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  • Accessing a struct collection property from within another collection

    - by paddyb
    I have a struct that I need to store in a collection. The struct has a property that returns a Dictionary. public struct Item { private IDictionary<string, string> values; public IDictionary<string, string> Values { get { return this.values ?? (this.values = new Dictionary<string, string>()); } } } public class ItemCollection : Collection<Item> {} When testing I've found that if I add the item to the collection and then try to access the dictionary the structs values property is never updated. var collection = new ItemCollection { new Item() }; // pre-loaded with an item collection[0].Values.Add("myKey", "myValue"); Trace.WriteLine(collection[0].Values["myKey"]); // KeyNotFoundException here However if I load up the item first and then add it to a collection the values field is maintained. var collection = new ItemCollection(); var item = new Item(); item.Values.Add("myKey", "myValue"); collection.Add(item); Trace.WriteLine(collection[0].Values["myKey"]); // ok I've already decided that a struct is the wrong option for this type, and when using a class the issue doesn't occur, but I'm curious what's different between the two methods. Can anybody explain what's happening?

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  • How does 37signals job preview functionality work?

    - by slythic
    Hi all, I'm interested in getting a preview functionality working similar to how the 37signals job site does: http://jobs.37signals.com. Below are some screen shots of how it works. Step 1. Create your ad http://cl.ly/dfc4761b015c7f43c8ab (URL /jobs/new) Step 2. Preview your ad http://cl.ly/9c4b4041cfea83d8569e (URL /jobs/new/preview) Step 3. Publish your ad http://cl.ly/a58284d90fd380d2c26b (URL /listings/new/purchase?token=5198) So assuming you have Post model where Step 1 usually takes place in the new/create view/actions, how should one continue to Step 2 Preview and then after previewing, proceeding to the Step 3 publishing the post/ad? Do they actually save the ad/post in the database before continuing to Step 2 (Preview) but set a flag (like a boolean field called preview set to true)? It looks like they set a token paramater but I'm not sure what it's used for) I'm interested in this because it seems to go against the CRUD/REST and I thought it would be good to know how it worked. Thanks!

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  • How to pass Remote Interface (aidl) throughout Activities ?

    - by Spredzy
    Hi All, I am developing an application using services and Remote interface. I have a question about passing the reference of my Remote interface throughout Activities. In my first Activity, I bind my service with my activity, in order to get a reference to my interface I use private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName arg0, IBinder service) { x = X.Stub.asInterface(service); } @Override public void onServiceDisconnected(ComponentName arg0) { // TODO Auto-generated method stub } }; x being the reference to my interface. Now I would like to access this interface from another activity, I see two ways to do it but I don't know which one is the "proper" way to do it : passing x with my intent when I call the new Activity redo this.bindService(new Intent(y.this,z.class), mConnection, Context.BIND_AUTO_CREATE); in the onCreate() of my new Activity What would you advice me to do ?

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  • How to programmatically set the text of a cell of database in VB.Net?

    - by manuel
    I have a Microsoft Access database file connected to VB.NET. In the database table, I have a 'No.' and a 'Status' column. Then I have a textbox where I can input an integer. I also have a button, which will change the data cell in 'Status' where 'No.' = txtTitleNo.Text(), when I click it. Let's say I want the 'Status' cell to be changed to "Reserved". What codes should I put in the BtnReserve_Click? Here is the code: Public Class theForm Dim con As New OleDb.OleDbConnection Dim ds As New DataSet Dim daTitles As OleDb.OleDbDataAdapter Private Sub theForm_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load con.ConnectionString = "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=|DataDirectory|\db1.mdb" con.Open() daTitles = New OleDb.OleDbDataAdapter("SELECT * FROM Titles", con) daTitles.Fill(ds, "Titles") DataGridView1.DataSource = ds.Tables("Titles") DataGridView1.AutoResizeColumns() End Sub Private Sub BtnReserve_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnReserve.Click Dim daReserve As OleDb.OleDbCommand For i As Integer = 1 TReservedo DataGridView1.RowCount() If i = Val(txtTitleNo.Text()) Then daReserve = New OleDb.OleDbCommand("UPDATE Titles SET Status = 'Reserved' WHERE No = '" & i & "'", con) daReserve.ExecuteNonQuery() End If Next Dim cb As New OleDb.OleDbCommandBuilder(daTitles) daTitles.Update(ds, "Titles") End Sub This code still does not change the 'Status'. What should I do?

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  • Auto pointer for unsigned char array?

