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  • Blackberry - Custom size EditField

    - by Eric
    I am trying to put together a dialog that should look like this: Fill in the below fields ___________ likes ________________ where the "_" lines are the EditFields. I am sticking all the fields in a HorizontalFieldManager, which I add to the dialog. Unfortunately, the first EditField consumes all the space on the first line. I have tried to override the getPreferredWidth() method of the EditField by creating my own class extending BasicEditField, but have had no success. Surely there must be a simple way to force a certain size for an edit field. What am I missing?

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  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

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  • How to hide the title bar while application is loading and show it when it finishes loading?

    - by Arci
    I have an application which uses a custom title bar. However, when my application launches, I noticed that the default title bar is shown for a brief period of time. My problem is I don't want to show the default title bar while my application is loading. How do I hide the title bar while my application is loading so that there will be no hint of it and then show it afterwards? So far, I tried the following solutions but none have worked: Hide the title bar in XML and then set the custom title bar in code. (Problem encountered: I received an error message saying: "You cannot combine custom titles with other title features".) In XML: <item name="android:windowNoTitle">true</item> In onCreate method: requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); //... some code goes here getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.title_header); Set the size of the title bar in XML to 0. Then change it's size via code later. (Problem encountered: I don't know how to set the size of title bar in code. Is it possible? I tried getWindow().setAttributes() and getWindow().setLayout() but both of them didn't worked.)" In XML: <item name="android:windowTitleSize">30dp</item> Modify windowTitleBackgroundStyle and set a transparent drawable as background. (Problem encountered: The content of the title bar became invisible but a line below the title bar is still visible.) In XML: <!-- style used by windowTitleBackgroundStyle --> <item name="android:background">@drawable/transparent</item>

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  • DIV with text over an image on hover.

    - by Dylan Taylor
    OKay first off this is really really similiar to the http://dribbble.com homepage. In the simplest form possible. I have an image, and i'm trying to CSS it so that when i hover over the image, a DIV shows up with some text and a partially transparent background color. I have no idea how to do this..

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  • What makes a sexy UI?

    - by nimo
    I'm in the progress of remaking one our products user interface to be more modern and apealing aswell as user friendly. It's a web based application that is used by all types of people. My question for you is what do you think are the key factors of a sexy interface? An interface that is appealing and leave the user with a WOW feeling?

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  • Incorrect sizing of a JPanel in a JScrollPane In Java 1.5

    - by Coder
    Hi, I am making an image loading component which consists of a JPanel containing a JScrollPane, which in turn contains another JPanel. What this component does is allows images to be dropped on top of it, after which point the image is loaded and the inner most JPanel is set to the size of the image dropped. This in turn causes the scroll bars to show up and the user can scroll the image. This all works fine. The problem comes in when i try to auto-shrink the image to the maximum visible area in the outer JPanel. In this case i do a uniform scale of the image to be less than or equal to the width and height of the outer JPanel. What happens now is that both the horizontal and vertical scroll bars show up indicating the the inner JPanel is bigger than the visible area (which should not be the case). I verified that the image is scale to the proper dimensions(ie. the maximum width and height is respected). I also verified that if i decrease the maximum height by 3 pixels, then no scroll bars appear. What i believe the problem is, is that panel.getWidth() and panel.getHeight() don't actually return the visible area (maximum area) that sub components can take up. Ie. there is likely some more width and height taken up by the border around the JPanel or something like that. My question is, how do i get around this problem. Functionally all i want is to determine the maximum size a JPanel can be in a JScrollPane, then set the panel to that size and paint an image over top of it and be assured that the scroll bars of the scroll pane will not show up. Right now the scroll bars are set to AS_NEEDED. Thanks!

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • How to launch a mac application without a terminal window.

    - by KPexEA
    I've written an open-source c++ application and it works fine on Windows and Linux, I finally got a Mac Mini (with 10.5.8) so I've just been testing the Mac version. My application works fine when running it from inside a terminal window and typing ./appname , but if instead I double click on it from the finder, then it opens a termnial window first and then runs my app but it doesn't seem to set the working directory to the correct location so my app dies. How do I make my app so when it launches by being double clicked on it doesn't open a terminal window first and how can I have the current directory set to the apps location automatically?

