Search Results

Search found 19033 results on 762 pages for 'blank screen'.

Page 525/762 | < Previous Page | 521 522 523 524 525 526 527 528 529 530 531 532  | Next Page >

  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

    Read the article

  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

    Read the article

  • How to fix: Ubuntu 12.04 reboots after loading with elilo

    - by Casey
    I have an HP p6-2120 with CPU: AMD A6-3620 APU with Radeon Graphics RAM: 6GB BIOS: HO2_710.ROM v7.10 [AMI v7.10 4/19/2012] Disk: SATA1 (/dev/sda) - 1 TB (windows) Disk: SATA2 (/dev/sdb) - 1 TB partitioned using "parted -a optimal /dev/sdb" as follows: .. 1049KB 201MB FAT32 boot flag set .. 201MB 60GB ext2 (/) .. 68GB 78GB linux-swap(v1) (swap) .. 78GB 790GB ext4 (/home) .. - rest is "free" space reserved for other purposes (eventually) ubuntu: 12.04.1 LTS [specifically: Release 12.04 (precise) 64-bit] kernel: linux 3.2.0-29-generic I created a bootable EFI USB from the ISO (64-bit) which I downloaded. I can run and install from the USB without any problems. The BIOS is an EFI bios that appears to be capable of booting in either EFI or Legacy mode. Initially, I did the "standard" install with NOTHING on disk2, and let the installer configure everything. The net result of this was that when I started the computer and forced it into "boot" menu mode, it DOES NOT recognize SATA2 as an EFI drive, and when I attempt to "legacy" boot from it, I get the message "ERROR: No Boot Disk has been detected." The "standard" install created one large partition that consumed the entire disk. At that point, I manually partitioned the disk (using sudo parted -a optimal /dev/sdb) as described above. I selected the "other" install, and changed the /dev/sdb1 to "bios_grub", /dev/sdb2 as "/" (ext4), /dev/sdb3 as swap, and /dev/sdb4 as "/home". [Note: fearing that possibly elilo did not recognize ext4, I switched /dev/sdb2 to ext2 and re-insalled] The net result was that the install appeared to trash the /dev/sdb1 partition so that it was NOT readable by anything. I re-formated /dev/sdb1 as FAT32 and set the boot flag. I repeated the install ignoring the messages about no bios_grub partition. After several attempts to get GRUB2 to work, I switched to elilo. I downloaded the most recent version and copied it (elilo-3.14-ia64.efi) to /dev/sdb1/efi/boot/bootx64.efi. (The BIOS boot loader did not recognize it either as elilo-3.14.ia64.efi or as elilo.efi. Based on the advice in one of the web-pages I found, I renamed it to bootx64.efi. This worked.) In that same directory (/efi/boot), I copied the file pointed to the link in /dev/sdb2/vmlinuz to /efi/boot/vmlinuz, and the file pointed to the link in /dev/sdb2/initrd.img to /efi/boot/initrd.img. I created an elilo.conf file as follows: timeout=5000 prompt default=linux-boot image=vmlinuz label=linux-boot read-only initrd=initrd.img root=/dev/sdb2 The /efi/boot directory contains 4 files: bootx64.efi elilo.conf vmlinuz initrd.img When I power-cycle the computer and force the boot menu, drive2 shows up as an EFI bootable drive. When I select it, I get the elilo prompt. Pressing , it appears to load the kernal (I have tried it with verbose=5, and there is a long string of messages with the final one a command line to load the kernel and a series of several dots that fly by) then the screen goes blank, and it reboots the computer. [Note: I have also tried substituting the UUID as found in the /etc/fstab of the installed system for the root directory. This had no effect.] This is a brief synopsis of several nights of fiddling with this. I would deeply appreciate any help you can give.

