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  • I need to make a multithreading program (python)

    - by Andreawu98
    import multiprocessing import time from itertools import product out_file = open("test.txt", 'w') P = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p','q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',] N = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] M = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'] c = int(input("Insert the number of digits you want: ")) n = int(input("If you need number press 1: ")) m = int(input("If you need upper letters press 1: ")) i = [] if n == 1: P = P + N if m == 1: P = P + M then = time.time() def worker(): for i in product(P, repeat=c): #check every possibilities k = '' for z in range(0, c): # k = k + str(i[z]) # print each possibility in a txt without parentesis or comma out_file.write( k + '\n') # out_file.close() now = time.time() diff = str(now - then) # To see how long does it take print(diff) worker() time.sleep(10) # just to check console The code check every single possibility and print it out in a test.txt file. It works but I really can't understand how can I speed it up. I saw it use 1 core out of my quad core CPU so I thought Multi-threading might work even though I don't know how. Please help me. Sorry for my English, I am from Italy.

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  • Can we have a component-scoped bean in a JSF2 composite component?

    - by Pradyumna
    Hi, I was wondering how I could create "component-scoped" beans, or so-to-say, "local variables inside a composite component" that are private to the instance of the composite component, and live as long as that instance lives. Below are more details, explained with an example: Suppose there is a "calculator" component - something that allows users to type in a mathematical expression, and evaluates its value. Optionally, it also plots the associated function. I can make a composite component that has: a text box for accepting the math expression two buttons called "Evaluate", and "Plot" another nested component that plots the function It is evidently a self-contained piece of function; so that somebody who wants to use it may just say <math:expressionEvaluator /> But obviously, the implementation would need a java object - something that evaluates the expression, something that computes the plot points, etc. - and I imagine it can be a bean - scoped just for this instance of this component, not a view-scoped or request-scoped bean that is shared across all instances of the component. How do I create such a bean? Is that even possible with composite components?

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  • How do I nicely manage many localhost web site URIs with IIS7

    - by Simeon
    I'm having trouble setting up a clean development environment with all the web sites I'm working on. I'm working on up to 40 different web sites, and at least 5 of them simultaneously. I need them all to be in a site root, for URL management to work with all CMSes. My first attempt was to use increasing port numbers for them, beginning with localhost:1000 and working upwards. Unfortunately, it took a great deal of looking up which port belonged to which web site, and it was very irritating. My second try was mapping the irritating ports to real words using the hosts file. So I ended up with localhost.tele2, localhost.ikea, localhost.volvo etc. Unfortunately, this takes a long time to set up (cleaning and adding to the hosts file, setting web site with highest port number in IIS etc.) and regularly I have to flush the DNS cache in order to get some sites working that I've added/removed from the hosts file. So how do I organize a lot of web sites in IIS7 nicely? Perhaps I've missed a very clever method that you're using.

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  • Visual Studio 2010 / ASP.NET MVC 2 / Publish

    - by SevenCentral
    I just did a clean install on Windows 7 x64 Professional with the final release of Visual Studio 2010 Premium. In order to duplicate what I'm experiencing do the following in: Create a new ASP.NET MVC 2 Web Application Right click the project and select Properties On the Web tab, select "Use Local IIS Web Server" Click on Create Virtual Directory Save all Unload the project Edit the project file Change MvcBuildViews to true Save all Reload project Right click the project and select Publish Choose the file system publish method Enter a target location Choose Delete all existing files Select Publish Right click the project Select Publish Each time I do the above I get the following errror: "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level..." The error originates from obj\debug\package\packagetmp\web.config, relative to the project directory. I can repeat this all day long with any MVC 2 project I've built. In order to fix this problem, I need to set MvcBuildViews to false in the project file. That's not really an option. This wasn't a problem in Visual Studio 2008 and it seems to be an issue with the way the Publish command stages files beneath the project directory. Can anyone else duplicate this error? Is this a bug or by design? Is there a fix, workaround, etc...? Thanks.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • ListView in Android, handler for clicking item

    - by eljainc
    Hello, I have an activity in Android which uses a ListView. When I click on an item in the ListView, I would like to be able to determine which item was clicked. I have the following code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); setContentView(R.layout.listr); //setupDB(); // populateList3(); ListView lv = (ListView) findViewById(R.id.ListView01); lv.setClickable(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(ListRecords.this,"Clicked!", Toast.LENGTH_LONG).show(); } }); } My XML code: xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Linear03lr" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="center" android:layout_height="fill_parent"> android:layout_width="wrap_content" android:layout_height="400dp" / <Button android:id="@+id/previousbutton" android:gravity="center_horizontal" android:layout_width = "fill_parent" android:layout_height = "fill_parent" android:text="Previous Menu"/> </LinearLayout> What am I missing here to be able to intercept clicks on the Listview? Thanks

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  • How to DRY on CRUD parts of my Rails app?

