Integrated Graphics (which I suspect Ubuntu's been using). So, when I render my 3D scenes to images on Windows, I am able to choose between using my CPU or my nVidia GPU (faster). From the 3D application, I can set the GPU to use either CUDA or OpenCL. In Ubuntu, there's no GPU option. After doing (too much?) research on the issues with Linux and the nVidia Optimus technology, I am slightly more enlightened, but a lot more confused. I don't care one bit about the Optimus technology, as battery life is not by any means an issue for me. Here's my question: What can I do to be able to use CUDA-utilizing programs (such as Blender) on my nVidia GPU in Ubuntu? Will I need nVidia drivers? (I have heard they don't play nicely with Optimus setups on Linux.) Is there at least a way to use OpenCL on my GPU in Ubuntu?

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  • translating play in HTML to python

    - by aharon
    So, I'd like to represent one of Shakespeare's plays, Hamlet, into the following objects (maybe this isn't the best representation, if so please tell me): class Play(): acts = [] ... def add_act(self, act): acts.append(act) class Act(): scenes = [] ... def add_scene(self, scene): scenes.append(scene) class Scene(): elems = [] def __init__(self, title, setting=""): ... def add_elem(self, elem): elems.append(elem) ... class StageDirection(): # elem def __init__(self, text): ... class Line(): # elem def __init__(self, id, text, character = None): ... # A None character represents a continuation from the previous line # id could be, for example, 1.1.1 There are other methods, of course, for printing and such in each of the classes. The question is, how do I get a structure based on these classes (or something like them) from HTML 4 code that looks like this: <H3>ACT I</h3> <h3>SCENE I. Elsinore. A platform before the castle.</h3> <p><blockquote> <i>FRANCISCO at his post. Enter to him BERNARDO</i> </blockquote> <A NAME=speech1><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.1>Who's there?</A><br> </blockquote> <A NAME=speech2><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.2>Nay, answer me: stand, and unfold yourself.</A><br> </blockquote> <A NAME=speech3><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.3>Long live the king!</A><br> </blockquote> <A NAME=speech4><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.4>Bernardo?</A><br> </blockquote> <A NAME=speech5><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.5>He.</A><br> </blockquote> <!-- for more, see the source of shakespeare.mit.edu/hamlet/full.html --> translating that into something like this: play = Play() actI = Act() sceneI = Scene("Scene I", "Elsinore. A platform before the castle.") sceneI.add_elem(StageDirection("Francisco at his post. Enter to him Bernardo.")) sceneI.add_elem(Line("Bernardo", "Who's there?")) ... Of course, I don't expect all the code—but what libraries and, when there aren't libraries, logic should I use? Thanks. (This is for a future opensource project and me learning Python for fun—not homework.)

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • In WPF: Children.Remove or Children.Clear doesn't free objects

    - by Bart Roozendaal
    I create some UIElements from code behind and was anticipating the garbage collection to clear up stuff. However, the objects are not free-ed at the time I expected it. I was expecting them to be freeed at RemoveAt(0), but they are only freed at the end of the program. How can I make the objects be freed when removed from the Children collection of the Canvas? <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" MouseDown="Window_MouseDown"> <Grid> <Canvas x:Name="main" /> </Grid> </Window> The code behind is: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void Window_MouseDown(object sender, MouseButtonEventArgs e) { if (main.Children.Count == 0) main.Children.Add(new MyControl() { Background = Brushes.Yellow, Width = 100, Height = 50 }); else main.Children.RemoveAt(0); } } public class MyControl : UserControl { ~MyControl() { Debug.WriteLine("Goodbye"); } }

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  • jqGrid dynamic select option