    Read the article

  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

    Read the article

  • JustCode &ndash; Color Identifier Basics

    Color identifiers make it easier for developers to quickly read and understand the code on screen.  One of the many features provided by JustCode is the ability to colorize additional items that Visual Studio does not allow you to colorize by default.  The colorization of items such as methods, properties, events, variables, and method parameters can easily be tweaked to your specific needs. Enable / Disable Color Identifiers In the recent release, we turned this option on by default.  You can enable/disable code colorization by going to the JustCode menu in Visual Studio, selecting options, then selecting the general section in the left window.  When you scroll down on general setting you will see a check box that says Color Identifiers.  Check or uncheck this box to enable/disable code colorization.    Color identifiers option   Adjust Color Identifiers Adjusting the color identifiers in JustCode is done in the same place ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

    Read the article

  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

    Read the article

  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

    Read the article

  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

    Read the article

  • CodePlex Daily Summary for Monday, October 29, 2012

    CodePlex Daily Summary for Monday, October 29, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes FIXED: Kitty-Kats new Forum UrlMJP's DirectX 11 Samples: MSAA Resolve Filtering: Sample application and source code from the article "Experimenting with Reconstruction Filters for MSAA Resolve" http://mynameismjp.wordpress.com/2012/10/28/msaa-resolve-filters/Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)SharePoint 2010 - Community Projects: LifeInSharePoint - SP2013 Branding for 2010: The SharePoint 2013 Masterpage for 2010 has the following features: * SharePoint Sandbox Solution – Office 365 Compatible * Custom Site Actions Menu Link * “Focus on Content” – hide site navigation to allow user to focus on content only * Get the SharePoint 2013 interface without having to upgrade :)Perspective : Easy 2D and 3D programming with Silverlight: Version 3.0.1: A major release, for Silverlight 5. What's new ?New since version 3.0 : antialiasing, better dynamic scene support New since version 2 : a high-level 3D framework for Silverlight 5, similar to Perspective 3D for WPF. New since 3D-only version : a full featured demo application. http://www.odewit.net//Articles/Sl3DIntro/BitmapTexture.png Documentation : See Readme.txt in the sources for release details. Perspective : Easy 3D programming with Silverlight 5 Perspective : Basic 3D mod...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...New Projects7COM0207 Web Scripting and Content Creation: .Access Viewer and Reporter: This is Access reader. This project provide facility to explorer access database file, provide facility to query them and also can generate reportAlienHack HackMap: AlienHack is an opensource hackmap for Thaicybergames(Cybergames) for Warcraft III written in VB.NETCleverBobCat: CleverBobCat is the Plugin developed to provide functionalities to BobCat Ind wheeled equipment for studying and colonization of planets in kerbal space programColorTranslator for Win8 Apps: This project will add the ColorTranslator class to the Windows.UI namespace so that you can convert colors easily like with the desktop winforms apps.Dnascout: A tool to search a DNA strand of {ACTG} characters for matches against a specified substring, calculate distances between matching substrings (span), and also generate lists of all unique/redundant strands in the file. dSUtilities: Here we will host Utilities for Plugin Manager and file system manipuationEnhancedRefinement: FAST?????????SharePoint Web?????????????。 ·??????????Web??? ·????????Web???Entity SQL for Linq to SQL: Entity SQL from Linq to SQL & ALinqFrameRateCounter: A C# XNA 3.0 GameComponent that calculates and displays the framerate of a game.Friend Analyzer: A Facebook friend parser that applies k-Means in order to determine relevant user categories and the most important person in said group.Give Me Menu: Project of TEPHeloWorld: Simple HelloWorld project. I missed a 'l' in the world HelloWorld and I got in.The HelloWorld project must have existed, I think.LprConfigurer: the config tool for kise lpr projectLTI Samples: This project is a collection of LTI sample projects.MCDA4ArcMap: Multi criteria decision analysis for ArcMap.My Diary - ??: My Diary - ?? Style Windows 8 Metronone111: noneOMR.Crawler: This project is experimental crawling on web and desktop contents. Simple implementation is bellow on console project.Plasmid OS: Plasmid is a free, open source operating system developed in C# on top of COSMOS. It is designed for speed and stability, and is planned to comply with POSIXproj_2_forum: forumowiskoRSLight: RSLightSLRTC#: Done for an IT competition by CS students from Romania.Speech Recognition: An application that uses speech commands to perform tasksStoragePeriod: StoragePeriod

