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  • Quick run through of the WP7 Developer Tools January 2011

    - by mbcrump
    In case you haven’t heard the latest WP7 Developers Tool update was released yesterday and contains a few goodies. First you need to go and grab the bits here. You can install them in any order, but I installed the WindowsPhoneDeveloperResources_en-US_Patch1.msp first. Then the VS10-KB2486994-x86.exe. They install silently. In other words, you would need to check Programs and Features and look in Installed Updates to see if they installed successfully. Like the screenshot below: Once you get them installed you can try out a few new features. Like Copy and Paste. Just fire up your application and put a TextBox on it and Select the Text and you will have the option highlighted in red above the text. Once you select it you will have the option to paste it. (see red rectangle below). Another feature is the Windows Phone Capability Detection Tool – This tool detects the phone capabilities used by your application. This will prevent you from submitting an app to the marketplace that says it uses x feature but really does not. How do you use it? Well navigate out to either directory: %ProgramFiles%\Microsoft SDKs\Windows Phone\v7.0\Tools\CapDetect %ProgramFiles (x86)%\Microsoft SDKs\Windows Phone\v7.0\Tools\CapDetect and run the following command: CapabilityDetection.exe Rules.xml YOURWP7XAPFILEOUTPUTDIRECTORY So, in my example you will see my app only requires the ID_CAP_MICROPHONE. Let’s see what the WmAppManifest.xml says in our WP7 Project: Whoa! That’s a lot of extra stuff we don’t need. We can delete unused capabilities safely now. Some of the other fixes are: (Copied straight from Microsoft) Fixes a text selection bug in pivot and panorama controls. In applications that have pivot or panorama controls that contain text boxes, users can unintentionally change panes when trying to copy text. To prevent this problem, open your application, recompile it, and then resubmit it to the Windows Phone Marketplace. Windows Phone Connect Tool – Allows you to connect your phone to a PC when Zune® software is not running and debug applications that use media APIs. For more information, see How to: Use the Connect Tool. Updated Bing Maps Silverlight Control – Includes improvements to gesture performance when using Bing™ Maps Silverlight® Control. Windows Phone Developer Tools Fix allowing deployment of XAP files over 64 MB in size to physical phone devices for testing and debugging. That’s pretty much it. Thanks again for reading my blog!  Subscribe to my feed CodeProject

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  • Genetic Considerations in User Interface Design

    - by John Paul Cook
    There are several different genetic factors that are highly relevant to good user interface design. Color blindness is probably the best known. But did you know about motion sickness and epilepsy? We’ve been discussing how genetic factors should be considered in user interface design in one of my classes at Vanderbilt University School of Nursing. According to the National Library of Medicine, approximately 8% of males and 0.5% of females have red-green color discrimination problems with the most...(read more)

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  • I&rsquo;m offended by your antisemantic views

    - by Brian Schroer
    CSS class names should usually be “semantic” (describing the meaning of the styled areas, e.g. “article-title”, “author-info”, “errror-message”, not “structural” (e.g. “left-side-navbar”, “small-title”). …and they definitely shouldn’t explicitly describe the styling. I’ve seen a class names like “bold-red-12pt”. If you’re going to do that, you might as well just use inline font tags. This article explains it much better than I can…

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  • Which is better for search engines, repeated phrases or different phrases with the same meaning?

    - by George Botros
    When I'm designing an ads website I have two options: Let the advertiser to choose from some predefined lists to create the new ad. For Example: product list ( T-Shirt, Shorts, Suit, .....) Color list ( Black, Red, .....) Let the advertiser to write his own descriptive content for the product For Example "Amazing suit with a good price" I like the first Scenario but which is better for search engine optimization [SEO], repeated phrases or different phrases with the same meaning? Note : assuming each page will contain one or more ads

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  • unable to boot and boot-loop on splash screen

    - by Joel St Martin
    hey i have tried to install ubuntu many times, but once it installs it boot-loops at the splash screen. it just loops through the boot sound and the screen not sure why. nothing has seemed to work. also its only alowing me to boot windows all other oporating systems crash and loop just like ubuntu (android x86, linux mint, red hat, ubuntustudio). compac amd 64 3400+ 1gig ram 2 hhd (200 gig/120 gig) 1 ssd (500gig) win7 x86 a video showing what happens

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  • Oracle's Linux Server Slant

    <b>Serverwatch:</b> "Based on Oracle's recent actions, it seems the company is hell-bent on driving as many of its potential customers as possible away from the UNIX offerings it acquired from Sun and into the arms of Red Hat and other enterprise Linux vendors."

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  • Isometric tile selection

    - by Dylan Lundy
    I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X & Y axes going diagonal, my game is currently set up like this, and I would like to keep it so. Is there an algorithm so that if the mouse was at the red dot, it would return the coordinates of the tile that it is sitting on? (6,2)

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  • The Five Best things coming in Fedora 13 Linux

    <b>Cyber Cynic:</b> "Paul W. Frields, the Fedora Project leader, told me though that this release is much new user-friendly and that it's no longer just for experienced Linux users. Based on my early look at this Red Hat community Linux distribution, I agree."

