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  • Good Laptop .NET Developer VM Setup

    - by Steve Brouillard
    I was torn between putting this question on this site or SuperUsers. I've tried to do a good bit of searching on this, and while I find plenty of info on why to go with a VM or not, there isn't much practical advise on HOW to best set things up. Here's what I currently HAVE: HP EliteBook 1540, quad-core, 8GB memory, 500GB 7200 RPM HD, eSATA port. Descent machine. Should work just fine. Windows 7 64-bit Host OS. This also acts as my day-to-day basic stuff (email, Word Docs, etc...) OS. VMWare Desktop Windows 7 64-bit Guest OS with all my .NET dev tools, frameworks, etc loaded on it. It's configured to use 2 cores and up to 6GB of memory. I figure that the dev env will need more than email, word, etc... So, this seemed like a good option to me, but I find with the VM running, things tend to slow down all around on both the host and guest OS. Memory and CPU utilization don't seem to be an issue, but I/O does. I tried running the VM on an external eSATA drive, figuring that the extra channel might pick up the slack. Things only got worse (could be my eSATA enclosure). So, for all of that I have basically two questions in one. Has anyone used this sort of setup and are there any gotchas either around the VMWare configuration or anything else I may have missed here that you can point me to? Is there another option that might work better? For example, I've considered trying a lighter weight Host OS and run both of my environments as VMs? I tried this with Server 2008 Hyper-V, but I lose too much laptop functionality going this route, so I never completed setup. I'm not averse to Linux as a host OS, though I'm no Linux expert. If I'm missing any critical info, feel free to ask. Thanks in advance for your help. Steve

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  • Code maintenance: keeping a bad pattern when extending new code for being consistent or not ?

    - by Guillaume
    I have to extend an existing module of a project. I don't like the way it has been done (lots of anti-pattern involved, like copy/pasted code). I don't want to perform a complete refactor. Should I: create new methods using existing convention, even if I feel it wrong, to avoid confusion for the next maintainer and being consistent with the code base? or try to use what I feel better even if it is introducing another pattern in the code ? Precison edited after first answers: The existing code is not a mess. It is easy to follow and understand. BUT it is introducing lots of boilerplate code that can be avoided with good design (resulting code might become harder to follow then). In my current case it's a good old JDBC (spring template inboard) DAO module, but I have already encounter this dilemma and I'm seeking for other dev feedback. I don't want to refactor because I don't have time. And even with time it will be hard to justify that a whole perfectly working module needs refactoring. Refactoring cost will be heavier than its benefits. Remember: code is not messy or over-complex. I can not extract few methods there and introduce an abstract class here. It is more a flaw in the design (result of extreme 'Keep It Stupid Simple' I think) So the question can also be asked like that: You, as developer, do you prefer to maintain easy stupid boring code OR to have some helpers that will do the stupid boring code at your place ? Downside of the last possibility being that you'll have to learn some stuff and maybe you will have to maintain the easy stupid boring code too until a full refactoring is done)

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  • Trouble installing Ubuntu 12.04 from USB

    - by Kyle J
    I want to dual-boot Ubuntu Desktop 12.04 on my new ultrabook which has an Intel i7 3517U processor 6GB RAM Windows 7, 64-bit no CD/DVD drive I created my bootable USB stick using pendrivelinux.com with the "ubuntu-12.04.1-desktop-i386.iso". I am following these directions because they include nice screenshots; however, I do not get very far in the process. I am able to boot into the Live Desktop, and then I try to install onto my hard disk. Here are the series of actions that I take next: First, I see this ( http://i.imgur.com/vucYH ) window, and click 'continue' Then I get this ( http://imgur.com/2wESc ) window, and click 'continue' again This appears: and I get worried because it seems like there is no recognition that I have Windows installed. According to the directions I am following, I should see /dev/sda1 and /dev/sda2 partitions. In the drop-down menu at the bottom the only "Device for boot loader installation" is /dev/sdb and no information is shown. I am hesitant to click 'Install Now' for fear of what it might do to Windows. 4. I click 'Quit' and cancel the installation, but then about 5 seconds later this ( http://imgur.com/a/yXi0C ) window pops up (I have expanded it to full screen to scroll and show all the details). 5. Another second later this ( http://imgur.com/vxcrN ) comes up. I'm not sure how relevant this is. Does anyone have any insight into this issue?? Why does it not show my current Windows partition? What would happen if I tried to continue with the installation process? Thanks! PS - sorry, it would only let me post 2 hyperlinks as a new user