    Read the article

  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

    Read the article

  • external display in Ubuntu 13.04

    - by thuc2009
    I have had a look on series of similar topics but I could not find a right answer. Currently, I bought laptop Dell latitude E6530 and installed Ubuntu 13.04 (64 bit) alongside with Windows 7 (I could not get rid of it because of some special programs for work). Ubuntu worked well, however, it did not detect the external displays (Dell 23" and Dell 19") no matter I plugged them before or after booting. Edited: I connected my laptop to those external displays through a laptop dock. I went to Settings- Display, the displays were there, but when I enabled them, Ubuntu logged off automatically. No external display was detected. In addition, the laptop screen sometimes was detected as Dell 23" I got an advice from similar topic that nvidia driver should be updated to version 313 or 319. I upgraded driver and the unity launcher disappeared, main display resolution turned to 640*480 and none of external displays was detected. I tried to use additional drivers, but when I turned it on, it told me that there was no driver to be used. Could some one tell me what should I do ? Edited : options vmwgfx enable_fbdev=1

    Read the article

  • Colored Vertical Lines upon boot and nomodeset DOES NOT fix it

    - by user2851032
    I have installed Lubuntu 13.04 on a Dell Inspiron 1501 laptop, rebooted the machine and encountered this problem. I edited the GRUB configuration to remove "quite splash" and enter "nomodeset", updated grub, and everything was fine. I could reboot the machine without any trouble. However, if I unplug the machine, wait a few seconds, and plug it back in, the problem with the colored lines comes back and nomodeset no longer helps to solve the problem. I tried using radeon.modeset=0 instead of nomodeset and that also works on multiple reboots until I unplug the machine and plug it back in. I was finally able to get around the problem by entering "radeon.exapixmaps=0" instead of radeon.modeset=0. I suppose I kind of made up that boot option using some information from an Arch Wiki page. This would work throughout reboots and even if I unplugged the laptop. It was working fine for quite a while. A few weeks later, I had some unrelated issues with the Java iced-tea plugin, and since 13.10 had just come out, I thought I would try upgrading. So upgrading didn't fix the problem with Java, and after unplugging the machine and trying to use it later, I was back to this problem with the black screen and colored vertical lines. I am completely out of ideas on what to try. It took me a week to figure out how to get it working the first time, but the solution I had isn't working anymore.

    Read the article

  • Change the update channel in Portable Thunderbird?

    - by rubo77
    I think it needs some explanation How to update a TB Portable installation to beta or aurora. I tried to change the preferences in about:config: update.channel to aurora but that had no effect. Then I edited ThunderbirdPortable3\App\thunderbird\defaults\pref\channel-prefs.js and restarted TB. There I got the message in the Help screen, that I am on update channel aurora, which seems fine. Still: the update downloaded Thunderbird 29 pre beta and tried to install but ended with the message that it couldnt be installed due to patch problems: Das Update konnte nicht installiert werden (Patch-Anwendung fehlgeschlagen) I tried this again with the channel "nightly" and got the same error. (On channel "beta" there seem to be no newer version than in the channel "release".) How can I change my installation to channel aurora and update it?

    Read the article

  • Ubuntu 12.04 server froze during the first boot after it was installed.

    - by user69021
    I installed Ubuntu server 12.04 to my new server and it failed on the first boot. It just stopped and I can't proceed any further. Server's specifications: Dell PowerEdge T620 CPU : Xeon E5-2665 2.4G x 2 RAM : 8GB RDIMM, 1333MHz x 12 HDD : 3TB Near Line SAS 7.2K x 8 RAID controller : PERC H710 GPU : NVIDIA Tesla C2075 x 4 I have a screenshot of the screen it stopped on but I cannot attach it because my privilege level is currently too low. ![freeze on boot][1] Here are the last messages while booting. [5.048743] Freeing unused kernel memory : 920k freed [5.049046] Write protecting the kernel read-only data : 12288k [5.052973] Freeing unused kernel memory : 1608k freed [5.056132] Freeing unused kernel memory : 1196k freed Loading, please wait... [5.070236] udevd[218]: starting version 175 Begin: Loading essential drivers ... done. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [5.089030] megasas: 00.00.06.12-rc1 Wed. Oct. 5 17:00:00 PDT 2011 [5.089518] megasas: 0x1000:0x005b:0x1028:0x1f35: bus 1:slot 0:func 0 [5.089739] megaraid_sas 0000:01:00.0: PCI INT A -> GSI 34 (level, low) -> IRQ 34 [5.089937] megasas: FW now in Ready state [5.090427] dca service started, version 1.12.1 [5.091463] Intel(R) Gigabit Ethernet Network Driver - version 3.2.10-k [5.091578] Copyright (c) 2007-2011 Intel Corporation. [5.091712] igb 0000:06:00.0: PCI INT A -> GSI 16 (level,low) -> IRQ 16 [5.111090] megasas:IOC Init cmd success [5.123124] usb 1-1:new high-speed USB device number 2 using ehci_hcd What can I do about this?