    - by Gianluca
    I'd need a class like std::auto_ptr for an array of unsigned char*, allocated with new[]. But auto_ptr only calls delete and not delete[], so i can't use it. I also need to have a function which creates and returns the array. I came out with my own implementation within a class ArrayDeleter, which i use like in this example: #include <Utils/ArrayDeleter.hxx> typedef Utils::ArrayDeleter<unsigned char> Bytes; void f() { // Create array with new unsigned char* xBytes = new unsigned char[10]; // pass array to constructor of ArrayDeleter and // wrap it into auto_ptr return std::auto_ptr<Bytes>(new Bytes(xBytes)); } ... // usage of return value { auto_ptr<Bytes> xBytes(f()); }// unsigned char* is destroyed with delete[] in destructor of ArrayDeleter Is there a more elegant way to solve this? (Even using another "popular" library)

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  • P2V converter for desktop MS Virtual PC

    - by Wavel
    Are there any tools available for converting a desktop vista machine into a virtual machine to run with MS Virtual PC? I am buying a new workstation and would like to virtualize my old machine onto the new one. I know of the tools for Hyper-V, but i'll be running Win7 on the new machine, not Hyper-V server.

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  • MVC2 html dropdownlist is invisible

    - by Deb
    I am just trying to populate a html.dropdown list using mvc2 in VS2008. But the control is not displayed at all. Here is my code public ActionResult Index() { ViewData["Time"] = DateTime.Now.ToString(); var mdl = new List<SelectListItem>(); mdl.Add(new SelectListItem { Value = "1", Text = "Module One" }); mdl.Add(new SelectListItem { Value = "2", Text = "Module Two" }); ViewData["moduleList"] = new SelectList(mdl,"Value", "Text"); return View("MainMenu"); } and here is the markup <div> <%Html.DropDownList("moduleList", (IEnumerable<SelectListItem>)ViewData["moduleList"]); %> </div> Where did i go wrong ?

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  • OOP C# Question: Making a Fruit a Pear

    - by Adam Kane
    Given that I have an instance of Fruit with some properties set, and I want to get those properties into a new Pear instance (because this particular Fruit happens to have the qualities of a pear), what's the best way to achieve this effect? For example, what we can't do is simple cast a Fruit to a Pear, because not all Fruits are Pears: public static class PearGenerator { public static Pear CreatePear () { // Make a new generic fruit. Fruit genericFruit = new Fruit(); // Upcast it to a pear. (Throws exception: Can't cast a Fruit to a Pear.) Pear pear = (Pear)genericFruit; // Return freshly grown pear. return ( pear ); } } public class Fruit { // some code } public class Pear : Fruit { public void PutInPie () { // some code } } Thanks! Update: I don't control the "new Fruit()" code. My starting point is that I've got a Fruit to work with. I need to get that Fruit into a new Pear somehow. Maybe copy all the properties one by one?

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  • java timer and socket problem

    - by Guru
    Hi there, I'm trying to make a program which listens to the client input stream by using socket programming and timer but whenever timer executes.. it gets hanged Please help me out here is the code... private void jButton1MouseClicked(java.awt.event.MouseEvent evt) { // TODO add your handling code here: try { ServerUserName=jTextField1.getText(); ss=new ServerSocket(5000); jButton1.enable(false); jTextArea1.enable(true); jTextField2.enable(true); Timer t=new Timer(2000, new ActionListener() { public void actionPerformed(ActionEvent e) { try { s=ss.accept(); InputStream is=s.getInputStream(); DataInputStream dis=new DataInputStream(is); jTextArea1.append(dis.readUTF()); } catch(IOException IOE) { } catch(Exception ex) { setLbl(ex.getMessage()); } } }); t.start(); } catch(IOException IOE) { } } Thanks in advance

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  • Using the framework of the problems encountered SharpArch

    - by livebean
    I try to test SharpArch frame, directly in the provided example code to write some code to add test data, but unsuccessful, do not have any information to me! ICustomerRepository customerRepository = new CustomerRepository(); Customer customer = new Customer("Jack Chen"); customer.SetAssignedIdTo("JACKK"); customerRepository.Save(customer); I just had an instance of CustomerRepository operation, do not understand why there is no new data on the data table

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  • UploadFileAsync not asynchronous?