    - by kolrie
    I am writing an app which - similarly to many apps out there - is 90% regular CRUD things and 10% "juice", where we need nasty business logic and more flexibility and customization. Regarding this 90%, I was trying to stick to the DRY principle as much as I can. As long as controllers go, I have found resource_controller to really work, and I could get rid of all the controllers on that area, replacing them with a generic one. Now I'd like to know how to get the same with the views. On this app I have an overall, application.html.erb layout and then I must have another layout layer, common for all CRUD views and finally a "core" part: On index.html.erb all I need to generate a simple table with the fields and labels I indicate. For new and edit, also generic form edition, indicating labels and fields (with a possibility of providing custom fields if needed). I am not sure I will need show, but if I do it would be the same as new and edit. What plugins and tools (or even articles and general pointer) would help me to get that done? Thanks, Felipe.

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  • need help optimizing oracle query

    - by deming
    I need help in optimizing the following query. It is taking a long time to finish. It takes almost 213 seconds . because of some constraints, I can not add an index and have to live with existing ones. INSERT INTO temp_table_1 ( USER_ID, role_id, participant_code, status_id ) WITH A AS (SELECT USER_ID user_id,ROLE_ID, STATUS_ID,participant_code FROM USER_ROLE WHERE participant_code IS NOT NULL), --1 B AS (SELECT ROLE_ID FROM CMP_ROLE WHERE GROUP_ID = 3), C AS (SELECT USER_ID FROM USER) --2 SELECT USER_ID,ROLE_ID,PARTICIPANT_CODE,MAX(STATUS_ID) FROM A INNER JOIN B USING (ROLE_ID) INNER JOIN C USING (USER_ID) GROUP BY USER_ID,role_id,participant_code ; --1 = query when ran alone takes 100+ seconds --2 = query when ran alone takes 19 seconds DELETE temp_table_1 WHERE ROWID NOT IN ( SELECT a.ROWID FROM temp_table_1 a, USER_ROLE b WHERE a.status_id = b.status_id AND ( b.ACTIVE IN ( 1 ) OR ( b.ACTIVE IN ( 0,3 ) AND SYSDATE BETWEEN b.effective_from_date AND b.effective_to_date )) ); It seems like the person who wrote the query is trying to get everything into a temp table first and then deleting records from the temp table. whatever is left is the actual results. Can't it be done such a way that there is no need for the delete? We just get the results needed since that will save time?

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  • Longer execution through Java shell than console?

    - by czuk
    I have a script in Python which do some computations. When I run this script in console it takes about 7 minutes to complete but when I run it thought Java shell it takes three times longer. I use following code to execute the script in Java: this.p = Runtime.getRuntime().exec("script.py --batch", envp); this.input = new BufferedReader(new InputStreamReader(p.getInputStream())); this.output = new BufferedWriter(new OutputStreamWriter(p.getOutputStream())); this.error = new BufferedReader(new InputStreamReader(p.getErrorStream())); Do you have any suggestion why the Python script runs three time longer in Java than in a console? update The computation goes as follow: Java sends data to the Python. Python reads the data. Python generates a decision tree --- this is a long operation. Python sends a confirmation that the tree is ready. Java receives the confirmation. Later there is a series of communications between Java and Python but it takes only several second.