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  • I get GL_INVALID_VALUE after calling glTexSubImage2D

    - by user892644
    I am trying to figure out why my texture allocation does not work. Here is the code: glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2048, 2048); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2048, 2048, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, &BitMap[0]); glTexSubImage2D returns GL_INVALID_VALUE but the maximum texture allowed is 16384x16384 on my card. The source of the image is 16bit (Red 5, Green 6, Blue 5).

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  • Le week-end de programmation de jeux vidéo sur Developpez.com a démarré ! Venez nous rejoindre sur le chat

    Du 22 au 24 aout, venez programmer un jeu vidéo sur le chat de Developpez.comAmies programmeuses, amis programmeurs,La quatrième édition arrive enfin ! J'ai l'honneur de vous annoncer que vous pouvez dès à présent réserver le week-end du 22 au 24 août pour développer un jeu vidéo avec les membres de Developpez.com. Préparez-vous, commandez les pizza, faites un stock de red bull, expulsez votre copain/copine (sauf s'il/elle sait dessiner), car vous allez passer un week-end intense pour réaliser un...

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  • Enterprise cloud put to the test

    <b>Network World:</b> "In this first-of-its-kind test, we invited cloud vendors to provide us with 20 CPUs that would be used for five instances of Windows 2008 Server and five instances of Red Hat Enterprise Linux &#8211; two CPUs per instance. We also asked for a 40GB internal or SAN/iSCSI disk connection, and 1Mbps of bandwidth from our test site to the cloud provider."

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  • Silverlight 4 Launch Event – Watch it live

    - by guybarrette
    The Silverlight 4 Launch Event will be available in streaming live from DevConnections on Tuesday April 13th 2010.  Check www.silverlight.net for more info. BTW, wearing a red shirt is mandatory for watching.  The streaming police will disconnect you if you don’t  ;-)   Photo via Katrien’s blog var addthis_pub="guybarrette";

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  • Oracle's Linux Server Slant

    OS Roundup: Is Oracle closing the door on OpenSolaris in favor of Linux servers? Recent actions, imply the company is determined to drive potential customers away from the UNIX offerings it acquired from Sun and into the arms of Red Hat and other enterprise Linux vendors.

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  • Oracle's Linux Server Slant

    OS Roundup: Is Oracle closing the door on OpenSolaris in favor of Linux servers? Recent actions, imply the company is determined to drive potential customers away from the UNIX offerings it acquired from Sun and into the arms of Red Hat and other enterprise Linux vendors.

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  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

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  • Fedora 17 disponible, Beefy Miracle intègre les versions les plus récentes des applications et technologies open source

    Fedora 17 disponible Beefy Miracle intègre les versions les plus récentes des applications et technologies open source Mise à jour du 30/05/2012 Fedora 17 alias « Beefy Miracle » est disponible en version stable. La distribution Linux soutenue par Red Hat, et utilisée comme socle pour RHEL ou CentOS, est principalement centrée autour de l'intégration des applications et technologies les plus récentes de l'écosystème open source, avec un cycle de développement rapide de six mois. Fedora 17 ne déroge pas à cette règle, et propose les derniers outils et technologies pour le développement d'applications, le su...

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  • Beginner Scoring program button development in Java [migrated]

