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  • Sixeyed.Caching available now on NuGet and GitHub!

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/22/sixeyed.caching-available-now-on-nuget-and-github.aspxThe good guys at Pluralsight have okayed me to publish my caching framework (as seen in Caching in the .NET Stack: Inside-Out) as an open-source library, and it’s out now. You can get it here: Sixeyed.Caching source code on GitHub, and here: Sixeyed.Caching package v1.0.0 on NuGet. If you haven’t seen the course, there’s a preview here on YouTube: In-Process and Out-of-Process Caches, which gives a good flavour. The library is a wrapper around various cache providers, including the .NET MemoryCache, AppFabric cache, and  memcached*. All the wrappers inherit from a base class which gives you a set of common functionality against all the cache implementations: •    inherits OutputCacheProvider, so you can use your chosen cache provider as an ASP.NET output cache; •    serialization and encryption, so you can configure whether you want your cache items serialized (XML, JSON or binary) and encrypted; •    instrumentation, you can optionally use performance counters to monitor cache attempts and hits, at a low level. The framework wraps up different caches into an ICache interface, and it lets you use a provider directly like this: Cache.Memory.Get<RefData>(refDataKey); - or with configuration to use the default cache provider: Cache.Default.Get<RefData>(refDataKey); The library uses Unity’s interception framework to implement AOP caching, which you can use by flagging methods with the [Cache] attribute: [Cache] public RefData GetItem(string refDataKey) - and you can be more specific on the required cache behaviour: [Cache(CacheType=CacheType.Memory, Days=1] public RefData GetItem(string refDataKey) - or really specific: [Cache(CacheType=CacheType.Disk, SerializationFormat=SerializationFormat.Json, Hours=2, Minutes=59)] public RefData GetItem(string refDataKey) Provided you get instances of classes with cacheable methods from the container, the attributed method results will be cached, and repeated calls will be fetched from the cache. You can also set a bunch of cache defaults in application config, like whether to use encryption and instrumentation, and whether the cache system is enabled at all: <sixeyed.caching enabled="true"> <performanceCounters instrumentCacheTotalCounts="true" instrumentCacheTargetCounts="true" categoryNamePrefix ="Sixeyed.Caching.Tests"/> <encryption enabled="true" key="1234567890abcdef1234567890abcdef" iv="1234567890abcdef"/> <!-- key must be 32 characters, IV must be 16 characters--> </sixeyed.caching> For AOP and methods flagged with the cache attribute, you can override the compile-time cache settings at runtime with more config (keyed by the class and method name): <sixeyed.caching enabled="true"> <targets> <target keyPrefix="MethodLevelCachingStub.GetRandomIntCacheConfiguredInternal" enabled="false"/> <target keyPrefix="MethodLevelCachingStub.GetRandomIntCacheExpiresConfiguredInternal" seconds="1"/> </targets> It’s released under the MIT license, so you can use it freely in your own apps and modify as required. I’ll be adding more content to the GitHub wiki, which will be the main source of documentation, but for now there’s an FAQ to get you started. * - in the course the framework library also wraps NCache Express, but there's no public redistributable library that I can find, so it's not in Sixeyed.Caching.

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Converting From CommunityServer to DotNetNuke Intro

    - by Chris Hammond
    ( originally posted on DNNDaily ) So I have been trying to figure out how best to do this blog post for a while now, though I think I will be better off doing it as a series of blog posts rather than one individual one. So this post will be the starting point for the conversion. I will update it with links to the other blog posts in the series as they get created and added. Background (all in my opinion and based on my memory, as inaccurate as that may be) : Back in the early days of ASP.NET there...(read more)

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  • The Best Websites for Free Online Courses, Certificates, Degrees, and Educational Resources

    - by Lori Kaufman
    Have you thought about expanding your knowledge by taking some courses? There are several colleges and other sites that offer free online courses, certificate programs, some degree programs, and education resources for teachers and professors. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Notebook Review: Lenovo ThinkPad T410

    A notebook computer with desktop performance isn't unprecedented, but it's rare to see one in such a trim (14.1 inches, five pounds) package. We explore the elegant engineering of Lenovo's mainstream enterprise laptop.