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  • LNK2019 Against CArray Add, GetAt, GetSize, all includes are present

    - by David J
    I'm having some issues trying to Compile a DLL, but I just can't see where this linking error is coming from. My LNK2019 is: Exports.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall CArray<struct HWND__ *,struct HWND__ *>::Add(struct HWND__ *)" (__imp_?Add@? $CArray@PAUHWND__@@PAU1@@@QAEHPAUHWND__@@@Z) referenced in function "int __stdcall _Disable(struct HWND__ *,long)" (?_Disable@@YGHPAUHWND__@@J@Z) Disable(...) is... static BOOL CALLBACK _Disable(HWND hwnd, LPARAM lParam) { CArray<HWND, HWND>* pArr = (CHWndArray*)lParam; if(::IsWindowEnabled(hwnd) && ::IsWindowVisible(hwnd)) { pArr->Add(hwnd); ::Enable(hwnd, FALSE); } } This is the first function in Exports.cpp; right above it is #include <afxtempl.h> I have the Windows 7.1 SDK installed (and have tried reinstalling both that and VS2010). The exact same project compiles perfectly fine on other machines, so it can't be the code itself.. I've spent countless errors researching, which led to desperate attempts of just changing random values in the solution file, including different Windows headers, etc. My last resort is getting to be just reinstalling the OS completely (assuming it's actually a problem with the Windows SDK being incorrect or something). Any suggestions at all would be a huge help. EDIT: I've added /showIncludes on the cpp giving issues, and I do see afxtempl.h being included. It's being included multiple times due to other headers including it, but it is there (and it is from the same directory every time): 1> Note: including file: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\atlmfc\include\afxtempl.h

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  • OpenMP in Fortran

    - by user345293
    I very rarely use fortran, however I have been tasked with taking legacy code rewriting it to run in parallel. I'm using gfortran for my compiler choice. I found some excellent resources at https://computing.llnl.gov/tutorials/openMP/ as well as a few others. My problem is this, before I add any OpenMP directives, if I simply compile the legacy program: gfortran Example1.F90 -o Example1 everything works, but turning on the openmp compiler option even without adding directives: gfortran -openmp Example1.F90 -o Example1 ends up with a Segmentation fault when I run the legacy program. Using smaller test programs that I wrote, I've successfully compiled other programs with -openmp that run on multiple threads, but I'm rather at a loss why enabling the option alone and no directives is resulting in a seg fault. I apologize if my question is rather simple. I could post code but it is rather long. It faults as I assign initial values: REAL, DIMENSION(da,da) :: uconsold REAL, DIMENSION(da,da,dr,dk) :: uconsolde ... uconsold=0.0 uconsolde=0.0 The first assignment to "uconsold" works fine, the second seems to be the source of the fault as when I comment the line out the next several lines execute merrily until "uconsolde" is used again. Thank you for any help in this matter.

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  • Some sonatype nexus questions.

    - by smallufo
    I deployed a sonatype nexus server inside my LAN , mapping some remote repositories to my public repositories : First question is , why these repositories not sync with the "real" repositories ? For example , I mapped maven central (http://repo1.maven.org/maven2) to "central" , but when I browse http://smallufo:8081/nexus/content/repositories/central/org/springframework/ , the packages are not complete , in http://repo2.maven.org/maven2/org/springframework/ , there are tons of artifacts , but I only have some of them : And versions are old ... ex : spring-core is only 2.5.6.SEC01 , but the latest version is 3.0.2.RELEASE. And my maven client seems can only find the old artifacts ... "central" is a proxy directory , it should be the same with the remote server. I tried to "Expire Cache" , "ReIndex" , "Incremental ReIndex" the whole "central" : After a long time with almost 100% java process load , the situation seems not better , just add some artifacts ... not reflecting the real "Maven Central" data... Second question , what's difference with "Expire Cache" , "ReIndex" , "Incremental ReIndex" ? Even I can "search" spring-core.3.0.2.RELEASE , my m2eclipse still cannot find it : I can also see the spring-core-3.0.2.RELEASE in the "index" , (but not available in "storage") : But why m2eclipse cannot make use of it ? it seems m2eclipse can only install artifacts in the storage , if this is how nexus works , how do I "force" download spring-core-3.0.2.RELEASE to nexus's storage ? How do I solve these strange incompatibilities ? Thanks a lot !

