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  • Background processing in rails

    - by hashpipe
    Hi, This might seem like a FAQ on stackoverflow, but my requirements are a little different. While I have previously used BackgroundRB and DJ for running background processes in ruby, my requirement this time is to run some heavy analytics and mathematical computations on a huge set of data, and I need to do this only about the first 15 days of the month. Going by this, I am tempted to use cron and run a ruby script to accomplish this goal. What I would like to know / understand is: 1 - Is using cron a good idea (cause I'm not a system admin, and so while I have basic idea of cron, I'm not overly confident of doing it perfectly) 2 - Can we somehow modify DJ to run only on the first 15 days of the month (with / without using cron), and then just stop and exit once all the jobs in the queue for the day are over (don't want it to ping the DB every time for a new job...whatever the jobs will be in the queue when DJ starts, that will be all). I'm not sure if I have put the question in the right manner, but any help in this direction will be much appreciated. Thanks

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  • Implement a RSA algorithm in Java

    - by Robin Monjo
    Hello everyone. I want to implement a RSA algorithm to encrypt an image (byte[]). To generate my two keys I used this piece of code : KeyPairGenerator keygen = KeyPairGenerator.getInstance("RSA"); keygen.initialize(512); keyPair = keygen.generateKeyPair(); Once public and private key are generated, I would like to show them to the user so he can distribute the public key and use the private key to decode. How can I get back those key? Using keygen.getPrivateKey() and keygen.getPublicKey() give me all the information of the RSA algorithm, not only the keys I need. Thanks

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  • SO_LINGER and closing sockets(WINSOCK)

    - by Johnny Walked
    hey. im writing a multithreaded winsock application and im having some issues with closing the sockets. first of all, is there a limit for a number of simultaneously open sockets? lets say like 32 sockets all in once. i establish a connection on one of the sockets, and passing information and it all goes right. problem is when i disconnect the socket and then reconnect to the same destination, i get a RST from the server after my SYN. i dont have the code for the server app so i cant debug it. when i used SO_LINGER and it sent a RST flag at the end of each session - it worked. but i dont want to end my connections this way. when not using SO_LINGER a FIN flag was sent but it seems the connection was not really closed. any help? thanks

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  • How to implement ctypes in IronPython

    - by Walter
    I need help. I have a code which is passing a script into a DLL and initialize the instrument. But, one of the code unable to use in IronPython beside python 2.7 and 3.3 I have attached the code as below enter code here import ctypes import time, sys DLLHANDLE=ctypes.cdll.LoadLibrary("C:\\INSTRDLL\\builds\\DCSOURCEDLL\\B2902A.dll") INPUTSCRIPT="SYSTEM{DCSOURCE1|INIT}" INPUTVOLTAGE=0.0 c_INPUTSCRIPT=ctypes.c_char_p(INPUTSCRIPT) c_INPUTVOLTAGE=ctypes.c_double(INPUTVOLTAGE) SOURCEHANDLE=DLLHANDLE.DCSOURCE(c_INPUTSCRIPT,c_INPUTVOLTAGE) time.sleep(1) Once "SOURCEHANDLE=DLLHANDLE.DCSOURCE(c_INPUTSCRIPT,c_INPUTVOLTAGE)" is triggered, Ironpython will crash automatically and no idea how to resolve it... or any workaround solution? Please advice..

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  • Avoid XmlDocument validating namespaces in C#

    - by Abbey Kingston
    Hello, I'm trying to find a way of indenting a HTML file, I've been using XMLDocument and just using a XmlTextWriter. However I am unable to format it correctly for HTML documents because it checks the doctype and tries to download it. Is there a "dumb" indenting mechanism that doesnt validate or check the document and does a best effort indentation? The files are 4-10Mb in size and they are autogenerated, we have to handle it internal - its fine, the user can wait, I just want to avoid forking to a new process etc. Essentially, right now I use a MemoryStream, XmlTextWriter and XmlDocument, once indented I read it back from the MemoryStream and return it as a string. Failures happen for XHTML documents and some HTML 4 documents because its trying to grab the dtds. I tried setting XmlResolver as null but to no avail :(

