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  • memory leak when removing objects in NSMutableArray

    - by user262325
    Hello everyone I hope to store MYFileObj to NSMutableArray (fileArray) and display data on an UITavleView(tableview). //----------------------------------MYFileObj #import <UIKit/UIKit.h> @interface MYFileObj : NSObject { NSString *fileName; } -(void) setFileName:(NSString *)s ; -(NSString *) fileName ; @end the array I want to store data NSMutableArray *fileArray; I created new object and add to fileArray MYFileObj *newobj=[[MYFileObj alloc] init ]; NSString *ss=[[NSString alloc] initWithFormat:@"%@",path] ; [newobj setFileName:ss]; [ss release]; [fileArray addObject:newobj]; [newobj release]; [atableview reloadData]; After the first time relaodData and do something, I want to reload fileArray and redraw atableview. //code to remove all object in atableview if([fileArray count]>0) { [fileArray removeAllObjects]; [atableview reloadData]; } I notice that there are memory leak. I hope to know the method "removeAllObjects" removes only MYFileObj themselves or also removes MYFileObj's member property "fileName"? Thanks interdev

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  • Slow loading of UITableView. How know why?

    - by mamcx
    I have a UITableView that show a long list of data. Use sections and follow the sugestion of http://stackoverflow.com/questions/695814/how-solve-slow-scrolling-in-uitableview . The flow is load a main UITableView & push a second selecting a row from there. However, with 3000 items take 11 seconds to show. I suspect first from the load of the records from sqlite (I preload the first 200). So I cut it to only 50. However, no matter if I preload only 1 or 500, the time is the same. The view is made from IB and all is opaque. I run out of ideas in how detect the problem. I run the Instruments tool but not know what to look. Also, when the user select a cell from the previous UITable, no visual feedback is show (ie: the cell not turn selected) for a while so he thinks he not select it and try several times. Is related to this problem. What to do? NOTE: The problem is only in the actual device: iPod Touch 2d generation Using fmdb as sqlite api Doing the caching in viewDidLoad Using NSDictionary for the caching Using a NSAutoreleasePool for the caching part. Only caching the row ID & mac 4 fields necesary to show the cell data UIView made with interface builder, SDK 2.2.1 Instruments say I use 2.5 MB in the device

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • Urban Airship Tags issue

    - by Moshe
    I modified the alias sample code from: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"alias\": \"%@\"}", self.deviceAlias] dataUsingEncoding:NSUTF8StringEncoding]]; to: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"tags\": \"%@\"}", offsetStr] dataUsingEncoding:NSUTF8StringEncoding]]; offsetStr is a string containing a Timezone offset (which can be any number between -12 and 12). For some reason, Urban Airship is making each character of the string into its own tag. I've tried to substitute the - for a string neg with the same results. What's wrong?

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

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  • What's the reason why core data takes care of the life-cycle of modeled properties?

    - by mystify
    The docs say that I should not release any modeled property in -dealloc. For me, that feels like violating the big memory management rules. I see a big retain in the header and no -release, because Core Data seems to do it at any other time. Is it because Core Data may drop the value of a property dynamically, at any time when needed? And what's Core Data doing when dropping an managed object? If there's no -dealloc, then how and when are the properties getting freed up?

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  • Is it possible to change the default InputView in MonoTouch?

    - by Pwninstein
    I would like to display a different view than the standard keyboard (a picker control, or a date picker, for example) when a text field becomes first responder (i.e. gets focus). This would be really nice, because currently I'm pushing a custom view which contains my picker control onto the navigation stack where the user chooses an option, and then hits an OK or Cancel button. According to the documentation for UITextField.InputView: Assigning a custom view to this property causes that view to be presented instead. But, It's read only!!! Is there a workaround for this? Do I need to implement a custom UITextField control and somehow override the InputView property? Do I need to call some kind of native function? I'd really love not to have to do either of those things... but if I have to, so be it. Thanks in advance!

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  • What is the best way to declare a property?

    - by Simon
    Hi. We declare properties using the @property keyword and synthesize it in the implementation file. My question is, What if I declare a property using the @property keyword and also declare a variable in the interface block with the same name? For example, consider the following code, Interface: @interface myClass : NSObject { NSString *myClass_name; // LINE 1 } @property(nonatomic, retain) NSString *myClass_name; // LINE 2 @end Implementation: @implementation myClass @synthesize myClass_name // LINE 3 @end Declaring myClass_name in LINE 1 will make any problem? Like any reference problem or any unnecessary memory consumption problem?

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  • display original image color with UIBarButtonItem

    - by user262325
    I used codes below to display a image on an UIBarButtonItem UIBarButtonItem *myButtonItem; myButtonItem= [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"image.png"] style:UIBarButtonItemStylePlain target:self action:@selector(pressB:)]; but the image color is two colors(red/blue), but the image displayed on the ButtonItem is white. Iy looks like IOS change it to white color automatically. Welcome any comment

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  • How to change text on a back button

    - by Ilya
    Hi, By default the back button uses as a text on it a title of a viewcontroller. Can I change text on the back button without changing a title of a view controller? I need this because I have a view controller which title is too long to display and in this case I would like to display just "Back" as a caption for back button. I tried the following which didn't work: self.navigationItem.leftBarButtonItem.title = @"Back"; Thanks.

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  • I have a question about variable release in global class.

    - by Beomseok
    + (void)findAndCopyOfDatabaseIfNeeded{ NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [path objectAtIndex:0]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [documentsDirectory stringByAppendingPathComponent:@"DB"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if(!success){ NSString *resourcePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"DB"]; [fileManager copyItemAtPath:resourcePath toPath:databasePath error:NULL]; } NSString *tracePath = [documentsDirectory stringByAppendingPathComponent:@"Trace"]; BOOL traceDir = [fileManager fileExistsAtPath:tracePath]; if(!traceDir){ NSString *resourcePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Trace"]; [fileManager copyItemAtPath:resourcePath toPath:tracePath error:NULL]; } NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy"]; NSDate *today = [[NSDate alloc]init]; NSString *resultYear = [dateFormatter stringFromDate:today]; NSString *traceYearPath = [tracePath stringByAppendingPathComponent:resultYear]; BOOL yearDir = [fileManager fileExistsAtPath:tracePath]; if (!yearDir) { [fileManager createDirectoryAtPath:traceYearPath attributes:nil]; } //[resultYear release]; ? //[today release]; ? //[dateFormatter release]; ? } I'm using global class like this [ + (void)findAndCopyOfDatabaseIfNeeded ]. hm,, I don't know NSArray, NSString and NSFileManager are released. Variable release or Not release ? please advice for me.

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  • Then files in my project folder used for what?

    - by william-hu
    I finished one project. But others want me give them the non-Compiled code.what's that? My project folder include: Classes:of course, the source code. build: I don't understand clearly. imagesrc: I added, include the images of my project. The others are the nib file. Give me the explanation in detail,thank you so much.

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  • invoke a method on the click of backbutton

    - by praseed
    hi friends... Does anyone know how can i invoke a method on the click of the backbarButton of a viewcontroller... wat i have are two table view controllers..one list view and another detail view.... the detail view is pushed in to the navigation controller when an item is clicked in the list view. when the Back bar button is clicked i want to invoke a function... Pls any help will be appreciated..

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  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

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