    - by Jo
    I'm creating a jqgrid with drop down columns and I'm using cell editing. I need the options of the drop down columns to change dynamically and I've tried implementing this by setting the column to be: { name: "AccountLookup", index: "AccountLookup", width: 90, editable: true, resizable: true, edittype: "select", formatter: "select" }, and then in the beforeCellEdit event I have: beforeEditCell: function(id, name, val, iRow, iCol) { if(name=='AccountLookup') { var listdata = GetLookupValues(id, name); if (listdata == null) listdata = "1:1"; jQuery("#grid").setColProp(name, { editoptions: { value: listdata.toString()} }) } }, GetLookupValues just returns a string in the format "1:One;2:Two" etc. That works fine however the options are populated one click behind - ie i click on AccountID in row 1, and the dropdown is empty, however when I then click on AccountID in row 3 the options I set in the row 1 click are shown in the row 3 click. And so on. So always one click behind. Is there another way of achieving what I need? Bacially the dropdown options displayed are always changing and I need to load them as user enters the cell for editing. Perhaps I can somehow get at the select control in the beforeEditCell event and manually enter its values instead of using the setColProp call? If so could I get an example of doing that please? Another thing - if the dropdown is empty and a user doesn't cancel the cell edit, the grid script throws an error. I'm using clientarray editing if that makes a difference. Greatly appreciate any help. Regards, Jo

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  • WPF ICommand over a button

    - by toni
    Hi, I have implemented a custom IComand class for one of my buttons. The button is placed in a page 'MyPage.xaml' but its custom ICommand class is placed in another class, not in the MyPage code behind. Then from XAML I want to bind the button with its custom command class and then I do: MyPage.xaml: <Page ...> <Page.CommandBindings> <CommandBinding Command="RemoveAllCommand" CanExecute="CanExecute" Executed="Execute" /> </Page.CommandBindings> <Page.InputBindings> <MouseBinding Command="RemoveAllCommand" MouseAction="LeftClick" /> </Page.InputBindings> <...> <Button x:Name="MyButton" Command="RemoveAllCommand" .../> <...> </Page> and the custom command button class: // Here I derive from MyPage class because I want to access some objects from // Execute method public class RemoveAllCommand : MyPage, ICommand { public void Execute(Object parameter) { <...> } public bool CanExecute(Object parameter) { <...> } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } } My problem is how to say MyPage.xaml that Execute and CanExecute methods for the button is in another class and not the code behind where is placed the button. How to say these methods are in RemoveAllCommand Class in XAML page. Also I want to fire this command when click mouse event is produced in the button so I do an input binding, is it correct? Thanks

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  • Error converting JSON to .Net object in asp.net

    - by Vinni
    Hello Guys, I am unable to convert JSON string to .net object in asp.net. I am sending JSON string from client to server using hidden field (by keeping the JSON object.Tostring() in hidden field and reading the hidden field value in code behind file) Json string/ Object: [[{"OfferId":"1","OrderValue":"11","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"11","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"11","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"2","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"2","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"67","HostingTypeID":"3"}, {"OfferId":"1","OrderValue":"67","HostingTypeID":"3"}], [{"OfferId":"1","OrderValue":"99","HostingTypeID":"6"}], [{"OfferId":"1","OrderValue":"10","HostingTypeID":"8"}]] .Net Object public class JsonFeaturedOffer { public string OfferId { get; set; } public string OrderValue { get; set; } public string HostingTypeID { get; set; } } Converstion code in code behind file byte[] byteArray = Encoding.ASCII.GetBytes(HdnJsonData.Value); MemoryStream stream = new MemoryStream(byteArray); DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(JsonFeaturedOffer)); object result= serializer.ReadObject(stream); JsonFeaturedOffer jsonObj = result as JsonFeaturedOffer; While converting i am getting following error: Expecting element 'root' from namespace ''.. Encountered 'None' with name '', namespace ''.

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  • SharePoint Webpart and ASP.NET User Control

    - by tbischel
    I am developing SharePoint Web Parts for MOSS 2007 on Visual Studio 2008. Up until now, I've been adding all my controls by hand to the code behind... but an earlier post suggested I could use the designer to create an ASP.NET User Control, then add it to the webpart, and everything is happy... See figure 5 for an example. However, I can't seem to add a new ASP.NET User Control to my MOSS WebPart project, the template just doesn't appear. If I create a WebApplication and make my User Control in there, I can't see any SharePoint templates to add to the project. Finally, I tried copying a simple aspx file and its code behind to my webpart directly, and adding them as an "existing component"... but now the designer won't recognize the aspx file. Next, I'd probably try adding two projects to my solution, and just referencing any dll's from the ASP.NET application... So how do I get an ASP control into my SharePoint WebPart project so that I can use the Visual Studio designer?