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  • protect form hijacking hack

    - by Karem
    Yes hello today I discovered a hack for my site. When you write a msg on a users wall (in my communitysite) it runs a ajax call, to insert the msg to the db and will then on success slide down and show it. Works fine with no problem. So I was rethinking alittle, I am using POST methods for this and if it was GET method you could easily do ?msg=haxmsg&usr=12345679. But what could you do to come around the POST method? I made a new html document, made a form and on action i set "site.com/insertwall.php" (the file that normally are being used in ajax), i made some input fields with names exactly like i am doing with the ajaxcall (msg, uID (userid), BuID (by userid) ) and made a submit button. I know I have a page_protect() function on which requires you to login and if you arent you will be header to index.php. So i logged in (started session on my site.com) and then I pressed on this submit button. And then wops I saw on my site that it has made a new message. I was like wow, was it so easy to hijack POST method i thought maybe it was little more secure or something. I would like to know what could I do to prevent this hijacking? As i wouldnt even want to know what real hackers could do with this "hole". The page_protect secures that the sessions are from the same http user agent and so, and this works fine (tried to run the form without logging in, and it just headers me to startpage) but yea wouldnt take long time to figure out to log in first and then run it. Any advices are appreciated alot. I would like to keep my ajax calls most secure as possible and all of them are running on the POST method. What could I do to the insertwall.php, to check that it comes from the server or something.. Thank you

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  • Easily measure elapsed time

    - by hap497
    I am trying to use time() to measure various points of my program. What I don't understand is why the values in the before and after are the same? I understand this is not the best way to profile my program, I just want to see how long something take. printf("**MyProgram::before time= %ld\n", time(NULL)); doSomthing(); doSomthingLong(); printf("**MyProgram::after time= %ld\n", time(NULL)); I have tried: struct timeval diff, startTV, endTV; gettimeofday(&startTV, NULL); doSomething(); doSomethingLong(); gettimeofday(&endTV, NULL); timersub(&endTV, &startTV, &diff); printf("**time taken = %ld %ld\n", diff.tv_sec, diff.tv_usec); How do I read a result of **time taken = 0 26339? Does that mean 26,339 nanoseconds = 26.3 msec? What about **time taken = 4 45025, does that mean 4 seconds and 25 msec?

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  • Spring Data Neo4J @Indexed(unique = true) not working

    - by Markus Lamm
    I'm new to Neo4J and I have, probably an easy question. There're NodeEntitys in my application, a property (name) is annotated with @Indexed(unique = true) to achieve the uniqueness like I do in JPA with @Column(unique = true). My problem is, that when I persist an entity with a name that already exists in my graph, it works fine anyway. But I expected some kind of exception here...?! Here' s an overview over basic my code: @NodeEntity public abstract class BaseEntity implements Identifiable { @GraphId private Long entityId; ... } public class Role extends BaseEntity { @Indexed(unique = true) private String name; ... } public interface RoleRepository extends GraphRepository<Role> { Role findByName(String name); } @Service public class RoleServiceImpl extends BaseEntityServiceImpl<Role> implements { private RoleRepository repository; @Override @Transactional public T save(final T entity) { return getRepository().save(entity); } } And this is my test: @Test public void testNameUniqueIndex() { final List<Role> roles = Lists.newLinkedList(service.findAll()); final String existingName = roles.get(0).getName(); Role newRole = new Role.Builder(existingName).build(); newRole = service.save(newRole); } That's the point where I expect something to go wrong! How can I ensure the uniqueness of a property, without checking it for myself?? THANKS IN ADVANCE FOR ANY IDEAS!! P.S.: I'm using neo4j 1.8.M07, spring-data-neo4j 2.1.0.BUILD-SNAPSHOT and Spring 3.1.2.RELEASE.

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  • Login form validation using javascript and php

    - by ipl
    Hi, I have been trying to create a login form using javascript.My login form needs to do the fllowing using javascript validation 1.login field contains only letters with a minimum of 4 and a maximum of 6 letters 2.password is at least 5 characters long and not more than 7 characters and contains only letters and digits with at least 1 letter and at least 1 digit 3.if the data is incorrect, generate an alert window with an appropriate message and set the cursor to the incorrect input field and the form needs to be submitted to a php file which needs to validate against a text file I tried to use regular expression to check for the login fiels and password in the javascript and i have used a login .php but havent done anything in that till now.However my javascript/html file which i have pasted below doesnt seem to work.Can anyone tell me the issue with my file? Rgds ip function validateFormOnSubmit(theForm) { reason += validateUsername(theForm.username.value) reason += validatePassword (theForm.pwd.value) if (reason == "") return true else { alert(reason); return false } } function validateUsername(fld) { if (fld == "") return "No username entered" else if((fld.length 6) || (fld.length 7 ) { return "length shoild be b/w 4 and 7"; } else if (!/[a-z]/.test(fld) || !/[A-Z]/.test(fld) || !/[0-9]/.test(fld)){ return "passwords rewuire one of the letters or digitys"; } } SignupForm Your user name: Your Password:    