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  • Are there any good graphical git and hg/Mercurial clients on Mac OS X?

    - by DASKAjA
    I'm searching for compelling git and Mercurial clients on Mac OS X. The most clients I've found so far were less compelling as I expected. Some of the clients are programmed even in ruby or tcl/tk, which IMO aren't good OSX citizens in regard of integration in the OS. I've clients in mind similar to Versions.app or Cornetstone which are subversion-only clients. Perhaps somebody got an insider tip for me.

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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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  • Installing gtk and compiling using gcc under windows?

    - by sil3nt
    I have gcc installed in c:/programfiles (also set as a path variable), and i have all the necessary files for gtk from http://www.gtk.org/download-windows.html, glib,gtk,pango,atk and cairo. Although I have no clue as to how to compile a c program using gtk with the gcc compiler. How do I set everything up so that it works?. (I don't know where each zip file goes.?) basically I don't really know where start.

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  • How to call an event when the user "finally" selects an item in a list?

    - by herzmeister der welten
    When a user clicks once on an item in a Grid or a ListBox, that item is usually selected, hence most UI frameworks have a onSelected event or the like for that. However, how can we generally call the next step when a user "finally" selects an item by e.g. double clicking an entry? You know when some popup might appear in the context of the selected item and the user can do further stuff. Strangely enough, I think I have never seen a word for that in any UI framework. onPicked, onAccepted, onChosen, onFinallySelected, onResult? All kinda awkward or too special. Any other ideas?

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  • Change size of ImageIcon in a JRadioButton

    - by Frederik Wordenskjold
    I simply want to change the size (diameter) of the actual (default) ImageIcon of my JRadioButton. I've changed the size of the font displayed in the widget, so it really looks silly with such a large radiobutton. JRadioButton button = new JRadioButton("Button"); button.setFont(new Font("Lucida Grande",Font.PLAIN, 11)); gives me this giant button: Do I really have to create my own ImageIcon? Or can I somehow scale the default one, without too much of a hassle?

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • New wxpython controls not displaying until resize

    - by acrosman
    I have created a custom control (based on a panel) in wxPython that provides a list of custom controls on panel within it. The user needs to be able to add rows at will and have those rows displayed. I'm having trouble getting the new controls to actually appear after they are added. I know they are present, because they appear after a resize of the frame, or if I add them before Show() is called on the frame. I've convinced myself it's something basic, but I can't find the mistake. The add function looks like this: def addRow(self, id, reference, page, title, note): newRow = NoteListRow(self.listPanel, id, reference, page, title, note) self.listSizer.Add(newRow, flag=wx.EXPAND | wx.LEFT) self.rows.append(newRow) if len(self.rows) == 1: self.highliteRow(newRow) self.Refresh() self.Update() return newRow I assume I'm missing something about how refresh and update are supposed to behave, so even a good extended reference on those would likely be helpful.

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  • Open archive file content in OpenFileDiaolg C#

    - by Guy
    Hi All, I want an Open File Dialog with *.class ,*.jar filters. I want that *.jar files will be treated as folders (pressing OK or double-click should display the jar file content [ *.class] ). This capability is very similar to the TotalCommander archive plugin that let you browse inside archive files in-place (without the need to extract them, etc...) Any ideas how it could be done? Can I use something that is already implemented? Thanks, Guy

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  • iPhone OS: Rotate just the button images, not the views

    - by Jongsma
    Hi, I am developing an iPad application which is basically a big drawing canvas with a couple of button at the side. (Doesn't sound very original, does it? :P) No matter how the user holds the device, the canvas should remain in place and should not be rotated. The simplest way to achieve this would be to support just one orientation. However, I would like the images on the buttons to rotate (like in the iPhone camera app) when the device is rotated. UIPopoverControllers should also use the users current orientation (and not appear sideways). What is the best way to achieve this? (I figured I could rotate the canvas back into place with an affineTransform, but I don't think it is ideal.) Thanks in advance!

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