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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Facebook like button not going back side on the fixed div

    - by Lahiru Chathuranga
    I added a Facebook like button to my website.My website has a fixed div on top of the page(blue color div in the image). The like button is below that(in a div which can scroll) My problem is when the page is scroll down the like button comes on top of the fixed div(blue color).I want to scroll it from the backside of the div.How can I do that? There are couple of screenshots I added Before Scroll After Scroll Here is my code of the fixed div <script type="text/javascript"> function got_to_signup(){ window.location.href = "view/policy"; } </script> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_GB/all.js#xfbml=1&appId=368003049941951"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <div style="width:100%;background-color:#0094d6;" > <div id="dd" style="background-color:#0094d6; width:100%; height:75px;position:fixed; " class="center "><div id="a" style="width:1010px; height:75px; background-color:#000000;background:url(xx.png); background-repeat:no-repeat; font-family:Arial, Helvetica, sans-serif; font-size:11px; color:#003; " class="inner div_border"> <table width="1010" border="0" > <tr > <td width="15%" rowspan="2"><a href="" style="cursor:pointer; cursor:hand;"><div style="width:200px; height:50px;background-color:none;"></div></a></td> <td width="22%" height="14">&nbsp;</td> <td width="5%">&nbsp;</td> <td width="5%">&nbsp;</td> <td width="28%">&nbsp;</td> <td width="2%">&nbsp;</td> <td width="23%">&nbsp;</td> </tr> <tr> <td colspan="4"> </td> <td colspan="2"><span style="float: right; " ><div style="background-color:#006d9e;border-radius:3px; width:250px; height:34px; display: table; vertical-align: middle; color:#FFF; "> <table width="100%" border="0" > <tr > <td width="43%" style="text-align:center"> Start to bump !</td> <td width="29%"><div id='basic-modal'><span style="float: right; " ><input name="login_btn" type="button" class="login_button basic" id="login_btn" value="Sign in" /></span></div></td> <td width="28%"><span style="float: right; " ><form id="form_reg" method="post"><input name="register_btn" type="button" class="register_button" id="register_btn" value="Sign up" onclick="got_to_signup()"/></form></span></td> </tr> </table> </div></span></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td style="color:#FFF; font:Arial, Helvetica, sans-serif; font-size:9px; text-align:right;"> Beta Version </td> </tr> </table> </div></div></div> here is my facebook like button code </script> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_GB/all.js#xfbml=1&appId=368003049941951"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <td height="21" colspan="2"> <table width="187" style="margin-left:3px;font-size:1px;background-image:url(share_back.png);background-repeat:no-repeat;border-radius:3px;" > <!--tweeter button--> <tr><td width="71"><a href="https://twitter.com/bump_lk" class="twitter-follow-button" data-show-count="false" style="float:right;">Follow @bump_lk</a> <script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");</script></td> <!--facebook like button--> <td width="48"><div class="fb-like" data-href="https://www.facebook.com/Bump.lk" data-send="false" data-layout="button_count" data-width="10" data-show-faces="false" style="position:relative;"></div> </td></tr></table></td> <td>&nbsp;</td> <td>&nbsp;</td> <td >

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  • Sending email to gmail account using c++ on windows error check

    - by LCD Fire
    I know this has been disscused a lot, but I I'm not asking how to do it, I'm just asking why it doesn't work. What I am doing wrong. It says that the email was sent succesfully but I don't see it in my inbox. I want to send an email to a gmail account, not through it. #include <iostream> #include <windows.h> #include <fstream> #include <conio.h> #pragma comment(lib, "ws2_32.lib") // Insist on at least Winsock v1.1 const int VERSION_MAJOR = 1; const int VERSION_MINOR = 1; #define CRLF "\r\n" // carriage-return/line feed pair using namespace std; // Basic error checking for send() and recv() functions void Check(int iStatus, char *szFunction) { if((iStatus != SOCKET_ERROR) && (iStatus)) return; cerr<< "Error during call to " << szFunction << ": " << iStatus << " - " << GetLastError() << endl; } int main(int argc, char *argv[]) { int iProtocolPort = 25; char szSmtpServerName[64] = ""; char szToAddr[64] = ""; char szFromAddr[64] = ""; char szBuffer[4096] = ""; char szLine[255] = ""; char szMsgLine[255] = ""; SOCKET hServer; WSADATA WSData; LPHOSTENT lpHostEntry; LPSERVENT lpServEntry; SOCKADDR_IN SockAddr; // Check for four command-line args //if(argc != 5) // ShowUsage(); // Load command-line args lstrcpy(szSmtpServerName, "smtp.gmail.com"); lstrcpy(szToAddr, "[email protected]"); lstrcpy(szFromAddr, "[email protected]"); // Create input stream for reading email message file ifstream MsgFile("D:\\d.txt"); // Attempt to intialize WinSock (1.1 or later) if(WSAStartup(MAKEWORD(VERSION_MAJOR, VERSION_MINOR), &WSData)) { cout << "Cannot find Winsock v" << VERSION_MAJOR << "." << VERSION_MINOR << " or later!" << endl; return 1; } // Lookup email server's IP address. lpHostEntry = gethostbyname(szSmtpServerName); if(!lpHostEntry) { cout << "Cannot find SMTP mail server " << szSmtpServerName << endl; return 1; } // Create a TCP/IP socket, no specific protocol hServer = socket(PF_INET, SOCK_STREAM, 0); if(hServer == INVALID_SOCKET) { cout << "Cannot open mail server socket" << endl; return 1; } // Get the mail service port lpServEntry = getservbyname("mail", 0); // Use the SMTP default port if no other port is specified if(!lpServEntry) iProtocolPort = htons(IPPORT_SMTP); else iProtocolPort = lpServEntry->s_port; // Setup a Socket Address structure SockAddr.sin_family = AF_INET; SockAddr.sin_port = iProtocolPort; SockAddr.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list); // Connect the Socket if(connect(hServer, (PSOCKADDR) &SockAddr, sizeof(SockAddr))) { cout << "Error connecting to Server socket" << endl; return 1; } // Receive initial response from SMTP server Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() Reply"); // Send HELO server.com sprintf(szMsgLine, "HELO %s%s", szSmtpServerName, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() HELO"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() HELO"); // Send MAIL FROM: <[email protected]> sprintf(szMsgLine, "MAIL FROM:<%s>%s", szFromAddr, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() MAIL FROM"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() MAIL FROM"); // Send RCPT TO: <[email protected]> sprintf(szMsgLine, "RCPT TO:<%s>%s", szToAddr, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() RCPT TO"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() RCPT TO"); // Send DATA sprintf(szMsgLine, "DATA%s", CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() DATA"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() DATA"); //strat writing about the subject, end it with two CRLF chars and after that you can //write data to the body oif the message sprintf(szMsgLine, "Subject: My own subject %s%s", CRLF, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() DATA"); // Send all lines of message body (using supplied text file) MsgFile.getline(szLine, sizeof(szLine)); // Get first line do // for each line of message text... { sprintf(szMsgLine, "%s%s", szLine, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() message-line"); MsgFile.getline(szLine, sizeof(szLine)); // get next line. } while(!MsgFile.eof()); // Send blank line and a period sprintf(szMsgLine, "%s.%s", CRLF, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() end-message"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() end-message"); // Send QUIT sprintf(szMsgLine, "QUIT%s", CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() QUIT"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() QUIT"); // Report message has been sent cout<< "Sent " << argv[4] << " as email message to " << szToAddr << endl; // Close server socket and prepare to exit. closesocket(hServer); WSACleanup(); _getch(); return 0; }

