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  • SLI Artifact issues

    - by sloughk
    When I enable SLI I keep getting artifacts in random games and in Windows Aero sometimes . It doesn't seem to be about over-heating as it happens randomly, and sometimes whole computers just crashes (not blue-screen, just black gone...) My setup: Geforce 8800 GTS 320MB ( http://www.bfgtech.com/bfgr88512gtoce.aspx ) x 2 GIGABYTE EX58-UD4 Windows 7 RC PSU 800W I've got the latest NVIDIA drivers and F5 BIOS update (*SLI update*). When I disable SLI and use the cards separately they are working just fine even in games. Any idea why this might happen?

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  • 'Game Show' presentation

    - by albatross
    I work at a state university, and every day of summer orientation we have a little jeopardy-like game that new students' parents play. We run it in an auditorium. Right now the game is a powerpoint presentation (set up similar to jeopardy) off an old laptop running Powerpoint 2003. What I want to do is to purchase & use a smaller tablet/mini-book with a touchscreen. The touchscreen would be much more professional than dragging a mouse around the screen to select category questions. I also want to use hot keys during the presentation for sound effects (for correct + incorrect answers), and I want to play music and show an automated slideshow (photos from the day). This device would need vga or hdmi and audio out. I've been looking at iPads and iPad alternatives, but figured someone out there might have a better idea or done this before.

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  • Star Trek inspired home automation visualisation

    - by Zak McKracken
    I’ve always been a more or less active fan of Star Trek. During the construction phase of my house I started coding a GUI for controlling the house which has an EIB. Just for fun I designed a version inspired by the LCARS design used in Star Trek TNG and showed this to my wife. I showed her several designs before but this was the only one, she really liked. So I decided to go on with this. I started a C# WinForms application. The software runs on a wall mounted Shuttle Barebone-PC. First plan was an industrial panel-pc but the processor was too slow. The now-used Atom is ok. I started with the LCARS-controls found on Codeproject. Since the classic LCARS design divides the screen into two parts this tended to be impracticable, so I used my own design For now the software is able to: Switch lights/wall outlets Show current temperatures for all room controllers Show outside temperature with a 24h trend chart Show the status of the two heat pumps Provide an alarm clock (e.g. for cooking) Play internet radio streams Control absence Mute the door bell Speak status messages via speech synthesis For now, I’m working on an integration of my electric meter. The main heat pump and the electric meter are connected to my LAN. I also tried some speech recognition, but I’ve problems with the microphone. I't’s working when you are right in front of the PC, but not far away, let’s say on the other side of the room. So this is the main view. The table displays raw values which are sent over the EIB – completely useless but looks great For each floor I have a different view. Here you can see the temperatures and check the status of the lights (the buttons are blinking when a light is switched on) This is the view for the heat pump:   Next step would be to integrate a control of my squeezebox server (I use different Squeezeboxes through the house as a multiroom audio solution)

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  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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  • Mac keeps switching to second graphics card

    - by 1.21 gigawatts
    I have a MacBook Pro and whenever I enter certain apps (video camera app or Photoshop for example, the graphics card switched. I didn't know this was going on at first; just that the screen kept changing colors as I opened or closed different software. Later someone told me that the software was causing the OSX to switch graphics cards. It's annoying. How do I keep one graphics card (the better one) enabled all the time? I don't care about power consumption because it is plugged in all the time (though I'm curious how much difference it makes). I just want one graphics card enabled.

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • Remote Mac OS X server using Windows 7 with VNC

    - by Ali
    I've search most of the topic around here in @SuperUser and around most of the webs they can easily access Windows uing Mac OS X but I have a question can I access my Mac using Windows? I've activate my screen sharing on my Mac OS X and I can use another Macbook to access it no problem but once I use TightVNC or UltraVNC and any VNC base program non of them really worked for me. So is there any alternative to VNC to give me option to access my Mac using VNC or something like that? Thanks.