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  • Mocking successive calls of similar type via sequential mocking

    - by mehfuzh
    In this post , i show how you can benefit from  sequential mocking feature[In JustMock] for setting up expectations with successive calls of same type.  To start let’s first consider the following dummy database and entity class. public class Person {     public virtual string Name { get; set; }     public virtual int Age { get; set; } }   public interface IDataBase {     T Get<T>(); } Now, our test goal is to return different entity for successive calls on IDataBase.Get<T>(). By default, the behavior in JustMock is override , which is similar to other popular mocking tools. By override it means that the tool will consider always the latest user setup. Therefore, the first example will return the latest entity every-time and will fail in line #12: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Queue<Person> queue = new Queue<Person>();   Mock.Arrange(() => database.Get<Person>()).Returns(() => queue.Dequeue()); Mock.Arrange(() => database.Get<Person>()).Returns(person2);   // this will fail Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode());   Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); We can solve it the following way using a Queue and that removes the item from bottom on each call: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Queue<Person> queue = new Queue<Person>();   queue.Enqueue(person1); queue.Enqueue(person2);   Mock.Arrange(() => database.Get<Person>()).Returns(queue.Dequeue());   Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode()); Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); This will ensure that right entity is returned but this is not an elegant solution. So, in JustMock we introduced a  new option that lets you set up your expectations sequentially. Like: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Mock.Arrange(() => database.Get<Person>()).Returns(person1).InSequence(); Mock.Arrange(() => database.Get<Person>()).Returns(person2).InSequence();   Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode()); Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); The  “InSequence” modifier will tell the mocking tool to return the expected result as in the order it is specified by user. The solution though pretty simple and but neat(to me) and way too simpler than using a collection to solve this type of cases. Hope that helps P.S. The example shown in my blog is using interface don’t require a profiler  and you can even use a notepad and build it referencing Telerik.JustMock.dll, run it with GUI tools and it will work. But this feature also applies to concrete methods that includes JM profiler and can be implemented for more complex scenarios.

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  • From iPhone OS to cocoa on OSX...

    - by David
    Hi - this is quite a basic OSX/cocoa question. I come from an iPhone OS development background. I'm now trying to write apps for OSX, but I don't understand where cocoa on OSX decides where the program gets control. I can see the main function, but where does program control go from there? Say for example I want to programatically create a window with an NSView in it once the app has finished launching - how would I do that? There is no app delegate created that I can see, in iPhone OS I would wait for the - (void) applicationDidFinishLaunching:(UIApplication *)application method to be called. I really don't want to use the Interface Builder or NIB files to setup my window/view. How would I go about this? Any help would be much appreciated - Cheers, David

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  • Style: Dot notation vs. message notation in Objective-C 2.0

    - by groundhog
    In Objective-C 2.0 we got the "dot" notation for properties. I've seen various back and forths about the merits of dot notation vs. message notation. To keep the responses untainted I'm not going to respond either way in the question. What is your thought about dot notation vs. message notation for property accessing? Please try to keep it focused on Objective-C - my one bias I'll put forth is that Objective-C is Objective-C, so your preference that it be like Java or JavaScript aren't valid. Valid commentary is to do with technical issues (operation ordering, cast precedence, performance, etc), clarity (structure vs. object nature, both pro and con!), succinctness, etc. Note, I'm of the school of rigorous quality and readability in code having worked on huge projects where code convention and quality is paramount (the write once read a thousand times paradigm).

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  • How can I stop Silverlight DataForm immediately saving changes back to underlying object?

    - by Simon_Weaver
    I have a Silverlight master-details DataForm where the DataForm represents a street address. When I edit the Address1 textbox, the value gets automatically committed to the bound Address object once focus leaves the textbox. If I hit the Cancel button, then any changes are undone because Address implements IEditableObject and saves its state. The problem is that since any change is immediately propagated to the underlying object it will be shown in the master grid before the user has actually hit Save. I also have other locations where this data is shown. This is not a very good user experience. I've tried OneWay binding but then I can't commit back without manually copying all the fields over. The only thing I can think of doing is to create a copy of the data first or using OneWay binding, but they both seem a little clumsy. Does DataForm support this way of working?