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  • C socket programming: select() is returning 0 despite messages sent from server

    - by Fantastic Fourier
    Hey all, I'm using select() to recv() messages from server, using TCP/IP. When I send() messages from the server, it returns a reasonable number of bytes, saying it's sent successful. And it does get to the client successfully when I use while loop to just recv(). Everything is fine and dandy. while(1) recv() // obviously pseudocode However, when I try to use select(), select() returns 0 from timeout (which is set to 1 second) and for the life of me I cannot figure out why it doesn't see the messages sent from the server. I should also mention that when the server disconnects, select() doesn't see that either, where as if I were to use recv(), it would return 0 to indicate that the connection using the socket has been closed. Any inputs or thoughts are deeply appreciated. #include <arpa/inet.h> #include <errno.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <strings.h> #include <sys/select.h> #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <time.h> #include <unistd.h> #define SERVER_PORT 10000 #define MAX_CONNECTION 20 #define MAX_MSG 50 struct client { char c_name[MAX_MSG]; char g_name[MAX_MSG]; int csock; int host; // 0 = not host of a multicast group struct sockaddr_in client_address; struct client * next_host; struct client * next_client; }; struct fd_info { char c_name[MAX_MSG]; int socks_inuse[MAX_CONNECTION]; int sock_fd, max_fd; int exit; struct client * c_sys; struct sockaddr_in c_address[MAX_CONNECTION]; struct sockaddr_in server_address; struct sockaddr_in client_address; fd_set read_set; }; struct message { char c_name[MAX_MSG]; char g_name[MAX_MSG]; char _command[3][MAX_MSG]; char _payload[MAX_MSG]; struct sockaddr_in client_address; struct client peer; }; int main(int argc, char * argv[]) { char * host; char * temp; int i, sockfd; int msg_len, rv, ready; int connection, management, socketread; int sockfds[MAX_CONNECTION]; // for three threads that handle new connections, user inputs and select() for sockets pthread_t connection_handler, manager, socket_reader; struct sockaddr_in server_address, client_address; struct hostent * hserver, cserver; struct timeval timeout; struct message msg; struct fd_info info; info.exit = 0; // exit information: if exit = 1, threads quit info.c_sys = NULL; // looking up from the host database if (argc == 3) { host = argv[1]; // server address strncpy(info.c_name, argv[2], strlen(argv[2])); // client name } else { printf("plz read the manual, kthxbai\n"); exit(1); } printf("host is %s and hp is %p\n", host, hserver); hserver = gethostbyname(host); if (hserver) { printf("host found: %s\n", hserver->h_name ); } else { printf("host not found\n"); exit(1); } // setting up address and port structure information on serverside bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string server_address.sin_family = AF_INET; memcpy(&server_address.sin_addr, hserver->h_addr, hserver->h_length); server_address.sin_port = htons(SERVER_PORT); bzero((char * ) &client_address, sizeof(client_address)); // copy zeroes into string client_address.sin_family = AF_INET; client_address.sin_addr.s_addr = htonl(INADDR_ANY); client_address.sin_port = htons(SERVER_PORT); // opening up socket sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) exit(1); else { printf("socket is opened: %i \n", sockfd); info.sock_fd = sockfd; } // sets up time out option for the bound socket timeout.tv_sec = 1; // seconds timeout.tv_usec = 0; // micro seconds ( 0.5 seconds) setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(struct timeval)); // binding socket to a port rv = bind(sockfd, (struct sockaddr *) &client_address, sizeof(client_address)); if (rv < 0) { printf("MAIN: ERROR bind() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("socket is bound\n"); printf("MAIN: %li \n", client_address.sin_addr.s_addr); // connecting rv = connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)); info.server_address = server_address; info.client_address = client_address; info.sock_fd = sockfd; info.max_fd = sockfd; printf("rv = %i\n", rv); if (rv < 0) { printf("MAIN: ERROR connect() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("connected\n"); fd_set readset; FD_ZERO(&readset); FD_ZERO(&info.read_set); FD_SET(info.sock_fd, &info.read_set); while(1) { readset = info.read_set; printf("MAIN: %i \n", readset); ready = select((info.max_fd)+1, &readset, NULL, NULL, &timeout); if(ready == -1) { sleep(2); printf("TEST: MAIN: ready = -1. %s \n", strerror(errno)); } else if (ready == 0) { sleep(2); printf("TEST: MAIN: ready = 0. %s \n", strerror(errno)); } else if (ready > 0) { printf("TEST: MAIN: ready = %i. %s at socket %i \n", ready, strerror(errno), i); for(i = 0; i < ((info.max_fd)+1); i++) { if(FD_ISSET(i, &readset)) { rv = recv(sockfd, &msg, 500, 0); if(rv < 0) continue; else if(rv > 0) printf("MAIN: TEST: %s %s \n", msg._command[0], msg._payload); else if (rv == 0) { sleep(3); printf("MAIN: TEST: SOCKET CLOSEDDDDDD \n"); } FD_CLR(i, &readset); } } } info.read_set = readset; } // close connection close(sockfd); printf("socket closed. BYE! \n"); return(0); }

