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  • How to reschedule Alarm Manager on Preference Change

    - by Priyank
    Hi, I have an Android Service. When a phone boots up, a broadcast receiver receives a notification and it schedules the service to run repeatedly at a gap of X minutes. Henceforth After every X minutes another broadcast receiver gets those notifications and kicks the service off, which does it's job and quits. So far so good. Now I want those X minutes to be configurable. I have a perf.xml similar to what is given at the link below. This XML captures all my preferences along with that of service timer. http://android-journey.blogspot.com/2010/01/for-almost-any-application-we-need-to.html Now when user changes preferences; how can I reschedule the alarm? Is there a way I can set a listener on preferences change? I have used only XML files to speficy preferences screen. Any ideas will be welcome. Cheers

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  • willAnimateSecondHalfOfRotationFromInterfaceOrientation not called in root view controller

    - by pJosh
    I have created the one rootviewcontroller , and then make that geosensitive by writing - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } In rootviewcontroller willAnimateSecondHalfOfRotationFromInterfaceOrientation method is called and images are resizing. I also have some views on it, but when I rotate the screen the view will be rotate but the images are not resizing though I have used the same -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; } method but it cannot called. So, what can I do? Please help me.

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  • call method in a subclass of UIView

    - by rdesign
    Hey, I've got a UIViewController and an own class, a subclass of UIView. In my ViewController I make a instance of the uiview. If I tap the uiview a function gets called within it and an overlay appears. TO get rid of that overlay later the user has to tap somewhere on the screen(besides the instance of my class) How do I tell my class to dismiss the overlay? I already thought of delegate. So my thoughts were to make a MyUIViewControllerdelegate. If my viewcontroller receives a tap the delegate should be called. THe only problem is how do I tell my subclass that it should receive that delegate? I Have no instance of my viewcontroller in my subclass so I can not set the delegate. Any Ideas? Hope my problem is clear :) Thanks a lot

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  • C# : Direct3D in a control, AND fullscreen on a secondary monitor - what's the best way ?

    - by Led
    I'm working on a C# application that needs to use Direct3D in a control in a windows form, AND (at the same time) fullscreen on a secondary monitor. Basically, I want a Windows Forms application on one screen with a user-interface to control the graphics, and I'd like to show preview-graphics in a small control, and full-blown superduper megafancy graphics fullscreen on a secondary monitor. What's the best way to approach this? (For example, I know XNA can render in a Windows Forms control, but is it possible to then add a fullscreen window on another monitor as well?)

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  • Do I need to auto-login after account activation?

    - by Art
    This is the standard scenario: User registers on the site User receives an account activation email, clicks link to activate Web site notifies the user that account is activated Now there are at least two pathways: User is taken to the login screen and asked to enter login details User is automatically logged in and taken to a welcome/profile/etc page While there are obvious benefits in (1) as far as the user's experience is concerned, there could be drawbacks as well. Option (2) offers improved security at cost of UX. Which of the scenarios is preferable and why? Any serious flaws in any of them?

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  • Combobox drops up in IE 8 and it works correctly in IE 6

    - by ravi2082
    Hi, I have a simple select/combo box with 100 options in the middle of a HTML page. When I open it in IE 6 it appears fine dropping down with a few elements displayed and a vertical scroll bar. In IE 8, it opens upward. Looks like it drops down till it reaches edge of browser screen when it has few options and then opens upward for new options added with a vertical scroll bar. Is there a way the select box can be adjusted to appear in IE 8 similar to IE 6? Thanks Ravi

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  • How to add texture to fill colors in ggplot2?

    - by rhh
    I'm currently using scale_brewer for fill and these look beautiful in color (on screen and via color printer) but print relatively uniformly as greys when using a black and white printer. I searched the online ggplot2 documentation but didn't see anything about adding textures to fill colors. Is there an official ggplot2 way to do this or does anyone have a hack that they use? By textures I mean things like diagonal bars, reverse diagonal bars, dot patterns, etc that would differentiate fill colors when printed in black and white. Thanks for thoughts! Robert

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  • how to add multiple widgets in one app?!!

    - by BarcaDroid
    Hello, I've just finished my Android widget. Now I need to have different sizes of this wiget for the user to choose from. for example I need a medium, small and large size widget. so when the user install the app and hold the the home screen then choose widget, in the widget menu I want him to see three widget with the same app name but with the size. something like this: helloSmall helloMedium helloLarge I have the medium one ready but how can I make the small and the large in the same app? knowing that all three sizes contain the same exact data and actions just the size and the background are different. Thanks.