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  • Transitioning to Branching with TFS

    - by Rob
    Our team is currently using plain old TFS 2005, no branching, shared checkouts etc... I would like to introduce a DEV/MAIN/PROD branching system simillar to the basic flavor in the TFS Guidance document so that we can do some parallel dev, isolation, and firm up review and deployment processes. I have read most of the whitepapers etc. Do you guys have any practical advice, suggested tools, gotchas or reccomendations. Also, we plan to migrate to 2010 once it comes out - not sure if that would affect anything. I appreciate all the suggestions and help I can get as I am a branching neophyte. Thanks in advance.

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  • What about Programmer "Invisible" registers?

    - by claws
    These are "Programmer Visible" x86-64 registers: What about the invisible registers? Just now I learned that MMU registers, Interrupt Descriptor Table (IDT) uses these invisible registers. I'm learning these things in the hard way. Is there any resource (book/documentation/etc) that gives me the complete picture at once? I am aware of the programmer visible registers and comfortable in programming with them. I just want to learn about invisible registers and their functionality. I want to get a complete picture. Where can I get this info?

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  • SQL SERVER – SQL in Sixty Seconds – 5 Videos from Joes 2 Pros Series – SQL Exam Prep Series 70-433

    - by pinaldave
    Joes 2 Pros SQL Server Learning series is indeed fun. Joes 2 Pros series is written for beginners and who wants to build expertise for SQL Server programming and development from fundamental. In the beginning of the series author Rick Morelan is not shy to explain the simplest concept of how to open SQL Server Management Studio. Honestly the book starts with that much basic but as it progresses further Rick discussing about various advanced concepts from query tuning to Core Architecture. This five part series is written with keeping SQL Server Exam 70-433. Instead of just focusing on what will be there in exam, this series is focusing on learning the important concepts thoroughly. This book no way take short cut to explain any concepts and at times, will go beyond the topic at length. The best part is that all the books has many companion videos explaining the concepts and videos. Every Wednesday I like to post a video which explains something in quick few seconds. Today we will go over five videos which I posted in my earlier posts related to Joes 2 Pros series. Introduction to XML Data Type Methods – SQL in Sixty Seconds #015 The XML data type was first introduced with SQL Server 2005. This data type continues with SQL Server 2008 where expanded XML features are available, most notably is the power of the XQuery language to analyze and query the values contained in your XML instance. There are five XML data type methods available in SQL Server 2008: query() – Used to extract XML fragments from an XML data type. value() – Used to extract a single value from an XML document. exist() – Used to determine if a specified node exists. Returns 1 if yes and 0 if no. modify() – Updates XML data in an XML data type. node() – Shreds XML data into multiple rows (not covered in this blog post). [Detailed Blog Post] | [Quiz with Answer] Introduction to SQL Error Actions – SQL in Sixty Seconds #014 Most people believe that when SQL Server encounters an error severity level 11 or higher the remaining SQL statements will not get executed. In addition, people also believe that if any error severity level of 11 or higher is hit inside an explicit transaction, then the whole statement will fail as a unit. While both of these beliefs are true 99% of the time, they are not true in all cases. It is these outlying cases that frequently cause unexpected results in your SQL code. To understand how to achieve consistent results you need to know the four ways SQL Error Actions can react to error severity levels 11-16: Statement Termination – The statement with the procedure fails but the code keeps on running to the next statement. Transactions are not affected. Scope Abortion – The current procedure, function or batch is aborted and the next calling scope keeps running. That is, if Stored Procedure A calls B and C, and B fails, then nothing in B runs but A continues to call C. @@Error is set but the procedure does not have a return value. Batch Termination – The entire client call is terminated. XACT_ABORT – (ON = The entire client call is terminated.) or (OFF = SQL Server will choose how to handle all errors.) [Detailed Blog Post] | [Quiz with Answer] Introduction to Basics of a Query Hint – SQL in Sixty Seconds #013 Query hints specify that the indicated hints should be used throughout the query. Query hints affect all operators in the statement and are implemented using the OPTION clause. Cautionary Note: Because the SQL Server Query Optimizer typically selects the best execution plan for a query, it is highly recommended that hints be used as a last resort for experienced developers and database administrators to achieve the desired results. [Detailed Blog Post] | [Quiz with Answer] Introduction to Hierarchical Query – SQL in Sixty Seconds #012 A CTE can be thought of as a temporary result set and are similar to a derived table in that it is not stored as an object and lasts only for the duration of the query. A CTE is generally considered to be more readable than a derived table and does not require the extra effort of declaring a Temp Table while providing the same benefits to the user. However; a CTE is more powerful than a derived table as it can also be self-referencing, or even referenced multiple times in the same query. A recursive CTE requires four elements in order to work properly: Anchor query (runs once and the results ‘seed’ the Recursive query) Recursive query (runs multiple times and is the criteria for the remaining results) UNION ALL statement to bind the Anchor and Recursive queries together. INNER JOIN statement to bind the Recursive query to the results of the CTE. [Detailed Blog Post] | [Quiz with Answer] Introduction to SQL Server Security – SQL in Sixty Seconds #011 Let’s get some basic definitions down first. Take the workplace example where “Tom” needs “Read” access to the “Financial Folder”. What are the Securable, Principal, and Permissions from that last sentence? A Securable is a resource that someone might want to access (like the Financial Folder). A Principal is anything that might want to gain access to the securable (like Tom). A Permission is the level of access a principal has to a securable (like Read). [Detailed Blog Post] | [Quiz with Answer] Please leave a comment explain which one was your favorite video as that will help me understand what works and what needs improvement. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology, Video