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  • Notebook Review: Lenovo ThinkPad T410

    A notebook computer with desktop performance isn't unprecedented, but it's rare to see one in such a trim (14.1 inches, five pounds) package. We explore the elegant engineering of Lenovo's mainstream enterprise laptop.

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  • My Ubuntu Touch seems to be broken no matter how many different files I try

    - by zeokila
    So I'm planning on testing out Ubuntu Touch, and developing some applications for it so I thought I would flash it to my Nexus 4 that was already unlocked, and running Paranoid Android and the kernel associated. I headed to Ubuntu's website, browsed around and came across this page: Touch/Install - Ubuntu Wiki I followed Step 1 perfectly, word by word. Its seems to me that everything on that part is fine. I skipped Step 2 having already done that for Paranoid Android, and then I follow 3 and 4 word to word also. Using the command phablet-flash -b everything seemed to be fine. So it booted up and all seemed normal, but it wasn't. Here are some major bugs that only seem to happen to me. So I was greeted with a normal lock screen: But one of the first noticable things on the home screen is that I only have 4 tabs, not 5: Some of the applications that are supposed to work do not (I know some are dummies) like here with the calculator, this is what I get: On the homescreen it is a black box, it will crash a couple of seconds later: Another annoying problem is that when I want to close apps, I have from right to left, if I close an app on the left first it will close it, but it will open the app to it's right, weird: Yet another bug, this one is in the pull down drawer, when you just click on it, you can see that not all the icons are there: Pretty much everything else works as it should, but my main problem is that there is no telephony, I'm not sure how it works exactly, but I'm never asked a SIM code (I'm guessing you need that?), I can't compose SMS's and can't dial numbers, it won't let me select the 'Send' or 'Call' button. I've after tried manual installs all over the place with these files: http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-armel+mako.zip (Says 44MB on site - 46.6MB on my laptop) http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-phablet-armhf.zip (Says 366MB on site - 383.2MB on my laptop) There are some weird size differences between what the site told me and what I downloaded, but I've tried re-downloading just to end up with the same file. And it just alway ends up with the same problems. No telephony and those weird bugs. So my question is, how the hell can I get the same version as everyone else, with the ability to send texts and call and open the calculator and more? Also, definitely running saucy: And maybe useful? This is what's in the device info:

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  • what, why, when, should I learn computer science?

    - by dramasea
    I'm 16 years old and really an enthusiast on web programming. I know (X)HTML, css, javascript and php. And i heard about computer science. Below are my question: What is computer science is? Should a web programmer learn computer science? If the answer of question 2 is yes, then what programming language should i learn before i get into computer science(I saw the video of 'Introduction to computer science' which is one of the MIT opencourse and it started to use python without teaching u from scratch) Can I learn computer science now?(Without a university degree, i can watch opencourseware)

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  • TSQL Quiz 2011 on beyondrelational.com

    - by Jalpesh P. Vadgama
    One of the my friend Jacob Sebastian running a SQL Server TSQL quiz on his site beyondrelational.com. This is a great opportunity to learn TSQL and win great price Like Apple IPad and other lots of cool stuff. So if you are expert and if you learning TSQL then its a great way to test your knowledge. For whole month of march selected quiz master will ask a question and you have to answer all this question day by day and at the end of month you will have great chance to win Apple Ipad. For more details you can visit following link: http://beyondrelational.com/quiz/SQLServer/TSQL/2011/default.aspx Hope you liked it.Stay tuned for more..