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  • Conditional XAML

    - by Nicholas
    For easy of development I'm using a ViewBox to wrap all content inside a Window. This is because my development machine has a smaller screen than the deployment machine so using a ViewBox allows for better realisation of proportion. Obviously there is no reason for it to be there on Release versions of the code. Is there an easy method to conditionally include/exclude that 'wrapping' ViewBox in XAML? E.g. <Window> <Viewbox> <UserControl /*Content*/> </Viewbox> </Window>

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  • LockWorkStation - Compilation error - identifier not found

    - by Microkernel
    Hi All, I am writing an application in which I got to lock the computer screen (OS is Windows). My Application is in C++. For this purpose I used the LockWorkStation() API defined on msdn, http://msdn.microsoft.com/en-us/library/aa376875%28VS.85%29.aspx I have included windows.h as told but still I am getting compilation error: .\source.cpp(5) : error C3861: 'LockWorkStation': identifier not found here is a sample code thats giving error. #include <Windows.h> int main() { LockWorkStation(); return 0; } Please tell me what I am missing here :( I am using MS-Visual studio 2005. Regards.

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  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

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  • GPU YUV to RGB. Worth the effort?

    - by Jaime Pardos
    Hello, I have to convert several full PAL videos (720x576@25) from YUV 4:2:2 to RGB, in real time, and probably a custom resize for each. I have thought of using the GPU, as I have seen some example that does just this (except that it's 4:4:4 so the bpp is the same in source and destiny)-- http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c However, I don't have any experience with using GPU's and I'm not sure of what can be done. The example, as I understand it, just converts the video frame to YUV and displays it in the screen. Is it possible to get the processed frame instead? Would it be worth the effort to send it to the GPU, get it transformed, and sending it again to main memory, or would it kill performance? Being a bit platform-specific, assuming I work on windows, is it possible to get an OpenGL or DirectDraw surface from a window so the GPU can draw directly to it?

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  • Cannot manage to have the main form to show scrollbars if bigger

    - by Philippe Watel
    Hi everyone I have developped an app on 22inch monitor at its max resolution when I run this on a laptop with a different ratio and a smaller resolution well the form is too big - to be expected but no scroll bar appear automaticaly to see the whole thing if needed I have tempered with all options but could not figure it out I have tried autoscroll of course but nothing I am sure it is not so difficult but I am stuck So if anyone could indicate me what properties to change I'll be most greatful or even better some easy strategy or components (even paying) to achieve a better screen resolution independance but the scrollbar would be great to start with Thanks & Regards Philippe Watel

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  • iPhone OSStatus -25308 or errSecInteractionNotAllowed SFHFKeychainUtils

    - by George Octavio
    Hi again guys. I'm trying to access my iPhone's device keychain. I want to access in order to create a simple user-password value intended for a log in function. This is the code I'm using from SFHFKeychainUtils NSArray *keys = [[[NSArray alloc] initWithObjects: (NSString *) kSecClass, kSecAttrService, kSecAttrLabel, kSecAttrAccount, kSecValueData, nil] autorelease]; NSArray *objects = [[[NSArray alloc] initWithObjects: (NSString *) kSecClassGenericPassword, serviceName, serviceName, @"TestUser", @"TestPass", nil] autorelease]; NSDictionary *query = [[[NSDictionary alloc] initWithObjects: objects forKeys: keys] autorelease]; OSStatus status = SecItemAdd((CFDictionaryRef) query, NULL); } else if (status != noErr) { //Output to screen with error code goes here return NO; } return YES; } The error code I'm getting is OSStatus-25308 or errSecInteractionNotAllowed. I'm guessing this means I don't actually have access to my iPhone's keychain? Is there a way to allow access? Thanks for your time.

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  • Getting websites to detect our mobile browser

    - by Chromatix
    I've been asked to find out a sensible way to make the majority of popular websites detect our browser - which is functionally complete, but is running on rather constrained hardware - as a "mobile" browser. The idea is that the heaviest popular websites seem to have mobile versions, which render much faster and fit better on the screen. I've looked at the inverse question, which tells me that there isn't an obvious standard way of doing it - http://www.brainhandles.com/techno-thoughts/detecting-mobile-browsers is a case in point. This is borne out by looking at a variety of User-Agent strings from popular mobile and desktop browsers. So far the best idea we can come up with is to add "Mobile" to the string somewhere, since this is the main visible difference between Safari for iPad/iPhone and for Windows/Mac. Does anyone have a better idea?