    - by a2h
    Aight, did a bit of Googling and searching here, the only question I found related was this, although the only answer it had wasn't marked as accepted, is old and is confusing. My problem is basically what I've said in the title. What happens is that the GUI freezes while the upload is in progress. My code: // stuff above snipped public partial class Form1 : Form { WebClient wcUploader = new WebClient(); public Form1() { InitializeComponent(); wcUploader.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadFileCompletedCallback); wcUploader.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadProgressCallback); } private void button1_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { string toUpload = openFileDialog1.FileName; wcUploader.UploadFileAsync(new Uri("http://anyhub.net/api/upload"), "POST", toUpload); } } void UploadFileCompletedCallback(object sender, UploadFileCompletedEventArgs e) { textBox1.Text = System.Text.Encoding.UTF8.GetString(e.Result); } void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { textBox1.Text = (string)e.UserState + "\n\n" + "Uploaded " + e.BytesSent + "/" + e.TotalBytesToSend + "b (" + e.ProgressPercentage + "%)"; } }

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  • How to Refresh / Reload a KML layer in OpenLayers. Dynamic KML Layer.

    - by Ozaki
    TLDR See my answer below on how to refresh the layer. So far I have tried action function as follows: function RefreshKMLData(layer) { layer.loaded = false; layer.setVisibility(true); layer.redraw({ force: true }); } set interval of the function: window.setInterval(RefreshKMLData, 5000, KMLLAYER); the layer itself: var KMLLAYER = new OpenLayers.Layer.Vector("MYKMLLAYER", { projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: MYKMLURL, format: new OpenLayers.Format.KML({ extractStyles: true, extractAttributes: true }) }) }); the url for KMLLAYER with Math random so it doesnt cache: var MYKMLURL = var currentanchorpositionurl = 'http://' + host + '/data?_salt=' + Math.random(); I would have thought that this would Refresh the layer. As by setting its loaded to false unloads it. Visibility to true reloads it and with the Math random shouldn't allow it to cache? So has anyone done this before or know how I can get this to work? TLDR See my answer below on how to refresh the layer.

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  • Comet with multiple channels

    - by mark_dj
    Hello, I am writing an web app which needs to subscribe to multiple channels via javascript. I am using Atmosphere and Jersey as backend. However the jQuery plugin they work with only supports 1 channel. I've start buidling my own implementation. Now it works oke, but when i try to subscribe to 2 channels only 1 channel gets notified. Is the XMLHttpRequest blocking the rest of the XMLHttpRequests? Here's my code: function AtmosphereComet(url) { this.Connected = new signals.Signal(); this.Disconnected = new signals.Signal(); this.NewMessage = new signals.Signal(); var xhr = null; var self = this; var gotWelcomeMessage = false; var readPosition; var url = url; var onIncomingXhr = function() { if (xhr.readyState == 3) { if (xhr.status==200) // Received a message { var message = xhr.responseText; console.log(message); if(!gotWelcomeMessage && message.indexOf("") -1) { gotWelcomeMessage = true; self.Connected.dispatch(sprintf("Connected to %s", url)); } else { self.NewMessage.dispatch(message.substr(readPosition)); } readPosition = this.responseText.length; } } else if (this.readyState == 4) { self.disconnect(); } } var getXhr = function() { if ( window.location.protocol !== "file:" ) { try { return new window.XMLHttpRequest(); } catch(xhrError) {} } try { return new window.ActiveXObject("Microsoft.XMLHTTP"); } catch(activeError) {} } this.connect = function() { xhr = getXhr(); xhr.onreadystatechange = onIncomingXhr; xhr.open("GET", url, true); xhr.send(null); } this.disconnect = function() { xhr.onreadystatechange = null; xhr.abort(); } this.send = function(message) { } } And the test code: var connection1 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/2", AtmosphereComet); var connection2 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/1", AtmosphereComet); var output = function(msg) { alert(output); }; connection1.NewMessage.add(output); connection2.NewMessage.add(output); connection1.connect(); In AtmosphereConnection I instantiate the given AtmosphereComet with "new". I iterate over the object to check if it has to methods: "send", "connect", "disconnect". The reason for this is that i can switch the implementation later on when i complete the websocket implementation :) However I think the problem rests with the XmlHttpRequest object, or am i mistaken? P.S.: signals.Signal is a js observer/notifier library: http://millermedeiros.github.com/js-signals/ Testing: Firefox 3.6.1.3

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  • MVC | Linq Update Query | Help!