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  • Bad DMA/do_IRQ errors on suspend/resume, with occasional freezing

    - by Steve Kroon
    Every time I suspend or resume my laptop (Dell Latitude E6520, bought this year), I get 2 messages of the form displayed on the console just before shutting down/starting up: [ 407.107610] ehci_hcd 0000:00:1d.0: dma_pool_free buffer-128, f6f18000/36f18000 (bad dma) On occasion, I get a message of the form: [ 3753.979066] do_IRQ: 0.177 No irq handler for vector (irq -1) On occasion, my machine freezes with a flashing Caps Lock button when suspending, after which I need to do a hard shutdown. This never happened before the messages started appearing (a while back), and I think it never happens without a do_IRQ message appearing (although I'm not sure about that). [There's nothing in the owner's manual on a flashing Caps Lock button; apparently it may be a kernel panic if the scroll lock also flashes, but the laptop doesn't have a scroll lock light, and there's no message on the console saying kernel panic.] Are these bad DMA/do IRQ messages serious, and what can I do to investigate/troubleshoot them and the freezing? Edit: I've also now received the following error messages a few times: [246943.023908] JBD: I/O error detected when updating journal superblock for sdb1. [246943.023958] Buffer I/O error on device sdb1, logical block 0 [246943.023996] EXT3-fs (sdb1): I/O error while writing superblock Edit: Output of dmesg at http://pastebin.com/ra7MTQEj ; contents of /var/log/kern.log at http://pastebin.com/i6jf0Md9 Edit: the output of some smartctl (-a, -x, --log=error, --log=xerror) instructions is available at http://paste.ubuntu.com/1088488/ . Edit (31/8/2012): Output of dmesg|grep -i ehci available at http://paste.ubuntu.com/1177246/ .

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  • EBS Seed Data Comparison Reports Now Available

    - by Steven Chan (Oracle Development)
    Earlier this year we released a reporting tool that reports on the differences in E-Business Suite database objects between one release and another.  That's a very useful reference, but EBS defaults are delivered as seed data within the database objects themselves. What about the differences in this seed data between one release and another? I'm pleased to announce the availability of a new tool that provides comparison reports of E-Business Suite seed data between EBS 11.5.10.2, 12.0.4, 12.0.6, 12.1.1, and 12.1.3.  This new tool complements the information in the data model comparison tool.  You can download the new seed data comparison tool here: EBS ATG Seed Data Comparison Report (Note 1327399.1) The EBS ATG Seed Data Comparison Report provides report on the changes between different EBS releases based upon the seed data changes delivered by the product data loader files (.ldt extension) based on EBS ATG loader control (.lct extension) files.  You can use this new tool to report on the differences in the following types of seed data: Concurrent Program definitions Descriptive Flexfield entity definitions Application Object Library profile option definitions Application Object Library (AOL) key flexfield, function, lookups, value set definitions Application Object Library (AOL) menu and responsibility definitions Application Object Library messages Application Object Library request set definitions Application Object Library printer styles definitions Report Manager / WebADI component and integrator entity definitions Business Intelligence Publisher (BI Publisher) entity definitions BIS Request Set Generator entity definitions ... and more Your feedback is welcomeThis new tool was produced by our hard-working EBS Release Management team, and they're actively seeking your feedback.  Please feel free to share your experiences with it by posting a comment here.  You can also request enhancements to this tool via the distribution list address included in Note 1327399.1.Related Articles Oracle E-Business Suite Release 12.1.3 Now Available New Whitepaper: Upgrading EBS 11i Forms + OA Framework Personalizations to EBS 12 EBS 12.0 Minimum Requirements for Extended Support Finalized Five Key Resources for Upgrading to E-Business Suite Release 12 E-Business Suite Release 12.1.1 Consolidated Upgrade Patch 1 Now Available New Whitepaper: Planning Your E-Business Suite Upgrade from Release 11i to 12.1