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  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • Uninstalling Android Application

    - by Sosukodo
    When I create an Android project in Eclipse and send it to my device for debugging, the app works fine but when I try to uninstall it, I get a strange message. Below are the steps to recreate my problem: Eclipse Version: 4.2.0 Build id: I20120608-1400 ADT Version: 2.0.3 v201208082019-427395 Run Eclipse Click File-New-Project... Select Android/Android Application Project Click Next. Enter Application Name: Test Build SDK: Android 4.1 Minimum Required SDK: API 8 Android 2.2 Enable: Create custom launcher icon / Create project in workspace Click Next thrice. Click Finish. Connect 4.1 Android device to computer via USB. Click Run-Run from menu. Select "Android application" on popup the "Run As" popup. Click Ok. MainActivity application runs on device. Click the Back button on the Android device. Open applications on device and find "MainActivity" app. Long press the MainActivity icon and drag to trash. Here's the puzzling part: Instead of getting a standard Do you want to uninstall this app? I get a dialog with this text: MainActivity is part of the following app: Test Do you want to uninstall this app? Why do I get this message instead of the standard one? Why is MainActivity the name of the app when I specifically stated the name of the app is "Test"?

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  • Wrapper background image gets cut off at the top

    - by dq7133
    My site has a wrapper with three background images. A static top and bottom image and a third image that repeats along the y axis. For some reason the top background image is getting cut off and I can't figure out way. Here is a link to the live site: http://storrepictures.weebly.com/projects.html I have offset the top and bottom images so you can see what they look like. You can see that the top one is cut off. I've tried messing around with some of the div padding settings but can't seem to get it to work. One interesting note: The background images used to be JPEGs (I switched to PNG files because I needed transparency). When I was using JPEGs this was not a problem - the three images lined up perfectly. Let me know if it would help to have the actual code posted. From what I've been reading on this forum, people seem to like looking at the live site and I didn't want to make the post too long. Thanks a lot for all your help.

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  • Memory leaks after using typeinfo::name()

    - by icabod
    I have a program in which, partly for informational logging, I output the names of some classes as they are used (specifically I add an entry to a log saying along the lines of Messages::CSomeClass transmitted to 127.0.0.1). I do this with code similar to the following: std::string getMessageName(void) const { return std::string(typeid(*this).name()); } And yes, before anyone points it out, I realise that the output of typeinfo::name is implementation-specific. According to MSDN The type_info::name member function returns a const char* to a null-terminated string representing the human-readable name of the type. The memory pointed to is cached and should never be directly deallocated. However, when I exit my program in the debugger, any "new" use of typeinfo::name() shows up as a memory leak. If I output the information for 2 classes, I get 2 memory leaks, and so on. This hints that the cached data is never being freed. While this is not a major issue, it looks messy, and after a long debugging session it could easily hide genuine memory leaks. I have looked around and found some useful information (one SO answer gives some interesting information about how typeinfo may be implemented), but I'm wondering if this memory should normally be freed by the system, or if there is something i can do to "not notice" the leaks when debugging. I do have a back-up plan, which is to code the getMessageName method myself and not rely on typeinfo::name, but I'd like to know anyway if there's something I've missed.

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  • Stupid newbie c++ two-dimensional array problem.

    - by paulson scott
    I've no idea if this is too newbie or generic for stackoverlflow. Apologies if that's the case, I don't intend to waste time. I've just started working through C++ Primer Plus and I've hit a little stump. This is probably super laughable but: for (int year = 0; year < YEARS; year++) { cout << "Year " << year + 1 << ":"; for (int month = 0; month < MONTHS; month++) { absoluteTotal = (yearlyTotal[year][year] += sales[year][month]); } cout << yearlyTotal[year][year] << endl; } cout << "The total number of books sold over a period of " << YEARS << " years is: " << absoluteTotal << endl; I wish to display the total of all 3 years. The rest of the code works fine: input is fine, individual yearly output is fine but I just can't get 3 years added together for one final total. I did have the total working at one point but I didn't have the individual totals working. I messed with it and reversed the situation. I've been messing with it for God knows how long. Any idea guys? Sorry if this isn't the place!

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

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