    Read the article

  • notebook display problem

    - by kpower
    I have RoverScan Voyager notebook. It worked good for a few months. But some day I turned it on and saw that it displays badly. I mean, picture that should be displayed by monitor is copied six times and displayed on screen (6 same small pictures, not crossed each other). And the picture itself is bad - it displayed as interchange of vertical lines (it's really hard to see real picture or distinguish some details on it - it is distorted badly). Can you suppose, what's the reason? And what can I do to solve the problem?

    Read the article

  • How to uninstall AMD Display Driver from other install of Windows

    - by nar
    So my Windows 7 had a BSOD from an Ati driver file then restarting only gives me some wierd coloured lines at the top of the screen. Starting in safe mode causes the boot up to freeze at AtiPcie.sys and overlays the same coloured lines on the safe mode start up display. It seems to be a problem with the display driver but I can't get into the OS at all to uninstall it. Luckily I have an old install of Windows 7 from when I moved to a SSD still on my HDD and that runs just fine so I'm pretty sure its a software problem (Maybe the SSD corrupted a driver file or something). So does anyone know how I can uninstall the driver files from another Windows 7 install on the same PC? EDIT: What I mean is, I'm running on the broken PC right now but using a different HDD's windows install. I have full access to the not booting up OS drive with the Windows so I can delete any files/load the registry etc...

    Read the article

  • MacBook Refuses to Boot

    - by pas09
    I have a MacBook that has unfortunately died on me. I randomly got a pop up message that said I needed to restart my computer, and once I did, I was greeted with the blinking folder question mark start up screen. I've tried everything, including running Disk Utility repair and reformatting the hard drive and reinstalling OS X. All of my data is backed up and safe, I just need my computer to start again. Before I go off and buy a new hard drive, I wanted to see if there is anything I might have forgotten.

    Read the article

  • My computer resets when i try to install Windows 7 (USB/DVD)

    - by Ranhiru
    I had a troublesome software starting up when Windows 7 was starting and i had no way to remove it because i couldn't log in to Windows. Not even safe mode. But i used Hiren's Boot CD to edit the registry to stop that software from starting up... But my efforts were not useful as Windows kept on going to an ultimate freeze just before the login screen should have been shown. And just freezes and I cannot do anything. So i decided heck with it and i now want to format the disk and reinstall a fresh copy of Windows 7. But now regardless of USB or DVD i use to boot the setup, it loads fine till you see the animating Windows and it just resets the laptop! Just plain resets! Hiren's Boot CD and Mini XP, strange enough but still works :( Any ideas what might be causing the laptop to reset in Windows 7 setup?

    Read the article

  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

    Read the article

  • How can I disable DPMS temporarily in X under a modern linux?

    - by wrt
    Historically if you wanted to control blanking and DPMS in X, you could do it with xset. Issuingxset -dpms on my laptop results in xset q returning "DPMS is Disabled", as it should. But my screens still turn off. I'm running an up-to-date Arch Linux using KMS with integrated Intel graphics, I'm not running GNOME or willing to use anything that needs something like it. I am however stuck with DBUS and HAL. I've tried fiddling with the various timeouts, and it hasn't helped - specifically, changing the timeouts seems to be able to turn off the screen sooner, but not stop it from turning off :) This makes me suspect that there's something else overriding the setting. Is there any way to get xset to actually function as it used to, or at least stop lying to me? Note that I don't want to permanently disable DPMS or blanking - just to be able to control it when I need to.

