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  • Application crashes after when array of images are stored

    - by sujyanarayan
    Hi, I'm getting the screenshots from the following code:- CGImageRef cgScreen = UIGetScreenImage(); if (cgScreen) { UIImage *result = [UIImage imageWithCGImage:cgScreen]; CGImageRelease(cgScreen); return result; } I'm calling the above code in a timer of 1/1.0 seconds as:- [array addObject:[UIImage imageWithScreenContents]]; where imagewithScreenContents is a function. But after some seconds i.e after adding 90 frames application crashes. I'm unable to understand the problem. Can somebody help me in solving the problem. Thanks in Adv.

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  • How to handle UIPickerView with two data sources?

    - by devb0yax
    Hi, is it possible to handle two data sources in the UIPickerView? I have here a segmented control that would control the display of the picker view. So, for example, when first segment is clicked, the picker will display person's name. Then, when second segment is clicked, picker will display place's name. Thanks

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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  • Need help with text animation within UITableViewCell

    - by gdiphone
    I'm trying to implement a simple text animation in a custom UITableViewCell without having to go into editing mode which automatically brings up the delete button on the right. What I'm trying to accomplish is that when the label is updated by a button within the UITableviewcell, the text in the label is updated but with some smooth animation like sliding to the right since the updated text is prepended to the string. Any sample code would be great. thanks

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • Uitableview not able to hold data

    - by pankaj
    Hi i have a uitableview, i am displaying some data of about 200 rows in it. Data will be displayed in several sections which will be determined at run time. I am able to get sections but i am not able to display data for a particular section in correct order. I have data in the form of dictionaries in an array. My Code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TeraGoAppDelegate *appDel = (TeraGoAppDelegate *)[[UIApplication sharedApplication] delegate]; UITableViewCell *cell = nil; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] autorelease]; cell.textLabel.text = [(NSMutableDictionary *)[appDel.arrEqp objectAtIndex:countEqpIndex] objectForKey:@"EQP_NAME"]; cell.textLabel.font = [UIFont fontWithName:@"Arial" size:14]; if(![[(NSMutableDictionary *)[appDel.arrEqp objectAtIndex:indexPath.row] objectForKey:@"select"] isEqualToString:@"0"]) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else cell.accessoryType = UITableViewCellAccessoryNone; } // Set up the cell... return cell; } I am trying to use indexPath.row but its values initialises from 0 in every section I can not get data from array in this case as i dont have index of array to get data. How will i get the index of array whose values i need to display????

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  • aspectRatio = backingWidth / backingHeight ???

    - by carrots
    What am I doing wrong here, I can't get the result of this division: aspectRatio = backingWidth / backingHeight; I've thought I might try casting to (GLfloat) but that didn't do anything. As I step through the code I see that aspectRatio is 0 after the operation, while backingWidth is clearly 768 and backingHeight is 1029. Here are the types: GLfloat aspectRatio; and // The pixel dimensions of the CAEAGLLayer GLint backingWidth; GLint backingHeight; It must be something basic I'm doing wrong here..

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  • Time in "Upload Received"

    - by rpeck1682
    I uploaded an app to itunes connect yesterday afternoon. It has been in the "Upload Received" stage ever since then. I uploaded a different app today, it was in that stage for only five minutes. This is the first time I've submitted since the new, more detailed status updates were present. I'm just wondering if the app sitting there in that state for so long seems like something to be concerned about. I'm guessing by staying in that state that it isn't being put on the review queue. Anyways, has anyone else had a similar experience?

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  • How to place a Rounded Rect UIBUTTON on UITableViewCell programmatically

    - by Tobias
    I was trying to place two uibuttons on uitableviewcell programmatically.. but unable to achieve that. somehow i managed to get the buttons through some sample project in which u can draw a nib for cell.. but i was unable to set a selector function for buttons.. in other example i can place a uiinfodark type button but when i change the type to rounded rect the button gets disappeared and i am unable to figure out why? I might be doing some silly mistake but I am really kinda stuck with it right now so I'll be very much thankful to all of you for helping in this regard.

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  • titleForHeaderInSection is not updating Section Header information correctly

    - by Jim
    I have two tableviews where one navigates to the next. Both use more or less the same code and use the managedObjectContext and FetchedResultsController design pattern to provide the relevant data for both tables. My problem happens when I navigate from the first to the second tableview and the data has only one Section Header / Row in the tableview. The data will then not update Section Header information. It does when there is more than one row but not if there is only one row. It leaves the information from the first attempt in place. I can confirm the row data is correct so the relevant data should be being passed to the Section Header correctly but it isn't. Has anyone else come across this problem?

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  • UIActionsSheet text shadow problem

    - by AlexVogel
    I have a problem with the text shadow of the UIActionSheet buttons. At iOS 4.0.2 long string were truncated automatically. No at iOS 4.2 these texts are presented with a smaller font. But now the offset of the shadow is corrupted and to big. Is there a possibility to change/remove the text shadow of the UIActionSheet. EDIT: I'm building the UIActionSheet not with initWithTitle:, but with the normal init and sets all needed properties afterwards because the number of possible buttons is dynamic and the texts cannot be change. I've tested it with initWithTitle: and got the same results.

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