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  • MySQL – Scalability on Amazon RDS: Scale out to multiple RDS instances

    - by Pinal Dave
    Today, I’d like to discuss getting better MySQL scalability on Amazon RDS. The question of the day: “What can you do when a MySQL database needs to scale write-intensive workloads beyond the capabilities of the largest available machine on Amazon RDS?” Let’s take a look. In a typical EC2/RDS set-up, users connect to app servers from their mobile devices and tablets, computers, browsers, etc.  Then app servers connect to an RDS instance (web/cloud services) and in some cases they might leverage some read-only replicas.   Figure 1. A typical RDS instance is a single-instance database, with read replicas.  This is not very good at handling high write-based throughput. As your application becomes more popular you can expect an increasing number of users, more transactions, and more accumulated data.  User interactions can become more challenging as the application adds more sophisticated capabilities. The result of all this positive activity: your MySQL database will inevitably begin to experience scalability pressures. What can you do? Broadly speaking, there are four options available to improve MySQL scalability on RDS. 1. Larger RDS Instances – If you’re not already using the maximum available RDS instance, you can always scale up – to larger hardware.  Bigger CPUs, more compute power, more memory et cetera. But the largest available RDS instance is still limited.  And they get expensive. “High-Memory Quadruple Extra Large DB Instance”: 68 GB of memory 26 ECUs (8 virtual cores with 3.25 ECUs each) 64-bit platform High I/O Capacity Provisioned IOPS Optimized: 1000Mbps 2. Provisioned IOPs – You can get provisioned IOPs and higher throughput on the I/O level. However, there is a hard limit with a maximum instance size and maximum number of provisioned IOPs you can buy from Amazon and you simply cannot scale beyond these hardware specifications. 3. Leverage Read Replicas – If your application permits, you can leverage read replicas to offload some reads from the master databases. But there are a limited number of replicas you can utilize and Amazon generally requires some modifications to your existing application. And read-replicas don’t help with write-intensive applications. 4. Multiple Database Instances – Amazon offers a fourth option: “You can implement partitioning,thereby spreading your data across multiple database Instances” (Link) However, Amazon does not offer any guidance or facilities to help you with this. “Multiple database instances” is not an RDS feature.  And Amazon doesn’t explain how to implement this idea. In fact, when asked, this is the response on an Amazon forum: Q: Is there any documents that describe the partition DB across multiple RDS? I need to use DB with more 1TB but exist a limitation during the create process, but I read in the any FAQ that you need to partition database, but I don’t find any documents that describe it. A: “DB partitioning/sharding is not an official feature of Amazon RDS or MySQL, but a technique to scale out database by using multiple database instances. The appropriate way to split data depends on the characteristics of the application or data set. Therefore, there is no concrete and specific guidance.” So now what? The answer is to scale out with ScaleBase. Amazon RDS with ScaleBase: What you get – MySQL Scalability! ScaleBase is specifically designed to scale out a single MySQL RDS instance into multiple MySQL instances. Critically, this is accomplished with no changes to your application code.  Your application continues to “see” one database.   ScaleBase does all the work of managing and enforcing an optimized data distribution policy to create multiple MySQL instances. With ScaleBase, data distribution, transactions, concurrency control, and two-phase commit are all 100% transparent and 100% ACID-compliant, so applications, services and tooling continue to interact with your distributed RDS as if it were a single MySQL instance. The result: now you can cost-effectively leverage multiple MySQL RDS instance to scale out write-intensive workloads to an unlimited number of users, transactions, and data. Amazon RDS with ScaleBase: What you keep – Everything! And how does this change your Amazon environment? 1. Keep your application, unchanged – There is no change your application development life-cycle at all.  You still use your existing development tools, frameworks and libraries.  Application quality assurance and testing cycles stay the same. And, critically, you stay with an ACID-compliant MySQL environment. 2. Keep your RDS value-added services – The value-added services that you rely on are all still available. Amazon will continue to handle database maintenance and updates for you. You can still leverage High Availability via Multi A-Z.  And, if it benefits youra application throughput, you can still use read replicas. 3. Keep your RDS administration – Finally the RDS monitoring and provisioning tools you rely on still work as they did before. With your one large MySQL instance, now split into multiple instances, you can actually use less expensive, smallersmaller available RDS hardware and continue to see better database performance. Conclusion Amazon RDS is a tremendous service, but it doesn’t offer solutions to scale beyond a single MySQL instance. Larger RDS instances get more expensive.  And when you max-out on the available hardware, you’re stuck.  Amazon recommends scaling out your single instance into multiple instances for transaction-intensive apps, but offers no services or guidance to help you. This is where ScaleBase comes in to save the day. It gives you a simple and effective way to create multiple MySQL RDS instances, while removing all the complexities typically caused by “DIY” sharding andwith no changes to your applications . With ScaleBase you continue to leverage the AWS/RDS ecosystem: commodity hardware and value added services like read replicas, multi A-Z, maintenance/updates and administration with monitoring tools and provisioning. SCALEBASE ON AMAZON If you’re curious to try ScaleBase on Amazon, it can be found here – Download NOW. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Resources to learn XNA for a professional c# developer