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  • Do not fetch app.manifest each time

    - by Kristof
    For creating an offline version of a bunch of linked web pages I use an app.manifest-file that lists all the web pages for offline caching. I would like it that the app.manifest file is not fetched every time when a user jumps from one web page to another. Most of the web pages will never be updated once the application is on the iPhone. Also the target audience is abroad so roaming costs could add up while users are using my "web app". Searching the internet made me think in the direction of forcing an offline mode in Mobile Safari using Javascript but I don't know if this is the right way to go or if it is even possible. Does anyone have any other and/or better ideas and suggestions on how to do this?

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  • Using jQuery to listen for an AJAX load that is not loaded using jQuery.AJAX

    - by rich
    Okay, have a bit of a tricky one (for me anyway, i'm pretty rubbish at jQuery/JavaScript). I'm pulling in data using standard AJAX (ie, NOT using a framework like jQuery or whatnot... there is a reason for it) However, I then need to load up a jQuery script as soon as the page has been loaded in. So, here is the question, how do I bind the script once the DOM has been updated? I have been using Ariel Fleser's listen plugin (http://flesler.blogspot.com/2007/10/jquerylisten.html) for picking up on events such as clicks which works a treat, but I can't see how this can be used to listen for a load event. Any ideas? I'm pretty stumped on this one!!

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  • SQL COUNT of COUNT

    - by cryptic-star
    I have some data I am querying. The table is composed of two columns - a unique ID, and a value. I would like to count the number of times each unique value appears (which can easily be done with a COUNT and GROUP BY), but I then want to be able to count that. So, I would like to see how many items appear twice, three times, etc. So for the following data (ID, val)... 1, 2 2, 2 3, 1 4, 2 5, 1 6, 7 7, 1 The intermediate step would be (val, count)... 1, 3 2, 3 7, 1 And I would like to have(count_from_above, new_count)... 3, 2 -- since three appears twice in the previous table 1, 1 -- since one appears once in the previous table Is there any query which can do that? If it helps, I'm working with Postgres. Thanks!

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  • What useful GDB scripts have you used/written?

    - by nik
    People use gdb on and off for debugging, of course there are lots of other debugging tools across the varied OSes, with and without GUI and, maybe other fancy IDE features. I would like to know what useful gdb scripts you have written and liked. While, I do not mean a dump of commands in a something.gdb file that you source to pull out a bunch of data, if that made your day, go ahead and talk about it. Lets think conditional processing, control loops and functions written for more elegant and refined programming to debug and, maybe even for whitebox testing Things get interesting when you start debugging remote systems (say, over a serial/ethernet interface) And, what if the target is a multi-processor (and, multithreaded) system Let me put a simple case as an example... Say, A script that traversed serially over entries to locate a bad entry in a large hash-table that is implemented on an embedded platform. That helped me debug a broken hash-table once.