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  • disk space worngly displayed after installing LVM disk

    - by Ubuntuser
    I installed ubuntu server using LVM partitioning on a 1 TB hard disk. However, after installation, i can only see 10 Gig space here is the fidsk output ` # fdisk -l Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00041507 Device Boot Start End Blocks Id System /dev/sda1 * 1 10 71680 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 10 121602 976689152 8e Linux LVM Disk /dev/dm-0: 10.7 GB, 10737418240 bytes 255 heads, 63 sectors/track, 1305 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-0 doesn't contain a valid partition table Disk /dev/dm-1: 2147 MB, 2147483648 bytes 255 heads, 63 sectors/track, 261 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-1 doesn't contain a valid partition table You have new mail in /var/mail/root and df -h output df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/system-root 9.9G 6.6G 2.8G 71% / devtmpfs 1.9G 232K 1.9G 1% /dev tmpfs 1.9G 4.0K 1.9G 1% /dev/shm /dev/sda1 68M 22M 43M 34% /boot tmpfs 6.0G 0 6.0G 0% /var/spool/asterisk/monitor You have new mail in /var/mail/root ` any way to increase this space without reisntalling?

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  • We Need More Migration!

    - by rickramsey
    source Eva Mendez says, "Oye chico, do you really want to keep your data in that tired legacy file system when it could be enjoying encryption, compression, deduplication, snapshots, remote replication and other benefits provided by ZFS in Oracle Solaris 11? It's really not that hard to cross over. If you know how." "I don't know how, me dices? Esta bien, papacito. Go to OTN. Take my word for it. They know how." <blushing> Aw shucks, Eva. Anything for you! </blushing> The Best Way to Migrate Data From Legacy File Systems to ZFS To migrate data from a legacy filesystem to ZFS in Oracle Solaris 11, you need to install the shadow-migration package and enable the shadowd service. Then follow the simple procedure described by Dominic Kay. How to Update to Oracle Solaris 11 Using the Image Packaging System Oracle Solaris 11.1 has been released. You can upgrade using either Oracle's official Solaris release repository or, if you have a support contract, the Support repository. Peter Dennis explains how. How to Migrate Oracle Database from Oracle Solaris 8 to Oracle Solaris 11 How to use the Oracle Solaris 8 P2V (physical to virtual) Archiver tool, which comes with Oracle Solaris Legacy Containers, to migrate a physical Oracle Solaris 8 system with Oracle Database and an Oracle Automatic Storage Management file system into an Oracle Solaris 8 branded zone inside an Oracle Solaris 10 guest domain on top of an Oracle Solaris 11 control domain. - Ricardo Website Newsletter Facebook Twitter

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  • CPU Wars Is a Trump-Style Card Game Driven by Chip Stats

    - by Jason Fitzpatrick
    If you’re looking for the geekiest card game around, you’d be hard pressed to beat CPU Wars–a top-trumps card game built around CPU specs. From the game’s designers: CPU Wars is a trump card game built by geeks for geeks. For Volume 1.0 we chose 30 CPUs that we believe had the greatest impact on the desktop history. The game is ideally played by 2 or 3 people. The deck is split between the players and then each player takes a turn and picks a category that they think has the best value. We have chosen the most important specs that could be numerically represented, such as maximum speed achieved and maximum number of transistors. It’s lots of fun, it has a bit of strategy and can be played during a break or over a coffee. If you’re interested, you can pick up a copy for £7.99 (roughly $12.50 USD). Hit up the link below for more information. How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • can't access SAMBA shares on UBUNTU-server from other computers