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  • Hardware upgrade: Windows 7 bluescreens, Vista loads

    - by Daniel Schaffer
    I just did a fairly significant hardware upgrade while keeping my hard disks. The old system was a dell Optiplex 745 with an Intel Core 2 duo, LGA 775. The new system is custom built, Intel i5 750. I know you're supposed to do a clean install with a hardware upgrade like this, but I'd had success in the past doing the stealth hardware upgrade like this, so I figured I'd give it a shot. Windows 7 Ultimate 64 bit gets through the loading screen and immediately blue screens and reboots. Windows Vista Home Premium 32-bit, which I have on an old hard drive from an AMD box (!!) loads up fine. I ran through the windows memory checker just to be sure, and my memory is fine. So, is the BSOD the result of some sort of protection mechanism specific to Windows 7? Is there any hope of salvaging that install?

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  • VMware Player- no Maverick GUI after install

    - by Jason
    I'm experimenting with using both VMware Player and Virtualbox to run an Ubuntu VM in Win7. I have the VB install of Maverick working fine, and with only a few quirks such as slow response in Firefox scrolling and the occasional freeze, it works fine. However, making backup copies of a VB machine for storage is a PIA, and so I would like to see how Player works in the same situation. I created a new VM with 2GB RAM & 30GB hard drive space. The install went smoothly, but everytime I start the VM, no GUI shows and I have no mouse control. It brings me to a screen saying Ubuntu Easy Install: VMware Player is installing VMware Tools.. please wait. At this point, I get a login prompt and then goes to a standard CLI interface. At this point, I have no mouse control at all. The CPU and memory gauge that I have as a Win7 screenlet shows no changes and minimal HDD activity. The VMWare site says to install the Tools by a tarball, going to VMInstall VMware Tools, but I can't do that with no mouse control. Any solutions?

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  • How can I get run Ubuntu Desktop on my Galaxy Nexus?

    - by Jack Senechal
    On the Ubuntu for phones site it advertises the desktop view feature: "The phone becomes a full PC and thin client when docked.". And there's the demo by Canonical of something similar running under Ubuntu for Android. I realize they're different systems, but the end effect is in both is to have a full Ubuntu system running on the phone. I've installed Ubuntu Touch Preview on my Galaxy Nexus (toro), and it's working as expected (no cellular signal, but wifi works, etc). But when I plug in a monitor via HDMI it just mirrors the phone's touch display. There's also currently no bluetooth support for attaching keyboard and mouse. Keyboard only kind of works via USB, and mouse not at all. I've also tried running Ubuntu under Android via VNC, but the lack of responsiveness of VNC makes it impractical for daily use. I'd consider that route again if there is some way to make the UI more responsive. So the question is, how can set up my phone to run Ubuntu Desktop in a way that's useable as a laptop replacement? Is there a way to enable Desktop View on Ubuntu Touch? Or can I run Ubuntu for Android as in the previously referenced demo? Plugging into a monitor would be OK, but I'd love to be able to use the desktop interface with mouse and keyboard through the phone's screen as well. Touch input and an onscreen keyboard would be a plus but is definitely not necessary.

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  • How to backup and restore everything of foobar2000?

    - by Dennis
    What is the best way to backup and restore all my everything in Foobar2000? I was once clicked on a "Reset all" button which provide somehow a stupid feature - clear all setting and playlist. The story tell that, remember to do backup when there is nothing goes wrong. (And I don't think they should put the button on the middle of all the configuration screen.) But how? Are there any script or plugins to help me to backup all settings? I cannot find a button of export or import my settings.

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  • Windows calibration settings persistance over reboots

    - by Dmatig
    I'm running Windows 7 64bit on a laptop (Samsung R560) using a cheap external CRT monitor. The screen is a littler dark for my liking, despite having the physical monitors settings up to the max for all the brightness-related settings. Windows 7 has a tool called "Calibrate display color" (search in the start menu). Running this tool, you have a slider that allows you to adjust the "Gamma", which sliding up gives me acceptable brightness levels. Unfortunately, upon reboot (and certain other activities such as running certain fullscreen games) this is reset to default. Is there a way to make this persistent? Some registry setting? Batch file to run at startup even (less preferable as I'd like games to run brighter too)?

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  • Should I disable write caching on my Windows 2008 VM?