    - by 109221793
    Hi guys, I'm making modifications to a C# MVC application that I've inherited. I have a database, and for simplicity I'll just focus on the two tables I'm working with for this linq query. Item ItemID Int PK ItemName RepairSelection (Yes or No) RepairID Int FK Repair RepairID Int PK RepairCategory SubmissionDate DateSentForRepair Ok, so ItemID is pretty much the identifier, and the View to display the Repair details goes like this (snippet): <%= Html.LabelFor(x => x.ItemID)%> <%= Html.DisplayFor(x => x.ItemID)%><br /> <%= Html.LabelFor(x => x.Repair.RepairCategory)%> <%= Html.DisplayFor(x => x.Repair.RepairCategory, "FormTextShort")%><br /> <%= Html.LabelFor(x => x.Repair.SubmissionDate)%> <%= Html.DisplayFor(x => x.Repair.SubmissionDate)%><br /> <%= Html.LabelFor(x => x.Repair.DateSentForRepair)%> <%= Html.DisplayFor(x => x.Repair.DateSentForRepair)%><br /> <%= Html.ActionLink("Edit Repair Details", "Edit", new { ItemID= Model.ItemID})%> Here is the GET Edit action: public ActionResult Edit(Int64? itemId) { ModelContainer ctn = new ModelContainer(); var item = from i in ctn.Items where i.ItemID == itemId select i; return View(item.First()); } This is also fine, the GET Edit view displays the right details. Where I'm stuck is the linq query to update the Repair table. I have tried it so many ways today that my head is just fried (new to Linq as you may have guessed). My latest try is here (which I know is way off so go easy ;-) ): [HttpPost] public ActionResult Edit(Int64 itemId, Repair repair, Item item, FormCollection formValues) { if (formValues["cancelButton"] != null) { return RedirectToAction("View", new { ItemID = itemId }); } ModelContainer ctn = new ModelContainer(); Repair existingData = ctn.Repair.First(a => a.RepairId == item.RepairID && item.ItemID == itemId); existingData.SentForConversion = DateTime.Parse(formValues["SentForConversion"]); ctn.SaveChanges(); return RedirectToAction("View", new { ItemID = itemId }); } For the above attempt I get a Sequence Contains No Elements error. Any help or pointers would be appreciated. Thanks guys.

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  • VS ASP.NET 500 Server Error

    - by rlb.usa
    Hey guys, I'm having a super weird problem with my VS 2008 solution. We had this hand-coded ASP.NET compiled web app on our old IIS6/Win2003 server, working great, moved it to our new IIS7/Win2008 server, still working great, but when I try to compile the application and publish it again to our new Win2008 server, I get server 500 errors. It's ASP.NET 2.0 with AJAX extensions and AJAX control toolkit. I'm not too great with server issues, or even sure if it is a server issue but here are some more symptoms... ? I know the website works (it only differs by some minor code fixes) and can use it's code on a development machine, there are no errors, and it publishes fine. Publishing (using the DLL files), and even not publishing and trying to use the code-behind files on our new server, both no success. The old website does work on the new server just fine. If I put a simple hello world html page in the website's virtual directory, with the old code, it works fine, but with the new code, that html page gets the 500 error. And in fact, oddly, I can add all the files to the website, only when I add the web.config, do I get the 500 error. The web.config has not changed. Tried stopping and restarting IIS What's the problem, here? Any ideas, what else can I do to troubleshoot the problem?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Angular function constructor in Controller

    - by BigHeadCreations
    In normal JS I can do this: function Droppable() { this.relevant = true; this.uuid = generateUUID(); }; var generateUUID = function() { return '12345'; } console.log(new Droppable); // returns Droppable {relevant: true, uuid: "12345"} But in Angular I have this: angular.module('myApp').controller('MyCtrl', ['$scope', function($scope) { function Droppable() { this.relevant = true; this.uuid = generateUUID(); } var generateUUID = function() { return '12345'; } // initalize droppable areas $scope.region1 = [new Droppable]; $scope.region2 = [new Droppable]; $scope.region3 = [new Droppable]; }]); I am trying to make 3 droppable areas all with a UUID. But when I do this I get 'undefined is not a function' referring to the line this.uuid = generateUUID(); in function Droppable() {...} Why is that?