    Read the article

  • Refining an AutoHotkey script

    - by roy2012
    The purpose of this script is: The first two rows of hotkeys always effective. The remaining hotkeys work at NO TEXT INPUT Status only. In other words, when the small vertical lines are flashing anywhere on the screen and waiting for input text / digital, press zxasq, the effect is equal to the normal original letters. How can I do that? Rwin::^space AppsKey::^w CapsLock::MButton z::PgUp x::PgDn *a up::send {shift up}{ctrl up}{LButton up} *a:: GetKeyState, LButtonState, LButton ; if LButtonState = U ; send {shift down}{ctrl down}{LButton down} ; return *s up::send {shift up}{ctrl up}{RButton up} *s:: GetKeyState, RButtonState, RButton ; if RButtonState = U ; send {shift down}{ctrl down}{RButton down} ; return *q up::send {shift up}{ctrl up}{MButton up} *q:: GetKeyState, MButtonState, MButton ; if MButtonState = U ; send {shift down}{ctrl down}{MButton down} ; return

    Read the article

  • Ubuntu 10.10: getting appropiate monitor resolution for lcd hdtv

    - by lurscher
    I'm running Ubuntu 10.10 x86_64 version, with Nvidia 9800 GT, installed 270.41.06 Nvidia drivers following this guide. I have a LG42LH30FR LCD TV connected with the dvi link - RGB PC input I'm able to get 1024x768 resolution without overscan (I can get 1080i = 1366x768 but there is a lot of hidden screen space to the right and I don't know what to do about it). I want to get full HD I can get full HD (1080p = 1920x1080) on Windows XP 64-bit with custom resolution created with Nvidia Control Panel, from reading over xorg.conf configurations it seems I need to add a certain modeling to the monitor configuration, but I don't know where to get the appropriate options for this task any suggestions?

    Read the article

  • Ubuntu 12.04 using b43-fwcutter

    - by Nathan
    I have used 10.04 with the b43-fwcutter driver to drive my BCM4318 Broadcom card (a Linksys WPC54G v3) on my old Dell Inspiron 8100 for two years+ with no troubles. I just upgraded to 12.04 and although everything worked fine after install, before I added the b43-fwcutter driver, once I installed the driver, the system refuses to boot. Even before I install the Linksys card!! It just hangs on boot with graphical garbage on the screen. I tried several attempts to recover the system using the live CD, and finally reinstalled completely. I have been thru the cycle, install fresh system, verify everything works, then install b43-fwcutter and it is hung, several times. Consistent hard fail. The system runs fine on hardwire Ethernet, and wireless was fine on 10.04. But I cannot get there with 12.04. So after several attempts, I am now ready to admit defeat and ask for help. I have read every thread that search turned up, and either the advice is to do what I did, i.e. install fwcutter, or does not apply (Different Broadcom, STA, legacy, whatever) So what do I need to do to fix it? Or is the B43-fwcutter driver broken for 12.04? Thoughts? Tips? Log files needed??

    Read the article

  • Why doesn't unity show icons or panel after installing numix theme?

    - by Sid
    I'm a beginner to Ubuntu/Linux and I have a problem: Unity is not loading! When I choose Unity in the log-in screen, I get notifications and I can see the mouse, but that's it. I have Ubuntu 14.04 installed, along with Bumblebee/Primus. I had no issues whatsoever, until I decided to try the numix-theme and the numix icon pack. I added the PPA and installed it, but when I logged off and logged back on, nothing showed up. I panicked, and in tty1, I purged numix-* but that did not solve the issue. To get by day-to-day use, I installed gnome-flashback, and among those environments, only the metacity one works. (The compiz one does not.) I've tried installing the unity-tweak-tool to reset unit, installing dconf and doing: dconf reset -f /org/compiz/ but that didn't work either. One site even told me to delete /org/compiz/, but that did not resolve the issue. When I checked ccsm, the Unity plugin had a check to it. I also tried with Unity doesn't load, no Launcher, no Dash appears, but it gets stuck on "loading icons". Any help will be awesome!

    Read the article

< Previous Page | 521 522 523 524 525 526 527 528 529 530 531 532  | Next Page >