    - by javano
    I have a Windows Server 2008 x64 Standard virtual machine that runs on a machine with a hardware RAID controller, a Perc 6/i, which has a battery on-board. Doing everything I can for additional performance, I think I should disable this. Is this very dangerous though? My understand is that Battery Backed Write Caching gives a performance boost to the host OS, telling it the write was complete when they are still sitting in flash waiting to be written. However, I can't see how it would be detrimental to performance, but is there a gain (even if marginal) to enabling it / disabling it? P.s. There machine has a backup power. Here is a screen shot for clarification:

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  • Computer Randomly Restarts (no crash dump)

    - by Bruno Charters
    Hey everyone this is my first time here, so, my computer got pulled out of his place the other day by accident and it never got back to working decently ever again. I just stopped using it because everytime i power it on, it restarts. Some times it doesn't even reach the desktop, others it even allows me to run a game or something. It gets really random. Today i was trying my last attempt before sending it to fix and it ran fine for 40 minutes but as i tried to run a game the screen got really messeud up full of colorful lines and stuff and i'm assuming it had to do with the graphics card. Altho, my question is, what can be causing all this restart thingie? Can it be just the Power Supply failing me and hence, not giving enough power to make the graphic card go for instance? My computer specs are: Motherboard: Asus P5KPL - AM CPU: Intel QuadCore 2.33 ghz Graphic Card: Nvidia GeForce GTS260 Ram: 2x2gb ddr2 Power Supply: Nox Urano 500W Thanks in advance, Bruno Charters

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  • how to fix asyncmac.sys infection

    - by Jay
    AVG anti-virus tells me that there is a virus in my asyncmac.sys. I tried to overwrite it with a copy of asyncmac.sys from another computer (making sure that it was the same version of Windows XP, but I was still nervous that I was going to break something), but when I reboot, I get the same virus warning. If I try to delete the file Windows (or somebody) automatically and immediately puts it back. I get a blue-screen death if I try to boot in safe mode. I tried to do a system restore to before I had the virus, but it tells me that it can't restore because nothing has changed. Any suggestions on how to fix this?

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  • Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs)

    - by simpleton
    I downloaded 12.04.1 and md5 sum checked them and everything is good. Made a live usb and booted up... Just gets to where its about to start with the purple ubuntu loading screen then it goes back to text and gives this message: BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) mount: mounting /dev/loop0 on ///filesystem.squashfs failed: Input/output error Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs This happens in the live option, or persistent even the file checking one doesn't work Also I've tried a few different F6 options to no avail. I used 'LiLi USB creator' and 'unetbootin' and also 'Universal USB Installer,' all with the same results. I've also tried using a VM and it showed the same. That is when I figured I had a corrupt .iso so I downloaded it again checked the MD5: e235b63c02644e219b7bf3668f479c9e. Only I'm having the same problem. I'm just about ready to give up on 12.04.1 and just go back to 10.04 utill the next LTS comes out. I've got a dell mini 10 btw. Thanks for your time.

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • HP Printer odd behaviour in Vista Home Basic

    - by ricardo.acras
    I Have a HP 1018 printer. In my previous PC (with vista home premium) it worked just fine, and still works. In my new PC, which came with vista home basic, the printing almost never works. What happens is as follows 1 - I install the printer, windows says its ok. 2 - I send a document to print. 3 - Printer screen (spool) shows the document for 1 or 2 seconds and then it disappear. For two times it worked after numerous reinstallations, and after I restart my computer it stop working again. Any Ideas?

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  • right click / pop up using keyboard in osx

    - by sugar
    Yes - I have gone through this & this also. But non of them includes the answer I want. I mean my question is bit different. Let me explain. In windows, to right click any where - or to bring up a pop up menu we just type a key right beside on window key / pop-up key or press Shift + F10 to bring up pop up any where. Similarly, Is there any short-key is available for just bringing pop-up on screen ? Thanks in advance for sharing your knowledge. Sugar.

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  • How to correctly export UV coordinates from Blender

    - by KlashnikovKid
    Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using the UV data incorrectly (I really doubt it) or Blender doesn't seem to export the correct UV coordinates into the obj file because the texture is mapped differently in my game engine. And in Blender I've played with the texture panel and it's mapping options and have noticed it doesn't appear to affect the exported obj file's uv coordinates. So I guess my question is, is there something I need to do prior to exporting in order to bake the correct UV coordinates into the obj file? Or something else that needs to be done to massage the texture coordinates for sampling. Or any thoughts at all of what could be going wrong? (Also here is a screen shot of my diffused texture in blender and the game engine. As you can see in the image, I have the same problem with a simple test cube not getting correct uv's either) http://www.digitalinception.net/blenderSS.png http://www.digitalinception.net/gameSS.png

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  • Are there any HTPC-optimized web browsers?