    - by Team-JoKi
    I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, but I've lost most of the information (plus, it was VERY beginner, not enough to get you really started). So my question, which resources would be useful for me to learn XNA (books, blogs, websites, tutorials, resource websites - like textures, audio files, etc..)? I know this is a very open question, but I'm thankful for any information.

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  • Why did object-oriented paradigms take so long to go mainstream?

    - by Earlz
    I read this question and it got me thinking about another fairly recent thing. Object oriented languages. I'm not sure when the first one was created, but why did it take so long before they became mainstream? C became vastly popular, but didn't become the object-oriented C++ for years(decades?) later No mainstream language before the 90s was object oriented Object oriented really seemed to take off with Java and C++ around the same time Now, my question, why did this take so long? Why wasn't C originally conceived as an object-oriented language? Taking a very small subset of C++ wouldn't have affected the core language a whole lot, so why was this idea not popular until the 90s?

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  • A project idea for project ideas!?

    - by Auxiliary
    First take a look at this question which I asked a few months ago. I still can't find a place where programmers and computer specialists can discuss their projects and ideas. I found OpenHatch.com. It's good but not sufficient, it's only for open-source projects and is not really a place to discuss ideas. OK, so here's an idea, Why don't we make one? The question is do you think there is a need for such a social programmer's lounge? A place where they can discuss their ideas? Do you think it's worth the time and money to start such a website? Do you think it has the potential of getting enough traffic to keep it alive? Many thanks

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  • can a guy with embedded system background go into game development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev And I am extremely sorry for asking the same question for the third time but I really did not know that stackoverflow had so many sister sites, So a really big sorry, and an even bigger thank you!

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  • New Netra SPARC T3 Servers