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  • Force IOException during file reading

    - by DixonD
    I have the piece of code that reads data from file. I want to force IOException in this code for testing purpose (I want to check if code throws correct custom exception in this case). Is there a some way to create a file which is protected from being read, for example? Maybe dealing with some security checks can help? Please, note that passing name to not-existent file cannot help, because FileNotFoundException has separate catch clause. Here peace of code for better undestanding of question: BufferedReader reader = null; try { reader = new BufferedReader(new FileReader(csvFile)); String rawLine; while ((rawLine = reader.readLine()) != null) { // some work is done here } } catch (FileNotFoundException e) { throw new SomeCustomException(); } catch (IOException e) { throw new SomeCustomException(); } finally { // close the input stream if (reader != null) { try { reader.close(); } catch (IOException e) { // ignore } } }

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  • Problems with mod_rewrite and 301 redirects from one dynamic url to another

    - by user349891
    Hey all, I'm having all kinds of problems with a bunch of apache redirects just now and could really use some help! I'm wating to put in a 301 redirect for a load of urls from a client's old site to their new site in the following format; Old - page.php?pageNum_rs_all=0&totalRows_rs_all=112 New - page/sub?foo=bar The values in the query sting for the old site don't in any way tie up to any ids or references on the new site, I only want to match that specific request and redirect to the new page. It feels like I've tried just about every combination of rewriterule I can find online but still nothing seems to be working. This is running on Apache 2.2. The rule I started with (and keep going back to) is; RewriteRule ^/page.php\?pageNum_rs_all=0&totalRows_rs_all=112 /page/sub?foo=bar [R=301,L,NE] Any help would be greatly appreciated! c.

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  • GWT formating flextable content & Panel create on the fly

    - by graybow
    I have a project showing comments database I put the comments in FlexTable TabelKomen and I put the text in HTML format like this: private static final int y=1; public void UpdateTabelKomen(JsArray str){ for(int i=0; i str.length(); i++){ UpdateTabelKomen(str.get(i)); } } public void UpdateTabelKomen(ImageDetailData str){ TabelKomen.setWidget(y, 0, new HTML(str.getmember + "'s comment :" + str.getkomen())); TabelKomen.getFlexCellFormatter().setWordWrap(y, 0, true); y++; } The data was shown, but my text comment is not word wraped and make my flex table wider. Of course that will ruin my web appearance. I change new HTML with new ScrolPanel(new HTML) seems not working. so How can I Format my FlexTable? is there any option beside flextable or scrollpanel?

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  • On XP, how do I get the tooltip to appear above a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Edit: this appears to be an XP-only problem. Vista and Windows 7 work correctly. I'd still like to find a workaround to get the tooltip to appear above the form on XP. Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

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  • Where I can get icons for my app?

    - by joseph
    Hello, I am looking for some icons for my app. I need some icons that represent UML, for example New diagram, new activity, new "arrow" or something that connects two activities or something like that. And lot more. And they should be free for commercial use.

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • Windows Phone - failing to get a string from a website with login information

    - by jumantyn
    I am new to accessing web services with Windows Phone 7/8. I'm using a WebClient to get a string from a php-website. The site returns a JSON string but at the moment I'm just trying to put it into a TextBox as a normal string just to test if the connection works. The php-page requires an authentication and I think that's where my code is failing. Here's my code: WebClient client = new WebClient(); client.Credentials = new NetworkCredential("myUsername", "myPassword"); client.DownloadStringCompleted += new DownloadStringCompletedEventHandler(client_DownloadStringCompleted); client.DownloadStringAsync(new Uri("https://www.mywebsite.com/ba/php/jsonstuff.php")); void client_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { try { string data = e.Result; this.jsonText.Text = data; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } } This returns first a WebException and then a TargetInvocationException. If I replace the Uri with for example "http://www.google.com/index.html" the jsonText TextBox gets filled with html text from Google (oddly enough, this also works even when the WebClient credentials are still set). So is the problem in the setting of the credentials? I couldn't find any good results when searching for guides on how to access php-pages with credentials, only without them. Then I found a short mention somewhere to use the WebClient.Credentials property. But should it work some other way? Update: here's what I can get out of the WebException (sorry for the bad formatting): System.Net.WebException: The remote server returned an error: NotFound. ---System.Net.WebException: The remote server returned an error: NotFound. at System.Net.Browser.ClientHttpWebRequest.InternalEndGetResponse(IAsyncResult asyncResult) at System.Net.Browser.ClientHttpWebRequest.<c_DisplayClasse.b_d(Object sendState) at System.Net.Browser.AsyncHelper.<c_DisplayClass1.b_0(Object sendState) --- End of inner exception stack trace --- at System.Net.Browser.AsyncHelper.BeginOnUI(SendOrPostCallback beginMethod, Object state) at System.Net.Browser.ClientHttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result) at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)

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