    - by larand
    Installed UBUNTU-server 12.04 and configured /etc/samba/smb.conf as: #======================= Global Settings ======================= [global] workgroup = HEMMA server string = %h server (Samba, Ubuntu) security = user wins support = yes dns proxy = no log file = /var/log/samba/log.%m max log size = 1000 syslog = 0 panic action = /usr/share/samba/panic-action %d encrypt passwords = no passdb backend = tdbsam obey pam restrictions = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . pam password change = yes map to guest = bad user ############ Misc ############ usershare allow guests = yes #======================= Share Definitions ======================= [printers] comment = All Printers browseable = no path = /var/spool/samba printable = yes guest ok = no read only = yes create mask = 0700 # Windows clients look for this share name as a source of downloadable # printer drivers [print$] comment = Printer Drivers path = /var/lib/samba/printers browseable = yes read only = yes guest ok = no [Bilder original] comment = Original bilder path = /mnt/bilder/org browseable = yes read only = no guest ok = no create mask = 0755 [Bilder publika] comment = Bilder för allmän visning path = /mnt/bilder/public browseable = yes read only = yes guest ok = yes [Musik] comment = Musik path = /mnt/music/public browseable = yes read only = yes guest ok = yes I have a network setup around a 4G router "HUAWEI B593" where some computers are connected by WIFI and others by LAN. The server is connected by LAN. On one computer running windows XP I can see the server but are not allowed to acces them. On another computer on the WIFI-net running win7 I cannot see the server at all but I can ping the server and I can see the smb-protocoll is running when sniffing with wireshark. I don't primarily want to use passwords, computers on the lan and wifi should be able to connect without any login-procedure. I'm sure my config is not sufficient but have hard to understand how I should do. Theres a lot of descriptions on the net but most is old and none have been of any help. I'm also confused by the fact that I can not se the sever on my win7-machine even though it communicates with the samba-server. Would be very happy if anyone could spread some light over this mess.

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  • What happens to remounted data/directories

    - by cauon
    According to suggestions in this post I am trying to improve my system to run better with a Solid State Drive. But regarding to RAMdisks and /etc/fstab usage I have some understanding problems coming up. So let's say I add the following lines to /etc/fstab tmpfs /tmp tmpfs defaults,noatime,nodiratime,mode=1777 0 0 tmpfs /var/spool tmpfs defaults,noatime,nodiratime,mode=1777 0 0 tmpfs /var/tmp tmpfs defaults,noatime,nodiratime,mode=1777 0 0 tmpfs /var/log tmpfs defaults,noatime,nodiratime,mode=0755 0 0 I know that on startup these locations should now get mounted into the RAM (hopefully). But what happens to the physical space that was mounted on those places before? Is it gone? Will it be back when I edit my /etc/fstab back to the Version without tmpfs? Will the space still be allocated on my SSD in a way that I can't use it for any other data? Sometimes it is suggested to add the following line, too: none /var/cache aufs dirs=/tmp:/var/cache=ro 0 0 What does this actually do? I noticed that /var/cache takes almost 1GB of space on my harddisk. So should i clear the directory before activating this line? (this is related to the former question) This causes me some confusions and I hope you can give me some clarifications. UPDATE I've downloaded a image with 600MB in size into /tmp that is mounted with the tmpfs settings above. Now I wanted to compare the RAM usage before and after the download. I expect the RAM usage to be increased by 600MB after the download. But the System Monitoring Tool showed me no changes at all. How can this be? Does tmpfs work other than I actually expect it to?

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  • Ruby: implementing alpha-beta pruning for tic-tac-toe