    - by Ferhat Hatay
    Today at the Mobile World Congress 2011, Oracle announced two new carrier-grade NEBS Level 3- certified servers: Oracle’s Netra SPARC T3-1 rackmount server and Oracle’s Netra SPARC T3-1BA ATCA blade server bringing the performance, scalability and power efficiency of the newest SPARC T3 processor to the communications market.    The Netra SPARC T3-1 server enclosure has a compact 20inch-deep carrier-grade rack-optimized design The new Netra SPARC T3 servers further expand Oracle’s complete portfolio for the communications industry, which includes carrier-grade servers, storage and application software to run operations support systems and service delivery platforms with easy migration capabilities and unmatched investment protection via the binary compatibility guarantee of the Oracle Solaris operating system. With advanced reliability, networking and security features built-in to Oracle Solaris – the most widely deployed carrier-grade OS – the systems announced today are uniquely suited for mission-critical core network infrastructure and service delivery. The world’s first carrier-grade system using the 16-core, 128-thread SPARC T3 processor, the Netra SPARC T3-1 server supports 2x the I/O bandwidth, 2x the memory and is 35 percent faster than the previous generation. With integrated on-chip 10 Gigabit Ethernet, on-chip cryptographic acceleration, and built-in, no-cost Oracle VM Server for SPARC and Oracle Solaris Containers for virtualization, the Netra SPARC T3-1 server is an ideal platform for consolidation, offering 128 virtual systems in a single server. As the next generation Netra SPARC ATCA blade, Netra SPARC T3-1BA ATCA blade server brings the PICMG 3.0 compatibility, NEBS Level 3 Certification, ETSI compliance and the Netra business practices to the customer solution. The Netra SPARC T3-1BA ATCA blade server can be mixed in the Sun Netra CT900 blade chassis with other ATCA UltraSPARC and x86 blades.     The Netra SPARC T3-1BA ATCA blade server   The Netra SPARC T3-1BA ATCA blade server delivers industry-leading scalability, density and cost efficiency with up to 36 SPARC T3 processors (3456 processing threads) in a single rack – a 50 percent increase over the previous generation. The Netra SPARC T3-1BA blade server also offers high-bandwidth and high-capacity I/O, with greater memory capacity to tackle the increasing business demands of the communications industry. For service providers faced with the rapid growth of broadband networks and the dramatic surge in global smartphone adoption, the new Netra SPARC T3 systems deliver continuous availability with massive scalability, tested and certified to run in the harshest conditions. More information Oracle’s Sun Netra Servers Scaling Throughput and Managing TCO with Oracle’s Netra SPARC T3-1 Servers Enabling End-to-End 10 Gigabit Ethernet in Oracle's Sun Netra ATCA Product Family Data Sheet: Netra SPARC T3-1BA ATCA Blade Server Data Sheet: Netra SPARC T3-1 Server Oracle Solaris: The Carrier Grade Operating System

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  • Can we replace XML with JSON entirely?

    - by Saeed Neamati
    I'm sure lots of developers are familiar with XML and JSON, and they've used both of them. Thus no point in explaining what they are, and what is their purpose, even in brief. If we try to map their concepts, we can say (correct me if I'm wrong): XML tags are equivalent to JSON {} XML attributes are equivalent to JSON properties XML tag collection is equivalent to JSON [] The only thing I can think of, which doesn't exist in JSON, is XML Namespaces. The question is, considering this mapping, and considering that JSON is highly lighter in this mapping, can we see a world in future (or at least theoretically think of a world) without XML, but with JSON doing everything XML does? Can we use JSON everywhere XML is used? PS: Please note that I've seen this question. It's something entirely different from what I'm asking here. Thus please don't mention duplicate.

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  • Do you have any “Family Feud” style questions and answers for a game for high school students?

    - by Ben Jakuben
    I am gathering questions and responses in math, science, and technology for a "Family Feud" style game for high school students. I am having trouble finding and thinking of questions, especially in the technology realm. Technology (programming or general tech) questions are preferred. If you have never seen the game show, "Family Feud" involves two teams trying to guess the most popular responses to questions asked to a group of 100 respondents. The team must guess all the popular responses to get the points for the question. For example, if the question is, "What are the major tags in HTML 4.0?", the responses might be: P (64 votes) DIV (16 votes) TABLE (8 votes) BLINK (4 votes)

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  • 1 Million IOPS

    - by GrumpyOldDBA
    As a keen follower of storage performance I couldn't help but be drawn to this article in The Register http://www.theregister.co.uk/2010/04/14/lsi_million_iops/ this morning. I gave my 5 year old laptop a new lease of life with a SSD and in combination with the old drive made external managed to reduce the time of a demo query from 50 odd mins down to 6 mins. I also have 4 Silicon Power 32GB SSDs set up as a raid 0 on my home server, an overblown PC. http://www.futurestorage.co.uk/index.asp?selmanuf...(read more)

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  • How do I draw a border around a display object in Corona Lua?