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  • C# delegates problem

    - by Mick Taylor
    Hello I am getting the following error from my C# Windows Application: Error 1 No overload for 'CreateLabelInPanel' matches delegate 'WorksOrderStore.ProcessDbConnDetailsDelegate' H:\c\WorksOrderFactory\WorksOrderFactory\WorksOrderClient.cs 43 39 WorksOrderFactory I have 3 .cs files that essentially: Opens a windows Has an option for the users to connect to a db When that is selected, the system will go off and connect to the db, and load some data in (just test data for now) Then using a delegate, the system should do soemthing, which for testing will be to create a label. However I haven't coded this part yet. But I can't build until I get this error sorted. The 3 fiels are called: WorksOrderClient.cs (which is the MAIN) WorksOrderStore.cs LoginBox.cs Here's the code for each file: WorksOrderClient.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WorksOrderStore; namespace WorksOrderFactory { using WorksOrderStore; public partial class WorksOrderClient : Form { LoginBox lb = new LoginBox(); private static WorksOrderDB wodb = new WorksOrderDB(); private static int num_conns = 0; public WorksOrderClient() { InitializeComponent(); } private void connectToADBToolStripMenuItem_Click(object sender, EventArgs e) { lb.ShowDialog(); lb.Visible = true; } public static bool createDBConnDetObj(string username, string password, string database) { // increase the number of connections num_conns = num_conns + 1; // create the connection object wodb.AddDbConnDetails(username, password, database, num_conns); // create a new delegate object associated with the static // method WorksOrderClient.createLabelInPanel wodb.ProcessDbConnDetails(new ProcessDbConnDetailsDelegate(CreateLabelInPanel)); return true; } static void CreateLabelInPanel(DbConnDetails dbcd) { Console.Write("hellO"); string tmp = (string)dbcd.username; //Console.Write(tmp); } private void WorksOrderClient_Load(object sender, EventArgs e) { } } } WorksOrderStore.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using WorksOrderFactory; namespace WorksOrderStore { using System.Collections; // Describes a book in the book list: public struct WorksOrder { public string contractor_code { get; set; } // contractor ID public string email_address { get; set; } // contractors email address public string date_issued { get; set; } // date the works order was issued public string wo_ref { get; set; } // works order ref public string status { get; set; } // status ... not used public job_status js { get; set; } // status of this worksorder within this system public WorksOrder(string contractor_code, string email_address, string date_issued, string wo_ref) : this() { this.contractor_code = contractor_code; this.email_address = email_address; this.date_issued = date_issued; this.wo_ref = wo_ref; this.js = job_status.Pending; } } // Declare a delegate type for processing a WorksOrder: //public delegate void ProcessWorksOrderDelegate(WorksOrder worksorder); // Maintains a worksorder database. public class WorksOrderDB { // List of all worksorders in the database: ArrayList list = new ArrayList(); // Add a worksorder to the database: public void AddWorksOrder(string contractor_code, string email_address, string date_issued, string wo_ref) { list.Add(new WorksOrder(contractor_code, email_address, date_issued, wo_ref)); } // Call a passed-in delegate on each pending works order to process it: /*public void ProcessPendingWorksOrders(ProcessWorksOrderDelegate processWorksOrder) { foreach (WorksOrder wo in list) { if (wo.js.Equals(job_status.Pending)) // Calling the delegate: processWorksOrder(wo); } }*/ // Add a DbConnDetails to the database: public void AddDbConnDetails(string username, string password, string database, int conn_num) { list.Add(new DbConnDetails(username, password, database, conn_num)); } // Call a passed-in delegate on each dbconndet to process it: public void ProcessDbConnDetails(ProcessDbConnDetailsDelegate processDBConnDetails) { foreach (DbConnDetails wo in list) { processDBConnDetails(wo); } } } // statuses for worksorders in this system public enum job_status { Pending, InProgress, Completed } public struct DbConnDetails { public string username { get; set; } // username public string password { get; set; } // password public string database { get; set; } // database public int conn_num { get; set; } // this objects connection number. public ArrayList woList { get; set; } // list of works orders for this connection // this constructor just sets the db connection details // the woList array will get created later .. not a lot later but a bit. public DbConnDetails(string username, string password, string database, int conn_num) : this() { this.username = username; this.password = password; this.database = database; this.conn_num = conn_num; woList = new ArrayList(); } } // Declare a delegate type for processing a DbConnDetails: public delegate void ProcessDbConnDetailsDelegate(DbConnDetails dbConnDetails); } and LoginBox.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace WorksOrderFactory { public partial class LoginBox : Form { public LoginBox() { InitializeComponent(); } private void LoginBox_Load(object sender, EventArgs e) { this.Visible = true; this.Show(); //usernameText.Text = "Username"; //new Font(usernameText.Font, FontStyle.Italic); } private void cancelBtn_Click(object sender, EventArgs e) { this.Close(); } private void loginBtn_Click(object sender, EventArgs e) { // set up a connection details object. bool success = WorksOrderClient.createDBConnDetObj(usernameText.Text, passwordText.Text, databaseText.Text); } private void LoginBox_Load_1(object sender, EventArgs e) { } } } Any ideas?? Cheers, m

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  • SSLException: HelloRequest followed by an unexpected handshake message

    - by mseebach
    I'm trying to connect to a webservice over SSL using Apache Commons HttpClient 3.1, using this: String url = "https://archprod.service.eogs.dk/cvronline/esb/LegalUnitGetSSLServicePort"; HttpClient client = new HttpClient(); PostMethod post = new PostMethod(url); StringRequestEntity entity = new StringRequestEntity(requestXml, "application/soap+xml", "utf-8"); post.setRequestEntity(entity); client.executeMethod(post); String response = post.getResponseBodyAsString(); And I get this exception: javax.net.ssl.SSLException: HelloRequest followed by an unexpected handshake message at com.sun.net.ssl.internal.ssl.Alerts.getSSLException(Alerts.java:190) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.fatal(SSLSocketImpl.java:1623) at com.sun.net.ssl.internal.ssl.Handshaker.fatalSE(Handshaker.java:198) at com.sun.net.ssl.internal.ssl.Handshaker.fatalSE(Handshaker.java:188) at com.sun.net.ssl.internal.ssl.ClientHandshaker.serverHelloRequest(ClientHandshaker.java:286) at com.sun.net.ssl.internal.ssl.ClientHandshaker.processMessage(ClientHandshaker.java:114) at com.sun.net.ssl.internal.ssl.Handshaker.processLoop(Handshaker.java:525) at com.sun.net.ssl.internal.ssl.Handshaker.process_record(Handshaker.java:465) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:884) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readDataRecord(SSLSocketImpl.java:746) at com.sun.net.ssl.internal.ssl.AppInputStream.read(AppInputStream.java:75) at java.io.BufferedInputStream.fill(BufferedInputStream.java:218) at java.io.BufferedInputStream.read(BufferedInputStream.java:237) at org.apache.commons.httpclient.HttpParser.readRawLine(HttpParser.java:78) at org.apache.commons.httpclient.HttpParser.readLine(HttpParser.java:106) at org.apache.commons.httpclient.HttpConnection.readLine(HttpConnection.java:1116) at org.apache.commons.httpclient.HttpMethodBase.readStatusLine(HttpMethodBase.java:1973) at org.apache.commons.httpclient.HttpMethodBase.readResponse(HttpMethodBase.java:1735) at org.apache.commons.httpclient.HttpMethodBase.execute(HttpMethodBase.java:1098) at org.apache.commons.httpclient.HttpMethodDirector.executeWithRetry(HttpMethodDirector.java:398) at org.apache.commons.httpclient.HttpMethodDirector.executeMethod(HttpMethodDirector.java:171) at org.apache.commons.httpclient.HttpClient.executeMethod(HttpClient.java:397) at org.apache.commons.httpclient.HttpClient.executeMethod(HttpClient.java:323) A request to the same URL on the same machine, using curl, works fine - and if I change the URL to e.g. https://www.verisign.com, it works fine in Java, too. So it appears to be the specific combination of Java and that host, not a general problem. Ubuntu 10.04 beta, Sun JDK 1.6.0_19 (same problem in Ubuntu's bundled OpenJDK 6b18~pre4). Any ideas what's going wrong? Thanks!