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  • How do I MVVM-ize this MouseDown code in my WPF 3D app?

    - by DanM
    In my view, I have: <UserControl x:Class ... MouseDown="UserControl_MouseDown"> <Viewport3D Name="Viewport" Grid.Column="0"> ... </Viewport3D > </UserControl> In my code-behind, I have: private void UserControl_MouseDown(object sender, MouseButtonEventArgs e) { ((MapPanelViewModel)DataContext).OnMouseDown(e, Viewport); } And in my view-model, I have: public void OnMouseDown(MouseEventArgs e, Viewport3D viewport) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(viewport, e.GetPosition(viewport), out range); if (!isValid) MouseCoordinates = "(no data)"; else { var point3D = range.PointFromZ(0); var point = ViewportInfo.Point3DtoPoint2D(viewport, point3D); MouseCoordinates = e.GetPosition(viewport).ToString() + "\n" + point3D + "\n" + point; } } I really don't have a good sense of how to handle mouse events with MVVM. I always just end up putting them in the code-behind and casting the DataContext as SomeViewModel, then passing the MouseEventArgs on to a handler in my view-model. That's bad enough already, but in this case, I'm actually passing in a control (a Viewport3D), which is necessary for translating coordinates between 2D and 3D. Any suggestions on how to make this more in tune with MVVM?

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  • JQuery ajax call to httpget webmethod (c#) not working

    - by Tim Jarvis
    I am trying to get an ajax get to a webmethod in code behind. The problem is I keep getting the error "parserror" from the JQuery onfail method. If I change the GET to a POST everything works fine. Please see my code below. Ajax Call <script type="text/javascript"> var id = "li1234"; function AjaxGet() { $.ajax({ type: "GET", url: "webmethods.aspx/AjaxGet", data: "{ 'id' : '" + id + "'}", contentType: "application/json; charset=utf-8", dataType: "json", async: false, success: function(msg) { alert("success"); }, error: function(msg, text) { alert(text); } }); } </script> Code Behind [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod(UseHttpGet = true, ResponseFormat = System.Web.Script.Services.ResponseFormat.Json)] public static string AjaxGet(string id) { return id; } Web.config <webServices> <protocols> <add name="HttpGet"/> </protocols> </webServices> The URL being used ......../webmethods.aspx/AjaxGet?{%20%27id%27%20:%20%27li1234%27} As part of the response it is returning the html for the page webmethods. Any help will be greatly appreciated.

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  • How to write a Media Center plugin like the Netflix plugin? Source code/reference samples?

    - by Vin
    I am looking to write a Windows Media Center plugin just like the Netflix WMC plugin. Once logged in, I know the streaming urls that I need to hook in to. Any source code, reference samples would be great. Found one on codeplex for swedish TV channels, but right now it's not working for some reason... Previously asked the following question, with no answers, so updated with a question asked in a easy to relate fashion Host a streaming video in my client, from a streaming url that is behind a login session? I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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  • CSS background-images and Z-Index problem

    - by dscher
    Hope someone has an easy answer on this. I have a header image which is just a 75px high gradient with a fade on the bottom. I have it set as the background image on my header and I want to throw in a left-sidebar on my page. There is a transparency on the header image and when I have my sidebar I can't get it to sit behind the header. You can see in this screenshot: link text The green sidebar won't "sit" behind the header. I have the header z-index set to 99 and the sidebar to 1. I tried the reverse to make sure I didn't mix up my numbers but that didn't work. Both are absolutely positioned. I'm attaching their CSS selectors in the hopes someone has an easy answer. Am sure I'm missing something basic: div.header { z-index: 99; background: transparent; background-image: url(images/header_bg.png); position: absolute; height: 85px; width: 100%; font-family: Helvetica, Verdana, Arial, sans-serif; } div#leftsidebar { height: 400px; border-right-style: dashed; border-right-width: 1px; z-index: -1; margin-top: 75px; width: 200px; position: absolute; background-color: #66ff66; } Thanks.