    - by Greg
    What would be the easiest way to draw a thin border around a display object in Corona Lua? You could assume it's rectangular image display object. EDIT - re "this question shows no research effort. You should tell us what you've tried and how it didn't work" Reviewed API and could not find a "border" method/property on displayObject Have tried creating a black box slightly bigger behind object, however can not see how to place object behind an existing object hence question How do I move an existing display object behind another in Corona Lua? Google results for putting a border around a display object in corona didn't help

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  • Why should I consider using the Source Engine?

    - by dukeofgaming
    I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options essentially boiled down to an open source stack (Horde3D + Zoidcom + Spark + SFML + CEGUI, and well, not OSS but PhysX too), UDK and the Source Engine. My question is (because I really have no experience with it) what would be the technical reasons (not license or other) for any developer to choose the Source Engine over any other open source or commercial option ?, is the Source Engine really worth it as a game development tool or has it time already passed and it is obsolete against other solutions?. Thanks Edit: Precised my question a little more , I'm looking for technical reasons to choose the Source Engine.

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  • What kinds of low level knowledge matter?

    - by Peter Smith
    I realize that this question is similar to Low level programming - what's in it for me, but the answers didn't really address my question well. Part from just an understanding, how exactly does your low level knowledge translate into faster and better programs? There's the obvious lack of garbage collection, but what else is an advantage? Do you really outperform your optimizing compiler? Do you pack your data structures in as tight as possible and be concerned about alignment? There's extra freedom naturally, but does that really translate into a faster program?

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  • TechEd 2010 Day One – How I Travel