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  • Exchange Web Service (EWS) call fails under ASP.NET but not a console application

    - by Vince Panuccio
    I'm getting an error when I attempt to connect to Exchange Web Services via ASP.NET. The following code works if I call it via a console application but the very same code fails when executed on a ASP.NET web forms page. Just as a side note, I am using my own credentials throughout this entire code sample. "When making a request as an account that does not have a mailbox, you must specify the mailbox primary SMTP address for any distinguished folder Ids." I thought I might be able to fix the issue by specifying an impersonated user. exchangeservice.ImpersonatedUserId = new ImpersonatedUserId(ConnectingIdType.SmtpAddress, "[email protected]"); But then I get a different error. "The account does not have permission to impersonate the requested user." The App Pool that the web application is running under is also my own account (same as the console application) so I have no idea what might be causing this issue. I am using .NET framework 3.5. Here is the code in full. var exchangeservice = new ExchangeService(ExchangeVersion.Exchange2010_SP1) { Timeout = 10000 }; var credentials = new System.Net.NetworkCredential("username", "pass", "domain"); exchangeservice.AutodiscoverUrl("[email protected]") FolderId rootFolderId = new FolderId(WellKnownFolderName.Inbox); var folderView = new FolderView(100) { Traversal = FolderTraversal.Shallow }; FindFoldersResults findFoldersResults = service.FindFolders(rootFolderId, folderView);

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  • Reporting services 2008: ReportExecution2005.asmx does not exist

    - by Shimrod
    Hi everyone, I'm trying to generate a report directly from the code (to send it by mail after). I make this in a windows service. So here is what I'm doing: Dim rview As New ReportViewer() Dim reportServerAddress As String = "http://server/Reports_client" rview.ServerReport.ReportServerUrl = New Uri(reportServerAddress) Dim paramList As New List(Of Microsoft.Reporting.WinForms.ReportParameter) paramList.Add(New Microsoft.Reporting.WinForms.ReportParameter("param1", t.Value)) paramList.Add(New Microsoft.Reporting.WinForms.ReportParameter("CurrentDate", Date.Now)) Dim reportsDirectory As String = "AppName.Reports" Dim reportPath As String = String.Format("/{0}/{1}", reportsDirectory, reportName) rview.ServerReport.ReportPath = reportPath rview.ServerReport.SetParameters(paramList) 'This is where I get the exception Dim mimeType, encoding, extension, deviceInfo As String Dim streamids As String() Dim warnings As Microsoft.Reporting.WinForms.Warning() deviceInfo = "<DeviceInfo><SimplePageHeaders>True</SimplePageHeaders></DeviceInfo>" Dim format As String = "PDF" Dim bytes As Byte() = rview.ServerReport.Render(format, deviceInfo, mimeType, encoding, extension, streamids, warnings) When debugging this code, I can see it throws a MissingEndpointException where I make the SetParameters(paramList) with this message: The attempt to connect to the report server failed. Check your connection information and that the report server is a compatible version. Looking in the server's log file, I can see this: ui!ReportManager_0-8!878!06/02/2010-11:34:36:: Unhandled exception: System.Web.HttpException: The file '/Reports_client/ReportExecution2005.asmx' does not exist. at System.Web.UI.Util.CheckVirtualFileExists(VirtualPath virtualPath) at System.Web.Compilation.BuildManager.GetVPathBuildResultInternal(VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVPathBuildResultWithNoAssert(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVPathBuildResult(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVPathBuildResult(HttpContext context, VirtualPath virtualPath) at System.Web.UI.WebServiceParser.GetCompiledType(String inputFile, HttpContext context) at System.Web.Services.Protocols.WebServiceHandlerFactory.GetHandler(HttpContext context, String verb, String url, String filePath) at System.Web.HttpApplication.MapHttpHandler(HttpContext context, String requestType, VirtualPath path, String pathTranslated, Boolean useAppConfig) at System.Web.HttpApplication.MapHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) I didn't find any resource on the web that fits my problem. Does anyone have a clue ? I'm able to view the reports from a web application, so I'm sure the server is running. Thanks in advance.

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  • Could not load file or assembly FSharp.Core, Version=4.0.0.0

    - by Ken
    I'm trying to deploy a web application which uses F# 4.0 on Windows Server 2008. It works on my computer where VS2010 is installed but it doesn't work on the server. Everytime you open the page you'll get this error message: Could not load file or assembly 'FSharp.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. I've installed .NET 4 using the web platform installer. F# PowerPack is installed too. I found this page: http://connect.microsoft.com/VisualStudio/feedback/details/507202/error-in-working-with-f It suggests you to reinstall F#, but the link to download F# seems to be broken. And it might not be the same problem I have. I've also tried to install Microsoft F# 2.0.0.0 since it's the only F# redistribution I could find. But it doesn't help at all. Has anyone get something like this to work? Any help would be appreciated. Thanks.

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  • Localhost not working after installing PHP on Mountain Lion