    - by A.G.
    I'm trying to add a "green team" to an example scoring GUI I found online. For some reason, the code compiles, but it runs with only the original two teams. I've tried playing around with the sizes/locations somewhat clumsily, and since no change was observed with these modications (NO change at ALL), I admit that I must be missing some necessary property or something. Any help? Here's the code: import javax.swing.*; import java.awt.Color; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; public class ButtonDemo_Extended3 implements ActionListener{ // Definition of global values and items that are part of the GUI. int redScoreAmount = 0; int blueScoreAmount = 0; int greenScoreAmount = 0; JPanel titlePanel, scorePanel, buttonPanel; JLabel redLabel, blueLabel,greenLabel, redScore, blueScore, greenScore; JButton redButton, blueButton, greenButton,resetButton; public JPanel createContentPane (){ // We create a bottom JPanel to place everything on. JPanel totalGUI = new JPanel(); totalGUI.setLayout(null); // Creation of a Panel to contain the title labels titlePanel = new JPanel(); titlePanel.setLayout(null); titlePanel.setLocation(0, 0); titlePanel.setSize(500, 500); totalGUI.add(titlePanel); redLabel = new JLabel("Red Team"); redLabel.setLocation(300, 0); redLabel.setSize(100, 30); redLabel.setHorizontalAlignment(0); redLabel.setForeground(Color.red); titlePanel.add(redLabel); blueLabel = new JLabel("Blue Team"); blueLabel.setLocation(900, 0); blueLabel.setSize(100, 30); blueLabel.setHorizontalAlignment(0); blueLabel.setForeground(Color.blue); titlePanel.add(blueLabel); greenLabel = new JLabel("Green Team"); greenLabel.setLocation(600, 0); greenLabel.setSize(100, 30); greenLabel.setHorizontalAlignment(0); greenLabel.setForeground(Color.green); titlePanel.add(greenLabel); // Creation of a Panel to contain the score labels. scorePanel = new JPanel(); scorePanel.setLayout(null); scorePanel.setLocation(10, 40); scorePanel.setSize(500, 30); totalGUI.add(scorePanel); redScore = new JLabel(""+redScoreAmount); redScore.setLocation(0, 0); redScore.setSize(40, 30); redScore.setHorizontalAlignment(0); scorePanel.add(redScore); greenScore = new JLabel(""+greenScoreAmount); greenScore.setLocation(60, 0); greenScore.setSize(40, 30); greenScore.setHorizontalAlignment(0); scorePanel.add(greenScore); blueScore = new JLabel(""+blueScoreAmount); blueScore.setLocation(130, 0); blueScore.setSize(40, 30); blueScore.setHorizontalAlignment(0); scorePanel.add(blueScore); // Creation of a Panel to contain all the JButtons. buttonPanel = new JPanel(); buttonPanel.setLayout(null); buttonPanel.setLocation(10, 80); buttonPanel.setSize(2600, 70); totalGUI.add(buttonPanel); // We create a button and manipulate it using the syntax we have // used before. Now each button has an ActionListener which posts // its action out when the button is pressed. redButton = new JButton("Red Score!"); redButton.setLocation(0, 0); redButton.setSize(30, 30); redButton.addActionListener(this); buttonPanel.add(redButton); blueButton = new JButton("Blue Score!"); blueButton.setLocation(150, 0); blueButton.setSize(30, 30); blueButton.addActionListener(this); buttonPanel.add(blueButton); greenButton = new JButton("Green Score!"); greenButton.setLocation(250, 0); greenButton.setSize(30, 30); greenButton.addActionListener(this); buttonPanel.add(greenButton); resetButton = new JButton("Reset Score"); resetButton.setLocation(0, 100); resetButton.setSize(50, 30); resetButton.addActionListener(this); buttonPanel.add(resetButton); totalGUI.setOpaque(true); return totalGUI; } // This is the new ActionPerformed Method. // It catches any events with an ActionListener attached. // Using an if statement, we can determine which button was pressed // and change the appropriate values in our GUI. public void actionPerformed(ActionEvent e) { if(e.getSource() == redButton) { redScoreAmount = redScoreAmount + 1; redScore.setText(""+redScoreAmount); } else if(e.getSource() == blueButton) { blueScoreAmount = blueScoreAmount + 1; blueScore.setText(""+blueScoreAmount); } else if(e.getSource() == greenButton) { greenScoreAmount = greenScoreAmount + 1; greenScore.setText(""+greenScoreAmount); } else if(e.getSource() == resetButton) { redScoreAmount = 0; blueScoreAmount = 0; greenScoreAmount = 0; redScore.setText(""+redScoreAmount); blueScore.setText(""+blueScoreAmount); greenScore.setText(""+greenScoreAmount); } } private static void createAndShowGUI() { JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("[=] JButton Scores! [=]"); //Create and set up the content pane. ButtonDemo_Extended demo = new ButtonDemo_Extended(); frame.setContentPane(demo.createContentPane()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(1024, 768); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }

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  • Cannot boot normally, without restarting lightdm (or gdm)

    - by leventov
    I had a problem precisely described here: http://www.webupd8.org/2013/01/ubuntu-lightdm-black-screen-when-using.html, black screen with blinking cursor instead of login screen. I've switched to gdm using sudo dpkg-reconfigure gdm -- but faced the same problem, now loading process stops on "red-white Ubuntu dots" (without activity under this splash). And to login, I still need to restart display manager: Ctrl+Alt+F1 and sudo service gdm restart. How to make Ubuntu to boot normally?

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  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

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  • Customers Go On Record About Oracle ERP and HCM Cloud Services

    - by Kathryn Perry
    Listen to these Oracle customers from Red Robin, Herbalife, LendingClub, and Cricket.talk about how they're using Oracle ERP and HCM Cloud Services. Collectively they're driving cost savings, managing global, fast paced growth, automating processes, implementing quickly in the cloud, and much more. Here's the video link: http://www.youtube.com/user/FusionAppsAtOracle

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  • Canonical abandonne OpenOffice.org pour LibreOffice dans la prochaine version de Ubuntu

    Canonical abandonne OpenOffice.org pour LibreOffice Dans la prochaine version de Ubuntu La prochaine version du système d'exploitation Open-Source Ubuntu intégrera désormais la suite bureautique Libre Office en lieu et place d'OpenOffice.org d'après un message de Mathias Klose, membre de l'équipe de développement d'Ubuntu. La suite bureautique Libre Office est un fork du projet OpenOffice.org mis sur pied par la Document Foundation suite à des désaccords avec Oracle après le rachat de Sun. La Document Foundation, créée par des membres de la communauté OpenOffice.org, avait reçu le soutien de Google et Red Hat et

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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