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  • SVG file render image in smaller size

    - by Meet
    Hello people I am working for the first time with SVG files. I an able to load SVG files on webview but the images are rendering smaller than the original. they are getting shrinked by a particular factor...... Is there some solution to my problem??? pls help. Thank You Meet bhatha

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  • EGODatabase does not retain inserted record

    - by user135775
    Hi Guy! I'm using EGODatabase to process my data. When I tried to insert data into the database which I created with Base and attached to the project, the data that was inserted programmatically will not show up when I restart my app.However the data inserted manually using Base will show up just fine. Following is the code for inserting data into the database: NSString *path = [[NSBundle mainBundle] pathForResource:@"Database" ofType:@"db"]; db = [EGODatabase databaseWithPath:path]; if ([db open]) { NSLog(@"Database is opened successfully!"); } else { NSLog(@"Database is failed to open!"); } NSArray *params = [NSArray arrayWithObjects:[aFeed feedID], [aFeed title], nil]; [db executeUpdate:@"Insert INTO Feed (FeedID, Title) VALUES (?, ?)" parameters:params]; EGODatabaseResult *results = [db executeQuery:@"SELECT * FROM Feed"]; for ( EGODatabaseRow * row in results) { NSLog(@"ID: %@ Title: %@", [row stringForColumn:@"FeedID"], [row stringForColumn:@"Title"]); } I appreciate if anyone can share me a working sample code for EGODatabase. I'm using EGODatabase because I might have multi-threading code that write to the database. Thank in advance.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Forcing entry of certain character types in UITextField

    - by cannyboy
    If I have a UITextField which the user is inputing a registration number, which has the format: 11-11-1111 (that is 2 digits, a dash, 2 digits, a dash, four digits) How do I force the user to enter this kind of data only... so they can't enter anything except 0-9 in the first character, and only '-' for the third character etc.

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  • Converting byte array to image in xcode?

    - by arizah
    I am getting a byte array(I reckon) in NSMutableArray's object.The NSMutableArray i get is from Xml parsing from a service URL..Now I need to convert that byte array to UIImage ..Gone through google and found to convert to NSData and then UIImage but couldn't understand how..? How can I do it ? My array looks like this : ( { Name = "John"; Image = "/9j/4AAQSkZJRgABAQAAAQABAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJS kcgSlBFRyB2NjIpLCBxdWFsaXR5ID0gODAK/9sAQwAGBAUGBQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXF BYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAtKDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgEKwZAAwEiAAIRAQMRAf/........ //big byte array } ) First of all I need to clear whether it is a byte array ?How can I extract image from this ?

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  • What's SimpleEditableListAppDelegate?

    - by Shawn
    I'm trying to follow the TableView programming guide, and I'm copying the code directly from the guide, but I get "SimpleEditableListAppDelegate undeclared" when I try to compile. Google returns nothing but the programming guide. What's SimpleEditableListAppDelegate, and how do I use it?

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  • UITabBarController not showing all view controllers

    - by rounak
    My UITabBarcontroller has two view controllers -Favorites -Keypad I add these two controllers in an array in the order Favorites,Keypad,nil. When the app is launched only the Favorites tab appears in the tabbar, I have to click the second tab for the "Keypad" (Title of the viewController) text to appear on the tabbar. How do I make the tabbar have the title of both the view controllers at startup itself?

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  • Is this the correct way to reloadData on a UITableView?