    - by smackfu
    Features that I would ideally include in "HTPC-optimized": Full-screen. Navigable using a remote or the keyboard arrows. Legible at couch distances. Or, to put it another way, imagine the design requirements for Hulu Desktop or XBMC or WMC, applied to a web browser. Opera on a Wii meets most of these criteria but not being HD wastes a lot of potential. If a single solution doesn't exist, is there some combination of Firefox add-ons that will get me there?

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • Ubuntu 13.10 installer making no changes to partition, even after complete

    - by dragonhart6505
    Trying to install Ubuntu 13.10 (x64 package) on a HP Probook 4430S from USB made with UnetBootin. Intel Celeron B810 Dual-core x64 1.6ghz 4gb Ram Intel Graphics HD 2000 320GB HDD - 3 partitions (1 with backup files - 40gb, 2 Win7 that were dual-boot but no longer boot after attempting to install - 55gb and 222gb) I am fine with losing the data on the 222gb partition, but when trying to install it only shows the 55gb and the 222gb, but the 222gb is not 222gb...its including the 40gb backup. Whatever, went through with the installation anyway. Files can be replaced (just backed-up games anyway.) Installation appears to run without a hitch on the now 222gb/262gb partition, formatted to ext4 with the installer itself. Asks to reboot to begin using. Upon rebooting, I get the GNU boot selection screen. Press Enter on "Ubuntu". Get a "Gave up booting from root..." or something error. Reboot and load "Try without installing" option from USB. Once booted, nothing has changed! All 3 partitions are still present, all files intact. But now I can't boot my Win7 55gb partition. EVERYTHING in the "Try..." loader works perfectly. Bluetooth, Wifi, Display adapter, SD Card reader, HDMI-Out, DVD drive, USB ports...even reads correct battery data. Help?

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  • fglrx: No matching Device section for instance... found how to fix it?

    - by Lejo
    I have HD 4850 card, Ubuntu 12.10 and installed legacy drivers using makson96 ppa. The issue is, that FGLRX can not detect my device and loads vesa bios. I had the same problem on ubuntu 11.10, 12.04 versions. I want to manually help fglrx find a matching device to load as it shoudld do. It is interesting, why does fglrx search for a device in a PCI:0@1:0:1 Bus? in xorg.cof different bus is indicated: Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Here is a part of my xorg log: [ 3.846] (II) VESA: driver for VESA chipsets: vesa [ 3.846] (II) FBDEV: driver for framebuffer: fbdev [ 3.846] (++) using VT number 7 [ 3.846] (WW) Falling back to old probe method for fglrx [ 3.883] (II) Loading PCS database from /etc/ati/amdpcsdb [ 3.883] (--) Assigning device section with no busID to primary device [ 3.883] (--) Chipset Supported AMD Graphics Processor (0x9442) found [ 3.884] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 3.884] (II) AMD Video driver is running on a device belonging to a group targeted for this release [ 3.884] (II) AMD Video driver is signed [ 3.884] (II) fglrx(0): pEnt->device->identifier=0xb7791d8f [ 3.884] (WW) Falling back to old probe method for vesa [ 3.884] (WW) Falling back to old probe method for fbdev from lispci i foud out finally, that my video card is in 01:00.0 slot. logically, if fglrx searches for a vdeo card device in a wrong place, it will not find it. 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV770 [Radeon HD 4850] Thanks in advance.

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  • PSKill does not run from VbScript

    - by David
    We have a site on our local IIS6 Windows 2003 server that occasionally locks up, and we would like a VbScript to kill the process. It is located in the system32 folder. I'm running these tests on the local machine. For simplicity, my VbScript file simply has lines such as these: WScript.Echo "PSKill.exe " & W3WP.ProcessId WshShell.Run "PSKill.exe " & W3WP.ProcessId WScript.Echo "Killed Process" Obtained earlier in the script, W3WP.ProcessId contains the correct process ID. The script outputs to the screen: PSKill.exe 6884 But the line that is supposed to execute the command does nothing. If I type the command in, it works fine. Why does PsKill work fine when I type it, but not from VbScript?

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