    - by zen
    I've installed php using brew install php54 --with-mysql, I've set up all the path correctly. which php will give me /usr/local/bin/php php -v will give me PHP 5.4.8 (cli) (built: Nov 20 2012 09:29:31) php --ini will give me: Configuration File (php.ini) Path: /usr/local/etc/php/5.4 Loaded Configuration File: /usr/local/etc/php/5.4/php.ini Scan for additional .ini files in: /usr/local/etc/php/5.4/conf.d Additional .ini files parsed: (none) apachectl -V | grep httpd.conf will give me -D SERVER_CONFIG_FILE="/private/etc/apache2/httpd.conf" I believe everything is correct, but after I restarted my apache I keep getting error Service Temporarily Unavailable The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later. This is my httpd.conf file: # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "log/foo_log" # with ServerRoot set to "/usr" will be interpreted by the # server as "/usr/log/foo_log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/usr" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 127.0.0.1:80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module libexec/apache2/mod_authn_file.so LoadModule authn_dbm_module libexec/apache2/mod_authn_dbm.so LoadModule authn_anon_module libexec/apache2/mod_authn_anon.so LoadModule authn_dbd_module libexec/apache2/mod_authn_dbd.so LoadModule authn_default_module libexec/apache2/mod_authn_default.so LoadModule authz_host_module libexec/apache2/mod_authz_host.so LoadModule authz_groupfile_module libexec/apache2/mod_authz_groupfile.so LoadModule authz_user_module libexec/apache2/mod_authz_user.so LoadModule authz_dbm_module libexec/apache2/mod_authz_dbm.so LoadModule authz_owner_module libexec/apache2/mod_authz_owner.so LoadModule authz_default_module libexec/apache2/mod_authz_default.so LoadModule auth_basic_module libexec/apache2/mod_auth_basic.so LoadModule auth_digest_module libexec/apache2/mod_auth_digest.so LoadModule cache_module libexec/apache2/mod_cache.so LoadModule disk_cache_module libexec/apache2/mod_disk_cache.so LoadModule mem_cache_module libexec/apache2/mod_mem_cache.so LoadModule dbd_module libexec/apache2/mod_dbd.so LoadModule dumpio_module libexec/apache2/mod_dumpio.so LoadModule reqtimeout_module libexec/apache2/mod_reqtimeout.so LoadModule ext_filter_module libexec/apache2/mod_ext_filter.so LoadModule include_module libexec/apache2/mod_include.so LoadModule filter_module libexec/apache2/mod_filter.so LoadModule substitute_module libexec/apache2/mod_substitute.so LoadModule deflate_module libexec/apache2/mod_deflate.so LoadModule log_config_module libexec/apache2/mod_log_config.so LoadModule log_forensic_module libexec/apache2/mod_log_forensic.so LoadModule logio_module libexec/apache2/mod_logio.so LoadModule env_module libexec/apache2/mod_env.so LoadModule mime_magic_module libexec/apache2/mod_mime_magic.so LoadModule cern_meta_module libexec/apache2/mod_cern_meta.so LoadModule expires_module libexec/apache2/mod_expires.so LoadModule headers_module libexec/apache2/mod_headers.so LoadModule ident_module libexec/apache2/mod_ident.so LoadModule usertrack_module libexec/apache2/mod_usertrack.so #LoadModule unique_id_module libexec/apache2/mod_unique_id.so LoadModule setenvif_module libexec/apache2/mod_setenvif.so LoadModule version_module libexec/apache2/mod_version.so LoadModule proxy_module libexec/apache2/mod_proxy.so LoadModule proxy_connect_module libexec/apache2/mod_proxy_connect.so LoadModule proxy_ftp_module libexec/apache2/mod_proxy_ftp.so LoadModule proxy_http_module libexec/apache2/mod_proxy_http.so LoadModule proxy_scgi_module libexec/apache2/mod_proxy_scgi.so LoadModule proxy_ajp_module libexec/apache2/mod_proxy_ajp.so LoadModule proxy_balancer_module libexec/apache2/mod_proxy_balancer.so LoadModule ssl_module libexec/apache2/mod_ssl.so LoadModule mime_module libexec/apache2/mod_mime.so LoadModule dav_module libexec/apache2/mod_dav.so LoadModule status_module libexec/apache2/mod_status.so LoadModule autoindex_module libexec/apache2/mod_autoindex.so LoadModule asis_module libexec/apache2/mod_asis.so LoadModule info_module libexec/apache2/mod_info.so LoadModule cgi_module libexec/apache2/mod_cgi.so LoadModule dav_fs_module libexec/apache2/mod_dav_fs.so LoadModule vhost_alias_module libexec/apache2/mod_vhost_alias.so LoadModule negotiation_module libexec/apache2/mod_negotiation.so LoadModule dir_module libexec/apache2/mod_dir.so LoadModule imagemap_module libexec/apache2/mod_imagemap.so LoadModule actions_module libexec/apache2/mod_actions.so LoadModule speling_module libexec/apache2/mod_speling.so LoadModule userdir_module libexec/apache2/mod_userdir.so LoadModule alias_module libexec/apache2/mod_alias.so LoadModule rewrite_module libexec/apache2/mod_rewrite.so #LoadModule perl_module libexec/apache2/mod_perl.so LoadModule php5_module local/Cellar/php54/5.4.8/libexec/apache2/libphp5.so #LoadModule hfs_apple_module libexec/apache2/mod_hfs_apple.so <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User _www Group _www </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/Library/WebServer/Documents" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/Library/WebServer/Documents"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks MultiViews # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride None # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.([Hh][Tt]|[Dd][Ss]_[Ss])"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # Apple specific filesystem protection. # <Files "rsrc"> Order allow,deny Deny from all Satisfy All </Files> <DirectoryMatch ".*\.\.namedfork"> Order allow,deny Deny from all Satisfy All </DirectoryMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "/private/var/log/apache2/error_log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "/private/var/log/apache2/access_log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "/private/var/log/apache2/access_log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAliasMatch ^/cgi-bin/((?!(?i:webobjects)).*$) "/Library/WebServer/CGI-Executables/$1" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock /private/var/run/cgisock </IfModule> # # "/Library/WebServer/CGI-Executables" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/Library/WebServer/CGI-Executables"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig /private/etc/apache2/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile /private/etc/apache2/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # MaxRanges: Maximum number of Ranges in a request before # returning the entire resource, or one of the special # values 'default', 'none' or 'unlimited'. # Default setting is to accept 200 Ranges. #MaxRanges unlimited # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # 6894961 TraceEnable off # Supplemental configuration # # The configuration files in the /private/etc/apache2/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) Include /private/etc/apache2/extra/httpd-mpm.conf # Multi-language error messages #Include /private/etc/apache2/extra/httpd-multilang-errordoc.conf # Fancy directory listings Include /private/etc/apache2/extra/httpd-autoindex.conf # Language settings Include /private/etc/apache2/extra/httpd-languages.conf # User home directories Include /private/etc/apache2/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include /private/etc/apache2/extra/httpd-info.conf # Virtual hosts #Include /private/etc/apache2/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual Include /private/etc/apache2/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include /private/etc/apache2/extra/httpd-dav.conf # Various default settings #Include /private/etc/apache2/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include /private/etc/apache2/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> Include /private/etc/apache2/other/*.conf Please help me, I've spent 2 days trying to make it work. Btw error log keep saying [Tue Nov 20 10:47:40 2012] [error] proxy: HTTP: disabled connection for (localhost) and [Tue Nov 20 11:59:32 2012] [error] (61)Connection refused: proxy: HTTP: attempt to connect to [fe80::1]:20559 (localhost) failed

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  • connecting mysql from android with jdbc