    - by DerNalia
    So, alpha-beta pruning seems to be the most efficient algorithm out there aside from hard coding (for tic tac toe). However, I'm having problems converting the algorithm from the C++ example given in the link: http://www.webkinesia.com/games/gametree.php #based off http://www.webkinesia.com/games/gametree.php # (converted from C++ code from the alpha - beta pruning section) # returns 0 if draw LOSS = -1 DRAW = 0 WIN = 1 @next_move = 0 def calculate_ai_next_move score = self.get_best_move(COMPUTER, WIN, LOSS) return @next_move end def get_best_move(player, alpha, beta) best_score = nil score = nil if not self.has_available_moves? return false elsif self.has_this_player_won?(player) return WIN elsif self.has_this_player_won?(1 - player) return LOSS else best_score = alpha NUM_SQUARES.times do |square| if best_score >= beta break end if self.state[square].nil? self.make_move_with_index(square, player) # set to negative of opponent's best move; we only need the returned score; # the returned move is irrelevant. score = -get_best_move(1-player, -beta, -alpha) if (score > bestScore) @next_move = square best_score = score end undo_move(square) end end end return best_score end the problem is that this is returning nil. some support methods that are used above: WAYS_TO_WIN = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8],[0, 4, 8], [2, 4, 6]] def has_this_player_won?(player) result = false WAYS_TO_WIN.each {|solution| result = self.state[solution[0]] if contains_win?(solution) } return (result == player) end def contains_win?(ttt_win_state) ttt_win_state.each do |pos| return false if self.state[pos] != self.state[ttt_win_state[0]] or self.state[pos].nil? end return true end def make_move(x, y, player) self.set_square(x,y, player) end

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  • Advantages and Disadvantages of the Waterfall Methodology

    In my personal opinion I believe the waterfall method is one of the worst methodologies to use when developing larger systems because it leaves is no room for mistakes. As the name implies the waterfall methodology does not allow  for projects to go back up stream to recover from design errors, missing and/or limited requirements. In addition, hidden bugs are not usually found until the testing phase. This can prove to be very costly and time consuming to the developer and the client. According to NCycles.com, the waterfall methodology structures a project into separate stages with defined deliverables from each phase. Define Design Code Test Implement Document and Maintain The advantages found by Ncycle.com to this methodology are: Ease in analyzing potential changes  Ability to coordinate larger teams, even if geographically distributed Can enable precise dollar budget Less total time required from Subject Matter Experts The disadvantages found by Ncycle.com to this methodology are: Lack of flexibility Hard to predict all needs in advance Intangible knowledge lost between hand-offs Lack of team cohesion Design flaws not discovered until the Testing phase References: NCycles.com  (2002). Retrieved from http://www.ncycles.com/e_whi_Methodologies.htmmethodology on April 17, 2009

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  • How-To Geek Gets the Microsoft MVP Award, Thanks to You

    - by The Geek
    The How-To Geek has won a Microsoft MVP award for the second year in a row, and it’s all thanks to you, our great readers that keep the site going. Join us for some mutual back-patting and some terrible photography of all the award stuff. Of course, if you’re familiar with the MVP award you’ll probably know that it’s actually for a single person, but in my opinion the award belongs to the entire How-To Geek community, without which this site would be nothing. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Five Sleek Audi R8 Car Themes for Chrome and Iron MS Notepad Replacement Metapad Returns with a New Beta Version Spybot Search and Destroy Now Available as a Portable App (PortableApps.com) ShapeShifter: What Are Dreams? [Video] This Computer Runs on Geek Power Wallpaper Bones, Clocks, and Counters; A Look at the First 35,000 Years of Computing

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • UEFI Boot Failure - Hang after Printing USB Information

    - by James
    I'm experiencing a really weird boot problem. With both 12.10 and 12.04LTS, the vast majority of kernels (and initrds) that I've tried boot, but hang immediately after printing out information about USB devices. This isn't exactly a full "hang" so to speak, as if I plug in a flash drive, I see information and a /dev/sd* entry printed to the screen. Post/pre-init scripts are not run, there is no handoff, nor busybox or VT prompt. Virtual terminals can't be changed (with Ctrl-Alt-Fx). For what I can see, init may have not been executed yet. With certain kernel and OS combinations however, (specifically 3.2.0-29), I get a full boot and am able to use the OS as if there is no problem. After 3.2.0-29, I've been hard pressed to find a kernel that works. Any idea what's happening or how to fix this? Or even a road to take? I've exhausted the first five pages of Google for every search term I can think of. This is a Lenovo Z580 (i5-3210M) with Phoenix SecureCore Tiano firmware, if that helps any.