    - by BuckWoody
    Normally when I blog on the first day of a conference, well, there hasn’t been a first day yet. So I talk about the value of a conference or some other facet. And normally in my (non-conference) blogs, I show you how I have learned to be a data professional – things I’ve learned how to do over the years. But in all that time, I don’t think I’ve ever talked about a big part of my job – traveling. I’ve traveled a lot throughout the years, when I’ve taught, gone to conferences, consulted and in my current role assisting Microsoft customers with large-scale database system designs.  So I’ll share a few thoughts about what I do. Keep in mind that I travel for short durations, just a day or so, and sometimes I travel internationally. For those I prepare differently – what I’m talking about here is what I do for a multi-day, same-country trip. Hopefully you find it useful. I’ll tag a few other travelers I know to add their thoughts.  Preparing for Travel   When I’m notified of a trip, I begin researching the location. I find the flights, hotel and (if I have to) a car to use while I’m away. We have an in-house system we use to book the travel, but when I travel not-for-Microsoft I use Expedia and Kayak to find what I need.  Traveling on Sunday and Friday is the worst. I have to do it sometimes (like this week) and it’s always a bad idea. But you can blunt the impact by booking as early as you can stand it. That means I have to be up super-early, but the flights are normally on time. I stay flexible, and always have a backup plan in case the flights are delayed or canceled.  For the hotel, I tend to go on the cheaper side, and I look for older hotels that have been renovated, or quirky ones. For instance, in Boise, ID recently I stayed at a 60’s-themed (think Mad-Men) hotel that was very cool. Always I go on the less expensive side – I find the “luxury” hotels nail me for Internet, food, everything. The cheaper places include all kinds of things, and even have breakfasts, shuttles and all kinds of things that start to add up. I even call ahead to make sure there’s an iron and ironing board available, since I’ll need those when I get there.  I find any way I can not to get a car. I use mass-transit wherever possible, and try to make friends and pay their gas to take me places. In a pinch, I’ll use a taxi. It ends up being cheaper, faster, and less stressful all around.  Packing  Over the years I’ve learned never to check luggage whenever I can. To do that, I lay out everything I want to take with me on the bed, and then try and make sure I’m really going to use it. I wear a dark wool set of pants, which I can clean and wear in hot and cold climates. I bring undies and socks of course, and for most places I have to wear “dress up” shirts. I bring at least two print T-Shirts in case I want to dress down for something while I’m gone, but I only bring one set of shoes. All the  clothes are rolled as tightly as possible as I learned in the military. Then I use those to cushion the electronics I take.  For toiletries I bring a shaver, toothpaste and toothbrush, D/O and a small brush. Everything else the hotel will provide.  For entertainment, I take a small Zune, a full PC-Headset (so I can make IP calls on the road) and my laptop. I don’t take books or anything else – everything is electronic. I use E-books (downloaded from our Library), Audio-Books (on the Zune) and I also bring along a Kaossilator (more here) to play music in the hotel room or even on the plane without being heard.  If I can, I pack into one roll-on bag. There’s not a lot better than this one, but I also have a Bag I was given as a prize for something or other here at Microsoft. Either way, I like something with less pockets and more big, open compartments. Everything gets rolled up and packed in, with all of the wires and charges in small bags my wife made for me. The laptop (and anything I don’t want gate-checked) goes on top or in an outside pouch so I can grab it quickly if I have to gate-check the bag. As much as I can, I try to go in one bag. When I can’t (like this week) I use this bag since it can expand, roll up, crush and even be put away later. It’s super-heavy canvas and worth the price. This allows me to not check a bag.  Journey Logistics The day of the trip, I have everything ready since I’m getting up early. I pack a few small snacks inside a plastic large-mouth water bottle, which protects the snacks and lets me get water in the terminal. I bring along those little powdered drink mixes to add to the water.  At the airport, I make a beeline for the power-outlets. I charge up my laptop and phone, and download all my e-mails so I can work on them off-line in the air. I don’t travel as often as I used to – just every month or so now, so I don’t have a membership to an airline club. If I travel much more, I’ll invest in one again – they are WELL worth the money, for the wifi, food and quiet if for nothing else.  I print out my logistics on paper and put that in my pocket – flight numbers, hotel addresses and phones for everything. That way if I have to make a change, I don’t have to boot up anything or even have power to be able to roll with the punches if things change.  Working While Away  While I’m away I realize I’m going to be swamped with things at the conference or with my clients. So I turn on Out-Of-Office notifications to let people know I won’t be as responsive, and I keep my Outlook calendar up to date so my co-workers know what I’m up to. I even update it with hotel and phone info in case they really need to reach me. I share my calendar with my wife so my family knows what I’m doing as well.  I check my e-mail during breaks, but I only respond to them in the evening or early morning at the hotel. I tweet during conferences. The point is to be as present as possible during the event or when I’m at the clients. Both deserve it.  So those are my initial thoughts. I’ll tag Brent Ozar, Brad McGeHee and Paul Randal, and they can tag whomever they wish. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How to get over “Did I lock the door?” syndrome

    - by Boonei
    I am person who always asks myself  ”Did I lock the house door?”,  And I do ask that question when I have almost reached office. I don’t have a bad memory or I am not a “forget it all after a min person”. Infact I have a fantastic memory of things. This problem has been haunting me for a very long time. My wife used to always have a angry face after we had get down from the car. Because after we have walked for about 20 yards I would run back to the car to check if I had locked the car, you see this problem exists for all locked objects. This happens everyday all round the year. Now a days I don’t have the problem ! I did not get the solution from any doctor or any book that that talks about my inner mind. It was a practical advice given by my aunt….. When I told her that I had this problem, she smiled and said its very very easy to get around this. I was stunned. The solution she gave me was simple. After I had locked the door, should hold the lock and look at it for 5 sec and say to myself   “I have locked the door”. Believe me it works like a charm. The reason why it works is my aunt goes to explain, that your mind always thinks twice of important things that we do on our daily life and raises doubts after sometime. The only way to stop is it by looking at it, holding it and telling yourself that its ok and its done. This holds good for all the things that you generally doubt like, did I turn off the AC?, did I turn off the lights in the house when I left?. Just look at it for 5 sec, hold it tell yourself its done. You will not look back. Image credit [Håkan Dahlström]   This article titled,How to get over “Did I lock the door?” syndrome, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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