    - by manuraphy
    hai i used the following code to connect mysql in local host from android. it only displays the actions given in catch section . i dont know whether its a connection problem or not package com.test1; import java.sql.Connection; import java.sql.DriverManager; import java.sql.PreparedStatement; import java.sql.ResultSet; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Test1Activity extends Activity { /** Called when the activity is first created. */ String str="new"; static ResultSet rs; static PreparedStatement st; static Connection con; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final TextView tv=(TextView)findViewById(R.id.user); try { Class.forName("com.mysql.jdbc.Driver"); con=DriverManager.getConnection("jdbc:mysql://10.0.2.2:8080/example","root",""); st=con.prepareStatement("select * from country where id=1"); rs=st.executeQuery(); while(rs.next()) { str=rs.getString(2); } tv.setText(str); setContentView(tv); } catch(Exception e) { tv.setText(str); } } } when executes it displays "new" in the avd. java.lang.management.ManagementFactory.getThreadMXBean, referenced from method com.mysql.jdbc.MysqlIO.appendDeadlockStatusInformation Could not find class 'javax.naming.StringRefAddr', referenced from method com.mysql.jdbc.ConnectionPropertiesImpl$ConnectionProperty.storeTo Could not find method javax.naming.Reference.get, referenced from method com.mysql.jdbc.ConnectionPropertiesImpl$ConnectionProperty.initializeFrom can anyone suggest some solution ? and thankz in advance

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  • c# WinForms ReportViewer Performance issue using RefreshReport() and ServerReport.SetParameters()

    - by mdk
    Hi All, Currently I am writing a c# client application that uses the WinForms ReportViewer Control to display reports from a remote server. I am having performance troubles with the ReportViewer Control, to be specific with the 2 methods reportViewer.ServerReport.SetParameters() and reportViewer.RefreshReport() – they both take a really long time to complete and not just on the very first call, but on each subsequent call as well. SetParameters() takes 20 to 40 seconds (they vary greatly in time, some execute event okay fast) and RefreshReport() is a bit faster but still takes ages. I don’t think the server is the culprit, as the same report viewed using the browser renders pretty fast, about a second tops. The report in question doesn't matter as well. When I break into the process and take a look at the call stack, I see a call to Socket.DoConnect. So I thought that’s a good reason to start using fiddler and I installed it, disabled caching and fired up the app again to see which call takes that long to connect, but the performance issue was gone. By using a proxy I am having the same performance as the webbrowser. FYI: I am using NTLM authentication in the following way: reportViewer.ServerReport.ReportServerCredentials.NetworkCredentials = new NetworkCredentials() { Username = ... } I don’t have a strong webbackground, so I guess my question is: What should this tell me / What should I be looking into? (Btw: Adding fiddler to my installation package is not the solution I am looking for :)) I am grateful for any pointers. Take care, -Martin

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  • WPF 3.5 RenderTargetBitmap memory hog

    - by kingRauk
    I have a 3.5 WPF application that use's RenderTargetBitmap. It eat's memory like a big bear. It's is a know problem in 3.5 that RenderTargetBitmap.Render has memory problems. Have find some solutions for it, but i doesnt help. https://connect.microsoft.com/VisualStudio/feedback/details/489723/rendertargetbitmap-render-method-causes-a-memory-leak Program takes too much memory And more... Does anyway have any more ideas to solve it... static Image Method(FrameworkElement e, int width, int height) { const int dpi = 192; e.Width = width; e.Height = height; e.Arrange(new Rect(0, 0, width, height)); e.UpdateLayout(); if(element is Graph) (element as Graph).UpdateComponents(); var bitmap = new RenderTargetBitmap((int)(width*dpi/96.0), (int)(height*dpi/96.0), dpi, dpi, PixelFormats.Pbgra32); bitmap.Render(element); var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (var stream = new MemoryStream()) { encoder.Save(stream); element.Clip = null; Dispose(element); bitmap.Freeze(); DisposeRender(bitmap); bitmap.Clear(); GC.Collect(); GC.WaitForPendingFinalizers(); return System.Drawing.Image.FromStream(stream); } } public static void Dispose(FrameworkElement element) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); } public static void DisposeRender(RenderTargetBitmap bitmap) { if (bitmap != null) bitmap.Clear(); bitmap = null; GC.Collect(); GC.WaitForPendingFinalizers(); }

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  • C# Socket.BeginSend AsyncCallback behavior (timeout?)

    - by mdarsigny
    Hi guys, Here is a scenario with asynchronous sockets that I dont't quite understand... I have 2 Tcp sockets, a client socket & a server socket. My server socket is bound & listening on a port. My client sockets connect to the server socket (using BeginConnect / EndConnect). I then send a message to the server using BeginSend(). On the server side, I don't do a Receive() or BeginReceive(). What happens is that my AsyncCallback specified for my BeginSend call gets invoked & its IAsyncResult tells me that it completed & the call to Socket.EndSend() does not raise any exception... Is there something that I don't get or shouldn't my AsyncCallback be called only if the BeginSend call actually sends something to the server (ie.: callback called after the server has received all bytes)? If there was no receive done on the server, shouldn't my callback be called after the sendtimeout expires and my call to Socket.EndSend then would raise an exception? Thanks

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  • Using parameters in reports for VIsual Studio 2008

    - by Jim Thomas
    This is my first attempt to create a Visual Studio 2008 report using parameters. I have created the dataset and the report. If I run it with a hard-coded filter on a column the report runs fine. When I change the filter to '?' I keep getting this error: No overload for method 'Fill' takes '1' argument Obviously I am missing some way to connect the parameter on the dataset to a report parameter. I have defined a report parameter using the Report/Report Parameter screen. But how does that report parameter get tied to the dataset table parameter? Is there a special naming convention for the parameter? I have Googled this a half dozen times and read the msdn documentation but the examples all seem to use a different approach (like creating a SQL query rather then a table based dataset) or entering the parameter name as "=Parameters!name.value" but I can't figure out where to do that. One msdn example suggestted I needed to create some C# code using a SetParameters() method to make the connection. Is that how it is done? If anyone can recommend a good walk-through I'd appreciate it. Edit: After more reading it appears I don't need report parameters at all. I am simply trying to add a parameter to the database query. So I would create a text box on the form, get the user's input, then apply that parameter programmatically to the fill() argument list. The report parameter on the other hand is an ad-hoc value generally entered by a user that you want to appear on the report. But there is no relationship between report parameters and query/dataset parameters. Is that correct?