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  • jQuery Star Rating plugin - select in callback causes infinite loop

    - by Ian
    Using the jQuery Star Rating plugin everything works well until I select a star rating from the rating's callback handler. Simple example: $('.rating').rating({ ... callback: function(value){ $.ajax({ type: "POST", url: ... data: {rating: value}, success: function(data){ $('.rating').rating('select', 1); } }); } }); I'm guessing this infinite loop occurs because the callback is fired after a manual 'select' as well. Once a user submits their rating I'd like to 'select' the average rating across all users (this value is in data returned to the success handler). How can I do this without triggering an infinite loop?

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  • HttpModule Init method is called several times - why?

    - by MartinF
    I was creating a http module and while debugging I noticed something which at first (at least) seemed like weird behaviour. When i set a breakpoint in the init method of the httpmodule i can see that the http module init method is being called several times even though i have only started up the website for debugging and made one single request (sometimes it is hit only 1 time, other times as many as 10 times). I know that I should expect several instances of the HttpApplication to be running and for each the http modules will be created, but when i request a single page it should be handled by a single http application object and therefore only fire the events associated once, but still it fires the events several times for each request which makes no sense - other than it must have been added several times within that httpApplication - which means it is the same httpmodule init method which is being called every time and not a new http application being created each time it hits my break point (see my code example at the bottom etc.). What could be going wrong here ? is it because i am debugging and set a breakpoint in the http module? It have noticed that it seems that if i startup the website for debugging and quickly step over the breakpoint in the httpmodule it will only hit the init method once and the same goes for the eventhandler. If I instead let it hang at the breakpoint for a few seconds the init method is being called several times (seems like it depends on how long time i wait before stepping over the breakpoint). Maybe this could be some build in feature to make sure that the httpmodule is initialised and the http application can serve requests , but it also seems like something that could have catastrophic consequences. This could seem logical, as it might be trying to finish the request and since i have set the break point it thinks something have gone wrong and try to call the init method again ? soo it can handle the request ? But is this what is happening and is everything fine (i am just guessing), or is it a real problem ? What i am specially concerned about is that if something makes it hang on the "production/live" server for a few seconds a lot of event handlers are added through the init and therefore each request to the page suddenly fires the eventhandler several times. This behaviour could quickly bring any site down. I have looked at the "original" .net code used for the httpmodules for formsauthentication and the rolemanagermodule etc but my code isnt any different that those modules uses. My code looks like this. public void Init(HttpApplication app) { if (CommunityAuthenticationIntegration.IsEnabled) { FormsAuthenticationModule formsAuthModule = (FormsAuthenticationModule) app.Modules["FormsAuthentication"]; formsAuthModule.Authenticate += new FormsAuthenticationEventHandler(this.OnAuthenticate); } } here is an example how it is done in the RoleManagerModule from the .NET framework public void Init(HttpApplication app) { if (Roles.Enabled) { app.PostAuthenticateRequest += new EventHandler(this.OnEnter); app.EndRequest += new EventHandler(this.OnLeave); } } Do anyone know what is going on? (i just hope someone out there can tell me why this is happening and assure me that everything is perfectly fine) :) UPDATE: I have tried to narrow down the problem and so far i have found that the Init method being called is always on a new object of my http module (contary to what i thought before). I seems that for the first request (when starting up the site) all of the HttpApplication objects being created and its modules are all trying to serve the first request and therefore all hit the eventhandler that is being added. I cant really figure out why this is happening. If i request another page all the HttpApplication's created (and their moduless) will again try to serve the request causing it to hit the eventhandler multiple times. But it also seems that if i then jump back to the first page (or another one) only one HttpApplication will start to take care of the request and everything is as expected - as long as i dont let it hang at a break point. If i let it hang at a breakpoint it begins to create new HttpApplication's objects and starts adding HttpApplications (more than 1) to serve/handle the request (which is already in process of being served by the HttpApplication which is currently stopped at the breakpoint). I guess or hope that it might be some intelligent "behind the scenes" way of helping to distribute and handle load and / or errors. But I have no clue. I hope some out there can assure me that it is perfectly fine and how it is supposed to be?