    - by Sheehan Alam
    I am trying to append objects to my data source and then reload the table. Is this the correct way of approaching it? self.items is my datasource //Copy current items self.itemsCopy = [self.items mutableCopy];//[[NSMutableArray alloc] initWithArray:self.items copyItems:NO]; NSLog(@"Copy Size before append: %d",[itemsCopy count]); //Get new items int lastMsgID = [self getLastMessageID]; [self.coreData getMoreMessages:self.title lastID:lastMsgID]; //This will update self.items with 30 objects //Append new items [itemsCopy addObjectsFromArray:self.items]; //Empty items and copy itemsCopy [self.items removeAllObjects]; self.items = [self.itemsCopy mutableCopy]; NSLog(@"Actual Size after append: %d",[self.items count]); //Reload data [tableView reloadData];

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  • UITableViewCell select even doesn't work

    - by saimun
    I had a page control(UIPageControl) on a view (UIViewController) with table view (UITableView) on each page, each page have own table and can go to different view controller. i add the codes in "didSelectRowAtIndexPath" which can go to next level, is works perfect when i test it in a table view by itself, but it doesn't works when i have page controller with it. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; if (pageNumber == 0) { PicturesViewController *picturesView = [[PicturesViewController alloc] init]; [self.navigationController pushViewController:picturesView animated:YES]; [picturesView release]; } else if (pageNumber == 1) { PictureDetailViewController *pictureDetailView = [[PictureDetailViewController alloc] init]; [self.navigationController pushViewController:pictureDetailView animated:YES]; [pictureDetailView release]; } else if (pageNumber == 2) { MessagesViewController *messagesView = [[MessagesViewController alloc] init]; [self.navigationController pushViewController:messagesView animated:YES]; [messagesView release]; } } here is the code, if view directly to this table view this code is work, how can i make it work under the pagecontrol??

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  • Adding Control on a Playing Video

    - by Taimur Hamza
    Hi, I want to add a Control (UILabel / UIButton ) over a playing video , Can anyone please make a tutorial of adding a control on a playing video. Below is the link of the project. I am stuck how to connect the UIView object ( Overlay View ) in the connections inspector. The code is copied properly. Thanks http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Taimur

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  • How to get information about e-mails in Mail.app

    - by Dann
    Hi, If a user is reading e-mails in Mail.app and closes this application and opens my application .I want to show the information about the mail read by the user. Is there some way to get information about the email (in Mail.app), so that I use it in my application. Thanks.

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  • Iterate attributes and IBOutlets of a UIViewController

    - by Espuz
    I've a generic UIViewController on my app. All the UIViewController on the app inherits from this generic one. I'm trying to automate the deallocation and releasing of attributes and IBOutlets as properties. I'm doing the first (attributes) on dealloc method and the second (IBOutlets as properties) on viewDidUnload. - (void) dealloc { [_att1 release]; _att1 = nil; [_att2 release]; _att2 = nil; // ... } - (void) viewDidUnload { self.att1 = nil; // att1 is an IBOutlet self.att2 = nil; // att2 is an IBOutlet // ... } Is there any way to iterate all my attributes and IBOutlets to simplify this operations? I want to avoid do it for each outlet and attribute and delegate it to the generic UIViewController. Thanks.

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  • Why do they initialize pointers this way?

    - by Rob
    In almost all of the books I read and examples I go through I see pointers initialized this way. Say that I have a class variable NSString *myString that I want to initialize. I will almost always see that done this way: -(id)init { if (self = [super init]) { NSString *tempString = [[NSString alloc] init]; myString = tempString; [tempString release]; } return self; } Why can't I just do the following? -(id)init { if (self = [super init]) { myString = [[NSString alloc] init]; } return self; } I don't see why the extra tempString is ever needed in the first place, but I could be missing something here with memory management. Is the way I want to do things acceptable or will it cause some kind of leak? I have read the Memory Management Guide on developer.apple.com and unless I am just missing something, I don't see the difference.

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  • How to create a numbered bullet not in UIwebview but using UItextview

    - by Raviraj Peerbits II
    The format is similar to below text: 1. I need to create the bullet like this which would be helpful to me in my application and need someone to you to share the code with me. 2. Can you help me out and remember the UIwebview is not preferable because i dont have to execute the webviewwillload method. 3. Please find the best and easy way to approach this. 4. Also remember there should be indent spacing. Thanks in advance and its urgent for me.

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  • Reason why UIImage gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen (my custom class): - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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