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  • Using Perl WWW::Facebook::API to Publish To Facebook Newsfeed

    - by Russell C.
    We use Facebook Connect on our site in conjunction with the WWW::Facebook::API CPAN module to publish to our users newsfeed when requested by the user. So far we've been able to successfully update the user's status using the following code: use WWW::Facebook::API; my $facebook = WWW::Facebook::API->new( desktop => 0, api_key => $fb_api_key, secret => $fb_secret, session_key => $query->cookie($fb_api_key.'_session_key'), session_expires => $query->cookie($fb_api_key.'_expires'), session_uid => $query->cookie($fb_api_key.'_user') ); my $response = $facebook->stream->publish( message => qq|Test status message|, ); However, when we try to update the code above so we can publish newsfeed stories that include attachments and action links as specified in the Facebook API documentation for Stream.Publish, we have tried about 100 different ways without any success. According to the CPAN documentation all we should have to do is update our code to something like the following and pass the attachments & action links appropriately which doesn't seem to work: my $response = $facebook->stream->publish( message => qq|Test status message|, attachment => $json, action_links => [@links], ); For example, we are passing the above arguments as follows: $json = qq|{ 'name': 'i\'m bursting with joy', 'href': ' http://bit.ly/187gO1', 'caption': '{*actor*} rated the lolcat 5 stars', 'description': 'a funny looking cat', 'properties': { 'category': { 'text': 'humor', 'href': 'http://bit.ly/KYbaN'}, 'ratings': '5 stars' }, 'media': [{ 'type': 'image', 'src': 'http://icanhascheezburger.files.wordpress.com/2009/03/funny-pictures-your-cat-is-bursting-with-joy1.jpg', 'href': 'http://bit.ly/187gO1'}] }|; @links = ["{'text':'Link 1', 'href':'http://www.link1.com'}","{'text':'Link 2', 'href':'http://www.link2.com'}"]; The above, nor any of the other representations we tried seem to work. I'm hoping some other perl developer out there has this working and can explain how to create the attachment and action_links variables appropriately in Perl for posting to the Facebook news feed through WWW::Facebook::API. Thanks in advance for your help!

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  • WCF: Manually configuring Binding and Endpoint causes SerciveChannel Faulted State

    - by Matthias
    Hi there, I've created a ComVisible assembly to be used in a classic-asp application. The assembly should act as a wcf client and connect to a wcf service host (inside a windows service) on the same machine using named pipes. The wcf service host works fine with other clients, so the problem must be within this assembly. In order to get things work I added a service reference to the ComVisible assembly and proxy classes and the corresponding app.config settings were generated for me. Everything fine so far except that the app config would not be recognized when doing an CreateObject with my assembly in the asp code. I went and tried to hardcode (just for testing) the Binding and Endpoint and pass those two to the constructor of my ClientBase derived proxy using this code: private NetNamedPipeBinding clientBinding = null; private EndpointAddress clientAddress = null; clientBinding = new NetNamedPipeBinding(); clientBinding.OpenTimeout = new TimeSpan(0, 1, 0); clientBinding.CloseTimeout = new TimeSpan(0, 0, 10); clientBinding.ReceiveTimeout = new TimeSpan(0, 2, 0); clientBinding.SendTimeout = new TimeSpan(0, 1, 0); clientBinding.TransactionFlow = false; clientBinding.TransferMode = TransferMode.Buffered; clientBinding.TransactionProtocol = TransactionProtocol.OleTransactions; clientBinding.HostNameComparisonMode = HostNameComparisonMode.StrongWildcard; clientBinding.MaxBufferPoolSize = 524288; clientBinding.MaxBufferSize = 65536; clientBinding.MaxConnections = 10; clientBinding.MaxReceivedMessageSize = 65536; clientAddress = new EndpointAddress("net.pipe://MyService/"); MyServiceClient client = new MyServiceClient(clientBinding, clientAddress); client.Open(); // do something with the client client.Close(); But this causes the following error: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the faulted state. The environment is .Net Framework 3.5 / C#. What am I missing here?

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  • Common Access Card (CAC) Authentication Using Java

    - by Paul
    I'm bascially looking for someplace to start learning how to interface with a government CAC card using java. Ultimately, my goal is to find out how to use CAC card authentication (by PIN number) to authorize access to a website hosted using a Tomcat/J2EE server. But I'll need somewhere to start. So I figure I'd start by writing a small java program to simply read the CAC card information from the CAC card which is inserted into a card reader on my keyboard (DELL keyboard with CAC reader above the numeric keypad). By searching google, I found the cacard java project (https://cacard.dev.java.net/) which was replaced by the OpenSSO project. But I can't seem to find sample code of how to use it to connect to a card, read from a card, etc. Does anyone know where I can find some sample code so that I can start learning how to interact with a CAC card using java? Thanks EDIT: After researching more, I was thinking, would I be able to just set clientAuth="true" in the connector element in the server.xml file? http://tomcat.apache.org/tomcat-6.0-doc/ssl-howto.html clientAuth: Set this value to true if you want Tomcat to require all SSL clients to present a client Certificate in order to use this socket.

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  • Very slow performance deserializing using datacontractserializer in a Silverlight Application.

    - by caryden
    Here is the situation: Silverlight 3 Application hits an asp.net hosted WCF service to get a list of items to display in a grid. Once the list is brought down to the client it is cached in IsolatedStorage. This is done by using the DataContractSerializer to serialize all of these objects to a stream which is then zipped and then encrypted. When the application is relaunched, it first loads from the cache (reversing the process above) and the deserializes the objects using the DataContractSerializer.ReadObject() method. All of this was working wonderfully under all scenarios until recently with the entire "load from cache" path (decrypt/unzip/deserialize) taking hundreds of milliseconds at most. On some development machines but not all (all machines Windows 7) the deserialize process - that is the call to ReadObject(stream) takes several minutes an seems to lock up the entire machine BUT ONLY WHEN RUNNING IN THE DEBUGGER in VS2008. Running the Debug configuration code outside the debugger has no problem. One thing that seems to look suspicious is that when you turn on stop on Exceptions, you can see that the ReadObject() throws many, many System.FormatException's indicating that a number was not in the correct format. When I turn off "Just My Code" thousands of these get dumped to the screen. None go unhandled. These occur both on the read back from the cache AND on a deserialization at the conclusion of a web service call to get the data from the WCF Service. HOWEVER, these same exceptions occur on my laptop development machine that does not experience the slowness at all. And FWIW, my laptop is really old and my desktop is a 4 core, 6GB RAM beast. Again, no problems unless running under the debugger in VS2008. Anyone else seem this? Any thoughts? Here is the bug report link: https://connect.microsoft.com/VisualStudio/feedback/details/539609/very-slow-performance-deserializing-using-datacontractserializer-in-a-silverlight-application-only-in-debugger

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  • How to implement Gmail OAuth API to send email (especially via SMTP)?