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • NoSQL Java API for MySQL Cluster: Questions & Answers

    - by Mat Keep
    The MySQL Cluster engineering team recently ran a live webinar, available now on-demand demonstrating the ClusterJ and ClusterJPA NoSQL APIs for MySQL Cluster, and how these can be used in building real-time, high scale Java-based services that require continuous availability. Attendees asked a number of great questions during the webinar, and I thought it would be useful to share those here, so others are also able to learn more about the Java NoSQL APIs. First, a little bit about why we developed these APIs and why they are interesting to Java developers. ClusterJ and Cluster JPA ClusterJ is a Java interface to MySQL Cluster that provides either a static or dynamic domain object model, similar to the data model used by JDO, JPA, and Hibernate. A simple API gives users extremely high performance for common operations: insert, delete, update, and query. ClusterJPA works with ClusterJ to extend functionality, including - Persistent classes - Relationships - Joins in queries - Lazy loading - Table and index creation from object model By eliminating data transformations via SQL, users get lower data access latency and higher throughput. In addition, Java developers have a more natural programming method to directly manage their data, with a complete, feature-rich solution for Object/Relational Mapping. As a result, the development of Java applications is simplified with faster development cycles resulting in accelerated time to market for new services. MySQL Cluster offers multiple NoSQL APIs alongside Java: - Memcached for a persistent, high performance, write-scalable Key/Value store, - HTTP/REST via an Apache module - C++ via the NDB API for the lowest absolute latency. Developers can use SQL as well as NoSQL APIs for access to the same data set via multiple query patterns – from simple Primary Key lookups or inserts to complex cross-shard JOINs using Adaptive Query Localization Marrying NoSQL and SQL access to an ACID-compliant database offers developers a number of benefits. MySQL Cluster’s distributed, shared-nothing architecture with auto-sharding and real time performance makes it a great fit for workloads requiring high volume OLTP. Users also get the added flexibility of being able to run real-time analytics across the same OLTP data set for real-time business insight. OK – hopefully you now have a better idea of why ClusterJ and JPA are available. Now, for the Q&A. Q & A Q. Why would I use Connector/J vs. ClusterJ? A. Partly it's a question of whether you prefer to work with SQL (Connector/J) or objects (ClusterJ). Performance of ClusterJ will be better as there is no need to pass through the MySQL Server. A ClusterJ operation can only act on a single table (e.g. no joins) - ClusterJPA extends that capability Q. Can I mix different APIs (ie ClusterJ, Connector/J) in our application for different query types? A. Yes. You can mix and match all of the API types, SQL, JDBC, ODBC, ClusterJ, Memcached, REST, C++. They all access the exact same data in the data nodes. Update through one API and new data is instantly visible to all of the others. Q. How many TCP connections would a SessionFactory instance create for a cluster of 8 data nodes? A. SessionFactory has a connection to the mgmd (management node) but otherwise is just a vehicle to create Sessions. Without using connection pooling, a SessionFactory will have one connection open with each data node. Using optional connection pooling allows multiple connections from the SessionFactory to increase throughput. Q. Can you give details of how Cluster J optimizes sharding to enhance performance of distributed query processing? A. Each data node in a cluster runs a Transaction Coordinator (TC), which begins and ends the transaction, but also serves as a resource to operate on the result rows. While an API node (such as a ClusterJ process) can send queries to any TC/data node, there are performance gains if the TC is where most of the result data is stored. ClusterJ computes the shard (partition) key to choose the data node where the row resides as the TC. Q. What happens if we perform two primary key lookups within the same transaction? Are they sent to the data node in one transaction? A. ClusterJ will send identical PK lookups to the same data node. Q. How is distributed query processing handled by MySQL Cluster ? A. If the data is split between data nodes then all of the information will be transparently combined and passed back to the application. The session will connect to a data node - typically by hashing the primary key - which then interacts with its neighboring nodes to collect the data needed to fulfil the query. Q. Can I use Foreign Keys with MySQL Cluster A. Support for Foreign Keys is included in the MySQL Cluster 7.3 Early Access release Summary The NoSQL Java APIs are packaged with MySQL Cluster, available for download here so feel free to take them for a spin today! Key Resources MySQL Cluster on-line demo  MySQL ClusterJ and JPA On-demand webinar  MySQL ClusterJ and JPA documentation MySQL ClusterJ and JPA whitepaper and tutorial