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  • ArchBeat Link-o-Rama for 2012-06-20

    - by Bob Rhubart
    New book: Oracle WebLogic Server 12c: First Look Congratulations to Michel Schildmeijer on the publication of his new book. Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 - Win a free pass to #OOW12 These awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Submission deadline: July 17. Winners receive a free pass to Oracle OpenWorld 2012 in San Francisco. ODTUG Kscope12 - June 24-28 - San Antonio, TX San Antonio, TX, June 24-28, 2012 Kscope12, sponsored by ODTUG, is your home for Application Express, BI and Oracle EPM, Database Development, Fusion Middleware, and MySQL training by the best of the best! Eclipse and Oracle Fusion Development - Free Virtual Event, July 10th Get more out of Eclipse with these useful resources. How to Create Multiple Internal Repositories for Oracle Solaris 11 | Albert White Albert White shows you how to create and manage internal repositories for release, development, and support versions of Solaris 11. Social Technology and the Potential for Organic Business Networks | Michael Fauscette "An organic business network driven company is the antithesis of a hierarchical, rigid, reactive, process-constrained, and siloed organization." Cloud Bursting between AWS and Rackspace | High Scalability Nati Shalom explains "cloud bursting," an interesting hybrid cloud model. Born-again cloud advocates finally see the light | David Linthicum "I can't help but wish that we keep an open mind about the next technology evolution when it begins and get religion earlier," says Linthicum. How to know that a method was run, when you didn’t write that method | RedStack Middleware A-Team blogger Mark Nelson shares a useful tip for those working with ADF. Thought for the Day "There does not now, nor will there ever exist, a programming language in which it is the least bit hard to write bad programs." — L. Flon Source: SoftwareQuotes.com

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • PowerShell & SQL Compare

    - by Grant Fritchey
    Just a quick blog post to share a couple of scripts for using PowerShell to call SQL Compare. This is an example from my session at SQL in the City on setting up a sandbox development process. This just runs a compare between a set of scripts and a database and deploys it. set-Location “c:\Program Files (x86)\Red Gate\SQL Compare 10\”; ./sqlcompare /s2:DOJO /db2:MovieManagement_Sandbox /sourcecontrol1 /vu1:grant /vp1:12345 /r1:HEAD /sfx:scripts.xml /sync /mfx:migrations.xml /verbose; I would not recommend using the /verbose output for real automation, but I’m showing off how the tool works. This particular script does a compare straight from source control to a database on my server. You can use variables where I’ve hard coded. That’s it. Works great. Just wanted to share it out there. I have others that I’ll track down and put up here.  

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  • Which one is better offline method for large scale application

    - by Manish Pansiniya
    We've a big data management website used by several property. Some of our customers have downtime (they can't access net for an hour or two). We want our site to support offline data viewing and inventory management (typical data search and add/remove) and when the user goes online we can sync the changes back to our central database. Customers use several platforms like Windows, iOS, etc. We've been looking into several different options, here are the major choices - Develop offline web app supported in HTML5. Develop a 'fallback' mechanism and interact with data from the app cache as explained in here (http://www.htmlgoodies.com/html5/tutorials/introduction-to-offline-web- applications-using-) Develop a desktop based cross platform solution. I remember the old MONO which has been popular. Here's a post (What do you suggest for cross platform apps, including web cross-platform-apps-including-web) and another one (Technology choice for cross platform development (desktop and phone)? platform-development-desktop-and-phone?rq=1) I realize the the desktop solution might be hard to maintain and result in some compatibility issues and demand test environments. Can HTML5 handle moderate to high level complexity and data flow? Or would it be better to rely on a desktop based app for better scalability & performance?