    - by Curtis Gibby
    I'm developing a web application that will send emails on behalf of a logged-in user. I'm trying to use the new Gmail OAuth protocol announced described here to send these emails through the user's Gmail account (preferably using SMTP rather than IMAP, but I'm easy). However, the sample PHP code gives me a couple of problems. All of the sample code is based on IMAP, not SMTP. Why "support" the SMTP protocol if you're not going to show people how to use it? The sample code gives me a fatal error from an uncaught Zend exception -- it can't find the "INBOX" folder. Fatal error: Uncaught exception 'Zend_Mail_Storage_Exception' with message 'cannot change folder, maybe it does not exist' in path\to\xoauth-php-samples\Zend\Mail\Storage\Imap.php:467 Stack trace: #0 path\to\xoauth-php-samples\Zend\Mail\Storage\Imap.php(248): Zend_Mail_Storage_Imap-selectFolder('INBOX') #1 path\to\xoauth-php-samples\three-legged.php(184): Zend_Mail_Storage_Imap-__construct(Object(Zend_Mail_Protocol_Imap)) #2 {main} Next exception 'Zend_Mail_Storage_Exception' with message 'cannot select INBOX, is this a valid transport?' in path\to\xoauth-php-samples\Zend\Mail\Storage\Imap.php:254 Stack trace: #0 path\to\xoauth-php-samples\three-legged.php(184): Zend_Mail_Storage_Imap-__construct(Object(Zend_Mail_Protocol_Imap)) #1 {main} in path\to\xoauth-php-samples\Zend\Mail\Storage\Imap.php on line 254 I've verified that I'm getting good OAuth tokens back, I just don't know how to make the actual email transaction happen. This protocol is still rather new, so there's not much unofficial community documentation about it out there, and the official docs are unhelpfully dry stuff about the SMTP RFC. So if anyone can help get this going, I'd greatly appreciate it. Note: I've already been able to connect to Gmail's SMTP server via SSL and successfully send an email, provided that the user has given my application his/her Gmail username and password. I'd like to avoid this method, because it encourages phishing and security-minded users won't accept it. This question is not about that.

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  • Unable to determine the provider name for connection of type 'System.Data.SqlServerCe.SqlCeConnectio

    - by Hobbes1312
    Hi, i am using the Ado.Net Entity Framework with Code Only (Tutorial at: ADO.NET team blog) and i want to be as much database independent as possible. In my first approach i just want to go for Sql Express and Sql Compact databases. With Sql Express everthing works fine but with Sql Compact i get the exception mentioned in my question. Does anybody knows if it is possible to connect to Sql Compact with the Code Only approach? (with a generated .edmx file for a Sql Compact database everthing works fine, but i want to use code only!) Here is some code: My Class which is building the DataContext: public class DataContextBuilder : IDataContextBuilder { private readonly DbProviderFactory _factory; public DataContextBuilder(DbProviderFactory factory) { _factory = factory; } #region Implementation of IDataContextBuilder public IDataContext CreateDataContext(string connectionString) { var builder = new ContextBuilder<DataContext>(); RegisterConfiguration(builder); var connection = _factory.CreateConnection(); connection.ConnectionString = connectionString; var ctx = builder.Create(connection); return ctx; } #endregion private void RegisterConfiguration(ContextBuilder<DataContext> builder) { builder.Configurations.Add(new PersonConfiguration()); } } The line var ctx = builder.Create(connection); is throwing the exception. The IDataContext is just a simple Interface for the ObjectContext: public interface IDataContext { int SaveChanges(); IObjectSet<Person> PersonSet { get; } } My connection string is configured in the app.config: <connectionStrings> <add name="CompactConnection" connectionString="|DataDirectory|\Test.sdf" providerName="System.Data.SqlServerCe.3.5" /> </connectionStrings> And the build action is started with var cn = ConfigurationManager.ConnectionStrings["CompactConnection"]; var factory = DbProviderFactories.GetFactory(cn.ProviderName); var builder = new DataContextBuilder(factory); var context = builder.CreateDataContext(cn.ConnectionString);

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  • ImportError: No module named QtWebKit

    - by Hallik
    I am on centos5. I installed python26 source with a make altinstall. Then I did a: yum install qt4 yum install qt4-devel yum install qt4-doc From riverbankcomputing.co.uk I downloaded the source for sip 4.10.2, compiled and installed fine. Then from the same site I downloaded and compiled from source PyQt-x11-4.7.3 Both installs were using the python26 version (/usr/local/bin/python2.6). So configure.py, make, and make install worked with no errors. Finally, I tried to run this script, but got the error in the subject of this post: import sys import signal from PyQt4.QtCore import * from PyQt4.QtGui import * from PyQt4.QtWebKit import QWebPage def onLoadFinished(result): if not result: print "Request failed" sys.exit(1) #screen = QtGui.QDesktopWidget().screenGeometry() size = webpage.mainFrame().contentsSize() # Set the size of the (virtual) browser window webpage.setViewportSize(webpage.mainFrame().contentsSize()) # Paint this frame into an image image = QImage(webpage.viewportSize(), QImage.Format_ARGB32) painter = QPainter(image) webpage.mainFrame().render(painter) painter.end() image.save("output2.png") sys.exit(0) app = QApplication(sys.argv) signal.signal(signal.SIGINT, signal.SIG_DFL) webpage = QWebPage() webpage.connect(webpage, SIGNAL("loadFinished(bool)"), onLoadFinished) webpage.mainFrame().load(QUrl("http://www.google.com")) sys.exit(app.exec_()) Even in the beginning of the configure for pyqt4, I saw it say QtWebKit should be installed, but apparently it's not? What's going on? I just did a find, and it looks like it wasn't installed. What are my options? [root@localhost ~]# find / -name '*QtWebKit*' /root/PyQt-x11-gpl-4.7.3/sip/QtWebKit /root/PyQt-x11-gpl-4.7.3/sip/QtWebKit/QtWebKitmod.sip /root/PyQt-x11-gpl-4.7.3/cfgtest_QtWebKit.cpp

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  • getting a job in game industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you. I dont want to get too much into detail of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the unreal engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the unreal engine, Learn python and learn how to use it's API to connect to a remote server and build game mechanics. Overall I will also recieve a associates degree in game development. I learn c++ but not c. The director said he was trying to implement c in the program as well. What I notice is I will not learn how to build a 3d game engine from scratch. They do not teach any AI. I will not learn how to work with the graphics card using a graphic's api such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requireing me to take some advances math courses such a calculus and geotomtry 1 and 2. I also got to take a physic class. I just think thats a little much for just learning how to use the unreal engine but not actually build one or try to learn the anatomy of a game engine. Is this good enough to possibly land my a job in the insdustry. If I left anything out or was not detail, please feel free to ask more questions. Thanks Guys!!

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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • Location of Java dump heap file?

    - by Jim Ferrans
    Well this is embarrassing ... I'm starting to play with the Eclipse Memory Analyzer to look for Java memory leaks on a Windows box. Step 1 is to obtain a heap dump file. To do this< I start my Java (javaw.exe) process from within Eclipse and connect to it with jconsole. Then on the jconsole MBeans tab I click the dumpHeap button. The first time I did this, I saw a pop-up saying it had created the heap dump file, but not giving its name or location. Now whenever I do a dumpHeap again while connected to a different javaw.exe process, jconsole says: Problem invoking dumpHeap : java.io.IOException: File exists and of course doesn't give its name or path. Where could it be? I've searched my C: drive (using cygwin command line tools) for files containing "hprof" or "java_pid" or "heapdump" and didn't find anything plausible. I've even used the Windows search to look for all files in my Eclipse workspace that have changed in the last day. I'm using the Sun Java 1.6 JVM, and don't have -XX:HeapDumpPath set.

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