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  • PDF form submission

    - by Jeff
    I have a PDF form (made in Acrobat) that has button to submit via HTTP. What I want to do it have a PHP script that will take the PDF form and e-mail it to me via attachment. What I don't want: --PDF Submit via e-mail button. This requires webmail users to save the pdf and attach it, and is just too confusing for most users. I want one-click and done. --Submit via mailto:[email protected]. Does the same thing as above. If there's a pdf on the server, I know how to use PHP's mail() function to e-mail it to someone. What I don't know how to do is process the PDF once someone hits Submit within the PDF. Does that make sense? Thanks, Jeff

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  • Lucene Error While Reading binary block : java.io.EOFException

    - by tushar Khairnar
    Hi, I am getting java.io.EOFException while reading a binary block from lucene index. I am storing java object as byte-array in lucene index field and reading it when hit occurs. Here is stack trace : Caused by: java.io.EOFException at java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream.java:2281) at java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputStream.java:2750) at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:780) at java.io.ObjectInputStream.(ObjectInputStream.java:280) at org.terracotta.modules.searchable.util.SerializationUtil$OIS.(SerializationUtil.java:20) I have some background threads which write into index. But i buffer them and then write them at once like 1000. Occasionally I also issue optimize() on index. When I write, I am re-opening IndexReader. Does this is happening because of IndexReader re-opening call? Thanks. Regards Tushar

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  • Best practices for combining Lucene.NET and a relational database?

    - by FlySwat
    I'm working on a project where I will have a LOT of data, and it will be searchable by several forms that are very efficiently expressed as SQL Queries, but it also needs to be searched via natural language processing. My plan is to build an index using Lucene for this form of search. My question is that if I do this, and perform a search, Lucene will then return the ID's of matching documents in the index, I then have to lookup these entities from the relational database. This could be done in two ways (That I can think of so far): N amount of queries (Horrible) Pass all the ID's to a stored procedure at once (Perhaps as a comma delimited parameter). This has the downside of being limited to the max parameter size, and the slow performance of a UDF to split the string into a temporary table. I'm almost tempted to mirror everything into lucenes index, so that I can periodicly generate the index from the backing store, but only need to access it for the frontend. Advice?

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  • Android - Redirect sending of SMS message

    - by Donal Rafferty
    I currently use a ContentObserver to listen for changes in the SMS ContentProvider and tell my application whether a message has been sent or received. Upon getting notification that a message is being sent I would like to present the user the option to send that SMS normally over GSM/CDMA or if connected to Wifi to send the SMS over an ip connection. I am aware of how to present my own application as an option to create and send an SMS when a user clicks on a contacts information and "Send SMS" but this is not what I want. I want the user to be able to use the native or a 3rd party SMS application and when they try to send an SMS present them with a dialog screen giving them the option to send the SMS in whichever direction they want. So is it possible that once I get notified an SMS is being sent to pause it, allow the user to pick the desired route to send it and then change the sms from being sent over GSM/CDMA to being sent using a protocol over IP if required?

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  • How to disable Events for a while in Javascript or jQuery

    - by Tarik
    Hello, I am wondering if you guys know different approach to disable an event for a while. Let me elaborate this more : Lets say I have a div or button which has a subscriber to its onclick event. To prevent the double click when the the methods are doing some ajax things, these are the some of the ways we can do : Disable the button till the method finishes its job Unbind till the methods finishes its job and then bind it again. Use some kind of flagging system like boolean so it will prevent method from working more than once. So is there any other ways, maybe some javascript tricks or jQuery tricks which is more efficient and better practice. Thanks in advance.

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