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  • MVVM Madness: Commands

    - by JP
    I like MVVM. I don't love it, but like it. Most of it makes sense. But, I keep reading articles that encourage you to write a lot of code so that you can write XAML and don't have to write any code in the code-behind. Let me give you an example. Recently I wanted to hookup a command in my ViewModel to a ListView MouseDoubleClickEvent. I wasn't quite sure how to do this. Fortunately, Google has answers for everything. I found the following articles: http://blog.functionalfun.net/2008/09/hooking-up-commands-to-events-in-wpf.html http://joyfulwpf.blogspot.com/2009/05/mvvm-invoking-command-on-attached-event.html http://sachabarber.net/?p=514 http://geekswithblogs.net/HouseOfBilz/archive/2009/08/27/adventures-in-mvvm-ndash-binding-commands-to-any-event.aspx http://marlongrech.wordpress.com/2008/12/13/attachedcommandbehavior-v2-aka-acb/ While the solutions were helpful in my understanding of commands, there were problems. Some of the aforementioned solutions rendered the WPF designer unusable because of a common hack of appending "Internal" after a dependency property; the WPF designer can't find it, but the CLR can. Some of the solutions didn't allow multiple commands to the same control. Some of the solutions didn't allow parameters. After experimenting for a few hours I just decided to do this: private void ListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) { ListView lv = sender as ListView; MyViewModel vm = this.DataContext as MyViewModel; vm.DoSomethingCommand.Execute(lv.SelectedItem); } So, MVVM purists, please tell me what's wrong with this? I can still Unit test my command. This seems very practical, but seems to violate the guideline of "ZOMG... you have code in your code-behind!!!!" Please share your thoughts. Thanks in advance.

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  • Sharepoint People Editor within Update Panel - Cannot set value after partial postback

    - by kalebd
    trying to set default value in the people picker with an update panel. On a test page without an update panel, the code PeopleEditor1.CommaSeparatedAccounts = "domain\\user.account"; works just fine. As soon as I add an update panel around that people editor the picker's text area gets cleared out and future calls to the above snippet are ignored. This can be reproduced by placing the following on a fresh aspx page w/ code-behind. code-behind: protected override void OnLoad(EventArgs e) { base.OnLoad(e); PeopleEditor1.CommaSeparatedAccounts = "domain\\user.account"; } aspx source: <asp:ScriptManager runat="server" id="ScriptMan"> </asp:ScriptManager> <asp:CheckBox runat="server" ID="causepostback" AutoPostBack="true" Text="Should this be checked?" /> <asp:UpdatePanel runat="server" ID="candypanel" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="causepostback" /> </Triggers> <ContentTemplate> <SharePoint:PeopleEditor runat="server" ID="PeopleEditor1" MultiSelect="true" AllowEmpty="false" SelectionSet="User,SecGroup,SPGroup" AutoPostBack="false" BorderWidth="1" Width="265px" PlaceButtonsUnderEntityEditor="false" Rows="1" /> </ContentTemplate> </asp:UpdatePanel> Your insight is appreciated.

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  • WPF ICommand over a button

    - by toni
    I have implemented a custom IComand class for one of my buttons. The button is placed in a page 'MyPage.xaml' but its custom ICommand class is placed in another class, not in the MyPage code behind. Then from XAML I want to bind the button with its custom command class and then I do: MyPage.xaml: <Page ...> <Page.CommandBindings> <CommandBinding Command="RemoveAllCommand" CanExecute="CanExecute" Executed="Execute" /> </Page.CommandBindings> <Page.InputBindings> <MouseBinding Command="RemoveAllCommand" MouseAction="LeftClick" /> </Page.InputBindings> <...> <Button x:Name="MyButton" Command="RemoveAllCommand" .../> <...> </Page> and the custom command button class: // Here I derive from MyPage class because I want to access some objects from // Execute method public class RemoveAllCommand : MyPage, ICommand { public void Execute(Object parameter) { <...> } public bool CanExecute(Object parameter) { <...> } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } } My problem is how to say MyPage.xaml that Execute and CanExecute methods for the button is in another class and not the code behind where is placed the button. How to say these methods are in RemoveAllCommand Class in XAML page. Also I want to fire this command when click mouse event is produced in the button so I do an input binding, is it correct? Thanks