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  • Jquery Widget Performance

    - by jamie-wilson
    I am working on an interface which involves ALOT of javascript. There is a calendar and blocks drawn on the calendar. The calendar is a jQuery widget, which works beautifully. The blocks drawn on top are also jQuery widgets. While it works - I am wondering, every time I create another block, is the widget fully duplicating, or is it referencing the widget? If I end up with 200 blocks on the screen, do I have 200 copies of the widget? Because if so i'm sure this will impact the performance quite heavily. Also it would determine whether I have functions inside the widget, or have them external to the widget looking in if that makes sense. Just putting some feelers out there for thoughts. I couldn't find anything by searching online.

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  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • Open Office Impress

    - by Daniel Ray
    Hi I have seen that in some question around presentation you suggest using OO Impress for this. I am trying to show multiple presentation in a non fullscreen window, but havent been very successful so far. Ideally I want to be able to move this presentation windows around the screen. I have searched the Open Office forum but the is almost nothing concerning this topic and noone seems to know the answer to my question. Im trying to do this in C#. I would be very thankfull if you can give me some directions, how to do this. Thank you

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • How can I avoid floating the same content twice?

    - by Randall Bohn
    My Kynetx app uses float_html() to put up a box full of content. rule float_box { select when pageview ".*" pre { content = << <div id='messagebox'> <h3>Floating Message Box</h3> <ul id='my_list'></ul> </div> >>; } float_html("absolute","top:25px","right:20px",content); } rule fill_box { select when pageview ".*" foreach ["alpha","bravo","charlie"] setting (list_item) append("#my_list", "<li>#{list_item}</li>"); } The app (a421x27) is used from a bookmarklet. If you click the bookmarklet twice on the same page you get double content. Is there any way to detect that the box is already on the screen and reuse it?

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  • Wordpress + VMware CSS path problem

    - by Stephen Meehan
    I posted a similar question earlier today but this question is clearer. I want to locally develop my Wordpress websites (on my Mac) and test them in Internet Explorer (6,7,8) on Windows XP. I can get the MAMP welcome screen to show in Windows XP, so I know VMWare is doing it's thing. The local URL for my site (on my Mac) is: URL (http://d3creative:8888/) But the local URL under VMware/Internet Explorer is: URL (http://192.168.2.1:8888/d3creative/) This is the only way I can get it to show up, problem is all the CSS styles are referencing the local Mac URL (http://d3creative:8888/) So understandably the CSS isn't showing up. Is there a way to tell Windows that "http://192.168.2.1:8888/d3creative/" should equal "http://d3creative:8888/" I've tried editing the "hosts" file within in Windows XP and I've rebooted after making any changes, but nothing is working. My software: MAMP Pro (v1.8.2) Wordpress (v2.8.6) Windows XP (SP3) Internet Explorer (6, 7, 8) Any help would be much appreciated. Stephen Meehan

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  • Pygame program that can get keyboard input with caps

    - by None
    I have a Pygame program that needs text input. The way it does this is to get keyboard input and when a key is pressed it renders that key so it is added to the screen. Essentially it acts like a text field. The problem is, when you hold shift it doesn't do anything. I relize this is because the program ignores shift input and instead writes the text if it's number is under 128. I have thought of setting a variable when shift is pressed then capitalizing if it was true, but string capitalization only woks on letters, not things like numbers or semicolons. Is there maybe a number I can add to the ascii number typed to modify it if shift is pressed, or something else?

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  • Android - Enter button with finger detection?

    - by Normano
    Hello, I'm working on a soundboard, however I've got a problem when it come to drag the finger over the screen to play the sounds for the buttons I drag the finger over. Button Button3 = (Button)findViewById(R.id.button03); Button3.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if(event.getAction() == MotionEvent.ACTION_DOWN){ mp.playSound(3); } return false; } }); Do anyone know how I can detect when a finger enter a button and not click the button? THanks :)

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  • ASP.NET SetAuthCookie Impersonation Help

    - by rlb.usa
    Hello SO, I'm trying to do user impersonation for a web application we have. The user selects the user they'd like to emulate/impersonate and then clicks the button which fires this: protected void uxImpersonate_Click(object sender, EventArgs e) { ... FormsAuthentication.SetAuthCookie(uxUserToEmulate.SelectedValue, false); Response.Redirect("Impersonation.aspx"); //reload page manually } We have a dev - test - production server environment and on two servers this works just fine, but on another one, in all browsers, it kicks me to the login screen. What's going on and how can I fix it? We're on ASP.NET 2.0, and I'm using http://stackoverflow.com/questions/549016/user-impersonation-with-asp-net-forms-authentication as a guide. UPDATE: It appears that the user actually is impersonated successfully but is loosing their Role as admin (only Admin Role's can access this impersonation page).

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