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  • 2D XNA C#: Texture2D Wrapping Issue

    - by Kieran
    Working in C#/XNA for a Windows game: I'm using Texture2D to draw sprites. All of my sprites are 16 x 32. The sprites move around the screen as you would expect, by changing the top X/Y position of them when they're being drawn by the spritebatch. Most of the time when I run the game, the sprites appear like this: and when moved, they move as I expect, as one element. Infrequently they appear like this: and when moved it's like there are two sprites with a gap in between them - it's hard to describe. It only seems to happen sometimes - is there something I'm missing? I'd really like to know why this is happening. [Edit:] Adding Draw code as requested: This is the main draw routine - it first draws the sprite to a RenderTarget then blows it up by a scale of 4: protected override void Draw(GameTime gameTime) { // Draw to render target GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.CornflowerBlue); Texture2D imSprite = null; spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointWrap, null, null); ManSprite.Draw(spriteBatch); base.Draw(gameTime); spriteBatch.End(); // Draw render target to screen GraphicsDevice.SetRenderTarget(null); imageFrame = (Texture2D)renderTarget; GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, null, null); spriteBatch.Draw(imageFrame, new Vector2(0, 0), null, Color.White, 0, new Vector2(0, 0), IM_SCALE, SpriteEffects.None, 0); spriteBatch.End(); } This is the draw routine for the Sprite class: public virtual void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Texture, new Vector2(PositionX, PositionY), null, Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.3f); }

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Visual Studio 2010 on Macbook Air

    - by Kyle B.
    Does anyone here run Visual Studio 2010 (or VS12 RC) on a Macbook Air? I have the current model with 4GB ram, 13" screen, and 256GB SSD drive. Before I go through the effort of configuring this, I'd like to know if anyone from the community has done this and: Was the performance acceptable? If it is, I plan to get a larger cinema display monitor as a second display and do all my coding on this machine ditching my desktop. Did you use Boot camp, Parallels, or VMWare? I feel to maximize performance that boot camp would be necessary to make the most utilization of the memory, but am not sure if this completely necessary. I'd prefer to use a VM, but wasn't sure if this was practical and would value your input before buying a license. Did you also run anything else on the Windows installation, such as SQL Server express, IISExpress, etc? Did performance lag after a certain point? Note: I would have asked this in superuser.com, but felt this applied more directly to the programming community.

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  • Bookmark Sentry Scans Your Chrome Bookmarks File For Bad Links and Dupes

    - by Jason Fitzpatrick
    Chrome: Bookmark Sentry, a free Chrome extension, takes the hard work out of checking your bookmark file for bad links and duplicates. Install it, forget about it, and get scheduled reports on the state of your bookmarks file. It’s that simple. Once you install the extension, open the options to toggle some basic settings to your liking (like the frequency of the scan, how long you want it to wait for a response, and whether you want it to look for bad links and/or duplicates). Once it finishes scanning you’ll get a report indicating the status of the links (why they are marked as missing or duped) and the ability to selectively or mass delete them. The only caveat we’d share is that it will tell you links behind any sort of security are unavailable. If you bookmark pages that you use for work, behind your corporate firewall for example, if the scanner runs when you’re not authenticated then it won’t be able to reach them. Other than that, it works like a charm. Bookmark Sentry is free, Google Chrome only. Bookmark Sentry [via Addictive Tips] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Customer Concepts TV

    - by Richard Lefebvre
    Eliminate the Guesswork in Your Customer's Sales Organization Selling is the lifeblood of every business. In the past, companies would increase headcount to boost sales. In today’s business environment, companies need to re-evaluate the way in which they sell. Sales and marketing organisations must optimise performance, increase team productivity and focus on the best opportunities. Oracle Fusion CRM has been specifically designed with tools to help sales and marketing teams improve efficiency and drive revenue. Territory modeling and management, quota and commission management, collaborative features, real-time customer information and mobile device integration are just some features incorporated. Join us on Customer Concepts TV as we aim to help you find the right strategy for your prospect and customers. Whether they already have a CRM solution in place or are looking for the next level of CRM implementation, this online TV show will give you very practical advice that can help you to make the most out of your CRM implementation.Register now to reserve your spot for this exclusive, live-stream event. Customer Concepts TV comes to you on April 24. Watch the Customer Concepts TV trailer here

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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