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  • How to set binding in xaml to my own variable

    - by Victor
    Hello. I have an object in the code: public class UserLogin { bool _IsUserLogin = false; public bool IsUserLogin { get { return _IsUserLogin; } set { _IsUserLogin = value; } } public UserLogin() { _IsUserLogin = false; } } .... public static UserLogin LoginState; ..... LoginState = new UserLogin(); And I need to set bindings to Button.IsEnabled property. I.e. when user not login yet - some buttons are disabled. How can this been done? I have try in xaml: <Button DataContext="LoginState" IsEnabled="{Binding Path=IsUserLogin}"> but, this dos't work and OutputWindow says: System.Windows.Data Error: 39 : BindingExpression path error: 'IsUserLogin' property not found on 'object'. I also have try to set Button.DataContext property to LoginState in the code, but have XamlParseException. I also read this one [http://stackoverflow.com/questions/1829758/wpf-binding-in-xaml-to-an-object-created-in-the-code-behind][1] but still can't set bindings. [1]: http://stackoverflow.com/questions/1829758/wpf-binding-in-xaml-to-an-object-created-in-the-code-behind. Please help!

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  • Visibility of Class field-data of Mouse Clicked ImageButton located within WrapPanel

    - by Bill
    I am attempting to obtain the class-data behind an ImageButton that is mouse-clicked; which ImageButton is located within a WrapPanel filled with ImageButtons. The problem I am having is obtaining the visibility of the field data within the class behind the image-button. Although I can see the class, I can neither see nor access the field data. Can anyone please point me in the right direction? // Handles the ImageButton mouseClick event within the WrapPanel. private void SolarSystem_Click(Object sender, RoutedEventArgs e) { FrameworkElement fe = e.OriginalSource as FrameworkElement; SelectedPlanet PlanetSelected = new SelectedPlanet(fe); PlanetSelected.Owner = this; MessageBox.Show(PlanetSelected.PlanetName); } // Used to initiate instance of Class and some field data. public SelectedPlanet(FrameworkElement fe) { InitializeComponent(); string sPlanetName = ((PlanetClass)(fe)).PlanetName; return sPlanetName } // Class Data public class PlanetClass { string planetName; public PlanetClass(string planetName) { PlanetName = planetName; } public string PlanetName { set { planetName = value; } get { return planetName; } } }

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  • ASP.NET Content Web Form - content from placeholder disappears

    - by Naeem Sarfraz
    I'm attempting to set a class on the body tag in my asp.net site which uses a master page and content web forms. I simply want to be able to do this by adding a bodycssclass property (see below) to the content web form page directive. It works through the solution below but when i attempt to view Default.aspx the Content1 control loses its content. Any ideas why? Here is how I'm doing it. I have a master page with the following content: <%@ Master Language="C#" ... %> <html><head>...</head> <body id=ctlBody runat=server> <asp:ContentPlaceHolder ID="cphMain" runat="server" /> </body> </html> it's code behind looks like: public partial class Site : MasterPageBase { public override string BodyCssClass { get { return ctlBody.Attributes["class"]; } set { ctlBody.Attributes["class"] = value; } } } it inherits from: public abstract class MasterPageBase : MasterPage { public abstract string BodyCssClass { get; set; } } my default.aspx is defined as: <%@ Page Title="..." [master page definition etc..] bodycssclass="home" %> <asp:Content ID="Content1" ContentPlaceHolderID="cphMain" runat="server"> Some content </asp:Content> the code behind for this file looks like: public partial class Default : PageBase { ... } and it inherits from : public class PageBase : Page { public string BodyCssClass { get { MasterPageBase mpbCurrent = this.Master as MasterPageBase; return mpbCurrent.BodyCssClass; } set { MasterPageBase mpbCurrent = this.Master as MasterPageBase; mpbCurrent.BodyCssClass = value; } } }

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